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Yin

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Start us off, Ronin!
Say less. Terrain is in a wet, dark cave where neither of us can visually see each other. Akin to Kabuto v Itachi n Sasuke. Mid range.

Baiken found herself in a dangerous encounter with an opposing shinobi. She sensed his very spirit and where his warm soul pulsated which would be used to pinpoint his location as he could not be seen by Baiken and she assumed she could not be seen by him. Not sure if the Nara knew what resided in this cave, but Baiken was here for a secret scroll... "Only one of us can leave here alive..." she stated bluntly as she slowly and smoothly unsheathed her katana. She sounded calm but on the inside she was bloodthirsty. She quickly pulled her sword upwards and then down onto the opponent, aiming to cut his very spirit in half. The blade formed a wispy effect on its way down, all done in one smooth motion however the opponent should not be able to see this with his eyes.

( Rōnin Seishin Ken no Jutsu ) – Rōnin Spiritual Blade Technique
Type: Defensive/Offensive/Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (60+10=70)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.

As the sword came down, Baiken jumped up when the attack would have been considered to go clean through the shinobi and began to rotate, creating a circular momentum of pure cutting chakra around here that would aiming to severely slice the opponent.

( Chakura Bōsekiken ) - Chakra Spinning Blade
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40 (+10=50)
Description: The user will channel chakra into their sword, making it glow blue, and then jump into the air. They spin at a rapid rate, creating a spinning circle and cutting through the enemy target.

As she landed she assessed the dark situation to see if the opponent would be able to continue.
 

Vayne

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As usual, the Nara walked through the world merged with Achlys and accompanied by Semiramis, with Dragon Fang in whip form around his waist. Shirou and Semiramis would seem to be in deep conversation as they wandered around looking for something to do. This time they had somehow ended up walking around in one of the village's secret caves, in the darkest section no less.

Suddenly, Semiramis would stop, alerting Shirou in the process. "There's someone here." She'd state as she picked up on Baiken through her unique snake sensory, locking onto her in the same instant and passively applying Assassin of Red upon the Ronin. Shirou would instinctively been on guard, especially given the lack of eye sight and shadows alike. Soon enough, the individual would speak, revealing herself to be a woman, one intent on ending Shirou's life apparently. Shirou could hear the feint sound of a weapon being drawn, slowly and menacingly the sound pierces through the silent cave. As Baiken lowers her blade, Semiramis would communicate that a sudden movement was made. Given the warning signs, Shirou would know that an attack of some sorts was likely coming, but what exactly he would not know.

Acting in tandem, Semiramis would unleash her Queen's Feast ability, sending a wide scaled spray of poison forwards towards the aggressor's direction, aiming for it to clash against the opposing technique. On Shirou's end, he would produce ten orbs of fire that would spread out towards the edges of the caves, providing light and visibility. However, it would seem that the duo had miscalculated, as a wispy ethereal-like attack would be right in front of him. Shirou would eat the attack head on, taking some damage.

Based on how his body reacted to the attack, he would become aware that it was a spiritual based one, as his natural prowess allowed him to shave a portion of it.

"It's rather rude attacking without an introduction." Shirou would say with some strain. He'd observe as the poison wall traveled, waiting for the opponent to deal with it to see their face.


CW & Merger

(Bugu no Achlys) - Garb of Achlys
Type: Weapon
Rank: N/A
Range: Dependent
Chakra: 10 per turn | Up to forty for specific abilities
Damage: Dependent
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for example), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon, additionally, GOA is not negatively affected by states or similar that the user assumes. Such as turning into fire won't burn or negatively affect the Garb itself, allowing it to be wielded without any hindrance.
(Tessaria No Zangō) - Trenches of Thessaly
Type: Supplementary/Defensive
Rank: N/A
Range: Dependent
Chakra: 30 or 50 Per Turn | Up to 40 for specific abilities
Damage: N/A
Description: As the user grows accustomed to the Garb of Achlys, the relationship between the two can be bolstered. Fully embracing the parasitic nature of the ancient tool, GOA would merge with the user's body, where GOA's sentience would now become more prevalent as it becomes capable of interacting with the user in their mind, akin to a Jinchuriki and their Biju's interaction. Naturally, the sentience is in the form of Achlys herself, 'Goddess of the Eternal Night'.

Trenches of Thessaly enables the user and Achlys to work in tandem, empowering their overall merger. The prime ability bolstered is the user's connection to their shadow and their capabilities with it, where the user's sensory capabilities in regards to shadows is bolstered rising to x3, with the user's external awareness on objects not focused on being at a x1.5 sensory multiplier. Labelled as the Tears of Fate.

Fields of Flower, accessible only to those with Fūin, considered as Kage/Fūin, enables the user to expand on the weapon's supplementing capabilities, allowing the user to gain a greater degree of control over shadow based techniques. Thrice per battle at a cost of fourty chakra, with a turn interval, the user can supplement a shadow with a dark silver scripts/insignias for Primordial Darkness, having said seal appear on the shadow and on the user/Achlys merger. The seal grants the shadow based technique an 'Absolute' state, where it becomes unaffected by any foreign techniques that target chakra in clashes/interactions. While the sealing effects are of S rank level, the key to defeating the seals is a light source (fire/lightning) that matches the 'applied to' technique's strength. Due to the insignia's being split between the user and the technique, combating one or the other becomes easier, as the light source can be a rank lower. Flashbombs/blinding lights, if used within short range, can erase the insignias, but, as a soft counter to FF, if the insignia on the user's body persists/unaffected, the seal on the technique is reformed, maintaining the techniques 'Absolute' state. Can last up to three turns, at a cost of twenty chakra per turn, with it applicable in same t/f, or simply after.

Trenches of Thessaly can last as long as the user has the chakra to maintain it, and naturally as they are merged, the user can use any of Garb of Achlys core abilities through their body. In regards to Achlys herself, her presence within the user's mind naturally bolsters the existing resistance, making the user's thoughts impenetrable to mind reading techniques and similar of A rank and below. Notably this ability costs twenty chakra per turn, with Field's of Flower, if activated, costing 20 per turn, and Trenches of Thessaly itself costing another ten chakra per turn that stacks with GOA's own chakra cost. The user's merger with GOA itself costs fourty chakra points, with the user having the option of entering a battle merged with the weapon, but only being capable of utilising two active techniques in the first turn.

Personal Summon

(Kuchiyose no Jutsu: Semiramis ) - Summoning Technique: Semiramis
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Semiramis is the leader of a secret Assassin Squadron founded by Shadow within the ranks of the snakes of Ryuchi Cave. Being part of the assassins, Semiramis excels in the art of deceit, camouflage, & assassination of course. Semiramis is a fairly small snake, being of 3 meters length, regal black colour, and of a enthusiastic but arrogant personality that often likes to indulge in luxury. Semiramis' speed is equivalent to a Jonin Rank Ninja, with her vitality being at eighty health points, and her skillset being that of all standard snake's, such as basic sensory and access to all standard snake ninjutsu, with Semiramis having access to A rank and below normal ninjutsu, and lasting four turns on the field. Semiramis' distinguishing qualities are the following;

Assassin of Red: Like all snakes, Semiramis can sense and pinpoint her target through snake senses, but her unique ability is that when locked on a prey, she naturally enters her assassination state, becoming hidden to her target in regards to her bodily functions, allowing her to have an edge against those that track her via such functions, while also exuding an intent that reduces opponent's base speed by two levels. In this state Semiramis is still perceivable through the basic senses, although as she is an assassin, her movement's do not produce sounds, but her 'intent' itself is felt by the opponent's, alerting them that they are being targeted, with Semiramis position being revealed if she enters within 6 meters of her opponent. This ability is passive, with Semiramis sensory only extending to a single LM and her only being capable of targeting up to three opponent's at a single go.

The Queen's Feast: Semiramis' venom is quite distinct, as she is capable of administering it through a bite, or launching it at a range with the additional implementation of basic shape manipulation or simply a wide scaled spray. This is an A ranked ability, with the wide scaled spray reaching mid range distance, with a spread of 10 meters both vertically and horizontally, while the shape manipulated application can reach up to long range distance, with this application never being bigger than her own size. Those that fall prey to her venom would experience a forced rapid secretion of their serotonin, norepinephrine and dopamine levels, rendering those afflicted experience feelings of pleasure, and emotional warmth. This pleasure and emotional warmth allures them to a sense of self love that prevents the use of forbidden ranked techniques and actions that cause self harm. Notably, Semiramis' venom itself is of S rank level but causes no standard physical damage by itself, but rather causes damage based on it's method of administration, where a bite is treated as an S rank attack, while her ranged release is treated as an A rank as previously mentioned.

Servant of the Holy Grail War: Semiramis' final ability is her passive ability to transform into a Bow, allowing the user to fire off her venom in arrow forms, at A rank levels, with the user having the option of utilisng her as a normal bow to fire off different arrows. Twice per battle Semiramis can coat a fired arrow with her venom, naturally costing a move, but can occur in the same t/f of another arrow technique.
(Katon: Tesuro Teshita) - Fire Release: Tesla's Creations
Type: Attack/Defensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15 (5 per turn)
Damage: 30
Description: A technique that creates numerous(up to 10) little solid flying orb like creatures(max size is 5 cm radius). These creatures are sentient and their offensive/defensive prowess are, as individual creatures, not impressive. However, their supplementary prowess is what sets them apart. Each Tesla, being composed of fire, produces light. The power of the light can be controlled by each Tesla, at will, ranging from the lowest visible to ultraviolet. The light can reach mid range distance from the Tesla. The light can be used tactically to, for example, suddenly blind an opponent for one turn by increasing the power of the light from low to high. This ability is only effective in terrains with low visibility/light and it is usable 4 times per battle. The ultraviolet light can, under the presence of glass(usually bulbs with openings carried by the user), be used to produce black light. Mostly for cosmetic reasons. If used to blind, it lasts for 1 turn.
-Usable 3 times per battle with a turn interval between use.
-Lasts for 2 turns.

HP: 160 - 70 (40) = 120
20% - Techniques causing this amount of damage weakens their spiritual. This will require them to use additional 10 chakra to cast genjutsu or spiritual techniques like Yamanaka or Yin Release. Likewise, they will require an additional 20 chakra to break out of genjutsu
 
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Yin

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As the room lit up, Baiken was able to look her opponent in the eyes, which she preferred. She answered as the wall of poison but to her knowledge, just something she simply wouldn't want to get touched by, approached her. "Name's Baiken..." she said with a smile as she took out her pipe with her worldly arm and puffed on it. Her cybernetic arm extended from the loose side of her garb where it looked like she was missing an arm. She put her palm forward and sucked up the poison into her robotic arm, leaving her actual humanly flesh unharmed.

( Abusōbu Ude ) - Absorption Arm (Right Arm)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Baiken laughed and addressed the man... "Huehuehue. Do you know what lies in this cave?.." she asked him while puffing on her pipe. She seemed less concerned about attacking him and more concerned with the scroll she was after. However, she did need to make a move. She sprinted towards the man and aimed to deliver a sickening punch to his gut. However, it was amplified to somewhat of a maximum as her upper body appeared to be abnormally large and disproportionate...

( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles (Upper Body)
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Custom Cyborgs and Boro.

(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (+20+25=65)
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
 

Vayne

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As Baiken laughed, something snaps within Shirou's mind. Was the woman an accomplice of his absentee rival? Her hairstyle definitely had a resemblance to the Uzumaki, in addition to having the same laugh, could it be that she was sent by the asshat? The Nara would be intent on finding out, by force. Acting in tandem with the Tesla Creations, Shirou would utter a simple phrase, informing the Tesla's of what they must do. "Reprisal." The fire orbs would flicker in varying fashion, with the one's behind Shirou & the one's behind Baiken being the more intense ones, extending the shadow's of the two towards eachother in swift fashion. On Shirou's end, he would be manipulating his own shadow in tandem, exploiting the increased speed the technique granted alongside with the Tesla assist to swiftly take control of Baiken's shadow.

Shirou would take control of Baiken's leg's and her attacking arm, stopping her in her tracks, performing a sudden split with her legs while diverting her arm to her own face, resulting in Baiken punching herself while more than likely tumbling forward. If all goes well, Baiken would be on the ground a few meters in front of Shirou, ass up, face in the dirt.

"I will ask you this once and once only, lie and you will die, tell the truth and I will spare you. Who sent you? What is your relation with Banri?" Shirou would say coldly as he eyes the woman.

(Tsukareta Ken No Hantei: Shikaeshi No Ko) - Jaded Fist of Judgment: Reprisal of Sin
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: Dependant 65
Description: Reprisal of Sin is meant for the sole purpose of countering technique utilised by the opponents, specifically those related to close quarter combat. By either establishing contact with the target's shadow through this technique, the user would be capable of diverting an incoming attack away from himself and into another target, be it the opponent themselves, or any other available target. The technique works by having the use taking control of the opponents attacking limb(s) (up to 3 out of 6; legs, arms, head, spine/stomach/chest) and moving them in the most suitable manner to counteract the attack. Naturally this is not restricted to taijutsu or kenjutsu, but rather extends to techniques that require bodily movements in order to execute. So for instance it can be used to counter a rasengan as it would be aimed through hand movements. This technique is commonly used in cases where the user is capable of tracking the incoming attack, but lacks the proper physical speed or capabilities to deal with them in time. As such, through the utilisation of one's own shadow they would be capable of having a temporary means of defence that acts at 1.5x the users running speed. The technique can only be used three times per conflict with a two turn interval between uses.
 

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As Baiken ran, she felt her legs get tangled in something... But alas, she noticed that her shadow had been manipulated in the midst of her fall in which would extend from the now obvious Nara's location. This resulted her to, as the Nara planned, punch herself in the face and land face down, ass up... She shrugged off the obvious pain while on the ground and laughed it off as the Nara questioned her...

"Bahahaha! Die... As if you could kill me... You know what? I dare... You... To kill me. And you know what? You wouldn't have been the first to try!" Baiken said this as if she actually didn't mind dying. But her opponent underestimated how much of a tough cookie she was... Baiken was as hardened as the steel of her blades... She was asked about someone named "Banri"... To which she knew nothing about. Baiken was a loner. If it wasn't in association with Lilith or Alucard, it was already dead by her sword. "Banri... Ah! Banri!.. Doesn't ring a bell." she said sarcastically while trying to get up but the shadows having her pinned down but eventually easing up as his technique had ended. Whether her opposition knew she was being truthful or not, she didn't care. Despite her hair or whatever likeness she had to the person mentioned, she was not associative. Banri was a dumb name. And sounded like someone that would beg for their life if given the chance.

Finally, Baiken got up and dusted herself off. "That hurt." she said menacingly as she put her pipe in her mouth and lit it, taking a couple puffs. She was pissed... She jumped up and did a spin kick which would create a violent current of wind that would snuff out the flames (?). It would form a dragon from the apparent tornado and takeover in a typhoon-like form that would crash down right upon the opposing shinobi, and without the light to aide him this time. She then landed short range of the opponent due to her forward moment during the spin kick and planned her second tactic.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10+20=90)
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users

The winds were violent enough to throw the opposing shinobi off balance as well as keep a tornado wall around Baiken to give her a pseudo 360 wall of protection. Through this wall, she thrusted her sword but not far enough for the physical material to interrupt the wall. However the spiritual blade continued without the natural wind harming it or the wind getting in the way of the technique. This blade aimed to pierce the heart of the shinobi and although not damaging him physically, would be very painful and break down his spiritual fortitude. This, in which she knew the Nara had and needed as their techniques of choice like the one that wrapped up Baiken's legs were highly Yin based. She could sense it... And Baiken, was a master of Yin natures and the art of the spiritual. And no one could rival her in this. And no one could quite strip someone of their mental fortitude quite like the Spirit Stalker herself...

( Abunai Ashige ) – Dangerous Strike
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+25+10=115)
Description: The user will draw their sword and attack, forming an ethereal arm and sword around his own, comparable to that of Susano’o but much smaller and resembling the user’s own body. This allows the user’s physical arm to pass through the target but the spiritual arm will make contact, cutting through the spiritual energy of a technique or the soul of a target. Due to its purely spiritual nature, not unlike the Doki used by Tayuya, the ethereal sword separates the connection between technique and user. This allows him to sever the connection a spiritual technique has with its caster, effectively ending it. Against Spiritual techniques of equal chakra and lower, this allows the user to effectively end them early. Due to the severing of spiritual energy, the target will suffer spiritual damage as well.
Note: Can only be used by Rōnin biographies.
Note: Can be used three times per battle, once every two turns.

Now, back in the dark, Baiken had no problem sensing her surroundings... But lets see how this Nara would fair... She was prepared to snuff out every flame, every inch of light, the Nara would create. He had to suffer for daring to get in Baiken's way...
 
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