Shared Abilities:
- Each sword can only be wielded by its owner.
Each sword is indestructible.
- Each sword has an effect on the handseals of the user, however under no circumstances those apply to CE or related elements (like Storm or Rain). Depending on the sword it only has an influence on one specific element or all 5 basic elements.
- Regarding the handseals it also has to be mentioned that in the case of the 5 elemental swords it replaces the ability of the user using one element with less handseals, meaning that you still can only have one element with reduced handseals, though in this case it's reduced to zero instead of one.
- Each sword has a set of custom jutsu's which the user learns by default when obtaining the sword. These jutsu's can't be taught to anyone thus only the user can use them. When the user looses his sword, he can't use the customs anymore.
Granted Abilities:
- The user doesn't need to do any handseals for his suiton jutsu's, instead he just needs to swing his sword.
- Gives +15 damage to every suiton jutsu of the user.
- Suiton jutsu's of the opponent loose -10 damage.
- Doton jutsu's of the user loose -10 damage.
- The sword can be infused with suiton-based chakra. As a result a very thin layer of water flows around the blade of the sword. This increases the cutting power of the sword and the water can extend, increasing both the length and width of the sword. Also when another sword strikes on it, it can slip of the blade creating a chance to strike the opponent. Twice per battle it can be used to destroy C-rank or below suiton jutsu's.
- Three times per battle the sword can negate the elemental weakness of one suiton jutsu, making it so it doesn't have any basic elemental weakness. It has to be said when using this ability on the moment you use the suiton jutsu.
- The user doesn't need an already existing water source to use water jutsu's as the swords can get enough water out of the air. Also the blade can release a very thick Hidden Mist Jutsu that covers the entire battlefield.
Sword Techs:
(Suiton: Mizuhiru) - Water Style: Water Leech -
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and, when facing an enemy suiton Jutsu, swings the sword and hits the jutsu. The result is that the jutsu instantly disappears and looses all its power. 50% of the damage it would originally have done is sucked up into Ame-No-Mi-Kumari and is automatically added to the damage of the next suiton jutsu the user will use (regardless of what type it is).
☛ Can only be used against B-rank and below suiton jutsu's
☛ Does not get the default damage boost from the Goddess of Water
☛ Can only be used four times per battle
(Suiton: Mizu Bo-ringu) - Water Style: Water Bowling -
Rank: A
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and then makes a stabbing motion with the sword. A round object, with the size of a basketbal, made out of water, materializes at the tip of the sword as its swung, releasing itself at the apex of the motion, shooting out at great speeds. The ball has the unique ability to bounce off solid structures, so that it bounces extremely fast towards the opponent, using the initial momentum of the throw and the ground as a means to propel towards the target without slowing down. Though it seems a harmless ball it can easily bounce itself through larger, though weaker, jutsu's without much effort. Then at the command of the user it explodes releasing hundreds of small water senbon in all directions, except towards the direction of where the user is standing.
☛ Does not get the damage boost from the Goddess of Water
(Water: Mizu Jaggurumatsuri) - Water Style: Water Juggling Festival -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage Points: N/A
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and it releases water which forms three orbs around the user. These three orbs then keep hovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the incoming attack. The orb then goes straight for the attack and neutralizes it completely without any visible damage.
☛ Can only be used once per battle
☛ One orb can stop up to A-rank jutsu's, two orbs can stop up to S-rank jutsu's and sacrificing all three orbs at the same time can stop one forbidden ranked jutsu. Normal elemental weaknesses are applied. Each orb can only be used once if that wasn't clear yet.
☛ This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and when the three orbs have been sacrificied, the jutsu ends
☛ As long as this jutsu is active the user can't use any suiton-based jutsu's
(Suiton: Kobushi Mizutenshu) - Water Style: Fist of the Watergod -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus suiton-based chakra into Ame-No-Mi-Kumari. As a result the sword starts to release water, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a water-replica of Ame-No-Mi-Kumari. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the earth fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The water arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.
☛ Can only be used thrice per battle
☛ Does not get the default damage boost from the Goddess of Water
(Suiton: Yaseimizu Hitonami) - Water Style: Wild Water Stampede -
Rank: Forbidden
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: 120 (-20)
Description: The user focuses an enormous amount of suiton-based chakra into Ame-No-Mi-Kumari, which then starts to release large amounts of water. By swinging the sword forwards an enormous tidal wave, both wide and high, rushes towards the opponent. However in the front part of the wave you can see the heads and front legs of hundreds galloping horses rushing towards to opponent to crush him. The wave is so strong it works like a shovel on the earth, ripping large chunks from the surface and taking up boulders, making it so that the opponent not only gets hit by the water pressure, but also by everything it picked up along the way. The final result is that the battlefield in front of the user has been changed into a muddy soaked field with a layer of water over it.
☛ Can only be used once per battle
☛ Does not get the default damage boost from the Goddess of Water
☛ The user takes -20 damage due to the extreme force of the water
☛ The user can't use any suiton-based jutsu's the next two turns
☛ The user can't use any forbidden jutsu's the same turn this jutsu is used