[Tučnjava #1] McRazor vs -Cobalt-

McRazor

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Battle Rules

-Unofficial
-Rei's R&R
-CJs: Allowed
-CEs: Allowed
-Range: Mid-range
-Terrain: Plain field without a water source





A bright, sunny day was passing through Konoha and it was obvious that everyone was in good mood. People were outside their homes, playing with their kids, running, enjoying the day. On the other side of Konoha, a few friends were training in the training grounds. Everything was great until HE appeared. As always he would annoy the awesome Barney with his presence. Yamato, Barney's worst enemy. He resented him for as long as they know each other. Of course it sounds bad, but you always have two competitive guys, trying to prove themselves better. Well, the thing would be easier if they didn't have to prove it to a girl. She was damn beautiful and she deserved only the best. Well, now it's time to see who the better is and who will conquer her heart, once and forever.

Yamato, my friend. Shall we dance?
 
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-Cobalt-

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Battle Rules

-Unofficial
-Rei's R&R
-CJs: Allowed
-CEs: Allowed
-Range: Mid-range
-Terrain: Plain field without a water source





A bright, sunny day was passing through Konoha and it was obvious that everyone was in good mood. People were outside their homes, playing with their kids, running, enjoying the day. On the other side of Konoha, a few friends were training in the training grounds. Everything was great until HE appeared. As always he would annoy the awesome Barney with his presence. Yamato, Barney's worst enemy. He resented him for as long as they know each other. Of course it sounds bad, but you always have two competitive guys, trying to prove themselves better. Well, the thing would be easier if they didn't have to prove it to a girl. She was damn beautiful and she deserved only the best. Well, now it's time to see who the better is and who will conquer her heart, once and forever.

Yamato, my friend. Shall we dance?
Being on a quick stroll through Konoha, Yamato whistles a cheerful melody on his way to the training ground. He headed there hoping to encounter him. Barnebus Stinson, his friend and enemy at the same time. Yes, his name was Barnebus, but he hated people calling that so he kept saying his name was Barney. Of course, Yamato called him Barnebus which would always end up in Barnebus erupting in a volcano of insults and saying things like: "Friendship over!". They would never be in an argument for long. Yamato arched his neck to the left and right, getting rid of the tension in his body and neck in order to move more fluidly. He checks his weapon, a regular katana making sure it is tightly tied to his back. Yamato was prepared for whatever may come. Barnebus used an excuse for Yamato and him fighting. A girl. Of course, that was not the case. They simply enjoyed knocking each others heads in, and that they did all the time. Yamato, in his stream of thought stops whistling as he hears his name being called out by a familiar voice. Yamato unleashed his chakra into the ground beginning to gather Francium as he knew this fight will be a serious one.

Your catch phrases are getting gayer every time we meet Barnebus. Bring it on.

Name: (Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

Francium Release: Gathering | Francumiton: Saishuu
Rank: D
Range:Short-Long
Type:Supplementary
Chakra:10
Damage:N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note:Once activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.


 

McRazor

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Being on a quick stroll through Konoha, Yamato whistles a cheerful melody on his way to the training ground. He headed there hoping to encounter him. Barnebus Stinson, his friend and enemy at the same time. Yes, his name was Barnebus, but he hated people calling that so he kept saying his name was Barney. Of course, Yamato called him Barnebus which would always end up in Barnebus erupting in a volcano of insults and saying things like: "Friendship over!". They would never be in an argument for long. Yamato arched his neck to the left and right, getting rid of the tension in his body and neck in order to move more fluidly. He checks his weapon, a regular katana making sure it is tightly tied to his back. Yamato was prepared for whatever may come. Barnebus used an excuse for Yamato and him fighting. A girl. Of course, that was not the case. They simply enjoyed knocking each others heads in, and that they did all the time. Yamato, in his stream of thought stops whistling as he hears his name being called out by a familiar voice. Yamato unleashed his chakra into the ground beginning to gather Francium as he knew this fight will be a serious one.

Your catch phrases are getting gayer every time we meet Barnebus. Bring it on.

Name: (Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

Francium Release: Gathering | Francumiton: Saishuu
Rank: D
Range:Short-Long
Type:Supplementary
Chakra:10
Damage:N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note:Once activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.


Ame No Mi Kumari strapped on my hip, to my right.
Shared Abilities:

  • Each sword can only be wielded by its owner.
    Each sword is indestructible.
  • Each sword has an effect on the handseals of the user, however under no circumstances those apply to CE or related elements (like Storm or Rain). Depending on the sword it only has an influence on one specific element or all 5 basic elements.
  • Regarding the handseals it also has to be mentioned that in the case of the 5 elemental swords it replaces the ability of the user using one element with less handseals, meaning that you still can only have one element with reduced handseals, though in this case it's reduced to zero instead of one.
  • Each sword has a set of custom jutsu's which the user learns by default when obtaining the sword. These jutsu's can't be taught to anyone thus only the user can use them. When the user looses his sword, he can't use the customs anymore.
Granted Abilities:

  • The user doesn't need to do any handseals for his suiton jutsu's, instead he just needs to swing his sword.
  • Gives +15 damage to every suiton jutsu of the user.
  • Suiton jutsu's of the opponent loose -10 damage.
  • Doton jutsu's of the user loose -10 damage.
  • The sword can be infused with suiton-based chakra. As a result a very thin layer of water flows around the blade of the sword. This increases the cutting power of the sword and the water can extend, increasing both the length and width of the sword. Also when another sword strikes on it, it can slip of the blade creating a chance to strike the opponent. Twice per battle it can be used to destroy C-rank or below suiton jutsu's.
  • Three times per battle the sword can negate the elemental weakness of one suiton jutsu, making it so it doesn't have any basic elemental weakness. It has to be said when using this ability on the moment you use the suiton jutsu.
  • The user doesn't need an already existing water source to use water jutsu's as the swords can get enough water out of the air. Also the blade can release a very thick Hidden Mist Jutsu that covers the entire battlefield.
Sword Techs:

(Suiton: Mizuhiru) - Water Style: Water Leech -
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and, when facing an enemy suiton Jutsu, swings the sword and hits the jutsu. The result is that the jutsu instantly disappears and looses all its power. 50% of the damage it would originally have done is sucked up into Ame-No-Mi-Kumari and is automatically added to the damage of the next suiton jutsu the user will use (regardless of what type it is).

☛ Can only be used against B-rank and below suiton jutsu's
☛ Does not get the default damage boost from the Goddess of Water
☛ Can only be used four times per battle

(Suiton: Mizu Bo-ringu) - Water Style: Water Bowling -
Rank: A
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and then makes a stabbing motion with the sword. A round object, with the size of a basketbal, made out of water, materializes at the tip of the sword as its swung, releasing itself at the apex of the motion, shooting out at great speeds. The ball has the unique ability to bounce off solid structures, so that it bounces extremely fast towards the opponent, using the initial momentum of the throw and the ground as a means to propel towards the target without slowing down. Though it seems a harmless ball it can easily bounce itself through larger, though weaker, jutsu's without much effort. Then at the command of the user it explodes releasing hundreds of small water senbon in all directions, except towards the direction of where the user is standing.

☛ Does not get the damage boost from the Goddess of Water

(Water: Mizu Jaggurumatsuri) - Water Style: Water Juggling Festival -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage Points: N/A
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and it releases water which forms three orbs around the user. These three orbs then keep hovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the incoming attack. The orb then goes straight for the attack and neutralizes it completely without any visible damage.

☛ Can only be used once per battle
☛ One orb can stop up to A-rank jutsu's, two orbs can stop up to S-rank jutsu's and sacrificing all three orbs at the same time can stop one forbidden ranked jutsu. Normal elemental weaknesses are applied. Each orb can only be used once if that wasn't clear yet.
☛ This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and when the three orbs have been sacrificied, the jutsu ends
☛ As long as this jutsu is active the user can't use any suiton-based jutsu's

(Suiton: Kobushi Mizutenshu) - Water Style: Fist of the Watergod -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus suiton-based chakra into Ame-No-Mi-Kumari. As a result the sword starts to release water, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a water-replica of Ame-No-Mi-Kumari. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the earth fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The water arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.

☛ Can only be used thrice per battle
☛ Does not get the default damage boost from the Goddess of Water

(Suiton: Yaseimizu Hitonami) - Water Style: Wild Water Stampede -
Rank: Forbidden
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: 120 (-20)
Description: The user focuses an enormous amount of suiton-based chakra into Ame-No-Mi-Kumari, which then starts to release large amounts of water. By swinging the sword forwards an enormous tidal wave, both wide and high, rushes towards the opponent. However in the front part of the wave you can see the heads and front legs of hundreds galloping horses rushing towards to opponent to crush him. The wave is so strong it works like a shovel on the earth, ripping large chunks from the surface and taking up boulders, making it so that the opponent not only gets hit by the water pressure, but also by everything it picked up along the way. The final result is that the battlefield in front of the user has been changed into a muddy soaked field with a layer of water over it.

☛ Can only be used once per battle
☛ Does not get the default damage boost from the Goddess of Water
☛ The user takes -20 damage due to the extreme force of the water
☛ The user can't use any suiton-based jutsu's the next two turns
☛ The user can't use any forbidden jutsu's the same turn this jutsu is used

You know Yamato, I remember the last time you almost blew me apart with that Francium of yours. It wont be the case, this time.

Barney shares a look with the obviously nervous Yamato. It's clearly visible that he's trying to hide the anxiety behind the same boring facade he always uses. No wonder no chicks ever fall for him. Barney uses that intense moment to channel ice chakra into the ground to freeze the moisture in the ground and render most earth techniques impossible to use, at least those that require chakra to be channeled into the earth. However he knows that he also limits his own use of techniques that travel along the ground so he performs two handseals and stomps the ground immediately. A massive amount of ice spikes protrude from the already frozen ground all around the battlefield. The spikes have a special wind coating around them, making them weakness less against lightning techniques. The moment the spikes protrude, they leave Yamato's eyesight stunned for a moment, but not enough to really do any harm. Most of the spikes around Yamato miss his vitals, but luckily one spike emerges right where it was intended to, underheath his crotch. It goes straight for his manly parts with all the added bonuses, making the spike so much painful.

I know you're enjoying this. ;)

(Hyouton:kenjitsu kitei) Ice Release: Solid Ground
Rank:A
Type:Supplementary/Defensive
Range:Short/Long
Chakra:30
Damage:0 (+15 to ground based ice jutsu used by user)
Description:
The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.
-Can only be used twice per battle
-Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture.

Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks
Type: Attack / Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A (60 if vital spot is hit)
Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
Note: Must be from the Yuki clan
Note: Only twice per battle
Note: Only McRazor can teach this

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Hyouton/Futon: Kaze Okan Nohara | Ice Style/Wind Style: Wind Chill Field
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: With a single handseal, immediately after using an ice jutsu, the user can coat the ice jutsu with a layer of wind, that will protect the ice from lighting attacks and prevent it from shattering. In order to successfully perform it, the user must train the handseal and be able to string it with the handseals of the ice jutsu, so that it seems like it's only one sequence of handseals. With the wind layer, ice can finally fight with lighting at the same rank. Since the wind is covering the ice, it still has the double advantage against water, meaning that is still can freeze it due to the low temperature, but it becomes weaker to fire attacks because the fire would use the wind coating as fuel to burn the ice quicker and before the melted water manages to evaporate the fire.
Note: The rank of Wind itself would be A at maximum potential
Note: Can only be used thrice per battle
Note: Only McRazor can teach this
 

-Cobalt-

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Ame No Mi Kumari strapped on my hip, to my right.
Shared Abilities:

  • Each sword can only be wielded by its owner.
    Each sword is indestructible.
  • Each sword has an effect on the handseals of the user, however under no circumstances those apply to CE or related elements (like Storm or Rain). Depending on the sword it only has an influence on one specific element or all 5 basic elements.
  • Regarding the handseals it also has to be mentioned that in the case of the 5 elemental swords it replaces the ability of the user using one element with less handseals, meaning that you still can only have one element with reduced handseals, though in this case it's reduced to zero instead of one.
  • Each sword has a set of custom jutsu's which the user learns by default when obtaining the sword. These jutsu's can't be taught to anyone thus only the user can use them. When the user looses his sword, he can't use the customs anymore.
Granted Abilities:

  • The user doesn't need to do any handseals for his suiton jutsu's, instead he just needs to swing his sword.
  • Gives +15 damage to every suiton jutsu of the user.
  • Suiton jutsu's of the opponent loose -10 damage.
  • Doton jutsu's of the user loose -10 damage.
  • The sword can be infused with suiton-based chakra. As a result a very thin layer of water flows around the blade of the sword. This increases the cutting power of the sword and the water can extend, increasing both the length and width of the sword. Also when another sword strikes on it, it can slip of the blade creating a chance to strike the opponent. Twice per battle it can be used to destroy C-rank or below suiton jutsu's.
  • Three times per battle the sword can negate the elemental weakness of one suiton jutsu, making it so it doesn't have any basic elemental weakness. It has to be said when using this ability on the moment you use the suiton jutsu.
  • The user doesn't need an already existing water source to use water jutsu's as the swords can get enough water out of the air. Also the blade can release a very thick Hidden Mist Jutsu that covers the entire battlefield.
Sword Techs:

(Suiton: Mizuhiru) - Water Style: Water Leech -
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and, when facing an enemy suiton Jutsu, swings the sword and hits the jutsu. The result is that the jutsu instantly disappears and looses all its power. 50% of the damage it would originally have done is sucked up into Ame-No-Mi-Kumari and is automatically added to the damage of the next suiton jutsu the user will use (regardless of what type it is).

☛ Can only be used against B-rank and below suiton jutsu's
☛ Does not get the default damage boost from the Goddess of Water
☛ Can only be used four times per battle

(Suiton: Mizu Bo-ringu) - Water Style: Water Bowling -
Rank: A
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and then makes a stabbing motion with the sword. A round object, with the size of a basketbal, made out of water, materializes at the tip of the sword as its swung, releasing itself at the apex of the motion, shooting out at great speeds. The ball has the unique ability to bounce off solid structures, so that it bounces extremely fast towards the opponent, using the initial momentum of the throw and the ground as a means to propel towards the target without slowing down. Though it seems a harmless ball it can easily bounce itself through larger, though weaker, jutsu's without much effort. Then at the command of the user it explodes releasing hundreds of small water senbon in all directions, except towards the direction of where the user is standing.

☛ Does not get the damage boost from the Goddess of Water

(Water: Mizu Jaggurumatsuri) - Water Style: Water Juggling Festival -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage Points: N/A
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and it releases water which forms three orbs around the user. These three orbs then keep hovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the incoming attack. The orb then goes straight for the attack and neutralizes it completely without any visible damage.

☛ Can only be used once per battle
☛ One orb can stop up to A-rank jutsu's, two orbs can stop up to S-rank jutsu's and sacrificing all three orbs at the same time can stop one forbidden ranked jutsu. Normal elemental weaknesses are applied. Each orb can only be used once if that wasn't clear yet.
☛ This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and when the three orbs have been sacrificied, the jutsu ends
☛ As long as this jutsu is active the user can't use any suiton-based jutsu's

(Suiton: Kobushi Mizutenshu) - Water Style: Fist of the Watergod -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus suiton-based chakra into Ame-No-Mi-Kumari. As a result the sword starts to release water, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a water-replica of Ame-No-Mi-Kumari. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the earth fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The water arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.

☛ Can only be used thrice per battle
☛ Does not get the default damage boost from the Goddess of Water

(Suiton: Yaseimizu Hitonami) - Water Style: Wild Water Stampede -
Rank: Forbidden
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: 120 (-20)
Description: The user focuses an enormous amount of suiton-based chakra into Ame-No-Mi-Kumari, which then starts to release large amounts of water. By swinging the sword forwards an enormous tidal wave, both wide and high, rushes towards the opponent. However in the front part of the wave you can see the heads and front legs of hundreds galloping horses rushing towards to opponent to crush him. The wave is so strong it works like a shovel on the earth, ripping large chunks from the surface and taking up boulders, making it so that the opponent not only gets hit by the water pressure, but also by everything it picked up along the way. The final result is that the battlefield in front of the user has been changed into a muddy soaked field with a layer of water over it.

☛ Can only be used once per battle
☛ Does not get the default damage boost from the Goddess of Water
☛ The user takes -20 damage due to the extreme force of the water
☛ The user can't use any suiton-based jutsu's the next two turns
☛ The user can't use any forbidden jutsu's the same turn this jutsu is used

You know Yamato, I remember the last time you almost blew me apart with that Francium of yours. It wont be the case, this time.

Barney shares a look with the obviously nervous Yamato. It's clearly visible that he's trying to hide the anxiety behind the same boring facade he always uses. No wonder no chicks ever fall for him. Barney uses that intense moment to channel ice chakra into the ground to freeze the moisture in the ground and render most earth techniques impossible to use, at least those that require chakra to be channeled into the earth. However he knows that he also limits his own use of techniques that travel along the ground so he performs two handseals and stomps the ground immediately. A massive amount of ice spikes protrude from the already frozen ground all around the battlefield. The spikes have a special wind coating around them, making them weakness less against lightning techniques. The moment the spikes protrude, they leave Yamato's eyesight stunned for a moment, but not enough to really do any harm. Most of the spikes around Yamato miss his vitals, but luckily one spike emerges right where it was intended to, underheath his crotch. It goes straight for his manly parts with all the added bonuses, making the spike so much painful.

I know you're enjoying this. ;)

(Hyouton:kenjitsu kitei) Ice Release: Solid Ground
Rank:A
Type:Supplementary/Defensive
Range:Short/Long
Chakra:30
Damage:0 (+15 to ground based ice jutsu used by user)
Description:
The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.
-Can only be used twice per battle
-Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture.

Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks
Type: Attack / Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A (60 if vital spot is hit)
Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
Note: Must be from the Yuki clan
Note: Only twice per battle
Note: Only McRazor can teach this

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Hyouton/Futon: Kaze Okan Nohara | Ice Style/Wind Style: Wind Chill Field
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: With a single handseal, immediately after using an ice jutsu, the user can coat the ice jutsu with a layer of wind, that will protect the ice from lighting attacks and prevent it from shattering. In order to successfully perform it, the user must train the handseal and be able to string it with the handseals of the ice jutsu, so that it seems like it's only one sequence of handseals. With the wind layer, ice can finally fight with lighting at the same rank. Since the wind is covering the ice, it still has the double advantage against water, meaning that is still can freeze it due to the low temperature, but it becomes weaker to fire attacks because the fire would use the wind coating as fuel to burn the ice quicker and before the melted water manages to evaporate the fire.
Note: The rank of Wind itself would be A at maximum potential
Note: Can only be used thrice per battle
Note: Only McRazor can teach this
The moment Yamato's and Barnebuses eyes meet, he knows this will be no easy fight. Barnebus is serious about this, but so was Yamato. Knowing Barnebuses abilities, strenghts and weaknesses Yamato knows an ice jutsu took place as he feels a sudden drop in temperature by his toes which are unprotected by his shoes. Without hesitating Yamato begins chaining hand seals at the same time as Barney, finishing only a second after him. A large lion of flames appears around Yamato, protecting him from the ice spikes erupting around him, and preventing any harm from happening to him. Yamato manipulates the lion so it does not hurt him in any way and that it does not obscur Yamato's vision of Barnebus. The fact that the ice is covered in wind chakra fuels Yamato's fire lion, increasing power and melting the pillars even faster than it usually would. Due to the size of the lion, and the wind, the water does not evaporate the lion leaving him in tact. Having melted the spikes around Yamato, the flaming beast rushes through the field as flames jump from it's body and are fueled from the wind melting the ice in mere seconds. The lion reaches Barnebus in only a few moments throwing itself towards him engulfing him in flames completely. Knowing this will probably not suffice, Yamato continues his onslaught of techniques.

(Katon: Kasai Shishi)Katon:Fire Lion
Type:Offence
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.
Notes:
~Can only be used/taught my sisko
~Usable 3 times per battle
~No other katon moves the same move this one was used.

Picking up a grain of earth, merely the size of a fingertip, Yamato throws the small, almost insignificant piece of earth in Barnebuses direction with a burst of chakra from his hand to increase the speed of the small chunk though not too strong not to destroy the valuable piece of earth. As the chunk reaches short range of Barnebus, Yamato performs the snake hand seal forcing a wild eruption of wood to appear from the grain, firstly a small twig from which bigger and bigger pillars, spikes and branches erupt increasing their size and volume as they proceed, flying towards Barnebus and crashing into him with the momentum from the grain's flight. If Barnebus somehow manages to protect from the lion, this chunk would seem insignificant, almost funny. But it was all but funny, at least for Barnebus. The wild eruption of vegetation, with it's speed and small distance from Barnebus makes the wood reach him within a blink of an eye, crushing into him, impaling him, protruding through his body. The wooden spikes resemble deer antlers as they erupt and cover an expansive range, blocking their vision of each other.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

I have more then just one trick up my sleeve, my dear Barnebus. You have yet too discover my full potential.

Yamato's chakra continues gathering the particles of Francium from deep within the ground having accumulated half the amount necessary. Yamato lost the effect of surprise with his Francium and Barnebus, but nevertheless Yamato still had tricks up his sleeve. Barnebuses knowledge of Francium did not decrease it's potential.

Francium Release: Gathering | Francumiton: Saishuu
Rank: D
Range:Short-Long
Type:Supplementary
Chakra:10
Damage:N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note:Once activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
 

McRazor

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The moment Yamato's and Barnebuses eyes meet, he knows this will be no easy fight. Barnebus is serious about this, but so was Yamato. Knowing Barnebuses abilities, strenghts and weaknesses Yamato knows an ice jutsu took place as he feels a sudden drop in temperature by his toes which are unprotected by his shoes. Without hesitating Yamato begins chaining hand seals at the same time as Barney, finishing only a second after him. A large lion of flames appears around Yamato, protecting him from the ice spikes erupting around him, and preventing any harm from happening to him. Yamato manipulates the lion so it does not hurt him in any way and that it does not obscur Yamato's vision of Barnebus. The fact that the ice is covered in wind chakra fuels Yamato's fire lion, increasing power and melting the pillars even faster than it usually would. Due to the size of the lion, and the wind, the water does not evaporate the lion leaving him in tact. Having melted the spikes around Yamato, the flaming beast rushes through the field as flames jump from it's body and are fueled from the wind melting the ice in mere seconds. The lion reaches Barnebus in only a few moments throwing itself towards him engulfing him in flames completely. Knowing this will probably not suffice, Yamato continues his onslaught of techniques.

(Katon: Kasai Shishi)Katon:Fire Lion
Type:Offence
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.
Notes:
~Can only be used/taught my sisko
~Usable 3 times per battle
~No other katon moves the same move this one was used.

Picking up a grain of earth, merely the size of a fingertip, Yamato throws the small, almost insignificant piece of earth in Barnebuses direction with a burst of chakra from his hand to increase the speed of the small chunk though not too strong not to destroy the valuable piece of earth. As the chunk reaches short range of Barnebus, Yamato performs the snake hand seal forcing a wild eruption of wood to appear from the grain, firstly a small twig from which bigger and bigger pillars, spikes and branches erupt increasing their size and volume as they proceed, flying towards Barnebus and crashing into him with the momentum from the grain's flight. If Barnebus somehow manages to protect from the lion, this chunk would seem insignificant, almost funny. But it was all but funny, at least for Barnebus. The wild eruption of vegetation, with it's speed and small distance from Barnebus makes the wood reach him within a blink of an eye, crushing into him, impaling him, protruding through his body. The wooden spikes resemble deer antlers as they erupt and cover an expansive range, blocking their vision of each other.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

I have more then just one trick up my sleeve, my dear Barnebus. You have yet too discover my full potential.

Yamato's chakra continues gathering the particles of Francium from deep within the ground having accumulated half the amount necessary. Yamato lost the effect of surprise with his Francium and Barnebus, but nevertheless Yamato still had tricks up his sleeve. Barnebuses knowledge of Francium did not decrease it's potential.

Francium Release: Gathering | Francumiton: Saishuu
Rank: D
Range:Short-Long
Type:Supplementary
Chakra:10
Damage:N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note:Once activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
Seeing the giant fiery beast forming and melting the ice mercilessly as it rushes towards Barney, he grabs the sword strapped on his hip with his left hand and slashes the air, while fueling it with chakra. Suddenly a water beast with the same proportions as the fire beast rampages towards it and slashes its claws towards the fire beast, easily extinguishing it thanks to the added strength towards fire and the damage bonus (+15) form the sword. The very moment the fire beast vanishes, Barney sees tree branches and pillars erupt from "nowhere" in front of the weakened water beast and Barney quickly slashes the air in the other direction. Synchronized with the slash, the beast transforms into an even bigger creature. A shark this time. The huge shark crashes into the pillars and branches and due to its size and sheer force (+15), pushes the whole wooden structure back at Yamato. As they clash, Barney quickly bites his left thumb (while holding the sword, since the thumb is not occupied) and swipes the blood over the crane tattoo on his right wrist. That moment, Dawn appears beneath Barney and takes him a few meters into the air, just to lose contact with the ground, while Yamato is facing his the wood and water mix.

I don't really get the opportunity so use my charming summon. Hope you don't mind. :)

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.

Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count
 

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Seeing the giant fiery beast forming and melting the ice mercilessly as it rushes towards Barney, he grabs the sword strapped on his hip with his left hand and slashes the air, while fueling it with chakra. Suddenly a water beast with the same proportions as the fire beast rampages towards it and slashes its claws towards the fire beast, easily extinguishing it thanks to the added strength towards fire and the damage bonus (+15) form the sword. The very moment the fire beast vanishes, Barney sees tree branches and pillars erupt from "nowhere" in front of the weakened water beast and Barney quickly slashes the air in the other direction. Synchronized with the slash, the beast transforms into an even bigger creature. A shark this time. The huge shark crashes into the pillars and branches and due to its size and sheer force (+15), pushes the whole wooden structure back at Yamato. As they clash, Barney quickly bites his left thumb (while holding the sword, since the thumb is not occupied) and swipes the blood over the crane tattoo on his right wrist. That moment, Dawn appears beneath Barney and takes him a few meters into the air, just to lose contact with the ground, while Yamato is facing his the wood and water mix.

I don't really get the opportunity so use my charming summon. Hope you don't mind. :)

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.

Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count
Seeing as the water beast transforms into a shark crashes into Yamato's wooden mayhem and continues towards Yamato, he performs the snake hand seal and channels more chakra into the wood. He causes two dense, thick pillars to dig into the ground, setting themselves deep into the ground, leaving the wooden construction in place before it reaches Yamato. At the same time, Yamato causes the pillars which originally were supposed to attack Barnebus to engulf the shark into the wood, crushing it and damaging, leaving the beast uncapable of anymore actions.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

Again those chickens... Am I pressuring you Barnebus? Why not come down and play?

Yamato, seeing as Barnebus is rising above him on his summoning animal, smirks and performs two hand seals creating the whole area into a dense forest. Yamato makes the trees sprout up to the height were Barnebus and his bird on toothpicks are in order to deal damage with the trees from below..The forest covers the whole area, with thick canopy so Yamato is hidden from Barnebuses sight. The trees take their roots deep into the ground, rendering any possible earth techniques to destroy them, near to impossible. Yamato makes sure to connect each and every tree with branches and roots in preperation for other techniques. Now being hidden from Barnebuses sight, Yamato runs to the left in an arc while maintaing the distance from Barnebus. Barnebuses Ice technique will slow down the creation of the trees, but not hinder them to sprout out.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

Yamato smiles, feeling his Francium has gathered and is ready to be used to it's full potential.

The real fun begins now, my dear Barnebus. Yamato thought to himself.


Francium Release: Gathering | Francumiton: Saishuu
Rank: D
Range:Short-Long
Type:Supplementary
Chakra:10
Damage:N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note:Once activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
 

McRazor

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Seeing as the water beast transforms into a shark crashes into Yamato's wooden mayhem and continues towards Yamato, he performs the snake hand seal and channels more chakra into the wood. He causes two dense, thick pillars to dig into the ground, setting themselves deep into the ground, leaving the wooden construction in place before it reaches Yamato. At the same time, Yamato causes the pillars which originally were supposed to attack Barnebus to engulf the shark into the wood, crushing it and damaging, leaving the beast uncapable of anymore actions.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

Again those chickens... Am I pressuring you Barnebus? Why not come down and play?

Yamato, seeing as Barnebus is rising above him on his summoning animal, smirks and performs two hand seals creating the whole area into a dense forest. Yamato makes the trees sprout up to the height were Barnebus and his bird on toothpicks are in order to deal damage with the trees from below..The forest covers the whole area, with thick canopy so Yamato is hidden from Barnebuses sight. The trees take their roots deep into the ground, rendering any possible earth techniques to destroy them, near to impossible. Yamato makes sure to connect each and every tree with branches and roots in preperation for other techniques. Now being hidden from Barnebuses sight, Yamato runs to the left in an arc while maintaing the distance from Barnebus. Barnebuses Ice technique will slow down the creation of the trees, but not hinder them to sprout out.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

Yamato smiles, feeling his Francium has gathered and is ready to be used to it's full potential.

The real fun begins now, my dear Barnebus. Yamato thought to himself.


Francium Release: Gathering | Francumiton: Saishuu
Rank: D
Range:Short-Long
Type:Supplementary
Chakra:10
Damage:N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note:Once activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
With the forest growing towards him, Barney commands the graceful Dawn to take him a bit higher, because Yamato is not to be trusted. With a few meters in between him and the top of the trees, Barney performs a quick, small slash through the air, causing water to materialize all over the place underneath him, creating a small ocean-worth water source which encases the whole forest. Thanks to Dawn's sensing abilities she is aware of every move Yamato makes, being able to sense any water molecule in the air and the earth itself. She notices the small changes in the ground and informs Barney immediately about it.

Damn it's the 3rd turn. Let's hope this keeps him occupied.

With the created water source, Barney slashes the sword again, causing a huge amount of sharks to appear in the water, swimming around the trees towards Yamato where they all collide, ending up in a huge explosion from which Barney is safe, high above. Thanks to the sword, both water techniques are very strong S rank techniques (+15).

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
 
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