Tsuyoku Naritai

Flash

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-Rei's R&R
-All out
-Killing/Stealing Allowed
-Location: Pain grass field with water source to my right and to your left
-Mid-range
-Winner may choose any 1 custom of thier choosing from the loser's aresnal as a reward.
-5 Day time limit.
-Hashirama bio (Needs update)
-Post your bio if you agree to the rules.

 

Flash

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Tensa bio in sig

A swift user eh? This should be fun ^^



Dressed in his battle attire, Hashirama stands before his opponent, determined to win the fight for the sake of his village.

I am Hashirama of the Senju Clan. I'm honoured to meet you.

Without waiting much, Hashirama forms a quick handseal before waving his arm in a specific motion. The opponent would see flames of fire approaching him from his back and right side, that Hashirama generates in the form of a vortex. The flames of fire look so hot and intimidating that any normal person would instantly look for defense.
In reality, Hashirama had used two quick jutsus, one that made the opponent think that the water vortex that Hashirama created is a fire vortex. And second the water vortex itself that would send the opponent flying breaking the bones in his body before drowning him in it.

Once done, Hashirama activates his immense strength in his arms and feet.


Genjutsu: Magirawashii no Serifu| Illusionary Arts: The Misleading Words
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals.
Note: Usable 4 times
Note2: Can only be used before techniques of the 5 basic elements that the user knows
Note3: Can only use up to S Rank on the same turn its used
Note4: Can only be taught by
Scorps
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique
where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.
 

Pain..

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A swift user eh? This should be fun ^^



Dressed in his battle attire, Hashirama stands before his opponent, determined to win the fight for the sake of his village.

I am Hashirama of the Senju Clan. I'm honoured to meet you.

Without waiting much, Hashirama forms a quick handseal before waving his arm in a specific motion. The opponent would see flames of fire approaching him from his back and right side, that Hashirama generates in the form of a vortex. The flames of fire look so hot and intimidating that any normal person would instantly look for defense.
In reality, Hashirama had used two quick jutsus, one that made the opponent think that the water vortex that Hashirama created is a fire vortex. And second the water vortex itself that would send the opponent flying breaking the bones in his body before drowning him in it.

Once done, Hashirama activates his immense strength in his arms and feet.


Genjutsu: Magirawashii no Serifu| Illusionary Arts: The Misleading Words
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals.
Note: Usable 4 times
Note2: Can only be used before techniques of the 5 basic elements that the user knows
Note3: Can only use up to S Rank on the same turn its used
Note4: Can only be taught by
Scorps
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique
where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.
Cool Genjutsu :cool:
_____________________

Tensa being as focus and calm as always notices a weird, black-hair guy doing a hand sign so Tensa quickly thinks the worst case scenario which is that he's gonna be attack and so Tensa being always prepare for a fight notices a large 'flame' vortex closing in on him, just before the 'flame' of vortex is able to touch him Tensa focuses swift chakra and does one hand sign, without Tensa being damaged by the 'flame' vortex he moves at really high speeds out of the technique's way and gets right behind you in an instant, you not being able too see the sight of me due to the vortex and not being able to see where I'm at since the vortex made you lose sight of me, not only that but also, I moved at so high speed you wouldn't be able to follow even if the vortex didn't made you lose sight of me and just before you was able to finish your last move Tensa quickly reacts and focuses swift chakra on his legs and by doing that he kicks your back ten times which would look like it was only one kick due to the great speed and this would cancel out your third technique.

(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

(Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick

Rank: A
Type: Offensive
Range: Short
Chakra cost:30
Damage Points: 60
Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio
-Only useable once per turn

Juust a second after he finished kicking the weird looking, black-hair guy he quickly focuses wind chakra on his palm and by using shape manipulation he turns all that chakra into a small disk which is quickly thrown at you and without losing any time it reaches you since we're in short-range now causing a large amount of damage.

Fuuton: Kaze disuku (Wind Release: Disks of Wind)

Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
★can only be taught by ddkcwill
★Needs to have Wind Mastered
★Can only be used twice

"Don't underestimate me!"
 

Flash

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Cool Genjutsu :cool:
_____________________

Tensa being as focus and calm as always notices a weird, black-hair guy doing a hand sign so Tensa quickly thinks the worst case scenario which is that he's gonna be attack and so Tensa being always prepare for a fight notices a large 'flame' vortex closing in on him, just before the 'flame' of vortex is able to touch him Tensa focuses swift chakra and does one hand sign, without Tensa being damaged by the 'flame' vortex he moves at really high speeds out of the technique's way and gets right behind you in an instant, you not being able too see the sight of me due to the vortex and not being able to see where I'm at since the vortex made you lose sight of me, not only that but also, I moved at so high speed you wouldn't be able to follow even if the vortex didn't made you lose sight of me and just before you was able to finish your last move Tensa quickly reacts and focuses swift chakra on his legs and by doing that he kicks your back ten times which would look like it was only one kick due to the great speed and this would cancel out your third technique.

(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

(Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick

Rank: A
Type: Offensive
Range: Short
Chakra cost:30
Damage Points: 60
Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown.
-Only taught by Professor Sarutobi.
-Can only be used by a swift user bio
-Only useable once per turn

Juust a second after he finished kicking the weird looking, black-hair guy he quickly focuses wind chakra on his palm and by using shape manipulation he turns all that chakra into a small disk which is quickly thrown at you and without losing any time it reaches you since we're in short-range now causing a large amount of damage.

Fuuton: Kaze disuku (Wind Release: Disks of Wind)

Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
★can only be taught by ddkcwill
★Needs to have Wind Mastered
★Can only be used twice

"Don't underestimate me!"

Swift is nice o_o



I hoped you would atleast introduce yourself. Its a common courtesy you know...

As the vortex of water closes in on his opponent, Hashirama notices his opponent moving out of sight. Without a thought, Hashirama activates his sensing technique to track down his opponent.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these
technique sensors can tell when the enemy is approaching and can easily track down targets.
(Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

The moment he activates his technique, he senses his opponent behind him, as his movements slow down considerably. The moment the opponent lifts his leg to kick him, Hashirama focuses his lightning chakra into his feet to move out of the attack's range. The jutsu allows Hashirama to move at extreme speed and hence, he could escape the high speed kicks.

(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses
lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases. (If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by
Uchiha91.
You are not the only one capable of moving at high speeds...

As he escapes the kicks, with his back turned towards his opponent, Hashirama summons a box jellyfish on his back that extends its two tentacles, and grabs the opponent. As it grabs him (by his waist and right arm), its nematocysts pierces the opponent's skin and induces a neuro-toxic and hemolytic venom into his body. The opponent would feel unbearable pain at the area of contact as his flesh starts melting the skin and his flesh.

( Kouton: Horimono ) Box Arts: Ta Moko
Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal. Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.
*Each usage of the technique stretches 2 tentacles*
*Summoning the tentacled box uses the same technique, but requires 3 handseals*
*The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
*Human summoners have higher resistance to the poison, but are not immune*

As the tentacles grab him, Hashirama tosses him into the air to see him fall back on the ground, breaking his bones.
 

Pain..

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Swift is nice o_o



I hoped you would atleast introduce yourself. Its a common courtesy you know...

As the vortex of water closes in on his opponent, Hashirama notices his opponent moving out of sight. Without a thought, Hashirama activates his sensing technique to track down his opponent.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these
technique sensors can tell when the enemy is approaching and can easily track down targets.
(Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

The moment he activates his technique, he senses his opponent behind him, as his movements slow down considerably. The moment the opponent lifts his leg to kick him, Hashirama focuses his lightning chakra into his feet to move out of the attack's range. The jutsu allows Hashirama to move at extreme speed and hence, he could escape the high speed kicks.

(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses
lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases. (If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by
Uchiha91.
You are not the only one capable of moving at high speeds...

As he escapes the kicks, with his back turned towards his opponent, Hashirama summons a box jellyfish on his back that extends its two tentacles, and grabs the opponent. As it grabs him (by his waist and right arm), its nematocysts pierces the opponent's skin and induces a neuro-toxic and hemolytic venom into his body. The opponent would feel unbearable pain at the area of contact as his flesh starts melting the skin and his flesh.

( Kouton: Horimono ) Box Arts: Ta Moko
Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal. Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.
*Each usage of the technique stretches 2 tentacles*
*Summoning the tentacled box uses the same technique, but requires 3 handseals*
*The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
*Human summoners have higher resistance to the poison, but are not immune*

As the tentacles grab him, Hashirama tosses him into the air to see him fall back on the ground, breaking his bones.
Tensa noticing you moved right in time of his kicks he just decides to cancel out his wind technique and instead do the necessary hand sign and by focusing earth chakra behind you Tensa makes a large spike of earth be risen up behind you which stabs you right through the stomach making it unable for you to complete your last technique, once that's done Tensa focuses swift chakra to all his five senses making all his senses way more better then before, easier for Tensa to track you down.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique

Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.

Once Tensa activates his second jutsu, Tensa knowing that his enemy is a worthy one he doubts that the spike would successfully kill you and so he does a finishing blow by focusing chakra in his index finger and manipulating all that chakra into a small ball which is thrown at you which breaks every bit of your bones and the power is so great it pushes you back one range too, leaving you dead and if not dead severe damaged, enough for you to not be able to move.

Odin Hishu (Odin dagger)

Type:Attack
Rank: S
Range: short to mid
Chakra cost: 40
Damage Points: 80 + one range push back (not counted as a finisher)
Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists)
Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei.

"Once you dead you wont remember my name, no point in saying it." Tensa whispers.
 

Flash

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Tensa noticing you moved right in time of his kicks he just decides to cancel out his wind technique and instead do the necessary hand sign and by focusing earth chakra behind you Tensa makes a large spike of earth be risen up behind you which stabs you right through the stomach making it unable for you to complete your last technique, once that's done Tensa focuses swift chakra to all his five senses making all his senses way more better then before, easier for Tensa to track you down.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique

Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.

Once Tensa activates his second jutsu, Tensa knowing that his enemy is a worthy one he doubts that the spike would successfully kill you and so he does a finishing blow by focusing chakra in his index finger and manipulating all that chakra into a small ball which is thrown at you which breaks every bit of your bones and the power is so great it pushes you back one range too, leaving you dead and if not dead severe damaged, enough for you to not be able to move.

Odin Hishu (Odin dagger)

Type:Attack
Rank: S
Range: short to mid
Chakra cost: 40
Damage Points: 80 + one range push back (not counted as a finisher)
Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists)
Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei.

"Once you dead you wont remember my name, no point in saying it." Tensa whispers.


After having moved away from his opponent, Hashirama hears the ground behind him shaking as he feels the vibrations. He knows it would be a jutsu that comes from the ground. Most earth jutsu. But can't be sure. nevertheless he quickly forms a single handseal as he turns around to face his opponent. As the spikes protrude, they make contact with him and break into pieces. His skin had turned dark, strong like steel. Hashirama was a man kind as an angel, but having strength of a demon.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this
technique without the need for handseals
Without wasting a moment, Hashirama forms another handseal, in conjunction to his previous one, so that it looks like he made 2 handseals [this would happen after your swift senses]. The opponent would see ropes made of water materialise around him as it immobilises him, tying around his body and legs, so that he can't even move his arms.

(Genjutsu: Mizu Ei ) - Illusion
Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent
wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in
reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his
body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the
opponent hasn't managed to figure out it's a genjutsu and release himself.

Having trapped his opponent in a genjutsu, Hashirama forms another handseal to create a swamp under his opponent. With a radius of 5 meters around him and a depth of 10 meters, the swamp would suck him inside till he suffocates and dies. The more he tries to move his limbs, the tougher it would be for him to escape.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first
perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an
expert in this technique, it will
always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Think again, you can't even move and you talk about killing me huh....
 

Pain..

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After having moved away from his opponent, Hashirama hears the ground behind him shaking as he feels the vibrations. He knows it would be a jutsu that comes from the ground. Most earth jutsu. But can't be sure. nevertheless he quickly forms a single handseal as he turns around to face his opponent. As the spikes protrude, they make contact with him and break into pieces. His skin had turned dark, strong like steel. Hashirama was a man kind as an angel, but having strength of a demon.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this
technique without the need for handseals
Without wasting a moment, Hashirama forms another handseal, in conjunction to his previous one, so that it looks like he made 2 handseals [this would happen after your swift senses]. The opponent would see ropes made of water materialise around him as it immobilises him, tying around his body and legs, so that he can't even move his arms.

(Genjutsu: Mizu Ei ) - Illusion
Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent
wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in
reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his
body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the
opponent hasn't managed to figure out it's a genjutsu and release himself.

Having trapped his opponent in a genjutsu, Hashirama forms another handseal to create a swamp under his opponent. With a radius of 5 meters around him and a depth of 10 meters, the swamp would suck him inside till he suffocates and dies. The more he tries to move his limbs, the tougher it would be for him to escape.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first
perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an
expert in this technique, it will
always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Think again, you can't even move and you talk about killing me huh....
Tensa already being anxious about wanting to finish the fight decides to just end it quickly, so instead of doing his second technique which was "Swift Senses Technique" he just completely cancel that out (so obviously he also, cancels out his last technique too) and instead focuses a large amount of earth chakra all around you, making the earth around you shake furiously, making it unable for Hashirama to do his genjutsu and last technique, once you've fallen down due to the great shake and you really don't know what's happening if this shake is either an attack or is just a shake, Tensa quickly takes advantage of that and while you still on the ground without wasting any time he summons a clone.

(Doton: Douyou)-Earth Style: Shaking

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.
Note: Faust can only teach this.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Once the clone has been summoned to the right of Tensa, the clone don't waste time and focuses his lightning chakra into the ground and by using shape manipulation he turns all that chakra into one big disk, once the disk hits the ground and starts moving it splits in three cutting both of your hands and your neck unexpectedly, leaving you for dead.

(Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw

Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 60
Damage Points: 20x3
Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each.
Note: Can only be taught by Loki.
Note: Can only be used 1 time per battle.

Both, Tensa and the clone still have their guard up knowing their opponent made it this far and so Tensa thinks to himself, "Hopefully this ends it, I'm getting a little lazy.".
 

Flash

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Tensa already being anxious about wanting to finish the fight decides to just end it quickly, so instead of doing his second technique which was "Swift Senses Technique" he just completely cancel that out (so obviously he also, cancels out his last technique too) and instead focuses a large amount of earth chakra all around you, making the earth around you shake furiously, making it unable for Hashirama to do his genjutsu and last technique, once you've fallen down due to the great shake and you really don't know what's happening if this shake is either an attack or is just a shake, Tensa quickly takes advantage of that and while you still on the ground without wasting any time he summons a clone.

(Doton: Douyou)-Earth Style: Shaking

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.
Note: Faust can only teach this.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Once the clone has been summoned to the right of Tensa, the clone don't waste time and focuses his lightning chakra into the ground and by using shape manipulation he turns all that chakra into one big disk, once the disk hits the ground and starts moving it splits in three cutting both of your hands and your neck unexpectedly, leaving you for dead.

(Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw

Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 60
Damage Points: 20x3
Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each.
Note: Can only be taught by Loki.
Note: Can only be used 1 time per battle.

Both, Tensa and the clone still have their guard up knowing their opponent made it this far and so Tensa thinks to himself, "Hopefully this ends it, I'm getting a little lazy.".

The moment he hardens his body, Hashirama experiences the same effect that he experienced before. The shaking of ground. But this time, a bit more violently. It wasn't difficult to understand that the opponent might be using another technique from under him. Quickly he forms another handseal and creates a large volume of water, spilling it towards the ground and thereby lifting him up in the air. The spilled water rushes towards the opponent in a huge wave to destroy him by drowning him in the water, as Hashirama rides the wave towards him. The initial hit would break his bones which would make it difficult to move his limbs.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
As the water rushes towards the opponent, Hashirama summons a translucent jellyfish in the water [this cannot be seen clearly in water] itself that would simply extend its tentacles to electrocute the opponent, forcing him to be paralysed.

( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
*Can only be summoned once per battle*
Having summoned Mamaragan, Hashirama locks his opponent in a genjutsu where he'd see ropes of water materializing around him. The rope would bind his limbs and the whole body, such that he is no longer able to move.

(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent
wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in
reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself.
Sorry my friend, but this end here...
 

Pain..

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The moment he hardens his body, Hashirama experiences the same effect that he experienced before. The shaking of ground. But this time, a bit more violently. It wasn't difficult to understand that the opponent might be using another technique from under him. Quickly he forms another handseal and creates a large volume of water, spilling it towards the ground and thereby lifting him up in the air. The spilled water rushes towards the opponent in a huge wave to destroy him by drowning him in the water, as Hashirama rides the wave towards him. The initial hit would break his bones which would make it difficult to move his limbs.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
As the water rushes towards the opponent, Hashirama summons a translucent jellyfish in the water [this cannot be seen clearly in water] itself that would simply extend its tentacles to electrocute the opponent, forcing him to be paralysed.

( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
*Can only be summoned once per battle*
Having summoned Mamaragan, Hashirama locks his opponent in a genjutsu where he'd see ropes of water materializing around him. The rope would bind his limbs and the whole body, such that he is no longer able to move.

(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent
wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in
reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself.
Sorry my friend, but this end here...
[/I][/FONT]
Since a clone could be made really quickly, just a matter of milliseconds and Tensa made it while you was struggling to stand up right and do your jutsu, that clone instead of doing his last move notices his enemy spill water to go upwards and so without any doubt the clone stays prepare for anything so he notices the water rush coming towards Tensa and him, quickly reacting he does the necessary hand sign and releases a violent wind which parts your water attack easily just before it got to us, right at the same time he's doing this Tensa also focuses on attacking you and so before you was able to complete your second technique Tensa focuses a large amount of earth chakra on the ground, making a large centipede that travels at really high speed and grabs you with his jaws open in just a matter of seconds, breaking all your bones, almost killing you but making you unable to move.

Fuuton: Mizu debaida (Wind Release:Water Divider)

Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.

(Doton: Kyokan Mukade)-Earth style: Giant Centipede

Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

Once Tensa finishes that, he points towards the enemy and traps him on a genjutsu that make's your mind think you some type of candy.

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam

Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

Once Tensa finishes that, him and his clone stays focus on the fight and don't let their guard down as Tensa thinks to himself; "Fin.".
 

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Since a clone could be made really quickly, just a matter of milliseconds and Tensa made it while you was struggling to stand up right and do your jutsu, that clone instead of doing his last move notices his enemy spill water to go upwards and so without any doubt the clone stays prepare for anything so he notices the water rush coming towards Tensa and him, quickly reacting he does the necessary hand sign and releases a violent wind which parts your water attack easily just before it got to us, right at the same time he's doing this Tensa also focuses on attacking you and so before you was able to complete your second technique Tensa focuses a large amount of earth chakra on the ground, making a large centipede that travels at really high speed and grabs you with his jaws open in just a matter of seconds, breaking all your bones, almost killing you but making you unable to move.

Fuuton: Mizu debaida (Wind Release:Water Divider)

Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.

(Doton: Kyokan Mukade)-Earth style: Giant Centipede

Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

Once Tensa finishes that, he points towards the enemy and traps him on a genjutsu that make's your mind think you some type of candy.

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam

Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

Once Tensa finishes that, him and his clone stays focus on the fight and don't let their guard down as Tensa thinks to himself; "Fin.".
As his opponent lay injured on the ground, Hashirama simply walked away from him as he spoke..

Next time, my friend ^^
 
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