To get used to the basics again, I would like this fight to be canon only and yes, this fight is open for anyone.
Rules;
I'll be using my
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biography
The terrain will be a plain field with a water source to my left (your right)
You will have to be Sannin or above
We will be fighting mid ranged from each other
I'm a Sage, which means the following: 1,800 Chakra/1,850 Health
Please display the time frame every time you make your move underneath your post, along with the calculation's and I'll try to do the same. (Same goes for your chakra and health etc.)
Stealing will not be allowed, unless you say otherwise.
As Hashirama suddenly notices a man with semi-spiked white hair, green eyes - wearing a long red jacket carrying two swords on his back with boots that are blacker than black, he quickly reacts with attacking his opponent. Without even greeting, thinking or hesitating. The only thing that's on his mind is that he has seen this man before, Hashirama's thoughts are blurry, but he's well aware of the man his strengths. First, he dashes two meters forward whilst clapping his hands together, making a sigh as though he was praying, quickly causing two large pillars erupt from the right and left side of the man that'll quickly try to immobilize the man completely, wrapping around the man his arms like snakes and squeezing them in a intense manner.
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
As your arms get pulled from both sides, water will suddenly fall upon you as I clasp my hands upon the ground from underneath me.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
As the wood wraps around my arm archer arms squeezing his arms, He dont hesitate none. Pain is inveitable when in the ninja world. He then quickly transform his arms into water getting him out of the entanglement of the wood
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
As that goes he quickly sees the shadow from below, and hearing the gushing of water. He knows whats to come as he slightly looks upward he punch his fist forward releasing a vortex of wind from his arms blasting him backwards soon as the wind from his hand stops he release a stream of wind from his mouth taking the shape of a vortex clashing and mixing with the water thats falling now making a vortex of wind/water
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
This guy seems familiar. Guess its best I kill him now
As the wood wraps around my arm archer arms squeezing his arms, He dont hesitate none. Pain is inveitable when in the ninja world. He then quickly transform his arms into water getting him out of the entanglement of the wood
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
As that goes he quickly sees the shadow from below, and hearing the gushing of water. He knows whats to come as he slightly looks upward he punch his fist forward releasing a vortex of wind from his arms blasting him backwards soon as the wind from his hand stops he release a stream of wind from his mouth taking the shape of a vortex clashing and mixing with the water thats falling now making a vortex of wind/water
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
This guy seems familiar. Guess its best I kill him now
As Hashirama notices you turning your arms into water to get out of the wood that he created to pull your arms apart, he continue's with causing the water to fall upon you and loses sight of you as the gushing water falls from the sky, but before it did, Hashirama noticed you planning something and sees you disappearing behind the water. ''These kid's these days, the new generations is unbelievable, such an age and he already has so many skills up his sleeve, I want to see more, excitement, yes, it's excitement!''
You can't run away from me kid; Henkanshi no Jutsu!
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
As Hashirama activates his sensing technique he quickly senses wind erupting from your palm that'll slightly shoot you backwards so the exact moment that happens, Hashirama senses you focusing on another incoming attack meaning to harm him so without any hesitation, he makes the snake handseal and continue's to cause many trees to erupt from underneath the white haired man the exact moment he tried to open his mouth (the moment you tried to use your wind technique so this technique is technically interrupting you from using your wind technique since the wooden trees and branches would throw you out of balance and would make you unable to focus on the vortex you tried to erupt from your mouth), trying to impale, immobilize and throw you out of balance. ''I'm sure that that isn't enough to kill him, can't wait to see more!''
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.
After Hashirama has used his oh so famous technique, he continue's with making the ''+'' sigh and a wooden clone suddenly grows next to him to his right. (your left)
(Moku Bunshin no Jutsu) – Wood Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates clones of themselves made of wood that then sprout out of their body or are created from any nearby source of Wood, Earth or Water. These clones, however, are quite special as they maintain a mental connection to the user, communicating back to him even from long distances. An advanced use of this technique is to transform the clones into seeds that, once implanted or swallowed allow the user to track an enemy (that has it implanted or ingested it) by pinpointing his position through the same mental connection. Versatile, these clones can use Wood techniques as well as Earth and Water techniques up to S-Rank. This technique, when created by Uchiha Madara, creates clones with EMS/Rinnegan and capable of using the EMS/Rinnegan techniques like Madara himself.
Note: Follows the Clone battle rule usage restrictions
LET'S MAKE THIS AN UNFORGETTABLE FIGHT, SHALL WE?! I, I hope he's still alive though...
1,800 chakra
-30 (Wooden technique in my previous move)
-20 (Stormy Blockade in my previous move)
-15 chakra every turn from now on for 5 turns long. (Sensing technique)
-30 (Wooden forest technique)
-20 (Wooden clone technique)
------
1,685 chakra left.
As Archer is about to sprout out wind from his mouth he suddenly gets caught in a forest of wood causing him to be thrown off balance causing the wind stream to direct elsewhere.. Still keeping his eyes in the direction of the opponent. He sees something growing next to the original. It had to be a clone though archer cant tell with his chakra sensing he saw it with his own eyes so he is able to see them through his heat sensing in his helmet. He doesnt get scared or none of the above and simply hangs in a tree hidden to them both as he can see them both. He quickly does the horse handseal and expel a huge volume of fire from his both so wide and long one might think its impossible to dodge. This fire burns the trees infront of me (With still like a half forest behind me) This will incenerate the trees and head towards both you guys
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
Im not a fan of childsplay ... But I wanna see just how powerful this guy is.. I think hes worth giving atleast 50% heh
Armor Activation (Passive) - 10
Water R. -15
Hurricane Fist-20
Twister Shot-20
Fire Majestic-40
As Archer is about to sprout out wind from his mouth he suddenly gets caught in a forest of wood causing him to be thrown off balance causing the wind stream to direct elsewhere.. Still keeping his eyes in the direction of the opponent. He sees something growing next to the original. It had to be a clone though archer cant tell with his chakra sensing he saw it with his own eyes so he is able to see them through his heat sensing in his helmet. He doesnt get scared or none of the above and simply hangs in a tree hidden to them both as he can see them both. He quickly does the horse handseal and expel a huge volume of fire from his both so wide and long one might think its impossible to dodge. This fire burns the trees infront of me (With still like a half forest behind me) This will incenerate the trees and head towards both you guys
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
Im not a fan of childsplay ... But I wanna see just how powerful this guy is.. I think hes worth giving atleast 50% heh
Armor Activation (Passive) - 10
Water R. -15
Hurricane Fist-20
Twister Shot-20
Fire Majestic-40
As Hashirama notices his forest getting completely burned down, he slightly starts smirking, as he suddenly bursts into a laugh.
HAHAHAHAHAHAHA, seriously, this kid just burned my forest into an eye blink, you sure remind me of someone, you defiantly have some guts! LET'S ROLL!
As he finishes with laughing, the clone which was standing next to him quickly performs two handseals and causes a wooden dragon to erupt from underneath Hashirama whilst the real Hashirama releases a large water bullet towards the fire that'll quickly change into a torrent of water, and force straight trough the A-Ranked fire technique (Because it already destroyed my forest lowering it's rank) and continue as an C/B-Ranked water technique towards you.
(Mokuton: Mokuryū ) - Wood Release: Wood Dragon
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 per turn if maintained)
Damage points: 80
Description:After performing the two required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath or near them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose (similar to that of a Hindu Makara), having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. According to Madara Uchiha, Hashirama Senju used this technique to restrain Kurama in the past, which is proof that it has the same Bijuu suppressing/controlling abilities known to some Wood techniques. In fact, the dragon is capable of absorbing Bijuu chakra, weakening any Jinchuriki held by it. The user can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses. This technique can be combine with the Wood Human technique to boost its power.
Note: Only usable by Madara and Hashirama and Yamato bios
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
As the water releases out of his mouth, he continues with letting many wooden pillars erupt out of the dragon and rush with high speeds towards the white haired man, and eventually shape into large pillars with spikes from every angle. As the spikes shape around the pillars, they change course and come down falling from above you in a rapid manner from every angle, and eventually fall like raindrops upon you as the spike's come loose from the pillars and the actual pillars once again change course and come rushing towards you from every direction. ''Damn, that even I could came up with such a strategy!?''
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
My move; (Behold, my special art)
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1,685
-15 (Chakra sensing)
-40 (Water technique)
-40 (Dragon, and after this turn every turn activated -10)
-30 (Wooden pillars etc.)
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As Archer sees all this stuff coming at him at once. He gives off a cocky type smirk.
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Heh. Such tremendous power... A worthy opponent finally.. You say lets roll.. so dont lose me in the madness to come.. and dont die on me so early.. Got it? Lets go!
As he say what he say the water is gaining closer, Archer quickly channels his earth chakra into the ground infront of him causing A huge golem to appear him blocking the water technique with ease. Right as the wooden pillars about to come in contact around Archers area. He quickly touches the golem and increases the golem weight 100 fold. This would not slow down the golem due to his massive weight already just adds to its strength. Archer directs the golem to use its right hand to swat the wood pillars away , causing it to be able to do it with the added weight, At the same time directing the golem to use its left hand to land a punch at the dragons head crushing it mixing you in the cross fire of the punch if you somehow get caught in the punch. Doing major damage. Archer then quickly takes a kunai and infuse it with extreme lightning chakra and launch it through the golems body letting it head towards your clone controlling the dragon
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 +40
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
As the water is almost about to hit the white haired man, Hashirama quickly senses a huge amount of chakra that covers his opponents front ground and within an eye blink, a massive golem erupts from in front of the man and quickly notices his right hand swinging to my created wooden pillars, so the exact moment it does, Hashirama causes a huge rock Armor to cover his whole body but starts shaping within his hands and the exact moment the armor has completely covered Hashirama's body, he notices another swing with the Golem's left hand and quickly stitches his hand forward the upcoming punch of the golem, and causes a hammer to erupt from his hand that expands towards the swing that the golem is about to give and simultaneously adding weight and strength trough the hammer and his whole armor causing both the hammer, and the arm of the golem to crumble as they come into contact and clash, but because of the impact of the golem, his whole armor starts to crumble instantly as they clash. ''Chakra nearing my clone... this is bad, dammit. This man is tough, I couldn't even focus on what he's doing, thank god I can sense stuff around here!'' as Hashirama deals with everything, he continue's with protecting his clone by taking a kunai out of his pouch, infusing it with lighting chakra, and throws it towards the kunai that also was infused with chakra, causing them to clash against each other, and fall flat on the ground and while throwing it, Hashirama keeps focusing on the Golem and throws it without even looking where the kunai is heading to since he already knew, thanks to his chakra sensing abilities.
Oii Oii! Where are you?! I don't like hide and seek, and especially not the like's of you that hide behind their attacks, your a tough guy so no need to be shy. =D
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
1,560
-15 (Chakra sensing)
-10 (The wooden dragon since it's still on the battle field)
-40 (Hardening technique)
-40 (Added weight rock technique)
--------
1,455
Heh, Shy you say? I can see you just fine (Heat Vision through my helmet) But if you insist. *smirks*
As the arm crumbles, and the lightning kunai is sent off, He activates his Strength Stimulant Lvl 1, While at the same time touching his golem decreasing its weight, By adding the affects of the strength and the light weight added to the golem he easily lifts it up and throws it in the direction right infront of him (The golem would collide with your dragon and you due to the size). Soon As I throw it, I would become visible to the real you (Above me) but still not to your clone (Since the golem is still pretty much concealing my presence due to his size)
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.
As the golem gets thrown, He decides to use the fact that he cant be seen by the man to his advantage. His armor then turns green (Only Visible to the real Hashirama) Soon as his armor turns green Your clone feels a huge amount of wind that lifts him up violently. Due to the dragon being above the clone, He would hit the dragon before he could even launch fully into the sky dispersing the clone. Only leaving the real hashirama, the dragon (If defended from the golem properly) and Archer
(Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
Rank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.
Wind Element:
Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Note : The user can only activate two elements a time
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle
(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60 +10
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.
I hope now you know that Im not a shy person.... You can see me clear as day on that dragon. heh... I think your the shy one here... Unless this is all you got to throw at me.... I told you ima turn it up. the more I sense BS from your power the more ima turn it up.. sooner or later you might die if you keep playing nice. heh
In our submission it says "Fang" But meant to say "Fan" Im sure you knew that. Just wanted clarification. Also all clan techniques are considered NB canon .. >_>. Also I post my armor activations so you wouldnt have to search to find something
Armor Activation x2 (The last turn and this) -20
Light Weight-30
Sage Of Elements-40
Wind Gale-30
''Shinobi's throwing stuff so easily these days... the new generation is quite... funny.'' Of course, Hashirama thinks this as he notices the golem coming towards him as it has been thrown and react's with a infamous jutsu, that he himself hasn't used very often. ''Well, it's been a long time, but it needs to be used in these kind of occasions. ..'' As the golem, comes closer and closer, he after noticing the golem coming towards him shapes a chidori in his right palm, and makes it bigger and bigger the second it comes closer to him, and when he comes into contact with the golem, Hashirama quickly shapes manipulation to extend the Chidori into a lightning spear that impales and hurtles into the golem his body while increasing the potency of the lightning, generating a powerful electric explosion at the end of the spear causing the golem to crumble, into a eye blink.
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.
''It seems that you're getting serious...''
As Hashirama destroys the Golem, he senses a large amount of wind chakra forming from underneath his clone, and let's his opponent continue with his actions, noticing his clone getting lifted up, and dies, noticing only a few roots left on the ground next to the dragon.
''Ah, well. Young sir...''
As he speaks, he jump's off the dragon's head, and stands in front of the white haired man with many steel materials attached to his body, letting him continue with his speech, and suddenly interrupts him after hearing ''Die''.
''You've just killed my clone, like it was nothing, but you know... I can make many more of them, like it's nothing...''
As the single word ''You know'' leaves Hashirama's mouth, he slightly makes the ''+'' handseal, and causes four clones to erupt from the ground, two to his left front, and two to his right front.
''See, just keep in mind that there's this ''Will of fire'' I call is within' me, and I've noticed you being quite grumpy, and having a very diabolic expression. I don't know if that's just you, or that you're just... like that. But if you have any bad intentions towards me, then I'll have to erase you from this ninja world because there already is enough ''evil'' in our current ninja world and I bet that I'm not the only one you tried to harm... let's just say that I'm... a good guy, and fighting evil and keep the ninja world balanced, is my nindo way.''
As he speaks out the words that have bothered him the whole battle, and somehow made him get a few flashbacks of his biggest enemy - his expression suddenly turns into a very serious one, and bends his hand towards his hart, making a fist out of his hand, pressing it against his chest and quickly becomes a kind, and warmth giving looking man.
''Oh, by the way, nice shiny things you got there on your body, look's awesome... and guess I didn't introduced myself to you yet. I'm Hashirama Senju, the founder of Konohagakure and the very first Hokage of the Hidden village in the leaves''
(Moku Bunshin no Jutsu) – Wood Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates clones of themselves made of wood that then sprout out of their body or are created from any nearby source of Wood, Earth or Water. These clones, however, are quite special as they maintain a mental connection to the user, communicating back to him even from long distances. An advanced use of this technique is to transform the clones into seeds that, once implanted or swallowed allow the user to track an enemy (that has it implanted or ingested it) by pinpointing his position through the same mental connection. Versatile, these clones can use Wood techniques as well as Earth and Water techniques up to S-Rank. This technique, when created by Uchiha Madara, creates clones with EMS/Rinnegan and capable of using the EMS/Rinnegan techniques like Madara himself.
Note: Follows the Clone battle rule usage restrictions
As archer listens to the man speech. He close his eyes and smirk and open his eyes once more. Hashirama.....Senju... Heh... Ill remember that name. I wouldnt call myself "Evil" but i dont care for human life forms unless it revolves around me. If i deem you unworthy to live on this world I simply carry out my will to exterminate them. Simple really.... *looks at all 4 clones* Cute clones you got though.. Heh. Really.. The bigger they are. The harder they fall. Lets get into it now shall we...I will start off, Just so you can showcase how amazing you are. heh
As archer says this, He quickly generates a large tornado that surrounds you all. As it surrounds you all he quickly manipulate the tornado to enclose on you guys location. Crushing you guys
(Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop
Rank: A
Type: Offensive
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a tornado of wind to trap their target/s and then by controlling with their fan cause the tornado to crush them down into the ground.
Note: Must have a Fan
''Evil, yes, you're evil, and you shall be erased! Peace, is what I will bring into this Ninja world, that's my Ninja way!''
As you send a large tornado towards me, and my clones; Hashirama quickly performs a single handseal and creates and controls air currents from his palms of his hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field in front of me gathering debris, dust and other small particles in its path, overpowering your technique, and continue towards you as it combine's with mine, WHILE AT THE SAME TIME my right clone, causes several spikes of wood to erupt from underneath you and my left clone causing a sphere of water to start forming from above you, and after a single second afterwards, you shall be covered into a water sphere, drowning and gasping for water. (Even if you try to escape from above, the wind would be tall enough to hit you nonetheless)
(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
''Shinobi, start cherishing your last few minutes in this wonderful world. You have made your decision, and you will always remain the same - that, I cannot change...''
This all, happens at the same time. Keep that in mind. O^O
1,385
-10 (Chakra sensing is now disactivated)
-40 (Wind thingy)
-30 (Wooden pillars)
-20 (Water ball, prison, thing)
--------
1,285 chakra left.
Evil? Their is no such thing as EVIl. Just 2 Solutions to 1 Goal. Your path is different than mine. At the end of the day, I want peace.. and by peace I meant peace of weaklings such as yourself! Perish your filthy human!
As the dust storm stars spreading throughout the field. Archer still able to see the Hashirama Clones through his heat seeking. While this is going on he takes notices that 2 kinds of chakra is forming below him. This made archer skeptical. Using his tracking speed in his helmet, He sees water form under him, and at the same time wooden spikes emerge from the ground. Soon as the wooden spikes emerge, he activates his Speed Lvl 2. Stimulant and Quickly launch backwards. This would happen right as the water would about to form upwards and the wooden spikes would be several inches from my... Manly parts.. :|
Mandalorian Armor : Armor Activation-Passive
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.
Soon as I leap out of the water in time. I quickly do handseals (If needed) to induce all of you into a genjutusu where your sense of site is took away from you guys, but you can hear perfectly
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
Archer then quickly slam his hands on the ground, causing 2 Huge earth slabs to emerge from both sides of you and your clones. Attempting to do major damage to you guys . Crushing you while you are in the middle of it. Making you guys the slammed meat to the earth bread. Hence the name. Earth Mountain Sandwhich.
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Archer then activates and tap into his will of mandalore pride. Giving into his blood lust, and his love to protect not only his love ones, but his clansmen at the same time. This gives archer a slight boost in power
(Mandalorian Senpai: Mandolore Shi) - Elder Mandalorian: Mandolore Pride
Rank : A
Type : Supplementary
Range : Self
Chakra cost : 30
Damage points : 60 (+5 to Ninjutsu) (+10 to Taijutsu)
Description : The will to keep fighting even if in the worsts situations or simply the will and pride a mandolore has. Mandolorians whom want to keeping fighting for their sheer thirst for blood, will use their will and force from deep within them, to keep fighting and gain a small boost. Only the strongest of the Mandolorian clan members are able to use this, feeling the need to protect their younglings and having too much pride to lose a battle. Upon using their will, the Mandolore gains +5 extra to all ninjutsu they use, and +10 to all taijutsu aswell. After the technique is worn out, the user's stamina decreases depending on the situation. If used at the start of battle then they will decrease -5 on all ninjutsu and -10 to all taijutsu he uses, for the next turn only. If used when being already worn out (after 4-6 turns have passed before using) their stamina will decrease the same way, however, it will remain like that for the following 3 turns.
Note: Only lasts 5 turns.
Note: Only useable x1 per battle.
Note: Must be a mandolorian clan member for atleast 2 weeks, before using.
1,465
_______
(-10)Armor Activation(Passive)
(-30) Bringer Of Darkness
(-40) Mtn. Sandwhich
(-30) Mandalore Pride
_________
1,355