Tryin' out some combos o^o

XZA

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- Rei's rules
- All out battle.
- Mif Range.
-Gaara biography:
-Post bio who will go?
-Every 6 turns the volcana erupts.
-Terrain: Mines of moria(Where the troll fought the fellowship)
-Order is me then you. Post bio U_U
 
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XZA

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I was gonna respond to training later tonightxd

Gaara: Lets see if you can use what i taught you to good use O_O

I cause tendrils of sand to wrap around you and completely bind your movements while lifting you into the air.

(Sabaku Kyu) - Sand Binding Coffin
Rank: B
Type: Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user sends a wave of sand at the opponent, which then covers him completely from head to foot in sand, immobilizing him completely.

While your immobilized, i create a spear in the shape of shukaku's hand and hurl it at you. It pierces through the middle of the cocoon shaped coffin, impaling you in your stomach

(Shukaku No Hoko) - Halberd Of Shukaku
Rank: B
Type: Attack
Range: Short/Mid
Chakra cost: 20
Damage Points: 40
Description: A huge spear of condensed sand that is launched at the enemy or manually wielded.
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Wakizashi

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*before your sand was able to wrap me i transformed my body into a small body of water. as the attack is retracted i then revert to myself but this time with my byakugan awakened. i then make water rise from the ground below you surrounding before incasing you and drowning you.*

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
 

XZA

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As you turn into water, i cause sand spikes to protrude the ground and discharge electricity, leaving you deformed

(Suna Raishin) - Sand Lightning Needles
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: A spray of needles that surround the enemy and when they hit the ground they discharge electricity out at the enemy.
 

Wakizashi

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*i see the sand needles ready to attack as i quickly revert to normal. once reverted i create floating water shield to stop the sand needle from piercing me. as the needles pierce my water shield, i form the seals for water to rise from the ground around you and fall on you causing you to drown. as you lay drowned the pool of water under you lifts you into the air. water bullets then shoot at you while in mid air before forming into a water dragon that then attacks you sending you crashing to the ground*

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
 

XZA

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*i see the sand needles ready to attack as i quickly revert to normal. once reverted i create floating water shield to stop the sand needle from piercing me. as the needles pierce my water shield, i form the seals for water to rise from the ground around you and fall on you causing you to drown. as you lay drowned the pool of water under you lifts you into the air. water bullets then shoot at you while in mid air before forming into a water dragon that then attacks you sending you crashing to the ground*

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
Pushes water away from me

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

Come at me
 

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Pushes water away from me

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

Come at me
*at the same time you fend off my water heaven's covergence with your wind technique i throw a smoke bomb to conceal my movement while i create a water clone before we both advance in perfect synch, single file with the water clone in front out of the smoke. while advancing the clone throws four wired kunai at you traveling faster than normal (because the clone is moving while throwing the kunai) and your attention is drawn to them i then have water imprison you before i cause my clone to revert back to water revealing me behind it and converting the water to four sharp water spears that then pierces you while you are trapped.*

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
 

XZA

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*at the same time you fend off my water heaven's covergence with your wind technique i throw a smoke bomb to conceal my movement while i create a water clone before we both advance in perfect synch, single file with the water clone in front out of the smoke. while advancing the clone throws four wired kunai at you traveling faster than normal (because the clone is moving while throwing the kunai) and your attention is drawn to them i then have water imprison you before i cause my clone to revert back to water revealing me behind it and converting the water to four sharp water spears that then pierces you while you are trapped.*

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
There is no water source so you cant use clones O_O
Re-do, go ham on me my former student.
 

Wakizashi

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*at the same time you fend off my last attack. then slam my hands on the ground and cause water to accumulate 10 meters above you before it crashes down on you. as you most likely block or avoid the falling water, i then cause water to almost instantly rise from the ground around you to imprison you. while you are trapped in the water prison, lightning instantly generates from the prison shocking you while imprisoned*

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.
 

XZA

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*at the same time you fend off my last attack. then slam my hands on the ground and cause water to accumulate 10 meters above you before it crashes down on you. as you most likely block or avoid the falling water, i then cause water to almost instantly rise from the ground around you to imprison you. while you are trapped in the water prison, lightning instantly generates from the prison shocking you while imprisoned*

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source



(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.
I release a blast of wind from my left fist, launching me to the right, avoiding all your techniques. My feet is connected to the ground so my feet are dragging to slow my acceleration.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

Wakizashi

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you used the your wind technique to avoid the falling water technique but like i said before...

"as you most likely block or avoid the falling water, i then cause water to almost instantly rise from the ground around you to imprison you."

how do you cancel that?
 

XZA

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you used the your wind technique to avoid the falling water technique but like i said before...

"as you most likely block or avoid the falling water, i then cause water to almost instantly rise from the ground around you to imprison you."

how do you cancel that?
I dont, i use the wind blast to blast myself out of the prison.
 

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If its the water prison that is used by zabuza(the one you need to maintain your hand in the prison),then yes.But that too can only be used in one way for it work and the ninja should be faster than you by atleast 1 speed lvl.

If its the gushing water prison,then No.You won't be able to escape using hurricane fist.
since you are inside my gushing water imprison you are no longer able to escape it. so my last move is still in play.
 

XZA

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I can escape it....I blasted out of it -.-

If you wanna be a ass about it get a sensei, ppl don't know how to have fun these days...
 
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