Try Outs(Closed)

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,545
Kin
6,347💸
Kumi
3,782💴
Trait Points
18⚔️
Aqualad activates his Hydrification technique. He smirk as he does a swing of his arms side to side and then pushed forward. He creates a beast of water and releases it directly at his opponent.

( Suiton: Suika no Jutsu ) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20 ( -5 per turn ) 10
Damage points: N/A
Description: The Hydrification teachnique is a protean, whole-body technique whereby the user can liquefy their body at will, making it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Capable of manipulating their body in different shapes, the user is able to use their body as a source of water jutsu created up to Mid range from the user. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. The Second Mizukage, when using this technique, has a more oily state, allowing it to enter Sand and nullify it.
Note: Can only be used by members of the Hozuki Clan


(Suiton: Mizu Shishi) - Water Release: Water Beast
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30 20
Damage: 60
Description: The user after performing the Dog → Horse → Monkey → Ram handseals and by manipulating a pre-existing water source, transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B-rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.

Note: The Water Beast remains active for three turns. Each stream counts as a move.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,809
Kin
1,073💸
Kumi
6,437💴
Trait Points
80⚔️
Ya know, if your just going to be silent…at least…i dont know…actually show SOME kind of life…” Mirabelle said in a clearly annoyed tone. The Hozuki would have started things lightly as his anatomy shifted into that of water - which immediately allowed him to transition into his first offensive. Mirabelle, who was quiet and watching as the water beast was crafted, would have looked at it with no real emotion on her face. She would have immediately slammed her hands onto the surface of the terrain.

The requirement allowed her to seamlessly feed powerful explosive tags into the surface of the terrain, as she infused them with her explosive chakra. As she did, the tags would surface beneath the beast - which with her own control caused it to detonate violently. The explosion was naturally angled away from Mirabelle, allowing her to remain unharmed within the explosion’s vicinity as it rampaged, completely removing the threat of the water beast, but the explosion quickly continued to be a ever pending threat to the Hozuki.

Child’s play” she said, a smirk on her face. Once finished, Mirabelle would have triggered another technique, this being one of her more signature combat techniques.

(Tabi no Katana nashi)Journey of the Swordless (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction
(Yokoshimana Kibaku Fuda no Jutsu) – Devious Explosive Tags Technique
Type: Offensive
Rank: A
Range: Short – Long
Chakra: 30 + 10 = 40
Damage: 60 + 20 + 20 = 100
Description: Based on the principle of the Hidden Explosive Tags Technique the user slams their hand against a surface and using his or her chakra is able to stream a multitude of paper tags through the applied surface. Unlike the Hidden Explosive Tags Technique these tags will emerge from the surface at any point desired by the user and will form any solid shape within reason that the user desires. These forms created by this technique can range from generic pillars of tags, a carpet of tags to cover a surface, or even simple spheres and solid formations which rest on the surface they are produced from. While merged and streamed through the ground the tags, with the user’s chakra, are hidden from sight and are essentially merged with it protecting their presence. When the tags come in contact with solid matter or an opposing force these tags will automatically detonate producing an explosion proportional to the number of tags used. Alternatively the user can detonate the tags according to their will voiding the need for contact with an opposing force or solid matter. The explosions produced by the tags can be manipulated by the user controlling their directionality. Devious Explosive Tags Technique can be used four times per battle and cannot be used in consecutive turns.
Notes:
Can only be taught by Osmon
(Bakuton: Daijin Kanryō) – Explosion Release: Minister’s Bureaucracy
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: N/A
Chakra: 10 – 40 / N/A (+10 chakra cost to applied techniques)
Damage: 20 – 80 / N/A (+20)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.

This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.

Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag (Passive)
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
Show
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,545
Kin
6,347💸
Kumi
3,782💴
Trait Points
18⚔️
My apologies madam. This isn’t personal just business. I have been sent here on a mission to capture you.

Aqualad notices the explosion destroying the beast with ease and continue towards him. Aqualad keeping his straight forward look. The Gyojin clan member holds out his right hand releasing a volley of water bullets. The amount of bullets are five and they are all side by side. This would create a barrier to defend against the explosion. The Gyojin continue running forward but keeps his speed under the water technique so he doesn’t get in the way of the water technique. He runs full speed to the left instead so he could tabs on his opponent. He moves forward since he has pass the water bullets.

( Suiton: Sandan no Jutsu ) - Water Style: Scattering Bullet jutsu
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40 30
Damage Points: 80
Description: The user sends a wide volley of water bullets at his opponent, delivering several sequential hits at high speeds and power. Alternatively, the user is able to compress the Water Bullets into a single more powerful blast, much akin to a shotgun blast.

Aqualad leaps up from three meters and his momentum continues him forward. With his right hand he holds it out gathering water around it. He swings it down as a chop. He swings it down as if he was cutting a plank of wood with his hand. A shockwave of destruction directly down on the opponent. He didn’t let up and does a front flip as he does the chop and comes down with his right leg stuck out. He drives the leg down on top of his opponent right after the chop shockwave. This kick has water molecules surround it causing it to be more destructive than a regular drop kick.

( Gyojin Karate: Kaimen Wari ) - Fishman Karate: Sea Surface Splitter
Type: Offensive/Defensive
Rank: C - A
Range: Short - Mid
Chakra: 20 - 30 20
Damage: 30 - 60 (+10 Mind Bonus) =70
Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in short range of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing an opponent standing atop the water to deal with massive tidal waves. Should the user attempt to use this against a submerged foe, then the shockwave rippling through will cause devastating damage. This can also be used to split incoming water Jutsu, sending the ripple through the incoming technique to dispel it.

( Gyojin Karate: Kaisoku Harakudashigeri ) - Fishman Karate: Stomach Drop Kick
Type: Offensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40 30 20
Damage: 40 - 80 (+15 Body Bonus) =95
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a strong kick or multiple. On impact of the final blow, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
Note: S rank version can only be used once every 3 turns. After use, Fishman Karate cannot be used for 1 turn.

Mizu Beara) Water Bearers(Reference)
Rank: N/A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Water Bearers(WB) are hilts that can be used for two certain ways. This weapon was created by some Kaguya members to use their bone abilities via the weapons but they were founded and modified to be used with raw chakra and water. Kaguya's can still use them but they became to be used by nearly any with chakra. Hilts sits in a pack on the user's back that has no abilities beside the hilts sitting in them. The hilts when used by a Kaguya can extend the hilt(s) out into a long sword(passive) and when used with the two abilities they coat the sword in chakra or water and whatever shape the user see fits with said ability.

The WB are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

WB secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower.

-Only one ability is able to be used a turn
-Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from water/chakra still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-Cost a jutsu slot every time to defend or attack
-Making weapons doesn't cost a move slot but still does use chakra for whatever rank the weapon is created for
-Ranges of a weapon can only be short range of the wielder.
-Water users that can use water without source can make the weapons without a source also
-Techniques cost chakra equivalent to the rank that they are
 
Top