True Strength of the Brothers Clash | Unoffical

The_Empire

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LoK R&R
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All We Know
Even though is unofficial we will count chakra and health(if you like on health but I dont want to)
We will start once you post

Orochimaru

Oro will be in a transformation technique of Sosuke Aizen

2000 -5 =1995 Chakra Points

He holds his sword as in the picture.

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Alyx

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Alright, so I’ll be testing out the Prestige shit for myself. I’ll be utilizing a tier 3 Prestige, with my Mirabelle character as my base. She’ll have the combination of Dual Ability; this being Kurama and Sharingan (EMS). I’ll be using whatever is associated with a Tier 3 Prestige;

  • Rank-up from Prestige II to Prestige III requires an accumulation of at least 500 Prestige Crowns
    [*]Base health = 12 // Base chakra 100 // Base Speed = 10
    [*]Ninja Skills up to Forbidden Ranks
    [*]Genjutsu OR Taijutsu up to S rank, other up to B
    [*]Able to submit up to Forbidden Rank Prestige Customs of any appropriate field on the bio. Access to up to 7 CE/CFS/CSC ( this means collectively, not individually. Normal limits still apply. )
The HP and Chakra is simply scaled back up to normal, so I’ll have 120 HP and 1k Chakra.
She has Genjutsu up to S Rank and Taijutsu to B Rank.

Her selection of shit is Dark Vacuity Release and Arctic Earth as her CES, Renewal Taekwondoe, Way of the Bisento, Mark of the Trickster as her CFS, Lastly Cats and Griffins as her contracts.

Her abilities based on points is: Yin (3) + EMS (4) + Kurama (2) + Fuinjutsu (2) + Medical Ninjutsu (2) = 13/15.

She has her same specialties found in signature minus Genjutsu Layering which is replaced with Fire Release Materialization/No Source etc. All other tools and shit in bio, my bodies seals too minus the Hayabusa bound one. It's instead replaced with the Transcript Seal.

The terrain is Ruined Battle Field, many dead bodies around.




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It honestly didn’t come to a shock to Mirabelle when she arrived at the scene, seeing many bodies burned to crisp and ash. A war that took place here sometime in the past week had finally come to a bitter end, with both sides taking so many blows to one another. The young maiden truly was in disbelief. She noticed someone in the distance with his sword facing the ground, forcing her to remove her sword from its intangible state. “You…are you responsible for this war!?” she questioned him. Her eyes swirled to life, as they shifted from blue into the iconic eyes known as the Sharingan.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 

The_Empire

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Aizen stands in the wake of the lady and the dead bodies laying all over the place. She questioned if he is involved in these bodies. He was but not all of them but most them he is. Her eyes turned into a sharingan. He looked down towards her body instead. The powers of her eyes wasn't something he wanted to get caught in.

"I might have been but none of that is your business ma'am. Now leave before I kill you too."

He starts walking towards her turning his word correctly.
 

Alyx

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You claim you can kill me…yet you behaved like every other coward who sees these eyes and looks away. You’re no different than them…” she said. Mirabelle wasn’t exactly happy that this person immediately thought that diverting his eyes away from her was a wise choice of action. She wanted him to learn very quickly how bad of a choice that was. Regardless, she immediately released the grip of her spear, allowing for it begin to orbit around her body as normal. She immediately allowed for her eyes to evolve even further within the Sharingan cycle, as she was now displaying her Eternal Mangekyou Sharingan.

She glanced in the direction of her opponent, she can easily just burn him with Amaterasu but that was no fun, she would instead use her eyes as a medium to cast an illusion. While the opponent thought that avoiding eye contact with her was going to save him, she reminded him just how much didn’t need it. “It’s rude to not look the opponent in the eye you know…” she whispered.

A strong impact would strike Aizen in the neck, causing his head to flick upwards enough that his eyes were meeting with her own again. “Hi hehe…” she said with a smug. She was dangerous enough to control this whole fight with just her mind, but she wanted to toy with him more. Should he scramble to break the eye contact once again, Mirabelle would grip her spear and toss it towards Aizen, after infusing it with her katon chakra.

Should he not do something about it…well it will lead to a swift death…

"Kill him fast..."

A voice in her head spoke but she ignored it.


( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
Genjutsu: Senkyoushi | Illusionary Arts: Missionary
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (40 if done with hand seals)
Description:
The user will induce a simple but precise and useful illusion onto the enemy making him feel a blow was just delivered to the back of his knees. As a reflexive response, in reality his legs lose strength and the enemy falls on his knees immediately. While quite simple, the technique serves many purposes and leaves the enemy vulnerable. The technique can target other areas and deliver similar blows to induce other similar reflexive actions. If the user does 2 handseals (boar+rat) he can cause the enemy to experience pain and even target the enemy's neck from behind, making the enemy experience severe pain and loss of limb control for a few moments, collapsing to the ground as if a precise blow was given to a nervous cluster in the neck. Off course in reality, no damage is done but the body is fooled into reacting in a reflexive manner to the illusionary blows.
Note: Can only be taught by Scorps
Note: For the hit to cause damage, the user needs to do the handseals.
Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me
Type: Offensive / Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release.

⇒ Coatings and constructs last for 3 turns
⇒ Usable 5x per battle

1000 > 845
120 HP.
 
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The_Empire

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"I might be like the rest but it is for a good reason. I don't know if you"

As he spoke his alarm on his SNT(bio it is the gauntlet) went off which is detecting invasion of his body which released a burst of chakra to make his chakra back regular. She tried to put him in an illusion. Before the illusion could do anything he was released from it. He smirk as he continued walking towards her. He activated his chakra sensory ability after being released from attempt of the illusion.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Right after passively activating his chakra sensory ability he seen the spear that was orbiting her and she held it for a second and threw it at him. He can sense the nature of the chakra and held his left index and middle finger directly at it as he stopped in his tracks which he would be roughly 6-7 meters from her. He released a pink beam of energy that collided with the spear which in this case would activated her jutsu which releases a large amount of fire.

"Uchihas and their fire."

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.

He rushes towards her at full speed and knowing of the sharingan ability of tracking he didn't care it was time to have fun. He channeled lightning nature in his blade as he dragged it behind him as he was running and once in range he would rise it up to do a vertical slash to her.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks(+20 =60))
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

1995 -15 -5 -40 -20 =1915 Chakra Points
160 Health Points
 

Alyx

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Mira’s head tilted towards the side when she noticed the person didn’t look into her eyes. Perhaps her illusion didn’t work? It immediately raised some red flags in her mind; causing her to become more wary of the potential threat he might actually be. Once his strong beam clashed with her spear, she commands her spear to go back into its intangible state. It slowly began to drift back towards her as well, but never the less she noticed Aizen creeping towards her. Her Sharignan easily allowed her to track his movements.

She would simply dodge all the strikes he attempted to inflict onto her body, using a set of wide unpredictable moves; but at the same time before she started to move – she would utilize her eyes as a medium once more. This caused the very lightning surging from the sword to morph into a giant cat; it’s electric body wrapping around the target’s body, preventing him from being able or see his medical gauntlet. Mirabelle utilized her mastery over Yin Release to prevent the illusion from being broken with the use of chakra surges.

Let’s see just how much you can resist my illusions now..” she thought to herself for moment but she knew it wouldn’t be easy now. She might have to bring forth, that creature that existed within her subconscious. Her movements would land her five meters away from Aizen. She could easily end this all but she wanted to feel her opponent out and see if he really was the cause of this.

Her spear would also now be rotating once again around her body.

(Genjutsu Ogi: Itazura) Secret Illusion Arts: Prankster
Type: Offensive | Defensive
Rank: A -Rank
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 (Demonic Id) = 80
Description:
The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into an animal(based on the user's contact). The illusionary animal then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques used by the enemy, having the technique appeared to have changed into a animal as well. This adds some uniqueness as the user can make the animal appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc as an example. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism.

*Each usage lasts 3 turns*
*Can be used twice per battle*
*Can only be used by signers of an animal contract*
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
845 > 765
120 HP.
 

The_Empire

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The katana blade missed its mark but also the lightning started to attack him. His sensing ability alert to him being under a genjutsu and so did his gautlet. It couldn't release him for some reason. He instantly activate Perfect Sage Mode. He quickly got out of the genjutsu thanks to the foreign energy of Sage Mode. He thought to himself that how could she know about his SNT.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode(passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

"I don't know who you are but guess I can't hold back against someone who can figure out my secret without me even saying anything or showing."

He quickly does six hand seals and slams his hands on the ground. Around the both of them plus some dead bodies they enter the snake's stomach. He can control how the stomach acts so he wraps the lady up and tighten around her trying to squeeze her.

Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Point: N/A
Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.
-only used 2 times per battle
-it stays on the field for 4 turns or unless the user releases it
-must have 2 turns in between uses

1915 -5 -90 -200 =1615 Chakra Points
200 -10 -30 =160 Senjutsu Points
160 Health Points
 

Alyx

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Trying to subdue this…mongrel truly wasn’t an easy feat. It made Mirabelle start to doubt her own ability with illusions as it seemed that no matter what she did, it seems her opponent always had something in his sleeve to counter it. “Fine…let’s turn it up a bit” she said. The moment the snake stomach grew, it would be immediately sealed away as Mirabelle made a kite shield. The seal on the shield would immediately activate, causing the snakeskin to be pulverized underneath the pressure of the seal. It removed the entire formation, making only Mirabelle the only one left behind.

She deactivated it, simply annoyed now. She at the same time as this occurring would passively activate the fibers of her clothing to change. She was now in completely new attire; her eyes gleaming red as ever. “Alright…playtime is over…” she said as her spear becomes tangible again.

She simply eyed her opponent as she prepared for an all-out assault.

(Fūinjutsu: Akiresu Kyōka) – Sealing Technique: Achilles’s Bulwark
Type: Defensive, Supplementary
Rank: A
Range: Short – Mid range
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. This technique is initiated by the user either crossing their arms or by lifting either arm into a vertical position; from their arms a translucent barrier in the shape of a large kite shield is produced. The shield can vary in size reaching a maximum coverage from the user’s feet to the user’s neck. This allows the shield to adjust itself to larger users while covering the same proportionate area of their body. The Bulwark, while translucent, possesses special black sealing script atop it which bears an ornate appearance. The sealing script, while remarkable, carries functionality to make the Bulwark operate in a similar fashion to the Magenta barrier of Sealing Technique: Spiritual Acquiescence, based on the Elemental Sealing Method. This grants the Bulwark specialized abilities. When coming in contact with solid matter the barrier will exert a specialized pressure within the target which allows it to pulverize the physical object and then seal it within. This sealing method is capable of sealing up to S-Rank physical-based entities. Against incorporeal targets, like energy, wind, Sound, etc, the barrier holds no defensive capabilities and they will simply phase through it with ease. Achilles’s Bulwark is purely a defense utilized against tangible targets. This technique can be used twice per battle with two turns in between applications
(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

765 > 710
120 HP.
 
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The_Empire

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Aizen notice the seal and the snake skin gets destroyed. He close changes he was amazed at it.

"Seems like I got my hands full. She can disable his gauntlet temporally."

He dashes at the lady and raises his right palm and holding his sword with his left dragging behind him. His hands glow with lightning showing its electrical energy. He slams his hand right into the ground which sends out lightning into the ground and around him. As he slammed his hand on the ground which he would be roughly 2 meters from the lady. He pushes himself up into the air and does a front flip and puts his right hand on the hilt of the katana and comes down and does a two handed vertical slash.

(Raiton: Denki Railanshō) - Lightning Release: Electric Discharge Palm
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage points: 30 (+20 +30 =80)
Description: The user will manipulate their lightning chakra in their dominant hand generating electrical bolts of lightning around their forearm. The user will then slam their palm onto the ground causing the electrical energy to become discharged sending out bolts of lightning into the ground and around them up to 5 meters.

1615 Chakra Points
160 -5 -15 =140 Senjutsu Chakra Points
160 Health Points
 

Alyx

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Watching as the man came hurtling towards her; Mirabelle’s Sharingan allowed her the ability to clearly see his motions in advanced. It was simplistic, but not only that but she can see the elemental nature of his attack, with the vibrating chakra representing lightning. “Hmph” she would weave two hand seals, just as the lightning would be released. This allowed her to convert her body down into the ionized ash. She swiftly became a swarm of hawks as she moved directly behind in order to avoid the lightning. Once out of range, she kept her swarm formation as she circled behind of him.

Let’s get the show on the road…” she said as she reformed into her humanoid form. She closed her eye; as blood started to come down. “Amaterasu…” she said as the pitch-black flames formed onto her target’s body. She would take the same blood and wipe it on her palm as she was prepping for a summoning.

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.
( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

710 > 615
120 HP
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
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Aizen sensed(Sage Mode and Chakra Sensory still active) his opponent moving and some how evaded the attack and it was from kind of technique that used fire from what he can sense. He doesn't do the sword slash but does spin his body around towards the direction of his opponent and he landed as she reformed. He can sense a pressure of chakra and it was specifically in her eyes area from what he can sense with his chakra sensory ability. He thought to himself and knew there is a myth of an eye technique that actually attacks but doesn't know this for sure. As he sense the pressure and thought he dash to the left out of the focal point of his opponent at high speed so the flames hits something else. As he moved he takes his guns out and release two B rank shots which is 20/40 each.

(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up. These guns can release bullets from D-A rank that uses 10 - 30 chakra points which goes from 20 - 60 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra. The real special ability of these pistols are they can be used by Samurais to be used for Samurai Saber and to extend out the barrel and be used the same away as a katana when they use Samurai Saber and follow the same principles. The handles can fold down by just pressing a button on whichever one or both to be used as hilts and the barrel acts as the blade its self to be used with Kenjutsu but mainly Samurai Saber because they are not sharped.

1615 Chakra Points
140 -5 -10 -10 -20 -20 -20 =75 Senjutsu Points
160 Health Points
 

Alyx

Supreme
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As discussed, you aren’t fast enough to avoid the Amaterasu, but due to your passive tanking, you only take 20 DMG per turn from the flames. Also I’ll continue as your attempt to try and avoid it happened but still get caught in the flames.



With her opponent caught in the inferno of the black flames occurred as he tried to avoid it, she couldn’t help but smile. She further cemented the point in when she continued to with her next technique, simply gazing her opponent with her eyes. Immediately, his mind became tangled within her mind-bending illusion once more. This time, she wasn’t messing around – as she caused his entire arms to be cleaved from his torso, his mouth sewed shut – his body simply becoming a puppet to her desires. His eyes plucked from their sockets as blood ran down from them. All of this is combined with the infusion of her Yin Release Nature, rending the illusion gaining the elemental affinity of Dark Vacuity. This manipulation caused the sections that were being removed to seem to ionize away, much like the iconic ash itself.

She also had activated her demonic kekkai genkai. After a certain amount time, her opponent will fall victim to her desires. It was only a matter of time, but for now, she was patient and simply watched in glee. She also empowered the illusion with her spear’s unique boon ability. The illusion was also rendered unbreakable via the method of foreign chakra infusion.

Now let’s see how you fare against that…” she said to herself.

(Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S + 1 Rank = F Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 + 40 = 120
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain
(Akuma Id ) - Demonic Id
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.
(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE
(Magen: Konoyo no Jigoku ) Demonic Illusion: Hell on Earth (Passive)
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 10 per turn
Damage: N/A
Description: Hell on Earth is the signature technique of the Kurama clan, which allows them to generate physical/real damage onto their opponents through genjutsu. This technique is passively activated when the user activates their demonic Id. Should the id ever be deactivated, the user loses the ability to apply this technique to their other techniques. As well, any techniques that currently afflict the user will lose this ability. Upon activation, the user's genjutsu will become so strong that the the brains of the victim will begin to react and believe the effects of the user's illusions are real and produce same affects. If a genjutsu creates shows the victim burning in fire, their skin will burn. If it shows the victim being stabbed or cut, then slash and cut wounds will appear on their person. Internal damage such as wounds afflicted to organs, veins, and arteries may generate critical hits, but only after prolonged exposure and only if the jutsu used explicitly states it targets the internal organs (vague arbitrary jutsu where the user may decide what is affected will not count). Because of the nature of this technique, the real life effects that result depend on the type of damage being afflicted. The way an individual is damaged will follow the spiritual rules of damage. For example, for the more superficial attacks such as burning, stabbing, cuts, etc, the genjutsu must be active for an entire turn before the wounds are produced on the victim. For techniques that attack the internal organs and may cause critical damage, the genjutsu must remain in effect for two turns. Since the techniques Hell on Earth are applied to are still genjutsu, the longer the victim is under their influence, the more damage they suffer.
Note: Hell on Earth is applied to all genjutsu once active and damages the target in the same way according to spiritual engagement. However, physical inhibition may also occur in accordance to the health rules.
 
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