[Suiton] ~Training with Vein ~

Luther

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Hello student/s and welcome to your training class. I thunderbolt will be your teacher and the one with the responsibility to teach you the techniques and help you master the element, while making sure you understand all the workings and uses of It. Being this our first class I want you to tell me in details some information to the element you will be learning. I have your training thread subscribed to and would be notified when you reply, I ask that you don’t bug me or remind me for training, unless 6 days has passed since my last reply, at which point you should send me a VM/PM.

1. What Is ----------Release and what are the applications
2. What Makes ------------ Release So Special Or Unique?
3. What are ------------ Release strengths and weaknesses? And possible combinations?
4. List 10 users Shown in the Anime/Manga Capable of using --------------Release
5. Which Hand seals are Commonly Associated with ---------------- Release?
6. List 10 techniques Shown in the Anime/Manga of ---------------- Techniques.
Note: The “-------------” Refers to the element you are training/learning. For Example “ earth “ release, In this case the word “ earth“ replaces the“ --------” The “Release” is a synonym used interchangeably with the word “Element.” So when I talk about release it means such element too.
 

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Water Release (水遁); This is an elemental technique that allow a user to manipulate pre-existing water, or create their own by substantially by turning their chakra into water

Application; Water release can be applied for various techniques e.g Storm release and Ice release.

Uniqueness; Water release is very special and unique in the sense that, it takes little effort to perform and complete it, considering the atmosphere is filled with water.

Strengths; Water is strong against Fire because it naturally extinguishes fire.

Weakness; Water released is very weak against earth release because an earth structure can easily counter and disrupt the force of water which will render it ineffective.

Combination;
Water + Lightning Release = Storm Release.
Water + Fire Release = Boil Release.
Water + Wind Release = Ice Release.

Water Release Users;
• Tobirama Senju
• Haku
• Kisame Hoshigaki
• Zabuza Momochi
• Uzumaki Nagato
• Danzo Shimura
• Hashirama Senju
• Darui
• Kakashi Hatake
• Mei Terumi

Hand seals;
Ox → Monkey → Hare → Rat → Boar

Water Techniques;
• Water Dragon bullet technique (水遁・水龍弾の術)
• Water Prison
• Water clone technique
• Water release, Five feeding Sharks
• Water release, A thousand feeding Sharks$
• Water release, Tearing Torrent
• Water release, Gunshot
• Water release, Water arm
• Water gathering gordon
• Hidden mist technique (霧隠れの術)

 
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Luther

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(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

Use your chakra to Creates small waves of water,small blasts, and small shields of water.
 

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Meh Okay..
After hearing this, I subsequently manipulate my chakra and create a small waves of water.
After completely this, I also manipulate the water into a small water blasts and eventually small water shield.


(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small
blasts, and small shields of water.
Note: Doesn't require a water source but can be used
to manipulate existing water.


 

Luther

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You will use this template when replying from now on.
How will Use This Jutsu In Battle
-3 advantages and disadvantages

-How would you defend/counter/exploit the jutsu if used on you

-Questions and what ifs

-You Performing The Jutsu.
Creatively Combine these jutsu with one or two other techniques.

Make use of it with this newly learnt d rank jutsu then we shall proceed.
 

Glad Of War

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You will use this template when replying from now on.
How will Use This Jutsu In Battle
-3 advantages and disadvantages

-How would you defend/counter/exploit the jutsu if used on you

-Questions and what ifs

-You Performing The Jutsu.
Creatively Combine these jutsu with one or two other techniques.

Make use of it with this newly learnt d rank jutsu then we shall proceed.
Do you mean Suiton No Jutsu?
 

Glad Of War

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Yes i do.


Meh Okay..
After hearing this, I subsequently manipulate my chakra and create a small waves of water.
After completely this, I also manipulate the water into a small water blasts and eventually small water shield.


Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small
blasts, and small shields of water.
Note: Doesn't require a water source but can be used
to manipulate existing water.



Now, this Jutsu can be used both in offensive and defensive battles. Although it seems weak considering it's rank, but it can still take an opponent on surprised.


Advantages:
Like I posted above, this jutsu can be used both in offensive and defensive battles. Secondly, it doesn't required water source Hence it can be created by from the air surroundings. Finally, this jutsu can also be used to block Fire attacks from C-Rank and below.

Disadvantages:
In terms of disadvantages, this technique can easily be countered by Fire techniques from C-rank and above. Secondly, it wouldn't cause great damages against powerful foes.

Countering:
Again like I said earlier, countering against this technique would be quite easy. A simple C-rank fire technique would do the trick, Likewise, C-rank earth techniques also.

With Combos
Finally, this jutsu can be combined with other elements such as earth techniques and even wind techniques. Sorry if I'm not able to be specific.

 
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Luther

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(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

1.A very useful technique use to blind or obscure your opponents view of you and also yours. Focus your chakra in your lungs and breath it out at once in a large thick mist towards the sky.

2.Channel your suiton chakra around your body and make a sword made out of water which you will use to attack my clone. Do so in a creative and constructive manner *Creates a clone*

3.Channel suiton chakra around your body concentrating it around your hand and then release it in a form of shield which protects you against my incoming kunais and stones. *Throws stones and kunais*
 

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(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

1.A very useful technique use to blind or obscure your opponents view of you and also yours. Focus your chakra in your lungs and breath it out at once in a large thick mist towards the sky.

2.Channel your suiton chakra around your body and make a sword made out of water which you will use to attack my clone. Do so in a creative and constructive manner *Creates a clone*

3.Channel suiton chakra around your body concentrating it around your hand and then release it in a form of shield which protects you against my incoming kunais and stones. *Throws stones and kunais*


Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a
thick mist to spring forth by lifting up some water
from either a pre-existing source or expelled from
their mouth, then goes in and out of sight at will from
within the pearly-white realm. The mist's thickness is
controlled by the amount of chakra kneaded into it. It
can't fool the Byakugan, but, due to the mist being
created with the user's chakra, any Sharingan and
Rinnegan-user will see the mist coloured by their
opponent's chakra, which will effectively hide the
user from the dōjutsu.
Note: Can be created through releasing from mouth
or manipulating a nearby water source.



Again, I gathered my raw chakra in my lungs and used Nature transformation which transforms it into Suiton chakra. After wards I expelled it out from my mouth which creates an immense thick mist towards the sky.

Advantages:
In reference to advantages, this technique can easily obsure opponents vision. It can also effectively hide a user of Rinnegan and Sharingan considering the Rinnegan-user can only see the mist coloured by the opponents chakra but not the opponent. Same situation also applies with a Sharingan user

Disadvantages:
Unfortunately, this technique would also obscure the user vision. Also Byakugan users can be fooled due to the mist being created by the user chakra.

Countering:
Like I mentioned earlier, Byakugan users can easily counter this technique mainly because the mist is been created by a user-chakra which is easily detectable.

With Combos:
Since the thick mist can block opponents vision, Fire technique can be used subsequently against the targets without them even knowing.


Next technique, I gathered my raw chakra and use Nature transformation which transforms it into actual Suiton chakra. I then channel my suiton chakra round my body and seemingly made a sword made of water apparently.


Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create
a sword. The sword can be wielded in the normal
fashion, allowing the ninja to cut and stab like with a
normal blade.
Note: Doesn't require a water source.



Advantages:
This technique seems important mainly because it can slash opponents easily. Also it's also easy to created a perform with less effort.

Disdvantages:
Due to the rank of this technique, it can easily be countered by Fire techniques specifically C-rank and above. Also experience taijustu users can easily dismantle this sword effortlessly.

Countering:
Fire techniques such as (Katon: Kitsunebi) would void this jutsu effortlessly.

With combos:
In terms of elemental combos, this technique can be used with Wind techniques which would increase the damages of the attack.


Now the last technique, I would manipulate my chakra and also used Nature transformation which would transforms it into Suiton chakra and release it from my dominant arm which is held outwards. By this, I used Shape Manipulation and create a shield of water around me.


Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water
chakra and releasing it from their arm which is held
outwards infront of them and they then create a
shield of water that can aide in defence against
projectile weapons and close combat techniques.



Advantages:
This technique can stop projectiles elemental attack such as Fire. Also it can also void weapons such as Kunai and shuriken with relative ease.

Disadvantages:
Although this shield can be quite capable in stopping projectiles attack, but Fire C-rank technique and above will certainly destroy with swiftly

Countering:
Fire technique such as this would destroy the shield.
(Katon: Rakka Sanran Kasai) - Fire Release:
Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release
from their mouth a series of small fire shots that rain
down upon the target.

With combos:
Wind techniques can be used in conjunction with this jutsu with the Water technique serving as a shield in the process.​
 
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Shady Doctor

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Alright fam, with me you'll do the same as with Luther but add a "Questions/Comments" section for each jutsu also. If you have any question or comment about the jutsu no matter how small or unimportant you think it is, you can ask. So with that said, you've completed D-ranks, on to the next rank.

First on the list is a simple technique. Perform the needed three hand seals Rat → Dog → Ox, which allows you to manipulate water and create a whip made of condensed water. With this you could lash out at the opponent like Catwoman or something, grab objects/opponents to pull them to you, bind them or pull yourself to it. Pretty versatile technique that you could also channel lightning through to make more lethal.


(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.



Next do the required hand seals Ram → Tiger , which is going to let you spew out highly sticky water, as if you were spitting out a syrupy substance that is very adhesive. You could range the amount of syrup spit out from just enough to cover a body to a small pond of stickywater. The water is sticky enough to limit your opponents mobility and leave him open for attacks afterwards. You could also continue to use the water for other techniques after you use it, making other techniques being made of sticky*water. I.e. after creating a pond of syrup water, use water beast to create a sticky water beast to attack with.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
 

Glad Of War

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Alright fam, with me you'll do the same as with Luther but add a "Questions/Comments" section for each jutsu also. If you have any question or comment about the jutsu no matter how small or unimportant you think it is, you can ask. So with that said, you've completed D-ranks, on to the next rank.

First on the list is a simple technique. Perform the needed three hand seals Rat → Dog → Ox, which allows you to manipulate water and create a whip made of condensed water. With this you could lash out at the opponent like Catwoman or something, grab objects/opponents to pull them to you, bind them or pull yourself to it. Pretty versatile technique that you could also channel lightning through to make more lethal.


(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.



Next do the required hand seals Ram → Tiger , which is going to let you spew out highly sticky water, as if you were spitting out a syrupy substance that is very adhesive. You could range the amount of syrup spit out from just enough to cover a body to a small pond of stickywater. The water is sticky enough to limit your opponents mobility and leave him open for attacks afterwards. You could also continue to use the water for other techniques after you use it, making other techniques being made of sticky*water. I.e. after creating a pond of syrup water, use water beast to create a sticky water beast to attack with.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3
hand seals Rat → Dog → Ox, the user creates a whip
of water that can be used to strike the opponent with
a lashing action or wrap around the target to bind
them. This technique can also have lightning
techniques channeled through when they have bound
their victim with the water whip.

Firstly, I'll perform 3 handseals precisely, Rat → Dog → Ox and create a whip made of condense wind which can be used to strike opponent as a lashing manner or wrap around a target to bind them.

Advantages:
Like you said earlier, this technique is quite versatile and if I made, this technique can also take opponent by surprise considering they tend to underestimate it.

Disadvantages:
Unfortunately, this jutsu is only limited to short/Mid-range, and since it doesn't cover a wid area, Taijutsu masters can simply evade it.

Countering:
B-Rank Projectiles Fire techniques as well as C-Rank Earth technique can certainly void it before it reaches the target.

With combos:
This can used in conjunction with lightning release by simply channel through the water whip when it has bound the target.

Question/Comments: N/A


(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required
hand seals Ram → Tiger spits out high-viscosity,
chakra infused water, aimed at a surface of wide
scope. This is a stream of sticky liquid which can be
used to form an adhesive trap that can inhibit a
person's mobility. One can effectively reduce their
enemy's area of activity with this technique, and has
the effect of being able to take complete control
over the battlefield. The normal scope of this
technique is normally just a few metres, but if
prepared, it is also possible to make an entire pond
of starch syrup. Being caught in the technique can be
avoided by channelling chakra to one's feet allowing
one to walk upon it uninhibited, beforehand.

Now to execute this technique, I'll perform a Ram → Tiger hand seal, and release out a high-viscosity sticky water similar to a high adhesive syrup substance. This sticky water can basically limit an opponent movement as well as leave them open for further attacks. Alternatively, I can simply maximize the range of the sticky water from a little pond to large pond of sticky water

Advantages:
This jutsu has different varieties of advantages but, one of which is the ability to immobilize target opening way for offensive attacks.

Disadvantages:
Although it's great at immobilizing opponents, but it isn't capable of inflicting any injuries whatsover.

Countering
To counter this technique, if the user gets caught, they can simply walk through by channeling one's chakra into their feet.

With combos:
With this, you can simply used other water techniques in accordance with the sticky water to create even more large substances made of sticky water.

Question/Comments: No question at this point, but If I may say, this jutsu can potentially be durable against fire technique.
 

Shady Doctor

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(Suiton: Suiben) - Water Release: Water whip - Redo the description with a bit more detail, and the whip is water not wind. 0_0

Also redo the disadvantages. A tai master can't simply evade. They'd need a way, a jutsu of some sort to evade.
 

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(Suiton: Suiben) - Water Release: Water whip - Redo the description with a bit more detail, and the whip is water not wind. 0_0

Also redo the disadvantages. A tai master can't simply evade. They'd need a way, a jutsu of some sort to evade.
Basically, I'll perform three hands seals precisely, Rat → Dog → Ox and create a flexible whip made from condense water, which can be used as a weapon to immobilize targets as well as grab targets.

Disadvantages:
Like I posted earlier, this jutsu is limited to Short/Mid-range. And since it doesn't cover a wide area, it can easily be evaded by using either Earth projectile techniques or Fire (B-rank). Alternatively, weapons such as Kunai coated with wind can simply cut through it.
 

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Try putting a little more into the description, like you using your nature and shape manipulation etc. K. Moving on.


This is a simple clone technique that uses a water source to form itself. By performing the tiger hand seal you'll mold a water source within short range and create your clone. This clone has to stay within close range (5m) of you at all times or you'll lose control of it and it'll convert into normal water. Same thing will happen when they get hit hard enough. They're not made for power so can only use up to C-Rank jutsu....

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When awater clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires awater source.




Okay with a water source the user will summon a drill from the water, the drill will act to penetrate the opponent and give a serious intense pain. Its a quick jutsu and is performed quick. Right when the user summons it they can go onto the next technique, great for combos. Its great for distractions and attacking from areas the opponent might not expect. The drilling motion does make a sound as well as it being a basic technique easy to anticipate.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.
 

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Try putting a little more into the description, like you using your nature and shape manipulation etc. K. Moving on.


This is a simple clone technique that uses a water source to form itself. By performing the tiger hand seal you'll mold a water source within short range and create your clone. This clone has to stay within close range (5m) of you at all times or you'll lose control of it and it'll convert into normal water. Same thing will happen when they get hit hard enough. They're not made for power so can only use up to C-Rank jutsu....

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When awater clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires awater source.




Okay with a water source the user will summon a drill from the water, the drill will act to penetrate the opponent and give a serious intense pain. Its a quick jutsu and is performed quick. Right when the user summons it they can go onto the next technique, great for combos. Its great for distractions and attacking from areas the opponent might not expect. The drilling motion does make a sound as well as it being a basic technique easy to anticipate.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When awater clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires awater source.

Now, without hesitation, I'll execute the tiger hand seal whilst using Nature transformation near a water source, I'll create an identical clone made of water. This clone will only have one-tenth of my chakra and are only limited to short-range. This clone would stand beside me acting as a cover, or in some cases distraction.

Advantages:
On reference to this, the water clone can certainly be used as means in conjunction with other techniques since it can perform water jutsu up to C-rank.

Disadvantages:
Due to the fact it's made of water, it can easily be destroyed by sudden physical impact. Also, this clone has to stay at short-range all the time considering it's impossible to control outside the short-range

Countering:
A simple Earth projectile technique like this (Doton: Gansetsukon) would certainly destroy it.

With combos:
Since this clone is independent, it can join the user in performing combos that requires a clone. Albeit, it has to be a C-rank water jutsu.

Question/Comments: N/A


(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

This is quite self explanatory if I may say. To achieve this technique, I would gather my suiton chakra on a water source, and summon a type of drill that swirls on a spinning motion made of pressured water while on water body capable of causing physical damages.

Advantages:
This jutsu can attack from anywhere in 360 degrees radius making it hard for the opponent to deduce the point of attacking.

Disadvantages:
The user needs to be untop of a water body to execute this technique. Meaning it can't done on a solid platform.

Countering:
Countering it would require absolute precision since it can attack at anywhere. The user can also create a futon jutsu blowing everything including the drill away.

With combos:
Can be used in conjunction with lightning release which would creating numbing effects as well as physical injuries.

Question/comments:
No questions at this point!
 
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Shady Doctor

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A very effective supplementary jutsu. After you create hidden mist jutsu (D-Rank) the user will will manipulate the mist in a way where it will reflect natural light. The light will shine throughout the mist and blind anyone ahead of the user. That is why it can only extend short-mid, so it does not blind the user. The opponent will be blinded and distracted you can use the open window to send a large streaming attack through the mist to kill the opponent. It moves fast, and the light when set is released instantly. You can only use this with the hidden mist but its fast to perform.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu




In other water training I've done I've explained this jutsu as a very "flexible" technique, the user will clap their hands together and create a vortex of water around themselves spiraling with great speed. The vortex is nice because it can act as a barrier and then after defending you can send the vortex towards the opponent as a exploding wave that dashes with great speed towards the opponent. After you send the wave it acts to push the opponent back, I like to send lightning towards it to increase potency of attack, it also covers a wide and long range. It can soak the opponent and change the terrain which you can use in your favor. The more chakra you add the stronger it gets as explained in the description. The wave moves fast and loud. Its easy to perform and does not need a water source nor any hand seals.

(Suiton: Suishoha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
 

Glad Of War

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A very effective supplementary jutsu. After you create hidden mist jutsu (D-Rank) the user will will manipulate the mist in a way where it will reflect natural light. The light will shine throughout the mist and blind anyone ahead of the user. That is why it can only extend short-mid, so it does not blind the user. The opponent will be blinded and distracted you can use the open window to send a large streaming attack through the mist to kill the opponent. It moves fast, and the light when set is released instantly. You can only use this with the hidden mist but its fast to perform.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu




In other water training I've done I've explained this jutsu as a very "flexible" technique, the user will clap their hands together and create a vortex of water around themselves spiraling with great speed. The vortex is nice because it can act as a barrier and then after defending you can send the vortex towards the opponent as a exploding wave that dashes with great speed towards the opponent. After you send the wave it acts to push the opponent back, I like to send lightning towards it to increase potency of attack, it also covers a wide and long range. It can soak the opponent and change the terrain which you can use in your favor. The more chakra you add the stronger it gets as explained in the description. The wave moves fast and loud. Its easy to perform and does not need a water source nor any hand seals.

(Suiton: Suishoha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

To execute this technique, I should have already created a Hidden mist jutsu. With this, I'll manipulate it mist in such a way it will reflect the natural light present in the Hidden mist and blinds the opponent completely. Although it's temporarily.

Advantages:
On this scenario, this jutsu is capable of blinding the opposing target, Thus creating a way for an impending attacks whether it be stream or projectiles.

Disadvantages:
Unfortunately, this jutsu is temporarily meaning the opponent will certainly resist the jutsu after sometime.

Countering:
To counter this technique, I can either use a wind jutsu to blow away the mist or create a medium that blocks the light from reachine me.

With combos:
Can be used with a fire stream as well other elemental stream or even projectiles technique concurrently.

Question/comments: No question but I gotta admit this jutsu is tremendous, considering it can blind even the toughest opponents.


(Suiton: Suishoha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

With this jutsu, I'll clap my hands together simultaneously whilst using shape manipulation and create a spiral vortex of water to form around in a circular manner while it spin rapidly around me. The vortex will then proceed away from me into a wave of water that rampage the target all around.

Advantages:
This jutsu would not only protect the user from upcoming attack, but it can also serve as an offensive attack. Furthermore it doesn't require hand seals, and can even attack targets both from short-range down to long-range.

Disadvantages:
While defending myself, the opponent can used this opportunity and release lightning technique into the water which may electrocute me.

Countering:
A simple B-Rank/A-Rank wind vortex will certainly dismantle this technique into oblivion.

With Combos:
When releasing towards target, lightning technique can used to create extreme numbing effect as well as physical damages.

Question/Comments: No question at this point.
 

Shady Doctor

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With that first jutsu, makes it pretty hard to defend against silent techniques whenever their eyes are blinded. 0_0




One of the most useful water techniques, regardless of rank. After performing the required hand seals the area will begin to get rained upon, spanning out to long range. The rain happens seconds after you perform the hand seals, forming clouds and beginning to rain in no time. The rain is connected with the users chakra network thus allowing the user to sense every movement that goes on within the rain. Its great for a defense as well as anticipation of attacks. Its one of the best jutsus for defense so I recommend to always set it in the start of the battle. Don't be fooled though, its sensory abilities is nice but you do not sense the opponent mold chakra, it does not go that far. You can though sense projectiles coming towards you since the rain is likely to hit them. Ways to stop this jutsu, is simply blow the clouds away. Just remember, the rain can only sense something that it comes into contact with. So if your opponent has a non chakra umbrella and none of the rain hits him, you wouldn't sense him.

Suiton: Ukojizai no Jutsu) - Water Style:
Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.




A jutsu I like to use mainly with a clone in all honesty. The user will manipulate a water source or spew out some water while doing the required hand seals. The water will shape into a condense sphere around the opponent with haste. The water acts to suffocate the opponent and drown them and It's also hard to move because its pressurized heavy water. You can even use it one yourself to block attacks within reason. Its a great way to trap an opponent and make life difficult for him or a small summon or clone. A downside is you must always have a hand on the water sphere if not then the water is released and done. That is why its best used with a clone to keep his hands on the water. Its a handy jutsu and great to spring some traps.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount ofwater, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
 
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