Understood
Hearing a pop then a hissing noise Desmond turned his head towards that direction; upon doing so he saw Sado and a can spinning through the air releasing a green gas. Eyes wide he began to speak Sado you son of a...Alright now that you got all the really good stuff.
Sado moved his left hand down into his own pouch and pulled out a metal canister as he pulled a pin with his left thumb in one quick motion. With no real pause or hesitation he tossed it at the boy rather quickly as it flipped through the air a few times making a low hissing noise as it moved through the air.
He didn't throw it hard as it seemed like more of a lob than a throw making it easy to catch. Almost immediately after pulling the pin it began to spray out a sickly green gaseous poison with the aim to surround the boy in a cloud of poison. Sado's aim was to poison the kid to show him the effects of the basic poison and for a bit of entertainment. He liked this way more than just explaining it as it was more interesting than the usual rhetoric.
Hurry, and tell me what it does, how you feel, and how you can use it.
The quicker the better, spoiler warning, it won't kill you but it's not going to be fun.
Sado seemed rather amused by it, and wanted see how he reacted to the poison.
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Hearing a pop then a hissing noise Desmond turned his head towards that direction; upon doing so he saw Sado and a can spinning through the air releasing a green gas. Eyes wide he began to speak Sado you son of a...Desmond would be interrupted by uncontrollable laughter as the cannister bounced around him surrounding him in the gas. Well "ha" this is "hahahaha" apparently a side effect of the gas... shortly after saying that Desmond began to hear voices laughing at and mocking him, his vision blurred, his body began to twitch, and go numb in certain areas. WTF "hahahahahahahahahahahahaha" is in this...I feel sluggish you BAST...
Desmond's arms went limp preventing any form of seals as he fell to his knees due to his legs also giving out. I guess this... "ha...ha..." also includes a paralysis agent... Desmond fell completely limp laying on the ground with a smile on his face unable to move.
(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra: 20 ( +5 to continue producing the poison after activation )
Damage: 20x ( x being number of turns effected )
Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs.
To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.
The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.
Note: Can only be used twice per battle, war, or conflict.
Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.
Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.
Grabbing Sado's hand and began to rise Tha... Desmond would be engulfed in yet another poison You son of a @*^$#!!!. This training method is fine I guess. It allows me to learn first hand what these poisons can do. Desmond found himself unable to lie and unwillingly more compliant. Weaving a single seal Desmond creates several mosquitos to extract the poison from his body. T his would be useful for gathering information in both a combat or non-combat situations. Reason being the truth serum part is obviously useful for recon but when applied to combat you can basically have your opponent tell you everything they are about to due allowing for you to respond accordingly.Sado performed a single hand seal as several water mosquitoes pierced into Desmond's flesh quickly extracting the poison and nullifying the rest. As this happened Sado handed over a large amount of the tags and canisters before explaining how to create them for himself so that he could make more when needed. He explained that Desmond could use med toxin, his own custom poison or Tasha's Hideous Laughter which was the poison he was just subjected to and provided a sample for him to work with.
While doing that Sado reached his right hand down as he grabbed one of Desmond's hands pulling him up to his feet. In unison to this he released a gaseous cloud of poison creating a short range radius immediately around his position as he began to help Desmond to his feet.
Next. Tell me which training method you prefer?
Mine or Shinta's also, explain the effects of this poison and how you can use it.
You'll find yourself unable to lie to me though so this time, cure yourself.
Sado waited again knowing the poison wouldn't kill Desmond.
Everyone can learn to produce their own variation of this poison and you'll be immune to your own but not others.
However I'm immune to them all, just the perks of being the original creator.
( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it.
Grabbing Sado's hand and began to rise Tha... Desmond would be engulfed in yet another poison You son of a @*^$#!!!. This training method is fine I guess. It allows me to learn first hand what these poisons can do. Desmond found himself unable to lie and unwillingly more compliant. Weaving a single seal Desmond creates several mosquitos to extract the poison from his body. T his would be useful for gathering information in both a combat or non-combat situations. Reason being the truth serum part is obviously useful for recon but when applied to combat you can basically have your opponent tell you everything they are about to due allowing for you to respond accordingly.
( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it.
Desmond listened and when told to try it he pulled out one of the canisters that Sado had previously given him. Jumping back and throwing the canister at Sado's feet it would release the gaseous poison which upon doing so Desmond channeled more chakra into it pressurizing the poison turning it into a solid. This would encase Sado in solid poison up to his neck.Alright, that's the varieties of poisons I've been working with so far now comes a little theory crafting on how poison itself works. The last thing I have to teach you is a neat trick. It deals with the principles of pressure and temperature when using poison. You use your own chakra to raise or lower the temperature of the technique or even just ambient poison while in unison adjusting the pressure placed on it by coating it in a dense layer of chakra. What this allows you to do is activate a special property of thermodynamics allowing you to effortlessly and instantly change the state of matter of the poison you used thus allowing you to both empower it and more useful that that you are able to literally shift it's strengths and weaknesses after using it. Meaning you can shift the strengths and weaknesses even right before a clash catching your opponent off guard. Additionally beyond just the gaseous and liquid states of poison you can even use a solid variation.For this one try it out yourself.
Sado spoke with a dry tone, he seemed less interested now that he didn't have any poisons to test out.
(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown
"Though this has to be a technique that the threads can attach to liquids" Is there more to this? If not does it mean they can only empower liquids?*Interrupts*
So yeah... questions, concerns with the following? @Pyro
( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (15 to maintain)
Damage: N/A (or 80)
Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads.
The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body.
Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids
Note: Can only be used twice per battle with a two turn cool down
Note: Can only use poison techniques while this technique is being maintained
Originally it said "like solids or liquids" but the solid portion was edited out upon check meaning it only works with liquids."Though this has to be a technique that the threads can attach to liquids" Is there more to this? If not does it mean they can only empower liquids?
Roger. So I can empower liquid poisons n suit on basically turning b to a, a to s, n +10 to anything above.Originally it said "like solids or liquids" but the solid portion was edited out upon check meaning it only works with liquids.
Liquid poison, water, any other liquid element.Roger. So I can empower liquid poisons n suit on basically turning b to a, a to s, n +10 to anything above.
Understood, thanks.Liquid poison, water, any other liquid element.
For example I could use it on an oobleck technique.