(Fūton: Dai Kamaitachi) - Wind Style: Great Cutting Whirlwind
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A bigger version of the cutting whirlwind.
This is a wide scale jutsu. You can cover a lot of area with this. You can also use it to attack and defend at the same time. I see this as a nice jutsu to blow your opponents projectiles back at them. As always you can combine the with fire for a strong combo. Evasion is not recommended with this jutsu. Instead you can form a strong earth wall or dome and protect yourself. Or you can overpower it with at least a B rank fire jutsu. Or you could form a large wave that completely engulfs the wind.
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
A powerful jutsu but the range isn't all that great. I does seem like a fast jutsu so you can perform it and move on. When using this you should be careful to not be near the hurricane. You can also use this to drastically change the terrain to your advantage. You can slice trees and remove traps that have been laid out. To defend against it you can always overpower the hurricane but that is dangerous depending on how far you have been sucked it. A simple defense is to increase your weight using the super added weight jutsu. You won't move even with a hurricane nearby if your heavy enough. You can also use a large scale earth or water jutsu to divert the path of the tornado.
(Fūton: Dai Kamaitachi) - Wind Style: Great Cutting Whirlwind
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A bigger version of the cutting whirlwind.
This is a wide scale jutsu. You can cover a lot of area with this. You can also use it to attack and defend at the same time. I see this as a nice jutsu to blow your opponents projectiles back at them. As always you can combine the with fire for a strong combo. Evasion is not recommended with this jutsu. Instead you can form a strong earth wall or dome and protect yourself. Or you can overpower it with at least a B rank fire jutsu. Or you could form a large wave that completely engulfs the wind.
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
A powerful jutsu but the range isn't all that great. I does seem like a fast jutsu so you can perform it and move on. When using this you should be careful to not be near the hurricane. You can also use this to drastically change the terrain to your advantage. You can slice trees and remove traps that have been laid out. To defend against it you can always overpower the hurricane but that is dangerous depending on how far you have been sucked it. A simple defense is to increase your weight using the super added weight jutsu. You won't move even with a hurricane nearby if your heavy enough. You can also use a large scale earth or water jutsu to divert the path of the tornado.
Very good thinking. It can indeed suck in all additionally placed objects and render them useless. Also very good use of added weight. You can also bind yourself with earth, to the ground, to make sure you survive, however both of these carry the risk of the tornado being ignited and you along with it, so be careful.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
This is a frequently used technique because it consists of 2 stages. First you send the essence into the clouds and then they generate the strong tornado. It's actually not that fast and easy to perform as most people tend to overexaggerate it. However, it's very strong and violent and not that easy to control. All you can do is send it down and hope it hits the intended victim.
(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.
As mentioned, because it's an adapted technique, you need to perform a series of handseals but the number is not mentioned, thus it's safe to assume around 2 or 3 handseals should suffice. After those, you build up the chakra and pound yourself in the stomach and then exhale the very strong and pressurized sphere of wind. As suggested, it's strong and capable of even damaging Gamabunta which is the boss summon of Naruto's toads contract.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
This is a nice jutsu to use to set up a combo. The tornado is large but as you said not fast moving. You can can send it down from the sky and then attack your opponent from the ground after the tornado is released leaving him no where to escape. You could also use a B Rank fire tech of appropriate size to create a low S Rank combo when combined with the tornado. Their are a number of elemental jutsu you can use to protect yourself. However the jutsu should be on a large scale to encompass all of the tornado.
(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into their lungs. The user will then pound their stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.
This jutsu is nice in that it can be used at any range and is pretty sizable. Performing 2-3 hand seals is a disadvantage, but the range of the jutsu is sufficient to overcome this. If the bullet is used right it can be an attack and defense. You can fire the bullets and incoming weapons and have it continue through to your opponent after knocking down the weapons. While the bullet is large it will only travel down one path. You should be able to evade it by using a rock pillar or wind stream. You also have the option of overpowering the bullet with your own elemental projectiles.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
This is a nice jutsu to use to set up a combo. The tornado is large but as you said not fast moving. You can can send it down from the sky and then attack your opponent from the ground after the tornado is released leaving him no where to escape. You could also use a B Rank fire tech of appropriate size to create a low S Rank combo when combined with the tornado. Their are a number of elemental jutsu you can use to protect yourself. However the jutsu should be on a large scale to encompass all of the tornado.
(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into their lungs. The user will then pound their stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.
This jutsu is nice in that it can be used at any range and is pretty sizable. Performing 2-3 hand seals is a disadvantage, but the range of the jutsu is sufficient to overcome this. If the bullet is used right it can be an attack and defense. You can fire the bullets and incoming weapons and have it continue through to your opponent after knocking down the weapons. While the bullet is large it will only travel down one path. You should be able to evade it by using a rock pillar or wind stream. You also have the option of overpowering the bullet with your own elemental projectiles.
Marvelous as always. Next and last method. There's only 5 more jutsu so it's safe to assume that we're finally, almost done. xD
This method revolves around specific jutsus and doesn't have a generic description nor does it have same advantages and disadvantages, so we will be covering these as we go through the last set of jutsu.
(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
Okay, one of the basic techniques that can always be very handy but gives you more than just regular chakra infused weapons. The main characteristic of such weapons is their increased sharpness and sometimes length. However, this technique also allows you to manipulate the weapons in a spinning manner, which gives you a bit of control of its trajectory, however not too much. You can send them in an unpredictable arc, but that's most of it.
(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
A very basic jutsu. I see this as a jutsu that would force your opponent do defend themselves. You wouldn't use it with the intent of it being your only attack, but rather to make your opponent have to react while you do another technique. You could throws the spinning weapons at your opponent while they are in the air making them harder to dodge. To defend against spinning weapons you can launch your own projectiles, form a sturdy earth wall, or use a earth pillar or wind stream to evade the weapons all together.
Wow, can't believe we are almost done. Time flies as they say, Lol. When we finish the all the jutsu here, what will I need to still learn to master wind?
(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
A very basic jutsu. I see this as a jutsu that would force your opponent do defend themselves. You wouldn't use it with the intent of it being your only attack, but rather to make your opponent have to react while you do another technique. You could throws the spinning weapons at your opponent while they are in the air making them harder to dodge. To defend against spinning weapons you can launch your own projectiles, form a sturdy earth wall, or use a earth pillar or wind stream to evade the weapons all together.
Wow, can't believe we are almost done. Time flies as they say, Lol. When we finish the all the jutsu here, what will I need to still learn to master wind?
Correct, and I'm pretty sure there are wind techniques that let you "take control" of flying weapons, as long as it's stronger than this technique.
Once we finish, you have officially completed the training and if you so desire, you can call yourself a master of wind. The whole completed and master thing is just a way to show in which fields you specialize in, but not everyone abides by it. Some just say that they have mastered everything while some master their specialties. I for example call myself a master of water and I have the 1 handseal specialty for water.
Now, let's see what is the main advantage of this technique. It's obviously fairly too simple to be a main attack and it's just a form of disruption, so the main advantage is its quick use. No handseals. All you have to do is pull out and throw the weapons while you channel your chakra into them. That's a fairly quick process and it's very easy to perform it. And you covered the disadvantage too. Since it's simple and weak it's not a main attack so you always need to have something prepared and in case it's a stronger opponent your whole plan might fail, in case he offensively defends instead of just defending. This would essentially put you back on defense and force you to come up with a new plan.
Correct, and I'm pretty sure there are wind techniques that let you "take control" of flying weapons, as long as it's stronger than this technique.
Once we finish, you have officially completed the training and if you so desire, you can call yourself a master of wind. The whole completed and master thing is just a way to show in which fields you specialize in, but not everyone abides by it. Some just say that they have mastered everything while some master their specialties. I for example call myself a master of water and I have the 1 handseal specialty for water.
Now, let's see what is the main advantage of this technique. It's obviously fairly too simple to be a main attack and it's just a form of disruption, so the main advantage is its quick use. No handseals. All you have to do is pull out and throw the weapons while you channel your chakra into them. That's a fairly quick process and it's very easy to perform it. And you covered the disadvantage too. Since it's simple and weak it's not a main attack so you always need to have something prepared and in case it's a stronger opponent your whole plan might fail, in case he offensively defends instead of just defending. This would essentially put you back on defense and force you to come up with a new plan.
I see. I thought to be a master you also had to complete any elemental jutsu associated with ninjutsu and kenjutsu as well. I haven't decided what I'll want to make one handseal. Debating between earth and water. The other one will end up being faster hand seals.
I like the jutsu, but I tend to think for the purpose of distracting an opponent you can throw kunai free form and accomplish the same thing and not waste a move. Then again your opponent can throw kunai free form to defend so I guess that point is moot.
I see. I thought to be a master you also had to complete any elemental jutsu associated with ninjutsu and kenjutsu as well. I haven't decided what I'll want to make one handseal. Debating between earth and water. The other one will end up being faster hand seals.
I like the jutsu, but I tend to think for the purpose of distracting an opponent you can throw kunai free form and accomplish the same thing and not waste a move. Then again your opponent can throw kunai free form to defend so I guess that point is moot.
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
Now, these two are leaning more towards taijutsu, NB taijutsu in particular. They are certainly taijutsu movements that involve elemental manipulation as a form of extra power and damage. For the first one you charge your hand with wind and then you punch the opponent. It's powerful enough to ripple the ground. The second one uses the same principle but with your leg instead of your hand.
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
I'm not as experienced in taijutsu, but both of these sound like good jutsu to force your opponent to use a move instead of free form defending themselves. Both of these are easy to combine with jutsu that increases the force or speed of taijutsu attacks such as techniques that increase/decreases your mass. You can also use this as a simple way to defend against some projectiles. All you need to do is kick or punch the projectile. To defend against it you can simply perform an equally potent punch or kick to counter. This can be done with a lot of taijutsu techniques. You can also harden your body to take the impact of the punch or kick. I personally wouldn't evade these jutsu. I would harden a part of my body and let my opponent hit me. Then I would take over their mind in short range with my Yamanka tech or touch them and make their body incredibly heavy.
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
I'm not as experienced in taijutsu, but both of these sound like good jutsu to force your opponent to use a move instead of free form defending themselves. Both of these are easy to combine with jutsu that increases the force or speed of taijutsu attacks such as techniques that increase/decreases your mass. You can also use this as a simple way to defend against some projectiles. All you need to do is kick or punch the projectile. To defend against it you can simply perform an equally potent punch or kick to counter. This can be done with a lot of taijutsu techniques. You can also harden your body to take the impact of the punch or kick. I personally wouldn't evade these jutsu. I would harden a part of my body and let my opponent hit me. Then I would take over their mind in short range with my Yamanka tech or touch them and make their body incredibly heavy.
Cool use. I don't see much yamanaka. Or, you could abuse his momentum. Upon charging your limbs with chakra you're expecting a 100% hit rate. This allows you to abuse the momentum and turn it into your own favor by protruding a spike from your body while maintaining a shield or something like that. Basically, knowing your speed and your limits you can wait for the right moment just before it's too late for the opponent to do anything and then counter attack him. I'm not as experienced with taijutsu either, but one thing I know: momentum is key. You can do insane things by simply having control of your own body and using its momentum correctly.
Cool use. I don't see much yamanaka. Or, you could abuse his momentum. Upon charging your limbs with chakra you're expecting a 100% hit rate. This allows you to abuse the momentum and turn it into your own favor by protruding a spike from your body while maintaining a shield or something like that. Basically, knowing your speed and your limits you can wait for the right moment just before it's too late for the opponent to do anything and then counter attack him. I'm not as experienced with taijutsu either, but one thing I know: momentum is key. You can do insane things by simply having control of your own body and using its momentum correctly.
I see. That's an interesting idea. I like timing an attack so an opponent can't dodge. I said Yamanaka because you essentially have to immobilize your opponent or have them in short enough range that they don't have time to dodge. Oh, just thought of this. I could make my opponent heavy and then use the mind control jutsu.O_O
I see. That's an interesting idea. I like timing an attack so an opponent can't dodge. I said Yamanaka because you essentially have to immobilize your opponent or have them in short enough range that they don't have time to dodge. Oh, just thought of this. I could make my opponent heavy and then use the mind control jutsu.O_O