Training with Cobalt

-Cobalt-

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Arrives.

Time to get busy. Tell me something about you.

Bio links, training progress, how you fight, favorite element and why, special abilities, KG, CW, summoning contracts, CE etc. I want to know everything so we can get started.
 

Negative Knight

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Started the RP in the beginning of November

Training:
Mastered Ninjutsu
S-Rank Katon
S-Rank Fuuton
B-Rank Doton
Method 3 Lightning
C-Rank Suiton
C-Rank Genjutsu
Taijutsu - In Progress

My Fighting style tends to revolve around Ninjutsu, using the elements and barely encompasses Genjutsu. I enjoy Tai/Ken but i only ever get to use freeform since i haven't learn any techniques in those training threads. Due to my Kakuzu bio i'm pretty good at breaking Genjutsu since i can cut off limbs with ease, CJ and my masked demons. Though when i master Genjutsu, i'll use it more, but at the moment i don't want to rely too much on it, but instead get used to using the basic five.

I tend to use my Dark threads like a KG/CE and make regular customs for it with each cycle.

Favourite element is doton since its the only solid element. Its the most versatile, can be used both offensively, defensively, transportation, making weapons and the list goes on.

Summoning Contract - Owner of Cockroaches

No CW at the moment, though i have one ready for submission

My 2nd bio was going to be a Hozuki since they're my favourite clan. But in the RP, i don't feel as if they're suited to me. I'll go with Steel Release once i master both Katon and Doton.

That's pretty much it xd
 
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-Cobalt-

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Started the RP in the beginning of November

Training:
Mastered Ninjutsu
S-Rank Katon
S-Rank Fuuton
B-Rank Doton
Method 3 Lightning
C-Rank Suiton
C-Rank Genjutsu
Taijutsu - In Progress

My Fighting style tends to revolve around Ninjutsu, using the elements and barely encompasses Genjutsu. I enjoy Tai/Ken but i only ever get to use freeform since i haven't learn any techniques in those training threads. Due to my Kakuzu bio i'm pretty good at breaking Genjutsu since i can cut off limbs with ease, CJ and my masked demons. Though when i master Genjutsu, i'll use it more, but at the moment i don't want to rely too much on it, but instead get used to using the basic five.

I tend to use my Dark threads like a KG/CE and make regular customs for it with each cycle.

Favourite element is doton since its the only solid element. Its the most versatile, can be used both offensively, defensively, transportation, making weapons and the list goes on.

Summoning Contract - Owner of Cockroaches

No CW at the moment, though i have one ready for submission

My 2nd bio was going to be a Hozuki since they're my favourite clan. But in the RP, i don't feel as if they're suited to me. I'll go with Steel Release once i master both Katon and Doton.

That's pretty much it xd
Alright! Now, I've devised this training into several categories which we will go through. You will pick one of the categories that we will begin with. Category 6 we will do last the other ones are all available.

  • Freeform tai/kenjutsu
  • Realistic aspects to the RP (angle,direction etc.)
  • Elemental combinations,weaknesses,strengths
  • Using summonings, clones
  • Battling types and characteristics
  • Practice spar
  • Useful threads in the forum which can help you
  • Creating CJ
 

-Cobalt-

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Number 5 looks ideal, can we start with that ?
Of course we can. So there are four basic types of battle styles:

-Close Combat (includes hand to hand, melee elemental techniques such as chidori, low rank genjutsu and weapon use. Requires speed and agility. Speed because you're so close to your opponent that making hand seals or moving to produce a technique that envolves large chakra molding will leave you open, so techniques that are smaller, faster and denser and that which no hand seal is needed, are the choice, thus speed. Agility because things in close combat happen fast and you need both physical and mental agility to react)

-Ranged combat (envolves generally Wind, Lightning and Fire projectile techniques that are fast and easy to perform and envolves clones/summonings to get the upper hand generally. Its the most easiest of all styles but also the one that lacks the most defensive, supplementary and offensive skills. Its basically "the safe method" as you don't expose too much of yourself and still are able to keep attacking)

-Elemental Mayhem/Battleground transformation (one of my favorites. You use large, slow techniques to alter your battlefield and basically use size and volume to overpower your enemy. Main elements are Water and Earth (depending on the battleground) combined with ranged large Fire and Wind techniques. You repeatedly destroy and keep the battleground changing and trapping your enemy while hitting him with large, wide ranged elemental techniques. A most vicious type of battle because larger techniques make for larger mistakes on defenses. However, its also very prone to technicalities. Large A-Rank, S-rank and Forbidden Rank techniques always come with restrictions so at each use you are limiting yourself and keep restricting your next possible moves, leaving you prone to mistakes. Also, because you are creating and altering so much and manipulating such large volumes of elements, you may blind your enemy and confuse him...but it may also work on the same way towards yourself. KG elements such as Wood and Lava are excellent for this method)

-Guerrilla warfare (another good tactic but that needs careful usage. Genjutsu and "stealth" are used to the maximum extent. You camouflage your real actions with powerful illusions, messing your enemies senses to strike unnoticed and without a chance for counters. It falls generally more into short range but can also be effective at mid range. However, because your efforts are in illusions, you will lack the power to actually endure a powerful elemental spammer, specially if he has a doojutsu or sensory abilities or even if he's very very experienced.)

Credits go to Scorps for creating these.
 

-Cobalt-

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Can we go more into Ranged Combat and then Elemental Mayhem ? Ranged combat is the one i'm weakest on compared to the others.

Any tips on Ranged combat ?
Sure.

Well ranged combat involves the energy based elements (Wind, Lightning and Fire whereas Earth and Water are not excluded), which happen at a fast tempo, little hand seals while you maintain your distance. It kind of represents the spamming of elemental techniques. It's best suited when you do not want to get caught in a Genjutsu, or Taijutsu fight. At all times you keep your distance using clones, summonings and whatnot to keep the upper hand over the opponent. There isn't much to say about this style actually. If you have any particular question regarding this style, ask them and I'll tell you.

Regarding elemental mayhem, it's as the description above says, a slow style which overpowers the opponent with the sheer size of the techniques (mainly Earth and Water along with some KG such as my Mokuton). Many of the Suiton and Doton techniques are mainly large scale techniques which pressure the opponent into defending, but they lack speed and precision.

Ask whatever question you have about the styles, since I don't know what specifically interests you ^^.
 

Negative Knight

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Alright i have a few. I've noticed these two fighting types seem to be used in conjunction rather than separately so my questions might relate to both.

1) Is it advisable to go underground to avoid attacks ? What's the "ideal" time to go underground in battles ?

2) Are there any glaring disadvantages defensive earth techniques e.g. defensive walls ?

3) How long does Mountain Smash take to cause the two slabs to crush the opponent ? and does the opponent have to control the technique remotely ?

4) Can electric current techniques counter Antilion ? What's the best counter to Antilion ?

5) What's the best counter to Gushing Water Imprisonment ?

After this, i'll be asking some questions on Guerilla Warfare, Genjutsu is a perplexing thing xd
 

-Cobalt-

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Alright i have a few. I've noticed these two fighting types seem to be used in conjunction rather than separately so my questions might relate to both.

1) Is it advisable to go underground to avoid attacks ? What's the "ideal" time to go underground in battles ?

2) Are there any glaring disadvantages defensive earth techniques e.g. defensive walls ?

3) How long does Mountain Smash take to cause the two slabs to crush the opponent ? and does the opponent have to control the technique remotely ?

4) Can electric current techniques counter Antilion ? What's the best counter to Antilion ?

5) What's the best counter to Gushing Water Imprisonment ?

After this, i'll be asking some questions on Guerilla Warfare, Genjutsu is a perplexing thing xd
1. It all depends on the situation you're in really. The best thing is to never actually go underground since the opponent can use Antlion, Swamp of the Underworld, Moving Earth Core or any other technique to crush/suffocate you while you are underground. In battle tests, going underground is frowned upon since it's somehow like the substitution technique. If you can, avoid going underground, and use it only as a last resort.

2. It depends on the situation again and you're usage of the technique. If you use the wall before you, you block you're sight of the opponent (unless you have the Byakugan). That is a double edged sword since you're opponent cannot see you either. Another disadvantage is if you make it before you, you lose your trajectory for projectile based techniques and lose time as you move around/over the wall. What I do, is I make a wall beneath me so it rises me up and absorbs the technique heading my way. Those are the main advantages and disadvantages.

3. Due to the size of the technique, it should take several seconds to form. We've seen even due to it's large size, it's a relatively fast technique, several seconds. What do you mean by control the technique remotely?

4. It can, since it cancels the chakra in the ground and stops the motion that pulls you underground. There is no "best counter". It all depends on your fighting style. The safest thing would be to use the D-rank wind stream technique and blow yourself to safety.

5. Hmm. You can either use Kawarimi, then you can get out of the range of the technique, you can evaporate it with fire etc. Many ways, just use the jutsu list :p

Keep on asking, I enjoy this ^^.
 

Negative Knight

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Ah, those answers are great and i've learnt quite a bit from them.

For the Mountain Smash question, what i meant was, Can it be disrupted while the person causes the two slabs of earth to smash together ? and what are realistic counters to the jutsu ?

As for some more questions:

1) Other than Kai, how do people release themselves from paralyzing Genjutsu ?

2) Is using Moving Earth Core to lower the opponent easily exploitable ?

3) Are Earth Prison's redundant in our RP ? Since everyone possess Raiton ?

Other than those questions, i'm out of things to ask xd
 

-Cobalt-

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Ah, those answers are great and i've learnt quite a bit from them.

For the Mountain Smash question, what i meant was, Can it be disrupted while the person causes the two slabs of earth to smash together ? and what are realistic counters to the jutsu ?

As for some more questions:

1) Other than Kai, how do people release themselves from paralyzing Genjutsu ?

2) Is using Moving Earth Core to lower the opponent easily exploitable ?

3) Are Earth Prison's redundant in our RP ? Since everyone possess Raiton ?

Other than those questions, i'm out of things to ask xd
Oh how I love this O_O.

Concerning the earth slabs, you can destroy the earth using lightning, Plasma Ball is always a good choice or you can use wind to propel yourself out of there. If the technique is the opponent's first technique, interrupting him before he does it is timeframe breaking. If he already performed a technique and earth slab is second then you can prevent him from doing it.

1. If you are already paralyzed, Kai is out of the question since you need to perform a hand seal. You either need to inflict pain to yourself which is a bit impossible since you are paralyzed unless you use something like the D-rank earth technique to inflict pain. You can use a full body surge technique like Nagashi or something to unbalance your chakra thus releasing you from the genjutsu.

2. Easily exploitable? If you mean is it useful then yes. Lowering him, along with Swamp of the Underworld and Earth spikes to make a mean Earth combo is quite useful to pressure the opponent. But you'd have to prevent him from going out so you can do that. It can easily be countered by Wind stream technique.

3.No they are not, of course they aren't. It all depends on how you use the Earth prisons. If used in conjunction with water techniques that eliminates the posibilty of lightning since it makes it risky. If you have a exact situation I could be more of help.

If you're out of question, what's next?
 

-Cobalt-

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May we move onto "Realistic aspects to the RP (angle,direction etc.)" ? It sounds interesting xd
Sure.

Now, I've created several sub-categories for this which we will go through one by one:

Angle
Direction
Range
Terrain
Weather
Use of Tools

These are the realistic aspects of the RP. We will be covering one at a time starting with Angle. These are some of the things you need to keep in mind when fighting in a battle.

Angle is a very important part when battling and if used right it can give you the upper hand over your opponent. It's very important to understand the angles in a battle. This is mainly used with ninja tools (shuriken, kunai and other projectiles) but you can also use this with certain techniques that are launched at your opponent. Just by stating the angle you can confuse your opponent.

For example:Ninja 1 and Ninja 2 are fighting. N1 throws 2 kunai at N2, one at the angle of 25 and the other on 75. The lower the angle,the faster the projectile. Most new people would say:"I intercept the kunai with one of my own, blocking them both." If you use angles, this is where you can score.

Here is a pic for reference:
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If N1 threw the kunai at an angle of 25 first your opponent would probably be defending from that one first thus he would fail to notice the other one. If he blocks the first one then the second one would hit him unless he kept his focus. Thus with one blow you can cause fatal injuries.

Understand? If not tell me and I will elaborate ^^
 

-Cobalt-

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Before we move on to direction:

One more thing about angle. If you have had Earth training, many of the earth techniques (mainly those regarding pillars, spikes etc.) can be applied to angle. You can state the angle on which the pillars pop out, is it diagonal or vertical etc. We will see that when we get to the techniques.

All right, direction.

Direction in the RP can be applied virtually to everything in the RP. Tools, weapons, techniques. There is so much you can do with it and just by stating these kind of things in a battle can make the battle less confusing to both you and your opponent. By stating the direction you can usually get the people from the newer gen confused and that can be your opening. Not only that, but in tournament and battles you can show skill by stating these things.

Usage in battle:
If you use 3 techniques in and direct them in a straight line, the opponent can easily block/avoid them, but if you use one technique to come from the right, one from the left then he won't have a lot of time to protect from both of these. You can meanwhile make a spike or pillar from behind to impale the opponent, using the first two technique as distraction or using any other suitable combination.
 
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