Yes, very good. You could also use water to slow down and drown the needles. Now, let's continue with basic tools manipulation. Most of these jutsu involve some kind of weapons but unlike the first group, these are not summoned from seals.i can defend against those;
- A earth wall, the needles would be unable to break through a strong earth jutsu
- A powerful wind technique, this can also be a counter since the wind would send the needles back at the attacker
(Kage Shuriken no Jutsu) - Shadow Shuriken Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
This is the jutsu that Sasuke used against Zabuza. You throw a windmill shuriken (the big one) and a second one behind it, hiding in its shadow. As the opponent defends against the first one, you manipulate the second one to attack him.
(Kage Makibishi no Jutsu) - Shadow Makibishi Technique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 10
Description: A simple ninja technique in which the user deploys a smoke bomb and is used to lay down the makibishi undercover so that the enemy target will not notice. This technique is used to cause some damage and slow the enemy target down when they stand on them.
Simple as the description. You conceal yourself within a smokescreen after throwing a smoke bomb and then you throw out a lot of makibishi onto the ground. The makibishi are spiked metal objects that will hurt your foe as he steps on them.
(Kage Nawa no Jutsu) - Shadow Rope Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will use a black rope infused with their chakra to hold down and trap their opponent.
A simple rope infused with your regular chakra that you use to tie your opponent and hold him in place. It's not easy to tie the opponent, but if you find yourself in a taijutsu fight and a rotation around the opponent, you might as well try to throw the rope in a loop and catch both ends and then pull them together in order to trap him and prevent his movements.
(Ninpo: Kyojin Shuriken no Jutsu) - Ninja Art: Giant Shuriken Technique
Rank: D
Type: Offensive, Supplementary
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user throws a Demon Wind Shuriken towards the enemy and uses his chakra to massively enlarge the shuriken, brutally striking the enemy, sending them flying.
So basically, you take the fuma shuriken and you enlarge it up to the size of a human body, which makes it quite hard to avoid. A little suggestion would be to wait for the last moment before enlarging it, in order to see your opponents response and act accordingly.
(Ninpo: Kakuu no mai ) - Ninja Art: Arrial Dance
Rank: D
Type: Offensive
Range: short - mid
Chakra cost: 10
Damage points: 20
Description: The user will release several barrages of kunai at their opponent.
A simple technique where you throw a lot of kunai. Most people do it in free form in order to save the 3 moves per turn, but the amount of kunai is insignificant. If you're aiming for a real rain of weapons to finish of a bleeding opponent, for example, then this is your technique.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
As said, you have full control of the shuriken because of the string attached to it. By simple hand movements you pull the string and change the direction of the shuriken. This allows you to avoid incoming shuriken and ninja tools from your opponent, as well as bypassing earthen structures and shields; even wind currents.
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
This is the jutsu that Sasuke used against Zabuza. You throw a windmill shuriken (the big one) and a second one behind it, hiding in its shadow. As the opponent defends against the first one, you manipulate the second one to attack him.
(Kage Makibishi no Jutsu) - Shadow Makibishi Technique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 10
Description: A simple ninja technique in which the user deploys a smoke bomb and is used to lay down the makibishi undercover so that the enemy target will not notice. This technique is used to cause some damage and slow the enemy target down when they stand on them.
Simple as the description. You conceal yourself within a smokescreen after throwing a smoke bomb and then you throw out a lot of makibishi onto the ground. The makibishi are spiked metal objects that will hurt your foe as he steps on them.
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(Kage Nawa no Jutsu) - Shadow Rope Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will use a black rope infused with their chakra to hold down and trap their opponent.
A simple rope infused with your regular chakra that you use to tie your opponent and hold him in place. It's not easy to tie the opponent, but if you find yourself in a taijutsu fight and a rotation around the opponent, you might as well try to throw the rope in a loop and catch both ends and then pull them together in order to trap him and prevent his movements.
(Ninpo: Kyojin Shuriken no Jutsu) - Ninja Art: Giant Shuriken Technique
Rank: D
Type: Offensive, Supplementary
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user throws a Demon Wind Shuriken towards the enemy and uses his chakra to massively enlarge the shuriken, brutally striking the enemy, sending them flying.
So basically, you take the fuma shuriken and you enlarge it up to the size of a human body, which makes it quite hard to avoid. A little suggestion would be to wait for the last moment before enlarging it, in order to see your opponents response and act accordingly.
(Ninpo: Kakuu no mai ) - Ninja Art: Arrial Dance
Rank: D
Type: Offensive
Range: short - mid
Chakra cost: 10
Damage points: 20
Description: The user will release several barrages of kunai at their opponent.
A simple technique where you throw a lot of kunai. Most people do it in free form in order to save the 3 moves per turn, but the amount of kunai is insignificant. If you're aiming for a real rain of weapons to finish of a bleeding opponent, for example, then this is your technique.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
As said, you have full control of the shuriken because of the string attached to it. By simple hand movements you pull the string and change the direction of the shuriken. This allows you to avoid incoming shuriken and ninja tools from your opponent, as well as bypassing earthen structures and shields; even wind currents.