Training with Ausar [Earth]

McRazor

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One more method... :mad:_@:

Mercy, sensei :T_T: XD

Ok, I have no questions. Ready to continue.
I have no questions either :)
There's not much of these, so don't worry. Now the method is all about weird techniques. xD Basically, these are techniques that don’t fall within the above listed categories. These techniques may possess similar qualities to the techniques in some of the other methods, however, for the most part they are more unique in their abilities and aren’t classifiable in this system together in other methods.

The advantages and disadvantages are strictly dependable on the techniques themselves, so you guys will be required to come up with those. :p

If I say, for example, phasing and weight changing by simply touching an object, what do you see as main adv/dis? The first one do the advantages and the second the disadvantages, please.
 

Souji

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Apologies for the late reply.

Hm. The advantages of changing an object's weight by touching it.

Well...

1. By making an object lighter, it becomes more useful as a projectile and is more portable. So, if I made a boulder lighter, I could easily carry it with one hand, and throw it as if it were simply a pebble.

2. Likewise, making an object heavier increases its destructive capacity due to increased density. This same boulder could weigh as much as 100 of those boulders if the technique is done right, which can be game-changing depending on the situation and the context.
 

McRazor

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Apologies for the late reply.

Hm. The advantages of changing an object's weight by touching it.

Well...

1. By making an object lighter, it becomes more useful as a projectile and is more portable. So, if I made a boulder lighter, I could easily carry it with one hand, and throw it as if it were simply a pebble.

2. Likewise, making an object heavier increases its destructive capacity due to increased density. This same boulder could weigh as much as 100 of those boulders if the technique is done right, which can be game-changing depending on the situation and the context.
Okay, I'm placing Broly on hold for now and I'll finish the training with you since we're so close to the end.

I agree. The advantage of making something lighter is being able to pick it up. But let's put some physics into this. Just food for thought. If density equals mass divided by volume then by changing the mass of something you also change its density. It's not written anywhere but it's a basic principle that physics goes by and you certainly can't change those. Though we see pretty weird stuff I'm sure this applies even to Narutoverse. Now what does this mean? Well, if you see a giant wall you can lighten it and then punch through it with ease while by raising its mass you make it much denser. This essentially means that it needs much more force for something to destroy it. It's basically an unfair power up and if you use it right you can gain unfair advantage. ;)

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
Here's an additional note from Scorps when he updated the techniques: They cannot petrify water or anything other than earthen materials such as mud and Wood techniques (wuch as Zetsu clones for example). In all other cases, only weight is added. Questions?
 

Souji

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That's really cool, sensei. Real world physics apply in the RP too... I'm glad, or else we'd all be flying around without gravity XD

So, applying the d=m/v formula. So essentially, to get the most dense material, I should increase the mass of an Earth technique, and try to minimize its volume. In battle, maybe what I'd do is use an Earth technique, and instead of using the full technique to attack the enemy, maybe I'd just break off a small part of the Earth (something with a low volume/size) and add weight to only that small part, and attack my enemy with it. That way, maximum density, and therefore, damage, is achieved. Is that possible, sensei?

And as for a minimum density, the inverse applies. Minimum mass and maximum volume. So, I'd try and spread the Ultra Light Weight Rock Technique over a large area. Maybe, I could use the Golem technique! Making it super light, and therefore, less dense. But even with the lighter weight, it still has its destructive power, am I correct? Also, would that increase the speed of the golem's attacks?

Other than that, I have no other questions.

And I also understand the petrify idea, the only way to do that would be to also change the temperature. So, in water's case, I'd have to combine this with a fire technique to make it hot and dense. But, according to the descriptions of the jutsu, it seems like they only work with solid objects. Maybe it could work it Ice?
 

McRazor

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That's really cool, sensei. Real world physics apply in the RP too... I'm glad, or else we'd all be flying around without gravity XD

So, applying the d=m/v formula. So essentially, to get the most dense material, I should increase the mass of an Earth technique, and try to minimize its volume. In battle, maybe what I'd do is use an Earth technique, and instead of using the full technique to attack the enemy, maybe I'd just break off a small part of the Earth (something with a low volume/size) and add weight to only that small part, and attack my enemy with it. That way, maximum density, and therefore, damage, is achieved. Is that possible, sensei?

And as for a minimum density, the inverse applies. Minimum mass and maximum volume. So, I'd try and spread the Ultra Light Weight Rock Technique over a large area. Maybe, I could use the Golem technique! Making it super light, and therefore, less dense. But even with the lighter weight, it still has its destructive power, am I correct? Also, would that increase the speed of the golem's attacks?

Other than that, I have no other questions.

And I also understand the petrify idea, the only way to do that would be to also change the temperature. So, in water's case, I'd have to combine this with a fire technique to make it hot and dense. But, according to the descriptions of the jutsu, it seems like they only work with solid objects. Maybe it could work it Ice?
lol, well yeah. I'm pretty sure that even though it's scifi and that lots of stuff don't abide by the rules of nature, this one does. Yes, that's the formula. And that is true too. However, you only have techniques for altering the mass and not the volume, thus you can't change that aspect. Condensing something would work, but splitting it apart wouldn't give you what you seek. If you take a small chunk of a rock it won't have the whole mass of the giant rock you took it from, thus increasing its mass will be proportional to its volume once again. Basically, to increase the mass and reduce the volume you need two techniques and I don't think it's worth it.

Yes, since he's lighter he would be faster with his attacks but he wouldn't have the same power. This requires a new formula. F=m*a If he can swing with the speed of 5m/s then the more mass he has the stronger the punch.
 

McRazor

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Awesome. I have no other questions. I'll keep this in my notes, for sure! :win:
Alright then. Let's proceed towards the finish line. Hiding/merging techniques.

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.

As you can see, the technique has been gradually updated from it's first occurrence in order to avoid misconceptions. I'm pretty sure it's quite self explanatory now. It allows you to merge with the ground and move through it, however you can't go past 3 meters of depth. Your movement is slow and you don't sense minute alterations but you could feel heavy terrain changing techniques but the upside is that you get the ability to stealthily emerge from the ground, unnoticed. How much it helps considering that you can't sense the opponent? I don't know, I'll let you decide.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

Pretty much similar thing. This time you actually blend through and you can move through objects up to C rank. I know it's weak but it's as strong as it gets, otherwise it would be ridiculously OP. As suggested, it's faster than the previous one but again, nothing too extraordinary. Just a simple technique to avoid even simpler techniques.
 

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Apologies for the late reply, sensei. I have exams this week, so I've been busy. Have some free time to reply today, though :)

So I suppose I'll just use the old format? Opinion, counters, and questions?




(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.

My opinion: "Becoming one with the Earth" seems pretty useful. It sounds like a very advanced technique. Good for defense also. Maybe, if my opponent was attacking me with Earth, I'd try and have this technique active in order to merge with the attack and take less to no damage. That's viable, right? I can merge with my opponent's techniques?

Counters: Standard lightning counters would work. Also, breaking up the Earth in some way would harm my opponent, right?

Questions: So, if I'm a sensor in some form, does that mean I can't sense while this technique is active? Also, shadow and Earth clones can perform this as well, right?




(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

My opinion: This seems like a weaker version of the previous technique. Useful in a pinch, I guess.

Counters: Pretty much the same as the previous technique.

Questions: N/A. Seems pretty self-explanatory.
 

McRazor

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Apologies for the late reply, sensei. I have exams this week, so I've been busy. Have some free time to reply today, though :)

So I suppose I'll just use the old format? Opinion, counters, and questions?




(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.

My opinion: "Becoming one with the Earth" seems pretty useful. It sounds like a very advanced technique. Good for defense also. Maybe, if my opponent was attacking me with Earth, I'd try and have this technique active in order to merge with the attack and take less to no damage. That's viable, right? I can merge with my opponent's techniques?

Counters: Standard lightning counters would work. Also, breaking up the Earth in some way would harm my opponent, right?

Questions: So, if I'm a sensor in some form, does that mean I can't sense while this technique is active? Also, shadow and Earth clones can perform this as well, right?




(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

My opinion: This seems like a weaker version of the previous technique. Useful in a pinch, I guess.

Counters: Pretty much the same as the previous technique.

Questions: N/A. Seems pretty self-explanatory.
Not with UFP. You can do it with hiding in the rock. UFP is only for hiding in the ground. Other than that, yes it's mostly used to avoid different techniques however, I deem it as a great disadvantage and I never suggest going below the ground. There is always and I mean always a way to defend and going into hiding is the worst option.

Weaker? No, it's stronger lol. I don't know what you were looking at, lol. But yeah, it's more or less same as the previous one, thus why I've put them together.

A sensor can sense your chakra moving through the ground and I don't see a reason why you wouldn't be able to sense if you're a sensor. The restriction is only applicable to regular ninja that don't have any advanced sensing abilities. Yes, the clones can perform it since it's C rank, same as the shadow clones.
 

McRazor

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Ugh, didn't see the jutsu ranking. Sorry about that :sweat:

Ok, I get it now, thanks. Ready to continue.
Good, we're almost done!

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Basically, I've put these two techniques because they're similar in that something is falling on the opponent from above. In the first instance a portal opens in the sky and from it a sticky substance falls. Its purpose is to prevent the opponent from moving and to leave him susceptible for other techniques; as suggested sixteen pillar and firing biscuit. The second one creates a dropping lid that is shaped like a boar. Basically you perform the handseals and you need to slam your hands on the ground. The lid is huge in size and you need to be careful when summoning it because you risk being caught within it, yourself.
 

Souji

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You say "almost done" with every post, sensei XD but I trust you U_U

Jokes, jokes.




(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Opinions: I like this jutsu. The portal seems to work at a decent range; if it was any further it'd be pretty OP, in my opinion. Maybe, I could use the Mobile Earth Core technique to make my opponent's footing and ground go lower, and then open up the portal above the created hole, essentially drowning them in mud. Is that a viable combination jutsu, sensei? I also like the combinations that follow; it seems like a good way to trap and setup for another attack.

Counters: The Chidori Nagashi works wonders here. Otherwise, Maybe I could create a Rock Dome or a higher leveled Earth technique that redirects the mud away from my area.

Questions: So, in battle, when I'm describing the jutsu, I can say "the opening forms above my opponent's head, dropping a large amount of stick mud on him", right? Any clarifications or insights to this technique?




(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Opinions: I remember this! The ANBU used this against Pain's summonings when he attacked Konoha! Seems pretty useful, and that range is awesome!! I think the fact that the user can get caught inside with his opponent can actually be an advantage in some situations. For example, if my opponent was flooding the area with water techniques, I could drop this lid on both of us, shielding myself and him/her from the water, and turning the battlefield to my advantage!

Counters: Essentially, high ranked lightning techniques should be sufficient to break through (C-ranks or higher). I think this technique's effectiveness really depends on the size of my opponent. No point in wasting chakra on a huge Earth tech that can't trap a small opponent, right? Useful for trapping large scale techniques, though!

Questions: So, is the lid only one size? Or can I form-fit it depending on my opponent?
 

McRazor

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You say "almost done" with every post, sensei XD but I trust you U_U

Jokes, jokes.




(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Opinions: I like this jutsu. The portal seems to work at a decent range; if it was any further it'd be pretty OP, in my opinion. Maybe, I could use the Mobile Earth Core technique to make my opponent's footing and ground go lower, and then open up the portal above the created hole, essentially drowning them in mud. Is that a viable combination jutsu, sensei? I also like the combinations that follow; it seems like a good way to trap and setup for another attack.

Counters: The Chidori Nagashi works wonders here. Otherwise, Maybe I could create a Rock Dome or a higher leveled Earth technique that redirects the mud away from my area.

Questions: So, in battle, when I'm describing the jutsu, I can say "the opening forms above my opponent's head, dropping a large amount of stick mud on him", right? Any clarifications or insights to this technique?




(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Opinions: I remember this! The ANBU used this against Pain's summonings when he attacked Konoha! Seems pretty useful, and that range is awesome!! I think the fact that the user can get caught inside with his opponent can actually be an advantage in some situations. For example, if my opponent was flooding the area with water techniques, I could drop this lid on both of us, shielding myself and him/her from the water, and turning the battlefield to my advantage!

Counters: Essentially, high ranked lightning techniques should be sufficient to break through (C-ranks or higher). I think this technique's effectiveness really depends on the size of my opponent. No point in wasting chakra on a huge Earth tech that can't trap a small opponent, right? Useful for trapping large scale techniques, though!

Questions: So, is the lid only one size? Or can I form-fit it depending on my opponent?
Why lower it? Your goal is to get the mud as quickly as possible to the target. I believe that the shorter the distance between the opponent and the portal the bigger chance of trapping him. You should raise the earth to reduce the mud traveling time.

Nagashi? I'm not sure, lol. Nagashi is an unfocused current. It doesn't destroy, it negates chakra. So, given the situation you'd have regular mud falling on you instead of chakra infused mud, lol. Not viable. You either need to plug the portal somehow or move out of the radius of the mud.

Yeah, but it happens a few meters above him, not that close to him. It would be OP as you say, if it was very close because you would have a hard time avoiding it.

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Wait, how is dropping a lid onto yourself an advantage? Even if you make it hollow to act as a barrier of sorts, I don't really see how this is advantageous. Your best way of using this technique is making it with a solid bottom and dropping it mid way from you, onto an opponent in order to crush him. The lid is around 10 meters in diameter, I would say so around mid to long distance.

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Souji

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*feels like a noob >.>*

Why lower it? Your goal is to get the mud as quickly as possible to the target. I believe that the shorter the distance between the opponent and the portal the bigger chance of trapping him. You should raise the earth to reduce the mud traveling time.
...this make so much more sense. I just thought creating a pit would prevent escape as the mud falls on them. I guess the mud is viscous and not fast enough to do that.

Nagashi? I'm not sure, lol. Nagashi is an unfocused current. It doesn't destroy, it negates chakra. So, given the situation you'd have regular mud falling on you instead of chakra infused mud, lol. Not viable. You either need to plug the portal somehow or move out of the radius of the mud.
Ok, that makes sense. But redirecting it with some form of large scale earth jutsu would also work, right? Maybe create a stone golem that shelters me?
Yeah, but it happens a few meters above him, not that close to him. It would be OP as you say, if it was very close because you would have a hard time avoiding it.

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Yep, I thought so. Now we're thinking with portals Lol

Wait, how is dropping a lid onto yourself an advantage? Even if you make it hollow to act as a barrier of sorts, I don't really see how this is advantageous. Your best way of using this technique is making it with a solid bottom and dropping it mid way from you, onto an opponent in order to crush him. The lid is around 10 meters in diameter, I would say so around mid to long distance.

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I assumed the lid was hollow... sorry about that >.> I thought it would have been a good way to contain myself and my opponent, changing the terrain to my advantage. Seems that doesn't really work.


Thank you. I'm learning a lot as I read these jutsu and look them up. I'm glad you're patiently answering my questions :)
 

McRazor

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*feels like a noob >.>*



...this make so much more sense. I just thought creating a pit would prevent escape as the mud falls on them. I guess the mud is viscous and not fast enough to do that.



Ok, that makes sense. But redirecting it with some form of large scale earth jutsu would also work, right? Maybe create a stone golem that shelters me?


Yep, I thought so. Now we're thinking with portals Lol



I assumed the lid was hollow... sorry about that >.> I thought it would have been a good way to contain myself and my opponent, changing the terrain to my advantage. Seems that doesn't really work.


Thank you. I'm learning a lot as I read these jutsu and look them up. I'm glad you're patiently answering my questions :)
That's what I'm here for! I'm here to encourage you to bombard me with any questions you can come up because sometimes even I learn something new too.

Yes, a golem could intercept the mud before it reaches you, same way as any other jutsu that alters the ground on a larger scale.

Well, then this means that we're at the last jutsu, finally.

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

Ok, so we have a lightning technique that involves creating earth pillars and now we have an earth technique that shoots lightning bolts. It's basically the came thing just the other way around. You perform the handseals and you slam the hand on the ground which causes a pillar to rise and shoot electricity. Basically it's consisted of 2 stages and if you can prevent the first one from completing you will be avoiding the 2nd stage completely, so that's what I suggest you do.
 

Souji

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Sensei... I'm getting nostalgic. We started this 4 months ago... thanks for seeing it through to the end :T_T: XD




Opinions: This is an interesting combination of elements. I like how the pillar can be used as a trap for an opponent if they aren't aware of the battleground (maybe, setting this up behind my opponent and forcing them, with jutsu, to maneuver their way to the pillar), and it can also be used as a means to attack multiple targets. Hm. Maybe, if my battle had a water source, I could erect this pillar from the bottom of the water source, and it sticks out of the water source. Then, by activating the lightning... I could form the water source into a lightning pool of death, preventing the usage of the water by my opponent...

A disadvantage would be the fact that it requires hand seals. I'd get a clone to set this up for me, or defend me as I perform it.

Counters: Like you suggested, sensei, I could destroy the pillar formation, with a standard lightning technique. If the lightning bolts are already firing, I could also use wind techniques to disperse the energy, or a S-ranked Earth technique to protect myself. The range isn't so exceptional either, lightning bolts are only short ranged, so as long as I stay out of range and play my cards carefully, I should be fine.

Questions: If I want to create multiple pillars, those count as an extra move each pillar, correct? Also, is there any way to delay the shooting of the lightning bolts to the next turn? So, for example, I just simply set up the pillar one turn, and later on in the battle, when it is to my advantage, I can activate the lightning bolts?

Also, would lightning counters that destroy the pillar work? I'd assume it has to be a higher rank than the jutsu, since if it were the same or less, it would just cancel out the lightning or have no effect on the pillar.
 

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Sensei... I'm getting nostalgic. We started this 4 months ago... thanks for seeing it through to the end :T_T: XD




Opinions: This is an interesting combination of elements. I like how the pillar can be used as a trap for an opponent if they aren't aware of the battleground (maybe, setting this up behind my opponent and forcing them, with jutsu, to maneuver their way to the pillar), and it can also be used as a means to attack multiple targets. Hm. Maybe, if my battle had a water source, I could erect this pillar from the bottom of the water source, and it sticks out of the water source. Then, by activating the lightning... I could form the water source into a lightning pool of death, preventing the usage of the water by my opponent...

A disadvantage would be the fact that it requires hand seals. I'd get a clone to set this up for me, or defend me as I perform it.

Counters: Like you suggested, sensei, I could destroy the pillar formation, with a standard lightning technique. If the lightning bolts are already firing, I could also use wind techniques to disperse the energy, or a S-ranked Earth technique to protect myself. The range isn't so exceptional either, lightning bolts are only short ranged, so as long as I stay out of range and play my cards carefully, I should be fine.

Questions: If I want to create multiple pillars, those count as an extra move each pillar, correct? Also, is there any way to delay the shooting of the lightning bolts to the next turn? So, for example, I just simply set up the pillar one turn, and later on in the battle, when it is to my advantage, I can activate the lightning bolts?

Also, would lightning counters that destroy the pillar work? I'd assume it has to be a higher rank than the jutsu, since if it were the same or less, it would just cancel out the lightning or have no effect on the pillar.
It was about time. Everyone else I started with you I already finished. xD

Nope, it's actually only a single pillar that you create. If I said pillars in my description then I apologize. Yeah, you can but you have to re-use the technique because once you stop with its purpose it becomes a useless pillar of earth. In order to shoot the lightning you have to continue channeling chakra into it.

You need C rank lightning to destroy the earth but you have to do it before the pillars come out completely.
 
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