[Training] - Water

Korra.

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(Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

Channel your chakra in your arm and release it so that a water shield form protecting you from my kunai
 

Sterling Malory Archer

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(Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.

Channel your chakra in your arm and release it so that a water shield form protecting you from my kunai
I channel my chakra in to my arm and release it in to the water creating a shield of water in front of me

Pro: Blocks small projectiles and close combat techs
Con: It's pretty weak, and waste of a technique
 

Korra.

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(Suiton: Haretsu sui Yashi) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

Do the ram sign and cause water to form around your right arm/ Than thrust it forward so that a water bullet comes out and pushes my clone seven feet away.
 

Sterling Malory Archer

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(Suiton: Haretsu sui Yashi) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

Do the ram sign and cause water to form around your right arm/ Than thrust it forward so that a water bullet comes out and pushes my clone seven feet away.
I display the ram handseal, I then generate water around my right arm, I then thrust forward punching and releasing the gathered water in the form of a bullet, crashing in to your clone

Pro: Pretty Simple | No water source
Con: It's a linear attack.
 

Korra.

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(Suiton: Seisuiryū) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Make a moving body of water under you to travel at my clone than slash her with your sword.
 

Sterling Malory Archer

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(Suiton: Seisuiryū) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Make a moving body of water under you to travel at my clone than slash her with your sword.
I channel my water chakra beneath me in to the water. I then manipulate the water to gush forward...When i reach my oppenent, I slash my sword with ease through my target

Pro: Easy transportation
Con: Waste of a technique
 

Korra.

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(Suiton: Suishinshū) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.'

Jump into the air and stab your clone into the ground and cause a water pillar to burst around you and causing my clone which will try to punch you to get repelled.
 
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