[training] Getting better with Better (yo dawg)

Better

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no need to be sorry, it's what i do Urahara-san XD

Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

Well from this technique, you form the rat hand seal and create air currents from your palms. This will form a large field of raging air currents and gusting winds. It's a quick technique and in a sandy or wasteland it will take the stuff in the battlefield with it. (Sand, Debris rocks).

Tell me the disadvantages of this technique and the Advantages of this technique. What can you combine it with? How would you counter?
 

Tsuki

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Disadvantages:
- Definitly limits your vision
- The opponent can escape and maybe even attack you without you even noticing

Advantages:
- The opponent is uncertain of your current location and will have to think twice before making his move
- You will be able to cause a diversion or prepare a trap for your opponent

Combination:
I would combine this technique with some shadow clones or maybe even a summon. This way I can be doing multiple things at the same time. Throwing "projectile" jutsus at the target would be nice aswell as they would have a limited vision which means less time to react. Would be good to use if one is a dojutsu or sensor user.

Counter:
Countering it with wind wouldn't really help, making a doton wall to defend myself wouldn't be effective either. The only thing I can think of is to counter attack with wind's weakness which is fire so that we can also keep directing the attack towards our opponent, forcing them to counter.
 
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