Training Fight for me...YOu...All OUT!

Sterling Malory Archer

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Mid Range
All Out
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Plain Grass field
No Sub/Kai



Fun required
Don't start if not planning to finish U_U​

Jane: Step up to the plate! and make the first move!
 

Punk Hazard

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*I take out seven shuriken. I infuse wind onto the shuriken, putting barely enough to form a membrane around the shuriken. This makes the shuriken extremely sharp. I throw the shuriken at you, aiming it so two hits both of your arms each, one hits your stomach and one hits each of your thighs. As the shuriken comes at you, I have the ground below you shake, knocking off your balance and concentration, ensuring the shuriken hit you, dealing non-fatal wounds.*

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
 
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Sterling Malory Archer

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*I take out seven shuriken. I infuse wind onto the shuriken, putting barely enough to form a membrane around the shuriken. This makes the shuriken extremely sharp. I throw the shuriken at you, aiming it so two hits both of your arms each, one hits your stomach and one hits each of your thighs. As the shuriken comes at you, I have the ground below you shake, knocking off your balance and concentration, ensuring the shuriken hit you, dealing non-fatal wounds.*

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
Seeing you throw your sharp shuriken, Jane claps his hands together and causes water to rise up beneath him and carry him to his right (your left), evading both your techniques, Jane, after jumping off the wave, then manipulates the large wave of water to swing around and crash on to you

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid (Made short range of the user with a med range reach)
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
 

Punk Hazard

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*As you use the water vortex to avoid the quake and shuriken, I take advantage of the vulnerable position you're in by surrounding yourself with water. I quickly channel my chakra and launch out a quick wave of lightning. The lightning moves extremely fast, hitting the water right before you jump off. This then proceeds to then shock you, damaging you and causing you to fall, as well as causing your water to fall as well. I then prepare my chakra while awaiting your move.*

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Sterling Malory Archer

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As soon as you release your wave of inspiration, Jane turns the water in to thousands of needles using his gentle fist knowledge and skills. The needles powered by your electricity, charge at you electrocuting you

(Suiton: Mizu Hari) - Water Release: Water Needles Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.

Straight after that, Jane causes an opening in the sky above you, causing water to come crashing down on you

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

Punk Hazard

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*As I see you changing the water into needles, I use my prepared chakra to launch several blasts of wind that bypass your needles and hit you before you can do the second jutsu. This leaves you with major wounds, but not killing you.*

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat →Snake →Horse →Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
 
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Sterling Malory Archer

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*As I see you changing the water into needles, I use my prepared chakra to launch several blasts of wind that bypass your needles and hit you before you can do the second jutsu. This leaves you with major wounds, but not killing you.*

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat →Snake →Horse →Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
That happens instantly, since I'm a kage ranked Hyuga user that mastered Gentle Fist ages ago. But it cool beans xd

___

Upon seeing your gust of wind, Jane drops the water (leaving a nice water source) and spews out (no handseals needed) a strong torrent of water, hitting your wind technique, leaving behind a medium sized water source

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Jane: Now this is my area of fighting *grins*

Jane then takes advantage of the situation, and causes the entire landscape to change, create a huge ring around us, making the area a large (Long range) ring filled with water

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Jane: Welcome to my domain...

---

Note: Using Lightning techniques will shock us both as we are now in a bowl-like arena filled with water.
 

Punk Hazard

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*As I see the water rising up to create a wall to defend against the wind, I channel my chakra into the earth. I have a hole open up right beneath your feet. This happens at the same time as the wind and water collide. The hole pulls the earth surrounding you inwards, creating an immense sinkhole. Due to the power and speed of the sinkhole, you are pulled down faster than you can even take out the scroll for the Wheel of Fortune. The sinkhole pulls you 10 meters underground in a matter of seconds, suffocating you. As the sinkhole was consuming you, I was preparing my chakra in case of a possible counter.*

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

Sterling Malory Archer

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*As I see the water rising up to create a wall to defend against the wind, I channel my chakra into the earth. I have a hole open up right beneath your feet. This happens at the same time as the wind and water collide. The hole pulls the earth surrounding you inwards, creating an immense sinkhole. Due to the power and speed of the sinkhole, you are pulled down faster than you can even take out the scroll for the Wheel of Fortune. The sinkhole pulls you 10 meters underground in a matter of seconds, suffocating you. As the sinkhole was consuming you, I was preparing my chakra in case of a possible counter.*

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
As I see the ground, begin to turn inwards, I quickly start a massive spin, protecting me from your Arijigoku no jutsu, leaving behind a big concave area around me, with me in the center (I would be out of your sight at the moment

(Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.

While watching your movements (I can still see you from my Byakugan), Jane causes an orb of water to materialize below you, trapping you inside it.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Jane then places his hands on the ground, and cause water to appear from the air and come crashing down behind Jane, filling the dome with water as he rises up (Now on your level)

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

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*As the water is forming around me, I quickly use my chakra to petrify the water before it can trap me. Around this time, the water falls behind you. The second the water falls, I plant a Genjutsu into your head. I make you see a huge ball of fire coming down onto you.*

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
 

Sterling Malory Archer

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*As the water is forming around me, I quickly use my chakra to petrify the water before it can trap me. Around this time, the water falls behind you. The second the water falls, I plant a Genjutsu into your head. I make you see a huge ball of fire coming down onto you.*

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
As I stated in the VM, your first technique wouldn't work. Since the Kajugan works more on solid objects (like earth), and my water is a liquid. So I doubt you would be able to petrify a liquid like my thingy...So I'm just going to post as if it worked.

___

While you are focused on the water prison, Jane causes an even larger pool to appear under you, the water flicks you upwards (Before you do your gen), and while you are flying in the air, a lot of bullets of water shoot from the pool on a wide-scale, hitting you constantly. The bullets then form a dragon of water above you, and then comes crashing in to you and smashes you on the ground, hurting you badly, but not killing you.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

While you are recovering from hitting the ground like you just did, Jane causes an orb of water to form behind you, whips emerge from the water and impale your limbs (Legs and arms) and hold you like a star fish as Jane starts walking up to you in like a epic kind of way...

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Jane: I truly had fun here...But all good things come to an end...

Jane, standing in front of you, extends his right arm backwards and thrusts it forward. The thrust is so strong, Jane could've leveled a mountain...Sending this force through your body...The after effects too gruesome to state here on NB...

(Hakke Hazan Hogeki) – Eight Trigrams Crumbling Mountain Crusher
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user strikes the enemies vital area whiles discharging chakra within the enemies body until it bursts from his back into the form of a small thin beam that rapidly enlarges into a massive mountain-destroying wave of chakra.




Jane: Farewell...Gogeta-san...
 

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*As I see more water forming around me, I quickly spew out a collasal amount of water out of your mouth. The water quickly overtakes yours and advances with tremendous force and speed, reaching you in a matter of seconds. As the water hits you and knocks you out, I manipulate to turn into a large shark. By the time the shark forms,.which is quickly, you are already in its jaws. I have the shark crash into the ground, leaving behind a large crater.filled with bloody water.*

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
 
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