Training beyond your comprehensiveness..

Coyote

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Put the peep below me, Coyote preforms one handseal releasing his chakra into the peep, by doing this and with the use of shape manipulate it expands greatly and quickly - forcing Coyote into the air with ease.

Fly..fly
 

Typhon

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You weren't supposed to use the peep for that one, but you get the concept. :p

(Mashamaruton: Rifutu Ofu!) - Marshmallow Release: Lift Off!

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user drops a marshmallow and either stands on, or jumps in the air above it and makes a single hand seal. The marshmallow instantly expands dozens of times its size acting as a catapult for the user, sending them flying into the air. This can also be used as a cushion for a safe landing or against an incoming attack.
-Consumes one marshmallow.

-Done-

Next take two marshmallows and shape them into a clone of yourself.
 

Coyote

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Oh haha. I see what kind of training you're doing now lol

Coyote holds out two marshmallows, concentrating his chakra into both and being quite familiar with the use of clones, he manipulates them to become exact clones of himself, from his head down to his toes.
 

Typhon

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Good. The clone can meld together things like cuts and holes so long as the injury isn't too severe. You can also make it explode into marshmallow fluff with a hand seal.

(Mashamaruton: Maru-manu) - Marshmallow Release: Mallow-Men
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user removes several marshmallows from his pouch and then tosses them in the air followed by a single hand seal. In a cloud of smoke the marshmallows transform into up to 4 clones of the user. These clones have the capability of using only marshmallow style techniques or non-elemental taijutsu. Because of their marshmallow bodies they are capable of melding moderate injuries such as being sliced or having a hole punched through them, but suffering more serious injuries will render them unable to heal. At any point the user can form a single hand seal causing the clones to explode creating a burst of sticky marshmallow fluff on everything in close proximity.
~Can only create up to four clones per match.
~Each clone requires the input of two marshmallows.

-Done-


Now use the marshmallows you ate before and spit out a wave of marshmallow fluff that's seven meters tall.
 

Coyote

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Oh my..*guggle*..*glulp*..

Coyote used his chakra within the marshmallows he ate to expand them greatly, then he releases them from his mouth like a large wall of marshmalloy goodness that bullrushes in a wave towards Typhon!!!
 

Typhon

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(Mashamaruton: Itokuzu Tsunami) - Marshmallow Release: Fluff Tsunami
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will ingest three marshmallows and then release a large wave of marshmallow fluff that races towards the opponent. The wave itself is seven meters tall (21 feet). The amount of fluff released is enough to leave the battlefield covered in a layer of the sticky goop.
~Can only be used twice per battle.
~Consumes three marshmallows.

-Done-


Now, manipulate the fluff into various shapes and sizes. Make stuff like rope, pillars, etc.
 

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By using the fluff already established, Coyote manipulates his chakra within the fluff to create an assortment of objects. He creates 1 pillar, a sword, more peeps, a snowman. Easy Technique to use with the proper shape manipulation abilities.
 

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I gather up my chakra within my stomach and mix with it with the fluff I've already eaten. I then proceed to spit it out of my mouth and while doing so with the use of shape manipulation, I begin to form up a large three headed dragon made of purple fluff. It can fly and attack and do tricks and play and eat children and black knights.
 

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(Mashumaruton: Itokuzu-hidora) - Marshmallow Release: Fluffy Hydra
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user forms four hand seals and then spits out a large mass of marshmallow fluff. The fluff forms into a large three headed hydra capable of moving. Each head is able to release an A-rank bullet of marshmallow fluff, though doing so causes that head to degenerate and only one head can fire a bullet per turn.
-Can be used twice per battle.
-Requires four marshmallows.
-Fluff bullet can only be used once per turn.

-Done-

Next, take five marshmallows and toss them into the air. Make four hand seals and shape the marshmallows into chicken sized birds. These birds will fly towards the target and dive bomb them, exploding into marshmallow fluff when they hit.
 

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Coyote tosses up 5 marshmallows into the air, thn he preforms a blazing row of handseals to manipulate the marshmallows into chicken sized birds. He commands the birds to fly at tyhon and over his head - suddenly they dive bomb ontop of his head!
 

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(Mashamaruton: Ma-chi sono doaai) - Marshmallow Release: March of the Peeps
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will remove five marshmallows from their pouch and toss them in the air towards the opponent. Once released they form a series of four hand seals. During the seals the marshmallows split and form into fifteen (three per marshmallow) chicken sized birds that dive bomb the target from multiple angles. When they hit they target they deal concussive damage and splatter into marshmallow fluff, covering them in the sticky substance.
-Can be used twice per battle.

(Mashamaruton: Kokkaku-a-itokuzu) - Marshmallow Release: Build-a-Fluff
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: A very basic technique, the user is able to manipulate a pre-existing source of marshmallow fluff to create a number of shapes such as ropes, shields, tendrils, etc. The mass of the shapes created cannot exceed the mass of the fluff source used. Since the fluff is soft these creations don't do much damage, but their sticky property makes them useful in binding or trapping the opponent.
-Can't change the properties of the fluff.
-Can be used four times per battle.
-Requires a source of fluff.

-Done and Done-

Like the Hydra before, shape the fluff in your stomach into a bullet and fire it at the target.
 

Coyote

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Simple enough.
I gather the fluff in my stomach and infuse my chakra within it. I then proceed to spit it out my mouth and towards you in a bullet form that moves at high speeds.
 

Typhon

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(Mashamaruton: Itokuzo-wad) - Marshmallow Release: Fluff Wad
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: After having ingested marshmallows, the user forms two hand seals and spits out a condensed ball of marshmallow fluff. The ball is about twice the size of a basketball and hits with moderate concussive force. It splatters upon impact leaving whatever it hits covered in a thick and sticky goop.
-Can be used four times per battle.
-Requires one marshmallow.

-Done-

Take out four marshmallows and throw them at your target. Chain together five hand seals and manipulate the marshmallows to wrap around and bind the target. The end result will look something like the Michelin Man.
 

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Coyote proceeds to throw four marshmallows towards Typhon. Preforming a blazing row of handseals while also releasing his chakra into the fluffs so that when they get close they begins to wrap around the target binding him in place.
 

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Good job.

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(Mashamaruton: Maru-Mummy!) - Marshmallow Release: Mallow Mummy!
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: The user takes out four marshmallows and drops them (or throws them) while forming a series of five hand seals. As they form the seals the marshmallows rapidly wrap around their body creating a suit of marshmallow around them. This suit acts as a defense against incoming attacks. This can also be used to wrap around the opponent instead of the user, creating a strong binding.
-Can only be used twice.
-Lasts three turns once used or until the user cancels it or its destroyed.


-Done-


On to the last technique. Take ten marshmallows and toss them into the air. Chain together ten hand seals and as you do this focus a massive amount of chakra into the marshmallows. Control them to expand and meld together and shape them into a massive humanoid figure that's several meters taller than Gamabunta. Give him this appearance:

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Coyote

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Aye!!

Coyote tosses up 10 fluffs into the air and preforms a blazing row of seals. Releasing his chakra into the fluff causing the fluff to expand rapidly and connecting with each other. As they meld together they grow bigger an bigger and while using shape manipulation, Coyote causes the form itno a giant marsh man!! PUFF PUFF
 

Typhon

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Yaaay! :overjoy::overjoy::overjoy:

Marshmallow Release: Stay Puft!
(Mashamaruton: Sasai Puft!)
Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60
Damage: 110 (-20 to the user)
Description: The user takes out two hand fulls (10) of marshmallows and takes them in the air while stringing together a series of ten hand seals. Upon completion the marshmallows will greatly expand and form into a giant humanoid marshmallow man. This man is several meters taller than Gamabunta and similar to the smaller mallow-men, he can meld minor injuries such as cuts or holes. Stay Puft! can use marshmallow fluff techniques from his mouth and taijutsu but nothing else. Because of the amount of chakra needed the user suffers some damage and is unable to preform marshmallow jutsu for the following two turns. After four turns or by using a single hand seal, Stay Puft! will dissolve into a sea of marshmallow fluff that covers the battlefield.
~Can only be used once per battle.
~User suffers 20 damage.
~Lasts up to 4 turns once created.
~No Marshmallow jutsu for two turns after creating.

-Done-


***Congratulations, you are now a proud student of Marshmallow Release!***

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Typhon

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*Is tempted to just copy and paste the CE submission*

Must...resist...laziness!


Okay, Arid Release is a combination of Fire and Wind chakra. Its used to create heat waves and remove moisture from the environment. In this respect it can be thought of as similar to Scorch Release, but without the manifestation of flames. Instead of focusing on direct destructive power like other elements, its used to induce conditions and exhaustion on the enemy such as dehydration, dizziness or even heat stroke.

Its weak to earth or other strong physical elements as someone shielded by an earth technique would be able to maintain the current environment around them. This keeps moisture locked where it is and prevents the removal of moisture. Its other weaknesses are elements that are hotter than it such as fire or fire based CEs. These elements are able to overpower the Arid techniques.

Its strong against water as its main purpose is to remove moisture. The heat created by Arid Release can evaporate large amounts of water in seconds. Wind is another element that's weak to Arid because it can have its moisture removed and temperature changed causing the wind itself to stabilize and dissipate. Some other elements that its strong against are Ice, Wood, Rain, Suigetsu?, Boil, Steam, etc. for the reasons stated before.
 
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