[CJ] Trading... ಠ_ಠ

Venom

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Hello buddy O_O

Anyways analyze this cj

(Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures
Type: Supplementary-Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body)
Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas.

Note: Remains on the field for three turns
Note: Can only be used twice
Note: Requires a one turn cool down before use again after they are dispersed or destroyed
Note: Must have S-Rank Doton training before use

Explain it as if you were teaching me please. Do whatever else you want to, perform it, say a advantage/disadvantage etc and ofc ask any questions you have about it.
 

Tsuki

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Hello buddy O_O

Anyways analyze this cj

(Doton: Doukutsu no Chiisana Ikimono)- Earth release: The Caves little creatures
Type: Supplementary-Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (+20 on impact if used as a projectile and every turn left on the opponents body)
Description: The user will create a vast amount of tiny spiders (up to 10) no larger then 0.5 meters in diameter, made out of sticky adhesive mud similar to Earth release: Swamp of the underworld. This spiders can be created either by an already existing mud source and appear from the mud source or spewed out of the mouth of the user to shape them into the spiders. When released from the mouth, a chunk of mud is sent out, it moves towards the opponent and begins to split apart into many spiders, this method can actually lightly harm the opponent due to the blunt force impact it would inflict because of the momentum it travel. It can also be spewed out close range of the user and controlled by the user to send towards them crawling along the ground, this has less of an impact affect but gives them a certain mobility and control on which target to go towards. The spiders act to cover the opponent by crawling all over the opponent and cover the limbs and body of the opponent to suffocate and restrict his/her movements due to the sticky nature of the mud and the added weight it would place on the opponent. Similar to the jutsu Earth release: Swamp of the underworld, by allowing the mud spiders to remain on the body for too long they will begin to sap the strength of the opponent, drastically weakening the opponent with every turn the spiders remain on the user, over a certain time period if the opponent does not do anything to the spiders they will cause him to faint due to lose of strength (3 turns), this also means the mud is chakra infused. However, this can only be achieve if there is a large amount of spiders on the opponent's body that way the spiders can compress around the body of the opponent causing the strength loss to take place (would need at least 5 spiders attached to the opponent's body) This spiders are able to move along almost any surface sticky or solid (Mud, sticky water, wood, regular water, etc) due to the adhesive property it has but can still retain its shape because of the earth chakra keeping it condensed preventing them to lose shape under normal circumstances. This spiders can only attach itself to one target at a time, these targets can consist of summoning animals as well as regular ninjas.

Note: Remains on the field for three turns
Note: Can only be used twice
Note: Requires a one turn cool down before use again after they are dispersed or destroyed
Note: Must have S-Rank Doton training before use

Explain it as if you were teaching me please. Do whatever else you want to, perform it, say a advantage/disadvantage etc and ofc ask any questions you have about it.
Hello hello O_O


Ok, so from my understanding, this jutsu has 2 different ways of being used:

- First one is to spew a chunk of mud which can either be released to a long/mid/or short range distance depending on the user's preference. As that chunk of mud approaches the opponent, it would split apart in order to turn into several spiders. If made a short range distance, they can be manipulated by the user to crawl across the ground towards the user's desired target.

- The other way would be to use an already existing "mud source" such as Swamp of the Underworld and create the spiders from them. This method would be the one I probably prefer the most since it's more... sneaky xD​


In both cases, there can be no more than 10 spiders and each one of the size of 0.5 meters in diameter. What they do is that they attempt to stick/attach themselves on the opponent giving them more difficulties to move around. If at least 5 spiders are attached on the opponent they would be capable of training their opponent's strength within 3 turns causing them to faint. That is only the case if they do not get rid of the spiders. Hmm... these spiders are also interesting in the way they can crawl on almost any form of surface.


Advantage: Can be used alongside Swamp of the Underworld to keep the opponent in place. If the opponent recently evaded Swamp of the Underworld, these spiders can still be made from that mud and what better is there than attacking your opponent from behind >.> <.<

Disadvantage: If there is a long distance between the target and the spiders then there would be more than enough time to avoid/destroy them.

Question: If an opponent (let's say) sends an A-Ranked compressed wind technique to pierce through the chunk of mud, would it simply split into several spiders as it is initially supposed to do or would the jutsu simply end?
 

Noni

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Question: If an opponent (let's say) sends an A-Ranked compressed wind technique to pierce through the chunk of mud, would it simply split into several spiders as it is initially supposed to do or would the jutsu simply end?
No they can't however, this gives me an idea for a future CJ. Anyway you got everything right, you're turn <_<
 

Tsuki

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No they can't however, this gives me an idea for a future CJ. Anyway you got everything right, you're turn <_<
Alriiight u.u


(Suiton: Secchakuzai Joushou Tama) - Water Release: Adhesive Rising Spheres
Type: Supplememtary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals as they send their suiton based chakra to a water source, spreading their chakra in it. They then control their chakra to blend with the water forming countless spheres of water which then turns into a sticky, adhesive liquid in a similar manner as Water Style: Starch Syrup Capture Field. Those spheres of adhesive water begin to rise from below the water source's surface each sphere large enough to imprison an average sized shinobi's arm or leg inside of it by overwhelming it. They rise up towards the sky up to mid range from the water source's surface. That is only the case for those spheres which did not get attached to something larger than themselves. As they rise up, more and more spheres begin to stick with eachother as they turn into larger spheres which then becomes heavier. Once the maximum height is reached, all the adhesive liquid spheres which have overwhelmed something will compress themselves slightly crushing whatever's inside of them as they then fall back to the water source. This technique, from its beginnig, will partially incapacitate targets who gets in contact with the adhesive liquid spheres because of the spheres overwhelming different parts (normally limbs) of their body. When multiple sphere overwhelms parts of the same target's body they then fuse with eachother to finally engulf the target entirely.

Note: Usable twice per battle
Note: Requires a large water source (lake, river, ocean, etc)
Note: No water techniques in the same turn, no water techniques above S-Rank for 3 turns
Note: For the technique to carry on and happen, the user needs to keep focusing on it otherwise it will end mid way
Well... analyze the jutsu for me please. Give an advantage and disadvantage if you want (or whatever ._.). Questions?
 

Noni

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So lets see if I got this right? This is basically a jutsu where countless adhesive water orbs come out a water source and begin to incase and restrict the opponent, while also lifting them in the air? As it reaches max height the orbs will basically crush anything caught within the orbs?

How many orbs can be created?
How large are the orbs?
Can I use a water source that was created from a previous jutsu?
Can I infuse lightning within the orbs with the use of a shadow clone?
Can this orbs also in-case weapons like kunais or swords?
 

Tsuki

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Yes, important to note that it must be a large water source. The orbs would not be able to lift the opponent to the air in the sense of "making them fly" but rather in the sense of "continuously pushing them upwards and setting them out of balance". This is due to the many orbs rising up from multiple places at a (not "great speed" but rather) significant speed in order for the orbs to be capable of reaching their maximum height: mid-range away from the water source. So they would be floating in some sense but not enough to reach the maximum height. A normal weapon, however, can get caught in an orb and continue to rise up with ease because of not weighting that much (unless they are attached to the opponent).

Only the orbs that have overwhelmed something will, at the end of the jutsu, compress themselves, crushing whatever's inside of them. Then all the orbs would fall back to the water source. From its beginning, the jutsu would incapacitate the opponent(s) even though they might not be entirely engulfed. This is because the orbs have a sticky substance which prevents them from moving properly or even forming handseals if one of their hands got caught.



- The amount of orbs created are too many to be counted since it is a large-scaled jutsu. If there were multiple opponents standing on the same water source while this technique was performed, they would all get caught in it

- Each orb is large enough to engulf an arm, leg, head or chest/stomach. So basically 6 orbs would end up engulfing a normal-size shinobi entirely

- Yes, you can use a water source created from a previous jutsu as long as it is considered to be a large water source.

- It should be possible to infuse lightning with the use of a shadow clone so that whatever's inside the orb(s) gets electrified. Not sure how to answer this question precisely but whatever method works with the canon technique Gushing Water Imprisonment should also work with this jutsu... I guess.

- Yes, they can. Then again, it depends on the weapon's size, but that shouldn't be an issue since there are too many water orbs rising across most of the water source.



If there are no more questions then you have learned the jutsu.
 
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Noni

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(Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular persons mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent on the side of the of the tubes. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline, this is where the air will travel through. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub (Sucking in the air), but as the user is sucking in the air, a chain reaction occurs where every tube around the opponent will begin to suck in the air (By breathing in) around the opponents area, similar to that of a vacuum effect. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet.

Note: Can only be used three times
Note: Requires Wind to be up to A-Rank
Note: Requires Earth to be up to A-Rank
Note: Counts as two moves in the three jutsu move slot

Got any questions?
 

Tsuki

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(Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular persons mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent on the side of the of the tubes. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline, this is where the air will travel through. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub (Sucking in the air), but as the user is sucking in the air, a chain reaction occurs where every tube around the opponent will begin to suck in the air (By breathing in) around the opponents area, similar to that of a vacuum effect. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet.

Note: Can only be used three times
Note: Requires Wind to be up to A-Rank
Note: Requires Earth to be up to A-Rank
Note: Counts as two moves in the three jutsu move slot

Got any questions?
@Bold: So the 10 other tubes will be in a circular formation around the target? Also, from the description I understand that the user is also inside that circular formation of tubes (might be my bad english >.>) Please correct me if I'm mistaken.

It counts as two moves in the three jutsu move slot, but timeframe-wise, does it take the time of two jutsus or one to be fully performed?
 

Noni

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Yep you got it right, basically they rise in a circle fashion with the opponent in the center.

Also that is an interesting question, ya see every combo elemental CJs require that note from now on. I never got to ask a mod that, I would be safe to say it would take as long as two moves TF wise but I would not be surprised if it was just one move. Its an interesting question but I can't answer it to be exact. Best take something like that to a mod, since I consider that a general question that can be applied to any cj with that restriction.

Anyway if you got any other questions go ahead, if not your turn to post the cj.
 

Tsuki

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Thanks, got no other questions u.u

- - - - -

(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use
This technique basically has 2 phases:

- First phase is when riding the jet of wind, you travel in an arc manner toward your opponent, approaching him while also evading an incoming attack from your opponent's direction (such as a projectile or stream-type technique).

- Second phase is when you leave the jet of wind while compressing it into becoming a slicing disk of wind that continues traveling at greater speed toward your opponent and you land back to the ground/water surface.


More details are found in the jutsu description, but feel free to ask if there are any questions.
 

Noni

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Only question I have is, inbetween the phases as I approach the opponent, can I send some kunais to couple with the jutsu? then perform the attack phase?
 

Tsuki

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Only question I have is, inbetween the phases as I approach the opponent, can I send some kunais to couple with the jutsu? then perform the attack phase?
While riding the jet of wind, you'll be controlling it with chakra. So yes, you can send kunais as long as they are considered freeform. However, you cannot perform another jutsu while riding the jet. Once you jump/leave the jet is when you can begin performing your next jutsu because you won't be controlling the jet anymore (after it has formed into a disk). I hope that made sense xD

Any other questions?
 

Noni

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Nah man I got none, btw I like your cjs set. Check more of my cjs out and if ya want we can make some more trades but take it to VMs xD peace for now
 

Tsuki

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(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.

Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
What I mainly intended to achieve with this CJ was to allow myself more protection and maneuverability while airborne aswell as an opportunity to counter-attack.

By activating this, you'll be able to leave the surface you're standing on and fly however you want, or even activate it while already airborne. In terms of movement speed while airborne, it is the same as your normal running speed (on the ground). As for the directed blast, you are not obliged to use it, but you can do so as long as the jutsu is still active (which would also end the jutsu). Just keep in mind that if you've already shielded yourself from an attack which didn't cancel Wind Release: Tireless Flash War Cry, then the directed blast will be in a weakened state.

Hmm... not sure what to say more. Got any questions?
 

Noni

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Nah it is rather simple but very effective in usage.

(Doton: Telam no Chuun) – Earth Release: Infusion of Telam
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire

I explain it mainly through the description, my main purpose was the combo better with earth. Anyway read it and tell me what questions or concerns you have.
 

Tsuki

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It's a cool jutsu. Got two questions though:

- The mud can only become sticky/adhesive or flammable, not both at the same time, right?

- So let's say I raised the ground with Moving Earth Core in a previous turn and now I've just performed Dropping Lid. Can I basically use your CJ on those two constructs simultaneously? I'll just have to spend 10 additional chakra points.
 
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