[CJ] trades n stuff

Leathercandle

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Arrives in a cloud of smoke

Alright, I have these two lightning CJ for you good sir. Use them wisely.

(Raiton: Vuaruhara no Handan) | Lightning Release: Judgement of Valhalla
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough toaffect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.

Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.

(Raiton: Zeusu no Raimei) | Lightning Release: Zeus’ Thunderbolt
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 (- 10 per turn to sustain)
Damage Points: 80
Description: A technique whereby the user will perform three handseals while rapidly expelling lightning chakra from their body. Through the performance of such, the user will be capable of materialising lightning bolt(s) via infusing the air around them with a strong charge. The amount and sizes of the lightning bolts are freely subject to the users intentions, but could be of a great enough scale to wipe out large earthen constructs such as ‘Opening Earth Rising Excavation’ and send a rain of lightning towards opponents, or small and focused such as a senbon, to deal pinpoint but extreme piercing damage. The real use of this technique however comes when control is maintained over it - through doing so the user will be capable of having lightning bolts split, merge, shift in size and change direction, allowing for the lightning bolts to be easily maneuvered to fulfil various offensive and defensive purposes. While control is sustained, the lightning bolts will also be capable of, on command, dispersing into the ground or solid terrain and conducting through it as a directed unfocused charge, neutralising any earthen based chakra (KG/CE included) within the structure during its travel, and then re-emerging back into a focused lightning bolt when the user so wishes to strike the opponent. This of course respects normal elemental interactions (that is, that the Lightning bolts will weaken when neutralising weaker Earthen chakra), and the surface of the conducting object will glow a distinct blue, serving as a warning hint to observant shinobi of the lightnings presence. Lightning bolts can only be materialized within short range of the user; furthermore, choosing to sustain control over Zeus’ Thunderbolt however has the massive drawback of limiting the user to the lightning element, elements that have lightning as a component, and non-elemental abilities.

Notes:
Can only be used 3x
When the user finishes sustaining this technique they will be barred from using Lightning techniques A rank and above, for the rest of the turn.

Give me a strength and weakness of each and they're yours.
 

Houdinii

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The first one is a fairly simple lightning bolt from above attack with some cool benefits. It draws in targets nearby while causing them to levitate which makes it much harder for them to escape. It also remains as a pillar of lightning after making contact with the earth which can then be discharged into the ground. Its pretty cool, its only main weakness is the no lightning above B rank for the rest of the turn.

This next one is quite the versatile technique, allowing the user to materialize lightning bolts within short range and send them out for almost any purpose. Attack and defense can be simultaneous with this useful jutsu. Its only real drawback is that the lightning can only be formed within short range and then launched forth, that and you are restricted to lightning while maintaining it.

Analysis of my techniques also pls

(Doton: Shaku sono Taiga)- Earth Release: Dip in the Styx
Rank: Forbidden
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 50
Damage Points: (-30 to user)(+20 to Taijutsu)
Description:
This is a unique technique that although ultimately damaging to the user, also provides a very high level of defense. Focusing their doton chakra into a section of their skin the user floods their skin with high-level chakra giving it an almost stone like quality, they continue to overload it with chakra to compound its density many times, this would result in the appearance of a very dark black spot on the user. This is similar to the canon Earth Spear technique albeit pushed to unexplored limits, this extreme concentration of doton chakra causes damage to the user that is evident when the technique ends, as the affected area of skin will appear cracked and will be quite fragile to the touch. This leaves the user quite vulnerable as a physical blow to this damaged area would deal double damage to the user and continue to do so for any further strikes for the remainder of the battle.

However this is a small trade off for the great defensive capabilities of the section as it provides an extremely hard defense, being able to protect the user from attacks that are smaller than or equal to it.(Following elemental adv/disadv) In addition to this due to the overload of doton chakra in the area it gives the section certain petrification qualities when met with an attack, meaning that when an enemy (including clone, summons, etc) comes into contact with the section they would have the contact limb flooded with doton chakra, forcefully petrifying it. At the cost of a move in a turn the user is able to shift the position of the section across their skin, moving it to a different part of their body, though it still encompasses the same area. This movement can be done very quickly and although it does cost a move, since it is already present it can be done passively while the user focuses on other things. Attacks that are larger than the section would not be stopped by this technique.

Note:
~The section is approx 30cm by 30cm
~The jutsu ends after 2 turns.
~Can only be used once

~Can only be taught by xHoudinii

(Raiton: Akarui Souguu)-Lightning Release: Luminous Encounter
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
This technique is based upon both the Thunder Dragon Tornado technique and could be considered a more advanced application of it. To begin the user will make contact with an object and focus their lightning chakra into it. They will then manipulate the lightning and cause it to spin quite rapidly around the object. This forms a swirling mass of lightning and electrical energy around the object that upon contact with the enemy would be quite abrasive. Alternatively, the user can use a single handseal to use this technique remotely on any object within short-range (excluding the opponent's clothes/attire but not any weapons they may be wielding).

This would literally rip them to shreds when exposed to it while also shocking them from the unfocused electricity. Due to the nature of the electrical energy it imbues the object with a useful electrical charge while surrounding and supporting the object. This gives it lift and allows the user to levitate and manipulate the object freely with hand movements. Due to the rapidly rotating mass of lightning it would give off a bright glow while it is formed around the object.

Note:
~Can only be used 3 times
~Cannot use lightning above S rank for one turn
~The caster is restricted to lightning techniques while this is active
~Can only be taught by xHoudinii
 

Leathercandle

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Alright, good stuff, they're yours!

As for your jutsus, I like them a lot. The first one is a forbidden doton jutsu which hardens portions of the user's skin by flooding it with chakra. This is a very handy defensive technique that also has offensive capabilities, as if the opponent is touched by the black spot on the user, part of their body will become petrified. The user is also able to shift the position of the black spot of their body with the cost of a move, meaning that it can be combined with sensory or similar abilities/techniques to defend yourself at the last second from angles than your eyes would not be able to see. Like I mentioned, this is a forbidden technique, which means that it has a drawback. The drawback in this case is the damage done to the user's skin after it ends, which is left cracked and fragile, susceptible to increased damage from taijutsu.

The second jutsu is quite similar in ways to Judgement of Valhalla, in that it charges the air inside of the vortex it creates, allowing the user to make the targeted object inside of it levitate. By touching an object or focusing chakra around an object within short range of the user, they can create a vortex of electricity around said object, tearing it apart. A drawback to this technique is that the user has to either touch the object they want to be surrounded with lightning, or they have to be within short range of it. Another drawback to this is that the user can only perform lightning jutsu while this is being used, and they cannot use F ranked lightning the turn after it is used. I like the amount of pressure that this technique applies to opponents caught in it, as they would be faced with the immediate issue of needing to defend against lightning in such close proximity with them, while also being off of the ground if the user so choses.

I have one question about the second jutsu. Do I have to touch the object immediately before performing this jutsu, or would it be possible to perform this if I touched the object earlier in the fight. Say a fight started with an exchange of taijutsu blows, after which both of us jumped back to long range. Could I then perform this jutsu on the opponent's clothing, even though it was multiple turns before and it was long range away?
 

Houdinii

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Alright, good stuff, they're yours!

As for your jutsus, I like them a lot. The first one is a forbidden doton jutsu which hardens portions of the user's skin by flooding it with chakra. This is a very handy defensive technique that also has offensive capabilities, as if the opponent is touched by the black spot on the user, part of their body will become petrified. The user is also able to shift the position of the black spot of their body with the cost of a move, meaning that it can be combined with sensory or similar abilities/techniques to defend yourself at the last second from angles than your eyes would not be able to see. Like I mentioned, this is a forbidden technique, which means that it has a drawback. The drawback in this case is the damage done to the user's skin after it ends, which is left cracked and fragile, susceptible to increased damage from taijutsu.

The second jutsu is quite similar in ways to Judgement of Valhalla, in that it charges the air inside of the vortex it creates, allowing the user to make the targeted object inside of it levitate. By touching an object or focusing chakra around an object within short range of the user, they can create a vortex of electricity around said object, tearing it apart. A drawback to this technique is that the user has to either touch the object they want to be surrounded with lightning, or they have to be within short range of it. Another drawback to this is that the user can only perform lightning jutsu while this is being used, and they cannot use F ranked lightning the turn after it is used. I like the amount of pressure that this technique applies to opponents caught in it, as they would be faced with the immediate issue of needing to defend against lightning in such close proximity with them, while also being off of the ground if the user so choses.

I have one question about the second jutsu. Do I have to touch the object immediately before performing this jutsu, or would it be possible to perform this if I touched the object earlier in the fight. Say a fight started with an exchange of taijutsu blows, after which both of us jumped back to long range. Could I then perform this jutsu on the opponent's clothing, even though it was multiple turns before and it was long range away?
Performing Luminous on the opponents clothes would probably not be allowed imo, but any weapons they may have on them are fair game. You could channel chakra into an object on the opponents while in cqc and then use Luminous later but you would have to mention that you channeled chakra which may give it away.
 

Leathercandle

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Performing Luminous on the opponents clothes would probably not be allowed imo, but any weapons they may have on them are fair game. You could channel chakra into an object on the opponents while in cqc and then use Luminous later but you would have to mention that you channeled chakra which may give it away.
Ah, that said *excluding* clothing. Thanks. And thanks for the answer. Hit me up if you ever want to trade again.
 
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