[CJ] Trade with Typhon.

Typhon

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Okay first up.

Go into my CJ thread, find chakra sensing breeze. Post it here. Give me 2 pros and 2 cons of it. Then use it, and give me a way to counter it.
 

Edward

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(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.

Hm, an advantage of this technique would be, obviously, its ability to sense chakra that's within the mist, so, that's extremely useful if you are ever in a situation where youre senses are slightly decreased. Another example of an advantage is how it can be released throughout the entire battlefield, raging from short to long range, so its a difficult technique to keep away from. Disadvantages of it would be the fact that its wind, so by creating something to block you from the wind, like a really tall wall, then you would be undetected less vulnerable to being detected. (But the user would still have a good idea as to where you are from the breeze) and another disadvantage is how it stays on for only three turns.

I send a fair amount of wind chakra and space them out evenly around the atmosphere of our battlefieldn upon doing so, I would perform nature transformation to change the nature of my chakra into the properties of wind. With that, I merge it with the air currents, stimulating it to create a constant breeze that contains my chakra, giving me the ability to sense people.

To defend it, I would protrude, from a ground, a large wall of earth to block me from the wind current. That's pretty much all I could think of xD
 

Typhon

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Okay good enough. ^^

Next, do that same for Lazy Spinning Top.

Here's a gif of the technique in motion:
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But in this CJ you just create the tornado from the air around the opponent.
 

Edward

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(Futon: Bushōgoma) - Wind Style: Lazy Spinning Top
Type: Supplementary/Defense
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense.
-Can be used twice per battle.

Advantages would be the fact that it can be performed right on the opponents area. It does not need to travel to them so it can be done rather quickly. Also, because fire is strong against wind, they would usually think of fire to use to defend against it, or cause it to disperse however, by doing so, the wind would power it up and cause them to get burned, most likely considering the close proximity with the flames/tornado. Also, it is useful because it can make them susceptible to fire techniques, so once you use a fire technique, it would grow stronger from the winds...Plus, it's not transparent. :3 Disadvantages: I suppose its only the way it won't reach long range, and the need for handseals. Also, if you use it on yourself, its not transparent so you shouldnt use it for too long or else it could go against you.

I gather wind chakra around my body and perform the necessary handseals to properly mold my chakra for this technique. After doing so, i would release it towards my target, and manipulate the chakra to spin around them at a fast speed. The winds around my opponents area would be generated and stimulated to go even faster, until my chakra can create a spinning whirlwind of thick winds/vortex around my target.

I would defend against it by using a large scaled technique that wont affect me within it. Like water encapment pillar, the size and density of this technique would surely cause them to disappear.
 

Typhon

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I gather wind chakra around my body and perform the necessary handseals to properly mold my chakra for this technique.
Seems like a weird way to word it, makes it sound like there's something coming from your body and moving towards the target. I would just say something like "I make the hand seals and use my chakra to gather the wind around you into a tornado".


Other than that good. Also know that the tornado isn't that tall, so if you're above the target you can attack from above while they're trapped within the tornado.
 

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Oh, thanks for the tip! ^^

and my turn.

✘ (Katon: Jigoku no Buresugādo) - Fire Release: Hell Guards Breath ✘
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 40
Damage: N/A (+20 to Fire techniques, - 20 to wind techniques; see description for more information -5 per turn)
Description: Sending out chakra from their body, the user will perform nature transformation to change the nature of their chakra into the properties of fire, and manipulate it to mix in with the air to create a heatwave around them. The heatwave will resemble the shape of an orb and cover everything short range from the creator. This technique is used in multiple ways. Firstly, because the air is heated from the user's chakra, any fire techniques created by the user and shot out by the user, or anyone that has compatible chakra with the users like summonings will be strengthened by infusing the heatwave's heat into the fire technique. When the heatwave fuses with the fire chakra from a fire technique, it would greatly increase in temperature, and thus, become more powerful (next rank). Secondly, any wind technique coming from the user to outside of the orb and from the opponent coming inside of the orb will be weakened, due to the heat gradually weakening the wind technique as it travels within the orb and when the wind clashes with the fire chakra, it would lose power and momentum, because fire is superior to wind. Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave.
Notes & Restrictions:
Note1: Useable 3x Per battle with a three turn cooldown
Note2: No fire jutsus above S-rank during this move
Note3: Teacheable by Ace. only
Note 4: This technique remains active for 3 turns, and requires five chakra per turn that it is active.

Basically, it strengthens D-S-rank fire techniques by +20 (created by you) and weakens all wind techniques by 20. You create an orb around you that extends to short range and with that, the orb would act as a 'heatwave' the fire techniques you use that is released outwards will be strengthened because you can infuse it with the fire technique, and make it hotter and any wind techniques will be weakened due to the wind technique gradually losing momentum. You can also release this from all direction (the heatwave) counting as an A-rank and causing 3rd degree burns (30 chakra 60 damage)

for the record, this counts as a full body surge

advantages/disadvantages/perform it xD
 

Typhon

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Pros: Makes your fire techniques stronger, makes it dangerous to get close to you, can be used to dispel genjutsu.

Cons: Weakens your wind techniques



I release a surge of fire chakra from my body into the atmosphere around me. Rather than forming flames I use this to create an orb of heat around my body extending up to short range. I then form two hand seals and release a fireball which becomes strengthened by the aura before destroying a clone.

✘ (Katon: Jigoku no Buresugādo) - Fire Release: Hell Guards Breath ✘
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 40
Damage: N/A (+20 to Fire techniques, - 20 to wind techniques; see description for more information -5 per turn)
Description: Sending out chakra from their body, the user will perform nature transformation to change the nature of their chakra into the properties of fire, and manipulate it to mix in with the air to create a heatwave around them. The heatwave will resemble the shape of an orb and cover everything short range from the creator. This technique is used in multiple ways. Firstly, because the air is heated from the user's chakra, any fire techniques created by the user and shot out by the user, or anyone that has compatible chakra with the users like summonings will be strengthened by infusing the heatwave's heat into the fire technique. When the heatwave fuses with the fire chakra from a fire technique, it would greatly increase in temperature, and thus, become more powerful (next rank). Secondly, any wind technique coming from the user to outside of the orb and from the opponent coming inside of the orb will be weakened, due to the heat gradually weakening the wind technique as it travels within the orb and when the wind clashes with the fire chakra, it would lose power and momentum, because fire is superior to wind. Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave.
Notes & Restrictions:
Note1: Useable 3x Per battle with a three turn cooldown
Note2: No fire jutsus above S-rank during this move
Note3: Teacheable by Ace. only
Note 4: This technique remains active for 3 turns, and requires five chakra per turn that it is active.


( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
 
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