Trade of the century! Mugen & Dante

Ryūjin

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I certainly forgot about this >_>

Here's a link of my CJ thread, tell me what techniques you want to learn and let's proceed ._.

 

Mugen Ryukyu

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I certainly forgot about this >_>

Here's a link of my CJ thread, tell me what techniques you want to learn and let's proceed ._.

4 months late >_>
(Fūton: Uyoku Enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~
(Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: This is a simple yet effect sealing technique that's composed of a sealing formula of the Kanji letter "力" or in literal meaning "Speed" which is located on the user's right palm, in order for this to work, the user extends his hand forwards while opening his palm, releasing a sealing barrier that contains a mass of the user's chakra, this barrier affects anyone that moves at fast speeds that are not at all traceable with normal eyes, by using chakra as a medium, the barrier forcibly slows down the fast moving body drastically to the point where it becomes barely noticeable by normal eye sight by compressing large amounts of chakra around the bodies of the fast moving person, however, the downside of this technique is that the user can also be affected if he's moving at that speed, this is not a counter attack, but simply a forceful reduction of speed for both parties. This sealing barrier does not work on EIG users, due to the amount of immense chakra pressure released out of their bodies when activating the chakra gates, only works on ninja bodies that move at speeds above the normal eyes tracking abilities.
Note: Can only be used Twice
Note: Lasts for 3 turns once activated.
Note: No Fūinjutsu techniques while the barrier is active.
Note: Barrier spans mid range around its target point and cannot be moved.
(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.
(Katon: Honō Funka) – Fire Release: Flame Eruption
Type: Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms.
Note: Can only be used Twice per battle.
Note: No S-rank or above Fire techniques in the next 2 turns.

only 4 techs >_>

please and thank you!

I would like one of everything please yes thank you and have a good day >_>
*out of master balls, throws an ultra ball at your forehead and catches you* >_> Now I have two spammers xD
 

Ryūjin

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Okay, let's begin by the simplest one:

(Fūton: Uyoku Enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~
Pretty self explanatory technique, you infuse your back with wind chakra, causing 4 wings to burst out of your back, 2 small wings and 2 big ones, the initial activation of the technique releases a burst of wind that pushes your body upwards, the 2 big wings are used for flight, while the small wings are used to increase speed while flying, this technique has no definite time limit, but as long as it's active, you can't use Fire techniques, you can also use the wings as a defense, guarding against up to A-rank techniques "once" but remember, when you use the wings for defense, you lose the flight ability as long as you maintain the defense, meaning that either you fly or defend, not both at the same time.

Questions?
 

Mugen Ryukyu

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Okay, let's begin by the simplest one:

(Fūton: Uyoku Enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~

Pretty self explanatory technique, you infuse your back with wind chakra, causing 4 wings to burst out of your back, 2 small wings and 2 big ones, the initial activation of the technique releases a burst of wind that pushes your body upwards, the 2 big wings are used for flight, while the small wings are used to increase speed while flying, this technique has no definite time limit, but as long as it's active, you can't use Fire techniques, you can also use the wings as a defense, guarding against up to A-rank techniques "once" but remember, when you use the wings for defense, you lose the flight ability as long as you maintain the defense, meaning that either you fly or defend, not both at the same time.

Questions?
Yeah this is pretty simple but super useful.
 

Ryūjin

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Yeah this is pretty simple but super useful.
Onto the next one then >_>


(Katon: Honō Funka) – Fire Release: Flame Eruption
Type: Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms.
Note: Can only be used Twice per battle.
Note: No S-rank or above Fire techniques in the next 2 turns.

This technique is meant to be used as a combination attack, either be used with a teammate, a clone or a summon that has a fire affinity, you have to perform a trapping like technique made of earth or similar material, surrounding the target from around him, and that's when this technique kicks in, as the wall surrounding the opponent forms, a burst of fire is released out of the walls, using the walls as a medium, cooking the opponent, it works in similar means to the Fire Release: Firing Biscuit Technique, and can be used instead of it in collaboration with the Lightning Release: Sixteen Pillar Bind, although when using it, your clone/teammate or summon has to use it at the same time that you are performing your trapping technique, so that when the wall forms the fire is released with no time intervals.
 

Mugen Ryukyu

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Onto the next one then >_>


(Katon: Honō Funka) – Fire Release: Flame Eruption
Type: Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms.
Note: Can only be used Twice per battle.
Note: No S-rank or above Fire techniques in the next 2 turns.

This technique is meant to be used as a combination attack, either be used with a teammate, a clone or a summon that has a fire affinity, you have to perform a trapping like technique made of earth or similar material, surrounding the target from around him, and that's when this technique kicks in, as the wall surrounding the opponent forms, a burst of fire is released out of the walls, using the walls as a medium, cooking the opponent, it works in similar means to the Fire Release: Firing Biscuit Technique, and can be used instead of it in collaboration with the Lightning Release: Sixteen Pillar Bind, although when using it, your clone/teammate or summon has to use it at the same time that you are performing your trapping technique, so that when the wall forms the fire is released with no time intervals.

<_< Yeah this one is gonna be perfect since most of my main summonings are of fire affinity so no questions.
 

Ryūjin

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Onto the next one:

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

This is composed of a sealing formula that's constantly active, erecting an invisible barrier around you at all time, but not costing you a move until activated, this activates on it's own, is triggered by a very fast moving technique, the technique that triggers it has to be faster than what normal eyes can perceive, but there's no limitation as to what it can block, it can be anything, from lightning to Sound, this can even block Kirin, but this is not made for that, after fighting against Mugiwara, i was set on the path to counter his Radio Frequency techniques, and the only technique that can do that is this one, although you have to use it twice, it can guard against a forbidden ranked technique, although the downside of this technique is that you have to be sure of the technique's speed that you use it to guard against before using it because it activates on it's own, no matter how fast the technique used, this seal detects and repels it automatically when it gets in short range from you leaving you harmless, like the Sealing Technique: Self Disruption Seal, you can choose not to use it and use other means.
 

Mugen Ryukyu

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Onto the next one:

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

This is composed of a sealing formula that's constantly active, erecting an invisible barrier around you at all time, but not costing you a move until activated, this activates on it's own, is triggered by a very fast moving technique, the technique that triggers it has to be faster than what normal eyes can perceive, but there's no limitation as to what it can block, it can be anything, from lightning to Sound, this can even block Kirin, but this is not made for that, after fighting against Mugiwara, i was set on the path to counter his Radio Frequency techniques, and the only technique that can do that is this one, although you have to use it twice, it can guard against a forbidden ranked technique, although the downside of this technique is that you have to be sure of the technique's speed that you use it to guard against before using it because it activates on it's own, no matter how fast the technique used, this seal detects and repels it automatically when it gets in short range from you leaving you harmless, like the Sealing Technique: Self Disruption Seal, you can choose not to use it and use other means.
Alright and can I attack whilst the seal activates simultaneously?
 

Ryūjin

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Alright and can I attack whilst the seal activates simultaneously?
Yep, since it activates on it's own and you don't have to use your chakra to activate it, the chakra cost refers to the amount of chakra within the seal itself.

Now onto the next

(Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: This is a simple yet effect sealing technique that's composed of a sealing formula of the Kanji letter "力" or in literal meaning "Speed" which is located on the user's right palm, in order for this to work, the user extends his hand forwards while opening his palm, releasing a sealing barrier that contains a mass of the user's chakra, this barrier affects anyone that moves at fast speeds that are not at all traceable with normal eyes, by using chakra as a medium, the barrier forcibly slows down the fast moving body drastically to the point where it becomes barely noticeable by normal eye sight by compressing large amounts of chakra around the bodies of the fast moving person, however, the downside of this technique is that the user can also be affected if he's moving at that speed, this is not a counter attack, but simply a forceful reduction of speed for both parties. This sealing barrier does not work on EIG users, due to the amount of immense chakra pressure released out of their bodies when activating the chakra gates, only works on ninja bodies that move at speeds above the normal eyes tracking abilities.
Note: Can only be used Twice
Note: Lasts for 3 turns once activated.
Note: No Fūinjutsu techniques while the barrier is active.
Note: Barrier spans mid range around its target point and cannot be moved.

This technique is composed of a sealing barrier that's erected anywhere within a Mid ranged distance, spanning a mid ranged radius around it's location, this barrier releases large amounts of highly compressed chakra which forces anyone who moves within it to move slowly, basically whoever moves faster than what eyes can track, the speed is reduced forcibly so that a normal eye sight can barely track him, this includes yourself as well as your opponent and anyone moving within it, but doesn't cover the speed of techniques, only moving "people".
 

Mugen Ryukyu

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Yep, since it activates on it's own and you don't have to use your chakra to activate it, the chakra cost refers to the amount of chakra within the seal itself.

Now onto the next

(Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: This is a simple yet effect sealing technique that's composed of a sealing formula of the Kanji letter "力" or in literal meaning "Speed" which is located on the user's right palm, in order for this to work, the user extends his hand forwards while opening his palm, releasing a sealing barrier that contains a mass of the user's chakra, this barrier affects anyone that moves at fast speeds that are not at all traceable with normal eyes, by using chakra as a medium, the barrier forcibly slows down the fast moving body drastically to the point where it becomes barely noticeable by normal eye sight by compressing large amounts of chakra around the bodies of the fast moving person, however, the downside of this technique is that the user can also be affected if he's moving at that speed, this is not a counter attack, but simply a forceful reduction of speed for both parties. This sealing barrier does not work on EIG users, due to the amount of immense chakra pressure released out of their bodies when activating the chakra gates, only works on ninja bodies that move at speeds above the normal eyes tracking abilities.
Note: Can only be used Twice
Note: Lasts for 3 turns once activated.
Note: No Fūinjutsu techniques while the barrier is active.
Note: Barrier spans mid range around its target point and cannot be moved.

This technique is composed of a sealing barrier that's erected anywhere within a Mid ranged distance, spanning a mid ranged radius around it's location, this barrier releases large amounts of highly compressed chakra which forces anyone who moves within it to move slowly, basically whoever moves faster than what eyes can track, the speed is reduced forcibly so that a normal eye sight can barely track him, this includes yourself as well as your opponent and anyone moving within it, but doesn't cover the speed of techniques, only moving "people".
Alright, that's the last one. Thanks bro, these techniques well be put to great use. On another note >_> You have most of my techniques already but this is just for your troubles, it's not much though.
Katon Baizou Kaji Handou | Fire Style : Double Fire Kick
Type: Attack
Rank: B
Range: Short - mid
Chakra:20
Damage:40
Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire.
You must be registered for see images

Pretty simple, straight forward technique.
 

Ryūjin

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Alright, that's the last one. Thanks bro, these techniques well be put to great use. On another note >_> You have most of my techniques already but this is just for your troubles, it's not much though.
Katon Baizou Kaji Handou | Fire Style : Double Fire Kick
Type: Attack
Rank: B
Range: Short - mid
Chakra:20
Damage:40
Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire.
You must be registered for see images

Pretty simple, straight forward technique.
Nice, i always wanted a Taijutsu style that revolves around Fire, no questions U_U
 

Mugen Ryukyu

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Nice, i always wanted a Taijutsu style that revolves around Fire, no questions U_U
wait one more technique please >_>

it'll go perfect with my new bio that im creating

(Raiton: Hekireki Taihō) – Lightning Release: Lightning CannonRank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
Note: Can only be used 3 times per battle
Note: No Lightning techniques higher than A-rank for 2 turns
Note: Can only be taught by ~Crow~

also you forgot this kung fu tech

(Chángquán Style: Heavenly Wind Kicks)
Rank: A
Type: Attack
Range: short -mid
Chakra cost: 30
Damage points: 60 (plus 10 every kick)
Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.
Note:The user can do however many kicks he likes with the maximum of 8.
* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.
 

Ryūjin

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wait one more technique please >_>

it'll go perfect with my new bio that im creating

(Raiton: Hekireki Taihō) – Lightning Release: Lightning CannonRank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
Note: Can only be used 3 times per battle
Note: No Lightning techniques higher than A-rank for 2 turns
Note: Can only be taught by ~Crow~

also you forgot this kung fu tech

(Chángquán Style: Heavenly Wind Kicks)
Rank: A
Type: Attack
Range: short -mid
Chakra cost: 30
Damage points: 60 (plus 10 every kick)
Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.
Note:The user can do however many kicks he likes with the maximum of 8.
* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.
For this technique, it's basically the Kamehameha, you bring your hands together with a small gap in between them, then concentrate a large amount of lightning chakra into a small extremely condensed orb of lightning, then direct your hands to the target location, and a beam of lightning energy will be released to the area you directed your hands at.
 
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