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Gutsy

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- Bat Contract CJ -

(Kuchiyose no Jutsu: Shi)- Summoning Technique: Death
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Shi, or death in the foreign tongue, is a Ghost Bat who is quite recognizable by his snow white fur that adorns his body. Albeit it white in color, Shi is nowhere near as holy as he appears. Instead he is a vile soul, the embodiment of destruction and hate crammed into a mere 4 meter length body and 8 meter wingspan of a bat. He is vile in action, thought, and speech and only serves to destroy all that oppose him and his summoner. To summon this denizen of the darkness the user must bite his thumb and wipe it across his Bat contract tattoo. Shi will then emerge from the tattoo. The main trait of Ghost Bats, other than their abnormal white fur, is the unprecedented ability to fly about under the quietness of night without making so much as a sound. This is due to specialized hair on the wing tips and underneath that direct turbulence away from the bat's body. Shi has the passive ability to fly about the battlefield undetectable by sound due to this trait. However, his true powers lie in his ability to produce low frequency sonar waves from his mouth that, if it should pierce the inner ears of his foes, the waves carry the special and exact frequency to resonate with the fluid in the semi-circular canals of the ear. This will in turn lead to the enemy having improper balance and judgement of distance. This is not a Genjutsu but rather an elaborate sound oriented attack that leaves the opponent in complete disorientation for 1 turn following a successful strike. Shi's chakra will remain inside the opponent's inner ear for the duration of the attack and can be easily flushed out with Kai or any other full chakra surge means. Shi can only perform this move once every 2 turns and it counts as an A ranked technique, reaching up to mid ranged of his entity in the direction chosen and costing 30 chakra. It also counts towards the user's jutsu per turn.
Note(s):
- Can only be summoned once
- Needs to have signed the Bat Contract
- Remains on the field for 4 turns

Taught here:
 

Gutsy

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Custom Element:
Custom Element Approval:
Custom Element Japanese Name: Kayakuton
Custom Element English Name: Gunpowder Release
The Element is based on: Earth Release + Fire Release
Facts that prove the element to be possible (in the manga context):
Gunpowder, also known as black powder, is made up of 3 separate components. The first two are decent forms of fuel, while the final component acts as an oxidizer. The end result is a black sand-like substance which is easily combusted, creating a powerful explosion. This is typically used for the purpose of mining, by blasting the rock with the highly explosive material/ substance.
The first is Sulphur. Sulphur can be found in many types of environments, the most common being volcanoes or hot springs. As there have been numerous hot springs showcased throughout the series, it confirms that Sulphur can be found naturally within the Narutoverse. Sulphur can also be found at volcanoes, and while there weren’t any showcased within the Manga, the presence of Lava Release, specifically the variant performed by the Jinchūriki of the Tailed Beast, Son Gokū
, shows that Lava is also present within the Narutoverse, hinting that there may also be volcanoes, and thus, another potential environment where Sulphur can be naturally found.
The second component is Charcoal. As Charcoal is most easily created by heating and drying out wood, thus removing all moisture/ water and volatile components from it, logically one would only need to prove the existence of Wood to assume that Charcoal exists within the Narutoverse. We see many forms of vegetation in the Narutoverse, especially trees, as there are many occasions when Shinobi use tree branches as a platform to facilitate faster movement to their destination, while also providing cover from potential enemy attacks. There are also certain Shinobi who can control, manipulate and even create trees from nothing, using their Chakra. As Charcoal is a byproduct of heating/ burning Wood, we can safely assume that it also exists in the Narutoverse.
The final component is Saltpetre (Potassium Nitrate). Saltpetre can be extracted from natural sources, such as bat guano, a.k.a cave bat droppings. As there have been numerous sightings of bats within the Narutoverse, it can be logically assumed that Saltpetre also exists within the Narutoverse. Other methods, which include the boiling of natural minerals and the decomposition of natural resources, using urine, exist, however are not as convenient as the former case when it comes to using Saltpetre as a resource for this Custom Element.
Proving the potential existence of these 3 elements proves that gunpowder may also exist within the Narutoverse, and as something composed of natural elements, minerals and materials, is something that Shinobi can create and manipulate through their Chakra.
How it works:
The user starts by combining Earth and Fire Release Chakra, taking the base minerals, materials and components that are controlled via Earth Release Chakra, and infusing them with the inherent combustible properties of select Fire Release Jutsu (Like with “(Katon: Haisekishō) Fire Release: Ash Pile Burning” which uses Chakra infused gunpowder and ash to create a smokescreen-like cloud that doesn’t inflict severe burns on contact, until lit with an external spark). By combining these two Elemental Chakra Natures, the user creates a new type of Chakra, Gunpowder Chakra, which they channel into the earth beneath their feet, manipulating it, and turning it into Gunpowder. As the key components of non-Chakra infused Gunpowder are usually quite scarce, and rarely found together, the user may also choose, if they so desire, to carry a store of Gunpowder on their person, which they can use if they decide to fight on a terrain where the surface isn’t plain earth and dirt.
Gunpowder itself is a black sand-like material, and works in a similar way to existing sand-like Elements, allowing it’s user to freely manipulate to shape of the Element to any object, tool, weapon, etc that they desire. All of these shapes will be capable of physical contact via their shape, so a blade made of compacted Gunpowder will still be able to cut the user’s intended target, and a shield of Gunpowder will still be capable of defending the user. The major difference between this Element and existing sand-like Elements is that when Gunpowder comes into contact with a flame, or spark of some description, Gunpowder will almost instantly explode in a violent manner, giving the offensive applications of this Element a greater range, thanks to the wide area of effect this explosion, as well as the resulting shockwave, allows. However, this also makes the defensive applications of this Element a double-edged sword, as defending with something as combustible and violent as Gunpowder is a flawed tactic, and could easily lead to the user’s Jutsu backfiring on themselves, should their opponent know the qualities of Gunpowder. Another key trait of Gunpowder is the smoke it gives off once combusted. Due to Gunpowders naturally combustible nature, it acts as a natural irritant, causing discomfort to anyone it comes into contact. This includes irritation of the eyes and respiratory system, causing extreme discomfort to the throat and lungs of any who breathe the smoke from Gunpowder in. The user cannot control these side-effects, as they are simply that, side-effects from the inhalation created by the combustion of Gunpowder, and thus beyond the scope of the Element. The user is also capable of using focused and controlled bursts of explosive gunpowder to increase the speed of projectiles.
Usage Examples:
Kayakuton: Dangan Parusu | Gunpowder: Bullet Pulse
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This technique allows the practitioner of this element to, when raising his hand and pointing his index finger at his opponent, to gather both fire and earth element to this finger. This will essentially create a mixture that results in the creation of a small nail sized amount of black powder to be created on the edge of his finger. At this point, the user will with this tiny nail sized black powder; compress it into a dense state, whereas he will shoot it towards the opponent with the pulsing force of explosive black powder that is constantly created behind the dense nail sized bullet of black powder. The black powder created behind it immediately “explodes” creating the forward push to the very technique, causing the “bullet” to move at very intense speeds towards the opponent, and on impact it will explode with enough force to tear off an arm or leg, or rip through skin, flesh and even bones.
Kayakuton: Jirai Hara | Gunpowder: Mine Field
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: This is a very simple technique, where the user will plant his palm upon the ground releasing a mixture of both fire and earth chakra into the ground, resulting in the creation of black powder, while simultaneously manipulating the ground to the point where it will also create black powder beneath the ground. This black powder will be gathered in 5 different spots on the field, which have a very high density and it is very close to the surface. These spots on the ground could be called mines, as whenever a person may step upon one of these spots, the black powder will go into a state of ignition, causing an explosion to be created. This explosion is an upwards explosion that happens at high speed and with great force, rupturing the ground and exploding with great force onto the target above.
Kayakuton: Bakuhatsu Burakku Funmatsu Kabe | Gunpowder: Wall of Explosive Black Powder
Type: Offensive - Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: This is one of the more advanced techniques that one may perform. The user will exhale a vast amount of black powder from his mouth. This large amount of black powder is spewed out at high speed creating a large wall of “darkness” which forms a sort of wall in front of the user. This wall is only temporary, yet if anything touches it, it will with its high density and weight stop incoming projectiles like kunai, shuriken etc. Yet the true ability behind this wall is that just when created, if it is in contact with fire or any heat type of element, or if the user performs the tiger hand seal, it will cause this enormous wall of black powder to explode or ignite. This creates a large explosion of force that may rupture the ground or anything near it. After the explosion a cloud of gas and smoke will flood the entire field around it, meaning that a high level of danger to be exposed to the gas and smoke is present.
Kayakuton: Kuro Kunai | gunpowder: Black Kunai
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30
Description: The user will pull out one or up to five kunai, these kunai will then be coated in black powder created by the user and then coated onto the kunai through the usage of his chakra. This will cause the kunai(s) to gain a completely black blade. These kunai have now gained an explosive power. These kunai may be thrown, causing them to explode on impact, or the user may use one kunai in close combat by when thrust into the chest of a person as an example, it will explode causing the chest of the opponent to explode.
Conditions to be able to use it:
- Mastery over Earth
- Mastery over Fire
- Excellent Chakra Control
Is weak to:
Water & Rain Release – Water will make it heavy and unable to be controlled as well as neutralize its different properties.
All Crystals – Crystals are capable of withstanding massive amount of heat and force
Fire & Variations - these will ignite the powder causing it to combust/burn/explode
Lava & Scorch (Other extreme heat elements) – These elements will break down gunpowder, melting it or making it explode primaturely
Lightning & Variations – Lightning will completely break down and neutralize the element
Is strong against:
Wind Release – The Black Powder is heavy and dense enough to overpower the wind and unable to be pushed away
Earth Release – The Black Powder is heavier and more dense in larger proportions making it easily overpower earth
Decay – It is said everything decays, yet in truth Black Powder does not decay
Co-creator: N/A
Students I passed this custom element on to: Michelle & ?
☣ P a t e n t C e r t i f i c a t e ☣
I, Negative Knight, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:
Gutsy Jiraiya, our loyal member, gave on the date November 25th 2016 a request for a Patent on his custom element (Gunpowder); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;
Kayakuton
Powered by Lord of Kaos
Copyright © 2016, Gutsy Jiraiya, NarutoBase.net
Approved CEJ:
Kayakuton: Bankā basutā | Gunpowder: Bunker Buster
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-30 to the user)
Description: The Bunker Buster technique requires the user to perform a hand seal. Afterwards a small highly condensed pillar of Gunpowder will come through a small portal 30 meters above the ground and come pummeling down towards the ground. The pillar measures 50 centimeters in width and 2 meters in length. The only thing that controls the falling pillar is the pull of gravity and highly condensed mass which makes it very heavy. The pillar comes down with enough power to splinter trees; shatter rocks and leave a 30 meter wide and deep crater within the ground. Once the pillar hits the ground the gunpowder pillar explodes violently with a massive force of a shockwave and sends boulders and rocks flying in all directions up to long range from the impact area. Anything within the 30 meter crater will be completely obliterated by the sheer force of the impact, while the shockwave is enough to splinter trees and shatter rocks within mid-range of the crater itself. However if the pillar is struck or hits something in the air it will explode upon impact with that, applying its full force and power upon that object or person, still creating a massive shockwave powerful enough to devastate anything within mid-range of its explosion range.
The second way this can be used is the user will perform a single handseal and cause the pillar instead to shoot up out of the ground of the same size, then releasing their chakra into it they can cause a spark, detonating the gunpowder in a powerful explosion destroying everything within mid range following the s/w of gunpowder.
Note:
- Can only be used once
- No Gunpowder techniques of A-rank and above for two turns
- Due to exhaustion and the sheer impact force of his own technique, the user loses a rank to his speed for 3 turns
- No Fire or Earth techniques above A-rank the following turn
- The user can spend a move cost to create a spark which causes the pillar to explode prematurely, allowing the pillar to apply its full explosive force in mid-air and allowing the shockwave to take full effect within mid-range of its vicinity.
- Visual representation of an impact from a bunker buster and how fast it happens:
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Approved:
Re-approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815
Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40
Damage: 30/80
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout the body and/or surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode, through the use of a handseal. The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.
Note:
- S-rank versions can be used 3 times per match.
- A-rank and above of this technique requires a handseal
- Changing shape of a weapon or construct requires a move slot.
- After utilizing the S-rank version you cannot use any A-rank or above Gunpowder techniques the following turn.
Approved:
Re-approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815
Kayakuton: Furagumentēshon kōzan | Gunpowder: Fragmentation Mine
Type: Offensive
Rank: A/S
Range: Short-Long
Chakra: 30/40
Damage: 60/80
Description: The Fragmentation Mine Technique is a very unique technique where the user will channel his gunpowder chakra through the earth performing one handseal, creating a field, which has the enemy as the epicenter, where the entire ground beneath the surface turns into a unique mine made of gunpowder, however this does not change or make the ground shift or shake in anyway, meaning there would be no feeling of change on the surface, where any sort of change in pressure on the ground will cause an explode. This meaning if the person moves as much as lifting a foot, or shifting his weight and balance, it would detonate as it would change the pressure as well as create friction beneath the surface, causing the sparks that would ignite and cause the explosion. As such this area which covers a field of up to mid-range from the enemy will make an explosion of fragments. The explosion itself is an upwards explosion that happens immediately as the pressure changes, creating a massive upwards explosion of earth and rock fragments combined with forceful shockwave from the explosion itself, tearing through bones, flesh, metals and everything due to the explosion and the small shockwave caused by the initial blast. This technique can be used as one large Fragmentation Mine (S-rank version), or as three separate Fragmentation Mines which are spread out anywhere on the field of the users choosing (A-rank, with each of the three fields gathering up to A-rank). When it is the A-rank version of the technique the three different mines covers a short range around them on the field each. The sheer force of the explosion would be able to rip through A/S-rank metals respectfully to the rank used of this technique. Additionally, with a single handseal, the user can cause any of the mines to explode by creating a spark within the gunpowder(will cost a move slot).
Note:
- The S-rank version of the technique can be performed twice per match
- Must have a 2 turn cooldown between each use, when using the S-rank version
- The A-rank version may be performed three times per match
- The user can cause the Fragmentation Mine(s) to explode with a single handseal and a move cost
- No jutsu above A rank in the following turn if the S rank variant is used
Approved:
Re-approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815
Kayakuton: Tochi No Tenkan | Gunpowder: Conversion of the Land
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals such as steel. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand while adding the chakra to create the right balance for gunpowder. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something (host technique retains original S/W). Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape. The user can use this to break down earth release jutsu by over powering them, working on the same rank or below.
Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count
Approved:
Re-Approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815

(Kayakuton - Erisu No Ringu) Gunpowder - The Apples of Eris
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-5 per turn)
Damage: 80 (overall, divided between the orbs)
Description: This infamous Gunpowder technique is named after the apples of Eris, some legendary artifacts of an ancient deity. When the technique is activated, with 3 hand seals, it causes four orbs to form around the one whom utilized it. These orbs are constructed of both earth and fire elements to generate orbs of gunpowder. These orbs are the size of a bowling ball, they are condensed and dark grey in appearance. These orbs are unique in the way that they are malleable, they are capable being changed in shape at the users digression passively . If anyone besides the user comes into contact with any of the specified orbs, The orbs will cause a spark on contact with the orb or orbs causing an explosion of significant size, exploding outwards away front the user. Like it was mentioned before, the orbs can still generate various shapes and objects and can be commanded around the battlefield of up to mid-range from the user of the technique, the shapes and objects will be as large as a two handed sword or spear if one orb is used, but if all are combined the can form large objects. These movements of the orbs are commanded without the necessity for utilizing a move, however if the user wishes he can perform a single hand seal causing one or more of these orbs to explode, controlling them to explode in a chosen direction. Each turn these are active they Will take up one of the users three moves per turn. The power is divided between the orbs though they can be combined at any time to increase their strength.
Note: Usable twice, lasting up to 4 turns.
Note: No gun powder in the turn following the end of this.
Note: Two turns between uses.
Note: No jutsu above S rank in the same turn
Note: Controlling the direction and shape is passive but causing them to explode costs a move.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21873628

(Kayakuton - Ragunaroku, Kamigami No Hakai) Gunpowder - Ragnarok, The Destruction of the Gods
Type: Offense
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage: 90
Description: A newly developed technique which has become known as Ragnarok, the destruction of the gods, for its sheer power and destruction. The technique relies heavily on the utilization of a massive amount of the users energy. The technique is initiated by the user after performing three hand seals, where then everything will commence. Beneath the surface, the ground will be grounded into almost dust particles, they will be combined with both fire and earth chakra, causing the formation of gunpowder within the earth itself. All of it will converge and form one enormous condenced orb of gunpowder within the ground at the users desired location, normally about 50m underground making it hard for doujutsu users to see it for the most part but not impossible for the likes of the Byakugan. By the time it has gathered within the ground [after waiting two turn], then the user can perform the tiger hand seal. This will cause the orb in the ground to instantaneously explode out in all directions, without warning, it will cause the earth beside and above it to violently explode out in all directions, ripping and tearing through everything in its path, trees, plants, buildings and people will be shredded and torn to nothing as the explosion and the shock wave moves across the land. The technique is large enough to affect an entire landmark, the explosive crater large enough to take out a village, while the shockwave and after effects of the explosion will go across an entire landmark, blasting trees from the ground and causing buildings to come crumbling down. Should the user get caught in the blast, he will suffer the same damage unless he defends himself from it.
Note: Usable twice per event. Four turns between uses
Note: No jutsu above A rank in the turn this is created, nor can any Gunpowder be used while it is charging.
Note: Detonating it costs a move
Note: Due to the strain of this jutsu, the user will feel weary and lose 3 levels to his base speed for 2 turns.
Note: The user takes 20 damage due to the strain

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21873628

[Kayakuton: Rindowamu No Fafuniru] – Gunpowder: Fafnir the Lindworm
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: Fafnir the Lindworm is conjured after the user has performed a set of two hand seals. As a result, the users chakra will seep into the ground, causing the earth below them to transform into gunpowder and be manipulated into the form of a Lindworm. A creature like that of a wyvern, it has two legs and wings, and a serpent like body. Its tail has spikes of gunpowder across it, which can be used to swing at their target with a reach of long-range and condensed to the point it is capable of piercing through someone. The lindworm, is capable of flight and it moves with a nimble and quick body. As it is conjured from below the user, it will rise, with him standing on top of it, however the user can create it somewhere within short-range of them instead. The creature that is called Fafnir, can attack its target by biting down and curling itself around them, while then causing itself to ignite and explode with the full force of the technique [80 Damage]. The user is also capable, with a single hand seal, of causing it to explode prematurely, with a powerful shockwave and fire.
Like dragons, the lindworm Fafnir, is capable of releasing what for a dragon would be a fireball, but in this case, it would be a ball of gunpowder. The dragon would generate a ball of gunpowder within its bowels, which would be released towards their target at intense speed, faster than a normal fireball. The ball of gunpowder is somewhat malleable, as it will upon impact loose its composure and sort of splatter across the target and surrounding area, with just about a second or two delaying the explosion itself. As a result, it is like that of a bomb with an extended ignition cord, while after it strikes and splatters the target it will explode about a second after, causing a massive shockwave and destruction of the area [A-rank: 60 Damage].
[Kayakuton: Atorantisu no Sainan] – Gunpowder: Calamity of Atlantis
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30(-10 per turn)
Damage: N/A
Description: Calamity of Atlantis is a technique that causes it to rain down with gunpowder the size of regular rain droplets, taking command of the skies, it will require the user to perform a single hand seal, while then it will appear as if black rain is falling across the area, or simply in specified areas of the battlefield, the sky having turned black from above. These pebbles of gunpowder will continue to fall upon the field and at the user’s discretion, he can cause the pebbles to explode, creating what will seem like an endless chain reaction of explosions, never losing its potency as it continues to rain and explode [A-rank damage]. Of course, if any form of energy-based techniques is used like lightning, fire or energy-based techniques, it will cause the pebbles to react and begin a chain reaction of explosions with severe results. The chain reaction of explosions will occur for as long as the rain is falling. In addition to the fact that it prevents energy-based techniques usage, the rain of gunpowder can also be utilized as a medium for other gunpowder-based techniques. In addition to the fact that it can be utilized as a medium for gunpowder techniques, if the rain is falling and other gunpowder based techniques are utilized, the pebbles of gunpowder that falls will either add to the strength of the explosion or it will attach itself to the moving projectiles or creatures created by gunpowder [Adding a total of +20 to other gunpowder techniques up to A-rank, +10 for S-rank and above].
Technique is active for a total of 3 turns
Usable twice per battle
Has a two turn cooldown

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21921224
 
Last edited:

Gutsy

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- Kazeshini | Death Wind -


Approved:

Kazeshini | Death Wind
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Type: Taijutsu/weapon/Elemental
Background:
This style was addapted from the times before shinobi rose in the world, where armies used a variety of weapons to fight. One of this men was named Hisagi, a middle aged man who used kusarigama like weapons to fight, linked together with chain. This allowed him to fight in close combat against sword users, throw the weapons controlling them with the chain so that people couldn't escape his attacks and even bind enermies to gain information. Over time, the rise of the use of chakra came to be and with it Hisagi adapted his style to incorporate the use of elements to enhance his style and fight on par with shinobi and become even more destructive, then passing on his style to future generations.

Description on the Abilities and Inner Workings of the Style:

When released, it takes the form of two Kusarigama-like weapons, each with two scythe blades, with one inverted, giving it the resemblance of a pinwheel. The blades are connected to a spiked rod tethered together by a long chain. Kazeshini can be swung by its chains in large circles, allowing the bladed portion to spin like a fan. The chains are extendible, giving the user great ranged ability. Kazeshini can also be used for entangling an opponent's sword, or other weapons; It can even immobilize opponents. The user can use them as projectiles and controls them at range by moving its chains, making Kazeshini's paths unpredictable.

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As well as the basic application the user can enhance this style for close combat an ranged attacks through the use of elements being infused into them by channelling elements through the chains to increase the diversity of the style. For example, the user could coat the blades and chain with wind element to increase it's cutting properties, or lightning for paralysis properties:

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Example Techniques:

Bind
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will throw one of their kusarigama weapons pass their opponent pulling on the chain as it passes them to cause the blade to swing around the back of them, wrapping around them, binding their arms and holding them in place. Once they have done this they will then release their lightning chakra through the blades creating an unfocussed current that travels at intense speeds through the chain, shocking the target, paralysing them for 1 turn. The user is able to infuse the chain with lightning before they throw it.

Additional effects and Restrictions:
- Use of basic elemental techniques to infuse elements into the chain and blades.

Taught To: Gajeel Redfox, Hazure
 
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Gutsy

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- Taught by Zenryoku (Kaito, Ragnarr or whatever he wants to be called) -
(Doton: Irigomi) – Earth Style: Coming in together
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.


(Hachidori) - Hummingbird
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will flow their chakra into their sword and concentrate it. Through the motion os swinging the sword the user causes the chakra to react abnormally causing it to vibrate within the blades edge to high frequencies that when clashing with an object or opponent causing the vibrating energy to be released at the opponent which generates a noise like a hummingbirds wings but with more potency that causes the opponent to involuntarily fall back into covering their ears in an attempt to muffle the sound and subsequently leaving them open for further attack.


(Junrei no Michi) - Pilgrims Road
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user by flowing their chakra into their sword will control and manipulate it to create multiple blades of chakra to extend from the initial blade branching out in front of the user up to 1 meter in length. The user can use this as a method of surprise by attacking with their sword to gain close quarters and then extending the various blades from various angles to attack their opponent.
Note: Can only be used three times per battle.


(Yama no Hōkai) - Collapsing Mountain
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will channel chakra into their arms and blade and then acquiring the Jodan no Kamae stance raising the sword to above their head and taking a central body posture with the left foot forwards and the right foot backwards the user then brings the sword down with devastating power to break through many defenses through using the understanding of ones joints to maximize performance with the least wastage. However as this is taken under a kendo stance the wielding of the sword allows a user to still subsequently react in time to most incoming techniques other than those that would require heightened perceptive and reactive capabilities.


(Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users.


(Fuuinjutsu: Akunochimata Keibatsu) – Sealing Technique: Underworld Judgement.
Rank: S
Type: Attack/Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will be near to the opponent and slams his hand on the ground to summon a roll of paper bombs under the opponent and it will wrap the opponent and using earth chakra, the opponent will be sucked underground and the paper bombs will explode.
Note: Can only be used 2 times
Note: Co-Producer HellsBadass


(Fuuinjutsu: Akuma Toburai Shiyo) – Sealing Technique: Demon Burial Method
Rank: S
Type: Attack/Supplementary
Range: Mid
Chakra cost: 40
Damage points 80
Description: The user after performing a few hand seals will create A pentagram of Earth Pillars rapidly come up from the ground and bandages shoot out of the pillars and binding the enemy completely covering them and restricting their movements. On the pillars and bandages are explosive tags, which will then explode and bury the enemy in a mound of rubble.
Note: Can only be used once per battle
Note: Co-Produced by HellsBadass

Taught Here: https://animebase.me/threads/making-a-deal-with-zen.765174/#post-21861483
 
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Gutsy

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Summoning Animal: Wendigo
Scroll Owner: Gutsy Jiraiya
Other Users who have signed the contract: N/A
Summoning Boss if existing: (Currently None)
Other Summoning Animals tied to the contract: (Currently None)


Description and Background: The Wendigo is a mythical man-eating monster that have been told down through generations in the lands filled with forests, as apparently, the lore spoke of these beings residing in the dense forests of the northern regions of the land of fire and the lands just above. The Wendigo is a malevolent, cannibalistic, supernatural being, appearing as a giant fox like creature. They are strongly associated with winter, the north, coldness, famine and starvation. The Wendigo is gaunt to the point of emaciation, its desiccated skin pulled tightly over its bones. With its bones pushing out against its skin, its complexion the ash gray of death, and its eyes pushed back deep into their sockets, the wendigo looks like a gaunt skeleton recently disinterred from the grave. What lips that it may have had are tattered and bloody, unclean and suffering from suppurations of the flesh, the Wendigo gives off a strange and eerie odor of decay and decomposition, of death and corruption. They had antlers across their body, or bones sticking out like spikes from their body, and some may wear, or their head resembles that of the skull of a deer or other animals. In the lore of the land, these haunting creatures were described as giants that are many times larger than human beings, a characteristic featured by the story that a Wendigo who ate another person, would grow in proportion to the meal it had eaten, so it could never be full. Therefore, Wendigos are portrayed as simultaneously gluttonous and extremely thin due to starvation. The Wendigo is seen as the embodiment of gluttony, greed, and excess; never satisfied after killing and consuming one person, they are constantly searching for a new victim. According to the lore, these beasts of the supernatural were hunters impossible to escape from due to their unnaturally large, fast, and strong physique, with heightened senses and endurance, including a heightened sense of smell that is unique to them, as it is highly sensitive towards foreign chakra and humans in particular [Technique to be made]. They were eventually described as hunters immune to even the harshest climates. It could stalk its prey and mimic human voices [Mimicry Technique will be submitted], so its favorite pastime is luring people away from safety and driving them mad deep in the wilderness in order to consume them. It begins with strange odors that only the victim can smell, they they are plagued with nightmares, their sanity melting away from their sleep-deprived minds. Then they will experience an unbearable burning sensation throughout their legs and feet, and usually end up stripping down, running naked through the forest like a madman.

The Wendigo have a few unique traits which aid them in the world:
- The Wendigos have a unique trait due to their grotesque features and the horror that they feature and represent, they induce fear and can apply their killing intent upon target(s) passively with the power according to their rank.
- Due to them having heightened senses, and being known for their hunting and tracking skills as they hunt their victims and induce fear, they have been proven to have passive sensory perception allowing them to hunt their victims.


Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-3#post-21862020

Summonings:
1. (Macuilcozcacuauhtli, Donshoku No Kami) —Macuilcozcacuauhtli, The God of Gluttony

Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Wendigo known as Macuilcozcacuauhtli is known among the Wendigos as the God of Gluttony. He is a malevolent and cannibalistic beast, who looks gaunt to the point of emaciation, his skin pulled tightly over his bones, the bones almost visible through it as they push outwards. The complexion of his skin is ash gray, and his eyes are pushed back deep into their sockets. The lips that he may have had are tattered and bloody, and the bones stick out of his body like spikes. His head looks like that of a bloodied and meaty skull of a deer, and the antlers are large and sharp. Comparable to other Wendigos, he releases an eerie odor of decay and decomposition, of death and corruption, when he is summoned this foul stench will cover the battlefield. As of the same characteristics as other Wendigos, he possesses their innate abilities known to all the Wendigos. These abilities are that of horror and grotesque features, which gives them their innate ability to apply a terrifying fear and killing intent upon their victims [passive, equal to the Wendigos rank], as well as him also being an exceptionally skilled hunter of the Wendigos, allowing him to track his victims through his heightened senses, especially his innate sensory capabilities [passive]. Aside from these innate abilities that have been lined out above, the Wendigo has a unique ability, however before delving into it, it is important to note that this specific Wendigo is approximately 2 meters and 20 centimeters in height, a surprisingly small Wendigo compared to the rest, and when he is summoned, he may wear a white cloak to cover his entire body, concealing most of it, while it will have poisonous colors of green all across it. Macuilcozcacuauhtli is an exceptional illusionist, whom is considered an illusion specialist, capable of inducing all kinds of illusions that are S-rank and below from the cannon Genjutsu list.

He has a unique technique only known to him, Hellscream it is called. It is caused by the Wendigo whom releases a powerful roar coming from its stomach, released out through its slashed and rotten mouth. The roar is so loud that it is deafening, and it causes a shockwave to form that is released forward and outwards in 180 degrees, covering everything in the front. The shockwave itself is like what we see from the Leaf Dragon God, it is made of pure force, causing the shockwave to tear through objects, people and techniques, shredding them and obliterating them. In addition to its destructive force, it carries the stench of death, rotting and blood with it, a stench so powerful that it will cause most people, especially someone whom have heightened sense of smell to experience it in a horrifying manner.

Note:
Macuilcozcacuauhtli can be summoned once per fight
Macuilcozcacuauhtli stays on the battlefield for a total of 4 turns
He can use all Genjutsu up to S-rank on the canon list.
Any illusions used counts towards the jutsu use per turn.
The Hellscream Technique is an S-rank technique (short-range), which can be used once per fight

Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21894210
2.
3.
4.
5.

Techniques:

(Hanto No Suriru) — Thrill of the Hunt
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 [- 5 per round]
Damage Points: N/A
Description: The Wendigos have unique hunting prowess. They are known as supernatural hunters that are impossible to escape from. This is due to them having heightened sense of smell that is highly sensitive towards foreign chakra and humans. This boils down to them being capable of smelling chakra across an entire battlefield, even a landmark outside of combat, and even capable of making distinctions between the human chakras, allowing them to identify the different humans and clones. Additionally, capable of smelling the different natures of chakra, as they give off different scents to them, seeing as water has a unique smell, same goes for earth, fire and much more. As such a Wendigo can smell the whereabouts of a human and the different techniques that they may use, they can identify them and its location and can track them. Furthermore, the Wendigos sense of smell is highly sensitive towards humans of any kind, meaning that the smell of humans stands out above all other smells together with chakra, allowing them to pinpoint the location of people and chakra, across great distances. They are even capable of smelling people and chakra through objects, underground, through buildings and more.

  • Can only be used by Wendigos
  • Wendigos can activate the Thrill of the Hunt passively
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21870516
 
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Gutsy

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Custom Technology
1. [Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.


Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.

Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.


Approved: https://animebase.me/threads/custom-technology-submission.764499/#post-21873602

Learned:

[Epitome of Magnus]
Type: Tool
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: X
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barirer. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconiscance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.


Learned: https://animebase.me/threads/trading-tech-d.766581/


(Ganburēdo) Gun blade
Type: Tool (Weapon)
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60 (+10 to Kenjutsu techniques)
Description: The Gun blade is an advanced piece of technology, developed for use by only the most skilled soldiers. It is the perfect fusion of modern technology and traditional utility, creating a weapon that excels in both short and long range. The Gun blade's grip, bade, and partial length of the blade all incorporate a system of mechanical joints that collapse and extend it's shape, allowing it to shift to and from it's "Gun" and "Blade" Formations, once per turn at no cost whatsoever to the user, as it's activated by physical, mechanical systems alone, thus making this action passive. The user stores the Gun blade in a holster that's attached to their leg and cosmetically, the Gun-blade's appearance can vary from user to user, as all of their parts are interchangeable and modular, so long as the Gun-blade retains it's most basic components; blade, barrel, hilt, trigger and transformative mechanism. While in it's "Blade Formation", the Gun blade can be used to employ Kenjutsu techniques. and using the gun trigger application, the user of the tool can apply an additional +10 to Kenjutsu based techniques by making use of the recoil from the firing action. While in it's "Gun Formation", the Gun blade can fire physical Chakra-based projectiles. These are A-Rank in strength, and each individual round costs one of the user's Jutsu per turn. They travel as fast as a Destructive Sound technique, and can reach long range with incredible accuracy.
 
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Gutsy

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- Hair Ninjutsu [Jiraiya Techniques] -

[Anda Kami No Gyarantoseji] – The Gallant Sage of the Braided Hair
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique was developed to enhance the capabilities and skills of the hair, created by Jiraiya. The technique enhances the capabilities of the hair and increases its general strength. This is done through releasing chakra into the user’s hair, which will then cause the hair to intertwine, creating braids or dreadlocks, causing the general strength and durability of said hair to become considerably better. The technique itself can be applied before combat [passively at the cost of a moveslot], to increase the strength of said hair, or it can be applied while in combat and utilizing a hair-based technique (at the cost of a moveslot). If it is utilized while the user is creating a hair-based technique, it will be applied to the technique in the same timeframe. The strength and durability of the hair is increased tenfold, causing the following hair techniques that are used to increase in strength [+ 20 to all Hair Ninjutsu, +10 to S-ranks and above].
  • Must have a Jiraiya biography
  • Lasts for four turns per use and can be used three times per battle
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21894210


[Yoso Wa Watashi No Denwa Ni Mimiwokatamukeru] - Elements Heed My Call
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique revolves around the utilization of the five basic elements; fire, wind, earth, lightning and water. This technique essentially allows for Jiraiya to infuse his hair with the properties of a single element of his choice, and he can do so passively at the cost of a move, including during hair-based techniques. When infusing the different elements into his hair, it will manifest within it, giving it different and unique properties, capable of giving him an edge in combat.

Earth: If the earth chakra is infused within the hair, it will increase the weight and blunt force of the hair as well as hardening it beyond its current properties, allowing it to attack with further physical power [+ 20]. In addition to its brute force, the increase in weight and it is becoming hardened, it also increases its defensive properties, causing hair-based defensive techniques to have an increase of one rank.

Wind: This allows Jiraiyas hair to increase its cutting prowess, causing it to become far more lethal in combat, being capable of slicing through wood, steel and many other elements with ease [+ 20]. In addition to the increase in its slicing prowess it also causes the hair to loose weight in the manner that the wind chakra will flow through and around the hair causing it to become rather weightless, allowing Jiraiya to move his hair with his techniques considerably faster and with more precision. This allows the hair to move with 1.5x the base speed of the user when infused with the wind.

Fire: The fire element will infuse the hair more uniquely, causing the hair will have an increase in heat and will be capable upon contact or attacks to create severe burning wounds or even set things they touch on fire. In addition to this, while the hair is induced with the fire element it will create bursts of fire upon contact, creating severe burning damage [+ 20 to techniques].

Water: When infusing the hair with water chakra it will cause the hair to grow and become larger and thicker, while it will cause the hair to act like a sponge, absorbing the water surrounding him and can then release the water and the chakra outwards like a wave of water [B-rank in strength]. In regards to techniques, the user can only absorb techniques one rank lower and below of the base Hair technique.

Lightning: The lightning properties that may be placed within the hair, will cause the hair to flicker and move somewhat in an unorthodox manner, while upon touch or while utilizing it in attacks, it will cause currents of lightning to flow through their targets both frying them as well as paralyzing them, with just a single touch. This will cause an opponent to receive electric damage to their internals [+ 20] when they are struck by said hair.
  • Must have a Jiraiya biography
  • It can be utilized 4 times per battle/event, lasting for three turns per use
  • Can only infuse one element at a time
  • Boosts apply +10 damage to S-rank techniques and above rather than +20
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21894210

[Raruneaidora] – The Lernaean Hydra
Type:Attack/defence/supplementary
Rank: A
Range: made in short-range, able to reach long-range
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: This jutsu is based on the application of Jiraiya's Wild Lion's Mane Technique allowing him to extend and shape his hair. After performing four handseals, the user has their hair grow, take the shape of an animal and detach from his body, being maintained through charka control. These animals can range in shapes and sizes and be controlled up to long range. The maximum size would be 3m tall. These can be used as sources for further hair ninjutsu, acting as a medium for the user. The beasts will have similar properties to the animals they take on, like how a dog would run or a bird will fly, while following the principled of hair release jutsu.
Can create a maximum of 2 creatures per use, with the rank split equally (two B-ranks)
[*]Two-turn cooldown from the time all creatures are dispelled
The creations can stay upon the field for a maximum of 4 turns

Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-11#post-21930313
 
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