[Multi-Console] Tomb Raider: Definitive Edition [the reality of PS4 1080p60 vs. Xbox One 1080p30.]

LitAquarius

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Just relaxing and reading the whole analysis, i mean, xbox one frame rate is kind of a joke!

I can't wait for them to release a PS4 vs PC analysis!
Ah nice, nice.. Also on other news "Thief" is not 1080p Native on the XO LMAO!!!! & An industry insider said that the X-DONE will be behind all generation. LMAO!!!!!!! Also I heard that Watch Dogs is also meant to be 60FPS on PS4 & 30FPS on X-DONE! XD
 
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iNotorious

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They probably are! LMFAO!. The X-DONE is proving time and time again that it is A last-gen SUB-HD Console! LMAO! But Dat Second: Son tho.. I can't wait for that. :cool:
Lol that xbox has been exposed also me too! I'm glad they didn't focus on multiplayer which it ruins the fun of single player. Single player -> Multiplayer any day :3
 

LitAquarius

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Lol that xbox has been exposed also me too! I'm glad they didn't focus on multiplayer which it ruins the fun of single player. Single player -> Multiplayer any day :3
Preach mate, Preach.. And I just read this thing. The guy apparently thought he was talking about Tomb Raider. He read the Tweet too quickly. Which means that Thief isn't officially confirmed to run at 1080p Native on the WeakBox1FPS 720p. Damn, lol. Imma LTFO if Thief isn't 1080p Native on XO! LMAO!

 

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Just relaxing and reading the whole analysis, i mean, xbox one frame rate is kind of a joke!

I can't wait for them to release a PS4 vs PC analysis!
Eurogamer does very poorly at giving reviews. In fact there's been some evidence that they are easily payed to make a certain platform look better. The Tomb Raider Definitive edition looks nice and the PS4 will out perform the Xbox one as I've said many times before. However, it's been proven before that the definitive edition is really just PC on medium settings with tessellation enabled. Consoles will not out perform the PC, this is set in stone because they use X86 hardware now. Their hardware is from the same companies that make PC hardware. AMD/ATI for graphics and cpu power. Even if they have the advantage of developers coding specifically for it, PC gamers get an advantage by having more advanced products that CPU/graphic card companies offer. Example, the PS4 has a gpu that's the equivilent of an overclocked ATI 7850. Well, there's ATI 7990's out which are almost twice as powerful and now there's the ATI 290X which out performs the 7990 and out performs the 7850 crossfire that I have. I have two ATI 7850's. Developers can't magically create better graphics on limited hardware than what a PC at hardware several times better can achieve. This is why the PC didn't get the definitive edition, because when consoles switched to X86, they got the ability to have better graphics from the very nice PC hardware that was out in 2012. They got the ability to run games at higher settings than they were limited to before. The PS3/360 tomb raider was at low settings while the definitive addition is set to medium settings. It got tress FX from the ATI/AMD GPU that's on the APU. Tress FX which was on the original Tomb Raider for PC that's only for ATI cards. So you won't be seeing the Xbox One or PS4 out match the PC in graphics, unless there's a very shitty port from Console to PC. In which case there won't be a problem with this generation because both platforms are X86 the same as PC.



Left PS4. Right PC.
You must be registered for see images
 
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LitAquarius

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Eurogamer does very poorly at giving reviews. In fact there's been some evidence that they are easily payed to make a certain platform look better. The Tomb Raider Definitive edition looks nice and the PS4 will out perform the Xbox one as I've said many times before. However, it's been proven before that the definitive edition is really just PC on medium settings with tessellation enabled. Consoles will not out perform the PC, this is set in stone because they use X86 hardware now. Their hardware is from the same companies that make PC hardware. AMD/ATI for graphics and cpu power. Even if they have the advantage of developers coding specifically for it, PC gamers get an advantage by having more advanced products that CPU/graphic card companies offer. Example, the PS4 has a gpu that's the equivilent of an overclocked ATI 7850. Well, there's ATI 7990's out which are almost twice as powerful and now there's the ATI 290X which out performs the 7990 and out performs the 7850 crossfire that I have. I have two ATI 7850's. Developers can't magically create better graphics on limited hardware than what a PC at hardware several times better can achieve. This is why the PC didn't get the definitive edition, because when consoles switched to X86, they got the ability to have better graphics from the very nice PC hardware that was out in 2012. They got the ability to run games at higher settings than they were limited to before. The PS3/360 tomb raider was at low settings while the definitive addition is set to medium settings. It got tress FX from the ATI/AMD GPU that's on the APU. Tress FX which was on the original Tomb Raider for PC that's only for ATI cards. So you won't be seeing the Xbox One or PS4 out match the PC in graphics, unless there's a very shitty port from Console to PC. In which case there won't be a problem with this generation because both platforms are X86 the same as PC.



Left PS4. Right PC.
You must be registered for see images
I like the PC version 100x Better! LMAO! I was waiting for someone to post that picture. XD
 

iNotorious

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Eurogamer does very poorly at giving reviews. In fact there's been some evidence that they are easily payed to make a certain platform look better. The Tomb Raider Definitive edition looks nice and the PS4 will out perform the Xbox one as I've said many times before. However, it's been proven before that the definitive edition is really just PC on medium settings with tessellation enabled. Consoles will not out perform the PC, this is set in stone because they use X86 hardware now. Their hardware is from the same companies that make PC hardware. AMD/ATI for graphics and cpu power. Even if they have the advantage of developers coding specifically for it, PC gamers get an advantage by having more advanced products that CPU/graphic card companies offer. Example, the PS4 has a gpu that's the equivilent of an overclocked ATI 7850. Well, there's ATI 7990's out which are almost twice as powerful and now there's the ATI 290X which out performs the 7990 and out performs the 7850 crossfire that I have. I have two ATI 7850's. Developers can't magically create better graphics on limited hardware than what a PC at hardware several times better can achieve. This is why the PC didn't get the definitive edition, because when consoles switched to X86, they got the ability to have better graphics from the very nice PC hardware that was out in 2012. They got the ability to run games at higher settings than they were limited to before. The PS3/360 tomb raider was at low settings while the definitive addition is set to medium settings. It got tress FX from the ATI/AMD GPU that's on the APU. Tress FX which was on the original Tomb Raider for PC that's only for ATI cards. So you won't be seeing the Xbox One or PS4 out match the PC in graphics, unless there's a very shitty port from Console to PC. In which case there won't be a problem with this generation because both platforms are X86 the same as PC.



Left PS4. Right PC.
You must be registered for see images
We all know that PC is better than consoles, i hate the fact PC fans bring always the PC to a console debate, can i ask you why they always bring that?
 

iNotorious

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Preach mate, Preach.. And I just read this thing. The guy apparently thought he was talking about Tomb Raider. He read the Tweet too quickly. Which means that Thief isn't officially confirmed to run at 1080p Native on the WeakBox1FPS 720p. Damn, lol. Imma LTFO if Thief isn't 1080p Native on XO! LMAO!

Oh gosh, i can't wait for more information about that game, also Destiny :|
 
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