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Gutsy

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Winged Beasts of the Night​
(Kuchiyose no Jutsu: Shi)- Summoning Technique: Death
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Shi, or death in the foreign tongue, is a Ghost Bat who is quite recognizable by his snow white fur that adorns his body. Albeit it white in color, Shi is nowhere near as holy as he appears. Instead he is a vile soul, the embodiment of destruction and hate crammed into a mere 4 meter length body and 8 meter wingspan of a bat. He is vile in action, thought, and speech and only serves to destroy all that oppose him and his summoner. To summon this denizen of the darkness the user must bite his thumb and wipe it across his Bat contract tattoo. Shi will then emerge from the tattoo. The main trait of Ghost Bats, other than their abnormal white fur, is the unprecedented ability to fly about under the quietness of night without making so much as a sound. This is due to specialized hair on the wing tips and underneath that direct turbulence away from the bat's body. Shi has the passive ability to fly about the battlefield undetectable by sound due to this trait. However, his true powers lie in his ability to produce low frequency sonar waves from his mouth that, if it should pierce the inner ears of his foes, the waves carry the special and exact frequency to resonate with the fluid in the semi-circular canals of the ear. This will in turn lead to the enemy having improper balance and judgement of distance. This is not a Genjutsu but rather an elaborate sound oriented attack that leaves the opponent in complete disorientation for 1 turn following a successful strike. Shi's chakra will remain inside the opponent's inner ear for the duration of the attack and can be easily flushed out with Kai or any other full chakra surge means. Shi can only perform this move once every 2 turns and it counts as an A ranked technique, reaching up to mid ranged of his entity in the direction chosen and costing 30 chakra. It also counts towards the user's jutsu per turn.
Note(s):
- Can only be summoned once
- Needs to have signed the Bat Contract
- Remains on the field for 4 turns
Taught here:
 
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The Fire of Orthanc
Invention:

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15/40
Damage: 30/80
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22117341


Kayakuton: Bankā basutā | Gunpowder: Bunker Buster
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The Bunker Buster technique requires the user to perform three hand seals. Afterwards a highly condensed pillar of Gunpowder will come through a small portal 15 meters above the ground and come plummeting down towards the ground. The pillar measures 2m in width and 5 meters in length. The only thing that controls the falling pillar is the pull of gravity and highly condensed mass which makes it very heavy. The pillar comes down with enough power to splinter trees; shatter rocks and leave a 20 meter wide and deep crater within the ground. Once the pillar hits the ground the gunpowder pillar explodes violently with a massive force of a shockwave 15m all around the detonation and sends boulders and rocks flying in all directions up to long range from the impact area. This shockwave will contain no chakra blasting everything around along with causing burning damage to anything within the blast. However if the pillar is struck or hits something in the air it will explode upon impact with that, creating the 15m explosion/shockwave all around from the point of its detonation applying its full force and power upon that object or person, still creating a massive shockwave powerful enough to devastate anything within mid-range of its explosion range. The second way this can be used is the user will perform a single hand seal and cause the pillar instead to shoot up out of the ground of the same size, then releasing their chakra into it they can cause a spark, detonating the gunpowder in a powerful explosion destroying everything within the 15m range releasing the shockwave from the point of creation. This can be created in the earth at any depths.
Note:
- Can only be 3 times per battle with 2 turns between uses
- No Gunpowder techniques of A-rank and above for two turns
- The user can passively create the spark in the pillar causing it to ignite/detonate at any point, even in the same timeframe as the pillar being created. Though it can't be made within 5m of the opponent.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22119185

Kayakuton: Furagumentēshon kōzan | Gunpowder: Fragmentation Mine
Type: Offensive
Rank: A/S
Range: Short-Long
Chakra: 30/40
Damage: 60/80
Description: The Fragmentation Mine Technique is a very unique technique where the user will channel his gunpowder chakra through the earth performing one hand seal, creating a field, which has the enemy as the epicentre, where the entire ground beneath the surface turns into a unique mine made of gunpowder, however this does not change or make the ground shift or shake in anyway, meaning there would be no feeling of change on the surface, where any sort of change in pressure on the ground will cause an explode. This meaning if the person moves as much as lifting a foot, or shifting his weight and balance, it would detonate as it would change the pressure as well as create friction beneath the surface, causing the sparks that would ignite and cause the explosion. As such this area which covers a field of up to mid-range from the enemy will make an explosion of fragments. The explosion itself is an upwards explosion that happens immediately as the pressure changes, creating a massive upwards explosion of earth and rock fragments combined with forceful shockwave from the explosion itself, tearing through bones, flesh, metals and everything due to the explosion and the shockwave caused by the initial blast, this shockwave would travel 15m upwards containing no chakra, throwing everything above the detonation into the air carrying the full damage of this technique's chose rank. This technique can be used as one large Fragmentation Mine (S-rank version), or as three separate Fragmentation Mines which are spread out anywhere on the field of the users choosing (A-rank, with each of the three fields gathering up to A-rank). When it is the A-rank version of the technique the three different mines covers a short range around them on the field each. The sheer force of the explosion would be able to rip through A/S-rank metals respectfully to the rank used of this technique. Additionally, with a single hand seal, the user can cause any of the mines to explode by creating a spark within the gunpowder passively detonating the gunpowder.
Note:
- The S-rank version of the technique can be performed twice per match
- Must have a 2 turn cooldown between each use, when using the S-rank version
- The A-rank version may be performed three times per match
- The user can cause the Fragmentation Mine(s) to explode with a single hand seal and a move cost
- No Gunpowder jutsu above A rank in the following turn if the S rank variant is used

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22119185

Kayakuton: Tochi No Tenkan | Gunpowder: Conversion of the Land
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals such as steel. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand while adding the chakra to create the right balance for gunpowder. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something (host technique retains original S/W). Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape. The user can use this to break down earth release jutsu by over powering them, working on the same rank or below.
Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count
Approved:
Re-Approval: https://animebase.me/threads/custom-element-jutsu-submission.764501/#post-21849815

(Kayakuton - Erisu No Ringu) Gunpowder - The Apples of Eris
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-5 per turn)
Damage: 80 (overall, divided between the orbs)
Description: This infamous Gunpowder technique is named after the apples of Eris, some legendary artifacts of an ancient deity. When the technique is activated, with 3 hand seals, it causes four orbs to form around the one whom utilized it. These orbs are constructed of both earth and fire elements to generate orbs of gunpowder. These orbs are the size of a bowling ball, they are condensed and dark grey in appearance. These orbs are unique in the way that they are malleable, they are capable being changed in shape at the users digression passively . If anyone besides the user comes into contact with any of the specified orbs, The orbs will cause a spark on contact with the orb or orbs causing an explosion of significant size, exploding outwards away front the user. Like it was mentioned before, the orbs can still generate various shapes and objects and can be commanded around the battlefield of up to mid-range from the user of the technique, the shapes and objects will be as large as a two handed sword or spear if one orb is used, but if all are combined the can form large objects. These movements of the orbs are commanded without the necessity for utilizing a move, however if the user wishes he can perform a single hand seal causing one or more of these orbs to explode, controlling them to explode in a chosen direction. Each turn these are active they Will take up one of the users three moves per turn. The power is divided between the orbs though they can be combined at any time to increase their strength.
Note: Usable twice, lasting up to 4 turns.
Note: No gun powder in the turn following the end of this.
Note: Two turns between uses.
Note: No jutsu above S rank in the same turn
Note: Controlling the direction and shape is passive but causing them to explode costs a move.

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21873628

(Kayakuton - Ragunaroku, Kamigami No Hakai) Gunpowder - Ragnarok, The Destruction of the Gods
Type: Offense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: A newly developed technique which has become known as Ragnarok, the destruction of the gods, for its sheer power and destruction. The technique relies heavily on the utilization of a massive amount of the users energy. The technique is initiated by the user after performing three hand seals, where then everything will commence. Beneath the surface, the ground will be grounded into almost dust particles, they will be combined with both fire and earth chakra, causing the formation of gunpowder within the earth itself. All of it will converge and form one enormous condensed orb of gunpowder within the ground at the users desired location, normally about 10m underground making it hard for doujutsu users to see it for the most part but not impossible for the likes of the Byakugan. With the orb forming, the user can passively create a spark within the gunpowder itself, this will cause the orb in the ground to instantaneously explode out in all directions, without warning, it will cause the earth beside and above it to violently explode out in all directions, ripping and tearing through everything in its path, trees, plants, buildings and people will be shredded and torn to nothing as the explosion and the shock wave moves across the land. The technique is large enough to hit everything 30m all around the point of detonation, the explosive crater large enough to take out a village, while the shockwave and after effects of the explosion will destroy everything around the area, blasting trees from the ground and causing buildings to come crumbling down. Should the user get caught in the blast, he will suffer the same damage unless he defends himself from it. The shockwave carries the full damage of the technique pushing everything outwards and scorching it in the process.
Note: Usable twice per event. Two turns between uses
Note: The user can't use gunpowder jutsu A rank and above in the following turn

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/post-22119185

[Kayakuton: Rindowamu No Fafuniru] – Gunpowder: Fafnir the Lindworm
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: Fafnir the Lindworm is conjured after the user has performed a set of two hand seals. As a result, the users chakra will seep into the ground, causing the earth below them to transform into gunpowder and be manipulated into the form of a Lindworm. A creature like that of a wyvern, it has two legs and wings, and a serpent like body. Its tail has spikes of gunpowder across it, which can be used to swing at their target with a reach of long-range and condensed to the point it is capable of piercing through someone. The lindworm, is capable of flight and it moves with a nimble and quick body. As it is conjured from below the user, it will rise, with him standing on top of it, however the user can create it somewhere within short-range of them instead. The creature that is called Fafnir, can attack its target by biting down and curling itself around them, while then causing itself to ignite and explode with the full force of the technique [80 Damage]. The user is also capable, with a single hand seal, of causing it to explode prematurely, with a powerful shockwave and fire.
Like dragons, the lindworm Fafnir, is capable of releasing what for a dragon would be a fireball, but in this case, it would be a ball of gunpowder. The dragon would generate a ball of gunpowder within its bowels, which would be released towards their target at intense speed, faster than a normal fireball. The ball of gunpowder is somewhat malleable, as it will upon impact loose its composure and sort of splatter across the target and surrounding area, with just about a second or two delaying the explosion itself. As a result, it is like that of a bomb with an extended ignition cord, while after it strikes and splatters the target it will explode about a second after, causing a massive shockwave and destruction of the area [A-rank: 60 Damage].
Usable twice and lasts for four turns
No S-rank or above gunpowder the following turn
The ball of gunpowder is considered A-rank and the Lindworm can utilize it three times in a fight

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21921224
[Kayakuton: Atorantisu no Sainan] – Gunpowder: Calamity of Atlantis
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30(-10 per turn)
Damage: N/A
Description: Calamity of Atlantis is a technique that causes it to rain down with gunpowder the size of regular rain droplets, taking command of the skies, it will require the user to perform a single hand seal, while then it will appear as if black rain is falling across the area, or simply in specified areas of the battlefield, the sky having turned black from above. These pebbles of gunpowder will continue to fall upon the field and at the user’s discretion, he can cause the pebbles to explode, creating what will seem like an endless chain reaction of explosions, never losing its potency as it continues to rain and explode [A-rank damage]. Of course, if any form of energy-based techniques is used like lightning, fire or energy-based techniques, it will cause the pebbles to react and begin a chain reaction of explosions with severe results. The chain reaction of explosions will occur for as long as the rain is falling. In addition to the fact that it prevents energy-based techniques usage, the rain of gunpowder can also be utilized as a medium for other gunpowder-based techniques. In addition to the fact that it can be utilized as a medium for gunpowder techniques, if the rain is falling and other gunpowder based techniques are utilized, the pebbles of gunpowder that falls will either add to the strength of the explosion or it will attach itself to the moving projectiles or creatures created by gunpowder [Adding a total of +20 to other gunpowder techniques up to A-rank, +10 for S-rank and above].
Technique is active for a total of 3 turns
Usable twice per battle
Has a two turn cooldown

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21921224

 
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Gutsy

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Gwaihir Windlord Guru of Deathwind
Creation:
Other Practitioners: Gajeel Redfox & Hazure​
[Shokan no Tate] Shield of Redemption
Type: Attack/Defense/Supplementary
Rank: A/S
Range: Short - mid
Chakra: 30/40
Damage: 60/80
Description: A simple technique used through kusarigama, the user will release a surge of elemental chakra through their kusarigama and being to rapidly spin it in front of them and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the kusarigama release the element around it and create a shield of the chosen element. The element released will be like a focused chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control. kusarigama themselves are only around 3 feet long, but the user can use his elemental chakra in the chain connecting them aswell to create an even larger rotation and therefore larger barrier in front of them. The user can choose to spin one or both of the blades to protect them on both sides, or choose to use only one leaving the other to attack with. A rank makes use of one blade, S rank makes use of both.
Note: A rank can be used 3 times per battle with 2 turns between uses, only one element can be used at a time
Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.
Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196
[Henka no Kaze] Winds of Change
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - Long
Chakra: N/a
Damage: 20
Description: A base form for the death wind fighting style. The user will use their kusarigama for various basic attacks. The kusarigama being two blades weapons connected by two chains allows for the user to do various movements and attacks. Be it as simple as throw it past their target and pulling on the chain in a way that causes the blade to come back at a different trajectory or throwing it in a way to wrap around an item etc. Or even simple combos of slashes a swings between the two using the blades and the chains as an extension of themselves.
Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196
[Moningusuta no Ikari] - Wrath of the Morning Star
Rank: A-S
Type: Attack/Defense
Range: Short-Long
Chakra cost: 30-40 (-10 per turn to sustain)
Damage points: 60-80 (+20)
Description: One of the simpler jutsu in the Death Wind fighting style. The user will release their chakra into their Kusarigama or the chain that links them together, choosing one of the basic 5 elements. Each element will apply a logical effect. The A rank version will coat the weapon while the S rank will release a blast outward on contact reaching 10m in the chosen direction.
If used with another Death Wind technique, it will increase the damage by +20 damage, though this only works on none elemental attacks. It occurs in the same timeframe if utilized together with another Death Wind technique.
Note: Only one element can be used at a time.
Note: A rank can be used once per turn, lasting up to 2 turns, and can be used 4 times per match.
Note: S rank can be used once ever two turns, 2 times per match. After using the S rank version, the user can't use any Death Wind techniques in the following turn.
Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207
[Imawashiki Shometsu] - Abomination Annihilation
Rank: A-S
Type: Attack
Range: Short-Long
Chakra: 30-40
Damage: 60-80
Description: A technique that utilizes two Kusarigama at once or only one, depending on the user's choice. The user will swing one or two Kusarigama upwards into the sky above, while infusing it with a substantial amount of fire chakra, where it is then swung down on top of a target releasing all the built up fire chakra and momentum, causing a massive blast [A-rank for one Kusarigama, S-rank if using two Kusarigama]. The blast from either use, is enough to create a blast that reaches short-range from its impact area, and obliterates the ground below its struck area.
Note:
- Can be used three times per fight
- Cannot use Deathwind techniques the following turn, if using the S-rank version
Approved: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207
 
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Wisdom of Elrond
Teachings Received: https://animebase.me/threads/making-a-deal-with-zen.765174/#post-21861483
(Doton: Irigomi) – Earth Style: Coming in together
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.
(Hachidori) - Hummingbird
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will flow their chakra into their sword and concentrate it. Through the motion os swinging the sword the user causes the chakra to react abnormally causing it to vibrate within the blades edge to high frequencies that when clashing with an object or opponent causing the vibrating energy to be released at the opponent which generates a noise like a hummingbirds wings but with more potency that causes the opponent to involuntarily fall back into covering their ears in an attempt to muffle the sound and subsequently leaving them open for further attack.
(Junrei no Michi) - Pilgrims Road
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user by flowing their chakra into their sword will control and manipulate it to create multiple blades of chakra to extend from the initial blade branching out in front of the user up to 1 meter in length. The user can use this as a method of surprise by attacking with their sword to gain close quarters and then extending the various blades from various angles to attack their opponent.
Note: Can only be used three times per battle.
(Yama no Hōkai) - Collapsing Mountain
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will channel chakra into their arms and blade and then acquiring the Jodan no Kamae stance raising the sword to above their head and taking a central body posture with the left foot forwards and the right foot backwards the user then brings the sword down with devastating power to break through many defenses through using the understanding of ones joints to maximize performance with the least wastage. However as this is taken under a kendo stance the wielding of the sword allows a user to still subsequently react in time to most incoming techniques other than those that would require heightened perceptive and reactive capabilities.
(Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users.
(Fuuinjutsu: Akunochimata Keibatsu) – Sealing Technique: Underworld Judgement.
Rank: S
Type: Attack/Supplementary
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will be near to the opponent and slams his hand on the ground to summon a roll of paper bombs under the opponent and it will wrap the opponent and using earth chakra, the opponent will be sucked underground and the paper bombs will explode.
Note: Can only be used 2 times
Note: Co-Producer HellsBadass
(Fuuinjutsu: Akuma Toburai Shiyo) – Sealing Technique: Demon Burial Method
Rank: S
Type: Attack/Supplementary
Range: Mid
Chakra cost: 40
Damage points 80
Description: The user after performing a few hand seals will create A pentagram of Earth Pillars rapidly come up from the ground and bandages shoot out of the pillars and binding the enemy completely covering them and restricting their movements. On the pillars and bandages are explosive tags, which will then explode and bury the enemy in a mound of rubble.
Note: Can only be used once per battle
Note: Co-Produced by HellsBadass
( Fukurō no sukuriputo ) | Scripts of the Northern Owl
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 [+10 to seal]
Damage:
Description: Scripts of the Northern Owl is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Scripts focuses on the more supplemental side of sealing. The Chakra chains come with an inherent ability to use a certain sealing method through them, so a talented Uzumaki found a way to advance the idea of using seals through them altogether. Through the use of additional chakra when deploying the chains, the user is able to forge kanji/Scripts into the chains and give them the effects of a sealing technique. This would only work with Fuuinjutsu techniques that have kanji markings or scripts that can be written/forged into the chakra chains themselves. This has it's limits though. Being a technique that only comes into fruition when used directly next to chakra chains, it is a passive technique and won't take up a move slot; Though whatever seal is forged into the chains will need to be posted and altogether would count as two moves (The chains + Seal). This is a technique that would have to be posted in the user's bio or at the beginning of fights as a reference (also being posted as reference when used). For S rank seals and above, the user will need to perform an additional hand seal when forming the chains. Can only be used to apply S rank seals 3 times each battle, with two turns between uses. Cannot be applied to forbidden ranked chains.
Taught: https://animebase.me/threads/uzumaki-things.776617/
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
Taught: https://animebase.me/threads/uzumaki-things.776617/
 
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Melkor's Creatures of the Darkness
Subjection of the creatures [Wendigo]: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-3#post-21862020
Creatures of the darkness:
(Macuilcozcacuauhtli, Donshoku No Kami) —Macuilcozcacuauhtli, The God of Gluttony
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Wendigo known as Macuilcozcacuauhtli is known among the Wendigos as the God of Gluttony. He is a malevolent and cannibalistic beast, who looks gaunt to the point of emaciation, his skin pulled tightly over his bones, the bones almost visible through it as they push outwards. The complexion of his skin is ash gray, and his eyes are pushed back deep into their sockets. The lips that he may have had are tattered and bloody, and the bones stick out of his body like spikes. His head looks like that of a bloodied and meaty skull of a deer, and the antlers are large and sharp. Comparable to other Wendigos, he releases an eerie odor of decay and decomposition, of death and corruption, when he is summoned this foul stench will cover the battlefield. As of the same characteristics as other Wendigos, he possesses their innate abilities known to all the Wendigos. These abilities are that of horror and grotesque features, which gives them their innate ability to apply a terrifying fear and killing intent upon their victims [passive, equal to the Wendigos rank], as well as him also being an exceptionally skilled hunter of the Wendigos, allowing him to track his victims through his heightened senses, especially his innate sensory capabilities [passive]. Aside from these innate abilities that have been lined out above, the Wendigo has a unique ability, however before delving into it, it is important to note that this specific Wendigo is approximately 2 meters and 20 centimeters in height, a surprisingly small Wendigo compared to the rest, and when he is summoned, he may wear a white cloak to cover his entire body, concealing most of it, while it will have poisonous colors of green all across it. Macuilcozcacuauhtli is an exceptional illusionist, whom is considered an illusion specialist, capable of inducing all kinds of illusions that are S-rank and below from the cannon Genjutsu list.
He has a unique technique only known to him, Hellscream it is called. It is caused by the Wendigo whom releases a powerful roar coming from its stomach, released out through its slashed and rotten mouth. The roar is so loud that it is deafening, and it causes a shockwave to form that is released forward and outwards in 180 degrees, covering everything in the front. The shockwave itself is like what we see from the Leaf Dragon God, it is made of pure force, causing the shockwave to tear through objects, people and techniques, shredding them and obliterating them. In addition to its destructive force, it carries the stench of death, rotting and blood with it, a stench so powerful that it will cause most people, especially someone whom have heightened sense of smell to experience it in a horrifying manner.
Note:
Macuilcozcacuauhtli can be summoned once per fight
Macuilcozcacuauhtli stays on the battlefield for a total of 4 turns
He can use all Genjutsu up to S-rank on the canon list.
Any illusions used counts towards the jutsu use per turn.
The Hellscream Technique is an S-rank technique (short-range), which can be used once per fight
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21894210
Resourcefulness of the creatures of the darkness:
(Hanto No Suriru) — Thrill of the Hunt
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 [- 5 per round]
Damage Points: N/A
Description: The Wendigos have unique hunting prowess. They are known as supernatural hunters that are impossible to escape from. This is due to them having heightened sense of smell that is highly sensitive towards foreign chakra and humans. This boils down to them being capable of smelling chakra across an entire battlefield, even a landmark outside of combat, and even capable of making distinctions between the human chakras, allowing them to identify the different humans and clones. Additionally, capable of smelling the different natures of chakra, as they give off different scents to them, seeing as water has a unique smell, same goes for earth, fire and much more. As such a Wendigo can smell the whereabouts of a human and the different techniques that they may use, they can identify them and its location and can track them. Furthermore, the Wendigos sense of smell is highly sensitive towards humans of any kind, meaning that the smell of humans stands out above all other smells together with chakra, allowing them to pinpoint the location of people and chakra, across great distances. They are even capable of smelling people and chakra through objects, underground, through buildings and more.

  • Can only be used by Wendigos
  • Wendigos can activate the Thrill of the Hunt passively
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21870516
 
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Inventions of the Dwarves of the Iron Hills​
Invention made by ourselves:
[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.
Approved: https://animebase.me/threads/custom-technology-submission.764499/#post-21873602
Tzeench
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The pistol in question resembles that of a black Beretta M9A3, situated with a suppressor allowing it to fire bullets that release less sound, causing it to be considerably more difficult to hear over some distance. The bullets which the pistol fires are created purely of highly pressurized earth bullets, which have been hardened to the point that they resemble a metal. Additionally, it is a passive bullet dealing 5 damage that should be treated as earth release for all intensive purposes. The pistol itself is situated with the capability of only firing one unique type of bullet, which has been uniquely created for the specific pistol. The pistol itself is also marked with the seal of the thunder god.
Bullet of the Flying Thunder God: This unique projectile was designed by the creator of the Flying Thunder God technique, as a unique type of bullet with the Flying Thunder God Seal upon it. This ultimately allows for the one wielding the pistol to fire bullets in any given direction as per their wish and allows them to use the Flying Thunder God technique to teleport within the vicinity of the specified bullet(s). The pistol holds a total of six of these bullets in its magazine.
Note: The first bullet can be utilized six times per battle, and once per turn, counting towards the move count.
Note: The wielder is capable of carrying a total of 3 magazines, including the one already attached to the pistol
Note: Requires a bio capable of using FTG related techniques to be able to use.
Approved: https://animebase.me/threads/custom-technology-submission.764499/page-4
Bleeding Edge Armor
Rank: N/a
Range: Short - Long
Chakra: N/a
Damage: N/a
Description: Using the advancements in technology, Tony Stark designed a full body suit formed of Nano bots allowing him to form it when needed. The user will have the nano bots stored within a piece of technology on their person and at the cost of a move per turn, can activate the Nano bots to take the form of a full body suit around the user. This can be done in the same time frame as another jutsu. This suit is controlled by the user moving with them reacting to their brain signals a chip is fitted behind their ear, relaying the motions. Although seeming simple in application this suit has an AI within it by the name of J.A.R.V.I.S. Allowing for nanobots around the user to pick up on movements all around and relay the information to the user, notifying them of what's going on around them while being able to scan for heat signatures along with the motion sensors on the suit. The suit forms around the body creating a separate atmosphere within as the suit supplies the Cyborg with filtered oxygen and the nanobot armor vibrates on different frequencies as to not allow anyone to phase through or enter it from the outside. The nanobots take a unique form on the users palms and soles of the feet taking the form of unique turbines. The user at the cost of a move per turn can release their chakra into the these turbines to create one of two effects. The first effect is to create currents of chakraless wind that pushes out. This wind is like a strong natural wind with no chakra that can either be used to push stuff away from the user in a quick pulse or even sustained so the user can use it to push them, using it as a stream, moving their arms and legs to control the direction of the flight. If used for pushing another object it can reach up to mid range and has A rank in power/damage. The second use of the turbine can apply the same effect but instead of wind it will be chakraless fire for the same effects and damage. This suit can be combined with any other technology on the users body to make use of it, for example, the suit can form around a kote or absorption arm integrating it into the suit to not hinder the user ability to use his other technology.
Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, and is capable of reforming minor cuts, burns, and even reform body parts. Additionally, it is capable of reforming or "stitching together" injured internal organs, allowing them to continue to function until a person can get healing.
Note: Use of the turbines can be used once per turn.
Note: The chakraless winds and fires only protect the user against B-rank techniques.
Note: The nanobot reformation of the body has a two turn cooldown between use. Nanobot reformation can only be used a total of 2 times per battle and does not replenish one's HP (Only stops status effects)
Approved: https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21980981
Inventions by the Dwarves:
[Epitome of Magnus]
Type: Tool
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: X
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barirer. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconiscance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.
Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.
Learned: https://animebase.me/threads/custom-technology-stuff.775171/
(Ganburēdo) Gun blade
Type: Tool (Weapon)
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60 (+10 to Kenjutsu techniques)
Description: The Gun blade is an advanced piece of technology, developed for use by only the most skilled soldiers. It is the perfect fusion of modern technology and traditional utility, creating a weapon that excels in both short and long range. The Gun blade's grip, bade, and partial length of the blade all incorporate a system of mechanical joints that collapse and extend it's shape, allowing it to shift to and from it's "Gun" and "Blade" Formations, once per turn at no cost whatsoever to the user, as it's activated by physical, mechanical systems alone, thus making this action passive. The user stores the Gun blade in a holster that's attached to their leg and cosmetically, the Gun-blade's appearance can vary from user to user, as all of their parts are interchangeable and modular, so long as the Gun-blade retains it's most basic components; blade, barrel, hilt, trigger and transformative mechanism. While in it's "Blade Formation", the Gun blade can be used to employ Kenjutsu techniques. and using the gun trigger application, the user of the tool can apply an additional +10 to Kenjutsu based techniques by making use of the recoil from the firing action. While in it's "Gun Formation", the Gun blade can fire physical Chakra-based projectiles. These are A-Rank in strength, and each individual round costs one of the user's Jutsu per turn. They travel as fast as a Destructive Sound technique, and can reach long range with incredible accuracy.
Learned: https://animebase.me/threads/tech-solution.766583/#post-21889673
(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
Learned: https://animebase.me/threads/trading-some-nin-tech.771584/#post-21981356
(Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.
Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.
Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.
Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.
Learned: https://animebase.me/threads/custom-technology-stuff.775171/
Artifacts:
(Narihibiku Mono, Jarahorun) Gjallarhorn, The Resounding Horn
Type: Artifact
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A ( 60 )
Description: The Gjallarhorn was carried by Heimdall the guardian of Asgard. It was used by Heimdall once to warn the others of Asgard that their inevitable demise was happening. This horn allows the one who wields it to call for aid or warn their clansmen, no matter the distance. When the wielder blows the horn, it will have a resounding and almost divine sound to it, which will travel across the land to all the clansmen, allowing them to know the exact location of the one who blew the horn and know that they are either calling for aid or is sending them a warning of an inbound enemy, this through two different sounds depending on the situation. These two separate sounds can only be heard by those the user deems worthy.
When the horn is blown, it can instead create a deafening, to the point someone will have ringing in their ear or deafness for a single turn, shockwave that attacks anyone within short-range of the wielder, while creating a shockwave, that pushes anyone and anything back into long-range from the wielder, with raw force, similar to the Leaf Dragon God technique. The shockwave is emitted from the horn itself and follows the strength and weaknesses of a raw chakra based technique.
Note:
The horn warns or calls for aid over any distance to the other clansmen.
The damage value of the shockwave and deafening effect is that of an A-rank one.
The horn can be used to passively call for aid/send a warning once per arc
The horn can be activated to create a shockwave once per arc
Approved: https://animebase.me/threads/custom-artifact-submission.757247/page-3#post-22017900
 
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Olórin's Elder Teachings​
[Anda Kami No Gyarantoseji] – The Gallant Sage of the Braided Hair
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique was developed to enhance the capabilities and skills of the hair, created by Jiraiya. The technique enhances the capabilities of the hair and increases its general strength. This is done through releasing chakra into the user’s hair, which will then cause the hair to intertwine, creating braids or dreadlocks, causing the general strength and durability of said hair to become considerably better. The technique itself can be applied before combat [passively at the cost of a moveslot], to increase the strength of said hair, or it can be applied while in combat and utilizing a hair-based technique (at the cost of a moveslot). If it is utilized while the user is creating a hair-based technique, it will be applied to the technique in the same timeframe. The strength and durability of the hair is increased tenfold, causing the following hair techniques that are used to increase in strength [+ 20 to all Hair Ninjutsu, +10 to S-ranks and above].

  • Must have a Jiraiya biography
  • Lasts for four turns per use and can be used three times per battle
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21894210
[Yoso Wa Watashi No Denwa Ni Mimiwokatamukeru] - Elements Heed My Call
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique revolves around the utilization of the five basic elements; fire, wind, earth, lightning and water. This technique essentially allows for Jiraiya to infuse his hair with the properties of a single element of his choice, and he can do so passively at the cost of a move, including during hair-based techniques. When infusing the different elements into his hair, it will manifest within it, giving it different and unique properties, capable of giving him an edge in combat.
Earth: If the earth chakra is infused within the hair, it will increase the weight and blunt force of the hair as well as hardening it beyond its current properties, allowing it to attack with further physical power [+ 20]. In addition to its brute force, the increase in weight and it is becoming hardened, it also increases its defensive properties, causing hair-based defensive techniques to have an increase of one rank.
Wind: This allows Jiraiyas hair to increase its cutting prowess, causing it to become far more lethal in combat, being capable of slicing through wood, steel and many other elements with ease [+ 20]. In addition to the increase in its slicing prowess it also causes the hair to loose weight in the manner that the wind chakra will flow through and around the hair causing it to become rather weightless, allowing Jiraiya to move his hair with his techniques considerably faster and with more precision. This allows the hair to move with 1.5x the base speed of the user when infused with the wind.
Fire: The fire element will infuse the hair more uniquely, causing the hair will have an increase in heat and will be capable upon contact or attacks to create severe burning wounds or even set things they touch on fire. In addition to this, while the hair is induced with the fire element it will create bursts of fire upon contact, creating severe burning damage [+ 20 to techniques].
Water: When infusing the hair with water chakra it will cause the hair to grow and become larger and thicker, while it will cause the hair to act like a sponge, absorbing the water surrounding him and can then release the water and the chakra outwards like a wave of water [B-rank in strength]. In regards to techniques, the user can only absorb techniques one rank lower and below of the base Hair technique.
Lightning: The lightning properties that may be placed within the hair, will cause the hair to flicker and move somewhat in an unorthodox manner, while upon touch or while utilizing it in attacks, it will cause currents of lightning to flow through their targets both frying them as well as paralyzing them, with just a single touch. This will cause an opponent to receive electric damage to their internals [+ 20] when they are struck by said hair.

  • Must have a Jiraiya biography
  • It can be utilized 4 times per battle/event, lasting for three turns per use
  • Can only infuse one element at a time
  • Boosts apply +10 damage to S-rank techniques and above rather than +20
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21894210
[Raruneaidora] – The Lernaean Hydra
Type:Attack/defence/supplementary
Rank: A
Range: made in short-range, able to reach long-range
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: This jutsu is based on the application of Jiraiya's Wild Lion's Mane Technique allowing him to extend and shape his hair. After performing four handseals, the user has their hair grow, take the shape of an animal and detach from his body, being maintained through charka control. These animals can range in shapes and sizes and be controlled up to long range. The maximum size would be 3m tall. These can be used as sources for further hair ninjutsu, acting as a medium for the user. The beasts will have similar properties to the animals they take on, like how a dog would run or a bird will fly, while following the principled of hair release jutsu.
Can create a maximum of 2 creatures per use, with the rank split equally (two B-ranks)
[*]Two-turn cooldown from the time all creatures are dispelled
The creations can stay upon the field for a maximum of 4 turns
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-11#post-21930313
 
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Power of the Witch-King

Genos [CFS]: https://animebase.me/threads/custom-fighting-style-submission.764489/page-3#post-21954509
(Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.
Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.
Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.
Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.
Taught: https://animebase.me/threads/custom-technology-stuff.775171/
[Kairosu no unpan hito: Kairos fateweaver]
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/a
Damage: N/A
Description: This is an adaptation of the ninja tech drone seen in the series, though designed in a different way. Instead of being used for offensive purposes, it's used for tracking or scouting missions. This is designed to look like a small hawk so as to blend in to most situations. It is powered by a battery rather than through chakra which helps it go undetected when being used, the one downside to this is doujutsu would be able to recognise it due to it's like of flowing chakra should they see it out in the open. It is made of a light alloy which allows it to fly by flapping it's wings to help it blend in. This small hawk has visual and sound receptors allowing it to see and hear, which is then relayed back to the user through a small devise they fit behind their ear that links this to the user through information in a way similar to chakra sensing ( instead of directly hearing or seeing, it is translated into feedback the user is made aware of, unlike Rinnegan linked Paths or animals). This can fly around while relaying information to the user up to 2 landmarks away allowing them to scout out potential threats for the user. This battery will last for 10 turns of travel in total allowing it to scout and return for short periods at a time. They eyes are similar to that of a hawk in a sense they were designed to be able to zoom in and focus on something in detail with their vision for a clear picture, much like on a modern day camera. Though its made of a metal alloy, the hawk can be destroyed by any B rank and below jutsu.
Taught: https://animebase.me/threads/custom-technology-stuff.775171/
(Shōkyaku-hō) Incineration Cannons
Type: Tool
Rank: B - S
Range: Short-long
Chakra: 20-40 (from absorbed techniques)
Damage: 40-80
Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks.
Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed.
Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user.
Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself.
Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device.
Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn
Taught: https://animebase.me/threads/custom-technology-stuff.775171/
(Shinsei chāji | Nova Charge)
Type: Tool
Rank: B
Range: Short-Long
Chakra: 40
Damage: +20
Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology.
Note: Usable 3 times lasting 3 turns, once per turn and only be used on a piece of tech once in general.
Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating.
Taught: https://animebase.me/threads/custom-technology-stuff.775171/
 
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Smoke of Mount Doom​
[Haí no shuraudo] - Ashen Shroud
Rank: B
Type: Supplementary
Range: Short-Long
Chakra: 20 (+10 to smoke jutsu)
Damage: N/A [+20 to Smoke Ninjutsu]
Description: With the capability of fire and the capability of utilizing smoke ninjutsu, the user will infuse his fire chakra into existing smoke and/or smoke techniques, or infuse it into smoke techniques that they are currently making [same timeframe]. This will generate smoldering ash within the smoke, it not only burns, it also makes it even harder to breath, as it increases the heat and general damage output, increasing the rank of the smoke by +1 and increasing the damage by 20. This makes the smoke thicker and harder to see through, giving it a darker color.
Note: Can be used 4 times per fight.
Note: Can only be used on a jutsu once.
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-24#post-22029666
[Boido Funka] - Void Eruption
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique allows the user to, when turning their body into smoke, the user will release a larger quantity of chakra into their technique, happening in the same time frame. This will cause the user to go off in a form of a large smoke bomb, as they are turning into smoke, releasing a blast of smoke that reaches all around to mid range. The smoke which covers the entire battlefield, is thick and restricts people's visual prowess, while also making it difficult to breath [Those who stay within the smoke suffocates within two turns, passing out]. The user can use this as they turn their body to smoke or once they are already in that form.
Additionally, as the smoke body and the outwards burst of smoke to cover the field happens, the user is capable of moving through the smoke, allowing themselves to hide and move freely, to evade incoming attacks, by still being in smoke form. The user can use this to travel up to mid range in any direction. The user can retain their body of smoke form after using this or reform at an time.
Note:
  • When used in conjunction with Body of Smoke, it is done in the same timeframe
  • Can be used three times per fight
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-24#post-22029666
(Ôkami no Kyōfu) - Terror of Ôkami
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 50
Damage points: N/A
Description: This is a form of degenerative technique that is applied to a current smoke technique or one that is in the process of being made [same timeframe], by adding an additional two handseals on to the technique. Through the utilization of Yang Chakra and applying it to the smoke element, the user is capable of applying degenerative features to their smoke. The yang causes the smoke that it is applied to, in a similar fashion to the White Tiger technique, to cause individuals to lose their capabilities. While within the smoke, there will be an imbalance created in their system, forcing them to use 2x the amount of chakra ordinarily required. However, if a target stays within the smoke for more than a single turn, continuing onwards into the third turn that they are within the smoke, a more degrading effect will take hold. The yang and smoke that seeps into the target, similarily to the White Tiger will become so immense, that it will burn away their Yin Release chakra to make room for the Yang Release chakra, effectively reducing the enemy's current chakra pool/amount to 75 percent of what it previously was. This also causes excessive amount of pain resulting in a target losing focus and losing speed by 1/4th. The effects of this can be reversed though a surge of Yang, Yin, Yin/Yang, or Natural Energy of 50 chakra or more.
Note:
Can be used/applied to a Smoke technique or natural smoke a total of 3 times in a battle, with a three turn cooldown in between usages.
Can only be used on the same jutsu once
Approved: https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-25
 
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Name: Ichtaca "Protector"
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Nickname: The Feathered Demon God, Oracle of Knowledge, Herald of the Cosmos
Age: Unknown
Gender: Male
Clan: N/A (Earth Grudge Fear)

外観 | Appearance
Ichtaca emerges from the shadows, a figure veiled in enigma and draped in a cloak of midnight hues. His presence is a whisper of the unknown, a dance between realms unseen. Clad in garments that seem to meld with the essence of the night itself, he embodies the silent mysteries that linger in the depths of forgotten tales. It is not merely the darkness that envelops him but the secrets it harbors, whispered upon the wind in tongues unknown to mortal ears.

Beholden to the veil of anonymity, his countenance concealed behind the mask of a skull, Ichtaca beckons with eyes unseen, drawing wanderers into the labyrinth of his existence. Within the hollow sockets of his visage lie the echoes of forgotten epochs, the whispers of ancient lore woven into the fabric of his being. In the emerald depths of his attire, shadows intertwine with ethereal light, weaving a tapestry of enigmatic beauty that transcends the boundaries of mortal comprehension. Ichtaca stands as a sentinel between worlds, a guardian of secrets untold, his presence a testament to the eerie majesty that thrums through the veins of existence.
 
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(Yōkō no Rasen Shokushu) - Radiant Spiral Tentacles
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: Radiant Spiral Tentacles is an advanced Yang Release technique that manifests ethereal, tentacle-like appendages, imbued with the radiant energy of the Noldor. These tentacles can be controlled by the user and are inspired by the fluid and graceful movements seen in nature.

Through the harmonious fusion of Yang Release and the radiant energy of the Noldor, the user conjures up to eight sentient tentacle-like extensions, able to move and act on their own, each extending to a length of approximately 5 meters. The tentacles can sense chakra within mid-range of it knowing the difference between each one, the type, and who it belongs to. It can also sense anything that has a life force. These radiant tendrils emit a soothing, gentle glow, reminiscent of the purest sunlight.

When activating the Radiant Spiral Tentacles technique, the caster demonstrates their mastery by being able to manifest two distinct versions of these ethereal appendages:

Noldor's Grace: These tentacles emit a calming, healing energy, capable of mending minor wounds, alleviating fatigue, and reducing negative emotional states in their vicinity, while also protecting the caster, able to create protective barriers. The following abilities are granted by Noldor's Grace:
  • Radiant Embrace: The tentacles act as powerful shields, protecting the user and allies from all types of attacks. They possess the unique ability to self-regenerate slowly, repairing any damage sustained. These self-sustaining and self-aware radiant energy tentacles can intercept and neutralize incoming attacks, including Taijutsu attacks three times faster than the user, and can instantly nullify S-rank techniques by blocking, shredding, and purifying them with the radiant power of the Noldor, even without the user's knowledge. After protecting the user from an S-rank attack the tentacles need a one-turn cooldown to restore themselves.
  • Serene Healing (Passive / Active): Directed toward wounded allies or the caster, the tentacles emit a calming radiance that accelerates natural healing processes, gradually alleviating injuries and ailments (Passively increasing other healing abilities by + 20 healing). The user can also infuse their own Yang energy into the tentacles to amplify their healing effect, allowing the tentacles themselves to heal the caster or individuals within reach, purifying their bodies from any foreign chakra or other intrusions. In addition, they also heal the caster or individual's injuries both internal and external, however, they cannot regrow limbs (S-rank ability: Healing 40 Damage).
  • Yang Resurgence: In critical situations, the user can choose to sacrifice one or more tentacles to release a surge of Yang energy, revitalizing their own chakra reserves and potentially recovering from exhaustion or injuries. By either the tentacles willingly or the caster forcefully sacrificing a tentacle (Up to eight times), the caster is capable of reducing their current fatigue levels and effects by 20%, and recouping 40 Chakra per tentacle sacrificed (Can choose any amount to sacrifice in a given moment).
Solar Flare: Representing a more offensive aspect, these tentacles are imbued with intense, radiant energy. They can launch potent Yang energy attacks against adversaries. The following abilities granted by Solar Flare:
  • Luminous Serpent Strike - Solar Radiance: This formidable combo attack deploys up to eight radiant tentacles extending up to a powerful mid-range of 15 meters, emitting blinding light as they strike, granted by the Silmaril energy. Each tentacle releases a scorching burst of combined Yang and Silmaril energy, inflicting physical damage and disrupting the target's chakra flow. A single strike forces 3x chakra expenditure, while repeated strikes (four total) lead to 50% chakra depletion, intense physical pain, and 1/4th speed reduction. Yang Release and Yin-Yang users lose only 25% chakra without speed reduction, and Senjutsu or equivalent chakra infusions can prematurely end the technique. This technique is an S-rank ability that deals the equivalent damage.
  • Purifying Radiance: The tentacles emit a burst of radiant energy, generating a purifying shockwave that eradicates dark or malevolent energies in the vicinity. The shockwave purifies the user in the process of any intrusions from foreign chakra or energy in the process. This ability is particularly effective against shadow-based techniques or intrusions into the body and mind, while it also emits a powerful light that continuously blinds the target(s). When the radiant shockwave is sent out from the tentacles, it reaches mid-range from its epicenter, and it burns any and all unfriendly targets in the user's eyes, including techniques. This technique is an S-rank ability that deals the equivalent damage.
  • Ethereal Bind: The swift extension of these tentacles ensnares and immobilizes foes, hindering both movement and chakra flow. The radiant energy gradually weakens the target's chakra, making escape increasingly challenging. Upon activating the Ethereal Bind, the tentacles quickly ensnare targets, akin to the "Multiple Infinite Embraces" technique. When the target(s) are ensnared and immobilized they all experience an immense inward pressure upon their bodies, preventing them from moving unless they have some sort of enhanced strength ability. Unable to move the targets are also unable to mold chakra baove A-rank while having their chakra drained (-100 to the target per turn, +100 to user per turn). This technique is an S-rank ability.
Note:
  • Requires a Noldor biography
  • Requires Yang Release
  • Radiant Embrace: is a constantly active defense that acts on its own
  • Radiant Embrace: S-rank blockage forces the tentacles to recoup for a turn, disabling the defense
  • Serene Healing: Constantly passively active
  • Serene Healing Activation: Is an S-rank technique that can be used three times per fight
  • Yang Resurgence: Can be used a total of 8 times (number of tentacles)
  • Luminous Serpent Strike is an S-rank technique that can be used twice per fight
  • Purifying Radiance is an S-rank technique that can be used twice per fight
  • Ethereal Bid is an S-rank ability that can be used twice per fight

------

[A rank] - 8
[B rank] - 5
[S rank] - 10
[A rank] - 8

Total: 31

Artifacts:

Gotten: https://animebase.me/threads/storyboard-mission-submission.756508/page-76#post-22129321
(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 75% chance to gain a single Void Infusion.
 
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