[CJ] Time to stab hard "One of us"

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Well, after all those discussions on disc, I'll give you 11k for the following:
(Ō Rōnin Seishin Ken no Jutsu) - Great Rōnin Spiritual Blade Technique"]Type: Defensive/Offensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: The ultimate form of the Ronin Spiritual Blade Technique; a technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual flame effect around the blade, appearing as if the blade was engulfed in a steam like flame with flecks of various colors. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: Can be used three times and after each use, the user cannot use any Ronin techniques S rank and higher the next turn.
Note: Can only be used by Rōnin biographies.

Does this play on chakra vs chakra or damage vs damage?

(Kurai Taiyō) - Dark Sun
Rank: B
Type: Supplementary
Range: Short
Chakra: 20 ( -5 per turn )
Damage: N/A
Description: A simple Rōnin technique meant to match the Mūgetsu technique of the Samurai. The Rōnin will mold chakra to their hand and create a blade of chakra that is intangible, but appears to be real. The blade itself can cause no harm despite appearing to be real, and thus is mostly used for feinting or as a medium for techniques like the Rōnin Spiritual Blade Technique, which makes these blades quite deadly. Like Mūgetsu, up to two blades can be created with a single use. A single use can last up to 4 turns.

This sounds like a cool tech to be sly with it

(Omoikane) - Omoikane
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 per turn)
Damage: N/A (-20 to User)
Description: A restricted skill among the Ronin, Omoikane invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to disrupt the enemy's spirit with their own. When effected by Omoikane, all of the opponent's techniques are treated as if they have had a usage expended for the duration of the tether. This means, for example, that a technique that could only be activated once per battle but had yet to be used could not be used while tethered through the effects of Omoikane. If a technique does not have a usage restriction in place, it is instead placed on a one turn cooldown every time it is used, meaning it cannot be used in consecutive turns or repeatedly in the same turn. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn.
Note: Can only be used by Rōnin biographies and only once per battle.
Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.
Note: If the effects of Omoikane end, the usage that this technique suppressed is restored, and any cooldowns affected by this technique are immediately refreshed.
Note: Omoikane shares a usage limit with Kuebiko and Fukurokuju, limiting the choice to one of the three per battle.
Note: Omoikane lasts for a maximum four turns if not ended early. Additionally, when ended, Omoikane bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue.

We had a talk about this on disc.

(Fukurokuju) - Fukurokuju
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 per turn)
Damage: N/A (-20 to the User)
Description: A restricted skill among the Ronin, Fukurokuju invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to suppress the enemy's spirit with their own. When effected by Fukurokuju, the opponent's allowed number of moves per turn changes from three to two and they may not activate techniques that have passive activations; techniques or effects that they have active that can be deactivated or ended are forced to do so, triggering any relevant effects. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn.
Note: Can only be used by Rōnin biographies and only once per battle.
Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.
Note: If the effects of Fukurokuju end, then the opponent's number of allowed moves per turn is restored to normal and they regain the ability to use techniques that have passive activations.
Note: Fukurokuju shares a usage limit with Kuebiko and Omoikane, limiting the choice to one of the three per battle.
Note: Fukurokuju lasts for a maximum four turns if not ended early. Additionally, when ended, Fukurokuju bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue.

Between these F rank techs, I honestly think you could achieve similar with them as an S rank without such wild drawbacks.

(Dokkōdō: Rokotsuna Uso) - The Alone Way: Blatant Lies
Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: The ultimate form of the Dokkodo technique Hidden truths, this technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
Note: Can be used three times and the user cannot use any other Dokkodo techniques S rank and higher that turn and the next turn.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Super senjutsu stabby!!

(Dokkōdō: Shin Shiraha Nagashi) - The Alone Way: True White Blade Flow
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 to Technique Chakra)
Damage: N/A
Description: After entering Dokkodo, the user will focus Senjutsu enhanced chakra into their blade and charge it, such that the effects of White Blade Flow can be extended to other Dokkodo Kenjutsu by adding 10 chakra to its cost. Doing so causes the user's sword to leave a glittering trail of glass like shards in the air simply by moving it, and allows the techniques to carry a corroding Senkenjutsu effect: the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Useable three times, and remains active for four turns per activation. Only during this window can the +10 Chakra augmentation be done to Dokkodo techniques.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: Can be used as a standalone technique or alongside another Dokkodo technique, occurring in the same timeframe in the case of the latter.

I can't use this RN, as I don't have dokkodo, but Bleach a good reference for ken


(Kenjutsu: Ichimonji) - Sword Technique: Straight-line
Type: Offensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.

This is amazing due to it not needing chakra

(Kenjutsu: Amakakeru Ryū ga Gotoku ) - Sword Technique: Like a Soaring Dragon
Type: Offensive/Defensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.

Proof read this one! Combo attack with not costing chakra is always good

(Rōnin Seishin Kenjutsu: Kuroiha Nagashi) Ronin Spiritual Kenjutsu: Black Blade Flow
Type: Offensive
Rank: A - S
Range: Short-Long
Chakra: 30 - 40
Damage: 60-80
Description: A Ronin technique devised as an offensive counterpart to the Dokkodo technique White Blade Flow. Black Blade Flow utilizes a principle found in the Dangerous Strike technique: the user will focus chakra into their blade and swing, releasing a shockwave like a calligraphy stroke, thus its name. Because of its spirit steeped nature, this technique does Spiritual Damage to the enemy if it lands.
Note: S-Rank version can be used three times per battle; A rank version can be used six times.

So this is just a spiritual slash but releasing a shockwave that does spiritual damage? Does this play on chakra vs chakra or damage?

(Kenjutsu: Kage no Ōi Isogu) - Sword Technique: Shadowrush
Type: Offensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80
Description: A powerful Kenjutsu technique where the blade is held in a stance parallel to the ground, either above the wielder's head or at eye level, with their off hand reaching towards the tip of their blade. Leaping forward the user will deliver a thrust, driven by their own power and movement, effectively turning their sword into a piercing spear capable of shattering stone. At the end of the thrust the user can vault off of their landing point, allowing them to quickly reposition to a more favorable position either via retreating in the direction they came from, or to better position for a follow up, within short-range of their vaulting point.
Note: S Rank version is usable three times; A rank version is usable 4 times.

THe classic stab and reposition

(Dokkōdō: Senbonzakura) - The Alone Way: One Thousand Cherry Blossoms
Type: Offensive
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40
Damage: 60-80
Description: A Dokkodo technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel Senjutsu into their blade, cloaking it in natural energy in much the same manner as one would for (Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths. Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of natural energy that can carry either form of Senkenjutsu, that takes the appearance of a storm of cherry blossom petals. The cyclone is powerful enough to slash apart bone and steel effortlessly, and is capable of combating equally ranked Elemental Ninjutsu.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle.

YES BYAKUYA! But I can't use this rn as I don't have Dokkodo

(Rōnin: Kuninotokotachi) -Rōnin: Kuninotokotachi
Type: Offensive
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40
Damage: 60-80
Description: A Ronin Spiritual Kenjutsu technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu ) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of almost pure spiritual energy that takes the appearance of the wispy steam signature to the field. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle.

Same as all the above, is this chakra vs chakra? Based on the spiritual properties line, it seems it will


(Rōnin Seishin Kenjutsu: Shin Kuroiha Nagashi) Ronin Spiritual Kenjutsu: True Black Blade Flow
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 to Technique Chakra)
Damage: N/A
Description: A Ronin technique created as a further extrapolation of the principles found in the Dangerous Strike technique, and based upon the Black Blade Flow technique, a spiritual shockwave that deals spiritual damage. The user can extend this effect to other Ronin Spiritual Kenjutsu techniques by adding 10 chakra its cost. Doing so causes the techniques used to take on an appearance like a calligraphy stroke, thus the name, and even simply moving the sword leaves what appears to be a trail of ink in the air. Highly offensive in nature, this aims to use Ronin Spiritual Kenjutsu techniques to do Spiritual Damage to the enemy if they would not normally, instead of physical, if they land, as spiritual wounds are harder to heal than physical ones.
Note: Useable three times, and remains active for three turns per activation. Only during this window can the +10 Chakra augmentation be done to Ronin Spiritual Kenjutsu techniques.
Note: After ending, the user cannot use for 3 turns.
Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.

So this makes techs deal spiritual damage? With the shockwave too ofc. With adding 10 chakra and not damage, It makes sense to be a chakra vs chakra tech or making something chakra vs chakra

(Rōnin: Amenominakanushi) Rōnin: Amenominakanushi
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A Ronin Spiritual Kenjutsu technique meant to affect a wider area, rather than the typically precise area. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade and release a cone-shaped shockwave that grows larger the farther away form the Ronin it travels, though they can constrict the width of this to affect a smaller area if needed; left unmodified the cone has a short-range width at short range, medium range at medium, and extends up to 20 meters away from the user. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: Usable 3 times per battle with a one turn cool down in between usages.
Just your classic ronin disruption tech but in a cone.

(Ebisu) - Ebisu
Type: Offensive
Rank: A-S
Range: Short (Short-Long)
Chakra Cost: 30-40
Damage: 60-80
Description: A technique named after one of the Seven Gods of Fortune, this is a counter-offensive Ronin Spiritual Kenjutsu technique devised for the event that a Ronin becomes ensnared in a Spiritual technique that otherwise immobilizes the Ronin, such as a Genjutsu or Yin technique, and to weaponize the connection such techniques bring against their casters. Utilizing principles found within Ronin Spiritual Kenjutsu techniques, the user will manifest a spiritual blade that strikes out, riding the connection of the spiritual technique back to it's source, like drawing a blade upon a string. This allows an unerring thrust at the opponent's spirit, inflicting Spiritual Damage, in an effort to make the caster dismiss the tether themselves, or race to the death with the Ronin as they volley them with a spiritual assault. If the opponent dismisses the originating spiritual effect creating the link the spiritual blade fizzles out harmlessly, as it looses its avenue of attack.
Note: The A-rank version can be used five times per battle, while the S-rank version can be used three times per battle.
Note: After using S ranked version, the user cannot use any S rank or higher Spiritual Kenjutsu for 1 turn.
Note: Can only be used by Rōnin biographies.

(Rōnin Seishin Kenjutsu: Mugen) - Rōnin Spiritual Kenjutsu: Infinity
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (-20 per turn)
Damage: N/A (80)
Description: A Ronin Spiritual Kenjutsu technique in which the user will create up to eight spiritual blades that have the multicolored wispy appearance typical of Ronin Spiritual Kenjutsu techniques, though the blades created appear only as the "blade" portion of a sword, and lack proper grips, handguards, etc. The swords float around the user and trail behind them. The swords can be used in one of two ways: the first is that the swords can perform freeform or non-chakra using Kenjutsu/Bukijutsu strikes for the user, but dealing Spiritual Damage instead of physical upon a successful strike - these blows do not consume the blades of Infinity, and deal the damage of their respective strikes as if the user of Infinity delivered them. The second is that the blades themselves can be used in an attack, in which case they deal the Spiritual Damage as listed in this techniques description; if this second variant is used the blades dissipate whether the attack is successful or not.
Note: Can be activated twice per battle, and the blades persist for four turns or until consumed.
Note: While all Iaido techniques use chakra and thus are not valid for Infinity to perform, Infinity can nonetheless not be used to perform Iaijutsu techniques.

(Seppuku) - Seppuku
Type: Offensive
Rank: D-Forbidden
Range: Short
Chakra Cost: 10-50
Damage: 20-90 (-10)
Description: A technique devised by Ronin as a high-stakes method of freeing themselves from the frightening field of Shinobi: Genjutsu. Using their mind's eye and the nature of Ronin Spiritual Kenjutsu, a Ronin will manifest and thrust an invisible spiritual sword through their abdomen without the need for physical movement, inflicting upon the Ronin Spiritual Damage, which can in turn release them from the effects of an opponent's illusion techniques and thus shatter it.
Note: Technique damage is inflicted upon the user. Recoil damage from the Forbidden Rank version is not calculated into damage when considering the pain
Note: The A-rank version can be used five times per battle, the S-rank version can be used three times per battle with a one turn cool down in between usages. and the Forbidden Rank version can be used once per battle.
Note: Can only be used by Rōnin biographies.

(Mizutori no Odori) - Waterfowl Dance
Type: Offensive
Rank: S
Range: Short (Short-Mid)
Chakra Cost: N/A
Damage: 80
Description: An offensive Kenjutsu technique executable only by those with immaculate footwork and unparalleled bladework, the user will perform a series of one footed leaps during which they release a rapid flurry of fluid strikes, able to strike enemies in any direction from the user and overwhelm inferior combatants with the deluge of rapid, well placed strikes. The leap from the technique is enough to carry the user forward one range tier while performing the attack.
Note: Usable three times per battle with a turn cool down in between usages.

(Kaen Kakkusei Iden: Moeru Kaidan no Michi) – Atavistic Flame: Path of Burning Steps
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration.
Note: Usable three times per battle, per each use of Thrust of Life.
 
  • Like
Reactions: Vayne and Keotsu
Joined
Apr 8, 2021
Messages
496
Kin
1,902💸
Kumi
15,500💴
Trait Points
0⚔️
Well, after all those discussions on disc, I'll give you 11k for the following:
(Ō Rōnin Seishin Ken no Jutsu) - Great Rōnin Spiritual Blade Technique"]Type: Defensive/Offensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: The ultimate form of the Ronin Spiritual Blade Technique; a technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual flame effect around the blade, appearing as if the blade was engulfed in a steam like flame with flecks of various colors. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: Can be used three times and after each use, the user cannot use any Ronin techniques S rank and higher the next turn.
Note: Can only be used by Rōnin biographies.

Does this play on chakra vs chakra or damage vs damage?

(Kurai Taiyō) - Dark Sun
Rank: B
Type: Supplementary
Range: Short
Chakra: 20 ( -5 per turn )
Damage: N/A
Description: A simple Rōnin technique meant to match the Mūgetsu technique of the Samurai. The Rōnin will mold chakra to their hand and create a blade of chakra that is intangible, but appears to be real. The blade itself can cause no harm despite appearing to be real, and thus is mostly used for feinting or as a medium for techniques like the Rōnin Spiritual Blade Technique, which makes these blades quite deadly. Like Mūgetsu, up to two blades can be created with a single use. A single use can last up to 4 turns.

This sounds like a cool tech to be sly with it

(Omoikane) - Omoikane
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 per turn)
Damage: N/A (-20 to User)
Description: A restricted skill among the Ronin, Omoikane invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to disrupt the enemy's spirit with their own. When effected by Omoikane, all of the opponent's techniques are treated as if they have had a usage expended for the duration of the tether. This means, for example, that a technique that could only be activated once per battle but had yet to be used could not be used while tethered through the effects of Omoikane. If a technique does not have a usage restriction in place, it is instead placed on a one turn cooldown every time it is used, meaning it cannot be used in consecutive turns or repeatedly in the same turn. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn.
Note: Can only be used by Rōnin biographies and only once per battle.
Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.
Note: If the effects of Omoikane end, the usage that this technique suppressed is restored, and any cooldowns affected by this technique are immediately refreshed.
Note: Omoikane shares a usage limit with Kuebiko and Fukurokuju, limiting the choice to one of the three per battle.
Note: Omoikane lasts for a maximum four turns if not ended early. Additionally, when ended, Omoikane bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue.

We had a talk about this on disc.

(Fukurokuju) - Fukurokuju
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 per turn)
Damage: N/A (-20 to the User)
Description: A restricted skill among the Ronin, Fukurokuju invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to suppress the enemy's spirit with their own. When effected by Fukurokuju, the opponent's allowed number of moves per turn changes from three to two and they may not activate techniques that have passive activations; techniques or effects that they have active that can be deactivated or ended are forced to do so, triggering any relevant effects. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn.
Note: Can only be used by Rōnin biographies and only once per battle.
Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.
Note: If the effects of Fukurokuju end, then the opponent's number of allowed moves per turn is restored to normal and they regain the ability to use techniques that have passive activations.
Note: Fukurokuju shares a usage limit with Kuebiko and Omoikane, limiting the choice to one of the three per battle.
Note: Fukurokuju lasts for a maximum four turns if not ended early. Additionally, when ended, Fukurokuju bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue.

Between these F rank techs, I honestly think you could achieve similar with them as an S rank without such wild drawbacks.

(Dokkōdō: Rokotsuna Uso) - The Alone Way: Blatant Lies
Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: The ultimate form of the Dokkodo technique Hidden truths, this technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
Note: Can be used three times and the user cannot use any other Dokkodo techniques S rank and higher that turn and the next turn.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Super senjutsu stabby!!

(Dokkōdō: Shin Shiraha Nagashi) - The Alone Way: True White Blade Flow
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 to Technique Chakra)
Damage: N/A
Description: After entering Dokkodo, the user will focus Senjutsu enhanced chakra into their blade and charge it, such that the effects of White Blade Flow can be extended to other Dokkodo Kenjutsu by adding 10 chakra to its cost. Doing so causes the user's sword to leave a glittering trail of glass like shards in the air simply by moving it, and allows the techniques to carry a corroding Senkenjutsu effect: the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Useable three times, and remains active for four turns per activation. Only during this window can the +10 Chakra augmentation be done to Dokkodo techniques.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: Can be used as a standalone technique or alongside another Dokkodo technique, occurring in the same timeframe in the case of the latter.

I can't use this RN, as I don't have dokkodo, but Bleach a good reference for ken


(Kenjutsu: Ichimonji) - Sword Technique: Straight-line
Type: Offensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.

This is amazing due to it not needing chakra

(Kenjutsu: Amakakeru Ryū ga Gotoku ) - Sword Technique: Like a Soaring Dragon
Type: Offensive/Defensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.

Proof read this one! Combo attack with not costing chakra is always good

(Rōnin Seishin Kenjutsu: Kuroiha Nagashi) Ronin Spiritual Kenjutsu: Black Blade Flow
Type: Offensive
Rank: A - S
Range: Short-Long
Chakra: 30 - 40
Damage: 60-80
Description: A Ronin technique devised as an offensive counterpart to the Dokkodo technique White Blade Flow. Black Blade Flow utilizes a principle found in the Dangerous Strike technique: the user will focus chakra into their blade and swing, releasing a shockwave like a calligraphy stroke, thus its name. Because of its spirit steeped nature, this technique does Spiritual Damage to the enemy if it lands.
Note: S-Rank version can be used three times per battle; A rank version can be used six times.

So this is just a spiritual slash but releasing a shockwave that does spiritual damage? Does this play on chakra vs chakra or damage?

(Kenjutsu: Kage no Ōi Isogu) - Sword Technique: Shadowrush
Type: Offensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80
Description: A powerful Kenjutsu technique where the blade is held in a stance parallel to the ground, either above the wielder's head or at eye level, with their off hand reaching towards the tip of their blade. Leaping forward the user will deliver a thrust, driven by their own power and movement, effectively turning their sword into a piercing spear capable of shattering stone. At the end of the thrust the user can vault off of their landing point, allowing them to quickly reposition to a more favorable position either via retreating in the direction they came from, or to better position for a follow up, within short-range of their vaulting point.
Note: S Rank version is usable three times; A rank version is usable 4 times.

THe classic stab and reposition

(Dokkōdō: Senbonzakura) - The Alone Way: One Thousand Cherry Blossoms
Type: Offensive
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40
Damage: 60-80
Description: A Dokkodo technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel Senjutsu into their blade, cloaking it in natural energy in much the same manner as one would for (Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths. Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of natural energy that can carry either form of Senkenjutsu, that takes the appearance of a storm of cherry blossom petals. The cyclone is powerful enough to slash apart bone and steel effortlessly, and is capable of combating equally ranked Elemental Ninjutsu.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle.

YES BYAKUYA! But I can't use this rn as I don't have Dokkodo

(Rōnin: Kuninotokotachi) -Rōnin: Kuninotokotachi
Type: Offensive
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40
Damage: 60-80
Description: A Ronin Spiritual Kenjutsu technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu ) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of almost pure spiritual energy that takes the appearance of the wispy steam signature to the field. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle.

Same as all the above, is this chakra vs chakra? Based on the spiritual properties line, it seems it will


(Rōnin Seishin Kenjutsu: Shin Kuroiha Nagashi) Ronin Spiritual Kenjutsu: True Black Blade Flow
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 to Technique Chakra)
Damage: N/A
Description: A Ronin technique created as a further extrapolation of the principles found in the Dangerous Strike technique, and based upon the Black Blade Flow technique, a spiritual shockwave that deals spiritual damage. The user can extend this effect to other Ronin Spiritual Kenjutsu techniques by adding 10 chakra its cost. Doing so causes the techniques used to take on an appearance like a calligraphy stroke, thus the name, and even simply moving the sword leaves what appears to be a trail of ink in the air. Highly offensive in nature, this aims to use Ronin Spiritual Kenjutsu techniques to do Spiritual Damage to the enemy if they would not normally, instead of physical, if they land, as spiritual wounds are harder to heal than physical ones.
Note: Useable three times, and remains active for three turns per activation. Only during this window can the +10 Chakra augmentation be done to Ronin Spiritual Kenjutsu techniques.
Note: After ending, the user cannot use for 3 turns.
Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.

So this makes techs deal spiritual damage? With the shockwave too ofc. With adding 10 chakra and not damage, It makes sense to be a chakra vs chakra tech or making something chakra vs chakra

(Rōnin: Amenominakanushi) Rōnin: Amenominakanushi
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A Ronin Spiritual Kenjutsu technique meant to affect a wider area, rather than the typically precise area. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade and release a cone-shaped shockwave that grows larger the farther away form the Ronin it travels, though they can constrict the width of this to affect a smaller area if needed; left unmodified the cone has a short-range width at short range, medium range at medium, and extends up to 20 meters away from the user. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.
Note: Usable 3 times per battle with a one turn cool down in between usages.
Just your classic ronin disruption tech but in a cone.

(Ebisu) - Ebisu
Type: Offensive
Rank: A-S
Range: Short (Short-Long)
Chakra Cost: 30-40
Damage: 60-80
Description: A technique named after one of the Seven Gods of Fortune, this is a counter-offensive Ronin Spiritual Kenjutsu technique devised for the event that a Ronin becomes ensnared in a Spiritual technique that otherwise immobilizes the Ronin, such as a Genjutsu or Yin technique, and to weaponize the connection such techniques bring against their casters. Utilizing principles found within Ronin Spiritual Kenjutsu techniques, the user will manifest a spiritual blade that strikes out, riding the connection of the spiritual technique back to it's source, like drawing a blade upon a string. This allows an unerring thrust at the opponent's spirit, inflicting Spiritual Damage, in an effort to make the caster dismiss the tether themselves, or race to the death with the Ronin as they volley them with a spiritual assault. If the opponent dismisses the originating spiritual effect creating the link the spiritual blade fizzles out harmlessly, as it looses its avenue of attack.
Note: The A-rank version can be used five times per battle, while the S-rank version can be used three times per battle.
Note: After using S ranked version, the user cannot use any S rank or higher Spiritual Kenjutsu for 1 turn.
Note: Can only be used by Rōnin biographies.

(Rōnin Seishin Kenjutsu: Mugen) - Rōnin Spiritual Kenjutsu: Infinity
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (-20 per turn)
Damage: N/A (80)
Description: A Ronin Spiritual Kenjutsu technique in which the user will create up to eight spiritual blades that have the multicolored wispy appearance typical of Ronin Spiritual Kenjutsu techniques, though the blades created appear only as the "blade" portion of a sword, and lack proper grips, handguards, etc. The swords float around the user and trail behind them. The swords can be used in one of two ways: the first is that the swords can perform freeform or non-chakra using Kenjutsu/Bukijutsu strikes for the user, but dealing Spiritual Damage instead of physical upon a successful strike - these blows do not consume the blades of Infinity, and deal the damage of their respective strikes as if the user of Infinity delivered them. The second is that the blades themselves can be used in an attack, in which case they deal the Spiritual Damage as listed in this techniques description; if this second variant is used the blades dissipate whether the attack is successful or not.
Note: Can be activated twice per battle, and the blades persist for four turns or until consumed.
Note: While all Iaido techniques use chakra and thus are not valid for Infinity to perform, Infinity can nonetheless not be used to perform Iaijutsu techniques.

(Seppuku) - Seppuku
Type: Offensive
Rank: D-Forbidden
Range: Short
Chakra Cost: 10-50
Damage: 20-90 (-10)
Description: A technique devised by Ronin as a high-stakes method of freeing themselves from the frightening field of Shinobi: Genjutsu. Using their mind's eye and the nature of Ronin Spiritual Kenjutsu, a Ronin will manifest and thrust an invisible spiritual sword through their abdomen without the need for physical movement, inflicting upon the Ronin Spiritual Damage, which can in turn release them from the effects of an opponent's illusion techniques and thus shatter it.
Note: Technique damage is inflicted upon the user. Recoil damage from the Forbidden Rank version is not calculated into damage when considering the pain
Note: The A-rank version can be used five times per battle, the S-rank version can be used three times per battle with a one turn cool down in between usages. and the Forbidden Rank version can be used once per battle.
Note: Can only be used by Rōnin biographies.

(Mizutori no Odori) - Waterfowl Dance
Type: Offensive
Rank: S
Range: Short (Short-Mid)
Chakra Cost: N/A
Damage: 80
Description: An offensive Kenjutsu technique executable only by those with immaculate footwork and unparalleled bladework, the user will perform a series of one footed leaps during which they release a rapid flurry of fluid strikes, able to strike enemies in any direction from the user and overwhelm inferior combatants with the deluge of rapid, well placed strikes. The leap from the technique is enough to carry the user forward one range tier while performing the attack.
Note: Usable three times per battle with a turn cool down in between usages.

(Kaen Kakkusei Iden: Moeru Kaidan no Michi) – Atavistic Flame: Path of Burning Steps
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration.
Note: Usable three times per battle, per each use of Thrust of Life.
Okay, so let's go down the line and I'll try to address everything that came up.
So, Great Ronin Spiritual Blade Technique, Black Blade Flow, Kuninotokotachi, True Black Blade Flow, and Amenominakanushi all play on Damage v Damage, not chakra v chakra, despite their rather specific wording (which I lifted from the canon techniques). This is especially important because some canon Ronin techniques (such as Dangerous Strike) do play by chakra v chakra rules. In my customs I was mostly focused on Physical vs Spiritual damage types rather than damage versus chakra for reasons that will become clear later.

Dark Sun: Very niche, but for Ronin who don't have a *ton* of gear or techniques to fall back on, this ensures, at minimum, that you can use the Ronin Spiritual Blade technique, so you're never *truly* without options.

Omoikane and Fukurokuju: Yeah, their drawbacks are pretty insane. I would *like* to drop them to S-rank and lessen their drawbacks (and may do so in the future by incorporating Yin into how they function), but the Ronin Canon that they're based on (Kuebiko) is forbidden rank and has the same style of restrictions. The restrictions we see here are a result of Chris telling me it would need to be more restricted than the existing canon technique. However, he's on record saying that the "Spiritual Mimicry" aspect of Ronin techniques may be getting errataed soon, so these may need to be adjusted anyway.

Blatant Lies: Simple and straight forward.

True White Blade Flow: This is what I was talking about above. Dokkodo has an amazing chakra v chakra tool in its canon kit in White Blade Flow, which I would say does what I aimed to do originally with my other account with the prayers, but in a nice easy to use package. True White Blade Flow allows you to use that ability on any] Dokkodo technique, while also increasing its chakra by 10, thus making it even more effective. This has the result of turning any Dokkodo technique into Chakra v Chakra, as well.

Straight Line, Like a Soaring Dragon, Shadow Rush, and Waterfowl Dance: All very straight forward chakraless Kenjutsu. Not complex, but a priceless tool to have access to in your kit. Also, what needed proofreading!?

Black Blade Flow: Yup, shockwave that does spiritual damage. Think of it as a variant of your basic Ronin Spiritual Blade technique.

Kuninotokotachi: Spiritual damage, but interacts via damage, as mentioned above.

True Black Blade Flow: Yup, this allows you take any Ronin technique and make it do Spiritual damage if it doesn't already. Now that we've seen this and True White Blade Flow you can see my full thought process. For me, my custom weapon allows me to pay 10 chakra (that doesn't boost the effective chakra of a technique) to make any Kenjutsu count as a Ronin technique and/or a Dokkodo technique, including Ronin and Dokkodo techniques. That means with my CW, TBBF and TWBF, I can turn *any* Kenjutsu technique into something that interacts on a chakra v chakra basis, or that does spiritual damage. TBBF and TWBF also ensures that no matter which direction this conversion occurs, the +10 chakra is in play if I need it. Its for this reason that I leave a lot of my Ronin techniques as functioning on damage instead of chakra, because I can simply make them interact versus chakra if I need that ability.

The other ones we discussed a bit in discord, but if you have any other questions we can address them! Otherwise, I hope these are useful to you!
 
  • Like
Reactions: Vayne

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
Okay, so let's go down the line and I'll try to address everything that came up.
So, Great Ronin Spiritual Blade Technique, Black Blade Flow, Kuninotokotachi, True Black Blade Flow, and Amenominakanushi all play on Damage v Damage, not chakra v chakra, despite their rather specific wording (which I lifted from the canon techniques). This is especially important because some canon Ronin techniques (such as Dangerous Strike) do play by chakra v chakra rules. In my customs I was mostly focused on Physical vs Spiritual damage types rather than damage versus chakra for reasons that will become clear later.

Dark Sun: Very niche, but for Ronin who don't have a *ton* of gear or techniques to fall back on, this ensures, at minimum, that you can use the Ronin Spiritual Blade technique, so you're never *truly* without options.

Omoikane and Fukurokuju: Yeah, their drawbacks are pretty insane. I would *like* to drop them to S-rank and lessen their drawbacks (and may do so in the future by incorporating Yin into how they function), but the Ronin Canon that they're based on (Kuebiko) is forbidden rank and has the same style of restrictions. The restrictions we see here are a result of Chris telling me it would need to be more restricted than the existing canon technique. However, he's on record saying that the "Spiritual Mimicry" aspect of Ronin techniques may be getting errataed soon, so these may need to be adjusted anyway.

Blatant Lies: Simple and straight forward.

True White Blade Flow: This is what I was talking about above. Dokkodo has an amazing chakra v chakra tool in its canon kit in White Blade Flow, which I would say does what I aimed to do originally with my other account with the prayers, but in a nice easy to use package. True White Blade Flow allows you to use that ability on any] Dokkodo technique, while also increasing its chakra by 10, thus making it even more effective. This has the result of turning any Dokkodo technique into Chakra v Chakra, as well.

Straight Line, Like a Soaring Dragon, Shadow Rush, and Waterfowl Dance: All very straight forward chakraless Kenjutsu. Not complex, but a priceless tool to have access to in your kit. Also, what needed proofreading!?

Black Blade Flow: Yup, shockwave that does spiritual damage. Think of it as a variant of your basic Ronin Spiritual Blade technique.

Kuninotokotachi: Spiritual damage, but interacts via damage, as mentioned above.

True Black Blade Flow: Yup, this allows you take any Ronin technique and make it do Spiritual damage if it doesn't already. Now that we've seen this and True White Blade Flow you can see my full thought process. For me, my custom weapon allows me to pay 10 chakra (that doesn't boost the effective chakra of a technique) to make any Kenjutsu count as a Ronin technique and/or a Dokkodo technique, including Ronin and Dokkodo techniques. That means with my CW, TBBF and TWBF, I can turn *any* Kenjutsu technique into something that interacts on a chakra v chakra basis, or that does spiritual damage. TBBF and TWBF also ensures that no matter which direction this conversion occurs, the +10 chakra is in play if I need it. Its for this reason that I leave a lot of my Ronin techniques as functioning on damage instead of chakra, because I can simply make them interact versus chakra if I need that ability.

The other ones we discussed a bit in discord, but if you have any other questions we can address them! Otherwise, I hope these are useful to you!
Nah you basically answered and cleared up everything I wasn't sure of based on wording. As you know, I got many ideas of my own while helping refine your own. Should be fun going forwards.

11k is all yours. GL with yin.
 
  • Like
Reactions: Keotsu
Joined
Apr 8, 2021
Messages
496
Kin
1,902💸
Kumi
15,500💴
Trait Points
0⚔️
(Seishin Iaidō: Styx) – Art of the Spiritual Quick Draw: Styx
Type: Offensive/Defensive
Rank: S
Range: Short - Medium
Chakra: 40
Damage: N/A
Description: A Rōnin-made counterpart to the Samurai technique Amanogawa, Styx employs the same concepts: by combining the principles of the Ronin Spiritual Blade technique with Seishin Iaido, the Rōnin will elongate the spiritual blade created during the execution of their technique, allowing it to reach up to Mid-range. Like Amanogawa, this range extension does come at the cost of speed, limiting the effectiveness of Styx to that of the A-rank Seishin Iaido technique; like Seishin Iaido this does not deal damage, instead limiting the opponent from utilizing techniques due to a spiritual imbalance.
Note: Usable three times per battle, with a one turn cool down in between usages.
Note: Can only be used by Rōnin biographies.

(Dokkōdō: Kotae) - The Alone Way: Answer
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Devised as an "answer" to combat against other Natural Energy users - such as enemy Dokkodo practitioner - Answer exists as a technique meant to cleanse oneself of the effect of Natural Energy while simultaneously striking back at the opponent. The user will draw Natural Energy into themselves and then release it all in a surge, purging the enemy energies out of their system, halting petrification and restoring natural durability (if it exists) up to half the chakra cost of this technique, in opposition to the weathering ability found in normal Dokkodo techniques . The expelled energy emanates out of the user in a two meter radius sphere, and carries the petrifying effects of Senkenjutsu itself. The execution of this technique is reminiscent of the Kiai shout done in Kendo.
Note: Usable three times per battle, goes on a two turn cooldown after use.
Note: No Dokkodo techniques above A-rank in the following turn.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Alright, so these are the ones you were interested in, I believe. Any questions or comments about them?
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
(Seishin Iaidō: Styx) – Art of the Spiritual Quick Draw: Styx
Type: Offensive/Defensive
Rank: S
Range: Short - Medium
Chakra: 40
Damage: N/A
Description: A Rōnin-made counterpart to the Samurai technique Amanogawa, Styx employs the same concepts: by combining the principles of the Ronin Spiritual Blade technique with Seishin Iaido, the Rōnin will elongate the spiritual blade created during the execution of their technique, allowing it to reach up to Mid-range. Like Amanogawa, this range extension does come at the cost of speed, limiting the effectiveness of Styx to that of the A-rank Seishin Iaido technique; like Seishin Iaido this does not deal damage, instead limiting the opponent from utilizing techniques due to a spiritual imbalance.
Note: Usable three times per battle, with a one turn cool down in between usages.
Note: Can only be used by Rōnin biographies.

(Dokkōdō: Kotae) - The Alone Way: Answer
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Devised as an "answer" to combat against other Natural Energy users - such as enemy Dokkodo practitioner - Answer exists as a technique meant to cleanse oneself of the effect of Natural Energy while simultaneously striking back at the opponent. The user will draw Natural Energy into themselves and then release it all in a surge, purging the enemy energies out of their system, halting petrification and restoring natural durability (if it exists) up to half the chakra cost of this technique, in opposition to the weathering ability found in normal Dokkodo techniques . The expelled energy emanates out of the user in a two meter radius sphere, and carries the petrifying effects of Senkenjutsu itself. The execution of this technique is reminiscent of the Kiai shout done in Kendo.
Note: Usable three times per battle, goes on a two turn cooldown after use.
Note: No Dokkodo techniques above A-rank in the following turn.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Alright, so these are the ones you were interested in, I believe. Any questions or comments about them?
Nah, Styx allows you to use the ranged version of spiritual quickdraw at the cost of speed. Though I'm assuming based on the reference it would abide in the same way as the cannon reference technique in the way it limits the opponent if struck?

Answer I know about as we spoke at length of the ways to "improve" it's use when you were creating it iirc?
 
  • Like
Reactions: Keotsu
Joined
Apr 8, 2021
Messages
496
Kin
1,902💸
Kumi
15,500💴
Trait Points
0⚔️
Nah, Styx allows you to use the ranged version of spiritual quickdraw at the cost of speed. Though I'm assuming based on the reference it would abide in the same way as the cannon reference technique in the way it limits the opponent if struck?

Answer I know about as we spoke at length of the ways to "improve" it's use when you were creating it iirc?
Correct. Styx works just like an A-ranked version of the Spiritual Iai technique, essentially, but at Mid-range and with more damge.

And yes, Answer is a result of our brainstorming session.
 
  • Like
Reactions: Pervyy
Top