[SC] Thorny Lizards training with Gajeel

Quatt

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Kaze Hyuga awaits a master, known for his peculiar summoning he had sought out such an expert to improve his arsenal of skills. The thorny lizard caught his attention as a possible summoning contract.

"Hmm, this may be interesting..."




@Gajeel Redfox custom contract training session
 

Sinthorus

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Summoning Animal: Thorny Dragons
Scroll Owner: Gajeel Redfox
Other Users who have signed contract: Gajeel Redfox
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:

The Thorny Dragon or thorny devil (Moloch horridus) is an Australian Lizard, also known as the mountain devil, the thorny lizard, or the moloch. This is the sole species of genus Moloch. The thorny dragon grows up to 20 meters in length (RP adaptation), and it can live for 15 to 20 years. Most of these lizards are coloured in camouflaging shades of desert browns and tans. These colours change from pale colours during warm weather and to darker colours during cold weather. These animals are covered entirely with conical spines that are mostly uncalcified. This species took this to the next level when adapting to the shinobi world, allowing them to use a form of camoflague (much like's pein's summon) to hide and strike at the right moment.

The thorny devil also features a spiny "false head" on the back of its neck, and the lizard presents this to potential predators by dipping its real head. The "false head" is made of soft tissue, this has always helped them avoid eye contact. The females are larger than the males. The thorny dragon's scales are ridged, enabling the animal to collect water from any part of its body. That water is then conveyed to its mouth. So when they need to drink water, they just touch water usually by their limbs, and on the basis of the capillary principle water is transmitted to the mouth through their skin. They can also use this ability to gather moisture in the air for water techniques, should they be Suiton users. In keeping with that, they are usually proficient in Water Release. Other times, they have an affinity for Earth Release due to being a natural species of the dessert.

The scales of the Thorny Dragons are ridged, solid and extremely sharp, offering them a great defense as well as offense. Only those who have signed the contract would know where to stand on them or touch them to avoid these attacks. The Thorny Dragons usual habitat is small caves and desserts like those found in the Land of Wind, having their own unique gathering place, known to them as the "Well of Eternity", where they gathered passing down all they knew to one another, each donating water from their bodies to the well as a symbol of unity.







1)
Type: Supplementary
Rank: S
Range: Short - Long (summon short)
Chakra Cost: 40
Damage: 80 (per strike)
Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Hekate, of the Thorny Dragon Lizards, named after the God of Magic. Standing 10m tall on all 4 legs and reaching 20m long, Hekate is one of the larger summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains even with his large size. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid A rank defence against attacks but would be dispersed from a total of S rank damage. These spikes serve as an excellence defence from physical attacks such as taijutsu as they are extremely sharp causing 50% of the damage received to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt aswell as cutting damage. One thing Hekate is well known for is rolling up into a ball with the user at the center acting as a shield, confident in it's defensive powers. Like all lizards from the Thorny dragon contract, Hakate is able to sense chakra through tastes and smell using his tongue. His main affinity is for Genjutsu, being named after the God of Magic, he tricks people into believing he can use magic through genjutsu being able to use all Genjutsu that the user can use, except Forbidden Ranks or character-bound techniques like MS Genjutsu, all costing one of the users three moves per turn. He has one unique illusion of his own where the target will need to see him moving his tail from side to side, like a hypnosis form of binding. In this illusion, the Target/Targets would suddenly see eyes from out of the terrain around them as several komodo dragon sized lizards shoot up with intense speed biting onto the targets limbs, neck etc, and wrap their tails around the target for painful constrictive binding. This is A rank in power and can be used once, taking up one of the users three moves per turn. Hekate has a mental link with the user, them being able to communicate with each other on an intellectual level. The last ability of Hekate combines two cannon effects into one. Lizards are well known for using camouflage to hide from predators, this allows Hekate to combine the hiding in camouflage technique with the assimilated all creation effect, that only works on earth and rocky terrain. It allows him to blend into the area completely hiding himself as well as to fuse with the earth and travel through it, like he's swimming throw it without disturbing the earth, emerging like a fish jumping out of the ocean. Due to his low body heat, he would be undetectable through heat sensory. This would cost one of the users three moves per turn, is A rank and wouldn't work on earth being controlled by an enemy that is above C rank. This can be used 3 times, or throughout 3 turns.

Note: Can only be summoned once
Note: No summons for two turns after
Note: Lasts 4 turns

2)
Type: Supplementary
Rank: S
Range: Short - Long (summon short)
Chakra Cost: 40
Damage: 80 (per strike)
Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Demeter, of the Thorny Dragon Lizards, named after the Goddess of Agriculture. Standing 10m tall on all 4 legs and reaching 20m long, Demerter is one of the larger summons of the contract. Her skin colours like dessert camouflage but can change the become like flowing water allowing to blend into all rocky and sand based terrains as well as water sources even with her large size. Her body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid B-rank defence against attacks but would be dispersed from a total of A-rank damage. These spikes serve as an excellence defence from physical attacks such as basic taijutsu as they are extremely sharp causing 20 damage to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt as well as cutting damage. Demeter gained her name due to her special abilities tied to the the contract, which is the ability to retain water within these spikes, and then use the water to help the agriculture methods within Sunagakure where they get little to no rain. Demeter has the unique ability to use chakra control and absorb water into these spikes, from either moisture in the air (vapor or even mist) or from water jutsu A rank and below, to negate attacks or to consume a water source, creating a form of fast scale chakra vacuum in short-range, pulling in the water and compressing it within the scales ready for a later use. To absorb a technique, it will cost a jutsu and can be done once every other turn, but Demeter always has some stores of water that have been passively gathered that she can use to release any form of water jutsu from her body that the user knows (up to S-rank), without needing a water source or handseals. Her main affinity is for water, being named after the God of Agriculture, he is able to use all water release jutsu the user knows up to and including S rank, all counting towards the users three moves per turn. She will release them through body motions or spitting them out, releasing the water through her thorny scales. Demeter has a mental link with the user, them being able to communicate with each other on an intellectual level.

Note: Can only be summoned once
Note: No summons for two turns after
Note: Lasts 4 turns

3)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 (per strike)
Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Aoelus, of the Thorny Dragon Lizards, named after the king of Winds. Standing 1m tall on all 4 legs and reaching 2m long, Aoelus is one of the medium summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains as well. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid D-rank defense against attacks but would be dispersed from a total of C-rank damage. These spikes serve as an excellence defense from physical attacks such as basic taijutsu as they are extremely sharp causing 20 damage to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt as well as cutting damage. What gave Aeolus his name, is that he is a master of wind release, being able to use all wind release techniques up to, and including A-ranks. Aoelus has a few unique traits of his own. Most thorny dragons can absorb water into their spikes, but Aoelus created a technique that draws wind currents into his spikes, sucking them in like a vacuum vortex, condensing down and flushing into these spikes. These wind currents can be used to pull projectiles off tracks or even user to pull water in to be stored. Due to them being wind release, they will be capable of pulling in lightning and the wind will break down and negate the lightning currents. The downside of this, is if a fire release technique hits these currents, they will ignite the wind, and deal twice the damage to Aeolus, meaning that a fire technique could cause him to disperse in a burst of flames and hurt everything short range around him. The last ability of Aoelus is that, using his wind release, he can release currents of wind around his body carrying him through the air at 1.5x the base speed of a kage rank bio, allowing him to strike fast or escape a techique.

Note: Relaasing the wind vacuum vortex is A rank, counts as one of the users three moves per turn, can only be used twice. Can only draw in one element. If used to draw in a projectile, if the projectile is the same rank as him, it will cause him to disperse on impact.
Note: Releasing the wind currents around his body to move is B rank, counts as one of the users three moves per turn and can be used 3 times, only once per turn, and only travel in a linear direction.
Note: Only summonable once per event.

4)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 (per strike)
Description: Helios is one one of the only known Thorny dragons to be proficient in controlling fire, due to their nature of carrying water. Named after a sun god, from spending so much time in the heat of the Suna deserts is what drove him to learning fire release to make the heat his weapon. Hes about 1m long and 1ft tall. He has the traditional spikes over his body making him immune to C-ranks and below and dealing 20 damage to any that strike him in close combat. He is also able to use fire release up to and including A-ranks, counting as one of the users three moves per turn. Helios has a few unique traits of his own though. When the sun is out and not obscured, he releases his chakra to amplify the heat of the suns rays in the area around a location with a radius of mid range. What this does, is it causes the air to distort in a wave like fashion as becomes common in the desert, making it extremely hard for someone to focus or concentrate. The chakra within theses rays coming down would stop dojutsu like the sharingan seeing through, as they would just see chakra, where was the byakugan would be able to see through it. This heat would cause mirages caused by the refraction of light through heated air rising from a sandy or stony surface, creating a great distraction, making it near on impossible for a target to focus on a single spot. In application, it would make it so as long as the user was moving, the target/targets wouldn't be able to pinpoint location to strike with small scale attacks like chidori spear. Large scale attacks wouldn't matter like the fire release intense pain as it would cover the general area. Due to this heat, the target would begin to sweat, losing fluids and after being within this heat for one turn they would begin to dehydrate. This lasts for up to 2 turns and can only be used once per battle. The final ability of Helios is that he can draw in flames from fire release A-rank and below, condensing them down, drawing them into his spikes which would then be cooled by the water he'd stored, releasing a light steam outwards from his body as he does so, not enough to burn anyone.

Note: Can only be summoned once per event and lasts up to four turns.
Note: All his abilities count as one of the users three moves per turn.
Note: If the user is caught within the rays, he will suffer the effects too
 
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