[Approved] Third Kazekage

jaydennscott

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Name: Sandaime Kazekage
Nickname: Third Kazekage
Gender: Male
Age: 25
Clan: N/A


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the third kazekage is very laid back and is always looking to learn and get stronger


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Village of Birth: Sunagakure
Village of Alliance: Sunagakure



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Ninja Rank: Sannin
Specialty: Iron Sand Release ( yet to be trained), Lightning


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Fire A- Rank
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Earth B- rank
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Water D-Rank
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Wind C - rank
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Lightning S-rank







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Third Kazekage wears a gourd that is full of, and made of iron sand. Gourd looks similar to Gaara's sand gourd.


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In the early life of the Sandaime, completing missions as a Sunagakure ninja predominates the lives of the ninja trying to accomplish it. Allying with Hanzō of the Salamander, and Iwagakure he frequently was on odd ends with Konoha, which led to the Second Shinobi War. The fights often were in small places like Amegakure, and the victor was the obvious Konoha. With constant defeat to Konoha, who were presumably accused for these conflicts the Sandaime looked for a way to strike back at Konoha and win the Third Shinobi War. Sunagakure was known for studying their hosts of the One-Tailed Shukaku, and the Sandaime dedicated himself to analyzing its well known "Sand defense."

After studying the host of Shukaku of the time, he recreated its sand-manipulating powers by combining his own magnetic chakra and iron powder, which produced the Iron Sand technique. It was for this very ability that he was noted as the strongest Kazekage in the entire history of Sunagakure. The Third Kazekage was once the leader of Sunagakure and is hailed as the village's strongest Kazekage.



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Dose not have one ( i can not go on youtube on my computer it messes up )

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Won: Many
Lost:
Few

~Approved~
 
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Kurisutina

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I grant you use over all my Cj after you have finished training Iron Sand :p

(Satetsu Atsumari) - Iron Sand Gathering
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand
.~Can be done at the start of a battle to gather large amounts of Iron Sand.
~Takes two turns for all the Iron Sand to accumulate

(Satetsu Bunshin) - Iron Sand Clone
Type: Supplementary/Defensive/Offensive
Rank: C
Range: Short
Chakra Cost: 20 (+10 to rebuild)
Damage Points: N/A
Description: The user creates a magnetic field in their shape and gather Iron Sand in it. They then change the sand's appearance to look like the user. (The clone looks exactly like the user but grayed so it's easy to tell apart.) The clone can have any C or lower Iron Sand techniques used from it's body, i.e. a spike protruding from its torso.
~No A-Rank or higher Iron Sand jutsu after using for three turns.
~Only lasts three turns.
~Clone can only use Iron Sand jutsu.

(Satetsu Nami) - Iron Sand Wave
Type: Offensive
Rank: B
Range: Short-Range - Mid-Range
Chakra Cost: 25
Damage Points: 40
Description: After gathering a substantial amount of Iron Sand from Satetsu Atsumari, the user sends it as a wave at the opponent.
~No S-Rank Iron Sand jutsu after using this jutsu for three turns*

(Satetsu no Shotto / 砂鉄のショット) - Iron Sand Shots
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 50
Description: The user takes their Iron Sand and fires multiple shots of Iron Sand that can punch through B-Rank Doton jutsu. The user fires the shots of Iron Sand by changing the polarity of small amounts of Iron Sand so that they repel against other forces and shoot out with speed that creates a large force.*
~Only usable 3 times.

(Satetsu Āmu) - Iron Sand Arm
Type: Offensive / Defensive / Supplementary
Rank: B
Range: Short
Chakra Cost: 25 (50)
Damage Points: N/A (If used to crush, 40)
Description: The user creates an arm of Iron Sand that appear out of their sleeves and can be used to grab your opponent's. The Iron Sand Arm's grip is as strong as the rank of the user so if the opponent is stronger then the user, they can break out of the grip. The arm can regenerated but won't be as strong as before. Two can be made simultaneously but the chakra cost is doubled.
~Can't use handseals while using as the arm covers your hand.
~Can be used as medium for Iron Sand.
~No A-Rank jutsu while using.
~Can only be used 5 times per match.

(Satetsu Disku) - Iron Sand Disc
Type: Attack
Rank: B
Range: Mid-Range
Chakra: 20
Damage: 40
Description: The user will gather Iron Sand create a disc of Iron Sand. He will then refine the edges and shoot it off towards the enemy by changing the magnetic forces inside of the disc to send it flying.
Note:
-Can only be used three times in a battle.
-Can be sent with a spin or without.

(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)

(Satetsu Hana) - Iron Sand Flower
Type: Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user draws in their Iron Sand around them in a circular form. The Iron Sand forms multiple layers that form a flower when seen from and aerial view. The Iron Sand can only block up to B-Rank jutsu. After creating the jutsu, the Iron Sand then shoots outward as projectiles that reach up to mid-range.~Only blocks up to B-Rank jutsu.
~Doesn't block aerial jutsu.
~No A-Rank or higher Iron Sand jutsu for two turns after use.
~Can only be used 3 times per match.

(Satetsu Dōbutsu) - Iron Sand Animal
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms their Iron Sand into animals of their choosing and the Iron Sand animals take on the physical qualities of the animal, teeth, fangs, and horns. (No internal qualities.) The animals can be made in a small form, 5 of each, medium, 3 of each, and large, 1. The large one is only capable of being sustained while in Short-Range.
~Can only be formed where a large amount of Iron Sand is.
~No S-Rank or higher jutsu after use for four turns.
~The large animal can stand to about 8 feet high.
~The large animal moves much slower then the other sizes but can take one A-Rank jutsu. (After being hit, it will lose it's form.)
~Can only be used 3 times per match if creating small or medium animal, or 2 times if creating a large animal. It is impossible to use this jutsu to create a large animal if it was used twice before to create small or medium sized animals.

(Satetsu Fuyū) - Iron Sand Suspension
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn active)
Description: The user creates a magnetic field around their feet and draw in Iron Sand. They move the magnetic field around in the air causing the Iron Sand to move them as well. The magnetic field has to be very strong to carry the user.
~Only lasts 3 turns.
~No B-Rank or higher Iron Sand jutsu while using this jutsu.

Satetsu Supiasupureddo / スピアスプレッド) - Iron Sand Spear Spread
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user condenses his Iron Sand into a large cone, the first spear. The spear is then shot at the opponent. While travelling, the spear breaks up into more spears of smaller volume. The end result is four spreading spears that are launched.
Restrictions:*
~Usable twice.

(Satetsu Chūsha) - Iron Sand Injection
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+20 for 3 turns after activation)
Damage: N/A
Description: After cutting an enemy with an Iron Sand technique, the user can send Iron Sand into their wound and into their body. The Iron Sand then creates a magnetic field inside the targets body after the Iron Sand has spread throughout their body. The magnetic field is used to guide Iron Sand attacks and cause them to follow and move faster when targeting the opponent.
~Only lasts 3 turns after activation.
~Activates after 1 turn.
~Used immediately after an Iron Sand jutsu that cuts, Ex: Iron Sand Spike Forest.
~No Iron Sand jutsu for three turns after expiring.
~No S-Rank jutsu after using this jutsu for the remainder of the battle.

(Aiansandopamustairu) - Iron Sand Palm Style
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A (+5 to Fist-based Taijutsu)
Description: This is a type of taijutsu that was developed by the Third Kazekage during his journeys throughout the Ninja World. At one point during his travels, he encountered a group of monks that practiced an extensive training regiment they know as the "Iron Palm". While watching the monks develop their hands to be as tough as Iron, the Third Kazekage studied and wanted to recreate this style of Taijutsu but didn't want to have to go through the work of working his hands so extensively and for so long. Instead of training, he would add a light coat of Iron Sand around his hands. This would give the illusion that he had hands as tough and as hard as Iron itself. Due to the light coat of Iron Sand, this wouldn't hinder his handseals nor would it slow down his rate of handseals.
Restrictions:
-This only affects fist-based taijutsu.
-After using 5 fist-based attacks, the Iron Sand will wear off.
-Lasts until deactivated or five fist-based attacks.
-Usable once.

(Satetsu no Gādian / 砂鉄のガーディアン) - Guardian of Iron Sand
Rank: Forbidden
Type: Offense / Defense / Supplementary
Range: Short
Chakra Cost: 50 (-20 per turn.)
Damage Points: 90 (-30 every turn to user.)
Description: This jutsu is a style that was created by the Third Kazekage in order to fend off invaders of Sunagakure. After gathering an immense amount of Iron Sand, he begins to create a gigantic "armored" warrior that holds a spear and shield. The guardian is formed behind the user and exposes the user. The spear can be launch from the guardian's hand by changing the polarity of the Iron Sand. The spear loses shape once passing mid-range however. The shield can block one focused A-Rank and then it will dissipate. The guardian himself loses shape after being hit by an A-Rank jutsu.
~The user must have used Iron Sand Gathering twice.
~The user can use the Iron Sand from the guardian for a medium for his Iron Sand. (No Iron Sand jutsu used without using him as a medium unless it's with a detached part of him.)
~The guardian lasts three turns and then loses shape.
~The guardian causes so much strain on the user's Kekkai Genkai that it renders it unusable after using the guardian.
~The user's guardian makes the user have to use only magnetism jutsu or Iron Sand jutsu while the Guardian is active.
~If the guardian grabs onto the opponent, the guardian can destroy an opponent with its hands. (Iron Sand Burial)
~While using, the user's speed drops and the user's reactions are much slower and after expiring, it drops even further.
~Usable only once per battle.
 
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