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“For a shooter it’s a no-brainer. The higher the frame rate is, the better it is. On my side, the type of game I’m going to work on… I don’t want to put extra pressure on the team just because we can do it if it’s not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate.”
- Eidos Montreal producer Stephane Roy
There’s definitely a case to be made for certain games not needing a super high frame rate, and I think Thief might be one of them. Glad to see they realize that games with reflexive controls (shooters, platformers, etc) really should have a higher framerate, whereas other instance find it less necessary.