There Will Be Blood (Open | Chunin and Up)

Krampus

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LoK's Rules
Official Battle
Mid-Range Start
No F-Rank Techs
Grassy Field
Afternoon
River 5 meters to my right, your left

I'll use my Krampus bio (up to A-rank now). Post your bio and make the first move.​
 

Skorm

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Zora Akiyama

As they tumbled across the land, quenching the thirst for power and sought to drink away their results of their last battle, Zora and Mamoru where on an internal crusade to find and destroy next person who challenged them. They spotted a large man, next to a large waterfall. The evening sun had almost set, but the scenery was about to be lit up again. Mamoru shrugged beside Zora who spoke a few words. She was holding a bottle of sake in her right hand. She then pointed towards the guy.

You.. You can use chakra right? Well if not, i apologize for what i am going to do to you now.

Zora would use the water nearby to create a decently large water typhoon that would come crushing towards the guys right and sweep him away.


(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.
 

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It seemed like deja vu as Nicholas happened upon an individual accompanied by a strange creature by this very same river. The previous encounter didn't go as he had hoped, and now he had an opportunity to redeem himself. This opponent wasted little time getting down to business, acting before he even knew if it was a ninja he had stumbled upon or a villager enjoying the river. Luckily, it was the former. The enemy ninja mixed a powerful wind with the water of the river and guided it towards Nicholas. Reaching behind his back, Nicholas took the Leviathan ax into his hands and pointed the flat of the ax head towards the incoming attack. He channeled his chakra into the weapon and caused its icy veins to glow blue before emitting a powerful ray of ice, wind, and cold. It collided with the incoming attack and quickly worked on the water within it, freezing it solid within moments and halting it.

(Ribaiasan) - Leviathan
Type: Weapon
Rank: A
Range: Short-Long
Chakra Cost: N/A
Damage: N/A
Description: The Leviathan is a two-handed war ax that was forged not in fire, but in frost. The resulting weapon has ice veins running through its wooden handle and metal head. The ax is cold to the touch and when held by someone without an affinity for ice, it can cause their hands to be frostbitten after a turn. The imbued ice affords the weapon several abilities. At will the wielder can passively recall the ax by causing a current of wind to gather around it and boomerang back to their hand. This allows the wielder to use the Leviathan as a throwing ax with ease and it can be effectively thrown up to long range away with the same speed as a kunai or shuriken. The remainder of its abilities must be used as a move in the wielder's turn, and each carry an A-rank, with the accompanying chakra cost and damage if applicable.
  • Helheim: The wielder will charge the ax with chakra and then throw it at a target, embedding the ax. The cold of the ax will then seep into the target and freeze it, halting even earth itself. This can be done to freeze a water source, or a mid-range section of earth, locking it in place and preventing its usage for earth techniques. The frozen areas will emit a light fog.
  • Wrath of the Frost Ancient: The wielder will channel chakra to the ax head and point the flat of it towards a target. They will then release a concentrated beam of ice, snow, and wind than can freeze a target solid is a matter of moments from long range away. Snow and ice will build rapidly, encasing the target in layer upon layer of the two if they don't quickly avoid it.
  • Blessing of Frost: The wielder will channel their chakra into the ice veins throughout the weapon and cause them to glow blue. While active, this allows attacks made through the Leviathan to gain a twenty damage boost. In addition to the thirty chakra points required to activate it, the blessing of frost requires ten chakra points per turn to maintain. This lasts for four turns and can be activated twice per battle, requiring a two turn cool down in between, during which time none of the axe's abilities can be used.

"Ho-ho! And if I couldn't? To carelessly attack...I could have been no more than a fisherman." Nicholas's tone was accusatory and as he spoke the air began to chill, filling with his chakra and dropping the temperature across the field noticeably. His gaze remained intently on his opponent and his creature, awaiting their next move.

(Hyouton: Kōruzōn) - Ice Release: Frozone
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (-10 per turn)
Damage: N/A
Description: To create this technique, the user will form 2 handseals and flood the environment with their ice chakra to drop the temperature significantly. The main purpose of this technique is to raise the awareness of the user. While the frozone is active the user will be able to sense warmer objects in the area. This is a crude sensory type and cannot detect small variations, only becoming able to detect something when it is at least around normal body temperature. The users ice techniques are improved while this technique is active, gaining 10 damage points and forming at twice their normal speed.
-Lasts for four turns.
-Can be used twice per battle.
 

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As the waterfall froze, Zora would calmly raise an eyebrow and point towards the guy while looking back towards him.

Like i said, i'd apologize z__z

Moments later, the air around her and Mamoru began to feel quite chilled. It was either their opponents capability to do so or the weather had all of the sudden decided to be cold.

Yo, Mamoru. WINTER IS COMING HUEHUEHUE
Was that the best you could come up with?

Both of them then stared at the man once again. Retaining their stance, Zora would then weave a single handseal and form a cubic lake of molten bismuth underneath the man. The bismuth was at it's critical liquid point of 1,560 degrees C and would extend to to 5 meters in all directions leaving the guy in the epicenter. Mamoru would simultaneously mold fire chakra through him while jumping in the air and fire three meteor like fire bullets that would rain down in the opponents vicinity.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: C-S(B)
Range: Short-Long
Chakra: 15-40(20)
Damage: 30-80(40)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.

(Katon: Gōenka) - Fire Release: Great Flame Flower
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
 

Krampus

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The ground began to heat and soften as it melted and shifted into a molten bismuth composition. Nicholas could feel the rising temperature and leaped in response. He threw the Leviathan ax end over end towards his opponent's creature, then forming a hand seal he chilled the water that lingered in the air and created a path of ice that looped around to the left, tilted slightly like the bend of a race track. Nicholas melded into the ice and began to glide through it at twice his normal speed, keeping an eye on his opponents as the fireballs rained down on his previous location and into the lake.

(Hyouton: Kagami no michi) - Ice Style: Mirror Road
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: After making two hand seals the user will create a frozen path in a place of their choosing, which can extend up to long range. While it is typical to create this path along surfaces, it is not restricted to that usage and can be created through the air. Holding similar properties to the demonic ice mirrors, the user can merge into this road and travel through it, moving with great speed. As the road is icy and imbued with the user's chakra, it is also difficult for others to travel on it, restricting their speed to half of their base speed.
-Cannot use other techniques while merged.
-Moves at twice the user's base speed.

He hopped free from the ice beyond the bismuth lake where he landed and slammed his hands on the ground. A mass of water formed in the air some ten meters above his opponents. As the water formed it was cooled and took on a slushy composition before plummeting down on them from above.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A + 20
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Hyouton: Surasshu Henkan) - Ice Style: Slush Conversion
Type: Supplementary, Defense
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A (+20 to Suiton)
Description: The user will focus their hyouton chakra into an existing source of water and partially freeze it to convert it into a slushy composition. Similar to how gold sand can be used to weigh down and destroy sand techniques, this can be used to collapse enemy water techniques. If used on the user's own water techniques, rather than collapsing it, it will convert it into a water/ice combination technique that becomes empowered. When using it on the user's own water, this can be used in the same time frame as the water technique while still costing one of the user's three moves.
-Can be used on any rank of the user's own techniques
-Can only be used on enemy techniques which contain less chakra than this one.
-Can only be used a limit of 4 times a battle.

"Mayhaps winter is already here!"
 

Skorm

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Thats gotta be some really cold ass ice to form at that temperature xd

Zora and Mamoru both acknowledged the escape attempt from their foe. As he relocated at high speed, Zora would perform two snappy handseals and slam the ground. She would then channel a massive amount of typhoon chakra into it and create an inverse underground vacuum that would suck anything near it's vicinity into it and grind it into minced meat. The dragon stood by her with no comment.

(Taiton: Āsubakyūmu) Typhoon Arts: Earth Vacuum
Type: Supplementary/Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30(-10/turn)
Damage: 60
Description: The user will form two handseals and stomp the ground or slam their hands on the ground and channel typhoon chakra into it. The typhoon will then dig itself downwards and cover up a desired perimeter around a target. Using typhoons suction capabilities, the chakra will then dig itself inwards and shred all surrounding earth to smithereens. This will create a large hole under the target where the winds are raging on. It's a perfect counter for swamps, lakes or other environmental enhancing techniques as everything on the surface will be dragged down and cut to shreds. The user can also let the storm rage on for more than one turn by fueling the pit with more typhoon chakra up to three turns. They lose the ability to use any other elements than typhoon while doing so unless possessing Y/Y.

Note: Can only be used 3 times per battle.
Note: Lasts a maximum of 3 turns per use.
Note: Once this technique expires, the user is unable to use Typhoon Release techniques above A-Rank for a single turn
Note: Can only be taught by Skorm.
 
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Krampus

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Cold as schnitzel. :p




As the earth opened up below him, Nicholas clapped his hands together and spewed forth a massive amount of water, aiming it downward into the pit of churning winds and earth. The sheer volume of water quickly overwhelmed the hole and lifted Nicholas back upwards before spilling out in all directions. Nicholas rode the wave of water forward.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

The ax he had thrown at the beast a turn earlier had gone unnoticed, a lucky break. But the luck was short lived. Just as it appeared as though the Leviathan would embed itself in the beast's skull, it rotated one too many times and bounced off the beast with a thunk. Extending a hand Nicholas called the Leviathan back, pulling it through the air with wind to his hand. Once caught he charged it full of chakra causing it to glow once again. He leaped back off the wave and threw the ax into it as it swallowed the opponents. The ax released its cold into the wave, freezing it solid along with Zora and Mamoru.

(Ribaiasan) - Leviathan
Type: Weapon
Rank: A
Range: Short-Long
Chakra Cost: N/A
Damage: N/A
Description: The Leviathan is a two-handed war ax that was forged not in fire, but in frost. The resulting weapon has ice veins running through its wooden handle and metal head. The ax is cold to the touch and when held by someone without an affinity for ice, it can cause their hands to be frostbitten after a turn. The imbued ice affords the weapon several abilities. At will the wielder can passively recall the ax by causing a current of wind to gather around it and boomerang back to their hand. This allows the wielder to use the Leviathan as a throwing ax with ease and it can be effectively thrown up to long range away with the same speed as a kunai or shuriken. The remainder of its abilities must be used as a move in the wielder's turn, and each carry an A-rank, with the accompanying chakra cost and damage if applicable.
  • Helheim: The wielder will charge the ax with chakra and then throw it at a target, embedding the ax. The cold of the ax will then seep into the target and freeze it, halting even earth itself. This can be done to freeze a water source, or a mid-range section of earth, locking it in place and preventing its usage for earth techniques. The frozen areas will emit a light fog.
  • Wrath of the Frost Ancient: The wielder will channel chakra to the ax head and point the flat of it towards a target. They will then release a concentrated beam of ice, snow, and wind than can freeze a target solid is a matter of moments from long range away. Snow and ice will build rapidly, encasing the target in layer upon layer of the two if they don't quickly avoid it.
  • Blessing of Frost: The wielder will channel their chakra into the ice veins throughout the weapon and cause them to glow blue. While active, this allows attacks made through the Leviathan to gain a twenty damage boost. In addition to the thirty chakra points required to activate it, the blessing of frost requires ten chakra points per turn to maintain. This lasts for four turns and can be activated twice per battle, requiring a two turn cool down in between, during which time none of the axe's abilities can be used.
 

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Seeing her opponent ride the remains of the water, Zora heard a noice from Mamoru. He had been hit by the mans axe. His massive scales had protected him against the damage somewhat though. Zora would use her sonic tractor beam to grip the axe herself as it started to move towards her opponent. She added an extra.. push towards it and changed its trajectory so that it would cut off her opponents head instead. Without any uses of handseals, Zora then would use her bisumaton chakra while she remained control over the axe. The bismuth would rise up like molten trees around the opponent and close in on him from multiple directions at the same time.. On touch it would burn his skin.

(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: C-S(C)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
 

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Nicholas felt his control over the Leviathan slip away as the ax sped up in its return. He quickly channeled chakra into an area of earth that had been frozen by the clash of his ice and his opponent's typhoon from the beginning of the battle. A small bump rose up in such a way that it caught the reflection of the sun and redirected it into Zora's eyes. The sudden blinding light would cause her to flinch and lose the accuracy of her attack, allowing Nicholas to duck below the ax.

(Hyouton: Mabayui Bakari no Rifurekushon) Ice Release: Blinding Reflection
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: While the field is on ice, the user quickly channels chakra through his legs and sends it into the ground. While quickly spreading his chakra through the ground, he calculates his opponent's position and the position of the sun, which he then uses to manipulate the frozen ground in order create a small ice bump which deflects the sun into his opponents’ eyes. Due to the reflection being very strong and concentrated into one point, i.e. opponents’ eyes, he gets blinded enough for the user to move from long to mid or mid to short, and vice versa.
Note: Usable only two times per battle
Note: The sun must be clearly visible in the sky
Note: Courtesy of McRazor

Placing a hand on the wave he was riding, Nicholas shaped the majority of the remaining water and froze it into a large way that rose up into the air, leaping with Nicholas standing atop its head. He waited until the whale's fall back to earth was almost complete before pushing off the head and jumping to the ground some distance behind his opponents, while they dealt with the mass of ice crashing into them from above.

(Hyouton: Ikkaku Hakugei) Ice Release: One Horned White Whale
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 10
Description: A humongous white whale with a single horn made out of ice will be made. The whale can crash into a target using its large horn or simply its massive size, or it can serve defensive purposes; its large size making it capable of blocking any attack that it is capable of withstanding.
 

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(Imma make the bold statement and assume that bismuth is strong to ice as it's over 1,000 degrees warm and strong towards the regular water release)

As the light hit her eyes, she figured her opponent would try to maneuver away from the trajectory of the axe. Since the knew where the source of the light came from, she would set the source ablaze and melt it instantly with her bismuth chakra. The bismuth would concentratre from the ground and melt the ice. This allowed her to regain her visibility and still maintain grip of the axe. She pinpointed the huge chunk of frozen water about to crash into her and the wounded dragon. She would channel her typhoon chakra underneath the large chunk of frozen water and create a massive pillar that would halt the frozen wave from crushing them as well as completely pierce it with the opponent standing on its top. The axe would cut off the opponents chance of escaping since Zora had basically full control over it's trajectory and thus making it a seeking missile in a sense.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: C-S(C)
Range: Short-Long
Chakra: 15-40(20)
Damage: 30-80(40)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.
Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S(S)
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.
 
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Nicholas leaped off the whale and spewed forth a great cloud of dark ash the obscured the line of site between he and Zora. The typhoon ripped through the whale and swallowed up the ash, and when Nicholas had some distance he clicked his teeth to ignite it, creating a massive explosion that consumed the typhoon. Smoke and mist mixed together and blanketed the area in its aftermath.

(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

While the artificial cold of his frozone would normally allow him to keep tabs on his opponents, the heat given off from the explosion and ensuing smoke confused his senses. Unable to pinpoint his foes he instead formed a large number of ice spikes to rise up from the ground in the general area where Zora and her beast had been a moment earlier.

(Hissatsu Hyōsō) Certain-Kill Ice Spears
Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
 

Skorm

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Just a FYI, typhoon isnt weak towards fire xD.

Mamoru had decided to step up again from the ground.. Zora would've applied her Eye of Riven to see through the ash to pinpoint her opponents location after his leap. She used her sonic tractor beam to home the axe and strike the mans right leg as he jumped, clean off. The remaining typhoon chakra, now reduced to A rank, would then bend in an arc like a long arm and consume him from above. As the axe had cut off his leg, the sonic tractor beam had extinguished its grip duration of the axe, and after it had cut through his leg, it would fall to the ground.
For ref;
(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S(S)
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
 
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Krampus

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Aye, was thinking the combo of the neutral fire/ice would be enough to cancel out the typhoon, but mis-mathed it a little. 50 damage ice would have reduced it by 10, then the 60 damage fire would have reduced it by 30 it and left it at 40 damage.




Nicholas gets hit by the ax and the typhoon becoming rendered unconscious/near death.
 

Skorm

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Aye, was thinking the combo of the neutral fire/ice would be enough to cancel out the typhoon, but mis-mathed it a little. 50 damage ice would have reduced it by 10, then the 60 damage fire would have reduced it by 30 it and left it at 40 damage.




Nicholas gets hit by the ax and the typhoon becoming rendered unconscious/near death.
Zora and Mamoru wandered off towards the broken man. She pitied him, he hadn't grown to his full potential yet. As she closed in on him, she spoke with a few words.
I'm sure you'll grow, you hit my summon. That's more than many has done before, go fix your leg and i'll see you in the world.



//Good match though, hope to fight you again in the future :)
 
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