[Approved] The White Reaper's Return.

Zaphkiel

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645 times. 645 times I could have fatally wounded you. 645. 645 times I decided not to. It would take me two seconds to kill you. Your eyes are the eyes of a dead man. The dead cannot stop me.

[BASIC INFORMATION / 基本情報]
Name: Arima Kishou | 有馬 貴将
Nickname(s): The White Reaper, One-Eyed King, Jack
Age: 24
Clan: Kureimoa Ichizoku (No. 1: Enlightened One)
Blood Type: O-
Birthday: December 20th

[LOOKS / 顔]
Arima is a tall, well-built man with snow white hair and silver-gray eyes. He is always seen wearing his glasses with his face kept in an apathetic expression, even while fighting. He wears the Claymore armor underneath his suit and tie which lies underneath his overcoat (look left for said armor).

During his youth at a mysterious lab in the Fire Country, he was mostly seen dressed in his standard civilian clothes as to blend in with the regular people there. Upon coming of age (12), Arima was visited by members of the Claymore clan that briefed him of his lineage and abilities. Before leaving they left him with a briefcase and told him, "only when you've become a killer." Since then he carried the case with him everywhere until one day realizing it disguised a powerful weapon known as the IXA.

[PERSONALITY / 人格]
Arima is shown to have a very calm personality, he remains unperturbed and composed even when surrounded by several ghouls or facing the monstrous One-Eyed Owl. He is also an overly strict mentor, as seen when he reprimands a comrade for being off on his attack by 0.01 seconds. As a teenager, Arima exerted the same personality, and also noted his main hobby to be rogue ninja extermination. He has a very cold and calculating approach to exterminating his targets as shown when he was about to finish off a dangerous rogue named Renji, and the disastrous Claymore who sided with the group named Yoshimura appeared suddenly; instead of panicking or attacking he merely greeted the the fellow clan-mate. Arima was shown to respect the dead as he would often times take a few seconds to mourn--even if he had been the one to kill them.

Despite his stoic demeanor, he is capable of forming friendships, he often borrows books from Haise Sasaki, and Akira Mado described his feelings towards Sasaki as "parental love". Arima is also the type of person who compliments his opponents, an example being when he did so when Kaneki damaged his wepon, IXA II.





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[VILLAGE INFORMATION]
Village of Birth: 渦潮隠れの里, Hi no Sato, Land of Fire
WSE Clan: N/A

[NINJA RANK & SPECIALTIES]
Rank: Jounin
Wind (Single Handseal Specialist | Apex Handseal) | Water (Sourceless Materialization)

Elements:
(
水遁) Water Release: Completed
(
風遁) Wind Release: Completed
(
火遁) Fire Release: Completed
(
雷遁) Lightning Release: Completed
(
土遁) Earth Release: Completed
(北極) Arctic Earth Release: Mastered
(聖母) Seraphic Water Release: Mastered
() Entropy: Completed

Ninjutsu:
(
忍術) Ninjutsu: Completed
(
剣術) Kenjutsu: Completed
(
幻術) Genjutsu: Completed
(
体術) Taijutsu: Completed
(封印術) Fuinjutsu: Completed
(黒地) Kurochi: Completed
(感知) Perceptive Type; Sensor
(
口寄せの術) Spider Summoning/Arts: Completed
(
口寄せの術) Griffin Summoning/Arts: Completed
(
白いクモ流) Flow of the White Spider: Completed (Creator)
(改戦) Renewal Taekwondo: Student
(
ヘア) Dance of The Bearded Sage: Student

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Are you ashamed of me? Do you hate what you now see? It's okay to speak the truth, I can't even blame you...

For it's the truth, it was me, the darkness you shouldn't see, fading with this certainty,
but who am I, really?



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Prologue: The Jack and Lantern

Arima was hailed as a genius within the Claymore Order, stemming from his affiliation with the organization since his pre-teens. He was personally selected by the then No. 1, a man named Tsuneyoshi Washuu to be promoted to the No. 3 Phantasmal One after wiping out an entire army in the Land of Demons during a training exercise that went wrong. The other trainees, which were No Bodies (rank 15 and below) like himself all died, he was the sole survivor. Taking advantage of his youth and prowess, he took on assignments that regular Claymores could not handle. One such assignment saw him working undercover as a shinobi of the Hidden Rain Village, where he became the friend of a genin, Taishi Fura. Sent to eliminate the rogue Claymore named Lantern, he rescued Taishi and the two formed a partnership to hunt the ghoul down. Their activities soon caught the attention of several other dangerous elements in the village outskirts, as two genin ranked shinobi slaughtering killing ghouls was unheard of before.

The pair rescued a girl named Uruka Minami from Sumiharu Katou, a rogue Claymore posing as a hairdresser and agreed to let her aid them in their investigations. Though Taishi believed Minami to be in love with Arima, in truth she was simply trying to manipulate them. At an abandoned house, Minami revealed herself to be Lantern and tried to kill Arima -- who had already suspected her. It was here that Arima discovered what was inside the case he had received many years back when he was 12, it was the IXA I, a thin katana like weapon that had the ability to change form whenever his chakra connected with it. Using this beast of a weapon Arima was able to restrict Minami the use of her Kagune, a slithering Bikaku type, and delivered a mortal strike to her abdomen area. Despite this, Arima was disappointed that she indeed turned out to be the ghoul he was sent to hunt, and he didn't deliver the killing blow. Instead, Minami lunged at a distracted Taishi while the two talked and was put to death in a heart beat. After this Arima revealed himself to be a Claymore and his Land of Waterfalls origin, that he wasn't an actual shinobi of the Hidden Rain. Before waiting to see Taishi's reaction Arima vanished from the spot, the village, and Taishi's memory forever.

Upon returning to Claymore HQ he was congratulated for a smooth and perfectly executed mission--as usual, but he didn't accept the special promotion to No. 2, instead he stayed at 3 while he lived with the discomfort of abandoning his only friend. Throughout his other assignments Arima would garner a fragile thread of hope that he'd see Taishi again, but he never did. Because of this, Arima became cold and emotionless. Believing his lost to be greater than all else, he knew not of mercy for his opponents and would slaughter thousands in the years to come. He became known as Jack the Ripper due to how the IXA would skewer and dismember his opponents. Later on Tsuneyoshi would simply call him "Jack" for short as a sort of pet name that eventually grew on to him. Little did the organisation realize that Arima actually despised the name, as it always reminds him of the saddened rage he had experienced in those years.

Chapter I: Fear the Reaper

After being given the mission to ambush any fleeing ghouls and neutralize the dangerous Claymore called the One-Eyed Owl, Arima was stationed within the underground Route V14, where he encountered and single-handedly killed dozens of rogue ninja. Upon having his gaze fall on Ken Kaneki, he quickly approached him with the intention of completing his mission and, without warning, dealt an attack towards Kaneki that tore a large chunk out of his abdomen. Before Kaneki could recover and fight, Arima followed by lunging his weapon IXA through the back of Kaneki's skull, piercing his brain and destroying his left eye. He then began to easily dodge Kaneki's rapid Kagune strikes before witnessing a sudden emotional outburst from Kaneki, during which Kaneki recited a Hakushū poem. Apparently moved by the poem, Arima made note of Kaneki's identity, then offhandedly mentioned that he could tell it was raining outside from the sound of water pouring in from above, also stating that his sense of time got dulled when he is underground.

Arima then brought out his other sword, Narukami, and activated it, declaring that his objective was to ensure that no ghouls would pass through Route V14, before releasing bolts of lightning towards Kaneki. After Kaneki dodged those attacks, Arima commanded his weapon to go into remote activation and continued to strike at Kaneki, keeping the manic ghoul at bay. He then blocked a desperate attack from Kaneki's Kagune using a defensive barrier, but was surprised that Kaneki's blow had managed to break the barrier, and complimented his opponent. Arima then went on to impale Kaneki through the abdomen with IXA, lifting him high into the air briefly before throwing him back on to the ground. After stating that he hadn't expected Kaneki to damage his quinque, he finished Kaneki off with a stab through the other eye, while mentioning that he needed a new sword. Arima then noticed a bleeding scratch on his right cheek.

After the CCG imprisoned Kaneki, Arima visited him in order to observe. During one such visit, Arima witnessed an emotional outburst by Kaneki, now called Prisoner #240. As Kaneki frantically begged to be let out to save his friends, Arima calmly told Kaneki that he had killed all of them. He inquired about the amnesiac Prisoner #240's state with the Warden who told him that Prisoner #240 was refusing food, was apparently tormented by nightmares that made him cry worse than a baby during the night, and was picking at his eyes so much they were festering; thus, the Warden expected the prisoner to die soon due to starvation. Thereafter, Arima started bringing Prisoner #240 books to read, and Prisoner #240's health began to improve substantially.

Alongside a few capable clan mates, he discussed the results of the operation with No. 1 Tsuneyoshi Washuu. The Claymore turned to Arima and asked him what he would do about the name as the 'ownership rights' were his. Arima replied that he would entrust this to 'him'.

During another visit, Arima told Prisoner #240 that he would need a name, as it was planned for Prisoner #240 to be appointed an investigator during his rehabilitation. He asked Prisoner #240 to pick his new name, and by using Prisoner #240's two favorite kanji from the words "coffee" and "world", they formed the name '
Haise'.

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Wind & Water Affinities: Arima has the ability to perform Water Ninjutsu without the need for water sources and Wind Ninjutsu without handseals all together. This combined with his near infinite arsenal of techniques make him a dangerous unit on the field.

Ghoul Physiology:
Being a Kureimoa from birth Arima, and others like him, hold a vary unique physiology that very much differs from the regular "human" makeup. He is able to heal from injuries both grave and minor without the need for medical ninjutsu--not that it would work anyway. His unique body cases medical procedures and medicines to have no effect. In addition to this he is also able to ingest and digest copious amounts of flesh and blood, and chakra as well as a cancerous sac located in his back, attached to the spine called a Kagune Sac, which leads to the iconic weapon of the Kureimoa, the Kagune. Finally, Arima is mentally programmed with a secret Claymore technique that allows him to heal almost any injury upon taking near fatal amounts of damage. This takes no conscious effort on his part and can be considered passive (though, still costing a move).

Kagirinai no Sonzai ♎ Life Eternal
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost:-(25/50/150)
Damage:
Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 50 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer; Effectively recovering up to 90 damage. Each human body is divided into six (6) sections to the Kureimoa (head(1), feet (2), hands (2), and torso (1)), and this includes for themselves. This model specifically allows them to target and heal important areas of the body that are deemed too crucial to lose as quickly as possible, seeing as their resistance to pain may sometimes leave them feeling invulnerable. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, setting bones, etc the Kureimoa is able to only spend half of the maximum amount required (25 chakra points and only recovering up to 50 damage) to heal said injuries. Or, at the same time, if chakra proves to be too precious such as when the Kureimoa is in an intensive fight, he can spend half the chakra to cover extensive wounds but not fully heal them. An example of this would be like stitching a massive cut shut with Kurochi, covering an amputated limb to stop bleeding, or hold removed limbs together with Kurochi. Although very flexible, the healing only applies to physical injuries and not mental ones like Genjutsu damage. During the regeration of major parts such as a hand or leg, it takes a move of the three alotted (including this technique's activation). Which means when major healing is performed the Kureimoa is able to renengerate one limb already, and only two more limbs can be regrown with in thst same turn and the obvious downside would sacrificing the ability perform any more techniques until the next turn. The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can mend even the most gruesome of injuries in seconds and bring the Kureimoa back to pristine health. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 150 chakra and takes 2 of the 3 allotted slots per turn. The dying light can be mentally “programmed” into the claymore to heal them completely if they aren’t conscious or able to think for themselves to do it. This is a simple survival instinct that has been adapted into the claymores but has to be mentioned within the bio.

Note: Must be at least Ghoul rank to perform
Note: Minor healing (costing 25 chakra) can only be done once every 3 turns
Note: Major healing (costing 50 chakra) can only be done once every 5 turns
Note: Only one version of healing can be performed in the same turn. That is, the major and minor healing processes cannot take place at the same time
Note: Only Claymores of Heartless rank and above are able to use "Dying Light"
Claymore Rank & Faction Specialism: Arima, being the #1, Enlightened One, has access to all of the three Claymore factions, but not at the same time. By default Arima boasts the Vanguard faction which allows him incredible speed and offensive capabilities, allowing him to dispatch or flee in the space of seconds. He also uses the Centurion faction from time to time but rarely.


Fūinjutsu
Over Arima's body are blessing that serve to augment and protect. On his chest is a seal that reads "bind" meant to tether him to his weapon, the IXA (Bound Enchantment). On his ever-present armor is a seal "Protect" that shields and helps lessen the force of attacks met (Assassin's Armor). Also on his armor, is the Ruler of the Skies blessing that protects him in the face of lightning attacks (Principles of the Paramecia). On the back of his neck is another seal labelled Regain that helps him defend from Lightning as well. And finally, directly over his abdomen is a special seal that saps from his elemental chakras in order to augment his Sealing Arts (Resurrection of Sorcery).

(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B A (due to Resurrection of Sorcery)
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle
(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia
Type: Defensive/Supplementary
Rank: B A (due to Resurrection of Sorcery)
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.

Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.

The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.

The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.

King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.

Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.

Note: Only one element can be chosen per use
Note: Can only activate each seal once per battle
(Fuuinjutsu/Lightning: Kensaku) - Sealing/Lightning Arts: Regain
Type: Defense/Supplementary
Rank: A S (due to Resurrection of Sorcery)
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will have a seal placed on their body labeled "regain" in kanji form (索). Essentially, whenever foreign lightning jutsus are being used, from the seal, a large scale barrier will immediately erect short range around the user at a fast pace. But, it does not provide any damage whatsoever, this is why its passive and instant in activation, although it can be perform in the same timeframe as another jutsu it still count as a move per turn from the user. It's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the full dome shape barrier becomes drawn back into the users seal. This will not give the user any chakra, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body and will increase by 1 rank due to a veil of electricity covering it. This jutsu being increase doesnt have to be soley from the basic 5. It can be used with KG/CE alike aslong as it is within logic and stems from the user's body or at least short range of them for the electricity to aid the jutsu. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated.

Notes:
Can only be taught by venom
Only be used three times
Requires a 1 turn cool down between uses
Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces
The IXA: His iconic weapon. This tool has saved and taken many lives throughout its lifetime, as has its true owner Arima. He always carries around as a briefcase which not only allows him to blend into the crowd but also take opponents off guard.

Iguza Ni ♎ IXA II
Type: Weapon
Rank: A/S
Range: Short-Long
Chakra: 30/40 (-X per turn)
Damage: N/A (60 for Offensive Form)
Description: The IXA (イグザ, Iguza) is a weapon wielded by none other than the infamous Claymore, Arima Kishou. It takes the form of a black and goldtwisted swordattached to a gun-sword handle with a spiked pommel. Capable of piercing an opponent's soft muscle tissue as well as the bone easily--not to mention tough obstacles like walls, boulders, etc. With a modular, collapsible design, the IXA is able to be folded down to the shape of a rectangular cube that much resembles a briefcase or a gauntlet covering the user's preferred arm. However, with a supply of chakra, the innate gears and grooves in the weapon allow it to be unfolded to the length of a traditional katana, 80 cm. Because of its folding body, the IXA is capable of three modes; offensive, defensive, and remote activation.


Offensive Bias
This is where the IXA adopts a thin, rapier-like shape that is ideal for swift swings and effective thrusts. In this form the user is able to course his chakra through the weapon to have it exhibit the effects of the chosen chakra type. In the event that elemental chakra is channeled into the IXA it becomes surrounded in a spiraling shroud that represents the element, where Katon would see the IXA glow a bright fiery red while a shroud of flames spin around it. The same applies for the other elements excepting Suiton, which surrounds the IXA in a slight mist that hides the weapon's true length. This infusion is A ranked, costing 30 chakra, -10 per turn to maintain for a maximum of 3 turns, and counts as a move. The true purpose of the infusion is to aid the user's offensive bias, where the IXA flung like a javelin with its chakra shroud or simply swung about in a free form manner. The last perk of this mode is it's long ranged reach where the weapon opens in its center to form a sort of makeshift firing chamber. From this chamber, depending on the chakra infusion present in the weapon at that time, the IXA will fire a concentrated beam up to long ranged of it's position. This counts as a projectile type, A ranked attack (30 chakra cost/60 damage) following the S/W of whatever elemental chakra that was used. But by firing this beam the IXA spends its chakra shroud in the process and user would have to spend another move and 30 chakra points to renew the shroud. However, 3x per conflict, the IXA is able to produce much stronger beams (S ranked: 40 chakra cost/80 damage) to overwhelm the opponent but in doing so the Offensive Bias will go on a 1 turn cool down each time.
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Defensive Bias
This mode is where the sides of the IXA fan out like the frills of an animal to form a personal shield to the user 2m in length and 1 in height. In the sake of defense, this form takes an S ranked elemental infusion costing 40 chakra points and counting as a move. With this infusion the IXA becomes very formidable against otherwise overwhelming attacks.The IXA in addition to the shield, will grow a special barrier loaded with whatever chakra nature the user channeled. This barrier is spherical in shape and protects the user from attacks coming from above, below, as well as the sides. Each time the user channels a different chakra type into the IXA it counts as an S ranked infusion, costing 40 chakra and a move, it also costs -20 per turn to maintain. This defensive infusion can only be done 4x a match and lasts 2 turns at maximum with each use.
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Remote Activation
The third and final mode, remote activation as the name suggests allows the user to control the IXA from a distance with a sacrifice of chakra. So long as the weapon is within range (up to long) the user can spend a set amount of chakra to either call it to his position or have it act autonomously. At long ranged the user spends 20 chakra points to call it to his position, while at mid ranged he spends 10. At short ranged however the user spends a mere 5 chakra points. When in remote activation the weapon simply floats, held aloft through chakra control. It can then be sent flying the air and perform aerial maneuvers through either hand movements or just will. The weapon is still capable of entering in either Offensive or Defensive Bias but activating these through Remote Activation will require a move slot and an extra -10 from the user's chakra per turn to maintain in addition to the costs of each Bias. When not in use, i.e idle, the IXA takes -5 chakra per turn when in short range per turn, -10 in mid, and -15 in long. Remote activation in itself does not have a usage limit and doesn't take up space in the time frame.
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The IXA by itself carries an S ranked durability and upon being overwhelmed by an attack it will immediately fold back into its smaller cuboid/gauntlet form and will remain unusable for a total of 2 turns. Although it is indestructible it does require time to reconstruct itself. After the 2 turns are up, unless Arima or another chakra source that had been allowed to use it (someone who was taught) reactivates it, it will stay in this cuboid form for as long as it must.


Note(s):
♎ Only usable by Arima Kishou biographies or those that he allow.
♎ Must start in it's cuboid/gauntlet form, the IXA cannot start a match in offensive or defensive form unless it had been transformed prior



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Fights Won: 1 Fights Lost: N/A
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Updating...



Updating to adhere to new specialties and rank.
This is my third bio.
Regained control of the clan .

✪ Approved ✪
 
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Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
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Kin
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Kumi
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Trait Points
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I actually just started reading the Tokyo Ghoul manga, after realizing the only good season of the anime was S1. The manga is so much better, finally on Tokyo Re and I have to say, I really do like the story: from the ability of the ghouls to the character development of the main characters to the progression of the plot.

But yeah, Arima is a cold bastard so I guess Arctic Earth is very appropriate. :bouncy:
 
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