I know a little but not great detail basically MPM is something that is gained from the radiation of a meteorite that fell, the meteorite in question produces a star charka which is what is used for the MPM. MPM will form feathers behind its user which is violet coloured adding shape manipulation to use for their various justu, i know that while a great advantage it can also be a curse as over using it starts to cause the user to have bad effects on his body (though i only know of one currently) which the longer they uses it the more their body starts to deteriorates away. Also the feathers have a violet hue around them; this is all i know currently.
Alright, that's the general gist of things. The disadvantage is that maintaining the MPM requires both chakra and HP, so the longer you stay in it, the more likely you are to lose a battle, especially since the general drawbacks from losing HP would also kick in. On the flip side is that regardless of you being in the 'mode' your chakra based techniques would gain a damage boost of +20. As for when you're utilizing the MPM, your Star Chakra is neutral to elemental techniques and senjutsu, while being weak to Biju attacks. Considering you have a natural boost from it alone, I feel that's quite a nice little advantage to have. Like I have the MPM on one of my bios solely for the damage boost.
Anyways, moving on, let's start with the first technique we'll need before continuing. I believe it's straightforward and easy to get, with the only things to keep an eye on being your HP. It does however serve as the base for other MPM techniques, so there's no avoiding it.
( Kujaku Myōhō ) - Mysterious Peacock Method
Rank: B - A
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.
Yeah the damage boost is handy because it allows me to keep up with some of you overpowered fuckers when i dont have any boosts at all imao, Yeah this technique is simple to follow. It being netruel to both elemental techs and senjustu is also nice so most things wouldn't overpower your MPM techs unless they were boosted or an Bjuu attack, no questions on it pretty simple.
Alright, these first ones are pretty direct, with the first being a chakra rope, the second allowing you to gain flight through shaping the feathers as wings, and the third being using the feathers to try and pin down your opponent in an attempt to eventually choke them,.
( Kujacku Myōhō: Chakura no Nawa ) - Mysterious Peacock Method: Chakra Rope
Range: Short - Long
Description: With the Mysterious Peacock Method activated, the user will channel their chakra into their hand to create a rope of chakra capable of grabbing and binding one's opponent. The rope can be extend up to a total of 20 meters from the user.
( Kujaku Myōhō: Yoku ) - Mysterious Peacock Method: Wings
Chakra: 15 ( -5 per turn )
Description: With their Mysterious Peacock Method activated, the user will transform the array of feathers into a pair of large wings making them capable of flight. The chakra can support the user enough to allow them to move at their speed while in the air. Should they be carrying another body or object of similar weight, their flight speed will decrease by 1/4.
( Kujacku Myōhō: Chōku ) - Mysterious Peacock Method: Choke
Range: Short - Mid
Description: After having activated the Mysterious Peacock Method, the user will extend the array of feathers from their back toward their opponent to wrap around their neck and limbs to effectively choke them and restrict their movements. The technique is connected to the user which makes for a double edged sword since the opponent can pull the user in close to them if they are stronger or provide a suitable pulling force.
Another simple one, with Protect being a way to deflect some attacks, Rocochet being a way to send some low ranked attacks back at the opponent, and Beast allowing you to create an animal that has some basic deflection properties, with it being controllable up to mid range away.
( Kujaku Myōhō - Mamoru ) - Mysterious Peacock Method - Protect
Rank: C - S
Chakra Cost: 15 - 40
Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them and cover their body like a protective body shield which is strong enough to deflect anything from basic weapons to Ninjutsu and basic Taijutsu techniques.
Note: S rank usage can only be done once every turn.
( Kujaku Myōhō - Chōdan ) - Mysterious Peacock Method - Ricochet
Range: Short - Mid
Damage: N/A ( Equal to Jutsu countered )
Description: After activating the Mysterious Peacock Method, the user will extend their feathers out short range in order to catch any incoming attack from their opponent(s). The feathers will catch them and return them right back at their opponent with the same force applied. This technique only works against physical attacks like projectile weaponry or solid elements like Earth (and some Water techniques).
( Kujaku Myōhō - Kemono ) - Mysterious Peacock Method - Beast
Range: Short - Mid
Description: After activating the Mysterious Peacock Method, the chakra feathers change to the form of an animal, such as a dog. The beast is dense enough to repel shuriken and other basic weapons thrown at it. The beast is created short range from the user via their feathers but can travel up to mid-range from the user. The beast can be controlled by the user as long as it is not destroyed or active.
Multi beast is simply an advanced variation of it's B rank cousin, and DE-stroy is manipulation of the feathers either into a spear shape or a bulbasour(!) shape and sending it into range, with each having their own limitation.
( Kujaku Myōhō: Taiju Kemono ) - Mysterious Peacock Method: Multi Beast
Range: Short - Long
Chakra: 30 ( -5 per turn )
Description: An advanced application of Kujaku Myoho - Kemono. Instead of one the user will create several ( no more than 6 ) beasts with their Star Chakra. The beasts are dense enough to repel shuriken and other basic weapons thrown at it. The beast is created short range from the user via their feathers but can travel up to mid-range from the user. The beast can be controlled by the user as long as it is not destroyed, costing a move slot to attack per turn.
( Kujaku Myōhō: Zan ) - Mysterious Peacock Method: Destroy
Range: Short - Long
Description: Using the array of feathers on their back, the shinobi will send them outward in either a bulbous shaped blast or a sharp spear like entity toward their target. The blast causes blunt force/concussive blast like damage to the target(s). The sharp feather can peirce and slice through objects. The blast version of this technique can be sent up to long range while the spear can only go to mid-range. Either way, the user can only create up to 5 blasts or spheres from their chakra.