[CFS] [The Way of the Intercepting Fist]

-Yard-

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Alright, let's begin.


Moving like water, in fluid movements so that you can react faster to attacks, react instantly to incoming attacks and use your opponents own moves against them.

So, to start off, what's something you like about the style, and your own description of the style as if you had to describe it to someone who was new to it? Don't need but 5 sentences or less.
 

Vegeta

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gtfo D xD
-------

What I love about this style is it's versatility, it's adaptability to almost any situation thru fluidity of motion and openness of mind, a true "style without style". If I was to describe it to someone, I would probably re-iterate that statement, but I would also add how it's a straight forwards style that works using the least amount of movements for the maximum results quickly, moving fluidly without hesitation to react to the ever changing battle as it occurs. I would also explain how, as the name states, this is a style of intercepting the opponents attacks or attacking as they are about to.
 

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gtfo D xD
-------

What I love about this style is it's versatility, it's adaptability to almost any situation thru fluidity of motion and openness of mind, a true "style without style". If I was to describe it to someone, I would probably re-iterate that statement, but I would also add how it's a straight forwards style that works using the least amount of movements for the maximum results quickly, moving fluidly without hesitation to react to the ever changing battle as it occurs. I would also explain how, as the name states, this is a style of intercepting the opponents attacks or attacking as they are about to.

We train with these principals, getting used to fighting with them in mind for months

Now to start

(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye

*Makes rain start to fall from the sky*

Push your chakra to your feet, and with fluid movement and fast reflexes, run quickly from rain drop to rain drop as they fall.
 

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As the rain begins to fall, I gather my chakra within, concentrating it to the bottom of my feet as I look at the falling rain...
Here's goes...
I start running, continuously feeding chakra and pushing it to my feet as I jump upwards, slamming my right foot down with such speed the chakra under my foot hits the top of a falling raindrop, and I feel my foot having an area to push off of like I was running across a lake's surface, lifting me upwards and forwards and in the blink of an eye my left foot is also met by the top of a falling raindrop, propelling me upwards and forwards once again as I lift off of it, moving swiftly across the field higher and higher with each step, I then stop channeling chakra to my feet and drop to the ground, landing and running back over...
 

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xD next

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.

Release chakra throughout your body, reinforcing every movement with the chakra s you keep fluid movement.
 

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I start by gathering chakra thru out my body, and loosening all my muscles relaxing all my movements, I then start to running forwards adding chakra to my movements, almost gliding across the ground at tremendous speed, the chakra reinforcing every step I take as my limbs move in the blink of an eye, quickly covering short range in only a few fluid steps...
 

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I start by gathering chakra thru out my body, and loosening all my muscles relaxing all my movements, I then start to running forwards adding chakra to my movements, almost gliding across the ground at tremendous speed, the chakra reinforcing every step I take as my limbs move in the blink of an eye, quickly covering short range in only a few fluid steps...
Next

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.


Make an earth clone that is molded to resemble bruce lee. It can't use jutsu, but instead it uses it's chakra to aid it's own movement, to strike harder and faster. Btw movement of water works on him.
 

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Next

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.


Make an earth clone that is molded to resemble bruce lee. It can't use jutsu, but instead it uses it's chakra to aid it's own movement, to strike harder and faster. Btw movement of water works on him.
I gather and mold my doton chakra while making 3 handseals, sending the chakra to the ground from which a body of earth rises, making an earth clone who looks a lot like....you 0_0 He then proceeds to kick the ever living crap out of all these spammers >_<
 

-Yard-

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Very good xD

Next


(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.


Send electricity to your palms, as the opponent strikes, you strike their limb, numbing their limb leaving them greatly open where you can then strike them more efficiently.
 

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As the Legend Himself is whooping spammer ass, one of the spammers, prolly [redacted], comes rushing at me like a mad fan boy who got past the velvet rope, and attempts to lunge in for a straight right jab towards my face, as i focus raiton chakra to my right palm shifting my stance to southpaw, and as the punch comes in I swip the fist upwards with my open right palm, hitting it on the underside of the wrist sending the arm straight up as the raiton chakra enters the limb, numbing it making it unusable for a turn, and opening my opponent's stance wide, and using the same arm and momentum I used to block the attack, I quickly drop my right hand back downwards like a hammer towards my head exposing my right elbow, which I drive straight upwards into his chin, sending him flying up and outta here with a perma-ban from the thread...
 
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Nice lmao


(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.

Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.

Try it out
 

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After hearing the instructions, I calmly walk up to a piece of wood being held up by the Legend himself, and focus my breathing, squaring myself with the wood with my shoulders horizontal, and I reach my hand outwards touching the tips to the wood. I then turn my slightly open hand sideways, like a handshake almost, and focusing my chakra to my movements I quickly in a flash, thrust my hand forwardswhile breathing out, twisting it at the wrist counter-clockwise and clenching it simultaneously into a rock solid fist at the moment of impact as my hips and shoulders add to the driving force as I torque them slightly forwards, my fist driving with the bottom two knuckles straight thru the wood splintering it away in a flash as all this occurs in a matter of milli-seconds..
 
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Great

(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting

Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.

- Must have learned basic Taijutsu
- Can be used 2X per battle
- Must skip one turn before using again
- Must know Jeet Kune Do

Self explanatory.
 

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I take a deep breath, relaxing and focusing my chakra taking a Bai Jong stance, my left foot back with the weight off the heel and right foot forwards, knee's relaxed and slightly bent and both turned at a slight angle but both facing straight aligned with my shoulders, my left hand drawn back near my jaw and my right hand forwards at about solar plexus height as my enemy draws near I start my attack thrusting my left hand forwards and then my right as well, the left one going forwards towards their eyes and at the last second i extend my fingers towards them in an attempt to gouge them out, however, at this time my right hand has completed its journey and I twist and clench my fist as my knuckles drive into their diaphragm simultaneously as the right hand was closer and had less area to cover, the blinking caused by the eye gouge attempt causing them to not even see this strike till it's too late, as I move behind them and wrap my right arm around their throat, bicep and forearm crushing into it as I place my left arm behind their neck, crushing their throat in between like a vice and robbing them of oxygen, losing consciousness as i drop them like a sac of bricks to the ground, to sleep it off for a turn and think about what they did...
 

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Great

(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (If striking)
Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.

Notes, Additional info & Limitations:
- Must have learned basic Taijutsu
- Can defend against taijutsu up to B rank
- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.
- Must be a Jeet Kune Do Master

Only one left after this
 

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I start by assuming a Bai Jong stance, but standing in a standard stance, right foot back with the weight off the heel, right arm coiled back near my chin height, left hand forwards and slightly lower around mid chest height, right foot facing forwards at a slight right angle matching the rear foot, both feet aligned with my shoulders and my stance facing forwards more than angled. As My enemy approaches attempting to strike me, I use my chakra in my movements enhancing my speed and my blows as I intercept their attack before it can be fully executed, pushing off my rear foot and torquing it along with my hips and shoulders counter-clockwise, I swiftly thrust my right fist forwards, uncoiling from it's ready position giving no signs its coming and snapping and torquing it clenching to a solid fist at the last second, all combining as my fist strikes their chest knuckles first with maximum impact, the force of which stops their heart, collapsing them dead to the ground without needing to make any more blows...
 
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The best for last


Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.

- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn
- Can only be used once per battle
- Must know Jeet Kune Do


Resembles


Try it
 

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Indeed, incredible move!

I start by activating Movement of Water and Rain Dance, pushing my chakra to my feet and limbs making my moves fluid and greasy fast as my enemy draws near lunging for a strike to my face as I drop my stance slightly and quickly driving my right arm upwards in a viscous uppercut, torquing my wrist and clenching the fist tight as it connects into their solar plexus, digging in as I add even more force to the blow and launching them upwards 10 meters as the uppercut follows thru, dazing and paralyzing them as they fly upwards helplessly. Then, channeling chakra to my feet, I begin running upwards on the raindrops very quickly on step at at time, quickly passing by to up above my opponent and doing half of a somersault to position my feet above my head, catching my feet onto a falling raindrop as I bend at the knee's, and launching swiftly downwards off it hitting my ascending opponent with full force with a right punch to his upper chest, cracking his breastbone, the devastating force of my downward descent and him ascending causing massive damage as I waste no time launching again off a rain drop hitting him again but with a left strike to the solar plexus again, continuing to pound the solar plexus right left right left 8 more times, each times pushing harder downwards off a raindrop with each blow, pushing off even harder after the 10th blow and doing half a somersault once more, but this time driving his right heel downwards into his mid section, delivering the heel kick of a lifetime to this unfortunate person who wondered into our beloved borders threatening our peaceful ways, the kick launching them at brutal speeds into the earth cracking their spine upon impact with the ground as I land, panting for air as I toss the guy a wet nap, landning on the back of his head as he lay face first in a small crater....
 
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Nicely done.

We spar with the taught techniques until you've mastered them completely. (You've fought in a tourney with multiple others and used the principals of JKD so you don't need any other validation from me that you understand the style.)


Hands you a certificate of validation inside a scroll.


(Jeet Kune Do) The Way of the Intercepting Fist
Type: Taijutsu
Background:

Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.

Description on the Abilities and Inner Workings of the Style:

Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

Directness: Doing what comes naturally in a disciplined way.

Simplicity: Thinking in an uncomplicated manner; without ornamentation.

This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.

Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.

Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.

Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait


Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.
- Can only be taught by -Yard-

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P a t e n t C e r t i f i c a t e

-Yard-, our loyal member, gave on the 26th of February 2012 a request for a Patent on custom fighting style (Jeet Kune Do) The Way of the Intercepting Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Jeet Kune Do
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Copyright 2012, -Yard- , NarutoBase.net

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