[CC] The way of the Enochian

Chihaya

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Rebekah stands tall, her posture resembling that of a queen. Her face is quiet and her heart beat is low. She is waiting for someone of her new clan to appear and tell her all that is and shall be.
 

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Whoaaa where'd that RP come from.

Aight so we'll start off simple enough: What do you understand about the clan? Just gimme a gist of what you can gather from the clan's submission here, and I'll fill in the rest.

 

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What o-o was I not suppose to RP? I love RP? I thought this was RP *cries*

Okay, so I understand that Enochian's have a good resistance to pain because of their strong mentally and connection with nature. They have a higher stamina and speed than the normal ninja. They have a great resistance to extreme conditions.

There is Divine Val which is white and wispy. It can leak inside of the opponent and burn them, correct? Must it go inside of the opponent or just come in contact with their skin?

Then there is Divine Mal which is sort of like the evil version of Divine Val. It's dark and heavy.
 

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I can't RP, I don't have my bio, it'd be too painful T~T

LOL okay, you've got a decent gist. I'll break down the clan and it's abilities for you as best as I can.

Our history is pretty simple: Enochians originated as monks who studied the ways of the Sage of Six Paths and incorporated some of their learnings into their Ninjutsu. Their Ninjutsu was so strong, they kept getting hunted for it, so they secluded themselves to an island called Purgatory. That's where your bio can be born in.

The reason the clan went to that island is tied into their abilities: Nature Energy. Every Enochian is capable of detecting Nature Energy wherever it is. They felt a lot of of concentrated around Purgatory, so they lived there. So your bio would be able to feel it within its own body, feel it in the air around them, and even feel it inside other people. Your body passively and constantly pulls in Nature Energy that's then stored in your body.

The Nature Energy stored in your body enhances your spiritual and physical energy. As a result, you're mind and body are both stronger. Your bio is naturally smarter and more mentally competent all around than the average bio. It's also naturally stronger than the average bio of the same rank, and our bodies are tough enough to withstand high cold, heat, vacuums, etc. This doesn't make you immune to techniques that cause these things, but you can basically walk through snow and really hot areas without needing extra protection. So, it's mostly aesthetics.

What isn't an aesthetic though is that your body is so strong, it is capable of completely resisting the effects of poisons and pathogens, so those things won't work on you. Your bio can also be pretty old.

Any questions so far?
 

Chihaya

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My bio can be old? As in age? Like 1000 years old?
And so, basically being smarter and stronger than everyone else is just aesthetics? Besides being immune to poisons and viruses?

Besides that, no questions. Am ready for more.
 

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Yeah. Let's say in a fight where you and your opponent are the same level of speed, you'll be able to complete signs quicker and stuff, but I wouldn't hang up too much on it. We have techniques to boost strength and speed after all xD Other than that, you got it.

Now, I'll explain Val and Sigils.

Both forms of Val share the same basic characteristics. It's a form of energy that's unique to the Enochian clan members, and is created through mixing Nature Energy with your chakra. Most commonly, the Nature Energy is from your own body, but advanced techniques will require you to also pull in Nature Energy from the surrounding environment. You mix this energy with your chakra in the right ratio, and you get Val. The best thing about Val is this property found in the Custom Clan submission:

Like both forms of Val, should an Enochian desire, Divine Val can have no effect on an object or target, and would instead harmlessly pass over them without interaction.
What this means is, should you choose, you can cause Val to simply pass over an object without any interaction between the two. For example, if you want to use large-scale Val attacks with an ally near you, but don't want to harm them, you can at any time choose to have your Val have no interaction with their bodies. They wouldn't be able to touch it, and it wouldn't be able to touch them unless you want it to. You can do this with either form of Val.

Now, for the differences between them. Divine Val is the "pure" form. It is brightly colored, and appears like a wispy mass of light energy. Basically, it looks like angel grace from Supernatural, but you can make it whatever color you want since you're an Archangel. It causes whatever it touches to become overloaded with energy. The overload of energy causes either severe burns(techniques below B-rank) or causes them to become so overloaded, they burst apart because they can't handle the energy. It can affect any form of energy and matter, including the basic 5 elements, and even the Kiyoshi clan's energy and Nekura's Keigoku.

The second form of Val is called Malefic Val. Its color ranges from dark purple to pitch black, but that's pretty cosmetic. The real purpose of Malefic Val is to crush and restrain. Malefic Val, when it touches energy or matter, will immediately spread over it, covering it completely regardless of shape. Once it covers something, it releases a large crushing force onto that thing. Matter would become crushed and reduced to rubble, while energy would collapse and dissipate. Certain techniques of Malefic Val can release the force just to restrain an object, preventing it from moving and keeping it in one place. Despite Malefic Val's dark color, once it covers an object, it becomes transluscent, so you can still see them and they can still see, just in a purple hue.

That's pretty much it for Val. If you have any questions, I'll answer and then we can move onto Sigils.
 

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So, here's a stupid question real quick:

So, Divine Val and Malefic Val are just like, categories kind right? They have techniques under them?
Like Divine Val or isn't a technique itself..? Or is it something that is just performed passively.

U__U ???????

Other than than, no questions >_>
 

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Yeah they're the categories of Val xD Each of them have their own techniques, and you'll be able to make techniques of both Divine and Malefic Val of your own once we have all of the basic CCJ approved.

Now then, on to Sigils. Sigils are the most diverse ability of the clan, and also the most complex. Divine Val is capable of burning, as I mentioned before. Because D. Val is made of chakra, when you use it to burn an object, you can use the burning as a Ninjutsu. This Ninjutsu is called Scrying. It's a bit complicated, but to summarize: Scrying is the process of using Divine Val to burn patterns and writing into an object. These patterns and writing can take a special form known as Sigils. When these Sigils are placed on an object, they can grant the object special properties and traits. Sigils are written in the language of Enochians, which can only be spoken and understood by Enochians. So you'll be able to communicate with other clanmembers in secret by using this language.

Sigils can be burned into pretty much any object, such as rock, steel, trees, and even flesh. We have many Sigils that are placed on your bio's body. In fact, the Enochian basic Custom Clan Jutsu revolve mostly around Sigils that are placed on your bio to make them stronger. Once you start making your own personal Clan Jutsu, you can make Sigils to affect other objects more, or you can continue to create Sigils that are placed on your body. Sigils remain invisible until they're in use, even when placed on your bio. In the spoiler below is an example of how one of our Sigils would be used in battle:

As Bob sees his opponent arrive on the battlefield, he would flow his chakra into a Sigil located on his arm, causing it to glow slightly as it activates. The Sigil would grant upon his body the property of enhanced strength and speed, granting him physical power equal to that of Hashirama and speed of a Second Gate user. With his newfound power, he would launch himself at the opponent, delivering a powerful punch, catching his opponent off-guard due to the immense speed.

Ten no Kaisō|Hierarchy of the Heavens
Type:Supplementary/Offensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Hierarchy of the Heavens are among the most useful Sigils of the Enochian clan, consisting of Runes that run along the user's arms. The Sigils grant that which is branded with them the property of empowerment, and depending on the Sigil used, the user can empower their own bodies or objects for destructive and offensive usages.

-Energy-Focusing Sigil: The user upon touching an object will burn into it a powerful Sigil that also manifests itself on the user's forearm. The Sigil takes the appearance of a triangular Rune pointing downwards, crossing at the tip with another triangular Rune facing upwards with an X-shaped Rune intersecting through the middle of it, with additional Runes throughout that translate to “Blast” in the Enochian language. The Sigil grants the object it is scryed on explosive properties, accomplishing this by flowing tremendous amounts of Divine Val throughout the object. The large amount of energy causes a very unstable build-up, causing it to glow slightly. Upon collision with another object or technique, the unstable Divine Val laced throughout the object will violently expand outwards as it becomes disturbed. The Divine Val will reaches five meters around the object it was imbued to in an omni-directional manner once it is set off, overloading anything that may be caught in its field to the point of bursting within strengths and weaknesses. The damage dealt from the exploding Val is equivalent to A-rank, being usuable a max of four times per battle and requiring a cooldown of two before being used again.

-Primordial Vessel: This Sigil was created to enhance the physical capalities of the user, granting their bodies the property of empowerment. This Sigil appears as several Runes that translate to “Strength” in the Enochian language, and increases the flow of Nature Energy through the user’s body. The Sigil focuses this increased flow to enhance the physical energy of the user, creating an increase in strength comparable to that of Tsunade or Sakura and a boost in speed equivalent to that of a Second Gate user. This Sigil requires the user to spend chakra equivalent to A-rank to activate, and lasts for four turns with a two-turn cooldown between usages and only capable of being used 3 times overall. Within the turn of activation, the user will be unable to utilize Val techniques above S-rank.

-The Sword of Michael- This Sigil is located along the back of the user's forearm, written in the Enochian language for "Supplement." This supplementary, A-ranked Sigil can be activated upon adding an additional handseal while forming a technique, causing the Sigil to glow as it inscribes onto the user the property of empowerment. Upon activation, the Sigil directs the flow of Nature Energy that is channeled through the body of the Enochian into the technique being used, boosting its power through the infusion of Nature Energy into its form. This increases the usage of Val techniques up to S-rank by one rank and +15 to techniques of other techniques directly released from the body. This Sigil can be activated within the same timeframe as the attack being supplemented, but will inevitably cost a move each time. The Sigil can only be activated four times per battle with a two-turn cooldown in between each usage by Enochians of the Archangel rank and above

Each jutsu have multiple Sigils inside of them. You can activate one of them at a time, but it is possible to have more than one active at a time.

Any questions?
 
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Oh I see, that makes more sense. So CJ's of sigils are possible? They just basically enhance the user in some way? How many sigils are there so far? 3?

No questions after that.
 

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We have four Sigils so far. Three of them have multiple uses. You'd submit your own Sigils in the Custom Clan Jutsu thread, not the normal Custom Jutsu thread. They can enhance you, or they can enhance or alter the properties of other objects. You'll see more as we go through them. Ready to start techniques?
 

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Alright, here are the first two techniques:

Akuma no Wana|Devil's Trap
Type: Supplementary/Offensive
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique is considered the Malefic Val counterpart to Celestial Intent. Through harnessing Nature Energy from their bodies or their surroundings, the user is capable of creating masses of Malefic Val. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Malefic Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from the target. Upon contact with the target, the Val will cover them, releasing the crushing force onto them. C-A rank versions of this technique can be used to simply restrain a target without damage, pinning them to a surface such as a ceiling or a wall(Supplementary), or as an attempt to completely crush the target, dealing damage in respect to the rank used(offensive).
Note: S-rank version can only be used by Archangels and above
Note: No other S-rank Val techniques can be used within the same turn
Note: Restraint version of technique needs to be maintained; performing other techniques causes it to disperse
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: S-rank and above require the usage of two handseals

Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank:C-S
Range:Short-Long
Chakra:15-40
Damage:15-80
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Malefic Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from the target. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn
Note: S-rank and above requires the usage of two handseals

Celestial Intent allows you to create masses of Divine Val. They can either streams or projectiles that are released from your body, or created in the air. You can use this to attack by launching the Val towards them, or you can use it to defend. The shape and size depends entirely on your imagination. Same for Malefic Val.

Any questions about the technique?
 

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Okay I understand for the most part.
Does the mist/streams/projectiles move fast?
How does one defend against Val and stuff, like the enemy. O_O
And so for Devils Trap, S rank can crush them?

No questions after that.
 

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Yeah, they move at a decent speed. Really about as fast as the average technique, so that's not quite something to worry about.

To defend against Val, the opponent can block them like other techniques if you allow it to interact with their techniques, or they can absorb it with techniques that can absorb chakra, or they can dodge it.

For Devil's Trap, any rank you use can cause the target to be crushed, so long as the target is weak enough. So if you cover an A-rank Earth technique with A-rank Devil's Trap, it can crush it but also use up the power in the Devil's Trap. You can also choose to have Devil's Trap restrain the target. S-rank is the only version that always crushes no matter what due to how much power it holds.

Here we have our first Sigil:

Kami no Kakuhenkan|Divine Transmutation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-10)
Damage: N/A
Description: The user will activate a Sigil, located on their back/chest, with an influx of chakra. The Sigil will blend copious amounts of Nature Energy from the environment into the user's chakra, granting upon their bodies the physical properties of Divine Val and causing their body to glow brightly, appearing as though their Divine Val has covered their body in an aura as it adopts the properties, including its weightlessness. This allows the user to leap great heights and float/transverse though midair like ordinary constructs of Val, granting a form of pseudo-flight. While in this form, the user is limited to S-rank and below Val related techniques only so as to not disturb the Sigil. Due to the weightlessness of this form, the user will become unable to use Taijutsu techniques. However, they can still damage an opponent on contact due to being made of Divine Val, causing a target to experience severe burns on impact by being overloaded with D. Val. Damage dealt through this method equal up to 60 damage collectively, meaning while the user can chain together any number of hits, they will always add up to 60 damage max. While in this form, the user cannot be absorbed by techniques that absorb Ninjutsu; upon contact with such techniques, the user will simply be reverted to their original forms.
Note: Can only be used by Enochians of the Archangel rank
Note: Can only be used three times per battle and lasts four turns per usage with a cooldown of one turn

Divine Transmutation transforms your body so that it gains the physical properties of Divine Val. Your body will glow, and become weightless. This will allow you to leap into the air and even float/fly through the air while it's active. You can use up to S-rank Val techniques, but only those due to the fact that you're chakra is needed to maintain the transformation. Even though you don't have any weight and can't use Taijutsu, physical contact with your body will inflict A-rank damage onto anything that touches you, causing it to burst apart so long as it isn't stronger than A-rank Divine Val. Any questions?
 
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When you use it, you fly at whatever speed you have when you activate the Sigil. While transformed, you can only use Divine Val techniques. I might try to get that changed, but for now, you're limited to that /: You can use it to dodge attacks when you first transform, but you can't dodge by movement again.

BUUUUT, and this is the neat part, remember how I said you can choose what your Val interacts with? Like, you can make it so that your Val doesn't touch an object of your choosing and that object doesn't touch your Val? Well, since this Sigil gives your body all the physical properties of Val, you gain this as well. Meaning, you can choose for stuff to not interact with your body. So if you're transformed and your opponent shoots a fireball at you, you can choose for there to be no interaction between you and the fireball and you'd just pass through it. The only things this wouldn't work with are Shinra Tensei, the Preta Path absorption barrier, and Nekura's Keigoku since the first two are absolute in their effect and Keigoku would still harm you since you still have a mind in this form. There's probably more somewhere in the RP that I can't remember rn but you know what they say, burn those bridges when you get to it.

Aight, onto the second Sigil.

Ten no Kaisō|Hierarchy of the Heavens
Type:Supplementary/Offensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Hierarchy of the Heavens are among the most useful Sigils of the Enochian clan, consisting of Runes that run along the user's arms. The Sigils grant that which is branded with them the property of empowerment, and depending on the Sigil used, the user can empower their own bodies or objects for destructive and offensive usages.

-Energy-Focusing Sigil: The user upon touching an object will burn into it a powerful Sigil that also manifests itself on the user's forearm. The Sigil takes the appearance of a triangular Rune pointing downwards, crossing at the tip with another triangular Rune facing upwards with an X-shaped Rune intersecting through the middle of it, with additional Runes throughout that translate to “Blast” in the Enochian language. The Sigil grants the object it is scryed on explosive properties, accomplishing this by flowing tremendous amounts of Divine Val throughout the object. The large amount of energy causes a very unstable build-up, causing it to glow slightly. Upon collision with another object or technique, the unstable Divine Val laced throughout the object will violently expand outwards as it becomes disturbed. The Divine Val will reaches five meters around the object it was imbued to in an omni-directional manner once it is set off, overloading anything that may be caught in its field to the point of bursting within strengths and weaknesses. The damage dealt from the exploding Val is equivalent to A-rank, being usuable a max of four times per battle and requiring a cooldown of two before being used again.

-Primordial Vessel: This Sigil was created to enhance the physical capalities of the user, granting their bodies the property of empowerment. This Sigil appears as several Runes that translate to “Strength” in the Enochian language, and increases the flow of Nature Energy through the user’s body. The Sigil focuses this increased flow to enhance the physical energy of the user, creating an increase in strength comparable to that of Tsunade or Sakura and a boost in speed equivalent to that of a Second Gate user. This Sigil requires the user to spend chakra equivalent to A-rank to activate, and lasts for four turns with a two-turn cooldown between usages and only capable of being used 3 times overall. Within the turn of activation, the user will be unable to utilize Val techniques above S-rank.

-The Sword of Michael- This Sigil is located along the back of the user's forearm, written in the Enochian language for "Supplement." This supplementary, A-ranked Sigil can be activated upon adding an additional handseal while forming a technique, causing the Sigil to glow as it inscribes onto the user the property of empowerment. Upon activation, the Sigil directs the flow of Nature Energy that is channeled through the body of the Enochian into the technique being used, boosting its power through the infusion of Nature Energy into its form. This increases the usage of Val techniques up to S-rank by one rank and +15 to techniques of other techniques directly released from the body. This Sigil can be activated within the same timeframe as the attack being supplemented, but will inevitably cost a move each time. The Sigil can only be activated four times per battle with a two-turn cooldown in between each usage by Enochians of the Archangel rank and above.

This is the first of the Sigils with multiple usages. The first usage is done by touching an object with your hand, allowing you to burn into it a Sigil that grants it explosive properties by infusing it with a large amount of Divine Val. When that object collides with another, the Val becomes unstable and bursts outwards as an explosion equal to A-rank in power. It reaches five meters away from the object it was placed on. You can equip this to weapons like kunai or even shit like trees and boulders or whatever. You couldn't put it on like, the ground though, that wouldn't make sense.

The second is a Sigil that's on your body and increases your speed and strength when you activate it. It increases your speed to the level of the Second Gate, which means your speed is doubled, and increases your strength to the level of Hashirama and Tsunade.

The third simply increases your Val's techniques damage by +20, and other stuff by +15. It's mostly for the Val, using it on most of other stuff wouldn't be helpful but in certain situations.

Each of them are activated individually, meaning you have to specify and highlight which one you're using. Any questions?
 

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Okay, a question on the first sigil. Could you place it on like a technique? Say an earth technique? Like cause it's solid. Or something like that.

The second one is pretty darn dope. This would be best used in taijutsu fights, right?
 
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Okay, a question on the first sigil. Could you place it on like a technique? Say an earth technique? Like cause it's solid. Or something like that.

The second one is pretty darn dope. This would be best used in taijutsu fights, right?
Yeah you could. And for the most part, yeah it could be used on Earth techs. Like an Earth Dragon or Earth Spike, but not swamp. It has to be within the realm of logic and reason.

Ketsugō Shi|Binding Death
Type: Defensive
Rank: B-S
Range:Short
Chakra: 40
Damage: N/A
Description: The Enochian clan utilizes several Sigils during battle to accomplish various effects. These Sigils consist of several Runes (symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. Binding Death is a series of Sigils that are etched all along the user's ribcage. These Sigils primary usage is the protection of the Enochian from various threats and forces.

-Bone of the Righteous Mortal: This Sigil grants upon the user the property of immunity; specifically, immunity to chakra infusions. The Sigil accomplishes this by drawing in large amounts of Nature Energy and blending it with the user's chakra, creating a flux of Divine Val throughout their body. This Val, harmless to the user due to being his own, flows within his chakra system for the duration of four turns (-10 per turn), rendering any attempts to infuse chakra into the user's body ineffective as the energy would simply dispel the intrusion, in respects to normal strengths and weaknesses (Will dispel up to S-rank infusions of raw chakra; A-rank chakra infusions equal to elemental Ninjutsu; and B-rank intrusions for chakra natures strong to Divine Val). The Sigil will continuously draw in Nature Energy, replenishing the Divine Val inside so it retains its power (A-rank) for the duration of the four turns. While active, the user is limited to S-rank and below Val techniques.

-Warding Sigil: In order to ensure that they remained concealed from the outside world during their time of recluse, the Enochian clan developed this extremely complicated Sigil. Achieved through extremely skillful and precise usage of Divine Val, countless Runes were burned throughout the ribcages of clan members, with the lettering loosely translating to "Concealment" when put together. The Sigil remains dormant until it is activated with the seal of confrontation, upon which it will glow slightly (not visible due to being inside of the user). The Sigil runs Nature Energy through it for as long as it is active, causing an Enochian's very existence to, in a way, become one with the Nature Energy of the world around them. Their chakra, Val, and even life force become indistinguishable from that of pure natural energy, concealing them to all methods of sensory excluding those that can detect Nature Energy or rely on the detection of movement, such as the Barrier: Dome Method Formation technique. Users can detect Nature Energy would, however, be unable to distinguish the user among the rest of Nature Energy within the surroundings.The Sigil costs the same amount of chakra as a B-rank technique to activate and consumes -10 chakra per turn it is active. The Sigil sustains itself for five turns maximum, sapping -10 chakra per turn. Once per turn while the Sigil is active, its effects are capable of being applied to a technique the user performs at the cost of one of their three moves, though this does not extend visually. While active, the user is limited to S-rank and below Val techniques.

Spiritus Sanctus: This Sigil takes the form of several Runes that spell out "Seirei" when combined. This powerful Sigil was created to fulfill the desire for the Enochian clan to establish more advanced mental protection, specifically from mental pain, and thus instills upon the user the property of mental resilience. This Sigil upon activation draws in large amounts of Nature Energy, strengthening and reinforcing their spiritual energy to enhance the strength of their consciousness and mind. Thus, this Sigil protects the user from techniques that causes mental damage, being able to be activated three times per battle with a two turn cooldown between usages. Seraphim and below are capable of protecting up to B-rank techniques, with Archangels and Horsemen being able to protect from A-rank techniques and the Morningstar being able to protect up to S-rank techniques that cause mental damage. Activating the Sigil costs chakra proportionate to the rank the user wants to defend against (so if he wants to defend up to A-rank, he'd spend 30 chakra), and lasts for a maximum of four turns (-10 chakra per turn). While in use, the user is limited to A-rank and below Val techniques.

-Armor of the Leviathan: A powerful defensive Sigil, it consists of several Runes that translate to "Shield" in the Enochian language. The Sigil bestows upon the user the property of enhanced durability, activated upon the formation of two handseals the expenditure of S-rank chakra. For three turns, twice per battle, the user's body is reinforced by a layer of Nature Energy that flows a few millimeters from their body, thus allowing it to protect their clothes as well. Befitting to the translation, this shield protects the user's body from damage, granting them durability equivalent to the Third Raikage while active. The Sigil consumes -10 chakra per turn active, and renders the user unable to perform above A-rank Val techniques while it is active. It cannot be used in successive turns once deactivated, but can be deactivated at will at any point.

This Sigil is based on defending yourself. The usages revolve around protecting you from different shit. The first one will protect your body from having chakra infused into your body. So stuff like Genjutsu and Hyuga techniques wouldn't work. The strengths and weaknesses are outlined in the technique.

The third one will cause your chakra and life force to become identical to that of the Nature Energy around you. Unless a person is capable of sensing you via your movement, they'd be unable to detect you with any means of sensory, such as chakra sensory or Valentine sensing. Even users that can sense Nature Energy can't distinguish you from the rest of the Nature Energy around them.

The third Sigil protects you from mental pain. At your rank, you'll be able to protect up to A-rank techniques that cause mental damage. So Genjutsu that cause mental pain wouldn't actually inflict any damage and while in use, Keigoku would be ineffective against you while you're using it. Note that it says that it defends against A-rank techniques, not A-rank damage. Meaning, even if an A-rank is boosted to 1000 damage, so long as the rank of the jutsu says it'll work.

The last one in this set of Sigils will strengthen your body greatly. It'll give you the same durability as that of the Third Raikage, which means you're immune to B-rank and below physical techniques and A-rank techniques will do -20 damage. Restrictions are in the jutsu itself. Any questions?
 

Punk Hazard

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Bit of a correction from earlier, we aren't immune to poisons, just pathogens and disease.

Aaaand we're at the last of the approved techniques, and the longest Sigil so far.

Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

-Corruption Sigil: The Corruption Sigil was created after Enochians moved back into the Ninja World and discovered that there were many who had found usages for Nature Energy, written in Runes that translate to “Taint” in the Encohian language. Knowing that such people could become enemies, the Enochian developed this Sigil as a countermeasure, activated with the formation of two handseals and granting the Enochian’s body the property of corruption, altering their bodies to corrupt the Nature Energy that passes through them. Twice per battle for two turns each, this Sigil accomplishes its effect by altering the way Nature Energy flows through the user’s body. Rather than being absorbed and stored in the user’s body as though it were a battery, the flow of Nature Energy passes through the user, being absorbed into their body and then released, like water flowing from a pipe into a polluted chamber and then out again through another pipe. Upon passing through the user’s body, a portion of the Nature Energy becomes mixed with some of their chakra, and is transformed into Divine Val which is blended into the rest of the Nature Energy as it flows back into the atmosphere. Effectively, the user's body “pollutes” the Nature Energy surrounding them with Divine Val. As a result, any non-Enochian that attempts to absorb Nature Energy during the two turns this Sigil is activated will become severely burned internally from the Divine Val mixed in, causing damage equivalent to the rank of the Sigil (A-rank). While this Sigil is in use, the user is incapable of utilizing any Val techniques/Sigils above A-rank, along with a three-turn cooldown before this Sigil can be used again.

Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.

-Path to Heaven: This Sigil (A-rank), upon activation, grants upon the user’s body the property being able to physically interact with Nature Energy around them as though it were a solid platform; fittingly, the Sigil is written in Runes that translates to “Platform” in the Enochian language. After weaving two handseals, the user will be able to walk, stand, sit, run, etc. on the Nature Energy around them, granting a form of pseudo-flight at base speed (can alternate between walking on ground and interacting with Nature Energy freely). The user can even utilize this Sigil to dodge or escape from another technique upon activation (cannot be used to dodge techniques in subsequent turns of its duration). This technique can even be used to escape from techniques such as Swamp of the Underworld that ensnare the legs by allowing the user to hoist themselves out of the trap. The user can activate this Sigil three times per battle, lasting so long as they have the stamina and chakra to keep it activated (-10 per turn) and can be deactivated at will.

-Purification of the Immoral Soul: This Sigil was created by Lucifer as a means of punishment to those he viewed as corrupt or impure, namely any human who wasn't Enochian. This Sigil takes a complex and intricate appearance, consisting of numerous Runes combined together. Upon physical contact with an opponent, this Sigil is replicated, burned into their flesh on the point of impact. The Sigil instills upon the target the property of Nature Energy attraction, causing large amounts of Nature Energy to be drawn into their bodies and blended into their chakra system. However, this spells disastrous to those who aren't in tuned with using Nature Energy. When placed on a target that isn't accustomed to the flow of Nature Energy, this Sigil causes an overload, disturbing the balance in their chakra system and causing the target to petrify as a result. This S-rank Sigil can only be used twice per battle by Enochian of the Horseman rank and above and requires a two turn cooldown. No other A-rank or above Sigils or Val techniques may be used within the same turn if successfully applied.

-Scope of the Heavens: This powerful Sigil, upon the activation of two handseals, grants upon the user the property of clairvoyance. The Sigil accomplishes this by enhancing the connection the user has with the flow of Nature Energy around them beyond normal levels. As Nature Energy undergoes its constant flow in the world, objects within the path would cause disturbances, or gaps, within the flow of Nature Energy. This Sigil grants the user advanced detection of these gaps in Nature Energy, granting them a form of extrasensory perception. This perception manifests itself as a map of the user’s surroundings in their mind’s eye, with the map appearing as a black canvas, with the objects creating the gaps manifesting as auras in this canvas. This allows the user to identify things all around them, granting them perception and tracking on a level similar to the Byakugan in their mind's eye, though not able to detect nearly as far (x3 to tracking). While active, the user's connection to Nature Energy is enhanced enough to even specify what the objects are (rock, a tree, etc.) and precise enough to detect chakra fluctuations.The Sigil remains active for a maximum of five turns (-10 chakra per turn) and can only be used three times per battle (A-rank).

This Sigil offers a few supplementary usages that revolve around harnessing Nature Energy in some shape or form. The first, as the name implies, corrupts the Nature Energy around you. Anyone that absorbs Nature Energy would be met by some of your Divine Val being inserted into them, giving them severe internal burns that are A-rank in power. It'd pretty much kill them instantly if they fall victim to this.

The second one transforms your body into Nature Energy and lets you travel through it. It's not teleporting, as you move at whatever your running speed is, but to the opponent, it looks like you've teleported. You can't attack while in this form, but unless the attack can affect Nature Energy, you can't be attacked either. You'd also be indistinguishable from the Nature Energy flow already occurring, so you'd basically be invisible anyways.

The next allows you to interact with the Nature Energy around you like it's a platform. You can run, stand, sit, lay down, pretty much whatever on the NE around you. Basically looks like the shit the ghost people in Bleach do when they float around and all that bullshit. Can be kept active for as long you want, but costs 10 chakra points each turn.

The next Sigil is placed onto the body of another living thing. The Sigil is a magnet for Nature Energy, and will drag in copious amounts of the stuff. If you place it on a body that's not accustomed to Nature Energy, they'll turn to stone. It won't work on Sage Mode users, Valentines, other Enochians, Juugo's clan, or that Elf clan thing that I think still exists.

The last is a sensory Sigil. When activated, it gives you a complete grasp of the world around you in your perception. The jutsu is pretty simple and covers it. You get tracking on the same level of potency as a Byakugan, but not the range. It still goes up to long range, but those sons of *****es can see hella kilometers and shit, it's cool, should make a Hyuga one day.

Any questions?
 
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