The Soaring Hurricane p.2 [open]

Wakizashi

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All out
Mid-range
kai/subs allowed

Kotaro fuma in sig.

Kotaro was traveling in thru the middle of the forest before hearing a feint rustle in the grass he didnt know if there was a fight on his hands or if it was a simple animal making its way thru the forest as well. Kotaro have been traveling for a while since his last battle in the middle of the desert near a couple tall plateaus against the dark assassin of the stone village.

Kotaro regained his strength sense then and has gotten quite bored of traveling on his own. Kotaro obviously is waiting for an ambush of some sort from a foolish ninja so he could showcase his skills once again.

post bio and order of the sparring match.​
 

Vayne

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I'll use Vayne. You can start.
--
Emerging from the bushes, an apparent knocked up, high as heaven Vayne stumbles on a low hanging branch.

I'm getting too clumsy for this kind of thing...” He complains until he notices the man. “OI! You got a lighter on you?” He exclaims while straightening up.
 

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Sorry for the late reply. My dog died this past weekend.


In reply to the opponent's request for a light. Kotaro spews a small fireball to him. And waits for the opponents response to the fireball .

You asked for light, right?
( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball
 

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This ****er!” Exlaims Vayne as the man spews a fireball towards him. People these days. Always going for the extreme. Vayne would raise a pillar of earth beneath him. The pillar would remove him from the path of the fireball, however not completely out of its vicinity. Just before the fireball completely disperses upon the pillar Vayne would slightly extned his hand in order to light his cigarette.

A simple no would have sufficed, no need to go full ninja on me...” He says while rasing his hand to inhale the well rolled cigarette.

Anyways thanks. Have you seen a black cat by any chance?” He continues while exhaling and sitting cross legged on the heated pillar. The heat leads to Vayne farting...
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

Wakizashi

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Just when he was bored he found another ninja to spar with. At the sight of the the ninja raising the ground he stood on while still being able to light his cigarette was impressive. The fart, however was a disappointment. Kotaro thought to himself that he wasnt the typical ninja but he was still a ninja, a ninja he wanted to spar with. He decided to take a different approach to challenging ninja.

My name is Kotaro Fuma of the kaihakusei mercenary group. You are... An unorthodoxed shinobi, but a shinobi, nonetheless. My Katon no jutsu was just, a test of sorts. I usually follow thru with killing intent. But you intrigue me. I wish to spar with you! Will you accept... Uh?

Kotaro waited for the ninja to give his name. Before proceeding Kotaro respectfully presented the confrontation handsign as he waited.
 

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"A mercenary... Interesting. He does not show the standard, erm, personality of such common filth. Perhaps he hides it..." Thought Vayne to himself as the man challenged him.

"If it is a spar you wish... a spar you shall receive. God knows I need to flex, plus I heard exercising helps kill the high. I wonder if I should actually do that... Anyways, names, to me, on the battlefield are worthless. They serve no purpose."

Vayne continued to casually smoke while talking, not returning the respect to the man. Respect is earned... and Kotaro Fuma better earn it, or it shall be his end.
 

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Kotaro noticed the shinobi isnt returning the gesture. He's disappointed but doesn't reveal it to his opponent. He stay calm and collected.

With the explosion of light from his flash bomb he drops, kotaro quickly weaves the tiger handseal allowing himself to camouflage himself as the opponent is blinded. Without hesitation, weaves another handseal while infusing his body with swift chakra. As he does that he soars at extreme speeds to the ninja and release a high right rising knee to the shinobi's nose all before the flash ceases. The knee has more than enough strength generated from the linear momentum and the hip to send the shinobi flying from atop of his earth pillar back to the ground behind it.

Fine...
Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns


(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio
 

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As soon as Kotaro shows his intentions and reveals the flashbomb he intends to drop Vayne simply takes one more puff from the cigarette and continues with his defense. As the man camouflage's himself and before his next set of actions he should feel the ground beneath him shaking. This should lead to the man loosing his balance and falling. However that was not all. At the same time with his free right hand Vayne would retrieve a flashbomb of his own and throw it in front of him into the air. He was already blind, so what harm could it do, to him at least. One last thing would happen at the same time, Vayne beginning to tilt himself backwards.

As Vayne begins his backwards decent from the pillar he would flick the cigarette upwards and perform the cross handseal, creating a shadow clone behind him as a result. As Vayne reaches the ground he would be no more, inside the clones shadow be he(#Yoda). The clone would catch the previously flicked cigarette with his left hand while he leans on the pillar with the other hand. He, not being blind, would observe the man and await further action. Kotaro should be inclined to believe that Vayne only used the earth tech and threw the flashbomb.

"Those things are pretty annoying yo. At least you didn't follow up with Bringer of Darkness..."




(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

( Kage Bunshin no Jutsu ) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones

( Kagegakure no Jutsu) Hiding In Shadow Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: A technique in which the user is capable of concealing themselves in a shadow. The user can use this technique to hide himself in the shadow of a likewise hidden team-mate and providing there is a large coverage of shadow they can move within that shadow allowing for escape from a location.
Note: Can only be used by Nara Clan ninjas
 

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As soon as Kotaro shows his intentions and reveals the flashbomb he intends to drop Vayne simply takes one more puff from the cigarette and continues with his defense. As the man camouflage's himself and before his next set of actions he should feel the ground beneath him shaking. This should lead to the man loosing his balance and falling. However that was not all. At the same time with his free right hand Vayne would retrieve a flashbomb of his own and throw it in front of him into the air. He was already blind, so what harm could it do, to him at least. One last thing would happen at the same time, Vayne beginning to tilt himself backwards.

As Vayne begins his backwards decent from the pillar he would flick the cigarette upwards and perform the cross handseal, creating a shadow clone behind him as a result. As Vayne reaches the ground he would be no more, inside the clones shadow be he(#Yoda). The clone would catch the previously flicked cigarette with his left hand while he leans on the pillar with the other hand. He, not being blind, would observe the man and await further action. Kotaro should be inclined to believe that Vayne only used the earth tech and threw the flashbomb.

"Those things are pretty annoying yo. At least you didn't follow up with Bringer of Darkness..."




(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

( Kage Bunshin no Jutsu ) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones

( Kagegakure no Jutsu) Hiding In Shadow Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: A technique in which the user is capable of concealing themselves in a shadow. The user can use this technique to hide himself in the shadow of a likewise hidden team-mate and providing there is a large coverage of shadow they can move within that shadow allowing for escape from a location.
Note: Can only be used by Nara Clan ninjas
The moment the ground below Kotaro begin to shake and the opponent's flash bang goes off, immediately and without the use of handseals, Kotaro focused fuuton to the soles of his feet allowing him to release streams of wind from them as he they pushed off the ground before landing on a nearby tree branch not far behind him before focusing raw chakra to his feet to maintain stability while on the branch. His camouflage technique was still active so he made sure he wouldnt reveal his location by remaining still. As the blinding light from the flash bang and the tremor subsided Kotaro noticed the opponent leaning against the pillar that he created prior.

Soshuriken No Jutsu!

Kotaro spoke as he was holding the ram handseal. this allowed him to throw his voice behind the opponent so that the opponent naturally have his attention momentarily draw in that direction. It was loud and prevalent to make sure the opponent wasnt able to hear his movements. At the same time, with his free hand Kotaro thru 3 shuriken tied to ninja wire that fanned out evenly before converging together to wrap the opponent against the pillar. Using the brief moment when the opponent is facing the other direction to his advantage the opponent wouldnt see or hear the shuriken coming and wouldn't be able to prepare to defend against it. Kotaro would flip and twist to another branch as he toss a bomb tag kunai between the opponent's eye before it explodes on impact.

(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
 

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Looking upon the previous location of the man the clone notices the disappearance of the man, as such he becomes more vigilant. Soon after he hears the man behind him. As a reaction the clone would begin turning while also focusing chakra. The end result would be the clone flicking the remaining part of the cigarette, the roach bud, towards the direction of the voice while moving 5 meters to his right.

So you have some party tricks, clown!” The clone would say, as he discovers that the man is not behind him. He would instinctively turn towards the original direction of the man. He would notice incoming shuriiken. “Ha! Got you!” He would say as he throws 3 tagged kunai towards the general area of the trees. It was easy to know that the man was in the trees based on the trajectory of the shuriken. However that was not all, as the clone was speaking he would have summoned the scales of Manda throughout his body.

Swiftly after that the clone would be seen waving his hand towards the presumed general direction of the man. As a result a dust wall rise. Not only should the dust wall blind the man, it would also reveal his location. The man may be currently invisible, but the movement of the dust wall against his body would reveal him.(#ScoobyDo)

So that's where you are.

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Courtesy of Mathias

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra

(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
 

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Looking upon the previous location of the man the clone notices the disappearance of the man, as such he becomes more vigilant. Soon after he hears the man behind him. As a reaction the clone would begin turning while also focusing chakra. The end result would be the clone flicking the remaining part of the cigarette, the roach bud, towards the direction of the voice while moving 5 meters to his right.

So you have some party tricks, clown!” The clone would say, as he discovers that the man is not behind him. He would instinctively turn towards the original direction of the man. He would notice incoming shuriiken. “Ha! Got you!” He would say as he throws 3 tagged kunai towards the general area of the trees. It was easy to know that the man was in the trees based on the trajectory of the shuriken. However that was not all, as the clone was speaking he would have summoned the scales of Manda throughout his body.

Swiftly after that the clone would be seen waving his hand towards the presumed general direction of the man. As a result a dust wall rise. Not only should the dust wall blind the man, it would also reveal his location. The man may be currently invisible, but the movement of the dust wall against his body would reveal him.(#ScoobyDo)

So that's where you are.

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Courtesy of Mathias

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra

(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.
As the ninja throw's 3 tagged kunai towards the general vicinity of Kotaro, Kotaro drew blood and wiped it on his tattoo before slamming his palm on the tree branch. This cause a summoning formula to spread from his palm and cause a poof of smoke before revealing a 50m snake protecting him from the explosion. Afterwards Kotaro stood on the snake summoning's head with his arms crossed his chest.

The moment Kotaro would stand on the giant snake's head, the snake would bring down his tail to smash the opponent. At the same time Kotaro puts the opponent in a genjutsu which has snakes rise from the ground he stood on to constrict him while in reality the opponent is immobilze as the snake's tail smashes the opponent against the ground with more than enough force to incompacitate the opponent.

you might have found my location but you simply arent fast enough!
(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 

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As the ninja throw's 3 tagged kunai towards the general vicinity of Kotaro, Kotaro drew blood and wiped it on his tattoo before slamming his palm on the tree branch. This cause a summoning formula to spread from his palm and cause a poof of smoke before revealing a 50m snake protecting him from the explosion. Afterwards Kotaro stood on the snake summoning's head with his arms crossed his chest.

The moment Kotaro would stand on the giant snake's head, the snake would bring down his tail to smash the opponent. At the same time Kotaro puts the opponent in a genjutsu which has snakes rise from the ground he stood on to constrict him while in reality the opponent is immobilze as the snake's tail smashes the opponent against the ground with more than enough force to incompacitate the opponent.

you might have found my location but you simply arent fast enough!
(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
As the man summons the snake Vayne would have had his scale armour prepared. He would create multiple water sources underneath the earth. After doing so he would succumb to paralysis of some sorts, he would also notice snakes appearing out of nowhere, Vayne would deduce that this was an illusion, however he also had a snake tail coming at him. He decides to deal with both through releasing a surge of chakra throughout his body, releasing himself from the illusion, then using that chakra to send a wave of lightning cutters towards the snake. The snake should poof due to the power of the technique. The technique would carry on towards the man. The clone would then activate To Kill, giving the man two more turns to actually pressure him.

Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.
Note: Usable only thrice per battle
Note: Courtesy of McRazor

(Raiton: Kaminari kattā no nami ) - Lightning Release: Wave of the Lightning Cutters
Type: Offensive/supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user first sends a surge of lightning chakra throughout his whole body and creates a slightly larger Lightning Cutter than the usual with both hands, but then quickly grasps the lighning and pulls it apart into two hands. Then the user claps his hands together releasing a huge amount of lightning chakra in the form of a wall that has a (4) meters width, and a (8) meters height that has a high killing potential which travels in a rapid speed towards the target.
•Note: Can only be used (3) times per battle.
•Note: Can only be taught by Vasto Lordé

(Fūton: Korosu Tame) - Wind Release: To Kill
Type: Defence/Supplementary
Rank: S-rank
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: With a single hand seal, the user is able to create two mockingbirds from the palm of his hands (simply cosmetic, can be created from anywhere short range around the user). The mockingbirds are created with a chakra link between them which cannot be seen without the aid of Doujutsu, or through the use of chakra sensing techniques. The link between them forms a barrier of Wind around the user, protecting the user's body from harm of techniques which might have somehow slipped any other defences put up. The user uses this technique to send chakra to the mockingbirds upon their creation, which in return power the barrier of Wind around his body, protecting him from attacks by slicing or blowing them away (depends on the technique it is defending against, and is down to the users will). The secret to defeating the technique lays in the opponents ability to destroy the Wind made mockingbirds who are able to mimic speed of things they see in battle. If not destroyed, the birds are able to last for five turns before the chakra originally given to them upon creation is depleted. Unless the opponent decides to touch the user, this jutsu is purely defensive and can do no harm. Moreover, for the protection of others the user is able to - at the cost of a move - erect the barrier so that there is a 2 meter diameter with him/her in the center, allowing others protection as well. If they user was to want to return the barrier to its original size, it'd come at the cost of another move.
-Can only be used twice per battle, and once deactivated/destroyed by the opponent, there is a turn wait before being able to use this jutsu again. In the same turn this is used, the user must not use any Wind jutsus above S-rank.
 

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As the man summons the snake Vayne would have had his scale armour prepared. He would create multiple water sources underneath the earth. After doing so he would succumb to paralysis of some sorts, he would also notice snakes appearing out of nowhere, Vayne would deduce that this was an illusion, however he also had a snake tail coming at him. He decides to deal with both through releasing a surge of chakra throughout his body, releasing himself from the illusion, then using that chakra to send a wave of lightning cutters towards the snake. The snake should poof due to the power of the technique. The technique would carry on towards the man. The clone would then activate To Kill, giving the man two more turns to actually pressure him.

Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.
Note: Usable only thrice per battle
Note: Courtesy of McRazor

(Raiton: Kaminari kattā no nami ) - Lightning Release: Wave of the Lightning Cutters
Type: Offensive/supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user first sends a surge of lightning chakra throughout his whole body and creates a slightly larger Lightning Cutter than the usual with both hands, but then quickly grasps the lighning and pulls it apart into two hands. Then the user claps his hands together releasing a huge amount of lightning chakra in the form of a wall that has a (4) meters width, and a (8) meters height that has a high killing potential which travels in a rapid speed towards the target.
•Note: Can only be used (3) times per battle.
•Note: Can only be taught by Vasto Lordé

(Fūton: Korosu Tame) - Wind Release: To Kill
Type: Defence/Supplementary
Rank: S-rank
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: With a single hand seal, the user is able to create two mockingbirds from the palm of his hands (simply cosmetic, can be created from anywhere short range around the user). The mockingbirds are created with a chakra link between them which cannot be seen without the aid of Doujutsu, or through the use of chakra sensing techniques. The link between them forms a barrier of Wind around the user, protecting the user's body from harm of techniques which might have somehow slipped any other defences put up. The user uses this technique to send chakra to the mockingbirds upon their creation, which in return power the barrier of Wind around his body, protecting him from attacks by slicing or blowing them away (depends on the technique it is defending against, and is down to the users will). The secret to defeating the technique lays in the opponents ability to destroy the Wind made mockingbirds who are able to mimic speed of things they see in battle. If not destroyed, the birds are able to last for five turns before the chakra originally given to them upon creation is depleted. Unless the opponent decides to touch the user, this jutsu is purely defensive and can do no harm. Moreover, for the protection of others the user is able to - at the cost of a move - erect the barrier so that there is a 2 meter diameter with him/her in the center, allowing others protection as well. If they user was to want to return the barrier to its original size, it'd come at the cost of another move.
-Can only be used twice per battle, and once deactivated/destroyed by the opponent, there is a turn wait before being able to use this jutsu again. In the same turn this is used, the user must not use any Wind jutsus above S-rank.
In response to the surge of lightning chakra running thru the snake and dispersing it, Kotaro simply tosses a shuriken with ninja wire attached to it to the trunk of a nearby tree and uses it to zipline from the snake to the tree to avoid recieving damage from the technique. Kotaro makes sure that he is still mid range from the opponent and the within sight of the opponent.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

With a single handseal and a charge of wind chakra, Kotaro inhales a large amount of air before compressing all the air gathered before spewing out a large compressed ball of wind chakra towards the opponent. With the strength of the jutsu it is possible to do significant damage to the opponent. Or so Kotaro hopes.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

Vayne

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In response to the surge of lightning chakra running thru the snake and dispersing it, Kotaro simply tosses a shuriken with ninja wire attached to it to the trunk of a nearby tree and uses it to zipline from the snake to the tree to avoid recieving damage from the technique. Kotaro makes sure that he is still mid range from the opponent and the within sight of the opponent.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

With a single handseal and a charge of wind chakra, Kotaro inhales a large amount of air before compressing all the air gathered before spewing out a large compressed ball of wind chakra towards the opponent. With the strength of the jutsu it is possible to do significant damage to the opponent. Or so Kotaro hopes.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Instead of activating To Kill, Vayne would opt to use an illusion on the man. The illusion would lay dormant until further notice. He would then exploit Manda's scales he had previously summoned to tank the technique, getting pushed back, but remaining pretty much unscathed. Vayne would re-enter mid range while shedding the skin.

“Any more tricks my man?”

jutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality.
-Twice per battle.
-Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion.
-Opponent must be partly or fully submerged in water for illusion to trigger.
-Only taught by Professor Sarutobi.

able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it
 

Wakizashi

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Instead of activating To Kill, Vayne would opt to use an illusion on the man. The illusion would lay dormant until further notice. He would then exploit Manda's scales he had previously summoned to tank the technique, getting pushed back, but remaining pretty much unscathed. Vayne would re-enter mid range while shedding the skin.

“Any more tricks my man?”

jutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality.
-Twice per battle.
-Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion.
-Opponent must be partly or fully submerged in water for illusion to trigger.
-Only taught by Professor Sarutobi.
In response to the opponent weaving handseals Kotaro creates a clone before molding wind chakra to his left hand before thrusting his hand towards the opponent allowing him to release wind in the shape of a demonic claw that flies at great speed before wrapping around the opponent to get a grasp on the opponent
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

At the same time the opponent is immobilized by Kotaro's tearing beast palm the clone comes descends upon the opponent with his right leg outstretched over his hand before bringing down his wind chakra covered heel on his head allowing to properly before a powerful heel drop. With the cutting properties of the wind chakra the assisted downward momentum with g-force and the bringing down of the heel provided by the hip and the feel extension of the leg there would be more than enough strength to split the opponents head in two.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
 

Vayne

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In response to the opponent weaving handseals Kotaro creates a clone before molding wind chakra to his left hand before thrusting his hand towards the opponent allowing him to release wind in the shape of a demonic claw that flies at great speed before wrapping around the opponent to get a grasp on the opponent
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

At the same time the opponent is immobilized by Kotaro's tearing beast palm the clone comes descends upon the opponent with his right leg outstretched over his hand before bringing down his wind chakra covered heel on his head allowing to properly before a powerful heel drop. With the cutting properties of the wind chakra the assisted downward momentum with g-force and the bringing down of the heel provided by the hip and the feel extension of the leg there would be more than enough strength to split the opponents head in two.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
'This will be interesting...' Vayne thinks to himself as the clone is created. The moment the wind technique is created Vayne would use his chakra to cause multiple grass senbons to launch from the ground and hit Kotaro. The senbons would be aimed towards Kotaro's reproductive organs, arm, and hand. This should provide enough distraction and pain to cause Kotaro to cancel the technique. Just as that is done Vayne would deal with the incoming clone. Vayne would wait until the right moment to react, awaiting the perfect moment. The moment soon comes when the clone is about a meter and a half from Vayne. Exploiting the clones lack of manoeuvrability in the air, Vayne would take a step forward with his left leg while moving his head to the outside of the clone's thigh. His right leg would be firmly planted in the ground behind him. His hands would be raised right between the clone's legs, directly opposing the crotch area. Vayne expected the clone to attempt to grab his hands, it would however be futile. The moment contact is made Vayne would infuse earth chakra into the clone and decrease it's weight to zero.

Now, due to the clones momentum it would be pushing Vayne back, however, as it gets its weight lowered Vayne would use this opportunity to swiftly thrust the clone skywards. The end result should be the clone soaring high into the sky.

"He seems nimble."

Vayne would keep his guard up for both Kotaro and the clone.
(Senbon Kusa)-Grass Senbon
Type:Atack
Rank: D
Range:Short-Mid
Chakra:10
Damage:20
Description:The user sends his chakra into the grass near him and hardens it.After that the user would be able to fire the hardened grass from the ground like senbons at the oponent.
~Note:Can be only used on terains with short grass.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.
 

Wakizashi

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In response to noticing the grass in front of himself go from limp to pointed kotaro figured that the opponent was using the grass for a sneak attack. Kotaro quickly molded wind chakra and released it from his body in the form of large gale directed at the opponent allowing small cuts made to the opponent. He would also need to be aware of his own grass senbon being redirected at the opponent. The opponent would be hit with the gale and senbon as he is defending against the clone's heel drop. I doubt the opponent would be able to perform the earth jutsu due to the circumstances.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

In response to the opponent blocking the heel drop the clone simple charges raw chakra to the opposing foot before launching a push kick to the opponent's collarbone to leap off the opponent and out of the way of kotaro's gale. In perfect sync, the clone throws a ninja wired shuriken while still airborne to the ground behind the opponent before using it to zip pass and decapitate the opponent with a kodachi in hand.

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
 

Vayne

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As the blades are countered and the clone begins to lower its left foot in order to attack Vayne would exploit the situation. Two things would happen simultaneously. The first being the usage of water to allow Vayne to slide 5 meters to his left. The second being exploiting the clone's lightweight in order to throw it forwards towards the incoming attack from the original. If wouldnt matter much if the clone managed to push itself, becuase by the way him and Vayne are positioned he's at a disadvantage. The clone would be sent towards the incoming attack of the original while Vayne would be safe. Immediately after using fluid step Vayne would begin to dash in a clockwise arc towards Kotaro.

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Courtesy of Mathias
 

Wakizashi

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As the blades are countered and the clone begins to lower its left foot in order to attack Vayne would exploit the situation. Two things would happen simultaneously. The first being the usage of water to allow Vayne to slide 5 meters to his left. The second being exploiting the clone's lightweight in order to throw it forwards towards the incoming attack from the original. If wouldnt matter much if the clone managed to push itself, becuase by the way him and Vayne are positioned he's at a disadvantage. The clone would be sent towards the incoming attack of the original while Vayne would be safe. Immediately after using fluid step Vayne would begin to dash in a clockwise arc towards Kotaro.

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Courtesy of Mathias
unfortunately the Clone would poof. In reaction to advancement of the opponent in one fluid movement he weaves a handseal while pivoting to the right while releasing a stack of tag bombs in the air. the moment he makes the handseal the opponent is placed in the genjutsu where the tag bombs are hundreds of clones that appear before being able to see the tags. At the apex of the pivot Kotaro takes his Kodachi from behind him while focusing wind chakra thru it before drawing and upward diagonal slashing to release a gust of wind that pushes the tags towards the opponent while holding the opponent back allowing the opponent to see the clones charging towards him closing the distance between them.

( Genjutsu: Kasumi ) - Illusion Technique: Servant
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user does one handseal and throws a paper bomb at the enemy. The enemy, trapped in a genjutsu will see a clone of the user advancing upon him. As the paper bomb reaches the enemy, it explodes

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

Kotaro followed his attack relentlessly by focusing more wind chakra into his kodachi before making a right outward lateral slash allowing to release the wind chakra, this time in the form a arc blade following the path of the sword slash. It would travel to the opponent after the tag bombs would explode as the opponent is greatly damaged by the mass explosion in order to finish off the opponent by cutting the opponent into pieces.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

My wind style is rivaled by none. which is why i have the Alias, The Soaring Hurricane!
 
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