[CJ] The Serpent's Shadow

Ańbu Juniør

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You can create the hand(s) anywhere within Mid-ranged, and they can reach short ranged from where they're created. You can divided up the hands just like most other techniques that use multiple points of attack. Although keep in mind that it will become weaker in doing so.

Next technique.


Rank: B
Type: Offensive
Range: Short
Chakra: 20
Damage: 40
Description: While close ranged with an opponent and facing hand to hand combat. the User will quickly drop to one one arm and spin around in a break-dancing manner in order so kick the opponents legs and send them off balance. As this happens, the user will be focusing chakra with the hand connected to the ground as an earthen fist will form over there hand. Once the opponent is knocked off balance, the user will spring up bringing the earth infused fist along the opponents body in an uppercut manner dealing a damaging blow to the opponent as the fist crumbles, this hit will send the opponent into the air.
Notes:
-Can only be used once per battle
-Can only be taught by Serpent.

Alright, that cleared up all the questions I had for the stone hands technique. Now on to the Crushing uppercut. I understand how the technique works. Where in the leg do you usually aim with this technique in order to bring the opponent into an optimal position for the uppercut? I'm asking this because the target can move differently depending on where in the lg you kick them.
 

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I imagine it being below the knee. That way then they are kicked their own weight works against them, making them top heavy as their legs are moved from the ground, causing their body to shift to the side, off balance. At this point you lunge up and hit them with the stone fist catching them off guard. This technique is good in combination with the added weight techniques.

Next one is outdated and will be getting an update soon.


Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The User focuses his Doton Chakra making 10 handseals, The ground around the battlefield lifts from the ground forming a giant dome that encases himself and the opponent. this blocks out the sun leaving them in total darkness. the user keeps a constant flow of chakra through the ground and Dome making them able to sense anything with Chakra that touches the ground or dome. because of the constant use of Doton chakra, the user can not use Raiton Tech above B-Rank during this Jutsu.
Note:
-Can only be used once due to scale of technique
-Cost 15 Chakra per turn
-No Raiton above B-Rank
-Can only be taught by Serpent

 

Serpent

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I know, ridiculous. Some old techs are OP'ed, others are the opposite.

next tech:
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage points: 90
Description: The user will focus a large amount of Katon Chakra into their hand in a near instantaneous speed resulting in a high build up in the fastest possible time. The user will then punch their hand forward releasing this high amount of Chakra as a constrained blast of fire that is releases like a flame thrower. This fire will take form an a Giant Eel that rivals the size of a large summon. This Eel can then be directed at a target where it will smash into it with extreme burning and crushing force before expelling out leaving the surrounding area in flames. Because of the sudden build-up of Katon Chakra in the opponents hand, it will be burnt to such a degree that during the attack it will turn black and after the attack the hand will crumble away as ash leaving the user with only one good hand. On top of the overall usage of chakra, the user will cause a slight strain to his Katon Chakra supply making him unable to use powerful Katon for awhile.
Note:
-Can only be used one time per battle
-No Katon Above A-ranked Next 3 turns.
-This Jutsu can only be taught by Serpent



by the time you punch your hand you can release the flame. Devastating in close combat and effective in mid-long. leaves you with one hand but because of the style the hand is lost, you will not bleed out. Also good when fighting against old, forbidden Genjutsu as the pain can break it.

any questions?
 

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None. I'm surprised this isn't to the eel contract though
Neh, Eel Ninjutsu are mainly based around water, lightning and summons.

Last technique:
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user will make a single handseal and focus their chakra to disrupt the opponent's chakra flow, this in turn causes the opponent to be caught in this Genjutsu that will make the opponent think that they are deep underwater with high pressure allowing this Genjutsu to bind the opponent making them unable to move.
Notes:
-Paralyzing lasts 2 turns
-Can only be used twice per battle
-Requires a 4 turn cool down
-Cannot use Genjutsu Next turn
-Can only be taught by Serpent



very basic Genjutsu that bound the opponent. Slight drawbacks and hightly effective if the opponent is underwater already as they would not be able to tell if it's Ninjutsu or Genjutsu.
 

Ańbu Juniør

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Oh alright. Pretty self explanatory. This would be nasty if used on someone underwater >.>, but it also seems easy to break if you've fought against genjutsu alot.

How exactly are the binded? I noticed that you put paralyzed, so I'm guessing they just can't move whatsoever?
 

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Oh alright. Pretty self explanatory. This would be nasty if used on someone underwater >.>, but it also seems easy to break if you've fought against genjutsu alot.

How exactly are the binded? I noticed that you put paralyzed, so I'm guessing they just can't move whatsoever?
correct, they are unable to move. The pressure comes from all sides completely binding them.
 

Ańbu Juniør

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(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent

A tool that allows you to passively release your leg weights by flexing your leg muscles. Nice tech. I'll take it for 1,500 kumi.
 

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Yeah 1,500 kumi. Also remember this tool is like a passive replacement for "leg weight drop" so you still need to post reference to the Leg Weights you're dropping. Also, since it doesn't require chakra you can use it at the same time as another technique.
 
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Serpent

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As we talked about on discord, 1k. If you have any other questions just ask.

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
 

Ańbu Juniør

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Here to get Self Harmony for 500 Kumi

(Ototon: Kyouwa) Sound Release: Self Harmony
Type: Offensive
Rank: B-S
Range: N/A
Chakra Cost: 20-40
Damage points: N/A
Description: After identifying an illusion, the user will focus his sound chakra while humming. This harmonizes the users chakra flow throughout their body by creating vibrations that resonate opposite to the foreign chakra within, effectively disrupting the illusion. This proves to be an ideal technique to release Genjutsu of the same rank. The power of this technique is dependent on the amount chakra fueled into it. This technique can also be used on an ally through direct contact, by challenge the chakra and vibrations into their chakra supply in order to disrupt the illusion.
Note:
-Can only be used twice per battle
-Can only use S-ranked variant once
-Can only be taught by Serpent
 

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Here to get Self Harmony for 500 Kumi

(Ototon: Kyouwa) Sound Release: Self Harmony
Type: Offensive
Rank: B-S
Range: N/A
Chakra Cost: 20-40
Damage points: N/A
Description: After identifying an illusion, the user will focus his sound chakra while humming. This harmonizes the users chakra flow throughout their body by creating vibrations that resonate opposite to the foreign chakra within, effectively disrupting the illusion. This proves to be an ideal technique to release Genjutsu of the same rank. The power of this technique is dependent on the amount chakra fueled into it. This technique can also be used on an ally through direct contact, by challenge the chakra and vibrations into their chakra supply in order to disrupt the illusion.
Note:
-Can only be used twice per battle
-Can only use S-ranked variant once
-Can only be taught by Serpent
It's a rather straight forward and simple concept. Just remember that it's power is dependent on it's chakra input so naturally if you increase chakra input by +10 the technique would be stronger to release Genjutsu up to 50 chakra. Nice little hands free Kai lol.
 
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