The Rose Garden

Akiza

The Black Steel Rose
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Yusuke's Root Release, Mastered (Student of the Style)

(Tsukene : Tsukene no jutsu) - Root Release : Root Style Technique
Rank : C
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 15
Damage points : 30
Description : This technique is the most basic of all Root Release techniques and hence is easy to perform. With this technique, the user is able to create medium sized roots out of his palms or ground by concentrating his Root Release chakra through it. This enables the user to create tools and shields or just attack the enemy straight on with the root. This is just as versatile and powerful as any other basic elemental creation technique.

(Tsukene : Koudotsukene no jutsu) - Root Release : Advanced Root Style Technique
Rank : A
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : With this technique the user is able to create large-sized roots to shoot out of the ground or out of both the user's palms after having the user's arm connected side by side. This enables the user to create weapons, shields and shapes such as boxes and needles out of roots to attack the enemy or defend the user. This is just as versatile and powerful as any other elemental creation technique.

Note : Can only be used five times per battle

(Tsukene : Eiyousosuitoru) - Root Release : Nutrient Absorber
Rank : B
Type : Supplementary
Range : Short - Long
Chakra cost : 20
Damage points : N/A
Description : With this technique, the user is able to moderately strengthen the roots by having it absorb water or the nutrients in the earth. Once a root has done absorbing either one, it will channel the nutrients or water acquired to the other roots hence giving all Root Techniques a boost in attack or defense. This technique is unable of absorbing chakra infused earth or water. This technique would absorb water by travelling towards a water source via underground as how roots normally travel, only these roots are much faster than regular roots which move practically only a few centimeters a day. For earth, it will just pierce through the ground and start sucking up the nutrients really fast as though it was hungry.

Note : Must know Root Release
Note : Can only be done four times per battle
Note : Can only be used or taught by -Yusuke-
Note : Gives all Root techniques a boost of +20
Note : The boost lasts for four turns before it fades away
Note : Requires a water source if the user wants to absorb water

(Tsukene : Mayu) - Root Release : Cocoon
Rank : A
Type : Offensive / Defensive / Supplementary
Range : Short - Mid
Chakra cost : 30
Damage points : 60
Description : After performing a single handseal, the user will then slam a hand onto the surface below. With that, roots will emerge around him in a twirling motion, interlocking against different and other roots that emerged hence forming a cocoon-like defense. This is usually just used to defend against attacks and will fade or return back to the ground after serving it's user by defending against a single attack conditionally if its powerful enough. It will be eradicated if attacked by a technique stronger than it. If it hasn't hit an attack, the user is capable of smacking his palm against the wall of the cocoon from the inside, that will release a few gun-paced moving root bullets. The direction to where the roots would be launched is determined by the location where the user smacked. If the user hits front, the root will be launched to the front, if the user smacks the top, a root will be shot above.

Note : Lasts for one attack
Note : Must have mastered Root Release
Note : Can only be used thrice per battle
Note : Can only be used or taught by -Yusuke-
Note : Able to last for ever long the user wants to if the cocoon isn't attacked

(Tsukene : Tanshinfunin) - Root Release : Transfer
Type : Supplementary
Rank : A
Range : Short - Long
Chakra cost : 35
Damage points : N/A
Description : With this technique, the user is able of dispersing his body into chakra by concentrating it around him. At the same time, the user will make a not-so-big root poke out of the ground and the user must make contact with that root that is connected underground for this technique to be used. Once that's done, the user's chakra will be transmitted into that root and hence, the user is now able to be sent through the entire root system that can be found underground and pick his next re-appearance location. The process might sound slow but is actualt quite fast and does not take more than a minute. During the time the user is underground, he is told as to what is happening above similar to how the technique 'Hiding Like A Mole' does too.

Note : Must know Root Release
Note : Can only be used three times per battle
Note : While the user is traveling underground, he is unable of using any techniques
Note : No S-rank or above root techniques can be used the same turn this technique is used

(Tsukene : Kigensonoyomi) - Root Release : Rise of the Underworld
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : After making three handseals, the user will then slam both his hands onto the ground and start focusing his Root Release chakra all over the battlefield. After that, he will stand up and make a rising hand gesture which would symbolize 'Rise'. With that, hundreds of small and huge roots with sharp edges would rise up from underground in a quick motion around the whole battlefield with speed that enables the roots to even be able to pierce through boulders. After a few seconds, the area around the targeted location would look exactly like a swampy jungle area with roots lying everywhere.

Note : Must have mastered Root Release
Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : If used short-range from the user, he will receive 1/4 of the damage

(Tsukene : Ikusenkongen) - Root Release : Thousand Roots
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will first hold both his hands high up in the air as though holding up a championship belt and while doing this, he charges high amounts of Root chakra into both hands. As hard as he can, the user is able to materialize roots that will encircle the user just like how a ninja is able to materialize fire, lightning and water. Shortly after that, the user releases the high amount of chakra he has gathered into a single blow which he will release nearly a thousand roots at the enemy. This attack is one of the most obvious, frontal attack that is of Root Release and holds no special effects other than attacking.

Note : Can only be done five times per battle
Note : Must have mastered Root Release
Note : No other Root Techniques can be performed as long as this is active



(Tsukene : Togeshuuren) - Root Release : Thorn Drill
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of creating a sturdy, large, thorny root the size of a several, average trees tied together. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

Note : Can only be used three times per battle
Note : Change of direction counts as a jutsu towards the three jutsu rule
Note : No S-rank Root Release techniques can be used in the same turn

(Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

Note : Can only be used three times per battle
Note : Counts as two jutsus towards the three jutsu rule
Note : No Root Release techniques S-rank or above in the same turn
Note : No Water Release techniques A-rank or above in the same turn

(Tsukene : Zennou Kyanon) - Root Release : Almighty Cannons
Type : Offensive / Defensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : There are multiple stages to the completion of this technique. First, the creation of a large, hollow root that remains dormant underground, gradually filling itself with water at an incredible pace. All around the large root are several other roots that branch out at various directions. No matter the level of aridness of the terrain, this root will manage to retrieve the water it desires underground, as its sense of water has been further enhanced by chakra. After the time taken to collect the water, the user performs a single handseal, which sends a chakra signal to all the roots. Upon receiving the signal, several or a single root will erupt out of the ground, surrounding the target. The distance between the root and the target will be at least short-range or more. If the user decides to utilize multiple roots for the technique, they will be positioned to form a somewhat, 'circle' around the target, with the circle having the radius of short-range (or more). These roots are connected to the large, main root that holds the water underground. Even while the roots are emerging, they are already undergoing the process of being pumped with water, creating enough pressure for it to be launched as a jet of water, which will momentarily subdue the target, though, not killing them, as there is a true, hidden meaning behind the technique. During the process of all the above shards of roots have been created out of the roots themselves and hidden within the core of the water jets. With the pressure applied by the water jets, it will be enough to pierce these shards into the opponent. Due to the pain felt by the enemy because of the jets of water, it conceals the pain produced by the root shards. The user can choose to silently leave the root shard there for however long they wish, or perform another handseal to activate the root shards. The root shards grow multiple roots that seem to come out of the target's body (since that's where the shard is), and they bind the target, strangling their body, leading to consequences the situation makes for (usually unconsciousness or breaking of bones).

Note : Can only be used twice per battle
Note : Requires at least one or more turns to retrieve the water
Note : The strength of the root shard levels the power of A-rank
Note : Water Release techniques of any rank may not be used in the same turn
Note : Root Release techniques higher than A-rank may not be used in the same turn
Note : Cooldown interval between usages of at least one turn after technique completion
 

Akiza

The Black Steel Rose
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White Tiger Summoning Customs (Some will be updated soon):

(kuchiyose no jutsu: Tigrerra howaido tora)-summoning: White tiger tigrerra
rank: S
type: Attack/supplementary
range: Short-long
chakra: 40
damage: 80
description: User summons tigrerra, a huge white tiger,about the size of manda, with her battle armor on. Tigrerra can use her fierce claws and teeth to destroy whole forests, and maul the opponent to bits on the user’s command.

(kuchiyose: Tigrerra’s howaido toras) summoning: Tigrerra’s white tigers
rank: B
type: Attack/supplementary
range: Short- long
chakra: 20
damage: 40
description: User summons several white tigers who obey their queen, tigrerra, a huge white tiger, about the size of manda, with her battle armor on. They use their fierce claws and teeth to destroy whole forests as well as maul their opponent to bits on the user’s command.

Tigrerra's combo-(Tigrerra konbo)
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: As Tigrerra gets angry, she jumps with incredible force and lands, and strikes the ground with her claws as she throws the enemy with a cut simultaneously. At that moment, she strikes with her other claw and catches the enemy with it as he nears being crushed above the ground. She then gets all of her legs up to make all the weight fall on that on leg that the enemy is under causing him to be crushed.
Can only be used whenever Tigrerra is on the field, and can only be used once per battle.

The assistants’ assassination charge- (tetsudaite kison denka)
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 60
Description: When Tigrerra’s assistants come to believe that it’s time to end the battle, they all get out of there quickly and run at the enemy. With their speed it can’t be seen, except to Sharingan eyes, so they get to their positions with the same speed and then burst through the enemy with large amounts of chakra charged in each one of their big claws to cut the enemy to pieces if they sense any attack of the enemy near the user.
Can only be used whenever Tigrerra’s white tigers are on the field, and can only be used once per battle.

White Tiger Customs (via Yusuke, one of the people I taught White Tigers to in the past) :

(Kuchiyose : Mirana) - Summoning Technique : Mirana
Type : Summoning
Rank : S
Range : Short (When summon)
Chakra cost : 40
Damage points : N/A
Description : After performing the required handseals, the user slams his hands onto a surface to summon Mirana, the white tiger whose as two times as big as a regular human and Tigerra's right hand woman. Mirana is also known as the silent assassin of the White Tiger realm as her soul duty is to protect, kill and hunt for food, prey and her mistress' enemies. Mirana specializes in taijutsu and speed as thats how she normally hunts and play with her food. Unlike the other tigers, Mirana enjoys hunting and is able to stand on her hind legs. On Mirana's back is a bow crafted by the strongest material which exists in the Tiger realm and is hence tough and brings out the full potential of a bow. The thing is, the bow is best used by a shinobi as when its string is pulled back by the hands of a shinobi, an arrow made out of pure chakra is formed. Due to this, Mirana has to carry a quill of arrows to utilize the bow. She is sometimes seen without it though. The bow and arrow is one of the many things that gives Mirana her nickname as the Silent assasin. Thanks to all the hard training and hunting Mirana has gone through, she possesses a great amount of upper body strength despite being female. She is able to launch an arrow from long-range which holds the strength of A-rank. The strength of the arrow can be further strengthen to S-rank if used in mid-range.

Note : Mirana's arrow shots count as a move
Note : Can only be used or taught by -Yusuke-
Note : Can only be summoned twice per battle
Note : Mirana lasts for four turns on the battlefield
Note : Must have signed the White Tiger contract
Note : Able to keep up with the speed of Lee without weights (No gates)
Note : Mirana is able to use strong taijutsu up to B-rank of the user's knowledge
Note : Mirana carries only a supply of three arrows with her every time she is summoned.

(Kuchiyose : Kelly) - Summoning Technique : Kelly
Type : Summoning
Rank : B
Range : Short (Summon)
Chakra cost : 25
Damage points : N/A
Description : After performing the required handseals, the user slams his hand on a surface to summon Kelly. Kelly is the personal summon of the user -Yusuke- which he obtained during his training with Akiza. Kelly is half the size of a regular human, is quick and playful, having an affinity of Water release. During -Yusuke-'s training, they got very much closer and eventually became like brother and sister. Kelly would always stay by -Yusuke-'s side and fought along with him. Kelly was just a cub when they met. Even then, Kelly was able to scratch Yusuke's face. Kelly has watched many of Yusuke's fights and eventually followed the same fighting style. Yusuke who used the spear, Kelly would use her razor sharp claws as a follow-up and make combos with Yusuke.

Note : Must have signed the White Tiger contract
Note : Kelly's water techniques count as a move.
Note : Can only be summoned three times per battle
Note : Lasts for four turns on the field when summoned
Note : Kelly can only use Water Release techniques up to B-rank

(Tora : Amesonotora) - Tiger Arts : Rain of the tiger
Type : Offensive
Rank : A - S (Depending on which Tiger uses this technique)
Range : Short (Initially) - Mid/Long (Happens at)
Chakra cost : 40
Damage point : 80
Description : With this technique, the tiger would first have to start charging chakra into its hind legs and then take a few dash steps to the front and jump high up into the air. Depending on the speed/build/skills of the tiger, the damage will be determined. Tigers such as Mirana and Tigerra are quick and huge, hence this technique will hurt even more but tigers such as Kelly are small in size hence they do less damage. After the tiger jumps into the air, it will face downwards at the direction of the enemy. With the chakra charge in the tiger's hind legs, they are able to eject it out and use it to push themselves forward to the enemy from the air, hence comes crashing down on them.

Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : The White Tiger takes half the damage dealt
Note : Can only be used by a White Tiger Summoning
Note : No other Tiger style techniques for the next turn
Note : Damage varies on the size of the summoning (Small, A-rank. Big, S-rank)
Note : If the White Tiger misses and crashes onto the ground, he or she takes full damage
Note : This technique can not be done on a target whose short-range from the Tiger before the technique starts
 
Last edited:

Akiza

The Black Steel Rose
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Custom Weapon

(Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords
Rank: S
Type: Atk/Def/Suppl
Range: N/A
Chakra Cost: 40 + 10 for each ability used
Damage: N/A
Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.
Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow.
Effects:
• Gives +10 damage to every Wind jutsu the user performs
• Each Wind jutsu the opponent performs loses -10 of its damage
• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand.
• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots.
• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)).
• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away.
• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.

-Even though the weapon is indestructible, it cannot destroy everything-
-All active abilities can only be used twice a battle-
-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-
-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.

Pictures:
The bow itself:
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The bow about to shoot an arrow:
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The swords together in one hand, spinning:
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The swords together in one hand:
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One of the swords in one hand:
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How the swords glow:
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Approved - By Zenryoku - 2/11/2011 - 6:34 AM GMT-5

 

Akiza

The Black Steel Rose
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Giant Hawks Summoning Contract

Allowed by Kaito/Zenryoku

Kuchiyose no jutsu: Kyojin Taka (Giant hawk Summoning technique)

Rank A
Type: Summoning
Chakra: 40
Range: N/A
Damage: N/A
Description: The user summons the master of the skies a Giant hawk. The user can use the summon to fly about to gain an aerial advantage.
This is capable of using wind jutsu.

Note: Can only be used 2 times per battle
Note: Can only be taught by Casey Gaming.

(Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.
Note: Can only be summoned 2 times and lasts 4 turns
Note: Must sign the Giant Hawk contract from Kaito-sama.

(Raiton: Shingai Arashi) � Lightning Style: Terror Storm

Rank: Forbidden
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: Quezacotl releases the lightning chakra that is emitted from his body which then causes large bolt blasts of lightning chakra to shoot down and surround the enemy target spaced 2 meters away from the opponent in every direction and then move towards the enemy target where they then join up and explode causing a large scale explosion leaving a large scale crater and destroying everything in its path.

Note: Can only be used once
Note: Causes � 30 damage to user from lightning charge of summon
Note: User cannot perform lightning element the following turn
Note: Can only be taught by Kaito-sama

(Kuchiyose no Jutsu Kyojin Taka: Ehecatl no Taku Kaze) - Giant Hawk Summoning Technique: Ehecatl of the High Winds
Rank: A
Type:Summoning
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user Summons Ehecatl of the High winds a Giant hawk. He is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with greate manouverbility providing the user with good aerial skills and making them a hard target to hit. Ehecatl is also capable of mustering a strong current of wind up to A rank power by flapping his wings and sending the blast at the opponent. He is also capable of using his wings, talons and beak as extra means of attacks.
Note: Wind Current Can only be used 2 times per battle
Note: Can only be summoned once per battle
Note: Contract Holder Kaito-sama

(Menthu Nenshou Taiyou) - Menthu of the Burning Sun
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.
Note: Can only be used twice
Note: Must Know the Hawk summoning contract held by Kaito-sama

(Omecihuatl Nanatsu Watatsumi) – Omecihuatl of the Seven Seas
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.
Note: Can only be used twice
Note: Must know the Hawk summoning contract held by Kaito-sama

(Nahuatl Hisan Toride) - Nahuatl the flying Fortress
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.
Abilities
-Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies’ targets location is and cause the earth to erupt like a blast. (Can only be used two times)
-Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)
-He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)
Note: Can only be used twice
Note: Cannot use Earth style techniques requiring direct contact with the ground
Note: Must know Hawk Summoning contract held by Kaito-sama
 
Last edited:

Akiza

The Black Steel Rose
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Ideas/Updating Storage/Other:

(Kuchiyose No Jutsu: Tigrerra Howaido Tora)-Summoning: White Tiger Tigrerra
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description: User summons Tigrerra, a huge white tiger, about the size of Manda, with her battle armor on. Tigrerra has a thick main of fur, with long sharp teeth capable of ripping through flesh with ease with her powerful jaw, and her claws just as sharp. All her bites and scratches carry A-Rank power. She has a thick main of fur which has an electric blue tinge to it which comes with her proficiency in lightning release, being able to use any and all lightning jutsu the user can use. Her body glows as the lightning surges through her, being immune to A ranks and below due to her sheer size and thick hide. By releasing lightning through her body in a surge, she can passively double her speed to leap or strike, increasing her striking proficiency. Like all tigers, she is a natural hunter, capable of smelling anyone within mid range of her, and as things come close to her, the vibrations in the air would hit her fur, alerting her. Her own unique power is similar to the lightning fang technique. Releasing her chakra through her entire body, she will shoot up into the sky in the form of a bolt of lightning, rumbling through the clouds. At any time, she can come crashing down in the form of a white tiger of pure lightning, striking a mid range area due to her sheer size, causing mass destruction with S-Rank power. This can be used once per battle costing one of the user’s three moves per turn. In this form, she will be weak to wind release, but can revert back to normal at any time.

Note: Summoned once, lasts 4 turns, summoned once per battle. No summons for two turns after.
Note: Any lightning jutsu she uses counts towards the users three moves per turn.

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(Kuchiyose: Tigrerra’s Howaido Toras) Summoning: Tigrerra’s White Tigers
Rank: B
Type: Attack/Supplementary
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will either perform the summoning jutsu through slamming their hands down or by wiping it on the tattoo for their contract to summon four white tigers who obey their queen, Tigrerra. They use their fierce claws and teeth to destroy whole forests as well as maul their opponent to bits on the user’s command. Each white tiger is 20m tall, small in comparison to their queen, but still large enough to destroy buildings, much like the snake summon that were used to attack the hidden leaf in the chuunin exams. These four summons are all charged with protecting their queen, and though they don't have any elemental jutsu, they are all capable of using all taijutsu related attacks the user knows (except for advanced abilities such as EIG etc). Each has armor fitted to them which grants them a defense to jutsu B rank and below. Being white tigers, they are natural hunters, being able to smell any of their prey and pounce with lightning fast speed; releasing chakra through their body, they can leap at twice the speed of a jounin rank ninja to strike their target, counting as one of the user’s 3 jutsu per turn. Their claws and bites are all B rank in damage, allowing them to tear through flesh like it's nothing.

Note: Can only be summoned once, lasts 5 turns, no other summons at the same time.
 

Akiza

The Black Steel Rose
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My own Steel CJ:

(Koton: Kēshingu ) - Steel Release: Casing
Rank: B
Type: Supplementary
Range: Short-long
Chakra Cost: 20
Damage Points: N/a
Description: A simple technique based on the concept of when a bullet is fired. When a bullet is fired, the casing around it is released, which protects the main projectile, in this sense, this is applied to steel release techniques. Once a technique has been released the user can apply this technique. When the steel would come into contact with a energy such as lightning/fire/wind, the outer layer of the steel release technique would take the blow, while breaking apart from the rest of the steel technique, releasing a shell that pushes outwards and to the sides along with the element it interacts with, creating an opening for the original steel to pass through, though slightly smaller and weakened by one rank. This can only be applied to one technique at a time.

Note: Can be used 4 times per battle and only used on a technique once.
Note: Can only be used once every two turns.

Steel CJ / CJ / Cf Allowed by Gajeel Redfox:

reference:

Steel:
2)
Rank: B
Type:Supplementary
Range:Short-mid
Chakra Cost: 20 per club
Damage Points: 40
Description: Gajeel transforms his arm or leg into a large steel club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies at once. The clubs can be elongated at Gajeel's will, making for powerful ranged weapons. He is also capable of increasing their size dramatically and to detach them from his body. The 40 damage comes from the impact of the club as it's shot out. The clubs can only be created from his limbs and will always be connected to him, as they can't be shot as ranged weapons. Each use of the technique pertains to both his arms.

3)
Rank: A
Type: Attack
Range:Short-mid
Chakra Cost:N/A
Damage Points:N/A
Description: Similar to Iron Dragon's Club (if approved), but possessing cutting instead of blunt power and thus being possibly deadlier, the user transforms his arm or leg into a large, jagged steel blade (as seen below). The spikes along the blade's edge make its slashes more painful and dangerous and the weapon's length can be increased to reach enemies away from him. The sword can also function like a chainsaw, effectively increasing its damage, as it rotates as seen in the image below. When the sword is rotating, i can cut through almost anything solid.

Note: Useable 3 times

5)
Rank: S
Type: Attack
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After gathering chakra into his mouth, the user shapes it into a powerful tornado which he subsequently emits and sends towards his foes. Such tornado possesses immense force, being capable of generating powerful blast like a hurriane and inflicting heavy blunt damage, but also releases sharp shards of steel in the process, to shred the opponents' body. This blast is very large and consists of 1000 small blades of steel.(see below for how it looks). The tornado controls the 1000 small sharp blades of steel the slice whatever they hit like it was being cut by 1000 super sharp razor blades.

Note: Useable twice
Note: No lightning jutsu in the same turn.
Note: No S ranks in the same turn

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6)
Type:Attack/Defense
Rank: A
Range:Short-Long (made short)
Chakra:30
Damage:60
Description: once the user has turned his body to steel he can use this jutsu. The user will capable of releasing a storm of razor blades from his body in any direction or all directions. It can be head on or all around him or jutst a steam of razor blades from his hand all made of steel. This can be for attack or defensive purposes, but the total power of it is A rank no matter the number made. But the main part of this jutsu is a variation of a steel clone. The user will become one of the steel blades that is shot out leaving a steel clone of himself in his place, almost like a replacement jutsu while he travels as one of the razor blades that is shot at the speed of an arrow. At any point the razor blade will grow at a rapid rate taking the form of the real user once more with a steel body. The user can choose to shoot the blades without being one of them.

Note: Usable thrice per battle
Note: Only fire, earth and steel can be used in the turn this is used
Note: Body must be turned to steel to be able to use the clone replacement part.

7)
Type:Attack/Defense
Rank: Forbidden
Range:Short-Long (made short)
Chakra:50
Damage:90 (-20 damage to the user)
Description: This is one of the strongest steel jutsu know so far. The user will release a huge burst of steel chakra from their body outwards in a large surge, and as the chakra leaves their body it takes the form of thousands of razor blades. This blades are extremely sharp and spin horizontally for extra cutting power. They are released in all directions, if the user is in the air they will be released downwards aswell going in all directions to long range. As the blades are released outwards and are rotating they swirl around the user rotating around him as they expand ourwards in the form of a tornado of razor blades made of steel with the user at the epicenter. This technique has the added power of them spinning around the user as they push outwards able to level small towns and forests destroying all in it's path (within rank reason.)

Note: Useable once
Note: No jutsu above A rank next turn
Note: Only Fire, earth, steel elemental jutsu in this turn and the next
Note: The strain of this jutsu halves the users movement speed for this turn and the next

8)
Type:Attack/Defense
Rank: B
Range:Short - mid
Chakra:20
Damage:40
Description: This is one of the more basic techniques of steel release based on the user having turned their body to steel already. The user will use the innate malleability of steel to be able to bend and change the shape of their body and stretch the steel as though it were blue tac. This doesn't increase the mass of steel that makes up the users body just bends what's already there. The main use of this so the user can avoid what would be a deadly strike. For example they could bend their steel stomach to open up a hole so a projectile could go straight through them leaving them unharmed, almost like a rubber man. But the user will have to reshape their body back to normal in the same turn, or have to use this jutsu again to turn their body back in a following turn. Another example would be increasing the length of your arm through reducing the diameter of it stretching the steel that's their reaching up to mid range max.

Note: Must have a body of steel to use this
Note: Can only use earth fire and steel in the same turn
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9)
Rank: S
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 40
Damage Points: 80
Description: This is one of Gajeels strongest known steel jutsu. Due to it's striking power it's come to be know as his "Dragon force" as when he uses this his skin and demenor is like that of a dragon. He will release a full surge of chakra through his body turning it all to steel much like impervious armor but instead of solid skin his body is layered with steel razor blades all over him that look like dragon sales. These are extremely sharp and hard creating a deadly defense for close combat. Not only this but the blades as a razor sharpness to all of Gajeels steel attacks slicing through flesh like it was butter. But the main ability is that of the destructive force like the steel dragon Metallicanna. When Gajeel makes a movement but it a punch, swing of the arm, kick ect, in the direction he does the movement he will release a large maelstorm of steel razor blades that rotate and spin around in the shape of an tornado creating a wave of destructive force. The blades going around creates a torando of pure force going up to mid range with the cutting power of the blades. Releasing the blades creates more to cover the users skin so as to not weaken the armor.

Note: Useable twice - two turns between use
Note: lasts 4 turns
Note: Only steel, earth and fire elements while active (can still use nin gen tai ect)
Note: No Steel jutsu A rank an above when over for that turn and the following
Note: Releasing the steel blades in a tornado counts as a jutsu and goes up to mid range, can be uses once every two turns and is S rank in power.

10)
Rank: A
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu is based of the basic steel release jutsu, where the user will release more chakra from their body to create steel constructs. But instead of creating the pillars and such, this creates more steel surrounding the users body parts giving the impression that that body part has grown. For example, if the user uses this on their arm, it would look like their arm had grown to a desired size made of steel, similar to akimichi jutsu but through steel creations. This maximum size of this is to reach up to mid range (15m) and be to scale in all other aspects. The user can choose to use this on a single body part or multiple, like both his legs ect, or one arm and one leg or just his chest. The user will need to describe this when using this jutsu and must follow logic. Though the size is increased the user is able to manipulate this as though it was still his own arm due to his chakra being in the construct surrounding his body part. This also acts a an armor of sorts being a solid form of A rank steel surrounding the user.

Note: Useable 4 times

11)
Type: Supplementary/Attack/Defence
Rank: A
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 30 (to summon then 5 per turn)
Damage Points: 60
Description: The user will perform 1 handseal slamming their hands on the ground performing a summoning jutsu to summon a gourd of steel onto the users back. This is a gourd of steel like Gaara's sand gourd on his back but it's made up of and filled with steel Razor blades the user has created. This steel gourd is full of a steel razor blades which the user carries around with them all the time and is constantly infused with the users chakra. Being infused with the users steel chakra the user has a fast control over these blades with a few unique abilities. The first ability is to control these blades with simple hand motions much like gaara's sand sending them forwards int streams and waves. When ever they are released from the gourd they are rotating to increase their cutting damage. The second ability of the steel blades is the users ultimate defense where the blades shoot out around the user to create a barrier in the shape of a dragons head around the user with layered blades that look much like dragon scales when they stack for defense. This orb will form an A rank defense in an Dragons head 1m around the user. The third and final ability of the gourd is replenishment. The user will perform one handseal releasing 30 chakra into the gourd causing the blades to split and multiply to replenish the stock of the blades, though this can only be done if they are not all destroyed. Much like gaara's sand, this steel gourd of blades can be used for attacks or defence that require a steel source by the user at any time. Due to this steel already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs (still relies on the users reactions and the movements are the same as a shot arrow). The steel blades are linked to the user and will come to there defence, as it is infused with the users chakra.

Note: The defensive ability can only be used once ever 2 turns and only used 5 times per battle. This takes up one of the users three moves per turn and is A rank. It can be used partially like just the front of the user or the side of the dragons head, or in a full head of a steel dragon 1m around the user.
Note: Replenishing the blades takes 1 hand seal, counts as a jutsu, can be done 3 times, costs 30 chakra and only works if there is the gourd itself left.
Note: -5 chakra for each turn the user has this on the field
Note: The user can control the blades in the gourd with hand gestures, this is A rank, counts as one of the users three jutsu per turn, and the user can only use fire/earth/steel elements while doing this.
Note: This lasts until destroyed or until the user de-summons it.
Note: While this is on the field it counts as one of the users three moves per turn

Dragon head shield:
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12)
Type: Supplementary
Rank: B-Rank
Range: Short-long
Chakra: 20
Damage: 40
Description: While their body is turned to steel, the user will break down into thousands of razor blades of steel and swoop across the field in a fluid motion at the speed of a shot arrow. Anything they pass through will be shredded by the blades (within rank reason) and they can reform at any time. While in this form they are vulnerable to lightning. The user acts like a fluid in these shards being able to bend their shape and form and have great manouverbility to be able to avoid attacks while travelling much like how Gaara can when he turns to sand
Note: must be turned to steel
Note: can only be used six times per battle
Note: Last 2 turns max, to change direction to avoid a jutsu counts as move per turn.
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13)
Type: Supplimentary
Rank: A-Rank
Range: Short-long
Chakra: 30
Damage: 60
Description: This jutsu was specifically designed to be used with steel jutsu, using one of the elements that is used to make up steel, Fire, the user will perform this technique. The user will use this in the same timeframe as they use another steel jutsu or if they choose then can use it once they have made it. Using fire release they will create a core of compressed fire at center all through the steel jutsu. So if the user makes a pillar of steel, all through the center of the pillar will be compressed fire. This doesn't heat the exterior of steel as it's compressed for one purpose. The main purpose of this jutsu has two effects. Firstly when the structure is destroyed, the fire will explode outwards shattering the rest of the steel from the inside creating a blast of fire 5m around the initial steel jutsu while releasing the shards of steel from the original steel jutsu all around. The blast of fire is A rank and the steel shards are one rank weaker than the original jutsu. So if this was used with greater steel release (A rank), the blast of fire would be A rank and the steel shards shout out would be B rank. The user can also detonate this at will releasing the explosion by just clenching their hand causing the steel to contract triggering the fire explosion. If the user is caught within the blast it will effect him the same way. It can only be used on steel jutsu the user has created or has taken control of.

Note: Useable 4 times
Note: Only fire earth and steel jutsu in the same turn.

14)
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80
Description: This is a jutsu created by Gajeel to mimic the power of his dragon parent, the steel dragon Metallicanna when he stomps his foot. Gajeel will gather huge amount of steel chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a green/blue light of chakra around Gajeel as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of a dragons foot 1ft deep like his father had stopped there releasing the full force of this jutsu.

This steel chakra will surge through the ground and shoot up in a hurricane of steel blades, hundreds of thousands of them erupt from the desired location breaking the earth above as they blast up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.

Note: Useable twice per battle
Note: Only Fire, earth, steel elemental jutsu in this turn and the next

16)

Rank: A
Type: Attack
Range:Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will release from their hands a missile of steel. It's about 1 diameter fired at high high speeds at it's chosen target. Though as stated there is more to it than that. This missile locks onto the chakra signature of what it was fired at, be it an opponent, a summon, or just a structure itself like the earth golem jutsu. The second part of this jutsu, is with the user closing their fist, the missile will explode outwards in short range around it into steel razor blades not much bigger than sand, that almost looks like a puff of dust/smoke. Due to the sudden burst it has a pushing force going outwards with the blades, much like when a grenade goes off and the shrapnel goes all around and there is the pushing force, though without the fire. No burns, just impaling.

Note: Useable once every two turns

17)
Rank: A
Type:Supplementary
Range:Short-mid
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hand down on the ground, or their sword, staff, hammer, ect, releasing their chakra all around. This chakra ripples through the earth to mid range around the user like a pebble hitting the water. It creates a 1cm layer of steel 3cm under the earths skin. Creating an almost membrane of steel under the earths skin, unknown the normal ninja, thought doujutsu, sensors ect would know it's their. The name comes from the titan, Atlas whose punishment in mythology was to forever hold up the world. This layer of steel is to have a holding in the ground for the user, which would remain in place as a platform, even if the opponent tried to lower the earth, or drop the ground, giving the user a steady standing. Though if a stronger jutsu was used, it would render the steel useless. Now this steel layer has two additional uses.

First of all the user will have his chakra flowing through the steel like a pressure sensing on the steel, feeling what causes pressure on it at different locations. For example, an opponent running across it. With this the user can do one of two things. The first is to cause the steel to shoot up on the spot of pressure, protruding a sword like spike 1ft above the ground at the point of pressure in reaction. So if it was a foot, i would impale the foot.

The second is instead of spike the user can have the steel take a volcano like effect, errupting outwards and upwards, creating an upwards pushing force. This force would push up on the point of pressure, so if it was a foot stood on it would would release a mini burst under the foot lifting the target into the air. This wouldn't damage them, it would just throw them of and distract them, a explosion type effect of pushing, without a damaging explosion.

The user must state which effect will be lying within the layer when he makes the jutsu, it can only be the use of spikes, or the upwards thrust. This lasts for that use of the jutsu only and they can switch which variation they use. While this layer is in place it can be hard for an opponent to use earth in the ground, but due to it's thin layer, it will only stop B rank and below earth from that area, dpending on how the jutsu works. A ranks would push through this steel, or like a swamp would cause the steel to sink if the same size.

Note: Useable three times lasting 4 turns. Two turns between uses.
Note: Each effect can be used once per turn and only one can be used at a time, counting as a move per turn and consuming 20 chakra points

18)
Rank: A
Type:Supplementary
Range:Short-long
Chakra Cost: 30
Damage Points: 60
Description: This technique is one of two parts, it doesn't control both elements at the same time, it's two step jutsu, much like when Darui uses lightning after releasing water to create a combination. The user will hold out their hand to a location using the basic principles of steel release to create hundreds of little shards of steel on the surface of that area (short range diameter). Though this would just look like glitter, the steel is like the shrapnel released when in reality you cut through steel, hence you wearing protective clothing. The use will then swing their hand up using basic wind release to cause and updraft of wind focussed under those shards causing them to rise up in a gust of wind, much like when wind is used with dust, cuasing and upwards pushing force with all the cutting power of the steel shards. This upward thrust of wind can be straight up or at an angle to push them short range in a desired direction. Using basic powers of the two creates unique combination almost like a burst of steel/wind through hand gestures. There isn't really a time lapse between the two parts of the jutsu, it happens in the timeframe of a single technique.

Note: Useable thrice per battle
Note: Counts as two of the user's three moves per turn
Note: One turn between uses

19)
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: The user will release a surge of chakra through his body releasing it outwards releasing a blast of steel chakra all around his body to short range in the form of 1000's of tiny steel razor blades with next to no gaps around each one, shooting out at the speed of an shot arrow, they then hold their place in the dome shape for one turn and drop to the ground around the user, which can they be used as a source of steel for future use.

Note: Useable 4 times
Note: Two turns between uses

20)
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: This i one of the more complex applications of steel release based on the impervious armor. With which you turn your body to steel. In this more advanced application, not only do you become steel but you use it in combination with shape manipulation to create a steel transformation jutsu as such. In doing this you will activate this technique turning your body to steel but reshaping it to become the animal of your choice, as is the tradition with druid, which gives this jutsu it's name. In becoming these animals you would take on their traits as such, for example, if you were to transform into a steel bird, through chakra control you'd be able to fly. If you were to transform into a cheetah you would be able to run on all 4 legs with perfect balance. If you were to take on the form of a snake you would be able to slide along the ground like a snake. You would move at the speed of a normal animal and take on it's size depending on the animal. With this application, the user can't turn into mythical creatures. The user would have A rank steel defense and be able to use earth fire and steel jutsu while this is active, though this would make them more vulnerable to lightning. It can be done in an instant quickly reshaping to adapt to the situation. A drawback is, the user wouldn't be able to use handseals if he became something like a snake. But if he became a monkey, he would be able to do so with his hands. The transformation lasts for up to 3 turns or until canceled and can be used 3 times per match.

21)
Rank: A
Type: Attack/Defense
Range:Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is one of the more basic applications of steel release. The uses will release their chakra into the ground peforming one handseal create a large volume of steel blades 1inch in diameter. The do this as they use chakra control to apply the same application as wind release to make the blades spin rapidly forming a large tornado of rotating razor blades. The user can control the direction of these tornadoes with hand gestures or just release them in a chosen direction or area which they will then maintain themselves for one turn. They can make up to 4 tornadoes but the power will be divided by them (1=A, 2=B, 4=C). The width of these are up to 10m if one tornado is made, if two the size is divided by two so each will be 5 meters, and if divided into 4, they will be 2.5 meters each. This can also easily be made by breaking down current steel release jutsu the user has made or are void of chakra and break them down into the blades to for the tornado.
Note: Usable 4 times
Note: Changing their direction counts as a move per turn

22)
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: This is one of the more tricky jutsu created by Gajeel, inspired by the ninji Gildarts. The user will make a handseal, as they release their steel chakra into a solid or liquid. This can be a regular structure like a tree or the ground, or an incoming jutsu (A rank and below, following strengths and weaknesses). As they do this they will create a thin layer or steel in the shape of hollow cubes throughout the entire solid. To make it around a liquid, steel will shoot out of the ground below it and encase it as a whole. From here the steel will section off the water into cubes to break down. The binding of the water is rather fast, almost forming a square water tank that then sections off the water into cubes forming a rubix cube like structure. The steel will form inside the chosen solid target (earth/steel jutsu) slicing through it to make the cubes. For this reason it can't be used on elements that steel is weak to and due to the complexity of it, making it A rank. The user will grow all these cubes at the same time at the same speed as normal steel release jutsu and from there be able to control them. While the cubes form the target will remain where it is if stationary or continue on it's current trajectory. Once the cubes have formed the user will use their chakra control and can then break apart the construct of steel like lego blocks. All these cubes are 30cm in diameter. While controlling these cubes the user can't use any other jutsu but can then control them for up to three turns. The combined strength of all the cubes are A rank so each indevidual cube is E rank at best, depending on the size of course. Due to steel being strong to earth and water this will work on A ranks and below
Note: Useable 4 times
Note: No other jutsu while this is being used
Note: the cubes can be controlled for up to 3 turns.
Note: The direction and control of them is controlled with hand gestures.
Note: When the user stops controlling the cubes they will just fall to the floor.

22)
Rank: A
Type: Attack/Defense
Range:Short-long
Chakra Cost: 30
Damage Points: N/a
Description: This is quite a unique version of steel release using precise chakra control to execute it. The user will release their chakra into steel they control and change it's density. Unlike other jutsu this doesn't apply heat to do so, but instead an extreme chakra control while thinking of the flow of water release. It will almost look like mercury which is in it's liquid form and through this jutsu the user will control the steel. They will control it using hand gestures pushing the steel around in a fluid like motion, yet it will still be solid, just controlled like it's a fluid. This makes it easier to trap people, but at the same time this has another use.
Note: Useable 4 times, last 3 turns per use but only works on existing steel the user has made or is devoid of chakra.
Note: Changing the shape, direction and other control of a steel construct takes up another jutsu of the users per turn after the initial use of this.
Note: This does not effect the strengths and weaknesses of steel, it's just advanced shape manipulation.

23)
Rank: S
Type: Attack/Defense
Range:Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a more advanced version of (Koton: kigokoro no Metallicana) - Steel release: temperament of Metallicanna. Within the basic form the user will create a mass of steel around part of their body to make it look like it's grown in size similar to the Akimichi clan abilities. With this technique the user takes that to the next level and creates a gigantic titan size version of themselves out of steel. This will be done in one of two ways. They will either release their chakra through their body in an outwards surge of steel, making it seem like their body is expanding and growing in size rapidly with the real them at the center using chakra to control this huge titan version of themself standing 50m tall with a reach up to long range. The other way to do this is the user will slam their hands on the ground releasing the surge of chakra below them causing the Titan of steel to rapidly grown out of the ground below them with them on top. The Titan will look exactly like the user and move at their current speed. This works by them using their mind and chakra to contol the titan as though they were controlling their body. With this jutsu the user can use the Steel titan as though it were his own body, so steel jutsu that required the users body would now use the titan itself. Each strike the Titan does is S rank in power and counts as one of the users three moves per turn. While this is active the user can only use steel, earth and fire elements due to the size and control it takes. If the user would need to slam his hands on the ground for an earth jutsu while within the titan, the titan would do this motion for them using it as the medium. The user must remain in contact with the titan and while active takes up one of the users three moves per turn. The user is able to see through the eyes of the titan in the same way gaara is able to use his third eye jutsu, the users vision is linked with that of the titan as he wont need his own eyes while inside this.

Note: Useable 2 times per battle, lasts 4 turns per use and must wait two turns between using it again
Note: Can release control of the titan at any time and when this happens or the 4 turns are up the titan will remain in it's position for the rest of the match.
Note: No jutsu A rank or above in turn after this ends and the turn that it's used.

24)
Rank: A
Type: Attack/defense/sup
Range: Short (bandages can reach mid)
Chakra cost: 30
Damage: 60 (+1 rank to tai jutsu, or 60 if used to strike/bind)
Description: The user will release their chakra throughout their body In surge using their steel release to create steel bandages that cover their entire body to look like a metal mummy. These will move with the users body so as to not restrict their movements due to their chakra control over the steel. A unique properties of these bandages made of steel is they all link up like a coil of wire that winds around the user and the two ends come out on the bottom of their feet. Due to this when the user is hit with unfocused lightning A rank and below the lightning will be a carried as a current down through the bandages and be discharged into the ground. Anything focussed like chidori spear will cut through the user with it's normal strengths/weaknesses to steel. The user at the cost of a move can also release more bandages from their Body to strike and bind targets which will flow fluidly due to precise chakra control, being able to reach up to mid range from the user. While using this ability though the user can only use steel release and elements that make up steel. The final property of these bandages is one that greatly aids steel users. If the user were you be cut or lose a limb while their body is turned to steel (for example with the impervious armor) they can use the bandages to grow and wrap around that location and form a new limb, so when they turn back to normal they wont have lost that arm. This is not a healing ability, it acts in a similar way to the hozuki clans ability where water would replace the injury they take in their water form.

Note: Useable 3 times, lasts 4 turns per use, and two turns between uses. While making use of the bandages, the use can only use steel release jutsu and jutsu that make up steel (fire & earth)
Note: reforming a limb and attacking with the bandages costs a move and counts as A rank and can each be used once per turn. Each will cost the user an addition 10 chakra. Aside from this the bandages are just a unique form of armor for a steel user making them look like a steel mummy.
Note: Due to the extra hard layer of steel over their body, the user would gain +1 rank to their taijutsu strikes up to A rank, S ranks and above gain +10 damage

25)
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: This is one of steel release's strongest attacks, the user will start by either performing a single hand seal, slamming their hands on the ground or striking the ground with their weapon to initiated the jutsu. From here a large portal like the sticky mud drop technique will open up in the sky and a large meteor glowing red will come crashing down into the target location causing destruction and devastation on impact. The projectile is actually made of steel that is super heated to the point of glowing red in parts. Fire being one of the elements means this doesn't require y/y to maintain. Though what sets aside this from other techniques, is the meteor will unfold, into what can only be described as demon giant glowing red. The sheer size of this demon would be the same size as the earth release rock golum jutsu. Though this is made of steel making it much harder and the heat radiating from it is what gives it its true power. Due to the sheer size and skill to maintain this demon, the user will remain in the position they were in when they cast it, so if they clapped their hands together, they would have to hold their hands together, if they stabbed their sword into the ground they would remain with holding their sword in the ground to maintain control. The initial crash of the meteor would release a shockwave up to mid range around the impact point knocking all away. From here, when the demon goes to strike each of it's strikes would be S rank in power, with destructive impact and surging heat. The user can use this demon as a source of steel release techniques but they will retain their own rank just be a hotter steel. If the user moves from their position the demon will become a statue and cool down within two turns. While controlling this demon the user can perform jutsu using elements that make up steel release but don't require movement such as full body surges etc.

Note: Useable Once
Note: Once the jutsu ends the exhaustion of controlling it will wash over the user as it seems like they were holding their breath trying to catch it again. Due to this they will lose two ranks to their base speed for two turns.
Note: Lasts up to 3 turns. Each strike counts as a move per turn, controlling the titan takes up a move per turn leaving only on jutsu for the user to defend themselves even though they wont be a move.
Note: No jutsu above A rank for two turns after this has ended
1)


26)
Type:Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This is one of the more simple applications of steel release, creating a shape and controlling it through your chakra. The user will make a rising gesture with their hand or weapon releasing their chakra into the ground, as they do a steel pegasus will rise from their chosen location the size of a smaller horse, made of dark steel with paper thin steel wings. The user will controll it's movements with his chakra and while controlling the pegasus the user will only be able to use steel jutsu and elements made up of steel. Due to the hollow nature of the beast and the light wings, the user can use their chakra control to cause the wings to flap so the beast can fly. This technique was intended for the user to ride, holding on with their chakra much like the tree climbing technique allowing them to move faster due to it running on 4 legs. The user can change the direction at which the pegasus is moving by spending one of their moves per turn.

Note: Useable 3 times lasting 4 turns
Note: Only steel element and elements that make up steel can be used while being controlled.
Note: Only one can be made on the field at any given time.

27)

Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: This is a simple technique which can be applied when forming a steel release technique or once it has already been made. It will happen within the same time frame of the creation of the technique is used to begin with. This applies a skill seen through out history that many blacksmiths have used, in that to make a blade stronger, they will fold the steel to reforge, keeping the blade extremely sharp while increasing it's density, such as in sushi knives. This applied in RP terms is that the steel in a technique releases more steel within itself but folds and compresses into itself. This means that the steel is harder without losing it's shape/shapness/form, and in doing so makes the technique +1 rank stronger up to S rank, where as S rank and above will gain +10 damage. For example, if the user used the S rank steel release technique to create a sword, they would infuse more chakra into it using this technique, applying more steel and controling it with fire chakra to create the folded steel effect, making the sword stronger, giving the sword +10 damage.

Note: Only useable 4 times, can only be used on a technique once and can only be used once per turn.

28)
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a technique that can be used in two ways. It can be used on existing steel techniques or being releasing from the ground. What this does is, the user will release their chakra into existing steel they control or one devoid of chakra (old steel jutsu they have perviously made or another shinbobi, this doesn't include weapons and such shinobi might carry) , and in doing so will take control of the steel and cause it to break down into Hundreds of tiny blades that look like small dragon scales (1inch diameter) of steel near on instantly like the shattering of glass and from their control the blades through their hand gestures or through their weapon, these blades are extremely sharp.. These blades will move in a large swamp or smaller swarms depending on how the user wishes to control them using them to strike what they want. If they chose to use it from the ground they will form the blades of steel in the ground and then cause them to shoot up from within the ground in a huge swarm to attack which they wish. As long as the user controls these blades they will only be able to use steel and elements that make up steel and it will take up one of their three moves per turn. Not only this but the technique will always be A rank, even if they use this to break down one of their S rank techniques.

Note: Usable once every two turns, being able to control the blades for up to 3 turns.
Note: Using this from the ground would require a handseal to form.
Note: No jutsu above S rank while active

29)
Type: Offensive/Supplementary
Rank: A
Range: Short - mid
Chakra: 30
Damage: 60
Description: This is a unique steel cj that brings out the users true potential in close combat. It's based off several skills that combine to make a unique mode of sorts. It's based on the principle that metals can be coated in an element and remain coated until their duration runs out, this will apply to the users steel body. The user a secondary layer of "armor" that acts as a wind current around your body carrying shrapnel of steel that detaches from your Steel Body, and adds shredding damage to anything that steps too close to you.The user, while having turned their body to steel, will release a full surge of wind chakra through their body and down towards their feet. In doing so they will release currents of wind that push out from under their feet and go up around them towards their head. For example if an opponent were to try and punch the user while this is active, their arm would be pushed up off target and shredded by all the blades. This will flow around the users entire body including their arms as they move around. A unique ability of this mode, is one that enhances the users tai combat and range, although the mode is short range, through movements the user can release pulses of the wind/steel in a direction of their choice, for example via punching in a certain direction. This can reach a maximum of mid range and will count as one of the users three moves per turn and be A rank in power. This wind current remains around the user, it will remain in 1ft around the user wrapped around them constantly.

Note: Useable 3 times, lasting up to 4 turns, with two turns between uses.
Note: De to steel being released from the user while active the user is only able to use steel release and elements that make up steel
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CJ:
( Teoimeteoroi ) - Theoi Meteoroi
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 10-40 chakra per use )
Damage: N/A
Description: This is a unique generator fitted to the users chest the size of a small golf ball. From this, several wires are wrapped around the users body, two going over his shoulders joining at his back, one down each of his arms and one down each of they legs, attached to their body. This generator was specifically designed as a method to draw in, absorb, and store lightning to use it as a source for a later use. In a similar method to the absorption arm, but on a weaker scale, the user will activate the device in an instant as a lightning technique is released towards them. As it is, this lightning will be drawn into the wires and channeled through into the generator on the users chest that will glow blue. This generator has a maximum capacity of storing S rank lightning or jutsu that equilateral to S rank lightning (A rank + A rank). Once stored the user can then activate the generator, releasing the lightning from it, releasing the lightning through the wires with his chakra control to use it as his own weapon now. It can be channeled around their entire body through the wires for a quick defense or to a specific point like one of their legs, to be released with a kick or stomp, or even be released to add to another jutsu such as a water jutsu. To release the lightning it will cost 10 chakra points and count as one of the users 3 moves per turn, releasing the power that had previously been absorbed.

Note: Can only absorb once per turn, storing up to a maximum of S rank power. It costs a move per turn to absorb a technique using the same amount of chakra to absorb as the jutsu it's absorbing.
Note: Releasing the lightning costs of the users 3 moves per turn and holds the same power that had previously been absorbed.
Note: If the generator is damaged, it will release the lightning in an uncontrolled burst around it, shocking all within short range, equal to the rank of the lightning that had been previously absorbed.

CFS: Prototype:





Type: Taijutsu/Katon
Background:

Unlike conventional styles that are based on control, this one was developed by the steel used Gajeel, who would let his inner demons flow through his body, and let his negative emotions take control. In doing this his steel would mimic what he felt, his desire to crush, destroy, break, just like that of a demon. It started with him relying on his body to fight, turning it to steel, fighting to defend his friends and family, but this wasn't enough, by retaining control of his emotions, he was always held back. But when he saw all those he cared about die before him, he let all his anger and rage out and let this flow into his steel body as it would twist and war[ the steel and the steel taking the form of demonic creations to form a deadly style. One where the user would make mutated limbs and weapons that looked like they were forged in the underworld, dark in colour.



Description on the Abilities and Inner Workings of the Style:

- This style uses steel form the users body to make weapons and tendrils and demonic like limbs formed from steel. They will form by growing out of the users body to take shape and can flow in a sense of how the "Greater wood technique" can have weave and wrap around, as wood is also a solid..
- This is a close combat style as it creates weapons and sharp destructive limbs that add cutting/destructive force due to them being made of steel. An example of how it's destructive is how Kakuzu turns his body solid then punches a building completely destroying it, this takes on the same properties. Due to the size of some of the style, it can reach up to mid range.
- Make makes this style unique is how the steel flows with the users body movements, becoming an extension of themselves, a swing of the arm and around it comes a large demonic blade to tear apart anything in front of the user, extending their range, based on the construct made, much like the frog kata technique can be used as an extension to the users body, this would apply the same but through the use of steel release, increasing the range and all destructive properties.



Example images to help represent the style:

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The entire style flows from the users body in the form of heated steel (not molten, just hot to the touch) being one extension that has an ungodly form. So tendrils that look like that of a mutation, the weapons that have a sinister look.



Example Techniques:


Demon's Grasp
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The users will thrust their arm forwards releasing their steel chakra to form what looks like 4 mutated tendrils of steel that are wound around each other, looking like a demonic limb. This would be similar to to shikaku's arm that forms when Sasuke breaks through Gaara's defense. The main difference is this being made up of steel. It would have a destructive force being able to break through most solids due to the strengths of steel. At will the user can control the tendrils to separate into 4 to wrap around and bind a target, though they will retain the collective power of A rank.

Flowing blade style
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user at will, will release their chakra in a surge through their body and from their limbs, release their chakra in the form a large blade that extends from their body as they move. Anything from swinging their arm around and growing a large blade to extend their reach to creative methods like doing a cartwheel creating a blade from every limb to act like a large shuriken.




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Additional effects and Restrictions:
- Requires mastery of koton use.





 
Last edited:

Akiza

The Black Steel Rose
Supreme
Joined
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Messages
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Kumi
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Type: Ninkenjutsu
Background:


The Bisento has been in use since before the shinobi world was created. It wasn’t a typical warrior -type halberd; Bisento was used as a longer-distance sword with an ability to cut and pierce. The original Bisento was used by infantry. The weapon was able to reach the legs of a horse carrying a samurai into battle. Before the sage of the six paths tought the world ninjutsu, there were constant wars and so with each passing year new weapons were being made for the soldiers in clan wars, they were trained to use it in a long-distance fight to protect their families and estates. The idea behind it was to pretty much have a sword on a stick, an extention to ones body.

There was one ninja that adapted the Bisento to flow with his entire body, not just seeing the Bisento as a weapon but as one with his body. He mastered it to such an extent that he was never hurt in battle even by attacks from a distance such as arrows. As the years went on, the ninja world was born as the sage of the six paths taught the way of chakra to try and bring peace but that was far from what happened. Kilik saw the fault in his style, how could as Bisento hold up against such deadly attacks while also seeing the samurai develope their own style. Kilik went on a mission to learn how to control chakra and then rather than using it to master ninjutsu, he focussed it into his bisento to create his own fighting style. The way of the bisento.




Description on the Abilities and Inner Workings of the Style:

The way of the bisento is a martial artist style with a Staff with a sword type blade on the end as its weapon. The length of the staff allows a multitude of long range attacks, however if an opponent manages to get up close, the user is able to utilize fast horizontal strikes. Many of the more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks are relatively fast and deal great damage.

The style revolves around the user using both hands on their Bisento releasing their chakra into it enhance their reach and power with their attacks. An example is a forward thrust enhanced with chakra of the elements to keep the opponent at a range. The blade of the bisento makes it so much more versatile in combat as it's not just blunt attacks. The entire style can be seen as a ranged version of Kenjutsu. While not a complex style, that takes a long time to master without hurting yourself.

What makes this unique compared to a basic style is similar to that of the Narutobase Taijutsu, where what would be simple attacks are enhanced with elements to give devastating effects. For example, the user could rapidly spin their biscento through a simple gesture in front of them but releasing one of the basic 5 elements they would create a rotating shield of said element for a simple yet effecting defense, such as a fire shield without having to relinquish their weapon to do so, all these would be explained in detail in the jutsu submissions in how earth could be released. Not only this but through elemental application the user could use the elements to extend the range of their bisento even further. A classic example of this would be the user stabbing the blade of their biscento into the ground to do a cartwheel kick enhanced with wind release to push them over for a stronger and faster kick, what makes this different is the height they gain from doing the cartwheel with the bisento.



Example Techniques:

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(Way of the Bisento: Piercing strike)
Type: Attack/Defence
Rank: A
Range: Short mid
Chakra Cost:30
Damage Points: 50
Description: The user will focus their chakra into their bisento thrusting it forwards forwards focussing their chakra into the point of the blade reaching out 2 meters infront of them, upon contact with another justu, the chakra will be released through the point of the blade like a bullet hitting glass sending several cracks of chakra out through the jutsu hitting it head on shattering a jutsu of the same rank and below. If it were to hit a fire jutsu it would cause it to explode but thanks to the reach of the bisento it would keep the user safe.

(Bojutsu: ) - Elemental rotation wall
Type: Attack/Deffence
Rank: A
Range: Short
Chakra cost:
Damage points:
Description: The user will focus one of the 5 basic elements into their Bisento. The they will begin spinning their staff, like a helecopter blade in front of them at great speeds releasing their elemental chakra. Fire/water/wind element will create a fire/water/wind sheild or blast of the chosen element in the shape of a cylinder towards the opponent. If lightning or earth chakra they create a dense sheild infront of the user, the earth style rotation will defect all solid objects, where as the lighting will destroy all earth that is coming at the user.

(Bisento art: Cartwheel kick)
Type: Attack/Deffence
Rank: B
Range: Short
Chakra cost: 15
Damage points: 30
Description: This is a highly useful evasion or attack technique through using the way of the bisento. The user will rotate their body sideways as though they were going to do a cartwheel but with their bisento in hand they will stab that into the ground lifting themselves 3 times highter into the air going up and over and if can use the momentum and height to come down delivering two deadly kicks to their target. This can be hightly useful using the extention of the Bisento to avoid an attack.




Additional effects and Restrictions:

Can only be used through a bisento that must be mentioned in your bio.
Must have mastered basic taijutsu and kenjutsu.
Cannot be used in conjunction with Samurai jutsu.

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(Tenbun Bisento) - Destiny Bisento
Type: Weapon
Range: Short
Rank: A
Chakra: 30
Damage:
Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.

Staff abilities:
Indestructable
(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below.
Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle).
Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)

Resctrictions:
-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.
-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
-While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do.
-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.
-The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.





1)
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - mid
Chakra: 10
Damage: 20
Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exagerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps infused with chakra, this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push themself up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.



2)
Type: Attack/Defense/Supplementary
Rank: B/A
Range: Short- Mid
Chakra: 20/30
Damage: 40/60
Description: This technique is one of the most basic for this style, using basic knowledge to infuse the staff with a chosen element, surrounding it, and also being able to extend it's range. A simple way to imagine this would be how a shinobi extends the range of chidori into a chidori spear through shape control. For each element it will be different, the user can simply cover the staff in the element to increase it's potential (B rank) or extend the element to give a greater range to their attacks, each outlined below:

Katon: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank fire, which when used to strike, on contact will explode outwards in a short range burst of flames. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of flames reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Suiton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank water, which when used to strike, on contact will explode outwards in a short range wave of water, enough to douse small fires the size of the user. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed water reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Fuuton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank wind with cutting properties like wind blade, which when used to strike, on contact will explode outwards in a short range burst of slicing wind, like the wind blade technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed wind which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Lightning: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank lightning with destructive lightning properties like chidori remei, which when used to strike, on contact will explode outwards in a short range burst of destructive lightning that would more shock to burn a person than numb them like conventional lightning, like the chidori remei technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed lightning which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Doton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank solid, jagged rocks (not impaling the users hands), which when used to strike, on contact will explode outwards in a short range burst of sharp rocks to impale anything within range in the direction the staff is swung. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed solid compressed sharpened earth which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

It is important to note that all the elements that form are made in a way as to not harm the user, much like when you infuse an element into a kunai without hurting yourself or coat your body in an element.

Note: Only one element can be used at a time.
Note: B rank coating can only be used twice per element lasting up to two turns. After this that ability can't be used again for 1 turn. It can be ended at any point. The blast released on contact is B rank also, taking up a move per turn if the user wants to maintain the element around their bisento.
Note: A rank extension can be used once per turn, with two turns between uses. Each element can only use 3 times and only lasts for that one turn/attack.


3)
Type: Attack/Defense/Supplementary
Rank: A/S
Range: Short - mid
Chakra: 30/40
Damage: 60/80
Description: Using the basis of the second form, the user will release a surge of elemental chakra through their staff and being to rapidly spin it infront of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the Bisento will release the chosen element outwards forming a circle shield of the element taking the full size of the bisento, as can be seen in the gif below. The element released will be like a focussed chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control.
Note: A rank can be used 4 times per battle with 2 turns between uses, only one element can be used at a time
Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.

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-Purchased for 2k Kumi from The Pervy Sage on 11/19/2018-
https://animebase.me/threads/iwabi-and-the-bisento.765066/#post-21861292
 

Akiza

The Black Steel Rose
Supreme
Joined
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Messages
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Kin
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Custom Technology:

My own:

Allowed by the Pervy Sage: (Purchased for 5000 Kumi 3/12/19)
ref: https://animebase.me/threads/with-sensei.767895/


[Kairosu no unpan hito: Kairos fateweaver]
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/a
Damage: N/A
Description: This is an adaptation of the ninja tech drone seen in the series, though designed in a different way. Instead of being used for offensive purposes, it's used for tracking or scouting missions. This is designed to look like a small hawk so as to blend in to most situations. It is powered by a battery rather than through chakra which helps it go undetected when being used, the one downside to this is doujutsu would be able to recognise it due to it's like of flowing chakra should they see it out in the open. It is made of a light alloy which allows it to fly by flapping it's wings to help it blend in. This small hawk has visual and sound receptors allowing it to see and hear, which is then relayed back to the user through a small devise they fit behind their ear that links this to the user through information in a way similar to chakra sensing ( instead of directly hearing or seeing, it is translated into feedback the user is made aware of, unlike Rinnegan linked Paths or animals). This can fly around while relaying information to the user up to 2 landmarks away allowing them to scout out potential threats for the user. This battery will last for 10 turns of travel in total allowing it to scout and return for short periods at a time. They eyes are similar to that of a hawk in a sense they were designed to be able to zoom in and focus on something in detail with their vision for a clear picture, much like on a modern day camera. Though its made of a metal alloy, the hawk can be destroyed by any B rank and below jutsu.

[Magunasu no epitōmu: Epitome of Magnus]
Type: Tool
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: X
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barirer. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconiscance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

[Kimyōna keshigomu no dangan: Quirk Eraser Bullet]
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: X
Damage Points: X
Description: This technology is actually a unique projectile created by those who have mastered the medical sealing arts. It's a simple ammunition that will fit in almost any gun though the user can only carry 3 of these at any time as they are quite hard to make. Like any other bullet this would be fire from a gun, it's effect only taking place when it makes contact with it's target. The bullet itself has a sealing formula laid into it that is released on contact with a living being. This sealing formula is the same as the cannon medical sealing jutsu: (Iryo Fuuinjutsu: Kekkei Genkai Fuuin no Jutsu) Medical Sealing Arts: Bloodline Sealing Technique. What this does is when it hits a target Upon doing so the target will lose access to his Kekkei Genkai. The seal works by specifically sealing off bloodline genes, effectively disabling their use. A projectile created from something that was made to do good, such as healing kaguya clan members whose bones couldn't be broken through to perform surgery, is now uses as a way to seal off a targets power in the middle of battle. Against Elemental or Organic KG ninjas, it prevents them from accessing it and using its techniques or having its abilities. When used against a Doujutsu user, the seal will prevent him from activating his KG, leaving him with his normal eyesight. The exception is the Rinnegan, which cannot be sealed as its not a Kekkei Genkai itself but the merging of two blood lines. The technique is also useless against enemies with implanted genetic material or doujutsu, as those aren't part of their own DNA but simply implanted tissue. This effect only lasts for 3 turns or until the target can removed the sealing formula from within their body, whichever is shorter.
Note: Must have Medical and Advanced Fuuin training to use these bullets
Note: Usable 3 times per event

Advanced fuuin can be found in my inventory along with Medjutsu
 
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