[CJ] The Puppet Side

Sasori

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No questions tbh.

[FONT=&quot](Shivu-a)- Shiva[/FONT]
[FONT=&quot]Rank: S[/FONT]
[FONT=&quot]Type: Puppet[/FONT]
[FONT=&quot]Range: Short-Mid[/FONT]
[FONT=&quot]Chakra Cost: 40 (To summon)[/FONT]
[FONT=&quot]Damage Points:N/A[/FONT]
[FONT=&quot]Description: Shiva's looks are weirder than what its capable of. At a height of 7 feet, Shiva possesses four heads and six arms in total, with the intent being to make Shiva the most proficient hand-to-hand puppet ever made. It has a normal head atop the upper body followed by one on the right and left of the main head, while also having a head behind the original. As far as the arms go, it has two arms in the front, one on the left and right of it, and two in the back (see picture for visual). Shiva's form can also be altered allowing Shiva to move all six of its arms to the front (three arms on each side) and move the four heads towards the front (the two side heads turn facing the front while the head at the back turns and rises up). This mode is primarily used for fighting a single target, and enables the simultaneous usage of puppet techniques and taijutsu. Due to its frame composition, Shiva is able to passively defend against B-rank and below damage. Shiva also has a multitude of compartments ranging from holes in each palm to having several daggers inside to utilize. Having daggers, poison senbon, and poison smoke stored inside of it makes Shiva quite the foe in battle.[/FONT]

[FONT=&quot]Note: Shiva arm/head shifting costs a move[/FONT]
[FONT=&quot]Note: Can only be taught by shinju.[/FONT]
[FONT=&quot]Note: Poison senbon, Poison Gas, & Taijutsu each uses up a move from the user.[/FONT]
 

Sasori

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(Keruberosu) Cerberus
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40
Damage Points: NA
Description: Cerberus is a puppet that appears as if it was an actual spawn from Hell itself. Located along its dog like body are a variety of metallic piercings and collars which are simply aesthetic. The puppet is mainly adorned in artificial coloring which is majorly a burgundy color. Cerberus itself is not large, which is to say that it is only around three feet tall. The most distinguishing characteristic of this fearsome looking puppet would have to be its three heads that are connected to its body. Located at the end of rectum is a metal spiked tail that can be protracted up to five meters in order to attack or deflect incoming projectiles with its metal base. This ability of the puppet is equivalent is to D-rank, and costs a move.

Abilties:
From each of Cerberus's head it is possible for the user to passively reach a metal chain from each of its three heads if desired. These chains are capable of being protracted up to Mid-range, and can be directionally controlled in order to restrain an enemy with free-form strength. It is possible for the user to generate a surge of chakra into the puppet in order to coat the chains with chakra, but in doing so it will cause a move in order to use, but in exchange the damage will be increased to C-rank. Located in its, hind legs are a set of durable springs which enable the puppet to jump to great lengths in order to scale the battle field or to avoid potentially harmful techniques. This ability is only capable of jumping up to five meters and costs a move. By spending a move, it is possible for the user to spew out several head shaped ornaments from each of the Cerberus’s head, and will be sprayed out across the field up to Mid-range if desired. The special thing about these heads, is that the moment when they make contact with the ground they will momentarily glow a faint white light, right before they explode into that of a bright illuminating white light, and while not directly damaging to the enemy’s eyes, it will cause for them to be unable to see. Lastly, by manipulating trapped flammable gases inside of the puppets body, the user can release a concentrated blast of flames from each of Cerberus’s in a stream like manner up to Long-range dealing S-rank damage (collectively). It is possible for the user to adjust the puppets head to release the blasts into just about any angle. The user are also has the choice of aligning the puppet’s head in order to combine them into one wide-scale stream of flames.

Note: Can only be taught by Shinju
Note: S-rank blast of flames has a one-turn cooldown.

no questions tbh
 

Sasori

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(Ragunaroku) Ragnarok
Type: Puppet
Rank: S
Range: NA
Chakra: 40
Damage: NA
Description: Ragnarock is a puppet that takes the appearance of a bulky mechanized centaur. Instead of your average man-beat, this puppet instead cladded in a thick layer of metallic armor. Like an ordinary centaur, Ragnarock possesses four legs, making its lower body resemble that of a horse's body. Whenever a chakra method is attached to the puppet such as chakra threads, Ragnarok's body will be illuminated by chakra as it shown from the linings of its body. Once chakra is attached to it, its spear that it holds in its right hand will become coated in a layer of chakra. Regarding its feet, they will be flaring with chakra due to the chakra pulsating through its body. If a chakra method is not connected to the puppet, the puppet will simply be that of a hulk of metal unable to access most of the contraptions located within its body frame. Let it be noted that if the user possesses a Sasori biography they will be capable of inserting their heart container inside of the puppet therefore providing it with a chakra source as well as being able to manipulate the puppet.

Abilities:
Ability wise, by aiming/focusing the spear located in its right hand into a specific direction, the user can harness the chakra flowing through the puppet and into the weapon in order to release a concentrated beam of raw chakra towards a target. By shifting the angle of the spear it is possible for Ragnarok to create an adjustable beam of raw chakra. This ability of it is equivalent to S-rank and can extend up to mid-range. If desired the user can wield the spear in Ragnarok’s hand in order to deal melee blows to any target up to Short-range away, and is capable of dealing up to A-rank damage. By extending a chakra thread to the end of the spear it is possible for the spear to be used up to a certain range (Mid-range), and is capable of altering its direction as it pleases from simply swaying the thread; which can be done passively upon swinging the spear for a Melee strike. From within the opening in its chest cavity, it is possible for the user to pump chakra into it, spewing out a glob of chakra towards the ground or the enemy themselves. Once contact has been made with a surface it is possible for the chakra to exhibit sticky properties capable of immobilizing an object with B-rank strength within short-range. By opening a compartment located along its abdomen, it will then open, and Ragnarok begins unleash several chakra infused swords with a strong attacked along for directional control. This attack is equivalent to C-rank and can reach up to Mid-Range. Due to Ragnarok's limited size this can only be used three times per battle.

Note: Each and every ranked ability counts as a move when used.
Note: The S-rank has a one-turn cooldown.
Note: Can only be taught by Shinju

(Gurifin) Griffin
Type: Puppet
Rank: S
Range: NA
Chakra: 40
Damage: NA
Description: The Griffin is a legendary creature revered through ancient history. It has the body, tail, and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet. At the end of its rectum is a thin spiked tail capable of being protracted up to short-range if desired in order to lash out at any projectiles or enemies in the vicinity. Griffin has a wide pair of elegantly crafted wings on its back that has several flaps located on them which can be utilized for a variety of purposes. Located in its throat area are several narrow tubes with the opening holes all faced outward as if something was to be released from its throat. Lastly, there are its razor sharp talons capable of easily piercing targets or being inserted into the ground in order for it to maintain a sturdy position.

Abilities:
On to its abilities, as previously stated, the Griffin has a razor spiked tail capable of being protracted up to five meters away if desired in order to puncture targets. Alternatively, the user can choose to thrust the tail underground in order to stealthy assault an enemy from beneath, up to five meters away, and the tail is equivalent to a C-rank tool. On to its talons, which are normally free-form attachments, the user can choose send an influx of chakra into them in order to give them added lethality (C-rank) these claws can be used to lash out at close-range targets, or the user can chose to lash out at a target far away (Mid-range) and release small purely chakra based talons at a target. By pumping chakra into the wings located on its back it allows for the user to allow the puppet a sort of sustained mode of flight due to the constant chakra pouring into the flaps, which allows the puppet to sustain flight for -15 per turn, and only the initial take off costs a move. Also, by flapping its wings, when the user sends approximately 40 chakra points into the wings, which can be done as the puppet is flying, it allows for the to use release a wide scale chakra blasts towards a group of targets up to Long range, and is equivalent to S-rank, and requires a turn cool-down. There is also an alternative purpose of the wings which can be done while flight is initiated; the user releases several of the basic puppetry technique known as the Poison smoke-screen, and controls the wings to flap repeatedly causing the range of its to be extended and for it to basically be spread throughout the entire field. Lastly, there is a tube located in throat capable of manipulated pressurized air, simply meaning the user is able to release a concentrated beam of wind towards a target up to Mid-range away with A-rank damage.

Note: Each and every ranked ability counts as a move when used.
Note: Can only be taught by Shinju

No questions tbh
 

Sasori

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(Darahan) Dullahan
Type: Puppet
Rank: S
Range: NA
Chakra: 40
Damage: NA
Description: The Dullahan is a demon oriented puppet that is represented by a man riding a horse. The man aboard the obsidian colored horse appears to be that of a knight covered in a bluish metallic armor. One of the most distinguishing features involving the metallic knight would be how it does not possess a head, giving it the feel of something unearthly. Weapon wise the knight holds in its left hand a metallic spiked whip that it will use in order to strike targets with melee blows from a close distance or a ranged distance. On to the horse, which takes the appearance of a stallion who appears to be crafted after a demonic horse due to its dark bluish color. This set of puppets can be utilized for Sasori to place his heart container inside of, which can be done either after they have been summoned or he can choose to utilize this puppet as his main body. Whilst inside, his heart container can freely move about, rotating between the horse, and the horsemen. If desired he can choose to expel a focused blast of chakra from either the horse or the knight choosing to separating the two from each other, and if doing so the user loses control over which one he separates himself from.

Abilities:
On to the abilities of the puppets, the first one being that the user can choose to summon the puppets separately or spend a move in order to separate the two from each other. Located inside of the dark knight is an electrical generator that allows for the user to generate a current of electricity into the knight’s whip; this is something that is done passively each time the user spends a move in order to utilize the whip. The spiked whip alone is capable of striking targets up to Short range in a variety of directions, but each strike only dealing A-rank damage. If desired the wielder is able to focus a chakra thread into the knight’s arm that possesses the whip causing for it to be extended passively, which allows for the user to strike targets up to Mid-range. Within the stallion, there is an abundance of small spheres, that can only be utilized up to three times due to its limited size; when ready, the user will release a torrent of skull shaped metallic heads layered in a plethora of explosive tags. These heads are able to reach up to Mid-range due to a spring mechanism propelling them forth. The purpose, of this function is to release a collective A-rank explosion of anything the heads made contact with. Lastly, located on the bottom of the stallion’s feet are circular opening capable of releasing a focus stream of chakra allowing for the puppet it easily guide around the battlefield or avoid an attack with reasonable capability; this ability is equivalent to C-rank, and its range is a maximum of ten meters.

Note: Each and every ranked ability counts as a move when used.
Note: Can only be taught by Shinju

(Amagedon) Armageddon

Type: Puppet
Rank: S
Range: NA
Chakra: 40
Damage: NA
Description:The puppet is around five meters tall causing it to hover over many humans and puppets alike. Armageddon is essentially modeled after an obsidian tinted dragon. Scatter across the puppets’s core body are several shin guards that serve as both a cosmetic design and a defense. Appendage wise it possesses a total of four hands; two on both sides of Armageddon. Sprouting from its back is a wide array of smaller puppets crafted into snakes. All of the snakes cover majority if not all of Armageddon’s back side. With the puppets located in its back it enables the user or whomever to manipulate them for whichever purposes they see fit as long as it in the puppets capabilities. Let it be noted that the snakes can extend themselves up to [Mid-Range from the puppets back. If wanted the user can choose to manipulate this puppet by placing themselves inside of it.

Abilities:
As previously stated there are a wide array of lesser puppets crafted after serpentine creature located on its dorsal side. These serpent like puppets are capable of utilizing a Basic Puppetry technique known as the Endless Rain of Senbon. With Armageddon’s collection of puppets it is able to synchronize each puppets on its rear end in order to release a wide array of senbon; however this time on a wide scale as well as with more force behind them due to the sheer number of them. This version of Senbons follows the same guidelines as the original, but instead is A-rank in strength and is infused with chakra in order to increase lethality.. Furthermore, by manipulating a select few of the puppets attached to Armageddon’s back it possible for them to be forcefully submerged/buried up to Mid-Range; in order to surprise an enemy from below. Once they emerge from underneath the earth they can passively erect a long sword from their mouth in order to take any foes. Quite easily can these swords pierce through human flesh, but are freeform weapons so they can be eradicated rather easily. From its mouth, it is possible for the user to release three spherical balls in quick succession toward through the field (Up to Mid-range), a poison smoke screen up to short-range of where it landed (C-rank)

Note: Can only be taught by Shinju.
Note: Can only be destroyed by an B-rank or higher technique due to its durable material.

No questions tbh
 

Sasori

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(Chakura no dorein) Puppet Arts: Hephaestus Draining Curse
Type: Supplementary
Rank: B/S
Range: Short-Mid
Chakra: 20/40 (Long for S-rank)
Damage: N/A
Description: The user starts off by connecting a chakra method whether it be threads/and or using the puppet cursing sphere technique to the opponent. Once contact has been made with a target, the user will begin to reverse the flow of their chakra threads/sphere causing for chakra to be siphoned from at an exceptionally fast rate from the enemy. Basically the user will reverse the flow of chakra in the chakra threads/sphere after contact has been made, and then begin to forcefully suck out the enemy’s chakra. The user is capable of using five chakra threads from one of their hands to suck out 25 chakra points out the enemy for each turn active. The technique can also be used with both hands to suck out a total of 50 chakra points a turn. The Puppet cursing sphere will drain 35 chakra per turn. There is also another version of this technique specifically for Sasori bios. They will first open their chakra compartment holding their one hundred chakra threads. With the threads out the user is able to use a stronger and wide scale technique than before. This version allows the user to drain out a total of 100 chakra points per turn.

Note: Can only be taught by Shinju
Note: B- rank can only be used four times with a turn cool down after usage.
Note: S rank can only be used twice
Note: B-rank mode can stay attached for up to four turns.(Two for S-rank)

(Kaze no megami no enjo) Puppet Arts: Aid of the Goddess
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N A
Description: This is a technique that the user will activate when one of their puppets is attached to a chakra method preferably chakra threads. When wanted the user will send a surge of chakra into the threads/Sphere connected to the puppet, and in response to the influx of chakra it will cause for the puppet propelled/jolted in a specific direction,allowing it to avoid potentially harmful attacks. In battle the chakra surge acts as a sort of push in order to propel the puppet up to ten meters away at max; of course the user can control the amount of chakra inputted allowing the user to push the puppet only a short distance if desired.

Note: Can only be taught by Shinju.
Note: Can only be used five times with a turn cool-down

(Sureddo mahi) Puppet Arts: Aphrodite’s Paralyzing Stare
Type: Supplementary
Rank: B/S
Range: Short-Mid (Long for S-rank)
Chakra: 20/40
Damage: N/A
Description: The user will generate chakra threads from ten of their fingers, and while within range of their opponent will attach them to their enemy’s body in several spots. Once the user has connected the chakra threads to the target’s body they will then begin to generate their chakra into the enemy’s body disturbing their chakra flow inflicting a paralysis effect upon them. There is also another version of this technique which is a more powerful and wide scale version which is exclusively for Sasori biographies, where they control Sasori’s one hundred chakra threads. Once he unleashes the threads they will swarm towards a target and attach themselves to just about every point on their body infusing them with more chakra than before that inflicts a stronger paralysis. The S-rank version of this technique can even be used on large summonings due to the abundance of threads present allowing the user to paralyze rather large beings.

Note: Can only be taught by Shinju
Note: B-rank Paralysis lasts one turn while S-rank lasts two turns.
Note: B- rank only be used four times and requires a turn cool down after usage.
Note: S -rank can only be used twice

no questions tbh

 

Sasori

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(Shikuropusu) Polyphemus
Rank: S
Type: Offensive
Range: NA
Chakra: 40
Damage: NA
Description: Polyphemus is a rather bulky puppet around fifteen feet tall standing taller than most average humans and puppet alike. Noticeable characteristics about this puppet would be how it only possesses one eye in its socket. In its left hand it possesses a spiked club layered with an array of needles which it will be able to used in battle for a variety of purposes. Polyphemus is not clothed in much clothing except for a torn cloth that runs mid way across its chest area. Due to its massive frame and structure Polyphemus holds the ability to use its body parts such as its arms in an offensive way to harm enemies thereby crushing them. There is an eye in the middle of its forehead that is a rather large object, being around four feet in diameter, and serves a purpose other than being a cosmetic design. With the spiked club it holds in its hand it is possible for it to swing it at enemies or objects in order to cause lethal damage rather than just blunt damage.

The club in its possession is equivalent to an S-rank tool, and the user can choose to extend Polyphemus's arm by sturdy strings increasing the overall range of its melee strike up to Mid-range. Let it be noted that each time the user makes usage of the club that it will require a turn cool down. Each turn it is possible for the user to passively infuse a certain elemental nature into the club via chakra threads and the user can choose up to one elemental nature to coat the club in; this by no means increases the clubs lethality, but only serves to give it properties of said element. It is also possible for the user to manipulate the spiked club in order to expel the spikes on its outer surface in a forward manner towards a target causing for the needles to pierce all enemies up to Mid-range where the club is aimed, and is equal to a B-rank technique that can only be used four times. After the spikes have been launched the club will automatically refill itself with the excess spikes located inside of the club itself. On to the eye of Polyphemus, the user is capable of propelling the eye up to Mid-range and upon interaction with a solid surface with create a small scaled explosion. After contact has been made with a target, with the aid of the explosives such as paper bombs coiled around inside of the eye, it will then set off into an explosion at the target, however due to the weight of the eye and resources needed it can only be use a limited amount of times, and afterwards when it does it’s eye will replace after a amount of time with the help of valve that connects its stomach to its head. The eye is equivalent to A-rank and can only used three times with a turn cool down between usages. Lastly, due to the puppets immense structure it holds the ability to destroy up to C-rank structures including substances such as earth and steel.

Note: Can only be taught by Shinju
Note: Can use all basic puppetry moves.
Note: Using the spiked club, needles, physical strength, and Eye technique all cost a move.


(Ningyō-shi no akuma-kyū) Puppet Arts: Puppet Master’s Demonic Sphere
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user while having their puppets connected to a chakra source preferably chakra threads will begin to infuse their puppet with chakra. The user will send forth a surge of chakra into the chakra threads which will begin to gather upon said puppet in rapid succession. While the chakra is being gathered the puppet will be coated in a copious amount of chakra until it resembles that of a large blob of chakra. Once the chakra has been gathered onto the puppet, the user will then use shape manipulation to cause the blob of chakra to manifest spikes along its surface. Let it be known that the user can modify the sphere of chakra to expand up to five meters in a spherical manner. When utilizing this technique it's main purpose will be to attack targets with a blob of spherical chakra capable of doing blunt as well as precise damage. If desired, it is possible for the user to manifest the sphere of chakra around themselves as well as anything short range of them as long as the puppet utilizing this technique is within five meters of the user. The purpose of doing this will be to create an omnidirectional shield capable of protecting the user from all angles.

Note: Can only be used thrice



no questions
 
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Sasori

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(Puratondisuku) ☾ Wind Style: Plato Disks
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user first performs three hand seals, and begins to gather their wind chakra into one of their hands. In a matter of seconds the wind chakra manifests into that of a rapidly spinning two dimensional like disk of wind. This circular platform is around two feet in diameter. Upon its creation the user will then throw the disk towards the target in a vertical manner. Once thrown the disk will then morph into four separate disks of the same parameters as the original. Two of the disk will begin to move in an arc towards the target; one disk moves towards the left and one towards the right. While the disks are moving they will maintain contact with the ground the entire time so, as it is moving the razor sharp winds begin to cut/dig up the ground picking up gravel in the process. Essentially, in the process of moving towards the enemy the disks will begin to spew dirt and dust in front of it causing for it to fill the land five meters in front of it with dust. The dust cloud will impair the enemy’s sight making it difficult for them to see and possible cause irritation if any dirt was to make it way in their eyes. As this is occurring in rapid succession the two disks when they are only a few feet away from the enemy will make a leap aiming to cut the target in a diagonal manner; slicing their chest area and their legs in half if contact has been made. Meanwhile as this is occurring, one of the four disks would have continued a straight linear path towards the target scraping into the ground as it does so. However, before it reaches the enemy, the sharp winds of the disk would have forcefully dug itself underground in a stealth like manner. Once directly underneath the target the disks emerges quite quickly aiming slice in the enemy in a vertical manner cutting their body straight up. As for the last disk, at the same time as the others are moving in their separate direction, this disk will have leaped into the air where it would have begun to release in rapid succession a stream of wind bullets that will pierce through targets easily if contact was made, and will dissipate the disk in the process.

Note: Can only be used twice with a turn cool down in between.
Note: No Wind jutsu above A-rank next turn.

(Andeddo no kuni) ☠ Earth Style: Land of the Undead
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: In order to initiate this technique, the user will first perform three hand seals and gathers their Earth chakra across the field from Mid to long range. Shortly after this has been done, the ground around the enemy begins to shake as humanoid earth warriors emerge themselves from the ground similar to that as if someone was crawling out of a grave. Immediately as this has been done a pair of hands from an earth warrior will emerge from underneath the ground and grab hold of the enemy’s ankles. While this is being done it will essentially prevent the enemy from moving or cause them to fall if they were currently running, but if doing this technique while the target is running the user must still be capable of physically tracking them in order to be successful. Along with holding an enemy in place it is possible for the user to manipulate the arms to pull one or both of the enemy’s leg causing them to fall which can be useful to throw off any incoming attacks. The main purpose of this technique however, comes from the multitude of earth warriors that will propel themselves into the sky upon their creation which happens pretty quickly and even before the soldiers have fully emerged from the ground. Due to the wide array of soldiers, it makes it nearly impossible to count all of them, but from a quick glance one can see that all of them hold a variety of weapons in hand ranging from spears to axes. Once the soldiers have reached at least Mid-range into the air which happens pretty quickly, the warriors all while in mid-air will thrust their weapons down upon the battlefield which engulfs it a huge shadow rather fast. The wide scale of this technique makes it near impossible to outrun them. So at the time as the earth arms bind the enemy if successful, the weapons begin to rain down. However, before contact has been made the tools all begin to expand exponentially until it appears that they are going to burst; which they do. When the weapons explode, it sends a wide scale of earth like shrapnel across the field that really makes it hard to outrun then, and if contact is made the opponent will be pierced all over. After the shrapnel has reached the ground this leaves the earth soldiers to simply fall from the ground, but at this point the user has no control over them. As they are falling it, it becomes a hazard for any targets on the ground even though it is just free-form earth at this point, because it can still crush and harm someone following basic principles.

Note: Can only be used twice with a two turn cool down period.
Note: No Earth jutsu above A-rank next turn.
Note: The soldiers only last in the turn they are made.

no questions, nice techs.
 
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