[Game] The Promised Neverland Game # 11 Thread

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MadieV

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Host: @MadieV
Players: 14



This game is based in the Goldy Pond Arc of The Promised Neverland
Alive
2. @XDDDDD
3. @Phraze
4. @Rucken @Ansatsuken
6. @yurkin
7. @Dragomir
8. @TheLukundo

Dead
1. @Oreki_Houtarou - Pepe - Motivator - Lynched D1
2. @aa-dono - @Ansatsuken - Ray -
Ability Redoer - Killed N1
3. @PoisonedSquid - Oliver -
Vote Recruiter - Lynched D2
4. @Angrypotato - Lucas -
Keymaker - Killed N2
5. @Maxwell_ - @All_Red -Emma -
Jack of Hunting Trades - Killed N2.
6. @Odd - Guillian - Vengeful - Lynched D3
7. @Udell -
8. @Poison chan

Write-ups
Day 1 Starts
Day 1 Ends/Night 1 Starts
Night 1 Ends/Day 2 Starts
Key D2
Day 2 Ends/Nght 2 Starts
Night 2 Ends/Day 3 Starts
Day 3 Ends/Night 3 Starts

Vote Counts
Day 1- [1] [2]
Day 2- [1]
Day 3- [1] [2]

Current Phase Countdown



Game Style -
  • Traditional Setup - This game will prominently feature an uninformed majority against an informed minority.
  • Closed Setup - No information about the setup of this game will be revealed in the game thread until the game has ended.
  • Closed Communication - Once this game has started, players will not be allowed to discuss it outside of the game thread or during Night phases, except as specifically dictated in individual Role PMs.
  • Claiming - This game is both flavor and role claim restricted, meaning, you're not allowed to claim or hint your character or role. Failure to comply could result in a Modkill.
  • Day Start - This game will begin with a Day phase.
  • Plurality Lynch - The player with the most votes at the end of the Day phase will get lynched. No-lynch is not an option.
  • Quasi-Dusk - In this game, each Day phase will officially end as soon as the 24 hours deadline is reached. A Dusk phase will not be officially recognized, and players may continue discussing in the game thread until the next Night phase begins, however day actions and voting sent after the Day phase has ended but before the next Night phase has begun will not count.
  • Phase Length - Each phase will last 24 hours. If you do not post or send an action within the time limit, I reserve the right to replace you.
Rules -
  • Do not, under any circumstances, reveal any information to any player regarding this game if you are no longer alive.
  • Do not quote Private Messages from me; paraphrase. And no, replacing second-person pronouns with first-person pronouns does not count as paraphrasing.
  • Do not edit your posts; double post if necessary. Failure to comply could result in a modkill.
  • Vote towards a lynch by typing Vote <@username>, where <name> is the name of the player you are voting for. You do not need to type Unvote, or [Change] alongside a newer vote.
  • You must post at least 5 times per day phase. Failure to comply will result in a warning and a mod-block at the first offence. A second failure will result in a forced substitution or mod-kill. If you think you might not be able to meet the requirement at any given phase, let me know in advance and you will not be affected by the repercussions. Note that posts made for the sole purpose of meeting this requirement will not be considered.
  • If you believe that I have made a mistake, please address the issue with me via Private message. Save any other comments for after the game.
  • AB forum game rules apply here. Please read them carefully. Read Me.
- THE GAME HAS NOT STARTED -
- DO NOT POST YET -
 
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MadieV

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- The Thrill of the Hunt -


Goldy Pond is the place where humans and demons fight for survival. Demons savor the hunt. The thrill of putting their lives on the line to get nourishment, excites them. The playful game of outwitting their opponent stimulates them. The shivering fear of their prey before it is slaughtered, gives the demons a delightful sight. The more the humans put up a fight, the more enjoyable the killing game becomes for the superior race. For this purpose, they've given the cattle children trapped in Goldy Pond, all the mechanisms to fight back. From guns to healing kits. Everything is at their disposal. The only thing they ask in return is that the children give their all in the hunting game.

It's important to note however, that even though the risk of the hunt is appealing to the demons, they're unwilling to risk their only vulnerability. Their eyes. This is why they wear special masks made from hardened materials that can only be cracked with a special bullet. Throughout the years, the children noticed the vulnerability and moved accordingly. They gathered the necessary materials and built several bullets to make an advance on the demons. They took some with them and hid others behind closed doors in Goldy Pond.

In one of the altercations, with effort and sacrifice, the children managed to kill one of the demons. And with this:

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Nouma [@Michelle] has been killed.
The children rejoiced. Finally, after seeing friends and family die throughout the years, they managed to kill one of the demons. They were gaining momentum. They saw hope. Surely they could do it. Said hope shattered however, when they noticed something strange unfolding before their eyes. Nous, Nouma's beloved, who had been mourning her death until a moment ago, was behaving erratically. He was eating her and while he did so, the children could sense he was becoming stronger. What was the meaning of this? they were unsure about what was going on but they knew they had to kill Nous before he finished eating her, otherwise he would become unstoppable. For this task, they need to find one of the special bullets they hid. That was the only way.

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- Behind Closed Doors -

The special bullet is hidden behind one of the following doors. Every night, 2 players will receive a key from the keymaker, who is eternal. The players who receive said keys, can choose a door to open. The moment the bullet is found, Nous stops eating Nouma. Nous eats 1/4 of Nouma every cycle, becoming stronger every time.

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May the odds be in your favor.

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It is now D1

You have approximately 24 hours to discuss and find a player to lynch.



 
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Udell

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Based on the write up we seem to be under a time constraint when it comes to dealing with Nous. I am also assuming the key maker in this scenario is the host. This means Nous is either a game setup scenario or a dangerous 3rd party role. :oops:
 
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Poison

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Ohh it's good to see you here @Odd.

About Michelle getting killed, she is definitely not in the players' list and thus we can actually take her as a set - up material.

the children managed to kill one of the demons.
So definitely the demons are actually the informed minority here.

But, I find Nous not being a part of that team. Probably a 3rd party.

Nous eats 1/4 of Nouma every cycle, becoming stronger every time.
If that is the case, Nous eats Nouma entirely by the end of NP2, if we don't stop him, he becomes strongest, probably gets more killing power or immunity, we are at disadvantage on both the cases.

I don't stand by the No Lynch. We should just avoid a Mislynch.
 

Houtarou

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I think we can assume that this Nous is some kind of role that is enemy of both town and mafia. The way this Nous gonna develop its kind of similar to Juggernaut

Seems like a role that both mafia and town might want to get rid off seems to be problematic
 
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