[CJ] The Priest and The Sinner's Trade Fair

21 Savage

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Post the tech and analyse.
(Bo no Elendil) - Bow of Elendil
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-40 if splited)
Description: Bow of Elendil is a 70" metallic
chakra bow made of hard lustrous metal
alloy of unknown nature but is as hard as
diamond with up to 35" draw length. it has a
reddish color with body frame like that of a
dragon's scales. It also has sharp spikes all
over the curves except for the hilt in the
middle which serves as the handle. the
string is made of a thin metallic spring that
draws 3 different elemental chakras which
are earth, water and fire from the users
hand thereby forming an arrow made of
earth, water or fire as the user pulls it. the
arrow that it shoots been mainly pure earth,
water or fire chakra (= to A-Rank) is fast
and precise and can pierce through B Rank
of its nature but the arrows still follows their elemental weaknesses.
Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the
bow, it is indestructible.
-can fire up to 2 arrow at once but the
power is halved for each arrow.
-1 Arrow = A-Rank, 2 Arrows = Each arrow is B-Rank.
Earth
-The user focuses on his earth chakra and
the bow responds to this by forming up to 2
arrows of earth as the user pulls it.
-the arrows are thick and has accient
markings on their glossy body.
-An arrow can pierce through B-rank earth and 2 arrows can pierce through C-rank earth each.
Water
-The user focuses on his water chakra and
the bow responds to this by forming up to 2
arrows of water as the user pulls it.
-the arrows are dense and has blunt glowing body.
-An arrow can pierce through B-rank water and 2 arrows can pierce through C-rank water each.
Fire
-The user focuses on his Fire chakra and the bow responds to this by forming up to 2
arrows of fire as the user pulls it.
-the arrows are thick and has golden
scripture markings on their fiery body.
-An arrow can pierce through B-rank fire
and 2 arrows can pierce through C-rank fire each
Restrictions:
-can't weave handseals when wielding the
bow
-Can't use elemental ninjutsus except
earth, water or fire when wielding the
weapon
-Shooting from the bow counts as one of the 3 moves per turn, regardless of shooting 2 arrows or only 1.
-each elemental version is useable only 5
times per battle making it useable 15 times in total.
-only one elemental version can be used per turnp
-can only be wield and only listen to Priest.
Basically,the chakra bow made of an unknown alloy that makes it indestructible. The arrows that the metallic bow shoots are not the normal conventional ones but draws elemental chakra. The bow in short range is quite deadly as can be used as a melee weapon since it contains spikes around the curves and edges. The arrow can shoot of to 15 arrows in total with a maximum of five each for three elemental natures including Earth, Fire and Water. The arrows also abide by the Elemental S/Ws. A single arrow is equal to A rank and when split in to two makes each equal to B rank of said elemental. Regardless of shooting a single arrow or two, it exhaust a slot up off the user 3moves limit.
 

Luther

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(Raiton:Nisshoku): Lightning Release: Eclipse
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50(-30 per turn)
Damage: 90
Description: The user would weave 3 handsigns and create 4 large portals at least 5 meters from the opponent. The portals would be used to surround him except from below. This means a portal would be above, in front, behind, left and right. The user can place all the portals in an array above the opponent. From each portals, a large dragon entirely made of focused lightning would rain down towards the direction it is facing without the dexterity to divert from its path and would continue until it hits something able to stop it (mid range). The dragon is very large that it would hit and affect a 5m radius impact. The unique aspect of the portal is that it continues to rain down this type of dragon though with different colors until the time for the portal runs out or the portal is destroyed. Each portal would release a dragon per turn without the dragon loosing its power. For example, If the portals release 4 dragons this turn, the four dragons amount to a forbidden rank. The portal release another 4 dragons next turn and they'll also amount to a forbidden ranked attack.
-Portal last for 2 turns until the user stops it or destroyed
-Usable one time per battle
-The user's speed would be reduced by a rank for 2 turns due to over exerting the chakra
-The user suffers 30 damage.
-The user spends 30 chakra every turn its active
-The user can only use 2 moves per turn while its active.
-Unable to use other elemental techniques not lightning while active
 

21 Savage

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Kazuya weaves a single handseal (speciality) and creates four different portals all around his instructor with each roughly 5m away from his being covering all around him ; his front, back, left and right. From each portal different colours of dragon shaped lightning entities would be revealed that assaults the opponent for two turns as they release the dragons continuously without reducing their ranks at each release.
 

21 Savage

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( Sennika: Zōfuku ) - Sage Transformation:
Amplification
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-5 per turn)
Damage: N/A
Description: The user would transform his body,
coating his entire skin with a fresh layer of thin
flesh. Like the user's normal DNA make up, the
flesh is abundant in nature and constantly
absorbs nature energy. The flesh while draining the
user's chakra, passively and rapidly collects nature
energy from the surrounding than the user could
normally do. In turn, it passively and constantly
leeches the foreign chakra into the user's chakra
while the user being used to natural energy and
due to the nature of their DNA, won't be affected.
The constant infusion of Nature chakra would
constantly break the user from genjutsu safe for
Mangekyou genjutsu. The skin layer does not offer
any defensive ability and is only durable like the
user's own skin. The skin layer does not disturb
the user from doing any other things like he would
normally.
- Twice per battle
- Two turns in between usage
- Last 3 turns

( Sennika: Zōfuku II ) - Sage Transformation:
Amplification II
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-5 per turn)
Damage: N/A
Description: A sister version of "Sage Amplification.
The user would transform his body, coating his
entire skin with a fresh layer of thin flesh. Like the
user's normal DNA make up, the flesh is abundant
in nature and constantly absorbs nature energy.
The flesh while draining the user's chakra,
passively and rapidly collects natural energy from
the surrounding than the user could normally do. In
turn, it passively and constantly increases the
amount of chakra or/and strength put into Sage
Transformation technique and the user's
specialized techniques. This would increase the
strength of the user's Sage Transform techniques
and specialised techniques by +20 damage. The
skin layer does not offer any defensive ability and
is only durable like the user's own skin. The skin
layer does not disturb the user from doing any
other things like he would normally.
- Twice per battle
- Two turns in between usage
- Last for 3 turns​
Analyse and that's all z.z
 

Priest

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Nice jutsus. Same application but different results. One makes you break from genjutsu while the skin is active, 2nd increases the strenght of sage transformation techniques and techniques the user specialises in.

No question.
 

Priest

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Daruku - Dalk
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Way back when priest joined the league of assassins, he was trained in the art of using dolls and each assassins gets to choose a particular doll, having reached a particular level in power and experience. Or perhaps, the dolls are the ones that choose them. Dolls are a set of weapons that are primarily concealed within a seal and once they are unsealed, they manifest their true self as weapons with their own consciousness. This is the reason why the dolls are able to choose a master of their liking but before they finalise their decisions, they would battle their master to see if he is fit to wield and control them.
Dalk is a doll which is concealed in a small spherical metal(steel) ball. It has several forms in which she can manifest.

Sealed form

In the sealed form, Dalk takes the form of a small metal marble which can be kept in the pocket or within her master's weapon pouch. Priest is able to retrieve and retract this marble from within his sleeves if he wants. Once the marble is revealed, it expands into a large metal sphere with the "doll creed" seal. This is Dalk's sealed form and while she is in this form, she pose no threat.
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Unsealing Dalk would see several metallic ball of different sizes, emerge from the seal, though this is not obvious, it seem as if the metal sphere has exploded into a multitude small metal spheres of varying sizes and floating in the air. This would be a pre-requisite for Dalk to assume any other form. While unsealed, the numerous balls all are drawn into the "single" ball which they originated from(the ball that contains the seal), the ball which would also be the heart of Dalk. Should the balls surrounding Dalk's heart be destroyed, the seal on Dalk's heart would always release more balls to replenish the lost one. This is however if Dalks heart itself is not damaged, which would see Dalk loose any form she's currently in and all other ball except the heart disperses while dalk would be unusable.

Semi-Humanoid Form

After Dalk is unsealed and she explodes into multitude of smaller balls with varying sizes, the balls will coalesce into a semi-humanoid shape. The fusion of the balls however, is simply the balls all coming together with chakra being their bond. The chakra necessary for this all of Dark's self actions are also contained in the seal situated at the heart. However, the user uses his chakra to unseal Dalk and when applicable, if he wishes to further augment Dalk with his chakra. The balls are amalgamated in order so that the smaller ones forms a humanoid body part that is small and narrow while the bigger ones are ones that form much large part of the body. The joints are that of a simple ball ligament with no socket joint which aid for a 360 movement possibility of the limbs and head. Some parts like the head are transformed so that the ball on that part is closely reminiscent to actual body part. However, this transformation is as simple as "henge", so this is not in any way manipulating the metal itself.
Unlike the sealed form, in this form, Dalk is acts based on the user's will. She has the mobility of a human though she is only able to move up to mid-range of her master. Any range beyond that, the balls will fall apart safe for the heart which would need to come close to the user before she can do anything else. While in this form, She can fire pieces of her body as projectiles while calling them back to herself, though this parts are lost once destroyed. She is also able to attack directly with her limbs which are transformed and are akin to blades. She can transform her arms so that after pointing her palms outwards, make small tubes to protrude out and fire makeshift tiny balls at speeds equivalent to arrows shot from a compound bow, bullets which are very small parts of her body that are released from the seal continuously.
In this form, Dalk's firing her body parts as attack is equivalent to a B-rank attack while bullets fired from her hands are C-rank each. Attacking using her sharp limbs which can only be done at close range is equivalent A-rank piercing attack. A B-rank blunt attack is able to stop Dalk's mobility for a turn. In defense, Dalk can let go of her supplement balls and retreat towards her master. An A-rank blunt attack is able to dismember Dalk's body into scattered balls, which would all come back together after a turn. Should the heart of Dalk be affected either by an A-rank attack that is focused on the heart or an S-rank blunt attack, all the other balls would disperse and Dalk would revert back to her marble form and be unusable.
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Semi-Spider Form

After 2 turns in the semi-human form, Dalk can morph further, assuming a more spider like form albeit with a human torso. Dalk is particularly increasing her own volume by releasing more balls into her own anatomy and this reforming her own waist into a spider's body while her torso is humanoid. She is bigger but rather faster than her previous form due to having more legs(6 more than the former) which are reminiscent to that of spiders. The legs are sharp spikes which are useful for stomping and impaling. Dalk is still able to use his previous ability albeit they are stronger due to her increase in thickness and bulkiness from the addition of more balls. Her physcial attacks are still A-rank, Body parts firing are B-rank in power, while the bullets are B-rank each. Although entering this form restricts the user into using only 2 moves per turn. This form last 3 turns and then Dalk reverts back to the humanoid form and the cycle continues although, the user can force Dalk to revert back to a lower form. However, he can't make her to assume a higher form if due process is not followed.
1x per turn, the user is able to infuse his water chakra into dalk, Making her able to shoot strong webs of thick sticky water from her body to ensnare opponent's. The sticky web is dark, in contrast to Dalks body appearance which makes it seems the sticky substance is made from the metal Dalk was made from. The sticky web has an A-rank strength and the user spends chakra for it every time its used.
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Notes

Dalk's transformation into forms are passive. Unsealing Dalk is passive but costs the user's 20 chakra. Dalk's hand bullet attack counts as a move and while its in use, the user can only use 2 moves per turn. Dalk's web attack also counts as a move and can only be used 3x per battle.
The user can use his chakra to forcibly dismember Dalks balls and make them come back together. This counts as a move though passive and is C-rank while the user spends chakra to do so.
Dalk can only assume the spider form 2x per battle
No one other than Priest is able to control her or even unseal her


Tell me about her.
 

21 Savage

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Dalk is a special doll that is encased in a metal spherical ball when in her dormant mode. She is like an android based off her mechanical like skill set and her various form shifting abilities that makes her more than formidable. Her sealed form has her in a dormant mode where is incapable of doing any harm as it just lies in the owner's pocket until it is called upon. Her Semi Human form has her transform to a close human with several explainable and easy to get abilities and powers which wouldn't need an Einstein to figure out also for her remaining forms.
Honestly, it is easy to utilize as the descriptions are well worded and the abilities well crafted, there will be no problems.
Thank you!
 
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