The Pit (218)

Drackos

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The Pit

The Pit is an abrupt end to Selva Oscura directly to the north; should a traveler make it this far, they will find an immense pit reaching 100 meters down into the earth that spans nearly the entire landmark. Legend has it that the Two Tailed Beast caused immense devastation when it was unleashed upon the Kedoin Alliance by the Kumanoi Empire. The Pit is not suitable for life, and hasn’t been for nearly 500 years. The permanent damage that has been wrought here serves as a scar upon the earth; an eternal reminder of the pains of war that are caused by Tailed Beasts.
 

Zatanna

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This post marks the start of my mission using the following storyboard elements:

-Do some light meditation (5)
-Claim a landmark (4)

Summary:
Continuing her adventure through Tobuseki, Nana comes across a huge pit. Reminding her of some memories, she meditates to clear her head, and claims the landmark for personal reasons.




As Nana arrives in the landmarks with Yun, she whistles at the scenery. It was a sight to behold. She was in awe of the small villages and huts that surrounded the hole, its depths fading into am abyss that seemed to empty into nothingness. How did they survive or make a living here? It seemed as if there was little to no life that could be sustained. Sure maybe some flying creatures, but with nothing for them to hunt then they wouldnt stay long.

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Nana sat down near the edge, even 5m from the cliff she felt uneasy like it would swallow her up if she misstepped. The giant hole felt ominous, foreboding like it was malicious. Nana shook her head, it was a hole, it didnt have intent, it didnt have feelings, it was just a hole. Nana took a deep breath, letting out the one she didnt realize she was holding, feeling a release of tension as her shoulders slumped in a relaxed position. Yun had taken up a sta ding guard position, simply standing back silently as a protector she she meditsted. He knew better than to interrupt her.
Nana cleared her mind, she would need a clear head for the coming days and weeks ahead. Tobuseki was a dangerous place and it wasnt somewhere to be unprepared. Nana focused on the air around her, despite the gisnt hole and absense of trees and nature because of the hole, it didnt mean that the spirit of the wild was gone. She listened to the breeze blowing around, getting caught in the draft of the hole whipping around as dirt took flight as well caught in the momentum. She took comfort in the small things, how she was still here and would continue onwards.
Nana opened her eyes. Everything was going to be alright and she would continue on and keep pushing forward. It was then something caught her eye, a small.figure shuffling between the makeshift wooden huts.

Standing and travelling over, Nana found an elderly old man, probably in his 50s, tending to a small flower patch infront of a run down old hut. It had broken windows and a door that squeeked as it wobbled on its hinges. Approaching him Nana asked him what he was doing here.

The old man explained that he was a guide, for those that wanted to travel around this hole, because he knew the area quite well. Nana was surprised that anyone would want to visit this empty place, why would they come and see nothing? He smiled as he spoke to her that this land once had a thriving village but it was destroyed after an attack from a tailed beast but that doesnt mean their ancestral homes had any less value. Despite the attack happening over 500 years ago, these traditions kept their familys alive. Nana smiled, it made her happy to know that despite what happened to this landmark, the thriving village was still here in the heart of the old man. Nana explained that she was from the northern continent and she was looking to explore this continent. She wanted to help and support this land to protect its people. Nana thought about how to show her protectuon, wanting to claim this landmark for Shimo, as she felt a personal link to this place. Giving him a small stone with the symbol of shimogakure etched into it she said that she pledged to protect this land, this hole in the hopes that the memories of the families may live on. He thanked her, graciously accepting the protection. The old man then told her about the yearly remembrance night that happens where all the decendants would gather to celebrate life and lives of their families. She had just missed out but now as the protector she would be invited to next years.

Thanking the old man for his time, Nana and Yun would move on, in high spirits on to the next landmark.

LLM.
 
Last edited:

Priest

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From https://animebase.me/threads/sirens-lair-210.768204/#post-21977738

On getting to the pit, Medusa would sit at its edge, meditating and would try to scout out N'raqi with her sensory. Riku sits beside her and watches.

Issued by: The Witchwood Company, representatives found in Last Bastion ( 209 )
Special Classifications: S-rank, PvE, Human bounty, Special Mission

Name(s):
Cult of Personality

Orders: Several prominent cultists of the Mother Cult are trying to destabilize the Eastern Continent.

Wanted For: Killing and kidnapping of women and children, experimenting with the Sea of Life, and torture.

Bounty: The Witchwood Company is directly offering 2500 kumi to anyone brave enough to slay a Mother Cultist in Tobusekai

Special Information: Several prominent cultists have spread Sea of Life throughout Tobusekai, kidnapping women and children and experimenting with the mutagenic Sea of Life that was brought into the world by Tiamat the Mother of Beasts. For the most part, the Cultists have remained quiet, and out of the public eye shrouding themselves in darkness to manipulate and destabilize the Eastern Continent and the Mainland itself through the creation and release of Children and Beasts of Tiamat upon an unexpecting world.

Currently, the locations of only four cultists are known.

K'thir: A young women, who can be found in the Ruined Temple ( 235 )

Medivh: An older man who can be found hidden away in the Shadow Tower ( )

N'raqi: A middle-aged man, who can be found in The Pit ( 218 )

Bob: A bumbling fool, little is known of him beyond his stupidity. Found in Sorrow's Heart ( 233 )

Each cultist has 260 health, suffer 30% less critical damage, and has access to the Sea of Life up to Forbidden rank. Additionally, they each have access to four basic elements, Yin Release, Yang Release, Kinjutsu, Fuinjutsu, and a high tier ability eg; Tensaigan, Ketsurygan, MS, EMS, Eight Inner Gates, or Seven Heavenly Breaths. Any fight with a cultist must last five turns to be claimable.

This is a special bounty allowing for four separate individuals to undertake it and complete it. Each participant can only choose a single cultist to go after and cannot rechoose once they begin their endeavor. Once a cultist is slain the participant cannot slay another cultist related to the Cult of Personality. This means that this bounty can be done by up to 4 shinobi but cannot be repeated by the same individual. This bounty can be performed by anyone regardless of affiliation.

When completed link @Howard for payment.

Rendezvous: Last Bastion ( 209 )
 

Priest

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Cultist


The cultist would sense Medusa and Riku immediately they got to the edge of the pit. Just to fend them off and make it serve as a warning sign to them and not get themselves killed, not that they can even survive though. N'raqi underestimated. The cultist would make hundreds of zombies erupt from the pit and all over the walls of the pit as they climb their way upwards towards Medusa and Riku.


(Kinjutsu Doton Soseijutsu: Shishi Dojō) Forbidden Earth Resurrection Technique: Corpse Soil
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.



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Skorm

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Coming from [x]

..No rest for the wicked.. The words engraved in the departed giants ransomed tomb echoed within Alucards mind as he carved a way through the thick forests of Sörens Rest eastern border to end up in.. The Pit. Alucard and his pokémon made camp here for the night before picking up on their mission. It was that time on the year, Alucard would have to re-summon his pokémon as the world shifted into a new age. He would take out his master ball and throw it into the ground after having woken up noticing that Blaziken wasn't there.

You slacker, hehe..
Kuchiyose no Jutsu!


(Kuchiyose: Mega Blaziken) - Summoning: Mega Blaziken
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Mega Blaziken is a large Sage ranked bipedal chicken-like Pokemon with red and black feathers. The majority of Blaziken's body is red with accents of beige, yellow, and gray. Behind its head, there are beige, hair-like feathers that continue downward and surround its chest and abdomen. It has a small red face with a V-shaped crest on its head. Blaziken has an ability called Speed Boost which increases his base speed +1 level every turn. This affects his base speed and so it will stack with speed boosting modes or abilities. He also has an ability called Blaze which increases the damage of his Fire-type techniques by +20 damage. He is able to use both Fire and Scorch techniques up to S-Rank as well all types of Taijutsu including as the Eight Inner Gates. At the cost of a move, he can use an ability called Flare Blitz in which he enshrouds his entire body in an armour of S-Rank flame and charges at the opponent at twice his speed. With the Eight Inner Gates open, Blaziken can use Ninjutsu techniques up to A-Rank rather than the usual limit of B-Rank.
Note: Blaze and Speed Boost are passive abilities
Note: Flare Blitz can be used three times per battle
Note: Mega Blaziken is an EIG Master and Fire Specialist

Returning to him, Mega Blaziken would emerge from the pokéball and ready to continue for the upcoming arc. With that shenanigan dealt with, Alucard would pick up the pace and move in closer towards ground zero. He then reached it, a 100 meters deep hellhole that sank into the earth. With his Tenseigan, Alucard would scan for any chakra signs that was close by as he would jump down the pit and slowly descending mid-air after protruding his bone wings.

( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.

He would fly through the air and land on the floor of the pit. The hollowed out ground made a quite haunting atmosphere at the bottom as there was nothing there but gravel and stones. Surely at this point plants and other wildlife would've re-emerged from the catalyst event that shaped the landmark into what it was today but there was absolutely nothing of the sort here at all. Alucard then decided to slowly ascend from the bottom as his tenseigan didn't reveal anything interesting at the bottom of the pit anyway. However, as he slowly rose upwards he did notice a carving that the walls of the drop that resembled the one from what he had seen previously in Sören's Rest. Without any chakra signaure in sigh still, he decided to smash in the walls by converting his fist into dust release chakra and use it as a high density drill.

(Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.

Antumbra - (C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle.

Penumbra - (B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle.

Umbra - (A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied.

Celestial - (S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it.

Note: Can only be taught by Skorm

This revealed a tunnel that seemed to have been abandoned for hundreds of years. Alucard entered it and was joined up by Mega Blaziken, descending from the ceiling with its sky walk.

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This follows the same rules and restrictions of Flicker Evasion.

Both of them would go through the tunnel and navigate it with Alucards tenseigan. It was large enough to carry a whole raiding party and headed westwards, back to where they had come from Sören's rest. It would seem like the tunnel would carry them underground for a while.

..Always with the damn tunnels. I'm getting sick of this shit.

..Blaazeee..


After some time, they reached a massive underground room that clearly looked to be some sort of abandoned old lab. There was still no chakra to be seen and Blaziken decided to torch up its index finger, revealing a bright light that would act as a lantern as the two of them explored the place.

(Katon no Jutsu) - Fire Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.

The light revealed a massive control room with a center chamber located behind the thickest piece of reinforced glass any of them had ever seen before. The place was completely deserted but whoever was here last time surely looked to be in a hurry out of there as chairs and tables were all knocked down on the floor along dusted and unreadable documents scattered across the floor. After a closer look, Alucard noticed a massive hole in the glass on the other side of the chamber. It would seem like whatever they kept inside of it had escaped.

..I've got a bad feeling about this..

They searched through the chamber itself and found broken tubes and human bones scattered across the floor of the chamber. They had most certainly kept a specimen down here that broke loose. It could very well have been an experiment to bring back the legendary giant that fended off the army of 15,000 strong men. There was nothing here anymore though, the place had been abandoned for years. However there was yet another tunnel that continued west even further that they had not yet explored. Alucard and Blaziken would continue onwards until they saw the light of the sun piercing through some holes in the ceiling and the end of the tunnel. They had now exited the cave and were on some sort of glade with animal bones scattered all across the place and with broken trees around the vicinity. Clearly, whatever had escaped the dungeon had made its way here and feasted on the wildlife. But Alucard could still not see anything containing chakra around the viscinity. He would instead use the last string of his bone wings to fly above the air and look for tracks. At above 20 meters from the ground he spotted something far away. It looked like nothing he had ever seen before and it totally lacked in any trace of chakra. Worst of all, it was coming straight towards the two, like a moving mountain. Alucard quickly descended back to the ground again and tried not to scare the shit out of Blaziken when he said the following;

..Soo remember that time we weren't going to get raped by a huge undead giant? Good times..

..Blaze?

The thundering stomps that the abomination made as it closed in on them shock the ground they were standing on, making it completely impossible to fight the thing on ground. Alucard used his gravitational pull to create a platform of bones and whatever else there was scattered across the earth upon which he'd float upwards to face the imminent threat. Blaziken used his sky walk to join Alucard on the same altitude.

( Kinbō Tensei Jōzai ) - Localized Reincarnation Tablet
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn active)
Damage points: N/A
Description: The user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Tenseigan Bios.

The incoming threat was.. no joke and could not simply be described. It towered 50 meters and consisted of a visible skeleton with flesh and muscle only slightly attached with two dead blue eyes staring at its target with an iron gaze. The.. thing had no chakra whatsoever but was still able to create elements from nothing, which either meant it was using space time ninjutsu or it was.. able to control natural elements in the same regard as Kirin. A huge blast of fire was shot out from its eyes while it sprinted towards Alucard and Blaziken. Blaziken would use its own fire style, amplified naturally by damage to choke the chakraless flames that the abomination had fired towards them as a diversion.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

The two flames created a massive maelstorm and turned the remaining woodland into ash, which revealed the shadow of the beast running straight through it, preparing to slam both of them into the ground with two huge closed fists descending upon the two. Blaziken would swiftly open up the 6th gate of view and hold on to the huge fist with its own brutal power but it wasn't enough as the fist would slam Blaziken to the ground.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

Or so it would seem as just before crashing, Blaziken would sky walk to evade being smashed to pieces between the ground and the massive fist. Alucard would unsheathe his two exotic swords from his back and attempted to slash the closed fist to pieces using Darkiscie, his brand new sword forged by the same material of that of the Truth Seeking Balls - as well as the Golden Nightmare, the molten metal sabre that could melt almost anything.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

The two swords made light work out of the abominations hand and carved it into minced meat and bones upon which a huge slash from both blades chopped it clean off. Alucard kept the blades leaning towards his sides with the blades pointing downwards on the floor of his platform while he ascended further to reach the abominations head where he again attempted to slash it off just like he had done with its right hand. With a successful horizontal blow, the abominations head was separated from its body. It would seem like they had had a victory.

..That takes care of that i guess.

Leaving the abominations body was a mistake for it had the power of regeneration, but not for its head. As the two was preparing to leave the landmark, they were interrupted by two massive fists that cast a shadow on the ground. Alucard knew at this point that only a total annihaltion of the abominations body would make it stop. Alucard sighed and would put an end to this sad story. He rose his two hands upwards and unleashed his gravitational blast, creating a sphere of damaging shockwaves that knocked the abominations fists backwards.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

As the beast recoiled, Alucard would strike with all might against it. He used his immensely powerful dust release and created a massive swarm of shards that consumed the abomination from ground and up, leaving nothing of its existance left in this world.


..I give to you.. absolution!!

(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn) + 10
Damage: 140 +20
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.

The abomination was no more. Whatever plans the evil necromancer cult had had with it was erased, and to their own apparent demise as well. Alucard felt nothing but sadness towards the thing he had slayed. Nothing would ever deserve such an "end" as it had received, and its resurrection was one of the biggest mockeries that he had witnessed in present time. He had ultimately finished it and with this whole tragic saga concluded, him and Mega Blaziken would leave the god-forsaken landmark and head towards..?

LLM.
 
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World Mission #4: Battle at the Pit
Description: A legion of Phetra’s forces, mostly comprised of skeletons and zombies, has taken control of the Pit. Though the rank and file enemies are incredibly weak, its leadership is composed of a number of ancient Irkallan beasts; enemies like Soul Devourers and Flesh Flayers have taken up leading the vast number of undead at the Pit. Their numbers reach into the thousands as they dig through the landmark searching for the Armory of Marzan. Thin their numbers, destroy their leadership, and break their hold on the ancient site where the Two-Tailed Beast rampaged centuries ago.
This message marks the beginning of my S-Rank mission dedicated to World Mission #4: "Battle at the Pit" utilizing the following elements:
  • Experience and overcome overwhelming despair
  • Suffer a near-death experience
  • Defeat a "high-ranking Leader" to the Undead army
Summary: Upon arrival, Chise realizes she's the first to make it to the new frontlines of the invading Undead forces. While the hour has long since set into the evening, Chise and Ruth take it upon themselves to try and scout out the situation in hopes of gathering valuable information to aid in the effort of combating the enemy forces. While attempting to remain discreet, they are inevitably forced into an unpredictable situation that could be the difference of life and death on a much larger scale than they had imagined...



As the darkness crept back into the sky from the nearing evening hour, as it always did, something felt far more sinister than normal.. Given the events that had transpired the last few nights, it seemed a growing anticipation and anxiousness had begun to swell within Chise for what was to come next. It was all she could think about as she and Ruth closed the gap into the region of "The Pit" that they had heard rumor was increasingly growing in it's activeness for the Undead. Such a curious, historical place.. what could they possibly be in search of in such a place? No doubt there was a purpose for their congregated force there. Unlike the Last Bastion, there was no civilized masses to speak of here, neither was there any valuable resources to speak of, at least to the common knowledge of those who had surveyed it thus far. Something didn't sit well with her; there had to be a reason that they chose The Pit of all things, yet she couldn't quite place her finger on it.

The closer they came to a hill that blocked the visibility of the horizon, Chise and Ruth began to hear a rising rumble of various noises that they weren't all too certain of. Looking at one another, then to the sky ahead, they began to see a growing illumination that seemed to stem from the other side of the hill. Carefully, they worked their way up it's side, ensuring they stepped not too near any edge in particular, ensuring they maintained conscious awareness of their surroundings as to avoid being taken by surprise of anything they may accidentally stumble across until they'd finally reach the peak, allowing for them to slowly glance past it's edge to make out what had been stirring on the other side.


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A bone chilling breeze rapidly caught just as Chise's head surfaced over the edge of the cliff, overlooking a sight, all too unimaginable at first glance. As Chise's fiery red hair shifted against the sharp draft that carried up the edge of the hill, her heart sank into her stomach; her emerald eyes widened in disbelief. There was.. more than she could ever hope to count.. Thousands..? Tens of thousands..? A chorus of rattling, clanking, groaning, moaning, shrieking carried on the wind like daggers, all blending together from the immense quantity into one larger, thrumming bass that was practically indistinguishable as individual sounds. The darkness was replaced with a field illuminated by phantasmal, ominous glows of green and blue that all bled together to give even the inclination of the sheer density of the force in front of them now. Looking upon it all now, the very force that had so easily overwhelmed and sundered the Last Bastion in a single night, was merely a single drop in the ocean that is the Undead army..
Chise couldn't help but feel a break of a tear swell at her eyes, practically freezing against the ice cold air as it trailed down her cheeks the longer she looked at the sight in front of her. Her eardrums felt like her heart was beating against them relentlessly; her mind raced. What was she to do? What if she was spotted? Was there any hope now, after witnessing what was in front of her now..? What was even the point? "chise... Chise... Chise!... Chise!" Suddenly, the ringing in her ears was broken through by the faded yet gradually clarified familiar voice of Ruth. In an instant, Chise dropped from overlooking the cliff onto the dirt floor, her breathing suddenly become exasperated; her body shaking in place as she clenched aggressively at her chest, nails digging into her clothing as if trying to tear away it them, like they were strangling the life from her. She was hyperventilating, struggling to take even a basic breath. She couldn't cope with the hope-shattering scene she had just witnessed, nor could she burn it from her mind, constantly flashing in front of her eyes again and again, compelling her to clench her eyes shut tightly as she continued to fight for air.
Ruth stared at her, the canine's brows pinching together in distress as he watched Chise come unglued at the drop of a hat. He had seen the same scene she had, yet it was hardly as impactful to him, given he had no real tie to the living world, other than for the purpose that his kind was meant for. Yet he cared for Chise, at the very least, and needed to find a means to calm her down, especially before she'd pass out from overexerting her system. Carefully yet steadily, Ruth pushed up closer to her, gradually coiling his tail around her and himself alike as he brought his head to rest gently against hers. He closed his crimson eyes as he seemed to concentrate a moment, his elongated tail began to give off a faint warmth, heat radiating from it in a steady manner. He had gradually poured his fire chakra into his tail, activating it just enough to allow for it's temperature to roll outward, surrounding Chise like a blanket. All the while, Ruth's voice began to roll like a soft whisper as he spoke. "You must calm down, Chise.. Remember home.. Remember why we are here.." Several moments passed as Chise tried to focus on Ruth's voice, yet it seemed so distant against the relentless thrumming of her heartbeat that only spiraled further and further out of control. Instead, she opted to focus on the warmth that he began to provide her, of which allowed for her to slowly shrug off the piercing chill that had overtaken her the moment she overlooked the hill at the scene that now haunted her. She clenched her jaw tightly as she tried to breath through her nose instead; the breaths difficult and sharp still, yet it seemed to force her to slow down, for better or worse. She slowly buried her face into the fur in front of her, raising her hands to clench tight handfuls of it as she tried to remain entirely fixated on only the warmth surrounding her now. Bit by bit, she began to regain her senses, both in a literal and metaphorical sense. She started to hear Ruth's voice more clearly, beckoning her to calm, trying to remind her of more pleasant things, or even of her purpose, at the very least.
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Once she could speak again, Chise let her jaw loosen from the overburdened tightness she had it locked in for several minutes now. She could feel it cramping, her teeth now sensitive from the rigorous grinding they had endured from the anxiety attack she just had. Lifting her head slowly from Ruth's fur, she slowly opened her emerald eyes as she let out a slow, shaky breath, then a slow, shaky inhale through her nose before lifting her eyes to meet Ruth's. "w-We have to go back.. We need to warn everyone.. The city.. The village.." Carefully she began to attempt to stand, using the assistance of Ruth to pick herself up from the ground as she attempted to recollect her bearings enough to manage her own balance. Ruth seemed hesitant to leave, yet he also knew it was for the best, at least for Chise's sake. They needed to get as far away from here as possible before they were spotted. Perhaps he would return with someone else to help in the fight, but for now, his priority was to protect Chise.
As they began to work their way down the hill in an attempt to make for the base once again, Chise and Ruth had both suddenly stopped as they
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heard the sudden breaking of twigs beneath foot. Tightening in immediate suspense, Chise began to look around frantically, yet before she had much opportunity, she felt her body suddenly pulled sideward as a tight coiling wrapped around her waist. Just as she felt her body go limp from the unexpected force pulling at her, she witnessed a large, broad blade cut through the air just above her head, catching the tips of her red hair and separating them from her head. Rolling to the ground and off to the side, Chise noticed that it had been Ruth that had pulled her aside, of which his tail quickly retracted as he assumed an aggressive stance, letting out a steaming growl through his snout as he eyed into the trees in front of them. Chise swallowed hard as she stared in the same direction, watching as a pair of large masses slowly skulked around from behind them. Each body was clad in dense, reflective armaments, their weapons large and uncanny to even imagine wielding in two hands, let alone one like they were. The one in heavy armor appeared to wield a Zweihänder; an immense, large two-handed sword that radiated a deep, reflective, cold steel blue. Meanwhile, the individual in a heavy and tattered cloak carried with him a pair of what looked like steel claws that seemed to have been fixed onto their hands, as if permanent additions to their very body. These claws too glowed with the same ominous cold steel blue as the other's weapon.
Chise's eyes darted back and forth between them, eyeing the curious, radiating blue flame-like essences that were rolling out of their pitch black helmet and hood. She slowly hunched backward, pulling from her back pouch a pair of kunai; one for each hand, holding them up hesitantly in front of her. She needed to defend herself at a moment's notice, yet she also suspected this wasn't a fight she could win. Not at the moment. "r-Ruth.. What are they..?" Ruth seemed well on his guard, as if all too familiar with what stood in front of them. He clenched his jaw a moment before letting out a hot breath to speak. "They are what my kind call the Sourubān.. Beings of the inner pits of the Underworld that act as wardens to the damned souls there. One is a Soul Devourer, the other a Flesh Flayer. I did not think it was possible for their kind to surface into the world of the living like this.." As Chise listened intently to Ruth's explanation, she maintained fixed eye contact with the beings in front of her. Her hunch was right.. this wasn't a fight she could handle, not by a long shot. They needed to get away and fast..
No sooner than when Ruth had finished his explanation, the heavily armored being that was identified as the Soul Devourer had suddenly hunched forward, one casual step after the other as it reeled it's blade up and then in an overhead swing downward toward Chise and Ruth in a rapid motion that seemed all too unrealistic from the size and weight behind the attack. They both had virtually no time to react, all Chise could do was lift her Kunai up in a cross-shaped manner, one pressed against the other as she aimed to parry the large blade, preventing it from completely cleaving them in half. As soon as the Soul Devourer's blade made contact with Chise's Kunai, she watched as, in what seemed like a moment slowed dramatically in time for her to witness every nuance, the Kunai immediately begin to melt away as what seemed like blue embers flickered off to the sides, sparking to nothingness as quickly as they had appeared as her Kunai were effortlessly phased through like a hot knife to butter. Time seemed to snap back into focus as the blade continued to carry while Chise attempted to throw her weight backward to try and narrowly avoid the strike, yet she wasn't so lucky to avoid it entirely.. In one smooth cutting stroke, the tip of the blade shredded through her clothing and cleaved her flesh from her right collarbone down to the upper left side of her ribcage. Chise tumbled backward several times, howling in agonizing pain as blood began to spew from the wound instantly. She clutched a hand to her chest, but hesitated as she considered just how deep the wound was, and how agitating it without proper means to put pressure on it would only make it worse.. It took little to no time for her to begin tasting blood in her mouth as well, a sign that was not a good one..
Ruth watched as Chise had immediately been hurled across the field like a ragdoll. He tried to call out to Chise, yet he had to focus on the enemy in front of him. He couldn't spend too much time fighting them, not without running the risk of letting Chise bleed out in the time it'd take him to even attempt to fend them off. He had to occupy them long enough for him to take Chise far enough away to tend to her wounds. Rapidly, Ruth began to channel a large sum of earth chakra through his system in a steadying effort to manipulate it into the ground around him. Abruptly, the Soul Devourer's blade had lifted from the ground before smoothly cleaving through the air in a horizontal cleaving pattern aimed for Ruth. Ruth's tail had whipped around as he lunged sideward, lowering his form to just barely avoid the path of the blade before pouring his chakra into the ground. Quickly he began to manipulate the stone and soil beneath them, forcing it to mold and take shape to his design as it gave birth to four large, canine-like avatars of stone. Each beast shook off some loose pebbles from their forms before lunging toward the Soul Devourer, each moving to snap and gnaw at the phantom's legs and arms. In one swift motion, the Soul Devourer had cleaved one of the four avatars clean in half, dispersing it into a volley of rubble, yet the other three made contact, now pinning it in place as it seemed to struggle, if only a little, to try and shrug off the weighted beasts from itself; flailing it's body around with heavy swinging motions that shook the stone canine's around like ragdolls, yet they held on steady.

Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.



Ruth took this opportunity of distraction to quickly pivot around and lung after Chise, whom had long since collapsed onto the ground, yet had yet to fully lose consciousness. She now lacked the strength to balance herself even a little as she struggled to take in seeping breaths. Quickly, Ruth's tail had whipped around her form, wrapping her up and lifting her upward just enough to be able to toss her onto his back before he darted off through the woods, careless of the fact that she would inevitably begin to bleed on him as they ran. Meanwhile, as the Soul Devourer struggled briefly with the stone avatars, the Flesh Flayer had skulked forward, practically floating across the ground with a shroud of black smog rolling out from beneath it's cloak as it watched through it's pitch-black hood Ruth and Chise make their escape before eerily shrinking back into the shadows of the forest, disappearing from sight...

Ruth continued to run for several minutes, sprinting at a rapid pace as he bolted through trees, shrugs, narrowly avoiding the occasional branch that would attempt to whip at them as they flew past. He had no other choice but to try and put a large gap between them and their pursuers, for he knew full well that they would not be held up for very long by the technique he had used on them alone. Suddenly, Chise had lifted a weak, pale, blood-covered hand as she tapped at Ruth's flank; a silent gesture to get his attention. Gradually Ruth began to slow his pace until he had finally come to a stop, moving toward a nearby tree base as he slowly lowered himself, aiding Chise into a seated position at the large trees rooted base. She heaved hard, blood leaking from the corner of her mouth as she eyed weakly
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at her bag, pointing toward it with a shaky finger. "s-Scroll.. p-p-Pills.." She gasped drily. Ruth quickly followed the line of her finger at the bag that had fallen off her back the moment she was pulled off of Ruth. He nodded before quickly darting toward it, pulling it open with his teeth as he began to dump it's contents all over the place in an effort to find what she had asked for. Meanwhile, Chise needed to stop the pain. Her body was ready to go into shock at any moment as the wound continued to pulsate and throb in agony. Steadily, Chise began to guide chakra into her left hand, formulating it into a manipulated lightning chakra that allowed her to reach her hand up and slowly press against several key parts of her hand in a slow, diagonal path that followed the stretch of the cut she had suffered. The lightning chakra would discharge through her nervous system as it began to overload and numb the nerves surrounding the flesh, at least those that were still left in tact.



Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it ( by overloading and numbing the nerves with the electrical discharge ), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.

Note: Lasts 5 turns for medical uses but only one turn if used offensively.



As soon as the area was numbed, Chise let out a relieved, shallow breath, yet she could still very much feel her consciousness fading as each second passed and blood was left to freely leak from her wound so steadily. She looked up to see Ruth approach with the scroll in question, as well a small sealed box. Chise had directed with small, weak gestures to have Ruth help her unravel the scroll across the ground. In doing so, it opened up to reveal the Medical Tools Summoning Scroll issued to her back during her training. Carefully, she moved to draw out the assigned kanji that she had been given with the blood that had stained her hands from palming her own wound, resulting in a sudden plume of smoke to erupt from the scroll as several tools appeared:


Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.:
    • アルコール - a bottle of 96% ethanol for disinfection
    • 水 - a bottle of sterilized water
    • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
    • 包帯 - bandage, sterile, 8 meters in length (x2)
    • 光 - a flashlight




As the supplies appeared, Chise quickly reached for the bottle of ethanol, of which she carelessly tore at it's top with unsteady hands, forcing it's cap off. Chise looked to Ruth, gesturing for him to pick up the flashlight, of which he did, stepping his paw onto it's button to turn it on before picking it up in his mouth, holding it steady against Chise. Carefully she leaned into her own shoulder as she bit onto her coat, lifting it off her shoulder for her to bite onto before she proceeded to spill the disinfecting agent up and down the length of her wound. Despite the technique she had used previously to numb the area and reduce the pain, she couldn't help but take in a sharp breath as she bit down aggressively against the cloth she had bitten into, letting out a breathless, muffled howl as she threw the now empty bottle to the side in agonizing frustration. With deep, panted breaths, Chise then reached for the bandages, sitting forward from the tree with reluctant strength that was stirred by nothing else but the pain that stirred her now. She shredded her upper clothes as she began to wrap the bandages around her persistently; tossing it over her shoulder, only to reach behind her, pull it up under her arm, across her ribs and chest, then back over her shoulder in a mind-numbing pattern, over and over again. Eventually, she had finally reached the end of her bandages, of which was just enough to adequately seal up the wound, at least for now. Leaning back up against the tree after putting her clothes back over her in a slow and careful manner, she reached for the box that was left over on the side, picking it up as she opened it, revealing a case of pills sitting within. Grabbing hold of the red pill inside, she quickly popped it into her mouth and swallowed. Immediately afterward, she tore away some of her clothing as she tied the fabric around one of her arms, tightening it aggressively by pulling one end between one hand and the other between her teeth. As the blood flow stagnated, she then reached for the adrenaline syringe that was arranged on the scroll, picking it up as she bit against the plastic cap, pulling it up before lining it up to a vein in her arm. Steady as she could manage, she slowly lowered it into her arm, puncturing into the vein she had singled out before injecting the adrenaline into her system, forcing the acceleration of her heart, her arteries pumping the newly replenishing blood faster through her long since deprived circulatory system.


Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.




As Chise's breathing began to steady and color returned to her cheeks, she couldn't help but let out panted breaths as she reached for the water bottle she had summoned, quickly drinking it down as steadily as she could to help rehydrate herself. Had she waited any longer to resolve this, she feared the worst would have occurred. Even now, she had no clue what damage may have been done to her body for having lost so much blood, but for now, she was stable and "ready" to fight if need be. Slowly, Chise stood up, guiding herself up by the tree as she pressed the back of her head up against it, looking up into the sky, trying to overcome the inevitable, severe dizzy spell that would overwhelm her as blood would rush to her head. As it began to pass, Ruth had suddenly whipped around as he dropped the flashlight from his mouth, eyeing into the woods in the distance as he quickly began to surge a large quantity of fire chakra through his system, expelling it from his mouth in the shape of several large, dense fireballs that take the shape of dragon heads, soring aggressively forward as they began to explode in collisions against trees, but also what was soon illuminated to be large groups of Undead. The explosions would take out several of the Undead at once, each reducing them partially to ash or otherwise charred bone and flesh. Yet one of the dragonhead flames was abruptly stopped in place, working against something resisting it's chakra fueled momentum before being abruptly hurled sideward into the crowd of Undead once again, uncaring for the destruction of the "rank and file" of the army. Standing in place of what had repelled the attack seemingly so effortlessly was an unfortunately familiar cloaked figure: The Flesh Flayer..


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.



With shared, narrowed eyes, Chise and Ruth both scanned the now ignited field as bushes and trees burned to reveal what seemed to be hundreds of Undead that now surrounded them, all fiending with anticipation; bellowing chilled groans and shrieks, snapping at the air in front of them as if rearing to pounce at Chise and the rich scent of blood. With a steady sigh, Chise slowly lifted another pill from the box she had hold of, popping the Soldier pill into her mouth as she swallowed. She needed the edge, now more than ever if she was to even have a remote fighting chance. Immediately afterward, she turned to Ruth, nodding toward the weaker Undead. "Take care of them first.. I'll hold down the Flesh Flayer until you're finished, then we defeat him together.."


Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.



As the pair nodded in affirmation toward one another, Ruth had rapidly darted forward along all four of his legs, charging the bulk of the horde in front of him. With a simple flick of it's wrist, the Flesh Flayer seemed to release an invisible leash that was held to the Undead, allowing for them to charge forward just as well toward the Grim. Immediately, Ruth let out a bellowing howl that steamed from his mouth as he ran, rippling across the field as it quickly shook the front-leading pack of Undead to their cores, each of them falling apart onto the ground from the Grim's Resurgence Overrule, yet a few stragglers remained to charge forward further. Ruth quickly began to bite and tear at each one individually; pouncing upon one and crushing it's skull within his mouth, only to immediately whip his tail against another, infused with earth chakra to encase it like a hardened club that was shattering bone upon impact. As he fought off the relentless flow of Undead, the Flesh Flayer had began to hover closer to Ruth, aiming to sneak up along his blind slide, reeling it's blue-steel claws back as if ready to sunder flesh from bone with them. Yet before it could get close enough, it was immediately obstructed by the sudden growth of several dramatically dense branches that erupted from the earth beneath it, all forming like a coiling wrap around it's standing position, aiming to crush it under the constricting pressure of the technique that Chise had conjured the chakra to create from it's flank, then utilizing the opportunity of it's distraction to begin generating lightning chakra through her system in a steady surge that coursed through her nervous system in an effort to speed up the signals transferring to and from her brain throughout her muscular and nervous systems.


Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: An enhanced version of the Wood Release: Peircing Branch Technique in which the user will create giant branches that are essentially as thick as tree trunks which are then used to intertwine around their opponent and effectively crushing them.




Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.



The Flesh Flayer let out a snarling grunt as it twitched against the constricting force of the wood, yet in one quick motion it carved it's claws through the wood, splintering it apart and reducing it to shrapnel that split out across the field in a small burst, yet just as soon as it was released from the technique, it whipped around to witness Chise having closed the gap on it in a rapid follow up, her speed intense by comparison to before. Rapidly she dropped down in front of the Flesh Flayer as she hurled a foot upward, aimed to kick just under his chin and against it's jaw in an effort to send it skyward. Without much time to react, the Flesh Flayer moved it's hands to intercept the strike, aiming to grip hold of her kick. Yet in the moment that it did, the creature's claws suddenly buckled under the force of the kick, shattering one of the two gauntlets of the Flesh Flayer as well sundering it's actual hand, breaking several knuckles as the kick forced it backwards across the field by a meter or two.


Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40 (+10/SP ; +20/Overdrive)
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.



With what seemed to be agitation, the Flesh Flayer wasted no time in it's effort to charge forward toward Chise once again, it's other hand lifted sky high as it aimed to swipe at Chise down the same path that the Soul Devourer had cut her previously. This time however, she was far more ready for it. Rapidly, Chise clapped her hands together before slamming them aggressively into the ground in front of her, coursing a large surge of
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water chakra from her system into the earth. Water had immediately began to pool beneath the Flesh Flayer, staggering it's momentum before abruptly bursting upward in a blunt force guizer-like blast, hurling the Flesh Flayer skyward. Once there, Chise quickly formed a singular hand seal, granted by her considerable affinity and specialization in the use of her water chakra, she manipulated several small balls of water to form from the same pool of water before launching upward at bullet-like speeds, barreling toward the Flesh Flayer before colliding against it one after the other, each launching it higher and higher into the air. Finally, Chise manipulated the lingering water from the bullets that had shot against the Flesh Flayer, focusing the water all above it before it began to morph into the shape of an immense dragon's head; jaw unhinging as it locked against the Flesh Flayer, pulling it down in aggressive momentum before crashing violently against the ground, cratering the earth from the sheer mass of the falling water against the Flesh Flayer.



Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 (+15/SP)
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger



Chise began to pant aggressively as the fatigue began to set in in record time. She could feel her body growing heavier and heavier with each technique she used. Suddenly, she watched as the Flesh Flayer picked itself up from the ground, letting out a ghastly shriek into the air before darting toward Chise once again. As she moved to try and counter, she felt her wound sting violently across her chest, stunting her efforts and leaving her a moment too late to properly defend herself against the attack. With widened eyes, she braced for the strike, yet it never came as the Flesh Flayer was disrupted abruptly by the sudden tackle of Ruth, midair, knocking against it's form and sending it soring sideward, placing it a short distance between it and them. Ruth now stood forward at Chise's side, staring down the Flesh Flayer as it moved to recover it's balance. At a glance, the field was now clearly riddled with the bodies of the other weaker Undead, some raised in piles, others scattered in various pieces; all the result of Ruth's own fight thus far.

With the pair reunited, they locked eyes for only a moment before exchanging resolute nods toward one another, as though having just communicated an idea. As the Flesh Flayer prepared to attack once again, Ruth quickly stomped forward, exerting a large sum of chakra into the earth before resulting in the surrounding field around them in a 50 meter radius that was centered with Chise and Ruth roughly 10 meters away from it's edge to suddenly hurl skyward; the speed of the rising force forcibly pinning the Flesh Flayer against the elevating ground as it struggled against the acceleratory force until it reached nearly 30 meters into the air, forming a massive, colossal tower of earth along the broadside of the hill.
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In an immediate follow up, Chise had rapidly formed two hand seals, channeling an immense surge of wood chakra through the earth as she began to conjure a large growth of dense forest trees that grew up and along the side of the earthen core that had been uprooted previously before, the majority of the immense forest trees now sprouting atop the tower and surrounding the Flesh Flayer in a dome-like canopy of trees that completely encompassed the crown of the pillar with the Flesh Flayer still at it's center. Once the forest had completely formed, Chise quickly moved to clap her hands together as a final act of surging her chakra into the forest, consequentially resulting in the dense forest that had been formed at the top of the large earthen tower to suddenly combust into a chain reaction of chakra-based explosions, erupting in a earth-shaking explosion that rattled the very entirety of the region, nearly like a volcano blowing it's top as it's began to rain fiery chunks down around the nearby area.



Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.




Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.




Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After using (Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland, the user will clap his hands and focus his chakra into a portion of the created forest, using said chakra to detonate it into a large chakra explosion, leveling the field and leaving a crater behind. The explosion will be concentrated around a given spot, damaging everything Mid-range from it.



As the shockwave of the blast rippled throughout the entire region and leveled the tower that had been formed from Ruth and Chise's combo attack, the pair had been forced into the ground from the blast, Ruth hovering over the top of Chise in a protective manner. As the smoke began to settle and clear enough for visibility once again, Chise slowly began to lift her head. With ringing ears and a pounding head, she looked out across the now eerily motionless field around them; the bones and remains of the Undead that had attacked them now scattered to the nine winds wherever the blast's force wished to carry them. With baited breath, she slowly pushed up, turning her emerald gaze to eye Ruth, who had slowly stirred off of her, albeit with a reluctant grown before shuffling to his feet, off to her side. They peered around the field, trying to spot anything that might move. But instead, all they could see was the fluttering embers and falling ash from the explosion. In unison, both Chise and Ruth move to stand, one helping the other as they began to walk. They didn't get far before Chise felt her knees buckle under her own weight, dropping her toward the ground in exhaustion as the adrenaline began to disperse from her system, leaving her at the mercy of her now broken body. Ruth had caught her in the nick of time across his back, of which he seemed to anticipate, before moving to carry her the rest of the way back toward the outer edge of the region, in hopes to find anyone they could -that was living- along their path that might help them find some reprieve so that they might recover from their fight..




Chise: Health & Chakra

Health (+10/day)Chakra (+5%/day)
100 < 401000 < 660


This message marks the end of my mission.



Somewhere in the distance, atop the peak of a hill, the familiar cold shimmer of a Zweihänder blade reflected against the bellowing flames of the explosion that had taken place from the battle's end. Standing in place, the Soul Devourer seemed to have watched from a distance, observing the fight through is pitch black helmet between the Flesh Flayer and the pair. Once the fight had seemingly come to an end, the creature uprooted it's blade that had been punctured into the earth in front of it while it idled before walking away into the darkness, taking whatever it may have possibly learned from simply watching with it...

-To be continued-
 
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Alucard and Mega Blaziken arrives at the destined goal of The Pit. Their mission was simple but the task was not. Before their assault, they would set up a campfire and collect themselves before a battle of life and death would take place.

We might end up dying here. Just know if we do, the honor has been mine.

..Blaazeee .. ee


Oh don't give me that look.


Alucard would pat his Pokémon on the head while putting on his yellow tinted glasses and move his hat half way over his face to cover his eyes. He would lie down and listen to the cracks of the fire they had made from Blaziken's scorch release. The needed to rest up for this task and tomorrow they would give their all.
 
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Came from: https://animebase.me/threads/sirens-lair-210.768204/post-22052283

This post represents the start of the World Mission: World Mission #4: Battle at the Pit utilizing the following element(s):


  • Fight against the undead (A, Custom)
With her travels over, Mirabelle finally arrived towards the pit, as she landed just outside the location of interest. She instinctively began to scan the area for Chise, hoping that her little sister was ok but before she could do so, the horde of undead started to run their attention towards her. While she hesitated to engage at the moment, she noticed that escaping now wasn’t an option as leaving them unattended would be the opposite of her intentions. “Very well…I hope you all enjoy your brief moment of life, as I will be sending you all back to hell!” she said, activating her clothing’s shape shifting powers – causing to change into an all new attire as she also made two hand seals. “REQUIP” she said, as she summoned from a several chakra based weapons. Namely all of them being swords – as they danced around her body silently.

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With the weapons summoned, she quickly ran towards the enemy horde – as she controlled the swords to swiftly launch, impaling six zombies in the head with relative ease. However this wasn’t the end of it , as she quickly noticed even more approaching her. In response, she opened her palm into their direction, as a spiraling tornado of green solar wind energy came to life and sucked the zombies into the storm. This burned the bones down into melted lava, as she guides the tornado closer towards the enemies as she leveled them one by one.


However her small victory over these minor demons only lasted a moment, with the arrival of another demon but this time it was one of the leaders of this armada. “Foolish human…do you honestly believe you can simply win against us?!” one fo the winged demons known as the Flesh Flayer landed not too far away from Mirabelle. The dragon empress wasn’t impressed in all honesty but this one seemed to be more intelligent than the mindless zombies and skeletons. “Why are you attacking the world of the living? Who sent you here?” she demanded information out of the Flayer but the demon simply snickered.

Wouldn't you like know, HAHAHAHAA!” he said now rushing towards Mirabelle. The demon was swift, just barely traceable to the human eye. Mirabelle summoned another set of swords, this time only two in hand as she used it to block the strike of the demon but its sheer power allowed it to break the swords of chakra apart with ease, slamming a kick into her stomach as she’s sent flying back five meters (taking 80 DMG, 30 blocked via Yang Specialty thus she takes 50 DMG) . As Mirabelle managed to get back up, the demon appeared not too long after kicking her once more but more lightly simply to upright her body now.

Pathetic honestly…” the demon said, but he didn’t care for the girl. Him and his underlings came to search for whatever the queen demanded. Mirabelle, now winded and hurt noticed them looking frantically – but she needed to slay these demons. She would utilize her yang based chakra to energize herself in order to become stronger than before. “You humans just don’t know how to stay dead huh…” the Flayer said. “That’s right…that’s cause we aren’t gonna let some filthy monsters take over our world…now just die!

She said kicking into the air. As she does, violent chakraless winds begins to pull the demon and nearby monsters nearby. “What the hell?” he thought for a moment but in a matter of moments, the winds pulled it into the body of a giant snake, as the snake violently cut the demons down into bits and pieces, but the Flayer managed to survive. “HAHAHAHA” he laughed almost unphased. “All that effort, only to waste chakra…foolishness…” he said diving down towards Mirabelle in an attempt to cut her down but as he came closer, she deactivated Power of the Sun, immediately forming a shield with a specialized script on it.


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As the demon kicked at it, the sealing script activated, forcefully sealing the demon into the shield. She dropped to the ground a bit, now exhausted from that minor encounter. As she looked around, most of the other demons seemed to have back away from her, going back to their mission at hand. “What is that they are looking for…” she questioned, but she simply remained silent for a moment to catch her breath as hoped others would arrive an assist in the eradication of the undead.

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-

(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

Taiyofuuton no Jutsu: {Solar Wind Technique}
Type: Attack/Defense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user channels solar wind into the air and forms solar wind constructs (up to 6)(blades, blankets, walls, gusts, etc) that give off extreme heat capable of melting metals, turn sand to glass, ignite flammable substances, and evaporate water of one rank below the strength of this technique. The constructs are made up to 2 meters from the user in every direction (Height/width/length/depth). The user can guide or control the constructs by motioning their hands. The constructs can be given the same cutting, pushing, or pulling attribute as normal wind.
Note: The user cannot form the constructs within long range.
Note: Can only be used 3x per battle.
Note: No Solar Wind techniques in the same turn.

(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

(Fūinjutsu: Akiresu Kyōka) – Sealing Technique: Achilles’s Bulwark
Type: Defensive, Supplementary
Rank: A
Range: Short – Mid range
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. This technique is initiated by the user either crossing their arms or by lifting either arm into a vertical position; from their arms a translucent barrier in the shape of a large kite shield is produced. The shield can vary in size reaching a maximum coverage from the user’s feet to the user’s neck. This allows the shield to adjust itself to larger users while covering the same proportionate area of their body. The Bulwark, while translucent, possesses special black sealing script atop it which bears an ornate appearance. The sealing script, while remarkable, carries functionality to make the Bulwark operate in a similar fashion to the Magenta barrier of Sealing Technique: Spiritual Acquiescence, based on the Elemental Sealing Method. This grants the Bulwark specialized abilities. When coming in contact with solid matter the barrier will exert a specialized pressure within the target which allows it to pulverize the physical object and then seal it within. This sealing method is capable of sealing up to S-Rank physical-based entities. Against incorporeal targets, like energy, wind, Sound, etc, the barrier holds no defensive capabilities and they will simply phase through it with ease. Achilles’s Bulwark is purely a defense utilized against tangible targets. This technique can be used twice per battle with two turns in between applications

End of Mission~
 
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Vayne

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Arriving
This post designates the beginning of a World Mission, titled “World Mission #4: Battle at the Pit” using the following elements for the S ranked variation:
- Thin their numbers.
- Destroy their leadership
This is also my 1 mission per arc via clone.


Elsewhere on the Pit, under the cover of darkness, the Nara and his snake companion arrive soaring through the skies atop the ink hawk. While initially high, the hawk would progressively decrease it's altitude, moving swiftly in wide circles to the effect of aiding the Nara scope out the terrain. Visually it was a meaningless endeavor due to the darkness, but through the snake, otherwise known as Hayye, information was gained through the Pitviper's unique organs, allowing the Nara to navigate towards a seemingly safe spot on the ground. Touching down on the ground, Vayne would get off the bird and kneel to place a tag on the dirt, followed by a singular hand seal. Through this, a detection barrier would be erected, allowing the Nara to be aware of those that move inside of it in a more efficient fashion rather than purely relying on Hayye.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

Vayne would pick up on a significant number of bodies scattered throughout the landmark in multiple large groups, with several counts of them moving below surface level. Putting one and one together, the Nara would conclude that the rumours were true, as the area's reputation of being unsuitable for life definitely conflicted with the number of life-like activities currently ongoing. The situation by far exceeded the Nara's expectations, as the force present even surpassed that of those which had attacked in the Last Bastion. Normally when considering the numbers, a more tactical and organized approach would have been ideal, but due to the lack of time and numbers for such a feat, the Nara was forced to opt for a more brutish approach. Starting off, he would place special seals on the ground, spreading them to cover a few spots near each-other separated by a few meters intervals. Following that he would perform a few hand seals and point his hands towards the sky, triggering an electrical discharge that culminates in a large signal flare. He would then hop on his ink hawk and take to the skies, waiting for the enemy to take the bait and approach the area.

(Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: To first thing needed to perform this jutsu is to put special seals on the location for attack to hit. It can be put on opponents, objects or on the kunai. After setting the seal(s), the user does a handseal and then lightning strikes from the sky will hit the locations of the seal(s). If the opponent tries to escape with the seal on them, the lightning strikes will follow them till they hit the seal.
Note: Only useable 3 times per battle.
(Raiton: Denkō Noroshi) - Lightning Style: Lightning Signal
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: N/A
Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare.

Soon enough, heavy movement from the surrounding areas was the detected, signifying the first phase of what could turn out to be a long night. In preparation, Vayne would bring forth ten small solid fire orbs, with their size not exceeding a few centimeters each. The orbs would hover docilely in the air near Vayne, with their light being very dim for the moment. Not long after, Vayne would sense the undead arrive in numbers, converging on the spot beneath the fired flare in haste. With a mere nod, the sentient fire orbs would take action, moving to above Vayne and increasing the intensity of their light so that it shines towards the ground below, getting the attention of the undead warriors. While the undead began to grunt and point skywards, Vayne would have cast his shadow in unison with the increased light, manipulating it to capture four targets on the field below. The initial targets were two archers standing on opposite sides of the horde, an big armed undead in the center, and another equally big undead located at somewhat of a midpoint between the coalition of undead.

(Katon: Tesuro Teshita) - Fire Release: Tesla's Creations
Type: Attack/Defensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15 (5 per turn)
Damage: 30
Description: A technique that creates numerous(up to 10) little solid flying orb like creatures(max size is 5 cm radius). These creatures are sentient and their offensive/defensive prowess are, as individual creatures, not impressive. However, their supplementary prowess is what sets them apart. Each Tesla, being composed of fire, produces light. The power of the light can be controlled by each Tesla, at will, ranging from the lowest visible to ultraviolet. The light can reach mid range distance from the Tesla. The light can be used tactically to, for example, suddenly blind an opponent for one turn by increasing the power of the light from low to high. This ability is only effective in terrains with low visibility/light and it is usable 4 times per battle. The ultraviolet light can, under the presence of glass(usually bulbs with openings carried by the user), be used to produce black light. Mostly for cosmetic reasons. If used to blind, it lasts for 1 turn.
-Usable 3 times per battle with a turn interval between use.
-Lasts for 2 turns.
(Kage: Deddo Otoko Okingu) Shadow Arts: Dead Man Walking x4
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20 (5 per turn per person)
Damage: N/A
Description: A technique to be used when an individual is injured/incapable of proper movement on their own. The user would control their shadows through chakra and would follow the movements of their shadows. This allows the user to continue moving on the battlefield. It follows the basic technique of the Naras. While this is invoked the user can not use elemental chakra. It can be applied to others to control their movement however the allies can only use taijutsu, kenjutsu, and basically anything other than that which does not require chakra. This can be used on multiple targets(up to 4), thus allowing the user to control an army of puppets. This allows the user to control even dead bodies and use them as meat shields.
-Usable 4 times
-Lasts 3 turns
-Mastery over Nara clan techniques.
-The controlled people would move 2 levels slower than they normally do. If the user controls himself moves at his same speed. No speed boosts will be applied while active
What would ensue would be a chaotic affair, as Vayne manipulates the four undead to begin attacking their comrades. The undead in the center would be the first transgressor, swinging it's massive sword across in swift fashion, taking off the heads of three undead near him that were still looking skywards towards the Nara. It would continue it's attacks by slicing down two near it in quick succession while throwing a third violently into the nearby crowd. The undead would fly hitting multiple bodies before landing in front of the second undead controlled by Vayne. Said undead would spring into action, ripping off the heads of two smaller targets near him and tossing a third undead deep into the crowd. The two undead would continue on their rampage, tossing bodies left and right creating what seemed to be chaos. The archer undead's would be manipulated to take out the other archers in quick succession, mitigating the amount of arrows that were beginning to be fired towards Vayne in the sky, whom was dodging through the hawk's swift movements. The Nara wold continue to manipulate the same four undead for a moment, only to shift to another four, thrice over, manipulating each different sets to perform sets of seemingly unrelated attacks. However, soon enough the Nara's plan would come into fruition, as he performs a single seal and triggers the Thunder Rage technique, with the majority of the undead being in the spots previously marked. Lightning strikes would rain down from the skies, targeting the placed seals and subsequently hitting the undead, erasing a small amount of the forces present in the area.

However, just as those forces were wiped out, twice as much could be felt approaching from the nearby areas. It wasn't surprising per se, but it was rather peculiar how quick the response time of these undead was compared to the others. Soon enough, Vayne would come to realise that these were a notch above the rest, as they contained numerous Flesh Flayers among their ranks. As this new wave approached, Vayne would be undisturbed, as he continued to dodge with his Hawk the fired arrows, with Hayye on his neck being of assistance to that as well. But he knew that he couldn't keep this up for long, an attack would eventually land, and any stray one could be the end him.

Acting swiftly to maintain the tide of the battle, Vayne would toss a singular kunai marked with his Explosive Snake Tags and multiply it to create a rain of kunai on the field below. While this was meaningless on it's own, the tags on the kunia would release ten tiny snakes that carried the strength of a explosive tag, each. The shear and vast number of explosions that would occur would shake up the army of the undead, not necessarily killing them, but more so knocking them around and giving the airborne Nara a small breather.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

With the explosions coming to an end, their existed a small gap between that and the undead recovering, and that is precisely where the Nara would strike again, exploiting the timing to swoop down and throw 5 special tags just above a group of undead that had Flesh Flayers among them. It was a risky task, as one Flayer nearly grabbed onto Vayne's leg as it violently jumped, but unseen to the Flayer, Hayye whom was camouflaged on Vayne would strike back, holding the Flayer at bay until the hawk regained elevation. The tags thrown would attach to another Flayer and begin to rapidly multiply as Vayne rose up into the sky, erupting in a series of consecutive explosions that span over a mid range radius.

(Gojō Kibaku Fuda) Mutually Multiplying Explosive Tags
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.
While this served to eradicate those nearby, Vayne was not done, despite the fact that his detection barrier would be destroyed through these explosions. Seeing as he didn't have his accurate detection, he would manipulate his wind chakra to create a large dome of wind beneath him. Inside the dome the winds would rage, pushing platoons of undead that were outside of the blast zone into it. The dome and explosion would go on for a small period of time, blasting away great numbers of the undead into their explosive demise.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

Watching the destruction take place below him, Vayne would formulate his next course of action as he catches a breather from the battle. Seeing as most of the forces in the nearby area had been taken out, Vayne would decide to move towards the area he had previously detected a significant number of bodies, with several being beneath ground level. As he approached the destination, with his orb like fires accompanying closely behind him, Vayne would be planning out the next set of actions in his mind. The Nara's thought process was however short lived, as a whooshing sound pierced through the night and apparently through the ink hawk, as it would be penetrated with a spear, one that would have reached Vayne himself had Hayye not taken the blow. While Hayye would manage to block the spear, the force it carried was enough to send him and Vayne toppling off the ink hawk, with Hayye dispersing back to the Ryuchi cave as a result. Not wanting to waste his companion's efforts, Vayne would quickly snap back into action as he falls, stabilising himself through bursts of wind that would also create afterimages.

Kyu Doragon Jutsu: Burakku Orijin Arashi | Nine Arts Dragon: Black Origin Tempest
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: The user concentrates his wind chakra and focuses the chakra into every point of their body. The user can then cause the wind chakra to surge outwards suddenly, to propel the user towards the opponent. However, unlike other jutsu of the style, the wind surges multiple times. With each propulsion by the wind, the user accelerates. These accelerations, and the constant propulsions cause the opponent to see afterimages of the user appearing behind him. These can be mistaken for shadow clones, and makes it difficult to find the user's actual positioning. The user when he reaches the opponent, will then deliver a powerful uppercut at the opponent. As the uppercut happens, the user causes a sudden burst of wind chakra emanating from the bottom of the user's elbow. This causes the uppercut to do much more damage than normal to the opponent.
Notes:
- Can only be used three times per-match
- Have to wait a turn before use again
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
To the Nara's surprise, the afterimages were of no use, as a kunai came flying towards him. However, this time Vayne was prepared, he saw the direction the kunai came from, and could anticipate it's trajectory. He would put his left hand in the kunai's path as the fire orbs make their way closer to Vayne. The kunai would seemingly hit it's target but would show no visible signs of that, rather disappearing instead. In actuality, the kunai would have been stored in the shadow of Vayne's palms as he closes his closes his hand into a fist. As he descends through the air, Vayne would open his palm in the direction the projectile came from, releasing back the thrown kunai with equal force.

(Shadoukirā) Shadow Killer
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: Similar to "Hiding in Shadow Technique", the user can conceal various weapons within their shadow if they so wish, from kunai to spears. When the weapon is recalled, it will rise from the shadow slowly so that the user can use it, or it can be fired from the shadow at a certain angle to attack a target.

A more advanced use of this would be the ability to hide smaller tools within the shadows of their body. However, the problem is the user has to make sure the shadow isn't destroyed or else the kunai (or whatever is hidden will reveal itself). The user can also seem to catch a thrown kunai or shuriken and make it disappear, though it will actually be hidden within the shadow of their palm - only as long as they slightly close their hand into a fist. To reveal it again the user simply needs to open his hand and the kunai will fire from their hand at the same force it was thrown.

The Nara, still airborne, would utilise this opportunity to close the distance between himself and the aggressor, releasing burst of winds from his body to quickly and safely make his way to the ground not far away from the source of the projectiles. Upon landing, the Nara would dash in haste and leap high into the air as he flips while unbuckling his leg weights, leading to increased movement speed on Vayne's end, while the weights themselves would create a small crater as they land on the ground. Throughout the orbs of fire followed Vayne, illuminating his path and would continue to do so as the Nara lands into a a roll and rises behind the dust created from the leg weights to face his opposition.

The Nara would find himself surrounded by a handful of Flesh Flayers and small force of undead, but those were not the real threats, far from it. The real threat was the Soul Devourer that seemed to had caught the kunai Vayne threw back. The Soul Devourer looked upon the Nara with visible disgust.


"You must be the one causing all those explosions." The Soul Devourer would sneer at Vayne, much to the Nara's surprise.
"You're capable of speech!? " The Nara would interrupt in a surprised taunt manner as he attempted to buy time. "I thought you lot were mindless sacks of flesh good for nothing..." He would continue as he spun to gesture to the various other forces present. "... but being sent to the grave again." The Nara would conclude as he turns back to face the Soul Devourer, now with a clear idea of exactly how many opponents he was up against.

Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

The Soul Devourer would look upon Vayne ignoring his taunts and continue talking unbothered. “First the red haired girl, then the second one, and now you. It seems we’ll have to fast track the process.

Realizing that the SouI Devourer was likely talking about his village companions, Vayne would quickly chime in. “And what happened to those you speak off?” Prompting a laugh from the Soul Devourer. “Who knows?” He mocked as he raised his hand commanding the Fleshies and the undead to move in towards Vayne. "Let's see how you'll do." The Nara looked upon the Soul Devourer with distaste, externally showing signs of concern, but internally he was confident that at least one of the two mentioned was safe. It was likely that it was Mirabelle who had arrived as well, with the other being Chise. If something had happened to the latter, Vayne was confident that Mirabelle would be on the case of finding and protecting her assistant.

The Soul Devourer would smirk as the forces converge on the seemingly shaken Nara, but the smirk would soon change to a emotionless one as Vayne takes action. The Nara would shout "Now!" upon which the light produced from the orbs would significantly decrease as the orbs reposition themselves across. An instant later the orbs would increase their intensity back to full force, shining a bright light on the field, one that the Nara would fully exploit. Vayne would use the orbs' positioning to swiftly expand his shadow all around, preventing the movement of all the forces. The Nara would stare down the Soul Eater before addressing it in a flat tone. "For an undead you still have quite the ego. Your campaign here, or rather your leaders', will not be continuing any further."

Right on cue, Vayne would manipulate the shadow controlling the undead to constrict on them, causing self damage across the board, starting with the neck and spines of each to mitigate their movement. While the attack would work well on the undead, as they fall to the ground, the Flesh Eater would be still standing somewhat disturbed, whereas the Soul Eater seemed unaffected.

( Kagemane Basho Jutsu ) - Shadow Imitation Field Technique
Type: Supplementary
Rank: A
Range: Mid
Chakra: 30
Damage: N/A
Description: After forming the Hare handseal, the user expands their shadow to cover a wide range, thereby reducing the chance of escape. Due to the technique's concept, multiple targets can be captured simultaneously.
(Kage: Phantasos) - Shadow Arts: Phantasos
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A technique based on the very core of the nara clan. It is essentially an advancement and refinement of the basic paralysation technique. A nara commonly takes control of the shadow of the target and inversely prevents their movement or move them around. This shows a direct correlation between the targets shadow and their muscles/body. Phantasos makes use of this correlation in order to grant the nara unprecedented advantage when combating durable target with great physical prowess. Phantasos allows the user to utilise his shadow in order to attack the targets muscle via their own shadow. Essentially the technique works in a modified way of the basic technique. Instead of controlling the target’s muscles to move the target, the user would forcibly move the targets muscle in order to cause damage. For instance, instead of moving the leg muscles in order to move the target, the user would have the muscles constrict on themselves, causing damage to the target’s legs, potentially preventing proper movement for future turns, similar to what the effects of a strong kick to the back of the leg could result in. The technique’s range can be increased similar to other shadow techniques, of course under the condition that the users shadow has enough area to increase it’s range. The technique can be used thrice per battle and four times per event.
Not willing to let this opportunity slip, the Nara would raise his hands, manipulating the shadow to change into multiple tendrils of physical shadow that would pierce through the opposition forces. This time the Flesh Eaters seemed to be vulnerable, but not out yet, prompting the Nara to supply the tendrils with additional chakra, causing them to erupt in the form of multiple shards that would suffice to take down the flesh eaters, but still not the Soul Devourer.

"ENOUGH!" The Soul Devourer bellowed as it picked up it's sword and charged towards Vayne. "Enough of your silly party tricks, you die now!"

Soul Eater Stats: 160 Health, 60 DMG Shaving, 'Monstrous "100 DMG FF" Strength'
( Kageyose no Jutsu ) - Shadow Gathering Technique
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a shadow ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
(Kage: Bakuha No Seth) - Shadow Arts: Paroxysm of Seth
Type: Supplementary
Rank: B
Range: Dependant
Chakra: +20
Damage: Dependant
Description: Paroxysm of Seth enables the user to detonate any physical shadow based technique through a simple chakra usage. The detonation combines elements of that enable shadow's to be separated from their source. Paroxysm of Seth achieves a similar feat, allowing for shadow techniques to violently erupt at speeds equaling the user's base speed. The shadow would erupt into a multitude of small that can cause deep laceration and inflict respectable damage. The shards would carry the traits of said shadow technique, and the eruption can be controlled to be either omnidirectional or through specific sides, allowing for the safety of the user in some cases. The damage dealt by the shards would be equivalent to that of the shadow technique's rank, with a boost of twenty points due to the influx of chakra and accompanied erupting speed. As for techniques that are defensive or supplementary and lack inherent damage, the shards would carry damage in respect to said techniques rank. For instance if used on a basic B rank physical wall of shadows, the shards would carry fourty damage points. Upon detonation, the shards can either travel short range all around the shadow technique, or reach up to mid range distance from the source if it was directed to a specific point. Overall the technique can be performed five times per conflict, and it's range of activation is directly tied to the technique to be detonated. So whereas it can potentially be activated from a long range, the explosion can only reach short to mid range, with short range for omnidirectional blasts as previously mentioned, and up to mid range if the blast was controlled towards a specific point.

The Soul Eater quickly closed the distance between the two, swinging down it's sword with intense ferocity, barely missing Vayne who would take a step backwards. The sword would hit the ground, cutting through it with ease, cautioning the Nara to not take the opponent lightly. The Soul Eater was swift and relentless, as it would discard the sword and move in to deliver a an overhand punch with it's opposite hand. The Nara was pressed, not having time to react himself, he would manipulate his shadow, taking control of the Soul Eater's and redirecting the attack so that it hits the Soul Eater in his own abdomen, no doubt catching it by surprise.(-40)

The Nara would back off a few meters, anticipating another brutish attack from the Soul Eater, but surprisingly it moved with weird eloquence, swaying as it attacked somewhat similar to the drunken fist style. Acting quickly, the Nara would utilise the previous connection established with the shadow and imitate the movements of the Soul Eater. "Is that all you can do?" The Nara would taunt as he attempted to bait the Soul Eater into a mistake. "For someone who's supposed to be the leader, you sure lack the skill to match that rank." The Soul Eater would retaliate in more swift motions, however this time around it was not exceedingly quick, but nevertheless unique. Vayne would mirror all of this much to the annoyance of the Soul Devourer. "Imitate my movements all you want, let's see if you can replicate my strength." The Soul Devourer would say as it moved in for the strike, mirrored by Vayne. It appeared that the leader of the undead was going in for a kick to the chest, aiming for Vayne's solar plexus. As the attack seemed to be a sure hit, the Soul Devourer would find his movements controlled by Vayne, as he essentially lowers the leg slamming it into his other, becoming a sitting target for the imitated kick to land from Vayne, pushing the creature backwards.(-40, but tanking the kick)

Soul Devourer Health: 80
(Tsukareta Ken No Hantei: Shikaeshi No Ko) - Jaded Fist of Judgment: Reprisal of Sin
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: Dependant
Description: Reprisal of Sin is meant for the sole purpose of countering technique utilised by the opponents, specifically those related to close quarter combat. By either establishing contact with the target's shadow through this technique, the user would be capable of diverting an incoming attack away from himself and into another target, be it the opponent themselves, or any other available target. The technique works by having the use taking control of the opponents attacking limb(s) (up to 3 out of 6; legs, arms, head, spine/stomach/chest) and moving them in the most suitable manner to counteract the attack. Naturally this not restricted to taijutsu or kenjutsu, but rather extends to techniques that require bodily movements in order to execute. So for instance it can be used to counter a rasengan as it would be aimed through hand movements. This technique is commonly used in cases where the user is capable of tracking the incoming attack, but lacks the proper physical speed or capabilities to deal with them in time. As such, through the utilisation of one's own shadow they would be capable of having a temporary means of defence that acts at 1.5x the users running speed. The technique can only be used three times per conflict with a two turn interval between uses.

(Tsukareta Ken No Hantei: Akugyaku; HoshokuRaito Hando - Ivuiru Ītā) - Jaded Fist of Judgment: Evil Eater; Right Arm - Wickedness Predation
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A
Description: Considered one of the passing of a ritual techniques, Akugyaku; HoshokuRaito Hando - Ivuiru Ītā, commonly known as Shadow Boxing, is a skill that users of the style utilise when combating opponents of unique fighting styles or principles. After establishing a connection with a targets shadow, the user would, to a certain extent, reverse the principles of the Nara and JFJ style and have themselves imitate the movements of the opponents, lowering their speeds to that of their base instead of paralysing them. This enables user's to mimic and mirror the movements and attacks of targets, allowing JFJ user's to be able to seemingly match anyone in combat, within logic. Naturally, the user would be able to perfectly mimic the movements of the opponent, matching them in all aspects with the exception of damage. In cases where the opponents technique/attack is chakra-less, the user would be capable of perfectly replicating it, doing damage equivalent to the rank of technique. However, in cases where chakra usage is an active component for the technique, such as with KTai, the user's imitation would carry a rank less in damage. This however only copies movements but not chakra manipulation, for example if an opponent was to send out a blast of chakra, the user will only be able to mimic the movements but not the blast itself. What makes this technique dangerous, is the user asserting control for a moment over the opponent's shadow to foil the target's own attack by moving their 'limbs' (up to 3 out of 6 'limbs'; legs, arms, head, spine/stomach/chest), without affecting the end result of the mimicked attack on the user's end. Shadow boxing can be maintained over multiple turns, enabling the user to utilise the function of Shadow Boxing if the user's own and the opponents shadow overlap. Can be maintained for up to three turns, 3x per battle with a two turn cool down. This technique still counts as a move, albeit one that can be performed in the same t/f of other techniques.

The Soul Devourer would regain it's footing, seemingly powering up as it gets bulkier. It would charge towards Vayne once more, but with a fiery aura now, preventing any shadow shenanigans. The Nara would back up as the Soul Devourer moved to close the distance, now with it's sword once again in it's possession. He could not afford to make contact with it in it's current state, prompting the Nara to act swiftly, firing off an aggressive powerful shot of empowered ink from his hand. The ink would be infused with Earth chakra, causing contact with it to increase weight severely, and the shot itself was aimed for the sword hand. This would serve to damage the Soul Eater and slow him down, leaving him prey to the Nara's next course of action, which would come in the form of a powerful upwards kicks that generates currents of winds that would hit the slowed down Soul Devourer, sending it skywards in critical condition without it's weapon. (20 HP) The fire orbs themselves would charge the Soul Devourer, creating a minor distraction while Vayne sets up from the ground and fires off a Powerful Drill that would shred the Soul Devourer into countless pieces.

(Inkupo: Gandr) Ink Art: Gandr
Type: Offensive
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60 + 20 + 20
Description: The user will have three distinct tattoos located on each hand, each representing a single shot with this technique. After aiming at a target location, the user will shape their hand into a finger gun and shoot a piercing bullet of hardened ink, capable of piercing through rock easily while also moving twice the user's base speed though can only travel in a linear path thus making it quite easy to dodge at range. Can only be used thrice per battle, with a cool down of related to how much bullets where fired in a turn (i.e firing three will cause a three turn cool down). A max of three bullets can be fired per turn (with the power being divided per shot, though firing all three counts as one move). There is some aesthetics to this technique, such as the color of the fired ink blast and the dormant tattoo state, all being up to personal preference of the user.
(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique.
-Can't be coupled with other Ink boosts.
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
(Dyuaru Tama Doriru) - Dual Sphere Drill Link
Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.
Note: Can only be used twice per battle.
Note: Must have mastered Ninjutsu.
Note: Courtesy of Mathias

End of mission


With his foe defeated, the Nara would fall to one knee, taking a short breather after the series of intense battles. He would rest for the moment, but he knew things were far from over. He would need to investigate the numerous digging sites nearby to unearth what the undead army conspiring, but first he would need to locate his companions, hoping to find them quickly.

-665 Chakra.
 

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World Mission #4: Battle at the Pit
  • Slay leaders of the undead army. (Custom A-rank Mission)
You must be registered for see medias


The fire was extinguished and the legendary tag-team would go out to battle. Their soft rest would have readied their bodies for this endavour that was upon them. The landscape of The Pit had been changed and was frankly moving around by all the thousands of resurrected dead. The enemy was spreading out and Last Bastion would've only been a puny example of their destruction. Well, not if they had anything to say about it. The foe they had met in the woods who had controlled the army they would've stopped on their tracks was out there too. Alucard would notice her chakra with his Dojutsu. After a long sigh he would get ready to leave.

C'mon Blaziken. Let's torch these bugs. Ain't no need to watch for potential casualties, except our common ninjas out there fighting. Let's go!

Blaazeee!!!

Alucard would open up his Chakra mode and let his puppet cursing orbs float behind his back like blackened suns, revolving around in a circled pattern. The mode would enhance his speed, tracking, power and also give him an arsenal that would help defeat these opponents. It wasn't the rank and file opponents that he needed this strength for, no, it was for the commanders of the enemy army.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

Alucard wasn't the only one to power-up though. His pokémon would enter the 5th gate stance in an instant.

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

He grunted and placed pressure on his abdomen with his thumb, unlocking the Gate of Limit. Blazikens job was to take care of the vermin on the ground while Alucard would go head-to-head with their commanders. Noticing the two intruders, the woman who had faced Alucard before would lift up her finger and unleash a massive bolt of lightning towards Alucard as well as cloaking herself in what appeared to be a shroud of chakra, similar to Alucards but composed out of bolts of lightning. Not only that, the lightning technique she had used on Alucard was different than that of before. It was completely black. She would then, immediately after unleashing her attack, rush towards him with the same type of blitzing speed as before.

( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique - (Raijina uses)
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor - (Raijina uses)
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

Note: Only useably by Third Raikage or Darui bios.

Black lightning..? Hmpf. Same concept, same ordeal..

Alucard would use his black mark engraved into his hands and absorbed the panther composted out of the lightning as it attempted to thunder-strike his pale ass. The panther technique would be sucked into his palm and converted into black chakra which Alucard would use immediately with enhanced power as he deflected it back towards his opponent.

Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant) (80 + 30) = 110
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

The dark chakra would gush out from Alucards right hand like a black storm and hit the opponent, who would disappear from existence for a brief moment as she dodged Alucards attack. However, she thought that he wouldn't keep up with her but the fact was that he was actually quicker than her. After dodging the technique, the lady would arc around and flank Alucard from the right, raising her palm with two fingers pointing out, with exceptional chakra infused into them.

( Chiratsuki Kaihi/Undō ) Flicker Evasion/Movement - (Raijina uses)
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A ( +20 when used with a Taijutsu move )
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users, Sensors and EIG Masters. This doesn't mean the opponent can react ( that depends on his speed, mastery of Taijutsu and techniques used ) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

( Raiton: Jigokuzuki ) - Lightning Release: Hell Stab - (Raijina uses)
Type: Offensive
Rank: C-S
Range: Short
Chakra: 15 - 50
Damage: 30 - 120 (100) + 20 + 30 = 150
Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger and raises by 1 rank, starting at C rank.

Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.

Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.

Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.

One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce opponent's and leave a prominent scar.

Note: Only useable by A (Third Raikage) bios.
Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.
Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.

Alucard would combat his opponents extremely dangerous technique and noticed that atleast this time she was using normal lightning release within her fingers and not the black one. He would perform two handseals while moving away from his opponent. He was going to resort to one of the basic five, something that he hadn't done in a while now. Wind chakra was flowing through his body.

..Fuuton!!

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 30 = 110
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

A crushing sphere of condensed vacuum would protrude from his mouth and blasted into the womans outstretched 2-finger hand of death. The two ginormous chakras would clash and completely neutralize eachother with both of them being knocked away from each other by the blast wave. Both had a smile on their faces though, they still had more tricks up their sleeves and as their distance now had turned into that of long-range yet again, his opponent would be joined by one of the god forsaken beasts that had been on the other side of the pit as his and her battle had begun. This beast looked influenced and taken by the Amino-Geis - Sea of Life. Alucard was in for a fight as he was forced into a 2v1 battle while his pokémon was down in the pit and fought off the zombies and skeletons, dramatically reducing their numbers. Alucard knew he had to get serious now as both his opponents would simultaneously launch long-range attacks towards him while the beast would run towards his left and the lady would run towards his right. Infront of him, he had to dispel their techniques as well, which would be easier said than done. He had to use his ultimate siphoning technique for his plan. A massive wave of black mud came towards him with lightning fangs that appeared randomly in the inner dome of the wave and on its sides. It was truly a spectacular combo technique that he was witnessing.

(Seimei no Umi) – The Sea of Life - (Sabre uses)
Type: Offensive, Defensive, Supplementary
Rank: B – S (S)
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

(Raiton: Gian) - Lightning Style: False Darkness - (Raijina uses)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 20 = 100
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

He was sure that his opponent he already faced in the Selva Oscura dark forest had not seen him do this version of.. the move. Alucard would wait until his two opponents and their techniques was about a meter away from him until he unleashed his gravitational blast. This time, it was not a concentrated blast, but an omni-directional pulse of energy that would knock their techniques backwards and fall. Not only that, the technique had enough reach to push back the two of them, who had already approached the vicinity of the technique. However, while the beast was done, the woman was able to dodge out of the way from the blast using the same technique as before as when she dodged his dark release technique and landed straight infront of him but long-range away. He reflexes was similar to a cat..

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160(80 + 30) = 110
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

( Chiratsuki Kaihi/Undō ) Flicker Evasion/Movement - (Raijina uses)
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A ( +20 when used with a Taijutsu move )
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users, Sensors and EIG Masters. This doesn't mean the opponent can react ( that depends on his speed, mastery of Taijutsu and techniques used ) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

Alucard would look at her with his glowing eyes. She looked back at him with her will intensifying and letting out an aura of pure blood lust while simultaneously enhance her body to that of an even higher tier of the lightning armor. For the first time since they had met, she would speak to him. Her voice was not fitting her attire whatsoever and sounded rather angelic and soothing.

The goddess of lightning has sentenced you to death. A death i will then make use of as i make your corpse dance to my whim.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor - (Raijina uses)
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

The concentration of lightning around her body was now so intense, that Alucard could barely make out her chakra system anymore but instead just saw a giant gauntlet of chakra infront of him. What was worse that with this stage, she would actually become faster than him. Using this scorching speed, she would run straight towards Alucard in speeds that rivaled his when using the Yang state. He could see her movement with clear clairvoyance but he would not be able to distance himself from her next technique. Unable to do anything else in this situation, Alucard was forced to take drastic measaures in order to survive as he saw her raising her hand once again, only this time a single finger was pointing towards him. His heart specifically.

( Raiton: Jigokuzuki ) - Lightning Release: Hell Stab - (Raijina uses)
Type: Offensive
Rank: C-S
Range: Short
Chakra: 15 - 50
Damage: 30 - 120 (120) + 20 + 40 = 180
Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger and raises by 1 rank, starting at C rank.

Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.

Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.

Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.

One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce opponent's and leave a prominent scar.

Note: Only useable by A (Third Raikage) bios.
Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.
Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.

Alucard would not move, for he had not the time to do so. Instead, he let his chakra build up inside of him and from his skin, black crystals would manifest and stabilize all over his body. The rushing opponent was too sure of her powers and did not change course. Alucard had produced his signature dust release technique - Absolution and would form the crystals all around his body. The unknowing opponent would dash into Alucard with her index finger striking his body first only to realize it was disintegrated. Her speed was so fast that she could not reverse her course but simply "disappeared" into Alucard's technique and was turned into nothing but dust.

(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn)
Damage: 140 + 30 + 20 = 190
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.

..And i sentence you to the afterlife..

Alucard looked out on the field and would jump down from the heights and join his Pokémon. His Dust release technique had not ended and would do brute work against the onslaught of the undead. Thanks to him taking down one of the major generals on the field, the fight was now clearly going in the right direction.

*Mission End*
 

Venom

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Coming from here
This post is for World Mission #4 A rank, using the below element.
-Quickly dispatch a group of undead to help. (Custom A-Rank))

As the trio got closer to the pit, Barth and Raiden finally saw what Snake was telling them about. This group of what appears to be zombies covered almost everywhere as far as the eyes could see. Raiden was unsure of their objective or where they were heading but judging by the destruction the previous group of undead they stumbled upon caused, Raiden knew this group also meant trouble. Perhaps he could prevent the spread of these undead into other areas by getting rid of some of them here and now. By the looks of it the others weren’t close so Raiden had to hurry try and take out as much as he could.

“Its about time we do something then. Snake, scout the area with your Byakugan and tell me where these ‘things’ are coming from”

Raiden instructed his partner as he began to walk towards the direction of the undead. Barth and Snake listened and watched each other. They were a bit surprise at Raiden actually taking charge this time to help out.

“As for you Barth, tag along and watch Snake’s back.”

Raiden charged directly into the closest group of undead he could see, as they were thousands scattered all about. As he reached the first one, he would clench his right fist and swing it directly to the open jaw of one of the zombie figure walking then follow up by a knee to the stomach. As the zombie bent forward Raiden would lean back and kick it directly in the chin, sending that specific zombie into the crowd. This simple tactic caught the attention of several more of them. They immediately turned their attention towards Raiden. This was exactly what the White Devil wanted.

(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

“Such numbers…where do you think these things are from?”

Barth question Snake, who was also mid-range away from Raiden with Barth looking on. The zombies didn’t reach where they were yet, so they had nothing to worry about.

‘No idea bro. But they all seem mindless and weak. Perhaps they were just failed experiments of someone..”

Raiden continued to fight the undead for a while, but he was growing a bit tired of them. It seems they just weren’t going to stop. He was a bit low on chakra so he didn’t want to use any unless needed so he continued on. Instead of fighting them one by one, Raiden decided to change up his tactic a bit. He would go directly in the midst of the crowd and began to attack them and send them flying and bumping into each other. He was actually enjoying this when suddenly he felt a strong attack on his back that sent him flying a couple feet forward, rolling on the ground as the zombies began to crowd him as if he was food. Raiden had to actually get back up quickly, else these zombies would actually do damage to him. As he was laying down on the ground, he took on a fetal position with his arms crossed in a X to cover his face. The zombies were all scratching and pulling at him, but none were actually doing heavy damage. But Raiden had to wonder, was there another enemy within the group of these stupid zombies that hit him so hard?

What appeared to be a long time on the ground due to his thinking was but seconds on the ground as Raiden was actually gathering sound chakra in his throat. With a simple but loud roar, Raiden would release a massive 180 degree shockwave of low frequency, high amplitude destructive sound that blasted several of the zombies away from him. With the area short range around him now cleared for the time being, Raiden got up and brushed himself off.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns

“Gnaaaaaar!”

Was all he heard as something or someone grabbed him from behind. This was surely not no regular zombie. It couldn’t be. All these things Raiden fought so far didn’t even have the strength to hold Raiden so easily. With a couple of backwards elbow strike and head butts, Raiden finally pushed off and did a frontal roll and quickly turned around to see what this was. To his surprise, it seemed like one of the undead. But this one was a bit different. It seemed more bulkier and taller.

“Are all of you this ugly?”

Raiden asked as the zombie quickly recovered from the hits and charged forward attacking. Raiden quickly ducked and kicked it to the side to send it away, he needed the space. But once more he was caught off guard again. As raiden kicked the zombie, it instead tanked the hit and grabbed onto Raiden’s ankle, swinging him around and finally releasing him into a nearby boulder, breaking through it.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

“Raiden!’

“Young master!?!”

Barth and Snake shouted from a distance as they saw what happened. They too were shock at the creature man handling Raiden. They weren’t going to just stand there though, instead they dashed forward to their master’s aid.

“Wait…”

Raiden shouted back, stopping Barth and Snake in their tracks.

“No need to worry about me. I was simply caught off guard. I’ll handle him. Heh”

Raiden said as he smiled and slowly got up to the zombie coming back to attack again. But this time the others were also crowding around. This was beginning to be quite troublesome Raiden thought. But he had an idea to get rid of all of them around here quickly. He would time it perfect and wait for enough to get close. He would look towards Barth and Snake and give them a signal to get out of range, and so they did. As the zombies rushed from all around Raiden gathered sound chakra once more and stomped on the ground, releasing all at once in an omni-directional blast that blew several of the zombies away. That surely was the end of it Raiden thought as he waited for the dust to clear to move on to another group.
As the dust cleared, he saw a figure standing some meters away, a bit wobbly but began to walk towards the direction of Raiden. Raiden grunted as he too began to walk towards it. He already knew who it was. The same annoying undead that wouldn’t stand down. Perhaps blunt like attacks weren’t working, so Raiden had a better idea. He would run towards the zombie and create a large fist, larger than the zombie itself using his lower dantian and punch the zombie as he entered short range of it. Instead of blunt damage, he would erase the zombie completely. With the more troublesome one gone; Raiden would swing around with the fist to also erase more of them around him.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra Cost: 10 - 70 (20)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

With the immediate area around clear, Snake and Barth came to their master’s side. To inform them about something he might be interested in.

“Well the ones around here are dealt with, but this group wasn’t even half.”

Snake said to the other two as he turned in another direction.

“But seems more people came here with the same objective as us. Several others are now here destroying these things too Raiden. Shall we go meet up with them?”

“No need..we have the same mission now. We’re bound to meet”

Raiden replied as he began to walk off.

-End

Health: 200 - 50 = 150
Chakra: 1,110 - 10 (Taiji Dao) - 40 (Edos) - 40 (Echo) - 40 (Revenge) - 20 (Wuji Dao) = 960
Elixir: 280
 
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Mirai

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As Mirabelle and the others dealt with the undead, she received a notification from her earpiece. As she touched it to hear the message, her eyes widened as she looked towards the direction of the Dead Rivers. “Thank you for the update” she said closing the communications. “Ruth, we’ve got to get moving, wake Chise for me please. The Dead Rivers is currently under siege by the undead. Let’s get going” she said heading into the direction. She also directed the other remaining Tsumigakure ninjas to get moving.

@Red-Robin @Venom @Vayne

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This message marks the beginning of my mission using the follow storyboard elements:
  • Overcome the urge to give up (Custom; C-rank)
Summary: After her exhaustive battle against the Flesh Flayer, Chise had fallen unconscious for several days, housed in an abandoned church that she had been taken to by her companion, Ruth. There, she remains lost in herself, fighting against her unwillingness to wake up against the weight of old burdens.
It was.. unusually cold. Chise had felt as though her very body was floating in a body of water that she could not feel. Her arms and legs felt like they
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had cinderblocks tied to them, her thoughts foggy and difficult to focus. Did she.. die? What was possibly happening before she ended up in this dark place that would have resulted in such an untimely outcome? Something didn't seem right with that conclusion; consciousness was meant to fade after one dies, yet she lingered among her own thoughts now. She could not open her eyes, or rather.. she didn't want to. It was as though she was enveloped in a bed of ice that had frozen her to her bones; unwilling to release her from it's chilled grip. It all felt too inconvenient to even attempt..


"Chise.." What was she meant to do now? Had she finished what she had set out to do those short few years ago? Was it even worth trying to push through to find the answers she thought she needed, or would it not be so much easier to remove those weighted goals and just let herself go adrift..? "Chise.." She was tired. Tired of pretending like the one thing that she truly wanted, she would never get. A reconciliation with the one person whom was never meant to betray her; leave her alone in this world without guidance. Perhaps if she let herself drift a little longer in this dark, cold place.. maybe she would float closer to where this person was now. Would they be waiting for her? Would they even know why she was there at all..? So much was uncertain, yet in more ways than she wanted to admit, she was curious to find the answers to it all, no matter the cost. "Chise.."

A voice was suddenly audible.. It was gargled, as though passing through a large tube that was partially filled with water; difficult to hear clearly, yet only just enough to beckon a reaction. Were they.. calling her name? Chise's eyes slowly opened; fighting to bend through the weight of her own eyelids and the all-encompassing darkness that surrounded her now. Why did the voice sound familiar? Her emerald irises, void of even a small flicker of light, tried to hover about to find what was calling out to her. She needed to know.. Suddenly, a pair of pale, gentle hands had reached out to her from the darkness. Suddenly, a faint ray of light would illuminate what could only be described as the rocking, rippling surface of a body of water; as if she were in an ocean. The arms reached out to her, slowly drawing nearer. Chise tried to reach out herself, unsure why she felt so compelled to do so. Yet the hands reached past her own, only to plant softly against her chest. "Time to wake up, Chise.." Her eyes slowly peeled wider open as a sudden clarity pushed over her after hearing the voice more clearly now. Could it be..?

Abruptly, Chise had been shoved deeper; further away from the surface as she struggled to reach for the small glimpse of light, all the way until it was entirely extinguished, and nothing but darkness remained. In one swift motion, Chise's eyes snapped open as she shot up from her laying position on a dusty ground. She began to pant heavily, as though she had just surfaced from a pool of water that she was under for far too long. She lifted a hand to clench tightly at her chest, as if in an effort to feel for her heartbeat, to remind herself that she was in fact still alive. Her eyes softened, as though she were about to cry.. Yet, she wasn't sure why. What was she just dreaming about..? She couldn't really remember. She felt her breathing gradually settle as the cold that was set into her bones slowly wore off, as though melting away with every second that past. She felt incredibly stiff; as though every muscle and joint in her body was none too happy with the last twenty-four hours of her life..
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"
You're finally awake. I was getting worried." Chise lifted her groggy eyes to spot Ruth, laying right beside her, as though her head had been resting along his flank the entire time she was resting. She let out a soft sigh, lifting a hand to palm lightly at her face as she pinched gently along the bridge of her nose. Was she truly just sleeping? It all felt so, surreal.. that much she could remember. Looking down, Chise eyed the bandages that were still bound to her chest. They were dirty now, having absorbed much of the blood that had drained from her body after having taken the strike from the Soul Devourer before. Shifting her gaze around, she noted that they were within what appeared to be a church of sorts. Abandoned and rundown, seemingly untouched for a decade or longer.. Slowly, Ruth had lifted himself to a sitting position, moving to bop his nose softly against Chise's shoulder. "Are you alright? I can go get some help if you need it." She shifted her gaze toward the hound, extending a hand to gently rub along the top of his head, then down to scratch gently at his mane. She offered something of a weak, fragile smile in an effort to reassure him. "i-I think I'll be fine.. Just a bit fatigued.." She huffed quietly.


After a moment to collect herself, Chise slowly moved to push herself off the ground, standing with the support of the wall behind her. Her vision immediately went white as her head throbbed; ears ringing. How long was she out for..? Once her vision had begun to clear up once again, she slowly turned her focus upward to try and scan her surroundings once more. It seemed dark out, yet there was a faint lighting to the sky, as though the sun was blotted out by a canopy of dark, dense clouds. "Are we still.. at the Pit?" Ruth shifted his gaze out toward the nearest window as he simply nodded. "We are. The rest of the Shinobi have begun to move on from here toward the next conflict. I was relayed the details, so I know where we need to go, if you feel up to it.." With a gentle nod toward Ruth, Chise took another hovering moment for herself, letting her legs grow familiar to the need for balancing her weight once again before she'd finally straighten her posture, stepping away from the wall she had been leaning against before shifting her gaze toward the nearby door. "Alright then.. We can't waste anymore time. Let's try to catch up to the others." With that, the pair had left the small church, working their way through the region, careful not to let their guards down as they were still very much in enemy populated territory, hoping to reach the new frontline before the day's end.




This message marks the end of my mission.
LLM ( 218 ) < ( 217 )
 
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Vayne

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Having failed to continue on with his companions, somewhat attributed to his psyche issues, the clone would leave the landmark and move deeper towards Tobusekai with a few goals in mind.


Travel Itinerary:
Departing #218 -> #222 -> #229 -> #231 -> #237
#218: 10:43AM - 11:43AM
#222: 11:43 AM - 12:43 PM
#229: 12:43PM - 1:43 PM
#231: 1:43 PM - 2:43 PM
Arriving at #237 at 3:43 PM
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After having readjusted their course from moving toward the Dead Rivers and instead opting to return to the Last Bastion city, Chise and Ruth trudge on through The Pit, making every attempt to avoid what dangers they can of any lingering undead parties in hopes of reaching their destination with minimal obstruction.




LLM ( 218 ) < ( 219 )
 
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