[The Palace of Ganzir] The Climactic Confrontation

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Being dragged to this new terrain, the champions of humanity finally faced Phetra down. Though the ruler of the underworld deigned to speak rather than act and asked that the champions follow suit. The question raised was a simple one on the surface, it made Lucifer consider his motivations for a moment. The child of Tiamat had been through many phases since his rebirth, he attempted to understand humanity then he tried to bridge the gap between them by explaining Tiamat as he understood her, everything changed when he met the sentinels and experienced that strange vision. He saw what he believed to be Tiamat trapped, by a monstrous serpentine creature with glowing eyes.

“I seek to release Tiamat from her chains, so that she may be truly free both body and mind.”

Listening carefully to the fragmented hints scattered throughout her boastful speech. Her history started to become clear. "Divinity" can be achieved and apparently misused. True gods lack imperfection and judging from the state of the underworld, Phetra has it in spades. Upon hearing her last question Hei steps forward and simply answers

"Balance"

He didn't want fame or glory. Nor power or riches. Only to stop the threat that disrupts the natural order, or at very least his understanding of it.

Panthalassa was thrown completely out onto the deep waters without so much of a floater. He had known, jumping into the portal to the Underworld, that he was truly ignorant of the circumstances of the World. Battle after battle, he had become completely aware of his own powerlessness and ignorance, yet he was nothing more than a FLY in the face of a GOD. He stood apart from the Champions of Humanity and voiced his own answer.

"I seek power and loot, to be honest. I joined the Champions to help Humanity, but these challenges have so far appeared completely unjust and unnatural. I don't think what we are doing is right, so morality is out of the question. But we shall defeat you... because that appears to be what your plan is. So if we are going by your plan, at least I want to gain something out of it."

Merlin listened silently to each answer given by the warriors whom he had fought alongside through Irkalla. They were varied, where some spoke of their service to the greater good, and others their own self-interest. Though their reasons were diverse, there was one thing that united all those present on the journey to defeat Phetra, one commonality that persisted in their motivations; humanity. Humanity, not in the biological sense of the word, as some among them were not human themselves, Merlin included, but in terms of their nature. To be altruistic, to be selfish, to be principled, to be unscrupulous; to be all of these things is to be human. To exist in such a way is both the beauty and tragedy of mankind. It was because Merlin found that contradiction beautiful that he wished for a happy end for all mankind. Speaking with uncharacteristic gravitas, the Magus of Flowers would give the final answer to the question that echoed throughout the hadean realm.

"A future for mankind."

Emiya stared up at the source of the melodically venomous voice, her words dripping with the clearest disdain for the Gods, the world they left behind, and the humans who blindly inhabited it. She asked the Champions before her a simple question. What would defeating her mean? What would they achieve? They had all fought together through some truly terrifying challenges, from the Twins who weaved together the fabric of reality in a harmonic melody, to one who would judge the dead, and weigh their deeds to determine what kind of afterlife they got to live out. These were no mere obstacles, they were Gods in their own right, and yet for all intents and purposes, they amounted to naught but roadblocks to Phetra herself. This was not to imply Phetra was even stronger than they, though surely that was true. No. Emiya's mind wandered to what purpose they served here. Writing and rewriting and unwriting reality, judging the souls of the dead, sending them to a hellish landscape to be tortured, or to a paradisiacal vista to live out eternity in sheer bliss. Even though the Champions had "triumphed" over these figures, neither seemed to have been completely destroyed, or killed, or otherwise had their existence permanently rendered null, which in hindsight would have been bad. It was unintentional, but the Champions had, with their actions, seemingly been disrupting the delicate balance between life and death with their mere presence within Irkalla. What would happen should Falnir's judging of Souls come to an abrupt end, or the weavers of Fate suddenly stop singing? Emiya shuddered at the thought of this entire afterlife system crashing down around them out of a petty desire to see Phetra receive justice for her actions, or worse out of a desire for treasures, or fame. Emiya's answer was simple to the point of being crudely childish;

"I don't know... But we can't just let you do as you please."

Naruto looked on as they had reached the final threshold. He listened to the answers given and realized everyone had their own reason for being here in this final encounter. However, the answer he had was simple and pretty uncool. Though he knew, he was here to save humanity. That's why they were called the Champions, correct? It was his sworn duty to protect his family and friends, and if Phetra was the newest threat to try and harm them, well, there was only one thing to do.

"If we don't defeat you. Then who will?! I don't know what all it'll mean when we do beat you, but I do know it'll feel good to kick your ass, believe it! You've got no right to try and hurt the people of this world and we're gonna stop you!"

Douman looked up at the supposed God of the underworld, his expression somewhat vacant and dissatisfied. Truth be told he expected more from the underworld but in reality he didn't quite know what to expect when it came to this place. He heard the question posed to the group from Phetra and was taken aback slightly. He expected her to be in more of a foul mood and not at all wanting to ask questions after all the champions had barged there way into her kingdom and were in a sense seeking its destruction he couldn't help but think they were beyond the point of asking questions, perhaps it was an attempt to bring out unease within the group, perhaps it alluded to more. Would she simply stand down if our reasons were justified? Doubtful, laughably so. Perhaps she would choose who to bully and torture first depending on their answer, would she go after those pure of heart in their ambition? or go after those whose reasons she didn't deem understandable. Douman decided the best course of action was to simply remain silent and just stare at the goddess, whether she would find that insulting or not was entirely up to her.

Kōtetsu spent no time thinking about a response when the ruler of the underworld posed her question, because he already had his answer. He would meet her in battle for the same reason he stood against Tiamat. For the same reason he ventured to the Dark Tower in search of a cure for the red fever, and for the same reason he aimed to unlock the secrets of the core Siri’s wore around her neck.

"For the safety of my people"

Vayne simply nodded his head in agreement with Kotetsu’s statement, mirroring his desires.
The Ruler of the Underworld smiled, pleased with their answers. They varied, they were diverse. Some heroic, some selfish. Some meaningless, others misguided. But nonetheless the Champions of Humanity were unified in their purpose despite their differing reasons: they all sought to overthrow her, destroy her, and end her life. There was a certain irony in being confronted by those that carry Her gifts. But this was his design, his grand scheme. All serve a purpose, all serve a grand design. Imeroth's words, and those repeated by Nefarian, echoed in her mind as she stood high upon her platform. Phetra reached toward the heavens and ignited a small purple flame in her hand, still smiling down at them. "And the young girl reached toward the heavens, with rage in her eyes. She had learned her fate. And you will learn yours too." The purple energy sparked and then suddenly flashed brightly, bursting outwards in a pulse of energy to encompass the entirety of Ganzir. The sphere of white light buckled at it, not harmed but disturbed by it. And as the purple light enveloped the Champions of Humanity suddenly the Soulstones they acquired from the Spider shattered like glass. "We'll be rid of these disturbances. They have no place in the halls of the Queen of the Dead."

(Hametsu) – Ruin
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The epic conclusion has arrived. There will be no holds on this battle, no second chances. An all or nothing showdown between the Ruler of the Underworld and the Champions of Humanity. Phetra begins battle by destroying all Soulstones, turning them to dust. This technique takes the shape of radiating light enveloping all its targets, not harming them at all. It simply targets Soulstones, using its Divine nature to circumvent all defenses. They shatter like glass.
"Pazuzu, Lamashtu. Come forth. Protect the palace. See that our intruders are given a challenge befitting their stature!" At her command the Gate of Ganzir opened, and from it marched forth two towering Divine Stewards - the Ancient Keepers. Within Irkalla's hierarchy they are only outranked by the Ruler of the Underworld, being the two prime servants of its territory. Today they have been forced into submission, serving Irkalla at the command of Phetra. But before they were two highly regarded demons, spirits in their own right with their own Divinity. Pazuzu, a demon of wind, and Lamashtu, a demon of childbirth. At some point their freedoms were revoked, forced to serve the Underworld as Divinities. While they are Divine in their own right they have had their Divinities tampered with and almost sealed for an inexplicable reason. They are two twins, once two rivals, towering at nearly three-meters in height with grey skin in humanoid bodies. They have winged backs, long arms, and lion-like faces. No emotion exists in their eyes as they serve, making them the perfect weapons of destruction for the Ruler of the Underworld. While it couldn't really be seen, the small ball of light watched with anxiety. The pair entered mid-range from the Champions of Humanity, standing parallel to one another and separated by three meters.

Pazuzu acted first, swinging his scythe with remarkable alacrity. As it swung downward it unleashed a terrible gust of wind so tall that it could reach the heights of the cavernous-like island that was Ganzir, being seventy meters tall and wide. The gust blitzed toward the Champions of Humanity, looking to envelope them all in its devastating potency. Lamashtu remained inactive, standing at the ready.

(Kodai no Ban’nin) – The Ancient Keepers
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Ancient Keepers, Pazuzu and Lamashtu, are two of the Divine Stewards of Irkalla. Within Irkalla’s hierarchy they are only outranked by the Ruler of the Underworld. While they are Divine in their own right, they possess no Divinity for an inexplicable reason. Because of this any mortal attack used against them will typically be successful; though this should not detract from their power, as they are still incredibly threatening enemies that wield power over the many souls that reside in the Underworld. They appear as two twin entities, both towering as three-meter-tall grey humanoids with winged backs, long arms, and lion-like faces. They both have individual health pools and utilize different abilities and traits.

Pazuzu, Ancient Keeper
Health: 180

Pazuzu is endowed with 180 Health Points. He is capable of moving at thrice a Sage’s base speed, tracking at twice his speed’s level. All physical clashes against his body are reduced by 30% effectiveness. Pazuzu’s physical attacks using his body can inflict anywhere between 40 and 120 damage; while they are not techniques in their own right, each attack he makes must be confronted as if a technique and cannot be dodged with freeform unless its speed exceeds his own. Pazuzu wields a giant scythe made of a strange black metal.

Lamashtu, Ancient Keeper
Health: 180

Lamashtu is endowed with 180 Health Points. He is capable of moving at a Sage’s base speed. Between the twins Lamashtu is a caster-type, endowed with absolute immunity to any techniques used by Champions of Humanity in their living states. Each turn Lamashtu is capable of releasing projectiles of light from anywhere on his body that inflict between 40 and 120 damage, and are treated as if containing 50 chakra. They must be confronted as if a technique and cannot be dodged with freeform unless their target exceeds its speed. The light moves at twice the speed of an S-Rank Lightning Release technique.
(Kamigami no Ibuki) – Breath of the Gods
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 140
Description: A powerful Wind-like technique utilized by Pazuzu, one of the Ancient Keepers. In many ways it would appear as a normal gust of wind, moving at the same speed as a Wind Release technique of the same rank. However it is neutral to all elemental natures and is treated as if it carries 100 chakra, even though the technique itself is free of chakra. The technique itself can come in many forms, being either massive in scale or concentrated. Of those that are struck or defend against it the Breath of the Gods will afflict one target at random with the Curse of Decay.
(Hōkai no Noroi) – Curse of Decay (Passive, Reference)
Type: Offensive, Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A (-30 per turn)
Description: A mysterious Divine affliction that is cast by either Pazuzu or Lamashtu through their techniques. It is passive in nature, being a result of interacting with their techniques either indirectly or directly. The Curse of Decay causes the target’s health pool to steadily drop at a rate of 30 damage per turn; this damage is unhealable and cannot be mitigated by any means. This is capable of killing a target should it deplete their health pool fully. Should the target die to the Curse of Decay their spirit itself will be decayed into nothingness, causing them to have died permanently.
 
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Goetia

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Hei responded to the Keepers' attack swiftly and ruthlessly, forming the Ram seal and generating a wall of swirling wind that rivalled the size of the opposing one. They lurched forward, blasting through the Keepers' attack and towards the two minions of Phetra.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 50 = 150
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Simultaneously, the rest of the team would prepare themselves for the conflict to come; Merlin and Vayne gathered Natural Energy where they stood, whilst Douman would summon Lord Vile to his body and cast a supplementary ability to turn his body itself to steel. Kotetsu would activate his Chakra Enhanced Strength and his Lesser Oblige, granting his ninken refuge within himself, whilst Naruto would activate his unique brand of Sage Mode, his being cloaked in radiant light upon activation.

Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A (-5 chakra per turn)
Damage points: N/A
Description: This weapon, also known as Lord Vile, is a pitch-black armour composed of steel. The metallic armour is larger than the user and envelops them entirely, with the exception of his eyes, where a visor in the form of a single slit can be seen. The chassis of metal takes on a medieval style and possess a glossy metallic sheen. It is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is an armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. In terms of it's base level of strength, the armour is the equivalent of an S-Rank steel technique and can be destroyed by techniques following Koton's elemental S/W. Since it is treated as a koton technique, jutsu that utilize existing steel can be used on/applied to it. The armour has the same functionality and abilities as the one in Steel Release: Resurgence of Savagery.

The chassis of steel is composed of thousands upon thousands of extra fine wires though this difference is imperceptible to the naked eye. This makes it as light-weight as the armour created in Steel Release: Authority of Arthur and allows reshaping of it to a limited extent. The user can passively create or close openings anywhere on the armour or "unwind" different part(s) of it into the wires which compose it (e.g. the gauntlets will unwind and the wires which formed it will simply hang there or wrap around another part of the armour). This is done to expose different parts of the user's body in order to facilitate the release of techniques such as those spewed from the mouth. Lord Vile also has an array of ornamental seals decorating it's body, not unlike the those exhibited in Curse Mark Level 1 in appearance. Being of the same complexion as the armour, they cannot be distinguished from it with the naked eye. Due to it's unique composition, seals which are normally placed on the body can instead be placed on the armour.

Through the continuous infusion of chakra, Lord Vile has developed a degree of sentience. It passively saps chakra from the user's body to sustain this sentience and will do so even if the user finds themselves unable to use or mold chakra. Barring the complete sealing away of the user's chakra (which is synonymous with death), the armour will always be capable of leeching their host's chakra. Through mental commands alone, the user can freely control the movements of the armour, granting him an unparalleled ability in combat. As the user and the armour possess a symbiotic relationship, the latter can aid the user in the molding of chakra. Techniques which normally require a handseal of some sort can instead be performed through motioning the armour in some way (e.g. swiping the arm or clenching the gauntlet into a fist). This is a passive ability but it can only be used on techniques which require a single handseal.

Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique seeks to eliminate the most crucial flaw in donning a suit of armour as a defense. While armours are proficient in guarding the user against small-scale physical attacks, they become all but useless against heat or lightning-based elements as well as large scale physical attacks. Heat and unfocused electricity can still conduct into a metal armour meaning the user is still susceptible to being burned/paralyzed. Similarly, they are almost powerless in defending the user’s body from the impact force of large-scale techniques. Thus this technique deals with transforming the user's body into steel while an armour is being worn. After donning a suit of armour, the user will apply their koton chakra to both their body and the metal chassis they’re clad in. The user will then transform their body into steel to take on the durability of the armour they’re wearing. This ability can be used in the same time-frame as an armour’s creation by focusing the excess chakra into it during it’s construction. Their steel body will have the exact same functionality as Steel Release: Glory of Galahad while the sole exception of their durability reflecting the armour they’re wearing and not the aforementioned technique. They will also become capable of using techniques only usable during Galahad (since their body is made of steel) with their duration becoming linked to the armour instead. Once the armour the user is wearing expires or is destroyed, the body will revert to it’s original state. While this is active, the user can only use Steel, Fire, Earth, CE based on those elements and non-elemental abilities.

Note: Can only be used twice per battle
Note: Cooldown time of three turns in between uses

Rank: B
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.

Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 40 ( -15 per turn )
Damage Points: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the users body and the user will gain the ability to use techniques that require 'Four Legged Beast' transformation as a perquisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the users senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply, and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead it simply functions as a Ninken or Inuzuka walking outside of the hosts body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat, but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the users bio, and is active at all times. (In the case of the users bio, the user will be incapable of using more than two techniques on their first post in a battle or event, and will suffer the respective chakra cost too)
- In the case of deactivation (On the users account or as a result of an enemy technique) this technique can be reactivated again at the cost of the move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka's. After using another transformation the user is capable of reverting back to this form without completely cancelling the previous transformation, instead they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
- For the purpose of this technique, normal Ninkens will each have a supply of 200 chakra that the user is capable of accessing.

Type: Mode
Rank: S
Range: Short
Chakra: 100 ( -40 per turn )
Damage: N/A ( +30 to Senjutsu and elements )
Description: With the power given to him by Hagoromo, Naruto becomes able to use Six Paths Sage Mode, drastically empowering his abilities to a far greater state than Sage Mode does. His eyes becoming yellow and taking on a cross-like shape, he dons a chakra cloak that appears similar to his Sage Tailed Beast mode. It forms into a light colored coat with a dark colored "bodysuit" underneath that covers his torso and reaches down his arms to his knuckles and own his legs above his sandals, which are also yellow colored. It also has a light colored circle where his seal was placed as well as golden magatama markings around his collar. Naruto can maintain his mode for a much longer duration with no signs of fatigue or drawback afterwards as opposed to his normal Sage Mode. His speed and sensing are immensely increased to a level similar to Hagoromo's Rinnegan, making it possible to sense Madara's Limbo clone. While in this state, Naruto can also make use of Yin and Yang Releases, manifesting Truth-Seeking Balls that he can utilize in battle. Like his previous forms, he gains the ability to make chakra hands of varying size and also gains the ability to fly.
Note: While this state is in use, the user cannot regenerate chakra or increase his chakra pool until this Jutsu has ended.
Note: Can only be used by Six Paths Naruto bios and after use, cannot be used for at least 10 turns of battle or twice this amount for none battle based posts.
 
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Hei's technique clashed with the violent windstorm, overpowering it. In response, Pazuzu lurched forward with his own body. Gifted with incredible speed, strength, and durability he launched himself at the Champions of Humanity as if a cannon ball. Given his immense durability he slammed into it, effectively inflicting 120 damage. But because his body itself reduces all physical damage by 30%, the technique is effectively overpowered and allows Pazuzu to continue on his rampage at the Champions of Humanity and closing the gap. Because Hei had become afflicted with the Curse of Decay, Pazuzu passively activates the Contagion Spreads randomly causing the Curse of Decay to spread to Merlin.

(Densen no Hirogari) – The Contagion Spreads (Passive)
Type: Offensive, Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive technique used by Pazuzu or Lamashtu, activated by countering a technique used by someone afflicted with either the Curse of Decay, Siphoning, or Isolation. The Contagion Spreads causes that curse to self-duplicate, jumping to a random target among the Champions of Humanity.
Meanwhile, Lamashtu acts and teleports thirty meters behind the Champions of Humanity ten meters into the air. There he floats, forming four orbs of light that orbit in a curved formation behind him. The orbs are immediately fired, sent into a relentless pursuit after Hei, Merlin, Lucifer, and Panthalassa. Each hones in on their life forces, tracking them with unlimited range. They are bound by the Curse of Siphoning, and among those that collectively defend against the technique risk a chance at being afflicted by it.

(Iten) – Relocation
Type: Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A technique accessible to Lamashtu, allowing him to teleport at will on the battlefield within Ganzir. He disappears in a flash of light, reappearing at any location with another flash of light. This technique can be used once every two turns.
(Tenno Hikariame) – Heavenly Rain of Light
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: 160
Damage: 120 (per bolt of light)
Description: A potent Divine energy-based technique that creates up to seven spheres of light around Lamashtu. The spheres are no larger than a human fist, compact, and can hone in on a target’s life force or chakra signature to track them. The spheres, upon contact with anything, detonate in a violent explosion of light. The explosion expands like a Truth-Seeking Orb, consuming anything within its radius in Divine power. While Divine in nature they are neutral to all elemental natures, and each effectively contains 160 chakra. Lamashtu imbues these spheres with the Curse of Siphoning, afflicting a single target with the Curse among all those that defend against it. The orbs move at twice the speed of a Forbidden ranked Lightning Release technique. This technique does not damage Pazuzu.
(Suiageru no Noroi) – Curse of Siphoning
Type: Offensive, Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A (-150 per turn)
Damage: N/A
Description: A mysterious Divine affliction that is cast by either Pazuzu or Lamashtu through their techniques. It is passive in nature, being a result of interacting with their techniques either indirectly or directly. The Curse of Siphoning causes the victim’s chakra pool to decay rapidly at a rate of 150 per turn. This chakra cannot be restored until the Curse of Siphoning has been removed. Should a target die without chakra they will have permanently died, their spirit decaying into nothingness.
Curse of Decay: Merlin, Hei
Curse of Siphoning: N/A, pending this move
Curse of Isolation: N/A

Lamashtu: 180 Health Points
Pazuzu: 180 Health Points
 
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Hei's technique clashed with the violent windstorm, overpowering it. In response, Pazuzu lurched forward with his own body. Gifted with incredible speed, strength, and durability he launched himself at the Champions of Humanity as if a cannon ball. Given his immense durability he slammed into it, effectively inflicting 120 damage. But because his body itself reduces all physical damage by 30%, the technique is effectively overpowered and allows Pazuzu to continue on his rampage at the Champions of Humanity and closing the gap. Because Hei had become afflicted with the Curse of Decay, Pazuzu passively activates the Contagion Spreads randomly causing the Curse of Decay to spread to Merlin.

(Densen no Hirogari) – The Contagion Spreads (Passive)
Type: Offensive, Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive technique used by Pazuzu or Lamashtu, activated by countering a technique used by someone afflicted with either the Curse of Decay, Siphoning, or Isolation. The Contagion Spreads causes that curse to self-duplicate, jumping to a random target among the Champions of Humanity.
Meanwhile, Lamashtu acts and teleports thirty meters behind the Champions of Humanity ten meters into the air. There he floats, forming four orbs of light that orbit in a curved formation behind him. The orbs are immediately fired, sent into a relentless pursuit after Hei, Merlin, Lucifer, and Panthalassa. Each hones in on their life forces, tracking them with unlimited range. They are bound by the Curse of Siphoning, and among those that collectively defend against the technique risk a chance at being afflicted by it.

(Iten) – Relocation
Type: Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A technique accessible to Lamashtu, allowing him to teleport at will on the battlefield within Ganzir. He disappears in a flash of light, reappearing at any location with another flash of light. This technique can be used once every two turns.
(Tenno Hikariame) – Heavenly Rain of Light
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: 160
Damage: 120 (per bolt of light)
Description: A potent Divine energy-based technique that creates up to seven spheres of light around Lamashtu. The spheres are no larger than a human fist, compact, and can hone in on a target’s life force or chakra signature to track them. The spheres, upon contact with anything, detonate in a violent explosion of light. The explosion expands like a Truth-Seeking Orb, consuming anything within its radius in Divine power. While Divine in nature they are neutral to all elemental natures, and each effectively contains 160 chakra. Lamashtu imbues these spheres with the Curse of Siphoning, afflicting a single target with the Curse among all those that defend against it. The orbs move at twice the speed of a Forbidden ranked Lightning Release technique. This technique does not damage Pazuzu.
(Suiageru no Noroi) – Curse of Siphoning
Type: Offensive, Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A (-150 per turn)
Damage: N/A
Description: A mysterious Divine affliction that is cast by either Pazuzu or Lamashtu through their techniques. It is passive in nature, being a result of interacting with their techniques either indirectly or directly. The Curse of Siphoning causes the victim’s chakra pool to decay rapidly at a rate of 150 per turn. This chakra cannot be restored until the Curse of Siphoning has been removed. Should a target die without chakra they will have permanently died, their spirit decaying into nothingness.
Curse of Decay: Merlin, Hei
Curse of Siphoning: N/A, pending this move
Curse of Isolation: N/A

Lamashtu: 180 Health Points
Pazuzu: 180 Health Points
It was completely absurd the amount of damage these beings were producing. The Champions were at awe of the seemingly insurmountable obstacle that stood in their path to victory. But they had left their fear in the overworld, filled by each of their own idea of purpose. So, after seeing the light dude literally teleport and then upon the materialization of the beams of light, Hei would once again spread his chakra, creating a rift in space amidst the Champions, which would swallow the beams whole and teleport them onto the most unsuspecting of targets: Phetra herself. The end portal would appear right in front of her, the impossibly fast beams given no room to wiggle, with no other chance than to hit her directly, despite their tracking abilities.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.

The remaining Champions were at awe towards Hei’s audacity, but had their own part to play as well. Simultaneous with the creation of the portal, Panthalassa would activate his personal fly breed’s abilities, having them hypermorphise into the abilities of the Behemoth Gore fly, granting his Aburame manipulations a +20 damage increase. Pantha would immediately use the abilities to lash out a massive swarm that took the shape of a claw around his arm, slamming it onto Pazuzu’s feet, to injure him and toss him upwards, towards his brother, in an expert martial move that would mostly redirect Pazuzu’s speed against him.

( Hae Kuchiyose ♆ Corpusgigan bestia ) Fly Summoning ♆ Behemoth Gores ( Reference )
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Corpusgigan bestia, common name Behemoth Gores, are a species of flies with gigantic dimensions and thick and impenetrable exoskeletons. They are summoned in a gargantuan half the size of a average monarch summon. Each of the gigantic flies are around the size of an elephant, and have a very robust and thick skin with spiked protrusions and hideous teeth. Due to their sheer strength, they are noticeably more resilient to damage than normal flies. Any Aburame techniques used through the Behemoth Gore swarm has a +20 damage buffer, essentially increase the overall power of the technique when clashing with ninjutsu and taijutsu. The Behemoth Gores store their eggs within their own gullets. When they're near an uncouth target, they will open their mandible and deposit the eggs directly inside the victim, through a extensible proboscis ( a 3 meter tube-like mouth with a ring of jagged teeth ). The eggs will then have an accelerated growth spur, eccloding into horrible fat maggots with spiked mouths, that will devour and essentially burst through their host, fit to their name. The Behemoth Gores are capable of doing this directly onto other organic substances, the ground and other earthen features or water sources, creating a clot of giant eggs or maggots that will then travel up to mid-range from the point of deposition, before exploding outwards in an eruption of slime and maggots. The main ability of these flies is the ability to compress and decompress, similar to Akimichi. They're gigantic flies that can be compressed up to the size of tiny little flies, 1mm in size. When summoned they can appear in compressed form or original form. The form compression is a passive ability that costs no chakra from the user and require one of the three moves per turn.

Note: Egg deposition can be used by individual Gores up to 3 times, counting as an A rank technique (with no inherent damage buffer), or up to 1 time by the whole swarm, counting as an S rank, throughout their stay in the field.
Note: Can't be manipulated by Forbidden Ranked Aburame Techniques.
Note: Behemoth Gores last 3 in the field.
Note: Pharaoh Scythes' techniques perfomed with Gore chitin will also have the same damage boost.
( Aburame no Hijutsu: Udegumi ) Hidden Insect Technique: Exopodite
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 ( + 5 per turn )
Damage Points: 80 ( 100 )
Description: The user surrounds his arm with a highly concentrated swarm of insects, compacted together while allowing very minute lines of flow. This will enhance the user's arm into beastly proportions, which the user can utilize to exert greater strength or defend oneself, over 5 meters, with great flexibility and disjointed movement. At the core of the insect arm, surrounding the user's own arm, the user infuses the swarm with a variant of the Insect Cocoon technique, replenishing the whole arm through the minute lines of flow. This allows the user to keep regenerating the power of the technique. This insect arm can be overpowered or neutralized following the insect's S&W, but can't be weakened, as the insects will always be replenished unless killed.

Note: Lasts 4 turns.
Note: Can only be used 3 turns.
Note: Requires a 2 turn cool down.
Note: Can't use other techniques higher than S rank while the arm is in play.
Note: Since it follows the bug's S&W, it can defend against B rank elemental ninjutsu indefinitely until the technique wears off, and will be neutralized by any A rank elemental ninjutsu, at any point.

As it has been proven before, Lucifer would synchronize once more with Panthalassa’s charge, and produce from his body a great amount of engorged chains, which would immediately barge onto Pazuzu’s at the same time as Pantha’s Exopodite hand, following the tossing motion with his own strength and damage, while restricting Pazuzu’s movement in order to prevent him from wiggle is way out of becoming a missile directed at his brother. The engorged chain would be supported by Naruto, as he places his hand on Lucifer’s back and pumps his chakra onto him, empowering the chains.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden ( Forbidden Rank )
Range: Short-Long
Chakra: 15-70 ( 70+20 )
Damage: 30-120 ( 160 )
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.

Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.

Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

To wrap up the mounted defense with a flourish, Goetia took revenge on the light dude, casting a Genjutsu onto him. The illusion would induce a sense of extreme gravitational attraction to the closest mass coming towards him, which would be Pazuzu itself, making him act as a honing target similar to his light beams, so that he would add his own momentum to slam himself onto his brother, besides, they would be able to test out if dead things do hurt the Light dude *wink wink*


(Genjutsu: Shinpi-tekina Meisho) - Illusionary Art: Mysterious Attraction
Type: Supplementary
Rank: A-Rank
Range: Mid-Long
Chakra: 30 (-10 per turn active)
Damage: N/A
Description: The user will make 3 handseals and induce chakra in the brain of the opponent to trigger a genjutsu. As the the opponent is situated into the ground, he will slowly feel a certain attraction from matter around him, like trees or buildings. At first he will feel as if he is being slightly attracted towards a certain body with no real harm. But as the time continues, within the same turn, the pull becomes greater and greater, Until he or she perceives in the illusion that the gravitational pull of the object (e.g. a tree) is overcoming that of the earth, actually forcing them in that direction, making him believe he is being pulled. While this is active, he will not even be able to move a limb away from the objects sending the pull as the gravitational attraction will be that large. Objects with a larger mass, will of course have a larger pull that others, with a smaller mass. If the user is between 2 large masses that have about the same size, he will be seemingly stuck in the middle with both bodies pulling in the same amount of force.

Note: No Genjutsu in the same turn.
Note: Can only be used 3 times per battle.
 
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(For future reference, that is not a viable way to use Underworld Sloped Jewel. The technique will be edited in the near future to reflect that. Though for the sake of this fight I am allowing that because Phetra is immune anyway)

"Are the Twin Keepers not enough to keep you entertained?" The Ruler of the Underworld asked earnestly, almost a twinge of annoyance or offense in her voice as she was suddenly barraged by a series of light beams from in front of her at the top of the balcony. For a moment she disappeared entirely, engulfed in light, flame, and smoke. All went silent. But it was clear that such an attack wouldn't harm the Queen of the Dead. Still shrouded in fire Phetra reached outward, her hand emerging from the smoke. "Then perhaps the very Palace that Nergal built with his own hands will be enough!" For a moment the ground rumbled; five meters behind Hei an oily stone spike no larger than the size of a needle ruptured from the ground. But the spike itself was immensely powerful, imbued with the divine power of Ganzir itself. Aimed at his spinal cord the spike launched itself with incredible speed, five times the speed of a Forbidden ranked Lightning technique. From the top of the spire the smoke cleared, and Phetra continued watching the spectacle rom above.

(Ikite Iru Bogyo) – Living Defenses of Ganzir
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: 40 – 200 (200)
Description: The Palace of Ganzir, home to the Ruler of the Underworld, is not simply a residence; it is, at its very heart, a living Divine Construct itself that is capable of acting on behalf of its Ruler. What encompasses Ganzir is more than the physical palace; it is the very platform that it rests upon, floating above the Void as it stands guard over the eternal reign of its master. This technique manifests the Ruler’s absolute control over the Palace, weaponizing it as they see fit or engineering it for defense. Its power is neutral to all elemental natures and is devoid of any chakra. But despite being void of chakra, its nature as a Divine Construct makes it immune to techniques that would seal or otherwise hinder its power, mandating that defending against it must be done through direct clash or avoiding it. The speed of this technique is variable, capable of moving up to five times that of a Forbidden ranked Lightning technique.
Meanwhile, Pazuzu is unable to defend himself. Instead he opts for a final suicide attack - unleashing a pulse of radiating purple light from his body. The combined offense of the Chains and insects overpowers it, but the interactions themselves afflict both Panthalassa and Lucifer with the Curse of Decay. And as they strike Pazuzu's body falls limp, reaching out toward the Champions of Humanity in almost a plea like manner. His body collapses, decaying into nothing. Leaving only Lamashtu standing among the Ancient Keepers. Lamashtu, noticing the demise of Pazuzu, reacts by holding his hand in the air above him and unleashing a Divine affliction among all Champions of Humanity not afflicted by a Curse. Given Lamashtu's immunity to all techniques used by Champions of Humanity in their living states, Merlin's Genjutsu does not influence him.

(Yami no Nami) – Surge of Darkness
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: 130
Description: A technique that forces the either of the Ancient Keepers to draw upon the Void, surging it through their body to cleanse any spiritual technique that might be debilitating them. It doubles as an offensive technique, able to inflict considerable damage to any target it hits. The technique appears as a pulse of purple energy, rapidly expanding outward to fill its range at twice the speed of an S-Rank Lightning technique. Because it is Void-natured, the Surge takes on random elemental strengths and weaknesses each time it is used. While it has no chakra, for interactions it is to be treated as if it contains 100 chakra. This technique can be used by both Pazuzu and Lamashtu. It carries with it, randomly, the Curses of Decay, Siphoning, or Isolation.
(Fuantei Kami Shin) – Unstable Divine Core (Reference)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: A small glowing orb of light. The orb is solid in nature, but appears to radiate bright golden light. It can be picked up, held, and thrown; but it cannot be absorbed, sealed, consumed, or anything else that would otherwise hurt its integrity unless it suffers damage from Phetra or her stewards. The orb is Divine in nature, and contact with it confers some level of Divinity to its holder, though not enough to damage or wound Phetra alone. The orb allows Champions of Humanity to interact with Phetra’s mysterious prisoner. The Divine Core increases healing done by 100%. Each turn that the Core is held the user suffers 30 damage per turn, and cannot be healed until they relinquish the orb.
(Kurushinde Iru Tatchi) – Afflicting Touch
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Afflicting Touch is an unavoidable technique that afflicts all unafflicted Champions of Humanity with a random Curse (Decay, Siphoning, or Isolation).
(Koritsu no Noroi) – Curse of Isolation
Type: Offensive, Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: A mysterious Divine affliction that is cast by either Pazuzu or Lamashtu through their techniques. It is passive in nature, being a result of interacting with their techniques either indirectly or directly. The Curse of Isolation itself has no drawbacks or damaging effects. Instead, it is designed to create a vector of infection for either the Curse of Siphoning or Decay. Those that are afflicted with the Curse of Isolation gain a chance per turn to be afflicted with either Siphoning or Decay based on the distance they are from a target with either curse. While within short-range they have an 80% chance to gain a curse from an infected target. While within mid-range this falls to 40%, and long-range it falls to 20%.
Curse of Decay: Merlin, Hei, Panthalassa, Lucifer, Vayne, Douman
Curse of Siphoning: Kotetsu
Curse of Isolation: Emiya, Naruto

Lamashtu: 180 Health Points
Pazuzu: 0
 
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The Champions watched as Pazuzu made its final stand, attempting to attack them all with a surge of purple energy, but was ultimately overwhelmed through the combined efforts of Naruto and Lucifer, though this triumph was not without its loss. Despite it being a completely useless assault on Phetra herself, clearly only succeeding in earning her ire, Hei’s insulting disregard for some twisted sense of etiquette couldn’t go unpunished for the Queen of the Underworld. In response Hei was assaulted from his blindspot, with an attack none but Naruto could reasonably respond to, but it was far too narrow a window to save him. Evidently he was fated to fall to that attack... It was no easy task for Emiya to turn away from someone in trouble, but as Muramasa was still the dominant Alter Ego at present he managed to do so. Instead his eye was drawn to Pazuzu’s rapidly disappearing form. There, hidden amongst the decaying body, was a small glowing orb, not entirely dissimilar to the one that was floating above Ganzir next to Phetra. It wasn’t much of a leap in logic to assume what it was, a power source for the Keeper if he were to hazard a guess, and Muramasa was inexplicably drawn to it like a moth to flame. As he ran towards the orb of light, Naruto most likely had the same idea; maybe this could be used against the remaining guardian somehow? Merlin’s illusion didn’t even phase it, so perhaps it was like Falnir, or the Fates, and there was some gimmick to it’s powers? There was no guarantee that the core was anything more than the useless remnants of the odd existence, but what mattered was that an attempt was made.

Despite his ally’s clear advantage from their Mode, Emiya somehow managed to make it to the Core first, grabbing the glowing orb and immediately recoiling in pain as its unstable nature began to damage him. Despite this pain, there was an underlying feeling of strength emanating from the orb, one which unknowingly gave the swordsmith a lesser form of Divinity. Muramasa was about to turn to his ally, and ask them to repeat their previous feat and strengthen his own technique, but quickly remembered the limitations of Emiya’s body, and specifically external infusions of Chakra, and how the technique would simply be a waste, so instead he turned to Lamashtu, golden energy arcing from his left palm containing the orb, as a crimson light began to gather throughout his body. With the swordsmith’s soul burning brightly within the cold heart of Irkalla, Muramasa looked down at his right hand. Once again he cursed his luck that he’d entered the enemy’s realm with little to no preparation and was driven to use his body itself as a blade; It was not a perfect sword, it could cut neither fate nor destiny nor causality, but it would have to do. Despite the enemy being in the air, the other Champions were between himself and Lamashtu, and Muramasa’s attack was a linear sword bea, so he adjusted his angle accordingly. Using almost any form of vertical angle would result in friendly fire, so instead he drew his right arm around his body to his left side, and fired it as though he were painting a horizon, releasing a crimson shockwave towards Lamashtu, and hopefully landing a proper strike on the more mystical of the two Guardians of Ganzir.

(Tabi no Katana nashi) Journey of the Swordless
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/ Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.

(Muramasa Ittōryū: Homura) Demon Blacksmith One Sword Style: Blaze
Type: Offensive
Rank: S-Rank - Forbidden
Range: Short - Long
Chakra: N/A - 50
Damage: 80 - 90 (+20 Journey of the Swordless = 110) (-5 to user for 4 turns)
Description: One of few techniques created by a fabled blacksmith to test the parameters of his creations, it embodies the essence of the smith himself; casting and forging with one's whole body and spirit, to the point of burning up oneself. With a single blade in their hand, the user places all of their physical strength behind an otherwise generic, formless swing. The end result is a vacuum-like shockwave similar in appearance to "(Suraisu Shinku no Nami) - Slicing Crimson Wave", albeit stronger, and with a unique effect. As a result of the extreme physical force the technique is performed with, the resulting wave burns a bright scarlet red, and emits a tremendous amount of heat, a result of friction between the air and the shockwave itself. Despite this, Blaze itself is not considered a Fire Release technique, but does carry logical characteristics thereof. This usage of the technique is S ranked.

Blaze Ex (Forbidden Rank): By gathering Fire Release Chakra throughout their body, and channeling it into their swing, the user can perform a much more potent variation of this technique, referred to as Blaze Ex. This converts the slash into a Fire Release Kenjutsu technique, while at the same time increasing the technique's strength into that of a Forbidden Rank, though the technique is otherwise physically identical. This results in self-inflicted recoil damage in the form of extreme internal temperatures, causing the user to take 5 damage per turn for 4 turns. Blaze Ex also carries additional beneficial effects once the original attack has been performed, derived from the extreme temperatures both the user's body and blade carry as a result of the technique. As their body burns up, all of the user's Raw and Chakraless Taijutsu, Kenjutsu, Bukijutsu, etc are automatically converted into Fire Release techniques, and gain a +20 increase in damage to all techniques that benefit from this infusion of the Fire Element. These effects remain for the same duration as the recoil damage, a max of 4 turns, however if at any time during this duration the user either gathers or utilizes Water Release Chakra, or is struck by an opposing Offensive Water Release Jutsu of at least A-Rank, the effects, both negative and positive, are cancelled out, and instead the user suffers recoil depending on whether they trigger the former or latter. In the former, the user immediately takes 20 damage in recoil for the rapid cooling of their body. In the latter, the damage of the incoming technique is increased by +20, not counting as a buff to the opposing Jutsu but rather an increase in overall damage received by the user.

Blaze Exceed (Forbidden Rank): If the user performs their second usage of Blaze Ex before the effects of their first have expired, this overclocks the user's body, resulting in a "stacked usage", referred to as Blaze Exceed. This doubles all effects both positive and negative from the original usage, with the exception of damage which is an additional +10 for a total +30 boost, and the added restriction that neither instances of the recoil damage can be mitigated or negated in any way, such as with the Yang Release Specialty. This refreshes the timer associated with Blaze Ex back to 4 turns, and is otherwise is identical to the regular usage of Blaze Ex, following the same rules and restrictions as mentioned above. If performed, once Blaze Exceed's duration has ended, the user suffers several negative side effects from effectively setting their body ablaze. The user's Taijutsu, Kenjutsu, Bukijutsu, etc deal 20 less damage, while the user themselves take an additional 20 damage from all incoming sources of physical damage, while the user suffers 10 damage from all of their Fire Release techniques, regardless of Rank. These effects persist until healed, requiring healing equivalent to "Yang Release: Touch of the Sun" to be removed.

Note: S-Rank can be used 3 times per battle with a 2 turn cooldown.
Note: Forbidden Rank can be used twice, with a 3 turn cooldown.

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Panthalassa would take the interim following the destruction of Pazuzu to hypermorphise his personal flies once more, adding the abilities of the Leviathan Gorge fly species to the Behemoth Gore flies that were already hypermorphised.

(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny. The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.

Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption. Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations. Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field. Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank. Note: The flies can't use Water jutsu, they can only be manipulated as such. Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.

While Pantha evolved their flies once more, Vayne and Merlin each activated their respective Sage Modes, the former being an imperfect activation, the other displaying their connection to flowers.

( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.

Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

As his slash travelled through the air, Muramasa felt another pang of pain from the core. If left unchecked, he would quickly become overwhelmed by the toll it was taking on him. In response, he took this opportunity to address his earlier concern over Emiya's biology, taking the immense heat emanating off his form to apply a sunburst patterned seal to his shoulder. The seal would specifically target the Prana present within his body and automatically, albeit temporarily, lock it away, cutting off his connection to the Throne.

(Shizukesa Omei) Brand of Tranquility
Type: Supplementary
Rank: B-Rank
Range: Self - Direct Contact
Chakra: 20 (-5 per turn)
Damage: N/A
Description: A unique body seal which utilizes the deep understanding of biology that comes with Medical Ninjutsu, Brand of Tranquility allows the user to target, seal and unseal specific aspects of the biology of their target. Visually the seal takes the form of a sunburst tattoo/ glyph that can be applied anywhere on the body. Utilizing the principle found within the "Bloodline Sealing Technique", the Brand of Tranquility allows the user to target aspects of the targets biology that go beyond that of a "regular" Shinobi, such as Kekkei Genkai, Advanced Elements, or Custom Clans, and seal them away within the brand itself where they cannot activate, be utilized, etc. This includes both physical aspects of their biology, such as a Kaguya's bone manipulation and inherent healing factor related to it, as well as more metaphysical, or conceptual aspects within their biography, such as unique energies found within Custom Clans. As an example, the ambient Keigoku within a Nekura, or Prana within a Surgebinder can be targeted, removing their shared trait of resisting, or outright nullifying external attempts at healing, but conversely it would also make it impossible for the respective character to utilize techniques associated with those energies, as well as remove any beneficial traits associated with them until the seal is released. The Brand can be used outside of, or during a fight, requiring the user expend one of their Jutsu slots per turn if performed in the latter. The effects can last for up to 10 turns (half if applied to another target), after which the seal automatically deactivates, and the ability/ abilities return. Once the seals effects end, whether through the time limit, willing (not applicable if the Brand is applied to another target) or forced deactivation/ destruction, the Brand cannot be used again for 5 turns. Finally, once the effects of the seal end and the user's targets return, due to the forced repression of their body's natural functions, the targeted skill, ability, element, etc receives a -20 reduction in their damage for 4 turns. Also they may not use the targeted skill, ability, element, etc above A rank for two turns after it's unsealed.

Note: Requires Advanced Fūinjutsu & Medical Ninjutsu.
Note: Can be used a max of 2 times per battle/ NW Arc.

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Champion Health

Hei: 200 -30 (Curse of Decay) -200 (Absolutely lambasted by the architecture) -30 (Yang Passive) = -170 = 0.

Merlin: 160 -60 (Curse of Decay x2) = 100.

Panthalassa, Vayne, Lucifer, Douman: 160, 160, 260 & 320 -30 (Curse of Decay x1) = 130, 130, 230 & 290.

Emiya: 200 -30 (Unstable Core) -5 (Blaze (Ex) = 165.​

Champion Ranges

Emiya and Naruto are roughly Mid Range from the other Champions of Humanity, being where Pazuzu fell, making them roughly 30 - 35m from Lamashtu. The remaining Champions are scattered around roughly mid range from both Emiya and Naruto, as well as Lamashtu.​
 
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"Such a tragedy. A waste of potential." Phetra offered a look of disappointment and bemusement from atop her perch, next to her the small orb of light now dancing with anxiety. "You see? They are so wasteful. They weren't ready," said the Queen of the Dead, turning her pale gaze toward the little light, no smile to be seen despite Hei's violent assassination. But the orb of light protested, flashing angrily once; though it could not speak it was as if it was shouting, its light rupturing the sphere to scream at her. Scolding her for wasting her own potential as a goddess in the flesh.

And then it happened. As if the little light had been biding its time it suddenly swooped down from the spire, causing Phetra's solemn face to blink twice in momentary surprise. "You'd defy me now? After thousands of years of obedience? You truly are the most wasteful of his Pantheon!" Phetra sounded genuinely alarmed as the little orb of light raced downward to Hei's corpse, hovering over it gently. No noise was made, but its light continued to fluctuate very visibly as if it was speaking to him, though dead. Those flashes continued until finally a flash of red energy from the orb Spiritually Dissociated Hei from his own body, separating his spirit from the corpse. This was done strategically; the little light could have revived him entirely, bringing him back in a living form. But instead it opted to see him returned into a spirit to fight against Phetra, for now. It was a moment of defiance and hope in the dimly lit cavernous Ganzir. "Curse you! Curse you and your arrogant sister!" Phetra was alarmed now, her voice seeped in rage but also anxiety. As if a weakness had been revealed.

(Seishin Tekina Kairi) – Spiritual Dissociation
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A skill present and active in Phase One and Two in the fight against Phetra. Upon the death of a Champion of Humanity the mysterious Divine Core guarded by Pazuzu and Lamashtu dissociates the spirit from the fallen’s body, effectively preventing total death. This allows the spirit to go on and fight against Phetra. Spirits are unable to interact with Champions of Humanity in anyway, restricted only to their abilities; they can be sensed through Yin awareness, but not even Yin or other spiritual-based skills can interact with them. At the end of Phase One and end of Phase Two dissociated spirits are revived by the mysterious Divine Core, returned to their bodies unless they have died to the Curse of Decay. Spirits are afforded 100 Health Points in their spirit form; if they die in this form then they are permanently dead, unable to be revived by any source. Those that are Spiritually Dissociated can be returned to their bodies earlier than normal if their corpse is healed to its full health, though this does not work if they die in spirit form. Spirits move at 14 base speed. They have three abilities:

Spirit Blast (S-Rank, active): Amasses a small orb of Spiritual Energy that can be blasted at a target, inflicting 100 damage with long-range reach. Travels at the speed of an S-Rank Lightning Release technique.

Rejuvenation (S-Rank, active): The Spirit is able to trade its scant lifeforce in exchange for a healing effect, healing any they pass through. Health is exchanged at a rate of 1:2, meaning they can heal up to 200 Health Points in a single instance. Spirits are able to kill themselves through this technique. This is achieved by the spirit passing through its target. It is capable of curing all Curses cast by Pazuzu or Lamashtu’s abilities.

Binding (S-Rank, active): Using its spiritual energy the spirit is able to bind a single target for two turns, restricting all of its actions. This cannot be used on beings with Divinity of the Ancient Keepers, or on Phetra herself.
With new urgency Lamashtu's strategy changed, heeding the command of his master. Emiya's attack would, even with the power of the orb, still achieve nothing. Lamashtu's defenses were not constructed around guarding against Divinity. They were set to ward off attacks from the living, Divine or not. And even then, such a low level of Divinity was inconsequential to the Ancient Keeper Lamashtu. He remained unfazed, though still heeding Phetra's command. A sense of urgency overcame him, as his new objective no longer was to kill the Champions but instead to retrieve the Unstable Divinity left behind by Pazuzu. The Curse of Isolation would activate, spreading the Curse of Siphoning to Emiya but failing to afflict Naruto with either Decay or Siphoning. To adjust for this Lamashtu passively activates the Contagion Spreads, causing Merlin to become afflicted with the Curse of Siphoning. This would act to severely hinder his ability to retain Sage Mode as it would siphon not only his basic chakra but also the chakra he molded into Sage Chakra. Simultaneously Lamashtu targets Emiya, unleashing seven spheres of light around him and sending them all toward the bladesmith-hopeful. Either Emiya would die or the Unstable Divinity must be destroyed.

(Densen no Hirogari) – The Contagion Spreads (Passive)
Type: Offensive, Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive technique used by Pazuzu or Lamashtu, activated by countering a technique used by someone afflicted with either the Curse of Decay, Siphoning, or Isolation. The Contagion Spreads causes that curse to self-duplicate, jumping to a random target among the Champions of Humanity.
(Tenno Hikariame) – Heavenly Rain of Light
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: 160
Damage: 120 (per bolt of light)
Description: A potent Divine energy-based technique that creates up to seven spheres of light around Lamashtu. The spheres are no larger than a human fist, compact, and can hone in on a target’s life force or chakra signature to track them. The spheres, upon contact with anything, detonate in a violent explosion of light. The explosion expands like a Truth-Seeking Orb, consuming anything within its radius in Divine power. While Divine in nature they are neutral to all elemental natures, and each effectively contains 160 chakra. Lamashtu imbues these spheres with the Curse of Siphoning, afflicting a single target with the Curse among all those that defend against it. This technique does not damage Pazuzu.
The Divine Core triumphantly turned back toward Phetra. If it could speak it would scold, if it could glare it would have. But instead it was confined to a small ball of light, spending what little power it had left to support the humans in anyway it could. But below Ganzir a gentle, albeit not subtle, rumbling could be heard. Something, somewhere in the Void, was stirring.

Curse of Decay: Merlin, Panthalassa, Lucifer, Vayne, Douman
Curse of Siphoning: Kotetsu, Emiya, Merlin
Curse of Isolation: Emiya, Naruto

Lamashtu: 180 Health Points
Pazuzu: 0





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At a surface level, it would seem that humanity had lost a champion, setting them a step back and cementing the actual stakes of the battle. However, the Sin duo of Douman & Vayne would be aware that this was simply not the case, as both could sense the spiritual form that Hei had taken, very likely under the effect of the orb that had approached and flashed erratically.

Before the intel could be passed around, Lamashtu would seem to target the area Emiya & Naruto occupied, prompting the two to act in unison in an attempt to avoid the unknown attack. Emiya would toss the orb of unstable divinity to Naruto, knowing that the Jinchuriki was likely the faster individual and the one more likely to survive, while Naruto would swiftly catch it before taking off similar to Emiya. The two combatants would take off in different directions, with Emiya going to the upper right, further away from the champions of humanity (long range) while Naruto would go directly to the left, swiftly moving into long range from Emiya with tremendous speed and placing him mid range away from Panthalassa & Merlin and long range from the rest.

Lamashtu's attack would seem to have targeted Emiya, as it followed him around with tremendous speed, catching the red haired by surprise and exploding in violent fashion, destroying the area mid range around him in the process. Meanwhile as that was happening, in the backlines, Vayne would have merged with his weapon while elevating his iSM into it's pitviper variation. The Nara would then follow up by utilizing his tool to relay some information to the champions of humanity in swift fashion, booming his voice across the underworld.

"Somehow Hei has not fully left us, I can sense his spirit, most likely the doing of that orb. There might still be hope for Emiya." The Nara would state clearly, not wasting time.

Acting as a confirmation, Hei would attempt to blast Lamashtu with spiritual energy in his new form, aiming to target the bothersome keeper. Hei would then move towards Merlin and Panthalassa, going through them in that order and healing each for 10 points before moving in the air towards Lucifer & Vayne.

The champions of humanity would prepare themselves for what's to come, anticipating the worst.

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.
Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)
Note: Must have learned Pitvipers Sub-species of Snakes

(Tessaria No Zangō) - Trenches of Thessaly
Type: Supplementary/Defensive
Rank: N/A
Range: Dependent
Chakra: 30 or 50 Per Turn | Up to 40 for specific abilities
Damage: N/A
Description: As the user grows accustomed to the Garb of Achlys, the relationship between the two can be bolstered. Fully embracing the parasitic nature of the ancient tool, GOA would merge with the user's body, where GOA's sentience would now become more prevalent as it becomes capable of interacting with the user in their mind, akin to a Jinchuriki and their Biju's interaction. Naturally, the sentience is in the form of Achlys herself, 'Goddess of the Eternal Night'.

Trenches of Thessaly enables the user and Achlys to work in tandem, empowering their overall merger. The prime ability bolstered is the user's connection to their shadow and their capabilities with it, where the user's sensory capabilities in regards to shadows is bolstered rising to x3, with the user's external awareness on objects not focused on being at a x1.5 sensory multiplier. Labelled as the Tears of Fate.

Fields of Flower, accessible only to those with Fūin, considered as Kage/Fūin, enables the user to expand on the weapon's supplementing capabilities, allowing the user to gain a greater degree of control over shadow based techniques. Thrice per battle at a cost of fourty chakra, with a turn interval, the user can supplement a shadow with a dark silver , having said seal appear on the shadow and on the user/Achlys merger. The seal grants the shadow based technique an 'Absolute' state, where it becomes unaffected by any foreign techniques that target chakra in clashes/interactions. While the sealing effects are of S rank level, the key to defeating the seals is a light source (fire/lightning) that matches the 'applied to' technique's strength. Due to the insignia's being split between the user and the technique, combating one or the other becomes easier, as the light source can be a rank lower. Flashbombs/blinding lights, if used within short range, can erase the insignias, but, as a soft counter to FF, if the insignia on the user's body persists/unaffected, the seal on the technique is reformed, maintaining the techniques 'Absolute' state. Can last up to three turns, at a cost of twenty chakra per turn, with it applicable in same t/f, or simply after.

Trenches of Thessaly can last as long as the user has the chakra to maintain it, and naturally as they are merged, the user can use any of Garb of Achlys core abilities through their body. In regards to Achlys herself, her presence within the user's mind naturally bolsters the existing resistance, making the user's thoughts impenetrable to mind reading techniques and similar of A rank and below. Notably this ability costs twenty chakra per turn, with Field's of Flower, if activated, costing 20 per turn, and Trenches of Thessaly itself costing another ten chakra per turn that stacks with GOA's own chakra cost. The user's merger with GOA itself costs fourty chakra points, with the user having the option of entering a battle merged with the weapon, but only being capable of utilising two active techniques in the first turn.

Spirit Blast (S-Rank, active): Amasses a small orb of Spiritual Energy that can be blasted at a target, inflicting 100 damage with long-range reach. Travels at the speed of an S-Rank Lightning Release technique.
Rejuvenation (S-Rank, active): The Spirit is able to trade its scant lifeforce in exchange for a healing effect, healing any they pass through. Health is exchanged at a rate of 1:2, meaning they can heal up to 200 Health Points in a single instance. Spirits are able to kill themselves through this technique. This is achieved by the spirit passing through its target. It is capable of curing all Curses cast by Pazuzu or Lamashtu’s abilities.
Positions: Naruto roughly 40 meters to Lamashtu's right, Panthalassa and Merlin 15 metes behind him, with them being 5 meters apart. 45 meters directly across Lamashtu are Vayne & Lucifer, also 5 meters apart, with Kotetsu and Douman being 40 meters to Lamashtu's left.

Health:
Hei: 90
Merlin: 40 + 10 + 10(SM) = 60
Panthalassa: 100 + 10 = 110
Douman: 260
Lucifer: 200
Vayne: 100
Naruto: Full Health

Curse of Decay: Lucifer, Vayne, Douman
Curse of Siphoning: Kotetsu
Curse of Isolation: Naruto
Lamashtu: 80, hopefully
 
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The Divine Core floated toward Emiya's lifeless and charred corpse, dancing in the air as if a wisp. And then another pulse of light, dissociating Emiya's spirit with his body. He had been reborn in a new form, causing some kind of out of body experience for the swordsmith-hopeful. A sacrifice had been made and the Champions of Humanity reaped the rewards.

Meanwhile, Lamashtu was critically struck as he was blasted from behind. If the Ancient Keeper could form facial expressions his would no doubt have been of shock. Only the dead can rend his ancient flesh. But this was replaced with a sense of hope as his body crumbled just like his twin's. He was finally free, liberated from Phetra's tyranny. As he fell a second Unstable Divine Core rolled on the ground in front of him. The keys to victory.

"Fine then." Phetra sneered in disgust from her balcony, both keepers now felled. The second phase of the battle was to begin. The Divine Core pulsed a bright light, this time radiating to all Champions of Humanity. It seemed to be a two fold attempt at communication and resurrection; as Hei and Emiya's spiritual forms were bathed in its light they would suddenly find themselves returned to their physical bodies, revived in perfect condition. Likewise, the other Champions of Humanity were bathed in its light finding themselves freed of the remaining curses of Decay, Siphoning, and Isolation. Though their health pools remained the same.

"Humans!" Suddenly, and almost at random, a woman's voice echoed throughout the dark caverns of Ganzir. All could hear it. "Heal me, restore me. The Divine Cores of Lamashtu and Pazuzu will aid you in this, affording those who hold them the Divinity necessary to heal me. We must be this witch, together. Her plea made she moved to a position central of the humans. Her strength was waning, however. Much of her energy had been expended reviving and restoring the Champions of Humanity. There was no telling how more stamina the broken Core had.

Suddenly, in a black plume of smoke, Phetra appeared from her perch. She had teleported down, taking her stand. "Then I will enter the battle myself. It wouldn't be too fair if you got to fight with them, would it? Come now, Beauty of Life and Death. Show me your resolve. Show me the resolve you never showed when I usurped your throne. I will kill you where you stand, and all around!" Phetra clasped her hands together, causing black energy to radiate outwards as she summoned a single Gallu Spirit. The battle was about to begin.

(Fuantei Kami Shin) – Unstable Divine Core
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: A small glowing orb of light. The orb is solid in nature, but appears to radiate bright golden light. It can be picked up, held, and thrown; but it cannot be absorbed, sealed, consumed, or anything else that would otherwise hurt its integrity unless it suffers damage from Phetra or her stewards. The orb is Divine in nature, and contact with it confers some level of Divinity to its holder, though not enough to damage or wound Phetra alone. The orb allows Champions of Humanity to interact with Phetra’s mysterious prisoner. The Divine Core increases healing done by 100%. Each turn that the Core is held the user suffers 30 damage per turn, and cannot be healed until they relinquish the orb.
(Tenchi) – Translocate
Type: Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A highly versatile technique accessed by Phetra, Voidlord, allowing her to make use of the spacetime within Irkalla according to her design. She is able to teleport at will using this technique anywhere on the battlefield, appearing and vanishing in shrouds of black smoke.
(Nana Shison no Jigoku) – The Seven Offspring of Hell
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 200
Damage: 150
Description: The Seven Offspring of Hell, or the Gallu spirits, were the Seven Great Demons of Nergal and Ereshkigal’s Underworld under the reign of the Chief God Marduk; today, they are under the Authority of Phetra, Lady of the Night. During the reign of Marduk the Gallu spirits were responsible for dragging off the dead and other unfortunate victims to the underworld, maintaining a careful balance between life and death as spirits flowed into the realm of Kur. Although famous for their pursuit of Inanna during a civil war between the gods, the Gallu spirits are a standard class of Demon within the underworld, outclassed by many of the other divine-class spirits that exist within it. The Gallu appear as ghastly skeletal constructs, cloaked in a translucent blue shroud. They tower over normal humans, being roughly thrice the size of an average human male. Gallu spirits are akin to Limbo clones in the sense that they cannot be struck by any physical damage, and exist within parallel dimensions – Kur as well as standard reality. Phetra is able to summon up to seven Gallu, and each can freely operate away from her as her agents abroad or within the battlefield. Typically, Gallu only become visible to those that they allow themselves to be perceived by, or when they come into direct contact with someone. This means that traditional means of detection, including all Doujutsu and sensing cannot be used to find the spirits, barring Yin Release’s spiritual awareness. Gallu spirits have 400 health points, and can only be damaged through spiritual means. They are immune to Fuuinjutsu, and their bond to the current Ruler of the Underworld cannot be broken through any means.
Phetra: 500 (Immune)
Gallu Spirit A: 400
Mysterious Divine Core: 0/750
 

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The next stage of the battle had begun, the champions scattered throughout the grounds of Ganzir during their encounter with the Ancient Keepers. They sprung into action with Phetra's grand declaration, eager to end her vile reign. Douman would activate his Silver King technique, transforming his armour into a vessel of pure speed and leaping towards the stationary core, while Vayne activated the Phantom Dragons technique. Picking up the core, Douman then leapt backwards to his original position besides Kotetsu, activating the Phantom Dragons himself. Vayne's two dragons would be comprised of Fire and Lightning, whilst Douman created five standard ones. They would each command their dragons, Vayne sending both and Douman two of his five, to attack the single Gallu spirit summoned by Phetra.

(Koton: Shippou Kokuou Shin'en No-su) - Steel Release: The Silver King, Abyssal of the North
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. The user focuses his koton chakra throughout his body to unwind his steel form into thousands of ductile wires. These wires are coiled into highly compacted springs and compressed to the extent they don’t differ from the user’s original body in form or appearance. He will also reshape his body to bring forth certain changes, some cosmetic and some mechanical. The shape of the user’s upper body will remain largely unchanged barring minor cosmetic changes. His shoulders will become broader and his chest will become reminiscent of medieval armor. His visage will change to resemble a mask more than a face. Several pairs of horns will grow from his head and the shape of his hair can only be described as being akin to flame. Every edge of the user's body will also become "sharp" like a sword (e.g. the edge of their arms or in-between their fingers). The newfound elasticity in both the joints and tendons will allow him to store and return four times as much elastic energy per step compared to the average shinobi. As such, the user’s sprinting speed will be quadrupled and they will gain the ability to cover distances of thirty to fourty meters in a single leap or bound. While this is active, the speed of “Steel Release: Boldness of Bors” will increase proportional to the user's new speed (multiplied by four) as it will become applicable to all of the user’s joints and tendons in addition to the balls of their heels. They will also become capable of using it in the same way as a standard chakraless Taijutsu technique as the preparation component of Bors is voided by having the body already transformed into steel and composed of wires. Regarding the user’s upper body, he will become capable of extending and retracting his arms at the speed of an arrow fired from a compound bow. The enhanced speed of the user’s strikes allows him to launch hooks, jabs, straights and other hand-based motions at an even greater frequency than normal. The springs never undergo complete rarefaction, so the reach of the user’s strikes is not lengthened in any way. The increased elasticity of the user’s entire body will also grant them the ability to mitigate damage sustained from Taijutsu strikes. In this state, the user’s steel form develops a certain propensity to both absorb shock and impact, effectively halving the damage they sustain from any Taijutsu. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or four turns
Note: Can only be used once per battle and when galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice)

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons (x2)
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

Meanwhile, Merlin would channel regenerative chakra to each of his hands, striding to Panthalassa and healing both himself and his companion. Hei would do the same, promptly activating his Byakugan and moving to Emiya's side, while Naruto would utilise Touch of the Sun to heal the Divine Core in his possession. If they were to survive this encounter, it would be through the use of the Cores.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

Hei: 200
Emiya: 200
Merlin: 110
Panthalassa: 160
Douman: 230
Vayne: 100
Naruto: 200
 
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The Gallu Spirit was unaffected by the Phantom Dragons, their nature as a Yin technique not mandating the nature of their damage be spiritual. An entirely fruitless assault against a creature only interacted by that which is purely spiritual. In response, the Gallu Spirit transitioned its existence into the living world, the Champions' reality, making it undetectable by any without a means to detect spirits. Meanwhile, Phetra raises her hands toward the heights of Ganzir. There a black rain materializes, falling from above. The rain materializes from nothingness, a product of Phetra's own mastery of Yin-Yang but also her Divinity. It rains down unabated, coming from no cloud or sky but from her imagination empowered by the Divine might of the Underworld itself. And as it falls those struck become afflicted by its powerful and debilitating effects, especially the Mysterious Divine Core. As the rain falls another two Gallu Spirits emerge, each standing next to Phetra on either flank. The first Gallu Spirit that had transitioned itself to the living world reappeared behind Naruto, its ghastly hand grazing along his back as it reached for his spirit. He would be Withered, causing his spirit to slowly and painfully decay into nothingness.

(Shiore Haaku) – Withering Touch
Type: Offensive, Supplementary
Rank: Forbidden
Range: Direct Contact
Chakra: N/A
Damage: 70 (-30 per turn)
Description: A technique accessed by the Gallu Spirits usable in either dimension that they currently exist in. Withering Touch is the Gallu Spirit’s ability to directly wither and decay one’s spirit, done so when the Gallu reaches out and ‘touches’ their target. The technique can only be cured through a surge of potent surge of Yin natured chakra, 70 chakra or higher, or alternatively can be removed through a Dissociated Spirit’s ability to heal. Similar to the Curse of Decay, death to Withering Touch causes permanent death as the Mysterious Divine Core is unable to restore one’s life. Though those afflicted by it can heal it through normal means, unlike the Curse of Decay. In addition to the spiritual damage it inflicts Withering Touch also causes the target to have their base speed reduced by half and they lose 20 damage to their techniques.
(Kuroi Ame) – Black Rain
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A (-20 per turn)
Description: A technique used by Phetra, Ruler of the Dead, to produce a mysterious and fowl liquid substance at the cavernous ceiling of Ganzir. The fluid falls from above and appears as normal rain with the exception of the black liquid that comprises it. The technique does not affect any of the Servants of the Dead or otherwise affiliated with Phetra’s Divinity. The technique inflicts 20 damage per turn to all those who are struck by the droplets, inflicting 200% increased damage against the Mysterious Divine Core should it be hit. Additionally, the spirits of those struck will be addled by the rain and have their healing potency reduced by 10% each turn they are struck. This affliction lasts and stacks indefinitely unless healed by a Dissociated Spirit.

Phetra: 500 (Immune)
Gallu Spirit A: 400
Gallu Spirit B: 400
Gallu Spirit C: 400
Mysterious Divine Core: 300/750
 
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The champions of humanity watched on as the yin release dragons crashed harmlessly through the Gallu, it seemed their choice of attack had proven ineffective but at least the core was being healed still, alas it seemed that Naruto’s free trial of yang release came to an end as his touch of the sun sputtered to a halt, he looked around confused.

His confusion wasn’t just from the sudden loss of his healing ability, but the intent sensing of the kurama had also picked something up that moved to harm him, it was one of the Gallu spirits that had resolved to destroy the young ninja. Thankfully however Vayne could sense the spirit with his Yin release spiritual detection and the quick thinking Nara clan member raised the Enlil’s maelstrom pointing it at the Gallu beast and casting it in an inescapable vortex preventing it from striking Naruto, and removing it from the conflict, then with his yin sensory he targeted a second beast stood beside Phetra, removing it from play. Vayne then tossed his core to Merlin’s group, with Douman following suit. The cores were caught by Merlin and Hei respectively.

(Enriru no Uzushio) – Enlil’s Maelstrom
Type: Offensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 200
Damage: N/A
Description: A crystallized essence of storm itself recovered by Malthus, former servant of the Underworld. The essence is captured within a vial and within it is a prism of colors and lights that make it impossible to discern its true nature, likely caused by the high-ranking Divinity of the object itself. The Spider claims that it is, or was, a shard of Enlil’s own Divinity lost in the Underworld in the wake of his attack with his brother Marduk against Nergal. The essence serves to create a cyclone surrounding a single target, preventing the target from acting at all for a period of seven turns. At any time the Maelstrom can target up to two entities, be it Champions of Humanity or Servants of Irkalla. While it is not capable of encapsulating entities with high-ranking Divinity, like Phetra or any of her own champions, it can target others with lower-tier Divinities like Gallu spirits. Once used it cannot be used for another four turns.

Phetra herself had chosen to act alongside the Gallu spirits, causing what appeared to be a jet black rain to descend from the ceiling of the palace. Panthalassa had no idea what effects this mysterious rain would cause, but there was no doubt in the Aburame’s mind that allowing it to continue unimpeded would be of detriment to the champions and their new mysterious ally. With that in mind, whilst Vayne was removing the Gallu beasts from play Panthalassa would seek to prevent the rain from striking his allies, sending an enormous wave of insects above them, dense enough that it would have darkened the sky were such a thing visible from these depths. Such a wave of insects would act as a roof almost, blocking the rain from passing through it and being angled in such a way that the rain would run off the canopy and fall harmlessly away from the raiders who stood in safety beneath it. Thanks to the regenerative properties of Myiasis it would serve as a defense for quite some time.

( Aburame no Hijutsu: Haekansei ) Hidden Insect Technique: Myiasis
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( + 5 per turn )
Damage Points: 80 +20 = 100
Description: Myiasis combines normal insect manipulation and the Insect Cocoon technique, creating a great and concentrated swarm of insects in the shape of a large projectile, with the user's chakra at it's core inducing rapid reproduction of the insects. This creates a swarm constantly renewing itself, seemingly pulsate as the inner-most bugs fly out to the surface and then back again, in an endless cycle. This gives the concentrated swarm projectile a very peculiar appearance of something akin to an endlessly unfolding drill, but it's main property is it's resistance to wear and tear. Given it's constant regeneration, when it collides against another technique, if it is not enough to completely destroy the technique, following the elemental S&W, then it will never weaken, maintaining the same power as it had in it's inception. It can lost as long as it is fully destroyed, as long as the user keeps pouring chakra onto the swarm's Insect Cocoon-like core. In essence, it keeps being S rank until a technique that is able to neutralize or overpower S ranks collides with it.
Myiasis can be aggregated as up to 2 or 4 smaller projectiles, where each would be a constantly renewed A or B rank. The state between 1, 2 or 4 projectiles is inter-changeable, and the rank will follow accordingly, the user requiring only to push them together or apart. Likewise, the shape of the projectile can shift at will, become more spear-like or ball-like, or any other type of simple construct. All of these changes require no additional cost.

With all this occurring, Naruto would have begun sprinting towards Merlin and the champions around him, having witnessed the flower magus using medical techniques, Naruto determined he would be the best person to replace the healing powers that the kyuubi’s host seemed to have suddenly lost. Upon reaching Merlin he would yell for healing, prompting Hei to also turn around prepared to help. With Merlin using the mystical palm technique to his full ability and Hei using yang release touch of the sun the core would receive a large amount of healing.


( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.


(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

With the core healing complete, Vayne would yell the location of the remaining Gallu beast to Naruto, having seen even the phantom dragons fail to harm them, the final hope for them immediately was the powerful truth seeking balls Naruto possessed. With the location in mind and having taken the core from Merlin, Naruto launched a single black orb towards the Gallu beast that was still free, the orb began to spin in the air rapidly as though it were a rasengan because that is the only move Naruto knows, should it strike the Gallu beast it would inflict considerable damage.


(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.


Hei: 170
Emiya: 200
Merlin: 80
Panthalassa: 160
Douman: 230
Vayne: 100
Naruto: 200
Kotetsu: 160
Lucifer: 260
Mysterious Divine Core: 750/750
 
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They had done it. In the moment that the Divine Core's health reached all of the Gallu Spirits that had been summoned seemed to fade away into nothingness, back from whatever corner of Irkalla they had been summoned from. Phetra froze where she stood, as if her body suddenly no longer functioned. The Pseudo-Divinity within her, that which she had used all her strength to control and maintain, was rebelling. She grimaced, her eyes fixated on the now radiant Divine Core hovering around the Champions. Their healing had been successful, and Phetra knew it. This was the end for the Ruler of the Underworld.

Phetra's body suddenly crumpled, collapsing on the ground in writhing agony as a pain shot up from her spine through her torso and into the rest of her body. She screamed as the pain tormented her, almost as if a searing electrical energy coursed through her body. She convulsed and seized on the ground as the Crown of the Undying fell from her head. It was so painful that she failed to even form words, at best being only able to unleash a primal scream that echoed through the tall cavernous heights of Ganzir.

And as it happened the Divine Core illuminated itself, radiant light bursting outwards as its Divinity surged back to it. Not from the environment, but from Phetra. As if a lost power had been claimed after so long it hungrily consumed it, eager to return to freedom. Hope and light had been restored to it. It danced in the air momentarily before it let out one last flash of light; a flash so bright that the eyes of all champions, even those immune to blinding, would see only white. A heavenly chorus overcame Phetra's agony, filling their ears with harmony and peace. Balance was returning to the Underworld. The Divine Core vanished alongside the Crown of the Undying, and the light faded to nothing. For a moment only silence permeated the Palace of Ganzir and its surrounding caverns.

And yet in the middle of the Champions stood a single woman, short of stature. Her name: Ereshkigal.
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"A vast sea in the heavens, and a prison upon the land. My heel is the wrath of Kur. I appear and am reborn." Ereshkigal turned to the Champions of Humanity, locking her red eyes with each of them. Unknown to them she was as much of a God as Enkidu, although in a tier lower than he is. Her flesh made from the very power that is birthed in the Void itself, partitioned and derived from the Primordial Goddess of Life. She is Ereshkigal, the Ruler of the Underworld and the Queen of the Dead reborn in a humanoid form. Light surrounded her as her incredible Divinity pulsed outwards in a flash of light. "You have done an incredible service to Irkalla. Thousands of years of torment, oppression, and corruption have been upended because of your bravery. Thank you." But before the Champions of Humanity could respond or react a whisper echoed through the caverns of Ganzir. It came from below...

Her hour will come when the crown falls from her head, and life is given to death.

Ereshkigal paused, her gaze suddenly broken and looking downward...toward the Void. The ground shook, at first gently but then suddenly violently. Phetra's body, which had looked dead for some time now, suddenly had life surge through it. She laughed. "The prophecies...they were true! Lord Imeroth can glimpse the future! Hahahahahahahahah!" She laughed maniacally as she stood up, dusting the ancient Irkallan dust from her body. There was no crown atop her head, yet she exuded more power than ever before. She was no longer a goddess, but yet somehow she was becoming more powerful. A sigil glowed purple beneath her neck. Finally her laughter subsided as she stared at Ereshkigal. "Welcome back, oh Beauty of Life and Death. You are as magnificent as you looked thousands of years ago. But even you could not perceive truth. Cosmic truth. In their shortsighted strategizing the glorious Mage King believed you could be freed. In his arrogance, his horrible arrogance, he did not see the consequences. What could possibly happen when a law itself is unwritten? When a metaphysical truth is changed?" She pointed around her, and then finally looked down. "Then reality itself falls into question! Tell me, Ereshkigal, Champions, did you truly believe reviving a Goddess of Death was wise? When Marduk and his brethren ordered the universe they wrote themselves as laws into it. Death itself became a truth. And yet what greater lie than reviving a god of death? Is there no greater defiance of reality?"

This time the entire cavern violently shook. Even the stones of the eternal Palace of Ganzir began to crumble. "Look around you. The Void returns. There are no laws. The primordial universe has come to reclaim this lawless place!" Phetra spun around in a 360 degree spin. "Life has been given to death!" She exclaimed, laughing again. Suddenly purple and violet energies ruptured from Voidspace, the Chaos Tide had been unleashed. Every corner of the interdimensional infinity that was the Underworld could feel its power and presence. It was like a titanic ocean weighing down on reality itself, pushing it deeper into it. Irresistible.

"And now to deal with each of you. It took every ounce of my power to contain that Divinity. To keep it from this bitch until you had given her the life necessary to defy truth! Truth no longer has meaning here! We make whatever we want of this reality! Reality is a fine tapestry. Only the most powerful weave it, making it their own! I will break you all here and now. This Void will be your grave." Phetra gathered raw power in each of her hands, focusing violet energies that suddenly shot outwards at remarkable speeds.

But Ereshkigal stood strong. With her double edged lance she spun it in the air, creating a mystical barrier of red light that radiated outwards and intercepted the bolts in their place. Massive explosions shook the caverns, rocks fell from up high. The Palace of Ganzir was collapsing. "Champions! I ask you one last time...please help. Fight with me. I will hold the Void back. I will buy as much time as possible. Fight! Fight for your Truth!" As she shouted above the harrowing explosions the red light spread outwards, intercepting the Void energies as they seeped upwards from the chasm beneath Ganzir. And as this happened Ereshkigal used whatever control of Kur she had, empowering the Champions of Humanity with incredible offensive and defensive capabilities. It was the only way they would survive the now freed Phetra and her onslaught, as well as the Void's terrible presence.

"Try as you might, Queen of the Dead. They will die." Phetra placed her palms together to unleash a beam of violet Void light energy at each of the Champions, swinging the terribly wide four meter beam in an arc to cut through each of them with its terribly power.

(Tokihanata Konton) – Unleashed Chaos
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: With Ereshkigal’s revival the Domain of Death has shattered. The goddess sacrificed herself and her power thousands of years ago to keep it sealed, but with Life infused into Death the Domain has broken and with it the Void in Irkalla has been unleashed. The Void beneath Ganzir has broken free and its influence begins to spread the Chaos Tide, slowly encroaching over all Irkalla. Taking the form of dark, ethereal, purple energy the Chaos Tide slowly circles in all directions from below Ganzir. The very presence of the encroaching Chaotic Void inflicts unavoidable damage to all Champions of Humanity, initially beginning at only 20. The damage can only be mitigated by the Blessing of Kur, and not by any other source of Damage Reduction or Immunity. Randomly the Chaos Tide will inflict a burst of damage against a target. Each turn after the initial turn will increase the damage of Chaos Tide by an additional 30. Once the Chaos Tide has enveloped the entire battlefield its damage will begin exponentially increasing; time is of the essence.
(Kohai Hono) – Devastation Flare
Type: Offensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 400
Damage: 220 each
Description: Phetra gathers raw energy in both palms of her hands to unleash a devastating series of violet flares from her palms, two for each enemy on the battlefield. The bolts move at seven times the speed of a Forbidden Lightning Release technique, inflicting massive damage upon anyone or anything they touch. They independently track and hone in on their targets, hunting them down with unrelenting fury.
(Shukufuku no Kua) – Blessing of Kur
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Champions of Humanity have successfully healed Ereshkigal's Divine Core, reviving the former Goddess of the Underworld. But because Life has been 'given' to Death, the Domain of Death has been shattered. A fundamental law of the universe broken. Now blessed with physical form again the returned Goddess of Irkalla contributes to the battle now, holding back the tides of the Void. Ereshkigal blesses the Champions of Humanity with incredible powers to assist them. For the remainder of the battle against Phetra all living Champions of Humanity are healed to full health, have their chakra restored in fully, and have all uses of their techniques restored. Defensively, Champions take 100 less damage and have their maximum health increased by 200. Each turn the technique has a chance to randomly heal a Champion of Humanity for 100 Health Points. Offensively, the damage of all their techniques is increased by 75. This does not count as a mode or damage boost, allowing the Champions of Humanity to fight as normal.
(Kaosurichi) – Chaos Reach
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: 800
Damage: 300
Description: Phetra focuses raw electrical Void energy in both her palms, placing them together to unleash a devastatingly wide beam of pure destructive energy. The energy moves at twice the speed of a Forbidden ranked Lightning Release technique, leveling anything in its path with incinerating Void energy.
Phetra's Health Points: 500
Chaos Tide Damage: 20 (Unavoidable)
 

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They had done it. In the moment that the Divine Core's health reached all of the Gallu Spirits that had been summoned seemed to fade away into nothingness, back from whatever corner of Irkalla they had been summoned from. Phetra froze where she stood, as if her body suddenly no longer functioned. The Pseudo-Divinity within her, that which she had used all her strength to control and maintain, was rebelling. She grimaced, her eyes fixated on the now radiant Divine Core hovering around the Champions. Their healing had been successful, and Phetra knew it. This was the end for the Ruler of the Underworld.

Phetra's body suddenly crumpled, collapsing on the ground in writhing agony as a pain shot up from her spine through her torso and into the rest of her body. She screamed as the pain tormented her, almost as if a searing electrical energy coursed through her body. She convulsed and seized on the ground as the Crown of the Undying fell from her head. It was so painful that she failed to even form words, at best being only able to unleash a primal scream that echoed through the tall cavernous heights of Ganzir.

And as it happened the Divine Core illuminated itself, radiant light bursting outwards as its Divinity surged back to it. Not from the environment, but from Phetra. As if a lost power had been claimed after so long it hungrily consumed it, eager to return to freedom. Hope and light had been restored to it. It danced in the air momentarily before it let out one last flash of light; a flash so bright that the eyes of all champions, even those immune to blinding, would see only white. A heavenly chorus overcame Phetra's agony, filling their ears with harmony and peace. Balance was returning to the Underworld. The Divine Core vanished alongside the Crown of the Undying, and the light faded to nothing. For a moment only silence permeated the Palace of Ganzir and its surrounding caverns.

And yet in the middle of the Champions stood a single woman, short of stature. Her name: Ereshkigal.
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"A vast sea in the heavens, and a prison upon the land. My heel is the wrath of Kur. I appear and am reborn." Ereshkigal turned to the Champions of Humanity, locking her red eyes with each of them. Unknown to them she was as much of a God as Enkidu, although in a tier lower than he is. Her flesh made from the very power that is birthed in the Void itself, partitioned and derived from the Primordial Goddess of Life. She is Ereshkigal, the Ruler of the Underworld and the Queen of the Dead reborn in a humanoid form. Light surrounded her as her incredible Divinity pulsed outwards in a flash of light. "You have done an incredible service to Irkalla. Thousands of years of torment, oppression, and corruption have been upended because of your bravery. Thank you." But before the Champions of Humanity could respond or react a whisper echoed through the caverns of Ganzir. It came from below...

Her hour will come when the crown falls from her head, and life is given to death.

Ereshkigal paused, her gaze suddenly broken and looking downward...toward the Void. The ground shook, at first gently but then suddenly violently. Phetra's body, which had looked dead for some time now, suddenly had life surge through it. She laughed. "The prophecies...they were true! Lord Imeroth can glimpse the future! Hahahahahahahahah!" She laughed maniacally as she stood up, dusting the ancient Irkallan dust from her body. There was no crown atop her head, yet she exuded more power than ever before. She was no longer a goddess, but yet somehow she was becoming more powerful. A sigil glowed purple beneath her neck. Finally her laughter subsided as she stared at Ereshkigal. "Welcome back, oh Beauty of Life and Death. You are as magnificent as you looked thousands of years ago. But even you could not perceive truth. Cosmic truth. In their shortsighted strategizing the glorious Mage King believed you could be freed. In his arrogance, his horrible arrogance, he did not see the consequences. What could possibly happen when a law itself is unwritten? When a metaphysical truth is changed?" She pointed around her, and then finally looked down. "Then reality itself falls into question! Tell me, Ereshkigal, Champions, did you truly believe reviving a Goddess of Death was wise? When Marduk and his brethren ordered the universe they wrote themselves as laws into it. Death itself became a truth. And yet what greater lie than reviving a god of death? Is there no greater defiance of reality?"

This time the entire cavern violently shook. Even the stones of the eternal Palace of Ganzir began to crumble. "Look around you. The Void returns. There are no laws. The primordial universe has come to reclaim this lawless place!" Phetra spun around in a 360 degree spin. "Life has been given to death!" She exclaimed, laughing again. Suddenly purple and violet energies ruptured from Voidspace, the Chaos Tide had been unleashed. Every corner of the interdimensional infinity that was the Underworld could feel its power and presence. It was like a titanic ocean weighing down on reality itself, pushing it deeper into it. Irresistible.

"And now to deal with each of you. It took every ounce of my power to contain that Divinity. To keep it from this bitch until you had given her the life necessary to defy truth! Truth no longer has meaning here! We make whatever we want of this reality! Reality is a fine tapestry. Only the most powerful weave it, making it their own! I will break you all here and now. This Void will be your grave." Phetra gathered raw power in each of her hands, focusing violet energies that suddenly shot outwards at remarkable speeds.

But Ereshkigal stood strong. With her double edged lance she spun it in the air, creating a mystical barrier of red light that radiated outwards and intercepted the bolts in their place. Massive explosions shook the caverns, rocks fell from up high. The Palace of Ganzir was collapsing. "Champions! I ask you one last time...please help. Fight with me. I will hold the Void back. I will buy as much time as possible. Fight! Fight for your Truth!" As she shouted above the harrowing explosions the red light spread outwards, intercepting the Void energies as they seeped upwards from the chasm beneath Ganzir. And as this happened Ereshkigal used whatever control of Kur she had, empowering the Champions of Humanity with incredible offensive and defensive capabilities. It was the only way they would survive the now freed Phetra and her onslaught, as well as the Void's terrible presence.

"Try as you might, Queen of the Dead. They will die." Phetra placed her palms together to unleash a beam of violet Void light energy at each of the Champions, swinging the terribly wide four meter beam in an arc to cut through each of them with its terribly power.

(Tokihanata Konton) – Unleashed Chaos
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: With Ereshkigal’s revival the Domain of Death has shattered. The goddess sacrificed herself and her power thousands of years ago to keep it sealed, but with Life infused into Death the Domain has broken and with it the Void in Irkalla has been unleashed. The Void beneath Ganzir has broken free and its influence begins to spread the Chaos Tide, slowly encroaching over all Irkalla. Taking the form of dark, ethereal, purple energy the Chaos Tide slowly circles in all directions from below Ganzir. The very presence of the encroaching Chaotic Void inflicts unavoidable damage to all Champions of Humanity, initially beginning at only 20. The damage can only be mitigated by the Blessing of Kur, and not by any other source of Damage Reduction or Immunity. Randomly the Chaos Tide will inflict a burst of damage against a target. Each turn after the initial turn will increase the damage of Chaos Tide by an additional 30. Once the Chaos Tide has enveloped the entire battlefield its damage will begin exponentially increasing; time is of the essence.
(Kohai Hono) – Devastation Flare
Type: Offensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 400
Damage: 220 each
Description: Phetra gathers raw energy in both palms of her hands to unleash a devastating series of violet flares from her palms, two for each enemy on the battlefield. The bolts move at seven times the speed of a Forbidden Lightning Release technique, inflicting massive damage upon anyone or anything they touch. They independently track and hone in on their targets, hunting them down with unrelenting fury.
(Shukufuku no Kua) – Blessing of Kur
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Champions of Humanity have successfully healed Ereshkigal's Divine Core, reviving the former Goddess of the Underworld. But because Life has been 'given' to Death, the Domain of Death has been shattered. A fundamental law of the universe broken. Now blessed with physical form again the returned Goddess of Irkalla contributes to the battle now, holding back the tides of the Void. Ereshkigal blesses the Champions of Humanity with incredible powers to assist them. For the remainder of the battle against Phetra all living Champions of Humanity are healed to full health, have their chakra restored in fully, and have all uses of their techniques restored. Defensively, Champions take 100 less damage and have their maximum health increased by 200. Each turn the technique has a chance to randomly heal a Champion of Humanity for 100 Health Points. Offensively, the damage of all their techniques is increased by 75. This does not count as a mode or damage boost, allowing the Champions of Humanity to fight as normal.
(Kaosurichi) – Chaos Reach
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: 800
Damage: 300
Description: Phetra focuses raw electrical Void energy in both her palms, placing them together to unleash a devastatingly wide beam of pure destructive energy. The energy moves at twice the speed of a Forbidden ranked Lightning Release technique, leveling anything in its path with incinerating Void energy.
Phetra's Health Points: 500
Chaos Tide Damage: 20 (Unavoidable)
The champions of humanity stood with the newly revived goddess of death, while many of them surely had complex questions about what exactly was happening and how their actions had affected the very world around them, such thoughts would have to wait, battle was upon them.
Ereshkigal’s words motivated the defenders of humanity, but it was the infusion of her divine powers that truly provided aid, but even with such power at hand could they defeat Phetra the now deposed ruler who seemed more powerful and maniacal than ever.

They would soon find out, as the first onslaught of attacks were deflected by Ereshkigal who wields a dual headed lance, the champions readied themselves, Phetra’s follow-up was swift and merciless, a beam of deadly energy was released from her hands in a sweeping motion, power seemed to emanate from it heating the very air around the underworld.

Naruto in response would raise his hand, holding one of his truth seeking balls he infused it with tremendous power, Kotetsu and Merlin placed their hands on his back as he did so, infusing him with even more power as the orb grew and spun, taking on the form of a rasenshuriken that he hurled in a powerful curved throw. Spiralling through the air the rasenshuriken would meet the beam, curving down it’s trajectory and smothering it completely before flying over Phetra’s shoulder as though it had missed, however this was merely a ruse as the shuriken crashed in to the ground mid range behind the deposed ruler exploding in a devastating cloud of energy aimed to engulf Phetra from the rear causing 295 damage.

( Bijuudama Rasenshuriken ) - Tailed Beast Ball Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short - Long ( Mid range explosion )
Chakra: 80
Damage: 160 +75 +40 +40 = 315
Description: With help from Kurama, Naruto converts his Truth-Seeking Ball into a Tailed Beast Ball, and adds wind-natured chakra to create the shuriken-like blades around it before hurling it at the target. The resulting explosion dwarfs that of a regular Tailed Beast Ball and can destroy entire mountain ranges with each use.
Note: Can only be used by Naruto Uzumaki in his Six Paths Sage Mode state.
Note: Can only be used once a fight.
Note: After using, the user cannot use any Rasengan based jutsu for one turn nor any Tailed Beast Bombs

(Chakra Tensõ no Jutsu) Chakra Transfer Technique x2
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.

Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

Lucifer would take the opportunity while he has both a clear line of sight on Phetra, along with what feels like life energy, now that she was no longer the ruler of the dead perhaps her life force was no longer masked, perhaps he was simply imagining it, regardless though he had met the conditions to cast her in a genjutsu which thanks to his specialization in illusions would gain an extra range, in which Phetra would see a large tree growing in front of her, before a serpent slithered it’s way around her body, uniquely Lucifer had modelled this serpent after the creature he witnessed in his vision, it’s eyes shining in a rainbow of color pierced in to Phetra’s own, as it coiled around her, leaving her paralysed as apples fell like fleshy meteors upon her prone body.

Genjutsu: Saisho No Tsumi | Illusion Technnique: First Sin
Type: Offensive
Rank: A/S
Range: Short (mid)
Chakra: 30-40
Damage: 60-80 + 75 = 155
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to see a large tree growing from the earth between himself and the opponent, knocking them both backwards in his mind, this tree will seem to grow endlessly till it's the size is capable of engulfing mountains in height and it's branches will cover the whole area in shade. Once the tree has grown to it's full height, thousands of apples will begin to fall from the tree from such a height that they reach terminal velocity striking the ground and the opponent like fleshy meteors causing serious mental damage. Optionally while the tree is growing a single large snake with yellow eyes will wrap around the opponent restricting his movement, appearing from the ground beneath the target as though it's burrowed it's way out of the earth much like the tree. The snake will hold the victim stationary while the apples bombard them each turn until released.

Notes:
- Using this illusion without the snake will be considered an A rank usage, while with the snake is an S rank usage due to it's paralysis element.
-Can only be used 3 times per battle at A rank and twice at S rank. No Genjutsu above A-rank next turn after using S-rank variant.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the per battle limit, I.E two victims is two usages.

Panthalassa, in awe of Phetra's mighty outrage, looks towards his fellow Champions, as he calls upon his loyal flies (gross bugs). Synchronizing with Naruto's Rasengan, swarm upon swarm spreads out from his collar, up his neck, and aggregate on his mouth, before jetting out from his lips at high speeds engulfed in water, beaming right behind the Rasengan's spiral path, hidden in it's shadow, until they impale through Phetra's chest directly, after the Rasengan's curve misses her and detonates a few meters behind, pinching her between the mighty explosion and the piercing flies.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 ( 175 )
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Finally, targeting the flies above that had protected them from the rain previously, Lucifer would strike them with a small blast of the sea of life, causing a small collective of them to fall under his control they would amalgamate in to a gargoyle like monstrosity with insectoid wings and a proboscis in the shape of a blade. This monster would fly up into the air, maintaining a watch from above Phetra’s location, from long range vertically.

(Seimei no Umi: Atarashī Inochi no Tanjō) – Sea of Life: Birth of New Life
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Mid
Chakra: 100
Damage: N/A
Description: This technique is born from the Sea of Life’s powerful ability to reshape life and is used against generic life forms, not other ninja, in the surrounding area. The user will release a small amount of Sea material from their body, sending it into the ground or into the air in order to strike another lifeform. Once struck the afflicted living being will be subjected to the Amino-Geis and to the user’s discretion in reshaping. In essence this technique allows the user to reshape life at a genetic level on anything within the battlefield, barring other ninja. The new life can take on any shape that the user desires, as long as it is no more than thrice the user’s size. It will move at the speed of a Jounin shinobi, have 100 health, 1,000 chakra, and be capable of using techniques from the Sea of Life technique list. The technique can be used against many basic lifeforms, such as bugs, worms, fish, and even an enemy’s summons though summonings will not be altered in terms of health, speed or chakra. In essence, as long as it is living and not another biography or Yin-Yang Creation, then this technique can warp the lifeform to the user’s will. The abundance of life in the earth, sea, and air make it particularly difficult to prevent the user from using this technique, although it is possible within reason. This technique can be used twice per battle, and after use the user is unable to use techniques from the Sea of Life for two turns.


Hei: HP: 400 - 20 = 380 | CP: 3350
Emiya: HP: 400 - 20 = 380 | CP: 1600
Merlin: HP: 360 - 20 = 340 | CP: 2580
Pantha: HP: 360 - 20 = 340 | CP: 1960
Douman: HP: 520 - 20 = 500 | CP: 1600
Vayne: HP: 360 - 20 = 340 | CP: 1600
Naruto: HP: 400 - 20 = 380 | CP: 2520
Kotetsu: HP: 360 - 20 = 340 | CP: 1580
Lucifer: HP: 460 - 20 = 440 | CP: 2160
Ereshkigal: HP: 750 - 20 = 730 | CP: ????
 
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Just before the Rasenshuriken crashed to the ground Phetra activated her technique Tainted Blood. The technique capitalizes on the weakness of reality within Irkalla, letting someone as powerful as Phetra rewrite reality itself through a combination of her control over the Void as well as Yin-Yang Release. Through this skill she disperses herself into the Void, becoming synonymous with the environment itself as it collapsed inward into Nothingness. Under normal circumstances such a power would be impossible given how separated the Void is from reality. But here reality became less and less meaningful. Those with true strength could use their will to overwrite it, changing the laws set forth by the gods themselves. She disappeared before Lucifer could complete his hand seals and the explosion discharged.

For a moment nothing happened. The cavern continued to violently shake and parts became to collapse. In the distance the spire that Phetra originally stood on collapsed in on itself, falling into the Void below. "She hasn't run!" Ereshkigal shouted, suddenly sensing Phetra's presence again...but within another Champion. She had targeted Kotetsu, using her will to rewrite reality to taint his blood and emerge from within him. The process was like a spacetime technique, but also involved tainting Kotetsu's own blood with Phetra's existence. This is only made possible because the Void, a place in spacetime, exists in both past and future. If all is destined to end up in the Void then it means that Phetra can emerge wherever or whenever through its connection. Kotetsu's face would go numb, followed by the rest of his body as life left him. In a bloody rupturing Phetra would emerge from his body, slamming her hands on the ground to spread a Diabolical Edict. Thousands of small Void-spheres emerged under the Champions of Humanity, unleashing a devastating close range explosion upon all of them. Ereshkigal, given her superior Divinity, would remain unaffected. But her Blessing of Kur could only do so much. With Kotetsu dead and the explosions emerging Phetra stepped out of his now shattered and shredded body, leaving it limp on the ground and almost split in half.

Meanwhile, Panthalassa would suffer from a random burst of Chaotic energy.

(Osen Ketsueki) – Tainted Blood
Type: Offensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 300
Damage: 500
Description: Reality is a fine tapestry. Only the most powerful weave it, making it their own. The weakened state of reality in Irkalla affords Phetra the ability to combine her ability to manipulate the Void with her mastery over Yin-Yang Release. In essence, this technique capitalizes on the weakened state of reality which allows Phetra to create her own “truth.” This technique taints the blood of a single enemy, infecting it with Phetra’s essence of imagination of vitality; after usage, Phetra disperses into the Void itself, becoming immune to any technique that would otherwise target, damage, or influence her. Because her body becomes synonymous with the Void temporarily, she is able to manifest through her essence, emerging within the target of Tainted Blood. Visually this appears as if the target’s body ruptures, bursting with blood and sinew as Phetra emerges out of it in smoke and Void energy to kill them instantly.
(Akuma no Yona) – Diabolical Edict
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: 250
Damage: 400
Description: Phetra slams the ground of Ganzir, spreading through it Void energy that forms thousands of small Void cells within the ground. These cells appear as small Void half-spheres on the ground and spread out to long-range from Phetra’s position. Once they have appeared the Edicts will explode; individually they do only moderate damage, but collectively they form a massive explosion. The explosion is angled upwards, causing minimal damage to foundation that holds up Ganzir. Phetra holds immunity to her own Edicts.
Phetra's Health Points: 500
Chaos Tide Damage: 50 (Unavoidable)
Chaos Burst: Panthalassa (-103)
 

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The combination attack between Naruto, Kotetsu and Merlin was successful in defending from the overwhelming might of Phetra's Chaos Reach. Although weakened it's course stayed true. In a violent explosion the tailed beast spiraling shuriken erupted causing massive damage to it's localized area. To those who could see and sense it, Phetra suddenly vanished just before the explosion, evading the blast and subsequent techniques. Was she fleeing the battlefield now that she was stripped of Divinity? No, her power was seemingly unlocked, an unknown gift from the void. The cavern continued to violently shake and parts begin collapsing. In the distance the spire that Phetra originally stood collapsed in on itself as it fell into the Void below. "She hasn't run!" Ereshkigal shouted, suddenly sensing Phetra's presence again...but within another Champion. On high alert the champions shock turned to fear as their fellow member was gored as Phetra emerge from within him, an act that resulted in his demise. The actions happened so rapidly with such a distance covered it could only be rationalized as a technique akin to Space-time. Naruto would turn as he felt the intent behind Phetra, the sudden urge of annihilation as he sensed a vast amount of chakra forming from below. "Everyone JUMP!" Naruto screamed out, his rattling voice filled with urgent fear as he indicated a threat from below. The champions as if acting on pure instinct to survive all jumped with haste in attempts to avoid whatever danger Naruto warned of. Hei however would also perceive the treat from below, his faded gray Byakugan clearly comprehending the threat from below. Hei would also jump along side his brethren however he will aim to position himself lower then the others, to act as a line of defense from the attack. As he leaped his eyes will transcend into the a golden lotus flower pattern of the Tenseigan, an ability he acquired though his Chakra Edible Creation technique for just an occasion. With both hands aimed at the ground Hei will release a repulsive force that spreads wide directed downward upon the blast. The force being absolute will rappel the blast away from the champions and protect them from it's destructive might. This repulsive force will also smash down onto Phetra, pushing her into the ground of Irkalla but deals minimal damage to the ground itself. Dealing blunt force damage to her the repulsive force will also pin her to the ground for a short time.​

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160 (80)
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.
After leaping into the air and witnessing the Diabolical Edict's explosion be diverted by Hei, Vayne and Merlin will both keep close watch on Hei and once he relaxes his arms, releasing the repulsive force, They both will act. Vayne will attempt to place Phetra into an Illusion where she will see a cloth-like being descend from the sky towards her as she will be unable to move as ice emerges from the ground and encases her body completely. Merlin on the other hand will focus his chakra and make the necessary handseals, causing four massive arms to rise from the ground. The first rising directly under Phetra's location, It would aim to close it's hand and grasps Pathra, holding her body tightly but also leaving her head exposed while the other three overlap and act as supports around the first hand, working together to bind her. This accrues at the same time the illusion is placed, restricting movement further and because of it's absorbing abilities they will also prevent Phetra from using other techniques as they squeeze and lift her up into the air. Lucifer will have a similar thought process to Merlin, seemingly acting in unison with his comrades. Using his Sea of Life to form two autonomous arms from his back, enhanced with the Eye of the Red Star technique. These arms also being large, will swing down (being sure not to hit anyone else around him) and be aimed to hit Pathra one right after the other. They will each strike down as the wood rises up, both being aimed to hit Pathra's exposed head to deal critical damage while also being careful to avoid contact with the wood.​

Genjutsu: Dementor's Seppun (Illusionary Arts: Dementor's Kiss)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage.
-Usable 3X per battle.
-Must have illusionary arts training completed.
-No illusionary arts above A rank can be used in the same and next turn.
(Mokuton: Hotei no Jutsu) Wood Release: The Laughing Attack of Buddha
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 120 + 75 + 20 = 215
Description: After performing the required 3 hand seals, the user creates 4 gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands is around the size of a tailed beast. If the hands manage to grab the enemy, they will be unable to use techniques due to the woods chakra absorbing abilities. Each hand can only be destroyed by S-Rank techniques but, due to their size, are not suited for attacking small targets.
Note: Can only be used by Hashirama Senju bios
Note: Can only be used twice
(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 + 10 = 60 (-10 per turn)
Damage: 90 + 75 = 165 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
(Akaihoshi no Me) – Eye of the Red Star
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra cost to applied technique)
Damage: N/A
Description: An enhancement cast through the user’s body as an extension to their techniques by infusing a considerable amount of chakra into them, along with trace amounts of the Sea of Life, occurring within the same timeframe. This causes any technique of the user’s to be augmented with a curse that is cast through the Sea of Life. The curse, much like the tether formed through Hungry Ghost, forms a bond through traditional counters against the user’s techniques. When the user’s techniques either strike the opponent or a source of their chakra the curse will bind to it. Those afflicted will suffer from physically debilitating effects; their maximum health will be reduced by 10 points, all damage they receive will be increased by 10% if directly struck, and they must spend 10% increased chakra for all of their techniques, not counting as additional chakra input but simply strain on their reserves. The health reduction does not count as damage, it simply counts as a reduction in maximum reserves. When the tether is broken the opponent will receive their lost health back, not including any damage sustained in the time before then. Effects of Eye of the Red Star can stack per clash between techniques, amplifying the negative effects considerably. The tether effect of Eye of the Red Star can be blocked or broken through techniques that include Yin or Yang Release or Natural Energy of equivalent chakra to the technique used. The infusion of Red Star does not count toward additional chakra infusion, simply increased strain on reserves. This technique can be used four times per battle.


Hei: HP: 380 - 50 = 330 | CP: 3350 - 55 = 3295
Vayne: HP: 340 - 50 = 290 | CP: 1600 - 30 = 1570
Merlin: HP: 340 - 50 = 290 | CP: 2580 - 70 = 2510
Emiya: HP: 380 - 50 = 330 | CP: 1600
Naruto: HP: 380 - 50 = 330 | CP: 2520
Pantha: HP: 340 - 53 = 287 | CP: 1960
Lucifer: HP: 440 - 50 = 390 | CP: 2160 - 100 = 2060
Kotetsu: HP: 340 - 550 = 0 | CP: 1580
Douman: HP: 500 - 50 = 450 | CP: 1600

Ereshkigal: HP: 730 - 50 = 680 | CP: ????
 

Drackos

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What we call "life" is something with an end. A pilgrimage that accrues suffering. But it is absolutely not a tale of death and separation. Thousands of years ago the gods wrote this inevitable end into the universe. This was their "ordering." The moment where the primordial Nothingness was given shape through design. We have reached that end.

"You fought well, and you fought hard. Though I had counted on that from the beginning! From the moment the Blood Gorgers set sight on you I knew that this was the great fated moment. The moment that had been written in the stars." Phetra clenched her fist as her body was nearly flattened by the repulsive gravitational wave. A black current of lightning rippled around her finger tips, shooting up the length of her arm. "The Domain of Death has shattered! Join the old Order in death!" With all her strength the Voidlord reached toward the Champions of Humanity who had all jumped into the air, overcoming even the repulsive power of gravity. It was a harrowing moment, as Phetra's strength was now predicated on the collapse of reality itself. It was only because reality was caving in on itself that she could overcome gravity, using raw force of will to write on the tapestry that she was stronger than the fundamental forces of the universe. And from her palm she unleashed a terrible barrage of black lightning bolts. It was some evil and cruel concocted technique that annihilated existence itself. The bolts overcame gravity, tracing their way up the ripples in spacetime to find Hei to impale him. The moment the terrible energy touched him they killed him instantly and painlessly before spreading outwards, each bolt targeting a single Champion of Humanity in an unavoidable final strike. Hei's gravity technique failed, dispersing before destroying the foundation of the platform itself.

(Sakerarenai Saigai) – Inevitable Calamity
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Now unburdened of her Pseudo-Divinity the former Ruler of the Underworld is free to utilize the overflowing Chaos drawn from the Void below. Commanding it in a final strike against her enemies Phetra uses the Chaos to instantly kill all Champions of Humanity. The damage inflicted by Inevitable Calamity is unavoidable and unblockable, and it circumvents any technique, seal, or ability that would otherwise trigger and revive or allow for a Champion of Humanity to continue fighting. It is, in the truest sense of the phrase, the inevitable end that all life must face.
And just like that, the battle had ended. The Champions of Humanity were dead, though their spirits trapped in their bodies. They could still hear what was occurring around them, given that they were trapped in the Underworld and reality had essentially ceased to function properly. Ereshkigal stood alone, nine corpses littered the battlefield around her. She did not look particularly surprised, or horrified. She was a goddess of death, after all. But she had little power to spare; recently revived and using all her strength to hold off the Chaos Tide as the Void encroached on Ganzir, and soon the rest of Irkalla. "Phetra...what cursed powers did you surrender yourself to? When Inanna and I had seen you as a child we blessed you because your fate was beautiful. Serene. Yet you have become this beast. This monster..." She struggled to speak, thrusting her spear deeper into the dirt of Ganzir to push off the tides of Chaos. Though it seemed her effort would ultimately be futile.

Phetra stood up, clutching the side of her arm where the lightning had radiated from. Blood still dripped from her black clothes from when she had emerged from Kotetsu's body. "Don't be so simple minded, Ereshkigal." She was short of breath, clearly weakened from the attack she had just unleashed. "Am I truly so terrible? Do you hate me for defying what the gods ordered? Should I be loathed because I used my gifts for my own purposes and not furthering some stagnant reality? Are you so shortsighted?" She let her arms fall to either side of her body, now facing Ereshkigal directly. "You've lost. Your champions are dead. The Domain of Death has shattered. Even your immense Divinity won't hold back the inevitable for much longer. You put on a good front but you're out of energy." Phetra smiled, a smug expression spreading across her bloodied face. "Had I followed your path...the path you see as righteous I never would have felt the secrets of the universe in my grasp. I never would have seen what is beyond our "truth." You've seen it too. All the gods have. It's why you cling so desperately to the truth you wove into reality."

For a moment Ereshkigal paused, her Divine red eyes glancing downward. The Void tides clashed and spread across Ganzir, even parts of the Palace were now being consumed. "That day you killed me. How did you do it?" Ereshkigal's eyes were narrowed now.

"What would frighten a god more than a human that had gone beyond? A human that defied conventional limitations and, through their understanding, amputated and cauterized their dependency on the gods themselves. A human that could step out from the boundaries of reality and into their own truth - a truth created not from Divinity or Chakra. What atavistic truth would they find in such a power? Could they seen the beginning of all things? The end? It was easy then. You were such an easy and innocent target, Ereshkigal; my patron and matriarchal deity. Then again, the gods never really did consider a threat like that. At least not until Marzan and his God-Slaying Tools. Though the Tools are, in a sense, derived from Divinity. But this power...this is something entirely different. And even in my death I was sure to disseminate its teachings. The gods can only be kept in check if the threat of death always lingers above their heads." Phetra laughed as the cavern shook, collapse was imminent.

"You will die here Phetra," said Ereshkigal.

"Perhaps. Or perhaps I will slay you again. My fate was to lose my crown and open the way for the Void. But perhaps I can challenge the Twin Fates again. I can end fate itse-" She stopped speaking, the sound of a golden portal ripping open behind her.

From the portal stepped forth Solomon, the Mage King, and Enkidu, the Chains of Heaven. Solomon's skin glowed a gentle blue, the power of Suen surging through him. Enkidu wore his traditional garb, though had grown much taller since most of the Champions of Humanity last saw him. He was a fully fledged adult now. A fully matured god. "So this is the Underworld," said Enkidu, his eyes scanning the area. "I wish I could have seen it before it was consumed..." For a moment his sadness was audible. A moment of longing to see the world as it was, not as it would become.

"Phetra," Solomon began addressing the former Ruler of the Underworld. "You orchestrated your plan magnificently. Though from what I gather, it wasn't exactly your plan. But to have us do your bidding, baited into the Underworld by your attack on Tobusekai and then sealed within. With their only way out by reviving the Goddess of Death and bringing into question reality itself. You are perhaps one of the most remarkable beings I have ever seen. And you did it all as a human."

Phetra sneered, almost as if she was disgusted by Solomon's presence. "How did you get here? I sealed the Underworld when this band of misfits were stupid enough to force their way inside." A puzzled expression replaced her sneer and disgust, as if she had finally realized that something was different about Solomon's presence.

"We had help." His aura now flashed blue, displaying to Phetra what exactly he meant.

"The Celestials? They helped you? I'm surprised they yet live. Lord Imeroth will be interested to-" But before Phetra could finish speaking Enkidu had already leapt into action, using his immense strength to launch himself at the Voidlord faster than anyone could track. Her words were interrupted when Enkidu wrapped his hand around her throat, anger in his eyes.

"I've come to end your rule, Phetra!" His Divinity surged, lightning bolts practically radiating from his body. Anger seeped from his words. But it wasn't raw or unkempt anger. He was focused and ready. "I won't let you torment these people anymore!" In mid-air Enkidu spun around, his hand still gripping Phetra's throat. Through that spin he launched herself against the ground, Kotetsu's blood splattering from her body around her as she slammed into the dirt. Blood sprayed from her mouth as the force of the slam wreaked havoc on her body. Enkidu's Divinity simply outclassed that of Phetra's incredible strength, being in a league far above even Ereshkigal's. But this level of power wouldn't subdue Phetra, not yet. From the palm of each hand she focused another blast as Enkidu held her against the ground with his hand. Suddenly the full force of a Devastation Flare blasted the Chains of Heaven, launching him backwards as the force of the Void-empowered technique sent him reeling.

By now Solomon jumped into the fray. He nodded to Ereshkigal, giving one last smile before entering battle. The Ruler of the Underworld would keep the Void back for as long as she could. Her power hadn't wavered yet, though her Divinity was under strain. "ANSWER MY CALL, MESLAMTAEL! KNOW THE BLESSING OF KUR!" Ereshkigal chanted, red lightning pulsed around her. She had summoned the last of Irkalla's strength itself, the very Divinity that had ordered the Underworld in the first place.

Meanwhile Solomon thrust himself upwards into the sky, and with his newfound Suen turned toward Phetra as Enkidu was thrown back. Around both his arms a sharp blue sand stormed into existence, orbiting around both his hands. "So this is the power of Suen..." He glances at both his hands, the light blue aura around him now dancing excitedly. At Phetra, who was still pinned to the ground, he unleashed a small typhoon of the blue sand at her. It rained down, sweeping her up. It took the former Ruler of the Underworld a moment to understand what was happening.

"So you acquired your own Divinity, did you Solom...on!" She choked in the blue sand storm, the Suen shredding her skin as blood scattered into it to form a mixture of dark red and blue. Solomon's own techniques, empowered by Anu's Suen, overcame Phetra's own defenses and techniques. It wasn't because they were necessarily overpowering her, but because the very nature of Divinity triumphed over the Ruler of the Dead. She rolled on the ground, body weakened by the onslaught. "To think you would forsake your own heritage to fight on behalf of another god. You really are out of character now...aren't you..." It could be heard in her voice. The struggle, the chill of weakness. Strength was leaving her body. Meanwhile, the caverns of Irkalla continued to crumble.

My slumber has ended. A voice echoed through the caverns.

Enkidu stood still for a moment, gazing around the caverns. Phetra, covered in blue sand, warily watched as the next horrifying event was to unfold. Solomon could feel panic building in his chest. Did Anu know this would happen? Was this the darkness he referred to? The voice distinctly echoed from beneath them from the Void. "Enkidu! Finish her off! I'll find Marzan and the others!" Solomon turned around, sprinting toward the soon-to-be ruins of Ganzir. Half of the Palace had caved in on itself, while the other half had collapsed into the Void to be reverted into Nothingness.

"No! I'll bring him out!" Ereshkigal's words forced Solomon to pause in his sprint, struggling to stop him from entering the Palace. It was far too dangerous being on the brink of collapsing into the Void. Through a technique similar to Phetra's original Living Defenses Ereshkigal used whatever control she had left over the Palace to draw from it the prisons where Marzan and the Necromancer Malthus. Almost as if they were ejected from the building the two came flying out of its primary gateway. Marzan, an Immortal Human, appeared no older than a 28 year old man. He was still in his prime by all measure, enjoying the immortality that Marduk had conferred on humans so long ago. He had long unkempt black hair, a thick beard, bushy eyebrows, a small but pointed nose, and very defined hazel eyes that shined against his brown skin. Malthus on the other hand was a shrouded figure, cloaked in a flowing black robe that concealed his entire body. Though beneath that robe a set of silvery white eyes peered through the darkness that concealed him. They sprinted out toward Solomon once Ganzir had released them, just in time for the entire Palace to collapse.

"Alright. That's one objective taken care of..." He turned back to Phetra and Enkidu, who were still battling behind. Phetra had unleashed a storm of purple energies around her, using her own body as a suicide missile attempting to strike Enkidu with her Void-based attack. Solomon turned back, waiting for his moment as they fought.

Behold the might of the cosmos. I am known by many names: the Timeless One, the King of Confluence, the First and Final Shape, the Harrowed God, the Destroyer of Possibilities. If those here are the weavers that write upon the tapestry, then I am both it and its creator! I am Abzu, the Primordial God of the Fresh Water Sea. I am all there is, all there was, and all there will be. The Domain of Death has broken in this world, and I rise in its place. Chaos erupted as the cavern suddenly began shaking violently, causing the remains of the Palace of Ganzir to fall into the Void.

"Enkidu, we need to get out of here!" Solomon shouted over the chaos, now turning to gather the bodies of the fallen Champions of Humanity while Enkidu continued to battle Phetra.

Their battle had grown to epic proportions. The growing power of the Void continued to strengthen Phetra, her power not quite overcoming Enkidu's clearly superior Divinity but enough to sustain herself in the fight. It was as if she was attached to an endless fuel source, not able to die and not able to win. A battle fought in limbo. They continued to exchange blows, explosions of violet and green lightning shattering the cavern as the Void began to converge upwards now, consuming what remained of the foundation of Ganzir. I can't hold it much longer!" Solomon turned to Ereshkigal, her strength had finally began to fail her.

Solomon conjured another storm of Divine blue sand, turning it in his hand as he watched Phetra. He had to strike now, a decisive blow to sever her from her fuel source. Enkidu once again launched himself at her, grappling at her bloodied body to throw her down to the ground. Meanwhile, Solomon sprinted back toward them to fire a handful of blue sand needles at his target. The needles darted into Phetra's skin, stabbing her left shoulder as Enkidu pinned her on the ground. Pain shot up her spine as Suen began to weaken her spirit, cutting her off from the Void itself - Imeroth's Sigil that he had imbued Phetra with thousands of years ago. She screamed in agony again, leading Enkidu to grab her by the neck one final time to launch her off the side of Ganzir. Her body tumbled downward, falling into the Void. The Voidlord Phetra was, as far as they could tell, gone. Lost to the Void.

"What did I tell you when the natural course of life is disrupted by other forces...when a calamity takes place that is outside human experience?" Solomon was forced to shout toward the Chains of Heaven. There was simply too much chaos in Ganzir.

"That...that sometimes we must act. That I must act. That no amount of gardening will save this island." Enkidu smiled, realizing what Solomon's lesson so many months ago meant. For a moment Enkidu knelt at the sides of the champions, including Kotetsu's shredded corpse. "Their deaths are not real here, are they? Here they can return because death has no meaning. All they need..." As if a ritual chant occurred, Enkidu imagined the Champions of Humanity returning to life. Reality is a fine tapestry. Only the most powerful weave upon it.

Meanwhile, Solomon turned to Marzan, Malthus, and Ereshkigal. "It's time to go." He could already feel Anu's Suen dissipating from his body. Soon he wouldn't be able to participate in the battle to come. "Ereshkigal!" Solomon shouted one last time, looking at the Beauty of Life and Death focus on holding it back as much as she could.

"I can't go. Even if the Underworld ceases to exist...I'm its Ruler. Where would I go? Who would I be if I left? I will hold the Void here and manage what will come after. But you and your Champions must fight on!" She began floating now, sensing that the Void was about to destroy the remainder of Ganzir. Suddenly a golden portal opened again, opening the way for Solomon, Enkidu, Marzan, and Malthus to leave with the now reviving Champion of Humanity. "We'll meet again, Queen of the Dead." Solomon bowed, his radiating blue aura now fading considerably. "Thank you." They stepped through the portal. The battle was over.

Emerging in the Threshold. The gateways to the Underworld have been sealed, leaving Ereshkigal to battle against the Void's encroachment alone.
 
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