~The Norwegians customs V2~

Status
Not open for further replies.

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
In this thread, only I will post. The CJs I've made, have red names.

Earth

(Doton: Chikyū Bōru) Earth Style: Earth Ball
(Doton: Chikyū Bōru) Earth Style: Earth Ball
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: User does 3 handseals and kicks the ground, making a spiked ball of rock pop up in front of him (about 3 meters wide). User can then channel doton chakra into a fist or feet and punch/kick the ball towards the opponent. The ball quickly rages towards the opponent (ball moves only a fraction slower than a normal full running speed of a ninja), gaining size as it gathers rubble from the ground.

Note: Can only be used 4 times
Note2: Can only be used on earth/rock ground
Note3: Ball is created within short range of the user
Note4: can only be taught by the norwegian.



Doton: (Atsui Jouki) Earth style: Hot steam
Doton: (Atsui Jouki) Earth style: Hot steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~

(Doton: Koudo Hibi) - Earth Style : Earth Crack
(Doton: Koudo Hibi) - Earth Style : Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: This jutsu can only be used 3 times a battle..
Allowed to use by Enzup


(Doton: Atakku Tou) - Earth Style: Attacking Tower

(Doton: Atakku Tou) - Earth Style: Attacking Tower
Type: Offense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.
Note: ~Can only be used 3 times per battle~
~Last up to one full turn~
~Can only be taught by Enzup~
Allowed to use by Enzup

(Doton: Buatsui Kanadzuchi)- Earth Release: Titanic Hammer
(Doton: Buatsui Kanadzuchi)- Earth Release: Titanic Hammer
Type: Attack/Defense
Rank: B
Range: Short-Mid
Chakra: 20 (+10 per turn used)
Damage: 40
Description: The iwagakure ninja is well known for strength and his ability to use earth. With this jutsu, the user stomps his foot on the ground making a tall, skinny, but dense pillar shoot up from underneath him shooting him up. On the pillar, there is a handle, and the user can put his foot or hand through the handle to swing this large pillar as he pleases. The pillar is detached from the ground as soon as the handle is touched. The pillar is roughly 10 feet long and 6 inches in diameter, and its weight ranges in the metric tons. Because of its immense weight, the user must expend earth chakra to swing this pillar for use in taijutsu.
Allowed by Iwakagure

(Iwadoton No Jutsu)- Rock Earth Style Technique
(Iwadoton No Jutsu)- Rock Earth Style Technique
Type: Attack/Defense/Supplimentary
Rank: A
Range: Short-Long
Chakara Cost: 30
Damage Points: 60
Description:After the necessary hand seals, the user of this jutsu will place their hands on the ground and infuse the earth around them with chakra. Then they will erect a large amount of skinny but dense earth pillars from the ground, creating a earth pillar forest that rises up extremely fast striking multiple opponents from all angles around the whole terrian. This jutsu takes some seconds to perform but it is quick when released.
*NOTE: Can only be used two times per match
Allowed by Iwakagure


(Doton: Iwa Kyohaku Hougeki) Earth release: Rock Stars Bombardment
(Doton: Iwa Kyohaku Hougeki) Earth release: Rock Stars Bombardment
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land.
*Note: can only be used 3x per battle.
Allowed by Iwakagure


(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..
Allowed by Dexter..

(Doton : Tsuchi Keiro) - Earth Release : Earth Path
(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.
Can be only taught/use by T.O.P.
Can be only use three time per battle
Allowed by beeing Iwa member


(Doton: Ishi Sekkou) Earth Release: Stone Scout
(Doton: Ishi Sekkou) Earth Release: Stone Scout:
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent.
Allowed by beeing Iwa member


(Doton: Iwa hando) Earth Release: Stone Hands
Doton: Iwa hando) Earth Release: Stone Hands:
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20 (+5 Per Hand)
Damage Points: 40
Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up.
Note:
-Can only be taught by Serpent
-Maximum of five Stone Hands
Allowed by beeing Iwa member

Earth release: Burial of sorrow= Doton: Kanashimi no maisō
Earth release: Burial of sorrow= Doton: Kanashimi no maisō
Type: Offensive/supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 50
Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there’s a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it.Allowed by beeing Iwa member
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Fire

(Katon: sune-ku gogyou tatsumaki)-Fire Style: Fire Snake Tornado
(Katon: sune-ku gogyou tatsumaki)-Fire Style: Fire Snake Tornado
Type: Attack/Defense.
Rank:A
Range: Mid Range.
Chakra Cost: 30
Damage Points: 40
Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your oppont can not touch you.
.Note: The User Can Only Use This Jutsu only once a Battle.
Allowed by Ichigo..

(Katon: Hisan chourui)-Fire Style: Flying Birds
(Katon: Hisan chourui)-Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 25
Damage Points: 50
Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.
But, on the other side this jutsu can be canceled by a stronger water jutsu.
.Note: The User Can Only Use This Jutsu Twice A Battle.
.Note: The, user must be Sannin or above.
Allowed by Ichigo..

(Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
(Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against wepons like Kunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.
.Note: This, jutsu can be used once per battle.
.Note: This, jutsu lasts two turns.
.Note: The user must be Sannin rank or above
Allowed by Ighigo..

Ushiro Honoo) Back Flame
Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden
Allowed by Axle

Katon: Enkou Bu-Meran (Fire Style: Flame Boomerang)
Katon: Enkou Bu-Meran (Fire Style: Flame Boomerang)
Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: This can only be used/taught by Loki
Note: Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the jutsu
Note: Can only be used twice per battle
Allowed by beeing Iwa member

(Katon: Kuroi Kashou)Fire Style: Black Burn
(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it
Allowed by beeing Iwa member
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Water


(Suiton: Kurōsumasshu) - Water Release: Claw Smash
(Suiton: Kurōsumasshu) - Water Release: Claw Smash
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.
Note: Can only be taught by Johninto Takashi
Allowed by Johnito Takashi

Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)
Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)
Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the jutsu
Note: Can only be used twice per battle.
Note: Can only be taught by Loki.
Allowed by beeing Iwa member

Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)
Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)
Type:Attack/Supplementery
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.
Note: Can only be created one per battle
Note: Must be taught by Izure
Note: After usage the user can't use s-rank water jutsus next turn or the turn used
Allowed by beeing Iwa member

Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi
Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi
Type: Defensive/Supplementary
Rank: A
Range: Self/Short
Chakra cost: 25
Damage points: 40
Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.
• This jutsu lasts for 1 turn.
Allowed by beeing Iwa member
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Wind

(Fuuton: Kaze o hakobu) Wind Release: Carrying Wind
(Fuuton: Kaze o hakobu) Wind Release: Carrying Wind
Rank: S
Type: Defensive, Supplementary
Range: Short-Long
Chakra cost: 40
Damage Points: N/A
Description: The user will release a concentrated cloud of wind before him, because the wind is concentrated and can be maintained, the user can jump on it to fly away escaping an incoming attack. The user can also use it to bring explosion tags or any other heplfull objects to a place he wants to.
~Note: The user must maintain the handseal to maintain the cloud.
~Note: The user can't perform any A-ranked (or above) wind jutsu the next 3 turns.
~Note: The cloud can only be used once per battle
Allowed by Yoshi..
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Lightning

(Raiton Bu-meran Ashinami) Boomerang Lightning Step
(Raiton Bu-meran Ashinami) Boomerang Lightning Step
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias
Allowed by Luffy..


Raiton: Raiden Bu-Meran (Lightning Style: Lightning Boomerang)
Raiton: Raiden Bu-Meran (Lightning Style: Lightning Boomerang)
Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting lightning jutsu. The User pulls the lightning jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: Lightning jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the jutsu
Note: Can only be used twice per battle.
Note: Can only be taught by Loki
Allowed by beeing Iwa member

(Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb
(Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb
Type:Attack
Rank:A
Range: Mid Range
Chakra Cost:30
Damage Points:60
Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent.
Note: The User Can Only Use This Jutsu Three Times A Battle
Note: Can only be used by SinRival or any people taught this jutsu by her.Allowed by beeing Iwa member
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Genjutsu

Name: Genjutsu: (脳のカット)-Brain cutter
Name: Genjutsu: (脳のカット)-Brain cutter
Rank: A
Type: Atack
Range: Short
Chakra cost: 30
Damage points: 60
Standing short range from an opponent the user points a finger on the opponents forhead, and when the user does it he/she looks into the opponents eyes, and cast a Genjutsu on them, disrupting thei're senses, and make them belive the user's cutting up their brain with his/hers finger.
~Note: Can only be used 3 times per battle
~Note2: User must have Sharingan
~Note3: Can only be tought by ~The Norwegian~

Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)
Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped.
- Note: The genjutsu will last for 3 turns.
- Note: Creating clones counts as one of the three moves a turn.
- Note: A jutsu will count as one of the three moves a turn.
- Note: Can only be taught by Crimson.
- Note: Can only be used 3 times
- Note: cannot use A rank or above Genjutsu the following turn.
Allowed by beeing Iwa member
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Iron Sand


(Satetsu Atsumari) - Iron Sand Gathering

(Satetsu Atsumari) - Iron Sand Gathering
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand
.~Can be done at the start of a battle to gather large amounts of Iron Sand.
~Takes two turns for all the Iron Sand to accumulate
Allowed by ~Xanthe~


(Satetsu Bunshin) - Iron Sand Clone
(Satetsu Bunshin) - Iron Sand Clone
Type: Supplementary/Defensive/Offensive
Rank: C
Range: Short
Chakra Cost: 20 (+10 to rebuild)
Damage Points: N/A
Description: The user creates a magnetic field in their shape and gather Iron Sand in it. They then change the sand's appearance to look like the user. (The clone looks exactly like the user but grayed so it's easy to tell apart.) The clone can have any C or lower Iron Sand techniques used from it's body, i.e. a spike protruding from its torso.
~No A-Rank or higher Iron Sand jutsu after using for three turns.
~Only lasts three turns.
~Clone can only use Iron Sand jutsu.
Allowed by ~Xanthe~


(Satetsu Nami) - Iron Sand Wave
(Satetsu Nami) - Iron Sand Wave
Type: Offensive
Rank: B
Range: Short-Range - Mid-Range
Chakra Cost: 25
Damage Points: 40
Description: After gathering a substantial amount of Iron Sand from Satetsu Atsumari, the user sends it as a wave at the opponent.
~No S-Rank Iron Sand jutsu after using this jutsu for three turns*
Allowed by ~Xanthe~


(Satetsu no Shotto / 砂鉄のショット) - Iron Sand Shots
(Satetsu no Shotto / 砂鉄のショット) - Iron Sand Shots
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 50
Description: The user takes their Iron Sand and fires multiple shots of Iron Sand that can punch through B-Rank Doton jutsu. The user fires the shots of Iron Sand by changing the polarity of small amounts of Iron Sand so that they repel against other forces and shoot out with speed that creates a large force.*
~Only usable 3 times.
Allowed by ~Xanthe~


(Satetsu Āmu) - Iron Sand Arm
(Satetsu Āmu) - Iron Sand Arm
Type: Offensive / Defensive / Supplementary
Rank: B
Range: Short
Chakra Cost: 25 (50)
Damage Points: N/A (If used to crush, 40)
Description: The user creates an arm of Iron Sand that appear out of their sleeves and can be used to grab your opponent's. The Iron Sand Arm's grip is as strong as the rank of the user so if the opponent is stronger then the user, they can break out of the grip. The arm can regenerated but won't be as strong as before. Two can be made simultaneously but the chakra cost is doubled.
~Can't use handseals while using as the arm covers your hand.
~Can be used as medium for Iron Sand.
~No A-Rank jutsu while using.
~Can only be used 5 times per match.
Allowed by ~Xanthe~


(Satetsu Disku) - Iron Sand Disc
(Satetsu Disku) - Iron Sand Disc
Type: Attack
Rank: B
Range: Mid-Range
Chakra: 20
Damage: 40
Description: The user will gather Iron Sand create a disc of Iron Sand. He will then refine the edges and shoot it off towards the enemy by changing the magnetic forces inside of the disc to send it flying.*
Note:
-Can only be used three times in a battle.
-Can be sent with a spin or without.
Allowed by ~Xanthe~


(Satetsu Doragon) - Iron Sand Dragon
(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)
Allowed by ~Xanthe~


(Satetsu Hana) - Iron Sand Flower
(Satetsu Hana) - Iron Sand Flower
Type: Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user draws in their Iron Sand around them in a circular form. The Iron Sand forms multiple layers that form a flower when seen from and aerial view. The Iron Sand can only block up to B-Rank jutsu. After creating the jutsu, the Iron Sand then shoots outward as projectiles that reach up to mid-range.
~Only blocks up to B-Rank jutsu.
~Doesn't block aerial jutsu.
~No A-Rank or higher Iron Sand jutsu for two turns after use.
~Can only be used 3 times per match.
Allowed by ~Xanthe~


(Satetsu Dōbutsu) - Iron Sand Animal
(Satetsu Dōbutsu) - Iron Sand Animal
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms their Iron Sand into animals of their choosing and the Iron Sand animals take on the physical qualities of the animal, teeth, fangs, and horns. (No internal qualities.) The animals can be made in a small form, 5 of each, medium, 3 of each, and large, 1. The large one is only capable of being sustained while in Short-Range.
~Can only be formed where a large amount of Iron Sand is.
~No S-Rank or higher jutsu after use for four turns.
~The large animal can stand to about 8 feet high.
~The large animal moves much slower then the other sizes but can take one A-Rank jutsu. (After being hit, it will lose it's form.)
~Can only be used 3 times per match if creating small or medium animal, or 2 times if creating a large animal. It is impossible to use this jutsu to create a large animal if it was used twice before to create small or medium sized animals.
Allowed by ~Xanthe~


(Satetsu Fuyū) - Iron Sand Suspension
(Satetsu Fuyū) - Iron Sand Suspension
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn active)
Description: The user creates a magnetic field around their feet and draw in Iron Sand. They move the magnetic field around in the air causing the Iron Sand to move them as well. The magnetic field has to be very strong to carry the user.
~Only lasts 3 turns.
~No B-Rank or higher Iron Sand jutsu while using this jutsu.
Allowed by ~Xanthe~


(Aiansandopamustairu) - Iron Sand Palm Style
(Aiansandopamustairu) - Iron Sand Palm Style
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A (+5 to Fist-based Taijutsu)
Description: This is a type of taijutsu that was developed by the Third Kazekage during his journeys throughout the Ninja World. At one point during his travels, he encountered a group of monks that practiced an extensive training regiment they know as the "Iron Palm". While watching the monks develop their hands to be as tough as Iron, the Third Kazekage studied and wanted to recreate this style of Taijutsu but didn't want to have to go through the work of working his hands so extensively and for so long. Instead of training, he would add a light coat of Iron Sand around his hands. This would give the illusion that he had hands as tough and as hard as Iron itself. Due to the light coat of Iron Sand, this wouldn't hinder his handseals nor would it slow down his rate of handseals.
Restrictions:
-This only affects fist-based taijutsu.
-After using 5 fist-based attacks, the Iron Sand will wear off.
Allowed by ~Xanthe~


(Satetsu Chūsha) - Iron Sand Injection

(Satetsu Chūsha) - Iron Sand Injection
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+20 for 3 turns after activation)
Damage: N/A
Description: After cutting an enemy with an Iron Sand technique, the user can send Iron Sand into their wound and into their body. The Iron Sand then creates a magnetic field inside the targets body after the Iron Sand has spread throughout their body. The magnetic field is used to guide Iron Sand attacks and cause them to follow and move faster when targeting the opponent.
~Only lasts 3 turns after activation.
~Activates after 1 turn.
~Used immediately after an Iron Sand jutsu that cuts, Ex: Iron Sand Spike Forest.
~No Iron Sand jutsu for three turns after expiring.
~No S-Rank jutsu after using this jutsu for the remainder of the battle.
Allowed by ~Xanthe~


(Satetsu no Gādian / 砂鉄のガーディアン) - Guardian of Iron Sand

(Satetsu no Gādian / 砂鉄のガーディアン) - Guardian of Iron Sand
Rank: Forbidden
Type: Offense / Defense / Supplementary
Range: Short
Chakra Cost: 50 (-20 per turn.)
Damage Points: 90 (-30 every turn to user.)
Description: This jutsu is a style that was created by the Third Kazekage in order to fend off invaders of Sunagakure. After gathering an immense amount of Iron Sand, he begins to create a gigantic "armored" warrior that holds a spear and shield. The guardian is formed behind the user and exposes the user. The spear can be launch from the guardian's hand by changing the polarity of the Iron Sand. The spear loses shape once passing mid-range however. The shield can block one focused A-Rank and then it will dissipate. The guardian himself loses shape after being hit by an A-Rank jutsu.
~The user must have used Iron Sand Gathering twice.
~The user can use the Iron Sand from the guardian for a medium for his Iron Sand. (No Iron Sand jutsu used without using him as a medium unless it's with a detached part of him.)
~The guardian lasts three turns and then loses shape.
~The guardian causes so much strain on the user's Kekkai Genkai that it renders it unusable after using the guardian.
~The user's guardian makes the user have to use only magnetism jutsu or Iron Sand jutsu while the Guardian is active.
~If the guardian grabs onto the opponent, the guardian can destroy an opponent with its hands. (Iron Sand Burial)
~While using, the user's speed drops and the user's reactions are much slower and after expiring, it drops even further.
~Usable only once per battle.
Allowed by ~Xanthe~
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Custom Weapons

Herumusupuritta: Helm Splitter
Type: Weapon
Rank: S
Range: Short to Mid
Chakra Cost: N/A (40 for the special abilities)
Damage Points: 80
Description:
A giant Hammer made of a special metal that has the ability to conduct earth chakra. The hammer itself is almost indesctrutable and is a formidable weapon. When the user channels either his earth chakra or his normal chakra, he gains acess to some unique abilities:
Abilities:
-Channeling normal chakra through it and slamming it into the ground creates an A-Rank chakra shockwave up to mid range.
-Slamming the ground with the hammer infused with doton chakra creates an B-Rank wave of earth capable of overturning the landscape up to mid range
-User can channel doton chakra into the hammer and swirl it into a circular pattern in front of him to defend against up to 1 A-Rank technique (follows elemental table)

Note: Each ability can only be used once.
Note2: User can't use lightning for 1 turn after the hammers abilities
Note3: When used to defend, user can't use earth in the same turn
Note4: If used one of the hammers abilities the user can't use any A-Rank Doton jutsus for 2 turns.
Note5: can only be wielded by The Norwegian
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Puppet skills

Haku Yuki
Rank: S-Rank Puppet
Name: Ichigo..(Haku Yuki)
Link to bio:
Description: This puppet can use the Ice KG and All elements are mastered, except Doton up to S-Rank. The Haku puppet is kept in a scroll that's stuck on Sasori's back, and he can be summoned by Sasori as Sasori wants to.
~Note: Can only be wielded by Sasori, and Sasori has to be owned by ~The Norwegian~
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Ninjutsu

(Ko Kabe-Tama) Great Wall-Bullets
(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~
Allowed by beeing Iwa member

Ninja art: Chakra Cannon (Seishou kyanon)
Ninja art: Chakra Cannon (Seishou kyanon)
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
~Can not use Ninjutsu techniques the next turn~
~Can only be used by me and who I teach~
Allowed by Howard

(Ninpo: Shinku Kiji Ryuu)- Ninja art: Scarlet cloth dragon
(Ninpo: Shinku Kiji Ryuu)- Ninja art: Scarlet cloth dragon
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 25
Damage cost: N/A (+10 for explosive tags)
Description: the user opens a scroll and performs the following seals: tiger dog horse. This then releases multiple cloths with spiked tastles on the ends that is infused with chakra and allowing the user to control its path of direction. The scarlet cloth dragons are then able to trap the enemy by wrapping round the legs shoulders and arms and restrains their movements. The spiked tastles are then thrust into the ground to act as ankers to hold the enemy down. This can also be used by applying explosive tags to the cloth to use as extra damage after holding the enemy still.

Note: This jutsu can be used in conjunction with explosive tags to cause damage.
Note: can only be taught by Toku.
Allowed by beeing Iwa member
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Kenjutsu

(Katana Jutsu: Shinkirou Dageki) - Sword art - mirage strike
(Katana Jutsu: Shinkirou Dageki) - Sword art - mirage strike
Rank: A
Type: Attack
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user uses the light reflected off the blade and moulds it with chakra sent into the blade. This then intensifies the light reflected towards the enemy and then gives the illusion of multiple blades in which the enemy sees multiple blades coming towards them and find it hard to predict the actual blade.

Note: This jutsu must be performed with a drawn sword.
Note: This jutsu can only be taught by Toku.
Note: This jutsu can only be performed 3 times.
Allowed by beeing Iwa member
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Lightning

Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~
Allowed by Howard
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Wind


(Futon: Uindo no Mai) Wind Release: Wind Dance
(Futon: Uindo no Mai) Wind Release: Wind Dance
Rank: A
Type: Offense
Range: Short-long
Chakra Cost: 30
Damage: N/A
Description: The user will use their wind chakra to push their opponent in any direction they choose.
~Can only be used 3X per battle.~
~No other wind jutsu can be used in the same turn.~
Allowed by Howard
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Ice Release


(Yuki Meimu)- Snow illusion
(Yuki Meimu)- Snow illusion
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage points: 80
The user makes it snow at the start of the fight. The opponent thinks this is just normal snow, but the snow never stops. After 5 rounds of snow, if the opponent hasn't gotten rid of all the snow on the field, the user will make the snow spin around the opponent. When the snow spins around the opponent the opponent will belive that the snow are all shurikens and that if they move, they'll get sliced. This keeps the opponent trapped, and gives the user the oppertunity to strike a blow at the opponent.
~Note: Must have either a bio or a puppet that can use Hyuton and must have started training in Genjutsu
~Note 2: Must be Sannin or higher
~Note 3: Can only be used once per battle
~Note 4: Can only by used by ~The Norwegian~
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Fire


Katon: (雨の燃焼)-Fire Release: Burning Rain
Katon: (雨の燃焼)-Fire Release: Burning Rain
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
The user sends a huge fireball up into the sky, and when it's high enough up it splits up and turns into lots of burning raindrops that covers the whole area. The small fire drops down so close that they leave burns on the flesh of the opponent. One of the raindrops aren't strong, but together they give a lot of damage. The rain falls down fast, just like normal, heavy rain.
~Note: If the user doesn't use a jutsu to protect himself, he'll be infected by the rain aswell.
~Note 2: Can only be used once per battle
~Note 3: The rain lasts as long as the user controlls it to last, and while doing the burning rain the user can't use any other jutsus, cause he must focus on the rain.
~Note 4: No Fire jutsus for 2 turns
~Note 5: Must be Sannin rank or higher
~Note 6: Can only be tought by ~The Norwegian~
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Water

Water Release: Sea Wave (Suiton: Umi Nami)
Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Lightning

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerable to water techniques.

*Can only be taught by PowerOfDarkness
*Jinbei is the co-creator of this jutsu
*Can only be used 2 times per battle
*No S or A rank Raiton techniques the following turn this jutsu is used.
*Lasts for 2 turns
 

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Taijutsu

Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki
Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki
Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness


Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Type: Defense - Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.
Note: the user can’t use any A or above rank taijutsu attacks for the next turn.
Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.
Note: Can only be used 2 times per battle.
Note: Can only be taught by PowerOfDarkness

Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness

Strike of the Devil Monkey = Dageki no Mashin Okane
Strike of the Devil Monkey = Dageki no Mashin Okane
Rank: B
Type: Offense
Range: Short
Chakra cost: 20
Damage Points: 40
A taijutsu attack that requires a leg sweep to knock the target off balance and then by slipping over onto their hands to deal two kicks downwards onto their chest and slaming them into the ground and they push themselves off the ground flipping in the air where they insert Doton chakra into ther knees to deal a double knee strike to the opponent whilst they hit the ground. Due to the Doton chakra charged within the knees, the hit deals extra brute strengh.

Chanpurū kendō: Bōshi heddokikku) Champloo Kendo: Spinning Head Kick
Chanpurū kendō: Bōshi heddokikku) Champloo Kendo: Spinning Head Kick
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 80
Description: The User will drop down to the Ground and start to spin on their head while spinning on their head the user will spread their legs out kicking their opponent Constantly Until the user Stops Spinning

Restrictions-
Must Have Been Trained in Champloo Kendo Up to this Jutsu
Can only Be Tought by -Itachi-
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
SUMMONS

Rhinos​





Buzzards

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyry) Buzzard´s Summoning Technique: Skyry
(Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyry) Buzzard´s Summoning Technique: Skyry
Type: Summoning
Rank: D
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Describtion:
Skyry is very little green like Skyress buzzard, looks very similar to Skyress, but as said, it is very small, Skyry isn´t very effective in fight, the only thing she can do is that she can shoot elemental feathers of wind from her/his mouth. These feathers have the power of normal kunais, but are faster a bit. Skyry is the guardian of the summoning contract of buzzards. It is the fastest of all buzzards and almost no other flying summon can keep up with his speed. Even tho it is very small, it is incredibly aggresive a lot. It is used most of the time for scouting missions. Unlike most of the buzzards, she cannot speak english at all, but it can connect it´s mind with the user who summoned it and to everyone who EVER (even if he dropped it) signed buzzard summoning contract.


*Can only be summoned 3 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 40 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Ingram) Buzzard´s Summoning Technique: Ingram
(Buzzard´s Kuchiyose no Jutsu: Buzzard: Ingram) Buzzard´s Summoning Technique: Ingram
Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description:
Ingram is sister of Skyress and is completely different from her sister and mother. Ingram is smaller than her sister and mother, which causes her to carry max of 5 people. Ingram has the same speed as her sister and her wind techniques are on the same level as her sister´s (A-rank and same thing with the hand signs). She same as her sister didn´t had a talent for fire techniques, but unlike her sister, she doesn´t have water beam, BUT on the other hand, she has beam of lightning which has the same power as an A-rank technique. Ingram is more aggresive than her sister and mother, she can be calm, but most of the time she isn´t.


*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

(Kuchiyose no Jutsu: Buzzard´s Bosu: Arashi no Skyress) Summoning Technique: Buzzard´s Boss: Storm Skyress
(Kuchiyose no Jutsu: Buzzard´s Bosu: Arashi no Skyress) Summoning Technique: Buzzard´s Boss: Storm Skyress
Type: Summoning
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Points: Depends on used jutsu
Description:
Storm Skyress, the boss of all the buzzard´s, is a bit smaller than Gamabunta, but is able to have more than 10 people on it´s back, it has very sharp claws and beak which can stab normal human, it can fly very fast and is able to fly very high, it is so respected, that it is on the level of other Flying Summoning Bosses. It is considered one of the most beautiful summonings of all. It can use fire and wind techniques which she mastered rank (it can use ones with hand signs too, but Migualon J.J. has to make the hand signs). It is very calm and never is angry. Storm Skyress can speak perfect English.


*Can only be used once per Battle*
*Can be forced to be summoned back to it´s land if hit by 160 damage points*
*Can only be used/taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Lugia) Buzzard´s Summoning Technique: Lugia
(Buzzard´s Kuchiyose no Jutsu: Buzzard: Lugia) Buzzard´s Summoning Technique: Lugia
Type:Summoning
Rank:S
Range:Short-Long
Chakra:50
Damage Points: Depends on used jutsu
Description: Lugia is the sister of Storm Skyress and is almost as powerful. Lugia is big enough to hold 9 people on her back and is bigger than most boss summons except her sister. Not only is she able to fly just as fast as Storm Skyress but can swim through water at a speed greater than underwater motion technique. She can use all Water and Wind techniques besides Forbidden rank. She is very calm and collective and likes to avoid casualties so she mostly fights at long range. She is very beutiful and is respected by the buzzards and even her own sister who is queen of the buzzards.

*Can only be summoned twice*
*Can only stay on the field for 3 turns*
*Can be forced back if hit by 110 points of damage and in this case cant be summoned again*
*can only be taught by Taiketsu Namikaze to those with Buzzard contract*
*All her techniques are considered one of the three jutsu*


(Buzzard´s Kuchiyose no Jutsu: Buzzard: Articuno) Buzzard´s Summoning Technique: Articuno
(Buzzard´s Kuchiyose no Jutsu: Buzzard: Articuno) Buzzard´s Summoning Technique: Articuno
Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description: Articuno is the daughter of Lugia and a friend to the main family of buzzards and best friend of Skyress. Articuno is almost the same size as Skyress, therefor can hold 6 people on her back. Articuno is just as fast and strong as Skyress. She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. Articuno also has the ability called "Water Guiser" allowing her to shoot a jet of water equal to B-rank that can punch through concrete. Articuno is pretty calm and collective but can get aggressive like other buzzards.

*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be Used/Taught by Taiketsu Namikaze*
*Must have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*
(If Articuno sounds to Icey then the name can be Aquimos)

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Blaziken) Buzzard´s Summoning Technique: Blaziken "The Combat Buzzard"
(Buzzard´s Kuchiyose no Jutsu: Buzzard: Blaziken) Buzzard´s Summoning Technique: Blaziken "The Combat Buzzard"
Rank:S
Type:Summoning
Range:Short-Long
Chakra:50
Damage Points: Depends on the user
Description: Blaziken is a guardian of the Queen Storm Skyress. Blaziken Is so far the only Buzzard with a different and smaller mass. It would seem that he is similar to a humanoid type animal and is much smaller than the other buzzards. Its wings aren't fully developed so it cant fly but by pushing against the wind, his speed increases to that of Skyry. Blaziken is a combat specialist aswell as profficient Fire user and can use all fire based attacks and Taijutsu besides forbidden .
Notes:
*Can only be summoned twice*
*Can only stay on the field for 3 turns*
*Can be forced back if hit by 80 points of damage and in this case cant be summoned again*
*can only be taught by Taiketsu Namikaze to those with Buzzard contract*
*All her techniques are considered one of the three jutsu*


(Buzzard Kuchoiyse: Slip Stream) Buzzard Summoning Technique: Slip Stream
(Buzzard Kuchoiyse: Slip Stream) Buzzard Summoning Technique: Slip Stream
Rank:S
Type:Summoning
Range:Short-Long
Chakra:50
Damage: Depends on used tech.
Description: Slip Stream is the fastest of all buzzards in the buzzard realm and is another guardian of Storm Skyress. Slip Stream is only big enough to carry two people on her back, but her small size has no effect on her power. When Slip-Stream is in the air, she moves so fast that if you where standing there as she flew by, all u would see is a black blur pass u. Also just like almost every other buzzard, Slip-Stream is capable of using wind style techniques up to A-rank. What gave her the rank of guardian is her original technique called "Slip Stream Assault" where she cause her wings to become sharp as swords by using wind manipulation and uses her awesome speed to slash the opponent at breakneck speed, causing major damage which would have the equivalent power of S-rank.
*Can only be summoned twice*
*Can only stay on the field for 3 turns*
*Can only be taught by Taiketsu Yagami to those with Buzzard contract*
*All her techniques are considered one of the three jutsu*

(Ingram Yoroi) Ingram Armor
(Ingram Yoroi) Ingram Armor
Type:Mode
Rank: S
Range:All
Chakra:50 (-15 each turn its maintained)
Damage Points:N/A (+15 to non-elemental ninjutsu)
Description: Shinobi who have signed the buzzard contract and are capable of summoning Storm Skyress get a special seal on their right shoulder. When this seal is released, a special armor is summoned onto the user. Its called "The Ingram Armor" and it was forged in the buzzard realm with a very special alloy that is capable of channeling and absorbing a special form of chakra only found in the Buzzard realm (Similar to nature chakra but its not found in the normal world). The armor is a bit different as it is more of an exo-skeleton, partially fusing with the users own body. The armor regulates the body causing chakra to channel more fluently aswell as muscles to work to their full capacity and at the same time pumping that special chakra to fuse with the user's own. This causes the user's ninjutsu to be enhanced in power and also causes him/her to become faster and more reactive. The user gets speed and reaction time beyond a normal shinobi. The user's speed rises to that of a taijutsu master. Of course, due to the new level of speed and regulating of his/her system; The user gets the reaction time to match.
Notes:
-Can only last 3 turns at the most
-After deactivation, the user can only use B-rank ninjutsu for 2 turns (that includes elements)
-Can be activated twice but it must be sent back to buzzard realm and take 6 turns to absorb the special chakra.
-Can't use genjutsu in this armour
-The user takes damage from muscle exhaustion after useage and needs a turn to recuporate.(The person loses strength and speed on a large scale. Couldn't even beat up a todler )
-No taijustu after deactivation until done recuporating
-If activated a second time. After deactivation, the user will colapse from exhaustion and lose the battle.

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Zapdos) Buzzard´s Summoning Technique: Zapdos
(Buzzard´s Kuchiyose no Jutsu: Buzzard: Zapdos) Buzzard´s Summoning Technique: Zapdos
Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description: Zapdos is the daughter of Oh-Ho and a friend to the main family of buzzards. Zapdos is almost the same size as Skyress, therefor can hold 6 people on her back. Zapdos´s speed is equal to that of Skyress. She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. Zapdos can also use Lightning Wave which is equal to A-rank Lightning Jutsu and is just as wide as Intense Pain and can be used 2 times per summoning. Zapdos is very aggresive, allmost as Skyress.


*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to dispersy by obtaining 80 damage points, in this case she cannot be summoned again*
*Can only be Taught by zarakii to those who know Buzzard Summoning Contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*

(Buzzard´s Kuchiyose no Jutsu: Sousei No Buzzard: Latios Ken Latias) - Buzzard´s Summoning Technique: Buzzard Twins: Latios And Latias
(Buzzard´s Kuchiyose no Jutsu: Sousei No Buzzard: Latios Ken Latias) - Buzzard´s Summoning Technique: Buzzard Twins: Latios And Latias
Type:Summoning
Rank: S
Range: Short-Long
Chakra: 60
Damage Points: Depends on used jutsu
Description: Latios and Latias are twins of the same size as Ingram. Latios is the aggresive one and his sister Latias is the calm one who keeps her brother to stay fine. Latios and Latias both can use Wind Jutsus that don´t require hand seals up to A-rank and those that require hand seals must the summoner make them. Latios can shoot out Beam Of Wind from his mouth which is equal to A-rank wind technique twice per battle and Latias can shoot out Beam Of Fire from her mouth equal to A-rank Fire technique twice per battle too. Latios is the only known male Buzzard.
*Can only be summoned once in battle*
*Can only stay on the field for 4 turns*
*Can be forced back if hit by 80 points of damage for each*
*can only be taught by zarakii to those with Buzzard contract*
*All their techniques are considered one of the three jutsu*

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Oh-Ho) Buzzard´s Summoning Technique: Oh-ho, The Rainbow Buzzard
(Buzzard´s Kuchiyose no Jutsu: Buzzard: Oh-Ho) Buzzard´s Summoning Technique: Oh-ho, The Rainbow Buzzard
Type:Summoning
Rank:S
Range:Short-Long
Chakra:50
Damage Points: Depends on used jutsu
Description: Oh-ho is the sister of Storm Skyress and in her own way (though smaller), very powerful. She can carry 4 people on her back and although smaller than her sister, is slightly bigger than the other boss summons. Not only is she able to fly just as fast as Storm Skyress but her special ability is that of her use of light. She can on a sunny or bright environment reflect light (by the use of her beautiful wings she is able to use her wind-based element) to blind an opponent for 1 turn and and can only be used twice. She is able to use wind-based jutsu up to S-class.
She is quite colourful in personality and popular with her family. She quickly changes mood and wants to be vegetarian though she can't stop her love for meat.

*Can only be summoned twice*
*Can only stay on the field for 3 turns*
*Can be forced back if hit by 110 points of damage and in this case cant be summoned again*
*can only be taught by meimei to those who have signed the Buzzard contract*
*All her techniques are considered one of the three jutsu*

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Moltres, The Flamming Buzzard) Buzzard´s Summoning Technique: Moltres, The Flaming Buzzard
(Buzzard´s Kuchiyose no Jutsu: Buzzard: Moltres, The Flamming Buzzard) Buzzard´s Summoning Technique: Moltres, The Flaming Buzzard
Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description: Moltres is the daughter of Oh-ho and not too popular with the rest of the family though Skyry and her get along very well! She is slightly bigger than her mother and about the same size as Skyress so she can hold 6 people on her back. Moltres is fast and strong like Skyress, but her fiery temper can get her into trouble... she likes to flame people! She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. She is extremely loyal to those she cares for and all summoners will find in her a true friend!

*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be taught by meimei to those who have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*
 
Last edited:

~The Norwegian~

Active member
Elite
Joined
May 4, 2011
Messages
9,862
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Fire release

(Katon:kasai hitoya) Fire Release: Fire Prison
(Katon:kasai hitoya) Fire Release: Fire Prison
Rank:A
Type:Supplementary
Range: Short
Chakra:30
Damage:N/A( +10 if they touch the fire)
Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
-Jutsu can only last for three turns
-Can only be used or taught by Taiketsu Namikaze
-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu

(Katon: Kouen Heki) Fire Release: Flame Burst
(Katon: Kouen Heki) Fire Release: Flame Burst
Type:Attack/Defend
Rank:S
Range:Short
Chakra:40
Damage Points:80 (-15 from heat exhaustion)
Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
Notes:
-Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
-Usable twice
 
Status
Not open for further replies.
Top