The NB Hunger Games BETA

Zaphkiel

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Hello NB! Now it has come to my understanding that this has been attempted before and failed miserably.. But fear not, after two weeks of intense formulation and closed beta testing we're ready to release open beta to the NB populace!

RULES​
Now, first things first, there will be no use of jutsu or Naruto related actions here. All fights and encounters will follow the FREEFORM side on NB RP. Also, the basic rules of RP apply: No metagaming (using OOC information to help IC), no powerplaying (controlling your opponent's actions), and try not to double post. Each contestant will have a one (1) day reply limit, failure to do so will result in elimination. Basic NW travel rules apply with a few augmentations: Depending on the map, the area will be sliced into sectors. These sectors will take 5 hours (5 minutes) to traverse. If you are travelling over two sectors it will take 10 hours (10 minutes) and so on so forth. Now in terms of finding stuff the area your character is in will greatly influence the type of weapon he/she finds. However, it is up to the GMs' (Game Mods) decision on which item you discover.


PvP & PvE Interaction​
Ranges: Short ranged (0-5 meters), Mid ranged (6-10 meters), Long ranged (11-15 meters). Each map being divided into sectors here is how the ranges apply:
  • If you spot someone in your own sector it is immediately short ranged
  • If you spot someone from a section of your sector example from the North with you being in the South it is Mid ranged
  • Any aerial target or another person in a neighbouring sector is long ranged, providing there is adequate visibility.
Traversing: As stated in rules, depending on the terrain being traversed players can be spotted. And once a player has stated he/she is going to another sector(s) he/she cannot stop halfway. After the time frame has passed he/she is now in that sector and will have to state their moving out to another sector again. You must also state which area of the sector you are aiming to arrive (north side, south side, east side, west side)
Spotting other players/Seeing other players: Logic has to be recognized, a player cannot be hiding in the trees above and you miraculously spot him/her (Thats metagaming). Instead, one can use a HSD (see item list below), or genuine common sense. If a players has run into a hole the seeker can only look at the forest floor for clues. This is very dependent on the hiding players inputs. For example is he/she states they move very carefully and deliberately making sure not to leave any traces behind then your character depending on his/her stats will have a minimal chance of finding the trail, hence not finding where the person has hidden himself. Moving slowly will make you an easier target however. As opposed to meticulous steps, rushing/running/darting will leave you an obvious trail and will lead to your discovery if not corrected. A player can be in your very sector and you have no clue, the trick to finding players in your own or surrounding sector is to state your movement from each point of the sector. Like north to east, to south, etc. This takes no time and will lead you to either player trails or the player themselves.
Sleeping/Resting/Etc: Being augmented reality, GM's can change the time of day. A bio can stay up an entire night but not two nights in a row, this will cause sleep deprivation which will lead to death. Instead, a bio must find somewhere safe to rest because while do so he/she has absolutely no control over what happens in that sector. All bios will make a slight snoring noise to be fair, so make sure you are sleeping somewhere out of earshot. You can however, sleep during the day and be active during the night while the others are sleeping.
Player Bios and Statistics (Stats)​
Bios: Each player bio should have name, age, gender, district, and stats (see below). For district simple insert your RP village, if not choose one from the villages or lands section , NO KG's, clans, or special abilities.
Stats: There are 4 main attributes each with a maximum of 5 points, and each player has a default of 12 points which must be distributed to these areas.
  • Strength: This will influence how well you maneuver heavy objects/machinery. For example certain weapons require SP (Strength points) of 3 or more to be efficient in). This also makes hand to hand combat with players much more devastating and in your favour.
  • Intelligence: This will deduce how well you track other players, invent strategies and identify traps. You can also effectively inspect your opponent's attributes.
  • Aim: This will tell how far and efficiently you can throw weapons, and deduce distance between targets. Good for scouting areas as people with high AM (Aim points) will have a better chance of viewing other players overlong distances.
  • Physique: This will tell how fast you can run, swim, climb, how effectively you can dodge attacks and how well you can disguise/hide yourself from the enemy.
Stat interaction: Each interaction requires a certain level of skill. Below is a table of interactions and depending on each attribute:

Aim:
1: Can only hit large objects and players and within a 3 meter range
2: Can only hit large and medium objects and players in a 4 meter range
3: Can hit large-medium objects and players within short range (0-5 meters)
4: Can hit large, medium, and small objects and players within a 0-10 meter range (Short -Mid)
5: Can ace a target of any shape and size from 0-15 meters (short-long)

Strength:
1: Can only hit a person hard enough to move them off balance
2: Hitting a person will move them off balance and cause a slight bruise
3: Hitting a person will cause deep tissue bruises while knocking them to the ground
4: Can cause abrasions to soft tissue, can break bones, and will also make opponent dizzy, can strangle the weaker.
5: A successful punch to the head area is an instant knockout, hitting regular areas can break bones along with abrasions. Can also strangle anyone.

Intelligence:
1: Can tell what time of day it is, identify level 1 traps, and track level 1 phys players
2: Can identify level 1-2 traps, navigate terrain effectively in daylight, and track level 1-2 phys players
3: Can identify level 1-3 traps, navigate, track level 1-3 phys opponents, and tell the opponents strong areas.
4: Can identify level 1-4 traps, navigate, track level 1-4 phys players, tell opponents strong and weak areas
5: Identify level 1-5 traps, navigate, track level 1-5 phys players, and tell all the opponents stats.

Physique:
1: Can run fast enough to obscure sight in dense vegetation. Can hide self in water sources or mud or much etc.
2: Can dodge level 1 strength attacks, hide in bushes very well along with level 1 stats.
3: Can dodge level 2 strength attacks, and disguise self using mud or other paint like substance, along with level 2 stats. Can outrun level 3 traps.
4: Can dodge lvl 3 strength attacks, and run faster than level 4 traps along with level 3 stats and climb medium trees and hide self from HSD's using mud to cover body.
5: Can dodge lvl 4 strength attacks, run faster than any animal on the map and also climb very tall trees along with lvl 4 stats. And outrun level 5 traps.

Here is an example of a player bio with stats.

Name: Cassandra Claire
Age: 18
Gender: Female
District: Hoshigakure
Stats:
Aim: 3
Str: 3
Int: 4
Phys: 2
The above character is very smart, but not the max with half attributes in both aim and strength. Meaning, she can track very good, can identify various traps others would not, and could lift medium sized objects. She can't however, run very fast, in fact with a phys of 2 she can easily been seen or attacked with someone of high aim. And she also can't hide very good or climb tall trees. She is a brainiac and it would be wise if she waited for the others players to kill themselves before she shows her face.

Elimination
Traps: At regular or random intervals the GM's can initiate a trap of random levels in either one sector or multiple sectors. Here is a list of the traps at the GM's disposal:
Lvl 1:
  • Jabber Jays (records and replays random sounds and bombards players in a set radius, leaving them immobilized and traumatized, also trap players in a forcefield for duration)
  • Bear traps,
  • Random fires.
Lvl 2:
  • Yellow Jacket wasps (Failure to evade these either by running, fire, or hiding in a water will result in death)
  • Venomous plans (various shapes and sizes, cause numbness and prolonged exposure leads to death)
  • Snakes (ranging from King Cobras to Reticulated Pythons all at the GM's will).
Lvl 3:
  • Lightning strikes (Bombard entire sector, instant death if caught in sector while this takes place)
  • Carbon dioxide avalanche (A sudden burst of carbon dioxide so potent that if caught renders player in a coma like state eventually leading to death)
  • Blood rain (rains so perpetual leaving player(s) soaked for hours leading to pneumonia if not escaped).
Lvl 4:
  • Big cats (Ranging from Pumas to Lions again at the GM's mercy)
  • Repulsive walls (Virtually undetectable they require subsequent intelligence to notice. Contact with just a mere finger will leave players unconscious and burnt badly)
  • Baboons (Having level 4 strength, can easily overpower and kill weaker players)
Lvl 5:
  • Paralyzing Fog (Moving incredibly fast, only the sure athletic can escape if in the same sector. It covers a max of two sectors that are side by side. Contact with flesh leaves paralyzingly searing sensations throughout body, a prolonged exposure of 4 or more seconds will prove fatal. A water source can wash off and remove the effects)
  • Avalanche (depending on the map, a devastating avalanche of water or snow or mud can come crashing on an entire sector. This can only be evaded by climbing tall trees or not being in the sector at all..)
Failing to post: As stated before, if contestant has not posted in the daily limit he/she will be eliminated via remotely activated nanobots in bloodstream.
KDR (Kill/Death Ratio): It is up to each participant to record their kills and deaths. This includes animal kills as well as player.
Insolence: Failing to abide by the rules will result in elimination



Item List
  • Medicine Kit: (includes bandages, alcohol, disinfectant, syringes, classic morphine for pain, and oxygen tank)
  • HSD: Heat Sensing Device. Used to identify heat signatures of living things in both in light and darkness. it is in the form of glasses.
  • Throwing Knives (x5-x15): Dangerously sharp blades, capable of hitting targets up to mid ranged of the thrower.
  • Hunting Knife: A traditional 4 inch hunting knife with a serrated back edge for tearing rough material.
  • Hunting Bow: A sturdy bow made of an unimaginably strong steel alloy. Can be used to choke opponents, requires arrows for max potential.
  • Arrows (x10-x20): Flexible 32 inch arrows with a sharp metallic tip at the front and synthetic feather bristles at the back for in air guidance.
  • Lance: A long, pole weapon roughly 5 feet in length with a deadly short sword attachment at the tip. Can be thrown also up to mid ranged.
  • Ninjato: A short katana like weapon 22 inches in length made of the same steel alloy of the bows. Very sharp.
  • Star Shurikens (x5-x15): Small, star weapons sharp on all edges. They have a 2 inch radius, and are capable of reach mid ranged of the user.
  • Tomahawk: A sturdy, metallic mini axe. It is very light with a weight attached at the bottom for throwing. Making it both a melee and ranged weapon capable of long ranged combat.
// Each interaction that needs to be questioned should be brought to a GM's attention via PM's and the action in question..
// To enter the beta simply create a bio using the above rules and PM it to me (wouldn't want players strategically building bios based on other's weaknesses). You'll know if you're accepted. I will be taking 9 people for this first test. If it works out we could be taking as much as 13.
// After I have acquired 9 people I will post the map and details in this thread and we will begin
// If you feel you can help out by being a GM PM me also with reason why
 
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The Mockingjay

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It didn't fail miserably ... There just wasn't enough interest or activity to keep it going. The idea was there and I'd run the system on a dedicated HG RP site for years prior.

I wish you luck with it though, seems you've thought it out as much as one can. It comes down to the members in the end though. That is where I hit a snag.

Also, lol at naming the example character Cassandra Claire xD

---
Edit: I'm down for playing along. Missed that part.
 
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Zaphkiel

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It didn't fail miserably ... There just wasn't enough interest or activity to keep it going. The idea was there and I'd run the system on a dedicated HG RP site for years prior.

I wish you luck with it though, seems you've thought it out as much as one can. It comes down to the members in the end though. That is where I hit a snag.

Also, lol at naming the example character Cassandra Claire xD

---
Edit: I'm down for playing along. Missed that part.
Oh? Well you wouldn't mind volunteering some ideas and inputs then! And yea, I am reading her City of Fallen Angels so I just flung her in there xD
 

Zaphkiel

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Well, in order to escape a near stale mate I will commence the Hunger Games with the 5 bios I have collected so far. First I will post the map, the general rules, and then our tributes. After that only those participating are allowed to post in the thread.

You must be registered for see images

Above is your map from a top down view, it is divided into 12 sectors. The fine text are not important but what you need to know is each sector has a specific trap, the closer you go to the center of the map the lower the elevation until in the center you are at sea level and completely exposed. Also, in the absolute center will be the following weapons:Throwing Knives (x10), Star Shurikens (x5), Lance, and Ninjato. Refer to original post for intel on these weapons.
 

Zaphkiel

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Our first tribute, hailing from the district of Kirigakure will be parachuted into sector 6

Name: Sylvia Onna
Age: 17
Gender: Female
District: Kirigakure
Stats:
Aim: 5
Str: 2
Int: 3
Phys: 2
Our second tribute, hailing from the district Hoshigakure will be parachuted into sector 1

Name: Chihiro Ogino
Age: 15
District: Hoshigakure
Stats:
Aim: 4
Strength: 2
Intelligence: 3
Physique: 3
Our third tribute, hailing from the newly appointed district Otogakure will be parachuted into sector 12

Name:Hunter Yūhi
Age: 18
Gender: Male
District: Otogakure
Stats:
Aim: 3
Str: 3
Int: 3
Phys: 3
Our fourth tribute, hailing also from Hoshigakure will be parachuted into sector 4

Name: Zexian Ross
Age: 18
Gender: Male
District: Hoshigakure
Stats:
Aim: 2
Str: 3
Int: 4
Phys: 3
And our final tribute, hailing from Sunagakure, will be parachuted into sector 8

Name: Kirikoe Yagura
Gender: Female
District: Sunagakure
Stats:
Aim: 1
Strength: 4
Intellect: 2
Physique: 5
May the Hunger Games commence, and the odds be ever in your favor!
 
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Lili-Chwan

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Sylvia dropped in the midst of a lush and green forest. The tropical species bore no secrets, for she had known them her whole life. The Land of Water, in it's permanent mist, was propitious to the sort of vegetation that now revolved around her, and, had the humidity levels been higher, and the air smelled of blood, she would say she was right at home. From the top of the parachute, she knew the domains were circular, the field was huge but was divided in 12 sectors, with a large building at the middle.

She had no weapons of food with her, and her bet was that everything she would need would be found there. Including, she knew, her opponents. Would anyone be as bold as her. She was sure. But maybe not as well prepared. As she jogged towards the middle, in a pace she could sustain for quite a while, while still moving at acceptable speed, she bowed every once and a while, picking up a few jagged rocks and a large and flexible stick, though strong.
 

Kirikoe

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*Kirikoe landed in his designated sector and carefully looked around observing the area.. surrounded by various wildlife and greenery the first thing that popped to Kirikoe's head was to obtain what he needs to survive, Kirikoe staying calm and composed decided that it would be best to proceed with caution and stealthily at that, Kirikoe looked towards the centre of the island they were on.. it was obivous that most would proceed to the center.. Kirikoe knew this and was unsure whether proceeding to the center himself would be a good idea or not..*

*Kirikoe after thinking for about 5 minutes decided that it would be best to head in that direction, Kirikoe with his superior Physique was certain that he would make it towards the center before most of his enemies.. Kirikoe took off towards the center at an incredible pace.. however this was a pace Kirikoe could keep up for a long time, Kirikoe avoided picking anything up that would slow him down and focused solely on getting to the center*
 

Zaphkiel

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Announcement all tributes, four new challengers have entired the dome;

Hailing from the district Amegakure, he will be parachuted into sector 10

Name: Kazuma Yagami
Age: 19
Gender: Male
District: Amegakure
Stats
Aim: 1
Str: 2
Int: 4
Phys: 5
Hailing from the district Konohagakure, tribute will be parachuted into sector 12

Name: yuki
Age: 18
Gender: male
District: Konohagakure
Stats:
Aim: 1
Str: 4
Int: 5
Phys: 2
Hailing also from Konohagakure, tribute will be parachuted into sector 12 with his district member

Name: Penguin
Age: 18
Gender: Male
District: Konohagakure
Stats:
Aim: 1
Str: 3
Int: 3
Phys: 5
And our final tribute, also hailing from Konohagakure, tribute will be parachuted into sector 7

Name: Penguin2.0
Age: 18
Gender: male
District: Konohagakure
Stats:
Aim: 3
Str: 3
Int: 3
Phys: 3
 

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As Penguin2.0 jumps out of the plane.
The Wind Blows trough his Hair as I Slowly Falls Down into Sector 7.
At about 150 Meters above ground,I Open my parachute.
having a Hard Landing,i get stuck in a Tree.
I slowly bite the rope off and i fall out of the tree.

As i Land,I Hurt my Leg.
"Ghah!"
I Slowly try to Walk.
Looking around me,I look for Good Stuff.
I walk towards the tree i just fell out of.
I manage to Break off a Strong Stick.
The Stick is what i will use for walking.
I make my way towards the center of the arena.
Trough the Dense Area of Sector 7.

I stop Walking for a while.
I Try to use my Nails to make my Walking Stick gain some sort of a Point.
For Emergencies.
As I get a Small Point on the Stick,I don't go further,Since my nails are broken and my Finger tips are Bleeding.
I Continue making my way.
I Walk along a River.
I stop once again.
then i put my hand in the water.
i take a small lick of the water,Trying to figure out if its fresh or not.
As i Notice that it is Around fresh.
I immidiatly Get a handfull of the water.
I slurp it up and continue making my way towards the center.
 
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Python

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as yuki is parachuted into sector 12
he takes off his parachute and leaves it behind
he begins to do a steady pace jog towards the centre
picking up large but sharp stones and medium-large wooden sticks and branches along the way
 
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