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Ndlovu

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Will update Taijutsu, Genjutsu, Ninjutsu, Kenjutsu and Animal Contracts shortly.

1) Ikazuchi Senkou Tentou | Thunder Flash Counter
2) Genjutsu- Kokkaku Arawa | Illusionary Arts – Skeletal Exposure
3) Katon - Sentou Kaijin Bakuhatsu | Fire Release - Spire Ash Eruption
4) Doton - Demeteru no Ugoki | Earth Release - The Movement of Demeter
5) Katon - Kō Okutanka no Jutsu | Fire Release - The High Octane Technique
6) Katon - Zangyaku no San | Fire Release - Cruelty of Corona
7) Doton - Bourei no Tsuchi | Earth Release - Tyranny of Terra
8) Ninjutsu - Senpuku Chakra no Jutsu | Ninja Art - Hiding in Chakra Technique

Techniques taught to me by others: (I will sort this out as well...)

(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo
Note: No A-ranked genjutsu in same or next turn.
Note: It stays active for 2 turns if not released by the opponent, or it has completed it's purpose.
Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either.

Learnt here:

(Ninpou|Haizen Shuriken)- Ninja Art|Torrential Shuriken
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user focuses chakra into their hands then slam them together. This releases a strong breeze towards the opponent. the user then uses chakra shape manipulation to manipulate the chakra in the breeze. the chakra then shapes into mini chakra shurikens that are very hard to see unless you have sharingan or byakugan. The breeze makes contact with the opponent slicing them up. Once the wind passes by the chakra shuriken disperse.
(Can only be taught by Karin)
(Can only be used twice per battle)
(no regular ninjutsu next turn)

Learnt here:

(Genjutsu: Sokkusu teiri) - Illusionary Arts: The Sock Theorem
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs 3 handseals inducing the target in an illusion disrupting the target's chakra system and the chakra within their brain causing them to get extremly nauseous feelings. They will then feel as if there are boiling bubbles inside their stomach and they will suddenly begin to throw up their organs, giving them an extremly unconfortable feeling also preventing them from doing anything else at all (in the illusion). This is not where it ends, they will continue on throwing up until their body turns inside out because of throwing up all the inside of their body. In reality, the target will be immobilized and due to the mental stress the nauseous feeling gives, the target will be hindered and somewhat dizzy. While the illusion is progressing, while difficult, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as its not a "dream-like" illusion.

Note: Usable twice per battle
Note: Cannot use it the following 2 turns
Note: No genjutsu above A-rank the following turn

Learnt here:

(Athena's Kaze no yumi)Athena's wind bow
Rank: S
Type: Weapon
Range: Short/long
Chakra cost: N/A
Damage points: N/A
Description: A bow with the ability to make wind jutsus +20 damage, but while holding the bow the user gets +10 damage of fire jutsus. The bow is mostly used to attack with, but can in some occasions used to defend the user from wind jutsus up to C- rank.The bow is made from pure steel but light in weight and can conduct chackra.its strings are the strongest that ever existed and its arrows are infused with wind chakra whereby enhancing the speed which it travels and granting it the power to cut through metals.its whole body is razor sharp with the handle as an exception and can be used to cut the opponent with, however it can also be used to duel a sword or blade.
-Note: The user can still perform handseals whilst holding the bow.
-Note: The bow can be used to defend the user from wind jutsus up to C rank.

Learnt here:


Illusionary Arts: Inflating balloon (Genjutsu: Hidai fuusen)
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user after performing the Ram -> Horse -> Rat hand seals will extend their chakra & put the opponent under an illusion in which the opponent will see and feel that his whole body swells up quickly like an inflating balloon, making his body almost like a spherical ball, obliterating any joint movements. As a result, in reality, the opponent will be rendered motionless.
Note:
Can only be used 3 times per battle.

Learnt here:

My techniques that don't have headers... Agh

1.(Ikazuchi Senkou Tentou) - Thunder Flash Counter
Type:Defensive/Offensive
Rank:B
Range:Short
Chakra:20
Damage:40
Description: The user will swiftly fling themselves into a handstand to block an opponents kick or punch with one leg, the user will then simultaneously strike the opponent powerfully in the chest with the remaining foot.
-Can only be taught by Ndlovu -

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Approved here:
2. (Genjutsu- Kokkaku Arawa) - Illusionary Arts – Skeletal Exposure
Type:Supplementary
Rank: B - Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description The user will make three handseals placing his opponent in a genjutsu. Deceiving the opponent’s sight and sense of touch and using chakra to induce apparent pain to the opponent. The opponent will see and feel the skin and tissue of their fingertips explode then peel backwards from their fingertips to their wrists exposing their skeletal hand bones causing the opponent a great amount of pain.

Note: This genjutsu can only be used three times
Note: This technique can only be taught by Ndlovu

Approved here:

Summoning Animal: Leeches
Scroll Owner: Solf J. Kimblee
Other Users who have signed contract: Mugiwara, Sakon, Ndlovu, Zanda
Summoning Boss if existing: Pesutokami
Other Summoning Animals tied to contract: N/A

Leech Style: Leech Fly (Hiru: Hiru Hae)
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
-Due to wind blast leeches in the wind will be vulnerable to a fire based attack
-Must have signed Ninja Leech scroll
-Only used by Deidara Nara and Mugiwara
-Only use three times per battle
-No Wind jutsus and Ninja Leech summons, A rank and up the next turn
Taught Here:

Hiru: Hiru Chika)-Leech Style: Leech Underground
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle
Taught Here:
 
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Ndlovu

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Techniques taught to me by others:​

Wind Release: Wind Blanket | Kaze buranketto
Type : Supplementary
Rank: C rank
Range : Mid
Chakra : 15
Damage : N/A
Description : The user starts by performing the Snake handseal and then greatly concentrating his Wind chakra.The user create a flat blanket of highly dense air beneath the opponent,barely visible,only giving off a slight shine and a slight feeling beneath the opponents feet.The user will then perform a hand gesture to any direction,which will cause this blanket to be pulled from underneath the opponent's feet,greatly affecting their balance and causing them to fall towards the opposite direction.

-Can only be used 4 times a fight
-Can only be taught by -L-

Learnt here:
 
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Ndlovu

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3) Katon - Sentou Kaijin Bakuhatsu | Fire Release - Spire Ash Eruption
Type: Offensive/Defensive
Rank: A-Rank
Range:Short - long
Chakra: 30
Damage: 60
Description: An advanced variation of the technique Fire Release: Ash Pile Burning. The user will make three handseals and slam their hand on the ground, which releases spires of heated ash which can be aimed at the opponent to erupt out of the ground. Similar to it's origin jutsu, if the user forms an additional tiger handseal the ash will ignite creating an explosion.

Note: The user must already know Fire Release: Ash Pile Burning in order to use this technique.
Note: This technique can only be used three times in a battle.
Note: The user can only make up to five spires of ash at a time.
Note: This technique can only be taught by Ndlovu

Approved here:

Users who have learnt this jutsu:
  • -Jiraiya-:
5) Katon - Kō Okutanka no Jutsu | Fire Release - The High Octane Technique
Type: Offensive
Rank: A-Rank
Range:Short -Mid
Chakra: 30
Damage: 60
Description: The user will mold a large amount of chakra in their chest then open their mouth in a screaming fashion releasing a large stream of densely molded fire senbons. Each shard is twice the thickness of a senbon but equal in length. The senbons are densely molded so they have the ability to penetrate solid objects within reason. If the user forms a handseal upon release the senbons will explode on contact within a single feet of surrounding area for each senbon..

Note: This jutsu can only be used three times
Note: Can't use other fire jutsu in the same turn as using this jutsu
Note: This jutsu can only be taught by Ndlovu

Approved here:


6) Katon - Zangyaku no San | Fire Release - Cruelty of Corona
Type: Offensive
Rank: Forbidden
Range: Short-Mid (Wave of Ash has Mid-Range Reach)
Chakra: 50
Damage: 90 (40 damage to the user)
Description: The user will channel a vast amount of chakra, more so then just regular jutsus, and manipulate the nature of the chakra into fire chakra. He will release/manipulate the chakra of fire from both their hand's and feet scorching the land; The user's hands and feet will then release a torrent of extremely dense and hot fire and ash. The ash begins to swirl around the areas where they reside and the user jumps high into the air (Approximately 20 meters). Once they reach the maximum altitude needed, the user will then perform a back flip and descend towards the surface, as he is heading down he uses the fire and ash around his hands to act as a propeller to accelerate his descent. What begins to happen is, as the user descends the fire and ash grow even larger in size by consuming/reacting with the air and continue to swirl but this time the ash will swirl all around the user's own body. When the user hits the ground, the impact produces a very large and violent explosion releasing all the fire and ash at once in every direction of the terrain completely engulfing it, as it travels the fire and ash move along the ground in a dense haze. As the ash is moving along the ground, it will begin to also mix in with the charred dust and debris on the ground, causing it to grow in size, basically it will look as if a huge wave of ash is heading toward's the opponent throughout the terrain in a radial direction. The ash will halt its movement, after it travels across a mid-range radius. It will no longer have any more momentum but the after effects are dreadful. The area will be reduced to nothing more then a crater and the sheer heat of the ash will even evaporate basic water source like lakes or pounds (non-chakra infused).The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.

Note: Can only be used once
Note: No fire techniques A-Rank or above in the user's next two turns
Note: No taijutsu above A-Rank for the next turn
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: Will not be able to use ash variant fire techniques for a turn
Note: Can only taught by Ndlovu

Approved here:

User who have learnt this:
1) Negative Knight -
2) Vision -




Techniques taught to me by others:​


(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

Learnt here:


(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propel the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz

Learnt here:
 
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Ndlovu

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4) Doton - Demeteru no Ugoki | Earth Release - The Movement of Demeter
Type: Offensive
Rank: B
Range: Short
Chakra: 20 (+5 per turn)
Damage: N/A
Description: The user will use chakra manipulation to turn the earth below his feet into a mixture of adhesive mud and earth granules. This manipulation of earth will geyser out of the ground below the user connecting to the users shins and below. This allows the user to channel chakra downwards to manipulate the earth below him. The sturdiness of the earth geyser keeps the user upwards, the user can then manipulate the movement of the geyser and the earth around it making the user mobile through manipulation of the earth connected and two meters around him.

Note: This jutsu only lasts four turns or until it's released
Note: This jutsu can only be taught by Ndlovu

Approved here:

7) Doton - Bourei no Tsuchi | Earth Release - Tyranny of Terra
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu

Approved here:

1 - Negative Knight -
2 - L -
3 - Ushiro -
 
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