The Goomoonryong Open

Vayne

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All Out
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I'll be using Goomoonryong. Also can be an open challenge for the Wind Sword if anyones down for that

Olms Summoning, Magnesium ce, and the tool below are missing
Sukābarafea | Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.
 

Twilight

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I'll be taking this with my Spectra bio, scorch in sig and I don't mind the challenge for the wind sword

Edit: just saw I can't use a dojutsu bio so I'll use Chrollo (Noldor in sig)
 
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Vayne

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I was looking forward for the Scorch ;-;
You must be registered for see medias
(Sandāu~ēbu) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

It would seem that ♆ Shine-Tsu-Hiko - God of the Wind ♆ would be quite the effective tool in Chun's arsenal, one that was coveted by another challenger. Chun would stand tall before his opponent, fully equipped and accompanied with the presence of four Autonomous Puppets floating short range above him, with two at each side. The Cyborg would sneer at the opponent before tossing a tagged kunai towards him, aiming to hit the man at the center of the chest. Notably, the tag on the kunai was that of the Snake Tags, whereas the kunai itself would carry 20 DMG due to Chun's inane strength. In tandem, two of the puppets would move forwards to position themselves just outside of short range from Chrollo's left and right sides at an elevation of 5 meters from the ground.

So you think that you can handle the wind sword? Chun mused over the speakers of Thunderbolt. I hope your strength matches that stupidity.


(Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect
 

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I honestly wanted to use the scorch until I realized he had Byakugan and that wouldn't be allowed for the wind sword challenge.


Toby, calm and collected as ever studied every detail of the target's action, his approach with the puppets and then the release of a tagged projectile. Toby wasted no time and he quickly leaped high upwards taking to mid-air swiftly high above the thrown projectile and in mid air, he made a single handseal before bringing his hands together and spreading them out, releasing a barrage of water bullets to rain down on them all leaving none of them out.

Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user makes 1 handseal and then cups their hands together and stretches their arms outward at the target. They will then unleash a large barrage of water bullets. The bullets are very potent, able to effortlessly demolish large and sturdy trees.

Following swiftly after this, as he returned to the ground after the kunai was now far away due to its travel, Toby created crescent shaped blades of water and by swiftly moving his hand as if he were dancing, he launched them at the puppets and their master aiming it such that they attack from several directions at once

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

1600-20-20: 1560
 

Vayne

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Disgusting Chun said over the speakers as the man leaped. As the water is released, several actions would take place in tandem. Grabbing onto God of the Wind, Chun, flanked by the other two puppets, would move forwards towards Chrollo, and once the water nears him, he would perform a single upwards swing to intercept the attack via the generation of a powerful air pressure. While the swing served to protect Chun, it would also serve as a means of placing Chrollo in an illusion. Inside the illusion Chun would disappear in a burst of green smoke, only to appear on Chrollo and attempt to take over his body in a sequence of events. In reality Chrollo would simply lose his ability to move as he descends. In tandem, the puppets would unleash a continuous sequence of chakra bullets towards Chrollo, aiming to hit him and the area short range around him. The bullets would come from multiple angles with intentions of ripping through the man's body at multiple points, all while under the illusion in which Chrollo would be hearing obscenities from Chun.

Chun would stop just outside of short range from Chrollo's position, interested in seeing his response.



(Kenjutsu: Yamato Takeru ) - Sword Technique: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S
Range: Short
Chakra: N/A
Damage: N/A '+30'
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short-range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased
(Genjutsu: Moeru Jūjigun) Illusion Art: Burning Crusade
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where the user bursts into a burst of dark green smoke, appearing in front of the target, with their hand on the targets chest, their eyes glowing green flowing like smoke, then in the next instant they would burst into a puff of green smoke once more that smells like death itself, surging around the target like green smoking flames engulfing them, but suddenly they can't move, as they try they will feel a force binding them, though it's not the smoke, then they will hear the users voice in their head. Through this the user can say what they wish within the illusion and the target will hear it in their head, like the user is within their body. This is to give the illusion that the user has taken over the target's body. What's different about this illusion is the constant smell of death and rotting from the moment the user appears in front of the target. From here, although unable to move the target will feel as though their energy is fading away, like the possession is draining their life, if they look at their body they will see their own bod rotting. One thing they will hear the user say is "It seems your body is too weak to hold my essence" to give the full effect to the illusion. Their body would throb, but they wont be able to move it as they feel a force tugging at them on the inside. They will see their hands held up to their eyes, but it wont be their doing, they will feel a force forcing their hands up. Their hands rotting while they are still alive at a rapid pace. In reality, the user will still be where they were before, and the target stood where they were at the time, just motionless in the same position when the illusion was cast.

Note: Usable 3 times with two turns between uses.
Note: No genjutsu above A rank in the following turn.
Note: Can bind 1 target
(Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.
 

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As discussed, inside the illusion, my vision isn't distorted in any way apart from the illusion effects and according to what you also said, your bullet's damage would be shared out according to the number of bullets and spread out the damage evenly. Also you're not calculating your chakra, should we leave chakra deduction out because I thought it was a necessity

In mid-air, Toby unleashed the multiple water bubbles before seeing the target close the distance swiftly and launch an air pressure with the sword he had his eyes on to counter. He would also disperse into a smoke with a very horrid smell but this didn't hold his focus for long as Toby also noticed the puppets open fire simultaneously. The first set of shots would take out his several water bubbles and the following would head for Toby himself but he wouldn't wait for this, he can't take a continuous barrage of shots coupled with the other move all in one go so the moment the puppets begin rapid fire, Toby would instantly release a burst a chakra from all over his body and create a solid armor of earth on his person. This technique served 2 purposes simultaneously, first the surge of chakra broke him out of the illusion making him realize that whole dispersion into smoke with a horrid smell was all an illusion in mere moments after it happened. It also shielded Toby from the first round of assault that came his way just after the bullets had taken out the water bubbles.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

The armor which protected him also increased his weight allowing him to drop to the ground faster whilst the armor that covered his hands would extend into 2 long swords, one on each hand. The moment he made contact with the ground, he moved swiftly with the 2 long earth swords from his earth armor. Once he got close enough to the puppets, he would swing the swords in large arcs aimed at slicing through the puppets swiftly and ending their bullet barrage before it could totally destroy his armor in a single timeframe
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
He didn't stop there, he would proceed to close the gap between himself and the man with the sword he needed and the moment he got close range from him, he would thrust the earth sword forward releasing the chakra he had channeled into it during his movement to form a meter long green arrow that heads straight to pierce the man's chest and heart if successful whilst still cladded in his armor

(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

Note: Only useable twice per battle.


1560+20-40-30: 1510
 

Vayne

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As discussed, inside the illusion, my vision isn't distorted in any way apart from the illusion effects and according to what you also said, your bullet's damage would be shared out according to the number of bullets and spread out the damage evenly. Also you're not calculating your chakra, should we leave chakra deduction out because I thought it was a necessity

In mid-air, Toby unleashed the multiple water bubbles before seeing the target close the distance swiftly and launch an air pressure with the sword he had his eyes on to counter. He would also disperse into a smoke with a very horrid smell but this didn't hold his focus for long as Toby also noticed the puppets open fire simultaneously. The first set of shots would take out his several water bubbles and the following would head for Toby himself but he wouldn't wait for this, he can't take a continuous barrage of shots coupled with the other move all in one go so the moment the puppets begin rapid fire, Toby would instantly release a burst a chakra from all over his body and create a solid armor of earth on his person. This technique served 2 purposes simultaneously, first the surge of chakra broke him out of the illusion making him realize that whole dispersion into smoke with a horrid smell was all an illusion in mere moments after it happened. It also shielded Toby from the first round of assault that came his way just after the bullets had taken out the water bubbles.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

The armor which protected him also increased his weight allowing him to drop to the ground faster whilst the armor that covered his hands would extend into 2 long swords, one on each hand. The moment he made contact with the ground, he moved swiftly with the 2 long earth swords from his earth armor. Once he got close enough to the puppets, he would swing the swords in large arcs aimed at slicing through the puppets swiftly and ending their bullet barrage before it could totally destroy his armor in a single timeframe
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
He didn't stop there, he would proceed to close the gap between himself and the man with the sword he needed and the moment he got close range from him, he would thrust the earth sword forward releasing the chakra he had channeled into it during his movement to form a meter long green arrow that heads straight to pierce the man's chest and heart if successful whilst still cladded in his armor

(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

Note: Only useable twice per battle.


1560+20-40-30: 1510
Lemme holla atcha
 

Vayne

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As agreed, the striking of the puppets attempt happens in your second timeframe.
Continuing his stride forwards, Chun would see the man produce an earthen defense. Unamused, Chun would swing his sword forwards, causing the generation of 5 tall tornadoes of wind that would move forwards to cause massive damage to Chrollo. He would then activate activate his Reflux Type Pressure Enhanced Muscles and wait. Naturally the two puppets ahead get destroyed but oh well.





(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 15
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Cyborgs.
 

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As agreed, the striking of the puppets attempt happens in your second timeframe.
Continuing his stride forwards, Chun would see the man produce an earthen defense. Unamused, Chun would swing his sword forwards, causing the generation of 5 tall tornadoes of wind that would move forwards to cause massive damage to Chrollo. He would then activate activate his Reflux Type Pressure Enhanced Muscles and wait. Naturally the two puppets ahead get destroyed but oh well.





(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 15
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Cyborgs.
Just need to clarify something
 

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As agreed, the striking of the puppets attempt happens in your second timeframe.
Continuing his stride forwards, Chun would see the man produce an earthen defense. Unamused, Chun would swing his sword forwards, causing the generation of 5 tall tornadoes of wind that would move forwards to cause massive damage to Chrollo. He would then activate activate his Reflux Type Pressure Enhanced Muscles and wait. Naturally the two puppets ahead get destroyed but oh well.





(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 15
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Cyborgs.
His opponent would release 5 large tornadoes at him just as his earth armor was taken out by the puppet's fire but this man seemed to be merciless as he didn't care to destroy his puppets with his jutsu just to get to him. Immediately he spotted the release of the tornadoes, Chrollo instantly channels chakra into the turbines in his large boosts to instantly get them working as they swiftly propel him high upwards into the air above the reach of the tornadoes.

Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.

- Can only be used 4 times per battle with a turn cooldown between each use
- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground



Whilst in the the same timeframe, he would also make a single handseal and gather a large amount of katon chakra in his lungs before expelling a large stream of flames from his mouth that spread outwards hoping to take out the man and his puppets in one fell swoop

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.



He wasn't done though, after he released the stream of flames and the tornado passed below him, his boots would return him to the ground swiftly but whilst it did, he would equip a scroll and summon a large flame dragon from it. This dragon would charge at the man immediately it was summoned aiming to explode upon impact and deal further damage

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

 

Pervyy

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I was asked look at this by Vayne. Just gonna read on from the discord check i had to do.

Quite simple to check. The wind jutsu states "generates a large wall of 5 Tall tornadoes in front of him". It says there are tall, and even trying to shoot up, i don't believe Twilight can get high enough to avoid the tornadoes in time. Tornadoes aren't exactly small and seeing as that is the strongest cannon wind jutsu. I'm sure you get the idea.

Not only that but Vayne stated above he stopped just outside short range. You were aiming to strike the puppets in the previous move also. So the Tornadoes would be released in close proximity of you too.

Twilight would take the 115 damage.
 
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Vayne

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With the opponent airborne, Chun would blitz around in the field below making it harder to track where his attack would come from. Chun would simply attack by firing off bullets from his left hand, specifically bullets that were originally silver
and normal, but under the effects of Calling Out and Ars would become one's barely visible and spiked. The three bullets would be aimed with the man's flight path in consideration, with one bullet aimed towards his center, while two where to his sides. Chun would throw kunai to cover the 'front' and 'back' avenues as well, making escape harder.

(Inkupo: Gandr) Ink Art: Gandr
Type: Offensive
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60 + 20
Description: The user will have three distinct tattoos located on each hand, each representing a single shot with this technique. After aiming at a target location, the user will shape their hand into a finger gun and shoot a piercing bullet of hardened ink, capable of piercing through rock easily while also moving twice the user's base speed though can only travel in a linear path thus making it quite easy to dodge at range. Can only be used thrice per battle, with a cool down of related to how much bullets where fired in a turn (i.e firing three will cause a three turn cool down). A max of three bullets can be fired per turn (with the power being divided per shot, though firing all three counts as one move). There is some aesthetics to this technique, such as the color of the fired ink blast and the dormant tattoo state, all being up to personal preference of the user.
(Inkupo: Arusu Shasuuru) Ink Arts: Ars Chasseur
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A ( +10 Infusion)
Damage: N/A
Description: A rather unique technique that naturally has no inherent offensive nor defensive power - but rather is a tool utilized by those who are capable of utilizing Ink Ninjutsu. This selective brand of ink is different from the others used, as it's intention is to capture the true essence of an animals predatory sense - in which the ink has the ability to form invisible works of art. This isn't to be confused with true invisibility but rather a contribution of the ink's ability to retract light away from it due to the translucent coloration and a minor infusion of chakra. Once the ink is used, the creation is formed, preventing the enemy from being able to see said work of art and thus is ideal for stealth attacks though it should be known that when within short range of the opponent, the creations cameo is easier to see due to distortions in the air or even from moving along the ground causing prints to appear etc.

The user is able to also apply this to his/her ink techniques within scrolls by simply having it pre-drawn or even conceal ink created tattoos on their body in which the user simply has to pay an extra infusion of chakra to "activate" the effect. Must be posted in user's bio or at the start of battle, though this only pertains in carrying the ink where as the infusion requires a move. The cameo affect only lasts for three turns before naturally a wearing off

(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.
 
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