The Goomoonryong Open v4

Vayne

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I'll be using Goomoonryong.

Missing stuff, are Olm Summoning, Magnesium Release, and switching out all tools, beside September, Artifical Eye, Reflux, and Med Gauntlet. Switching to the ones below.

(Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.

(Goomoonryong) - Nine Arts Dragon
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.

[Magunasu no epitōmu: Epitome of Magnus]
Type: Tool
Rank: N/a
Range: Short - Long
Chakra Cost: N/a
Damage Points: N/a
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.

(Shōkyaku-hō) Incineration Cannons
Type: Tool
Rank: B - S
Range: Short-long
Chakra: 20-40 (from absorbed techniques)
Damage: 40-80
Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks.

Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed.

Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user.

Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself.

Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device.
Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn

(Shinsei chāji | Nova Charge)
Type: Tool
Rank: B
Range: Short-Long
Chakra: 40
Damage: +20
Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology.

Note: Usable 3 times lasting 3 turns, once per turn and only be used on a piece of tech once in general.
Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating.
(Nanosuu~ōmu) - Nano Swarm
Rank: N/a
Type: supplementary
Range: Short - Long
Chakra: (+10 to the jutsu used)
Damage: N/a
Description:
Nanobots: Through recent years technology has advanced to the point that shinobi can even use nano technology in the form of nano bots for various uses. With this the nanobots were designed with a specific program gaining their own unique use/benefit. When a shinobi uses a jutsu they can choose which type of nanobot they make use of, choosing one of the following:

Absorb: This is a specific type of nanobot with mini generators within specifically used to consume chakra, based off the absorption arm technology and Delta's eyes, but on a weaker scale. When a jutsu comes into contact with these nano bots, they will instantly consume 10 chakra from the jutsu, weakening it, reducing it's power by one rank.

Hardening: This type of nanobot is one that is formed in such a way that they can fuse together in a certain formations. Using knowledge of alatropes of carbon, where rearranging the same substance can make it harder, the nano bots act in the same way, forming in the same shape as carbon atoms in diamond to create an extremely solid defence. What this means in rp terms is, the nanobots will increase the damage they do by one rank and increase their defensive capabilities by one rank. This will only apply to direct/physical interactions using the nanobots.

Camouflage: These nanobots were created for stealth based actions. Using advanced technology to project a field around themselves to make them seem invisible. In reality this is jutsu a projection. This will prevent people from seeing the technology created from the user's body. This does not stop chakra sensory, dojutsu, or other forms of sensory from perceiving the user, only capable of blocking normal vision.

Note: Only one type of nanobot can be used per turn. This is applied in the same time frame as another jutsu though costing a move slot. Only one type of nanobot can be in use at a time, applied to all the nano technology the user uses.
Note: Can only be used three times per battle.
Note: This will only work for nanobots being released from the user's body, or technology formed within the user's body

Missing these seasl too
(Fuuinjutsu: Kensaku) - Sealing Arts: Retrieval
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A
Damage Points: N/A
Description: The user will place their seals on various material and jutsus through basic creation methods such as, placing the seal on earth techniques through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. This jutsu works by retrieving lost chakra when performing jutsus. Essentially, when the users techniques are no longer under control (such as streams or humanoids) or on the battlefield (terrain changing jutsus like the swamp or topography) after the jutsu is either released by the user, or destroyed, the dormant chakra that was sustaining the jutsu(s) will automatically be sent back at the user so no chakra is wasted. The mathematics of the retrieved chakra is basically the user will obtain three quarters a turn, and each turn a jutsu is active, another quarter is taken away. Example: 40 CP jutsu, first turn the jutsu is released, 30 CP is sent back at the user; second turn the jutsu is released, 20 CP is sent back at the user, and so on and so forth. The user will place a seal on their bio (can be mentioned in their bio) which acts as a destination for the chakra to be sent at. What the seal does is absorb lingering chakra after a jutsu has been deactivated or destroyed, this way their will be no weakening of the users jutsu. Chakra will only be sapped when deactivated or destroyed, not while the jutsu is active, that way the jutsu doesn't become weakened either, this is primarily why projectiles are relatively inapplicable (but not impossible) to this technique, it usually depends on the type of projectile, jutsus like water dragon bullet and thunder vortex dragon can work as a projectile, but fireballs, not as much.

Note: Can only be used five times. Every turn times used, two turn cool down is displayed. Can only be taught by Joker. When it comes to be using on streams, that includes everything that requires consistent control from the user.

(Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival
Type: Defense
Rank: C-S
Range: N/A (depends on the point of interaction)
Chakra Cost: 15-40 (+10 more when used on the user themselves)
Damage Points: N/A (Equivalent to the jutsu)
Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target.

Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.
 
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Banri senses his opponent and decides he'd skip the formalities and get straight to the action. With lessened hand seals (1 👀) Banri conjured a localized storm of Moondust around the battle field that was enhanced by September and Nature's cruelty, which increases its lethality tremendously. The moondust would instantly stick to and effect each and everything the man had on him. Not only would the dust begin to eat away at the tools/man at a microscopic level, but nature's cruelty would take effect, debilitating him through directly burning his chakra away and causing an imbalance.

"Yo. Kneel to your Kage. Hehehehhe. Jk. Fight back plz."

( Mūndasuton: Ekuripusu ) | Moondust: Eclipse
Type: Defense | Supplementary
Rank: B - A (A)
Range: Short - Long
Chakra: 20 - 30 (-5 per turn) (30 + 10) (+50)
Damage: N/A (20 + 20 per turn) (80 damage directly to tools and you since you aren't human flesh?)
Description: This is a simple technique used usually to disarm the use of technology. With the use of 2 hand seals the user has a light amount of Mūndasuton begin to rise from the ground. This causes a light mist like cloud to cover the terrain, but it doesn't effect the visuals of anyone nor damage anyone. The dust would instantly cling to any technology on the field bar the users (due to having control of it not sticking to our things) and render it useless if it is of 1 rank higher than this technique or lower. If the user chooses, he could use this technique with a higher chakra cost, becoming A-rank but becoming more of a violent technique. This variant causes more of a localized dust storm that does the same as the weaker version, but also eats away the technology and anything else the user chooses. On technology and other things weak to Mūndasuton, it would take direct A-rank damage from this technique, but on human/living flesh, it would eat away at them by 20 damage per turn, sticking to their bodies if not delt with. The A-rank variant can only be used 3x and only lasts 3 turns. It would also need a 2 turn cool down once used. In either variant, should the cloud be removed, technology will resume function after one turn.

(Yoton: Shizen no gyakutai) - Yang Release: Nature's Cruelty
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50 to applied techniques)
Damage: N/A
Description: This technique allows the user to combine their elemental techniques with Yang chakra in order to create a more versatile and dangerous Ninjutsu. When the user uses an elemental Ninjutsu of any kind, he'd also fill it with additional yang chakra in order to add on to how the technique would react to coming into contact with its target. On the exterior, nothing would seem different within the elemental technique, though a chakra sensor or doujutsu would be able to notice the build up of additional "heat" within the technique. Once the technique hits a target, the yang chakra would take on aspects of ( Yoton: Byako ) - Yang Release: White Tiger. Specifically it would take on the "burning" effects of Yang chakra; Burning away chakra inside of a person hit equal to the additional chakra added into the elemental technique (50). This causes an imbalance within the victims chakra system and the yang chakra would cause negative effects over a span of time that depends on the rank technique that they came into contact with. The imbalance in the chakra system causes the victims to lose the ability use Yin/spiritual based abilities S-rank or higher while diminishing their speed by half. These effects are something that don't have the same strength on Yang specialists due to them having a keen mastery over have Yang chakra in their systems. To reflect this, they'd still be able to use ant spiritual/Yin techniques bar forbidden rank, and their speed would only lessen by 1/4.
Note: Effects last 1 turn for D/C-rank techniques, 2 turns for B/A-rank techniques, and 3 turns for S-rank techniques.
Note: Can only be used 2 times, lasting 4 turns per use, effecting all techniques during that period.
Note: Needs a 2 turn cool down before using again.

( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 
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Vayne

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Arriving into the field with the God of The Wind on his left and Dream Eater on his right, Chun looked upon his opponent. Witnessing a mist like substance being produced short range around him and closing in, Chun & Goomoonryong would quickly spring into action before it reaches their body. Through Goomoonryong, a spinning upwards quick would be performed, forming a dragon composed of natural wind around Chun. The dragon would ferociously move in towards Banri, aiming to ram into him with tremendous force, while all the while pushing away any nearby Moondust. On Chun's end, he would perform three handseals and create a purple cuboid structure that expands into mid range. The barrier would serve to drain and seal away any moondust within it, whilst also preventing techniques that contained chakra to be formed inside it. The barrier would have been improved by emergency provisions, increasing it's strength. Naturally the dragon's movement's accounted for the barrier's creation, and it's movement's would reflect that as it would not damage it. Chun would then begin to walk towards Banri's position, aiming to get into short range.

"This aint the nw cuh!"


( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 (CFS) + 20 (Cyb) = 100
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
(Goomoonryong) - Nine Arts Dragon (Reference)
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.

(Fuuinjutsu: Kanpekina rippōtai)- Sealing Arts: Perfect Cube
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30 (-10 per turn) + 10
Damage: N/A
Description: Perfect cube is a very intricate fuin technique. The user will do a set of three handseals, ending with the tiger. Doing this, the user will cause a barrier to erect from short range around the user in haste taking on a translucent purple color and expanding from there. Once the cube fully forms, anything inside the barrier excluding humans and summons, will be drained and absorbed, completely dispersing said technique. The unique thing about perfect cube is that, once you are in the cube, no jutsu containing chakra is able to be used without the cube completely absorbing it, and any jutsu that is directed towards the cube from the outside will be reflected back towards the opponent. Though the cube is not unbreakable, being able to be broke by completely overpowering the cube by means greater than the rank of the custom or non chakra infused techniques of equal rank (such as taiutsu, kenjutsu etc) S
Note: Can only be use twice with a two turn cool down
Note: Last a total of three turns before dispersing
Note: No jutsus that contain chakra are able to fully form inside the cube without being absorbed
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
 

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Watching the opponent, Banri sees that he protected himself with pure winds circulating around his immediate surroundings. To follow this up, a cube-like barrier was erected around both the man and dragon, before beginning to expand outwards in every direction. With the barrier closing in, Banri used his yang and Krypton chakras to create numerous serpents coming from his arms. The snakes would act independently, having a full sentience to them as they immediately began to attack. They'd firstly head towards the barrier, clashing with it and breaking through it before it could reach Banri himself.

The serpents would continue through the barrier and converge on to the wind dragon, busting its ass also with little effort. Once the dragon was finished off, the serpents would continue at the man to try and do the same to him as his creations; Rip through and destroy him, though due to the Krypton element imbued into the serpents, they'd freeze his body on touch.

Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra (100 + 10)
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

( Fuinjutsu: Sutāku kōka ) Sealing Technique: Starrk Effect (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (+10 to technique)
Damage: N/A
Description: The Starrk effect is a unique sealing technique crafted by a man that was alone for many years, only to find a way to gain companions by creating things. He was blessed with the ability to give things life, but these things still didn't keep him company. They had no motive. No personality. No sense of uniqueness to them at all. They were just drones that reacted and acted on his whims. Then he finally found a way to give them everything they were missing, with a simple seal. The seal simply takes a part of the user's personality and seals it into an object, technique or weapon that has sentience or life. With this, the host that the personality is sealed within becomes much more unique depending on what sort of personality the user chose to gift the host; Gaining speech, deeper thinking and other things connected with actually thinking for ones self and having a personality to make unique decisions. Though this does give things a uniqueness, it would also strip the one it is used on of part of his/her personality. Meaning if they sealed the happy part of their personality into another host, that host would be happy and outgoing, while the one the happiness came from in the first place would most likely be an unhappy personality when interacting with them. This works especially well with people whom have multiple personality disorder. One could potentially strip themselves or others of those personalities specifically and place them into a different host. This seal can be used passively next to the creation of anything sentient, or can be pre placed on things such as custom weapons and such, though would need to be placed in the user's bio or stated before a fight/event.
 
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Vayne

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Acting quickly, Chun would swiftly write the kanji of Dragon in the air followed by two hand seals, bringing forth Balerion the Black Dread; a massive winged dragon (40 meters wing span, long range reach) that had an earthen base, but was supplemented by a wind shroud, in addition to Bad Apple and September. Balerion would spawn in a manner that it was crouched on it's legs behind Chun, with it's head being lowered to a few meters in front of Chun, providing ample protection from the snakes. Upon forming, Balerion would extend it's head forward, overpowering Banri's snakes and continuing towards him in at an attempt to take a bite, a bite that due to Balerion's size would be more of eating Banri whole. This would be in tandem with Balerion advancing forwards, flapping it's wings and pushing with it's legs. The dragon would aim to take flight as it attacks the Uzumaki. Naturally it's positioning on forming and it's movements accounted for Chun's position, avoiding hitting him and rather providing protection from the back, top, and front as it moves via it's body alone, whereas the side's would be covered by Balerion's wings.

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40 + 10 + 10 = 50 quick nb mafs
Damage: 20 - 80 + 20 + 20 = 120
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage, costing +10 infusion to the ink technique.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns. The damage increase remains at +20 to the ink technique.
Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 

Shady Doctor

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Sensing the snakes being beaten by the ink shit, Banri smirks a little and awaits the beasts attack. As the kinda dope dragon closed in and seemingly devoured Banri, it suddenly began to dissipate before being completely negated and taken from existence. What had happened was, as the dragon tried to eat Banri, he used his spirit reaper to conjure 2 black orbs of chakra that had a straight forward yet unique ability. By sacrificing 1 orb to the dragon, he had negated the technique as a whole and left himself unscathed.


"Sheesh. You're actually kinda sttong huh? I expect nothing less from my rival. And is that.... Shine-Tsu-Hiko? Heueheueuueue"


(Tenkyuu) - Celestial Spheres -

Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Kariteseirei which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.
☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

With the dragon now gone and the battlefield basically on reset mode, Banri hald the remaining sphere in his left palm as he channeled Yang chakra throughout his body in order to enhance himself physically. With his body physically bolstered, Banri takes off in an arc to his left, aiming to close in on Goomy within the blink of an eye. Once in range, he'd deliver numerous one knuckle punches to Goomy's torso, aiming to break through his body using overwhelming power and speed. Of course the sphere would be in hand the entire time, with Banri sensing for any counters that may come in which he'd use the orb to cancel if possible.
"Ya still think you're stronger than me, Goomy? Tch."

(Yoton: Ken'i) - Yang Release: Power of The Sun

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 40
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
 
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Witnessing Balerion's early demise, Chun would act to avenge his companions short lived life, working in tandem with his A.I once again. The A.I itself would activate Epitome of Magnus, rendering Chun essentially invisible to both sensing and visual cues. Chun himself would raise his hand and cause lightning to rain down short range all around Banri, dealing somewhat respectable damage due to Dragon Fang empowering it. This would serve to distract Banri to ensure that he becomes oblivious of Chun's position, which, through some fancy footwork would change to fifteen meters behind Banri, with Chun moving in a clockwise wide arc.

[Magunasu no epitōmu: Epitome of Magnus]
Type: Tool
Rank: N/a
Range: Short - Long
Chakra Cost: N/a
Damage Points: N/a
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 25 = 65
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Custom Cyborgs and Boro.

Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon. (In Whip form around his waist)
 
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