The Giving Tree (Open)

House

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  • Rei's R&R
  • Unofficial
  • All out
  • Terrain: A grassy field with an apple tree in the middle.
  • Mid range
  • Dante or House, your choice.
Sitting by the apple tree, picks down a fruit which the giving tree has provided the warrior and fills him with will.
 

Flash

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Greetings Dante. I'm here to see for myself, how strong the legendary sage is!


Hal, upon noticing his opponent in front of him, gets ready for the battle, as he channels his chakra into his suit.
Once done, he quickly throws 3 kunais with explosive tags towards the opponent before taking out both of his swords and charging towards him. Two kunais are aimed at his shoulders, while the third one, comes in an arc from above, launched at 60 deg, right at his head.


Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them
as well, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two
turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.
 

House

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Greetings Dante. I'm here to see for myself, how strong the legendary sage is!


Hal, upon noticing his opponent in front of him, gets ready for the battle, as he channels his chakra into his suit.
Once done, he quickly throws 3 kunais with explosive tags towards the opponent before taking out both of his swords and charging towards him. Two kunais are aimed at his shoulders, while the third one, comes in an arc from above, launched at 60 deg, right at his head.


Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them
as well, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two
turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.
Soon as the kunais left your hand, I grab three kunais out with my right hand, simultaneously activating my byakugan. I throw these kunais off each to intercept your incoming kunais from infront and above via simultaneously slamming my hand onto the ground, lowering the ground beneath you up to 20x20 meters.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light or energy
Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

As the ground lowered 20 meters, I summon a body of water where the opening is placed in a diagonal way to the right side of the pit, creating a vortex effect in the pit as it will be filled with water and pull you down onto the bottom of the pit with its revolving force. As my water gushing down, I release a wave of electricity onto my vortex with a quick succession, electrifying the water before the pit gets filled up with water.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Dante: You have to do better then that... ~_~
 

Flash

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Soon as the kunais left your hand, I grab three kunais out with my right hand, simultaneously activating my byakugan. I throw these kunais off each to intercept your incoming kunais from infront and above via simultaneously slamming my hand onto the ground, lowering the ground beneath you up to 20x20 meters.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light or energy
Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

As the ground lowered 20 meters, I summon a body of water where the opening is placed in a diagonal way to the right side of the pit, creating a vortex effect in the pit as it will be filled with water and pull you down onto the bottom of the pit with its revolving force. As my water gushing down, I release a wave of electricity onto my vortex with a quick succession, electrifying the water before the pit gets filled up with water.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Dante: You have to do better then that... ~_~
The moment he notices his opponent throwing kunais to counter his attack, he swings his right sword in a diagonal slash, releasing a red chakra wave at his opponent. The wave of chakra would leave a deep cut in the opponent's torso should it connect.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

As he rushes towards his opponent, Hal feels his him losing his footage as he starts moving down. But he is quick to act on his senses and activates his jet pack as he continues to move towards his opponent while in mid-air (travelling on actual ground level).

As he moves forward, Hal captures his opponent in a compressed sphere of water, that lifts him up and drowns him in the high pressure of the rotating water.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Oh Cmon, I expected better from you...
 

House

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The moment he notices his opponent throwing kunais to counter his attack, he swings his right sword in a diagonal slash, releasing a red chakra wave at his opponent. The wave of chakra would leave a deep cut in the opponent's torso should it connect.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

As he rushes towards his opponent, Hal feels his him losing his footage as he starts moving down. But he is quick to act on his senses and activates his jet pack as he continues to move towards his opponent while in mid-air (travelling on actual ground level).

As he moves forward, Hal captures his opponent in a compressed sphere of water, that lifts him up and drowns him in the high pressure of the rotating water.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Oh Cmon, I expected better from you...
As you released your wind blade, I won't do the water/lightning combo but I wave my hand in a diagonal motion, releasing my fire wave to intercept your blade.

( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Soon as I waved my hand, I channel my chakra into your brain as you're trying to fly out of my pit, making you believe that suddenly you're been trapped within a large flower. As you're trapped, the flower explodes and you fall back into the pit.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

After I cast my genjutsu on you, I summon Anna Sofia on my back by biting my thumb and smearing my blood on my tatoo.

(Kuchiyose: An· Sofia) ~ Summoning: Anna Sofia
Rank: S
Typeffence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo, Anna Sofia will be summoned on the shoulder. Anna Sofia is a master of Genjutsus, as she may use this ability if wished. The contraction of special "shaker" muscles in the tail causes these segments to vibrate against one another, making the rattling noise (which is amplified because the segments are hollow). This S-Rank genjutsu allows Sofia to control the enemies senses of hearing and seeing, smelling, feeling, having the genjutsu to put the opponent into false illusions and false perceptions of what is around himself. Although this genjutsu can't hurt the enemy in any way, its still very dangerous.
- Note: She may stay for 4 turns.
- Note: She may use genjutsu for 2 times.
- Note: User can't use genjutsu while Anna Sofia is in play
- Note: Can be summoned 1x
- Note: Must have signed snake contract
- Note: Can't summon any more snakes for the rest of the battle and can't use anything above S-Rank while she's in play
 
Last edited:

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As you released your wind blade, I won't do the water/lightning combo but I wave my hand in a diagonal motion, releasing my fire wave to intercept your blade.

( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Soon as I waved my hand, I channel my chakra into your brain as you're trying to fly out of my pit, making you believe that suddenly you're been trapped within a large flower. As you're trapped, the flower explodes and you fall back into the pit.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

After I cast my genjutsu on you, I summon Anna Sofia on my back by biting my thumb and smearing my blood on my tatoo.

(Kuchiyose: An· Sofia) ~ Summoning: Anna Sofia
Rank: S
Typeffence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo, Anna Sofia will be summoned on the shoulder. Anna Sofia is a master of Genjutsus, as she may use this ability if wished. The contraction of special "shaker" muscles in the tail causes these segments to vibrate against one another, making the rattling noise (which is amplified because the segments are hollow). This S-Rank genjutsu allows Sofia to control the enemies senses of hearing and seeing, smelling, feeling, having the genjutsu to put the opponent into false illusions and false perceptions of what is around himself. Although this genjutsu can't hurt the enemy in any way, its still very dangerous.
- Note: She may stay for 4 turns.
- Note: She may use genjutsu for 2 times.
- Note: User can't use genjutsu while Anna Sofia is in play
- Note: Can be summoned 1x
- Note: Must have signed snake contract
- Note: Can't summon any more snakes for the rest of the battle and can't use anything above S-Rank while she's in play
Hal notices his opponent creating a wall of fire to defend against his chakra wave. He knows the fire ain't gonna hurt him. So he simply drops to the ground to right of Dante around short-mid range from him.

Once done he simply manipulates the water molecules around his opponent to form a thick cuff around the opponent's legs, arms, and neck, rendering him unable to move, as he experiences a strong flow of chakra flowing into him from his eye-gear, telling him of the opponent's attempt to put him in a genjutsu. He manipulates the water in such a way that the water forms a compressed entity in itself (not to harm you, but not allowing you to break free of it), as he controls them (each cuff) to move apart from each other, forcing Dante to be lifted into the air and being stretched wide open.


Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of
water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to
materialize its maximum volume. The user has some control over the water while its materializing and once it
materializes, but he can never
generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.
Note: Can only be taught by Scorps
Note2: Doesn't require a water
source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

Once done, Hal quickly sends a wave of lightening at Dante, attempting to electrocute him, before throwing 2 kunais (with explosive tag) at his neck and chest.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Don't you think you've grown old, Dante?
 

House

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Hal notices his opponent creating a wall of fire to defend against his chakra wave. He knows the fire ain't gonna hurt him. So he simply drops to the ground to right of Dante around short-mid range from him.

Once done he simply manipulates the water molecules around his opponent to form a thick cuff around the opponent's legs, arms, and neck, rendering him unable to move, as he experiences a strong flow of chakra flowing into him from his eye-gear, telling him of the opponent's attempt to put him in a genjutsu. He manipulates the water in such a way that the water forms a compressed entity in itself (not to harm you, but not allowing you to break free of it), as he controls them (each cuff) to move apart from each other, forcing Dante to be lifted into the air and being stretched wide open.


Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of
water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to
materialize its maximum volume. The user has some control over the water while its materializing and once it
materializes, but he can never
generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.
Note: Can only be taught by Scorps
Note2: Doesn't require a water
source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

Once done, Hal quickly sends a wave of lightening at Dante, attempting to electrocute him, before throwing 2 kunais (with explosive tag) at his neck and chest.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Don't you think you've grown old, Dante?
As I see that a foreign chakra breaks you out of my genjutsu, I see the water molecules gather together I won't waste my time and soon as it's forming into cuffs around me, Dante generates huge amounts of lightning all around him, pushing off the cuffs and pops the cuffs as I disappear from your sight moving with 3rd gate speeds to your right hand side.

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

Soon as I'm right next to you, I generated enormous amounts of lightning chakra into my arms and I drive both my palms into your body as you noticed that I'm next to you, stabbing both giant lightning bolts into your body. As I stabbed you with these lightning bolts, through your heart with left and your lung with my right, your body starts deteriorating away, as your cells break down. As I'm thrusting my bolts into you, I brake your sternum and your back ribs from the force and speed I'm traveling with.

(Raikou Keiriku) – Lightning Execution
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost: 50
Damage Points: 90 +20(+20 to user, and 10 additional damage to the opponent the next round.)
Description: The user charges natural lightning from around him into both his palms, as he charges it, he slowly releases chakra from his hands, and two bolts of lightning get created in the user’s palms. As he fully releases the lightning chakra, the ground starts shaking and the user travels at very high speeds towards his enemy. Once reached his target, the user stabs him in a diagonal way with both bolts. If, during the attack, the lightning is watched through a microscope, there can be seen small chakra streams that spread throughout the lightning, and once hit the enemy, the streams get out of the lightning and affect him at a cellular level, and the opponent doesn’t notice in the beginning, but later on he starts feeling pains and gets muscle cramps. The small streams of chakra affect the user too, while he is holding both bolts in his palms.
- May be used once per battle.
- If the enemy is hit, the cellular damage is unavoidable.
- Can be teached only by Shigure and Kaito.

As your body is deteriorating away infront of me on the floor, I blow blistering maelstrom onto your body, freezing your body within seconds and I kick your frozen head off.

(Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
Rank: S
Type: Offence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of blistering wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
Note:
-Can only be used thrice per battle
-Cannot use Frost Release techniques higher than A-rank same and next turn

Dante: You learned your lesson calling me old, kid.
 

Flash

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As I see that a foreign chakra breaks you out of my genjutsu, I see the water molecules gather together I won't waste my time and soon as it's forming into cuffs around me, Dante generates huge amounts of lightning all around him, pushing off the cuffs and pops the cuffs as I disappear from your sight moving with 3rd gate speeds to your right hand side.

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

Soon as I'm right next to you, I generated enormous amounts of lightning chakra into my arms and I drive both my palms into your body as you noticed that I'm next to you, stabbing both giant lightning bolts into your body. As I stabbed you with these lightning bolts, through your heart with left and your lung with my right, your body starts deteriorating away, as your cells break down. As I'm thrusting my bolts into you, I brake your sternum and your back ribs from the force and speed I'm traveling with.

(Raikou Keiriku) – Lightning Execution
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost: 50
Damage Points: 90 +20(+20 to user, and 10 additional damage to the opponent the next round.)
Description: The user charges natural lightning from around him into both his palms, as he charges it, he slowly releases chakra from his hands, and two bolts of lightning get created in the user’s palms. As he fully releases the lightning chakra, the ground starts shaking and the user travels at very high speeds towards his enemy. Once reached his target, the user stabs him in a diagonal way with both bolts. If, during the attack, the lightning is watched through a microscope, there can be seen small chakra streams that spread throughout the lightning, and once hit the enemy, the streams get out of the lightning and affect him at a cellular level, and the opponent doesn’t notice in the beginning, but later on he starts feeling pains and gets muscle cramps. The small streams of chakra affect the user too, while he is holding both bolts in his palms.
- May be used once per battle.
- If the enemy is hit, the cellular damage is unavoidable.
- Can be teached only by Shigure and Kaito.

As your body is deteriorating away infront of me on the floor, I blow blistering maelstrom onto your body, freezing your body within seconds and I kick your frozen head off.

(Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
Rank: S
Type: Offence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of blistering wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
Note:
-Can only be used thrice per battle
-Cannot use Frost Release techniques higher than A-rank same and next turn

Dante: You learned your lesson calling me old, kid.
As the cuffs are about to restrain his opponent, Hal notices the water molecules pop and Dante move out of sight. Though his increased visual perception doesn't allow him to track his opponent, Hal keeps a track of him via chakra and heat sensing that his eye-gear allows him. The moment Dante breaks out of the cuffs, Hal takes a note of his movement and the moment Dante appears on his right, he is ready with the snake handseal as Dante would see himself being captured by ropes of water again, making him unable to move as his hands and legs would be restrained. This would make him fall on his face due to the momentum he gained as he launched himself towards Hal.



(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the
opponent hasn't managed to figure out it's a genjutsu and release himself.

The moment he loses his balance, Hal elbows Dante right on his chin with his right elbow, sending him flying into the air. Then, as Dante is unable to move in air, Hal jumps behind him and kicks him in his back multiple times sending him even more to the sky. And finally he jumps again and punches his opponent into the ground, making it a 15 hit combo.


Mandalorian Smackdown
(Mandalorian Ekisaitingupuroresu)
Rank: S
Type: Attack
Range: short
Chakra cost: 0
Damage: 80
Description: Using the increased speed and power his armor grants him the user comes under the
opponant and elbows him on the place thats below his chin sending the opponant flying into the air. Then as the opponant is unable to move in air the user jumps behind him and kicks him in his back multiple times sending him even more to the sky finnaly the user jumps again and punches the opponant into the ground. Making a 15 hit attack.
*Can only be used by Mandalorian Champions and above rank
*can only be used once per battle
* Created by Rain Of Hell


Without wasting a moment, Hal realeases countless senbon needles from his palm, all aimed at his opponent. The senbons would not only cut through his flesh, but also paralyze him completely, as his whole body goes numb. These senbons, are reshaped from chidori, and hence the effects.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

You move fast, for an Old Man
 

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As the cuffs are about to restrain his opponent, Hal notices the water molecules pop and Dante move out of sight. Though his increased visual perception doesn't allow him to track his opponent, Hal keeps a track of him via chakra and heat sensing that his eye-gear allows him. The moment Dante breaks out of the cuffs, Hal takes a note of his movement and the moment Dante appears on his right, he is ready with the snake handseal as Dante would see himself being captured by ropes of water again, making him unable to move as his hands and legs would be restrained. This would make him fall on his face due to the momentum he gained as he launched himself towards Hal.



(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the
opponent hasn't managed to figure out it's a genjutsu and release himself.

The moment he loses his balance, Hal elbows Dante right on his chin with his right elbow, sending him flying into the air. Then, as Dante is unable to move in air, Hal jumps behind him and kicks him in his back multiple times sending him even more to the sky. And finally he jumps again and punches his opponent into the ground, making it a 15 hit combo.


Mandalorian Smackdown
(Mandalorian Ekisaitingupuroresu)
Rank: S
Type: Attack
Range: short
Chakra cost: 0
Damage: 80
Description: Using the increased speed and power his armor grants him the user comes under the
opponant and elbows him on the place thats below his chin sending the opponant flying into the air. Then as the opponant is unable to move in air the user jumps behind him and kicks him in his back multiple times sending him even more to the sky finnaly the user jumps again and punches the opponant into the ground. Making a 15 hit attack.
*Can only be used by Mandalorian Champions and above rank
*can only be used once per battle
* Created by Rain Of Hell


Without wasting a moment, Hal realeases countless senbon needles from his palm, all aimed at his opponent. The senbons would not only cut through his flesh, but also paralyze him completely, as his whole body goes numb. These senbons, are reshaped from chidori, and hence the effects.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

You move fast, for an Old Man
You're dead. The chakra sensing and your heat sensing (I'm not sure where your getting the idea that you can sense heat because that's Ali's jutsu) are all linked to your visual process. (Your armor if I'm reading it right) You can't tract 3rd gate and you can't react to 3rd gate with your visual perception. When you notice me next to you, my lightning bolts are already stabbing you. Nice try. There are other flaws in your move but this is what caused for you to fall.

EDIT: How'd you know that I appeared on your right if you can't tract my moves?
 
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