[Suiton] The flowing tides with Geets

Excision

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Perform the handseal, channel water into your lower body, the release it into the ground, shallow, and towards the opponent at great speed, cutting the ground and likely them.

Perform the handseals and create a sphere of water, once done, manipulate it to form into a snake and grab the opponent, or block a jutsu for you.

while on a lake or something, manipulate the water below the opponent, and caue a sphere of dense water to encapsulate them, trapping them inside.

weave the handseals and spit a compressed stream of water at the opponent.
 

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Sorry for the wait, feel free to VM me if the link gets buried in my user CP

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
 

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Seems like a S/t technique tbh. But you channel the chakra into the air above the opponent and then slam your hand releasing it downwards ontop of them. Good technique to get a water source, as not many people will disperse the water but will most like just defend themselves from it leave the water source in the area.

Simple. Channel water chakra through your whole body and blend in with the water like camouflage, dont personally see a use for it in battle with everyone having sensory these days.

Kisames jutsu. Make the handseal and spew the water, can lift yourself up off the ground while creating a large water source.

Thats a new one. Make the handseal and channel chakra into the sky. Cause a masssive downpour of water that causes so much flooding so quickly it sweeps the opponent off their feet, but also seems like it has a sticky water type affect. If they stay in the water it drains chakra which is kinda cool.
 

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Seems like a S/t technique tbh. But you channel the chakra into the air above the opponent and then slam your hand releasing it downwards ontop of them. Good technique to get a water source, as not many people will disperse the water but will most like just defend themselves from it leave the water source in the area.

Simple. Channel water chakra through your whole body and blend in with the water like camouflage, dont personally see a use for it in battle with everyone having sensory these days.

Kisames jutsu. Make the handseal and spew the water, can lift yourself up off the ground while creating a large water source.

Thats a new one. Make the handseal and channel chakra into the sky. Cause a masssive downpour of water that causes so much flooding so quickly it sweeps the opponent off their feet, but also seems like it has a sticky water type affect. If they stay in the water it drains chakra which is kinda cool.

No doubt, and btw I would recommend NOT using Water Release: Exploding Water Colliding Wave to lift yourself out of Swamp, as it's been determined it's not strong enough to overcome the A rank pull of the swamp (barring S/W)..and I love Grudge rain, gives me the rain I need for certain techs and has offensive properties. Compared to Rain Tiger this has 1 seal compared to 6, def the superior "rain" water jutsu. Moving on..

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.
 

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Yeah i heard that was nathan who discovered that little detail haha, never would use water to counter swamp anyway <_<

So simple technique, channel water into your sword, stab it into the ground as you jump, expelling the chakra into the ground causing it to burst upwards launching you into the air and likely pushing the enemy back

I mean...you channel chakra into your hand and expell it in a water blast, explains itself rofl

create an orb of water in your hand and then, through chakra manipulation, cause the orb to form outwards creating several spears of water from the orb. Question is, like False darkness, can you create a spear of water and then from one spear create another spear going in another direction?
 

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Yeah i heard that was nathan who discovered that little detail haha, never would use water to counter swamp anyway <_<

So simple technique, channel water into your sword, stab it into the ground as you jump, expelling the chakra into the ground causing it to burst upwards launching you into the air and likely pushing the enemy back

I mean...you channel chakra into your hand and expell it in a water blast, explains itself rofl

create an orb of water in your hand and then, through chakra manipulation, cause the orb to form outwards creating several spears of water from the orb. Question is, like False darkness, can you create a spear of water and then from one spear create another spear going in another direction?
It was actually me xD Jakai used it to try to propel out of a swamp I made, and I argued that the pull of the A rank earth jutsu would overpower the water not only by rank but by S/W as well. It was determined a day or two later officially, but I got the receipt to back up my claim. As for the question, I'd say yes since it says multiple directions. Moving on, last B ranks..
( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

( Suiton: Mizuame Bakujō ) - Water Release: Starch Syrup Binding Rope
Type: Supplementary
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: 40
Description: After kneading chakra in the stomach and converting it to high-viscosity water, the user spits it out, in the form of ropes that restrains the target's movement. Because of the viscosity of the water, it is even more difficult for them to escape its confines.

(Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.
Note: Usable only thrice per battle
Note: Courtesy of McRazor
 

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Ah true, sounds like Nathan did the same thing XD

Simple jutsu, cover your arm in water and swing it while releasing the chakra, the water will follow the curse your arm sets when thrown. If you spin your arm, the water will just spin like a hullahoop

A not so very useful jutsu, create sticky water and spit it out as a rope. But if you hit the opponent you're gunna have a bad nagashi time.

Ooh a new one. So you channel your chakra into the ground beneath you to pool large amounts of water that can be utilized for jutsu that require a water source. Sounds awesome, but my question is, if it is formed a meter below you, and say, 5 meters in every direction from yourself being the center, and its like 30 odd meters deep, can earth jutsu still come up from the ground?
 

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Hmm, tbh it's a technique McRazor donated so I'm not 100% on this but my thoughts are that you can make these "human sized ponds" 0_0 anywhere on the field for use as a source. Not sure how big human sized ponds are lol. Also I guess that's width wise, the source would always be 1-2 meters below the surface. And as for earth jutsu still working, it would depending on the jutsu used and S/W. Moving on..
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Note: Can only be used with either a clone or an ally

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
 

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Fair enough then.

Pre useless technique without y/y tbh. Summon a clone or be in a 2v2. You summon the techniques, put them together. The rotation of the rasengan will cause the water to spiral as its released, creating a tornado of water, but its useless cause theres so many better jutsu lol.

So you weave like, 600 handseals and you opponent visually ages. Tbh, reading this techniques description doesnt really give me much. From what im reading, you create the ring, rise it up then let it drop. As it drops, it creates powerful waves that will rock back and fourth with enough power to create natural disaster level damage?

While on a water source, pour your chakra below the opponent and manipulate it to create four sharks. Once formed, the will rush the opponent, knocking him up into the air with blunt force to break bones. Quesiton on this one, do the sharks make any sound or do they create ripples in the water or anything that would make them noticeable without chakra sensing?
 

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Lol, yeah def best to have a water specialty or a lot of free time if your gonna use that. And yeah, it creates like a tsunami level attack. Probably should be S ranked if you ask me. Love the useless note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby. And for the sharks, I would say yes they would make noise and ripple and such. No reason to believe they would be totally silent in their attacks and movements.
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.
 

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From what i read of the first, gathers it up means you bring the water up around you and you dont produce it yourself. Once you have a large quantity of water, use it like a battering ram and slam the opponent with it.

Confusing wording, says you expell it from your mouth but raise it up? So if thats correct, you expell water around you and then manipukate it up to create a cylindrical wall around you creating an absolute defensive wall.

Cause the water to erupt beneath the opponent launching them into the air, then come above then, channel chakra into your arm and slam it into them. Question though, can i use this jutsu just for the eruption and not follow through?

Also, can i use this technique against my opponent and use the Jump to dodge an incoming technique, say, Earth spikes or something of the sort?
 

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No, and I would say if the right situation calls for it, but other than that no. Things like the fireball jutsu that requires one to jump first being used as an excuse to dodge things from below is frowned upon now.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

(Suiton: Sōdai Kaisaku) - Water Release: Great Excavation
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user coats Samehada in water, and forms it into the shape of a drill. After drilling the opponent into the ground the water spreads out into a tsunami that drenches the battlefield.
Note: Can only be used by Kisame, Fuguki or Killer Bee

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

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Channel chakra into the water after making the handseals, and cause it to spin around you, rising up before moving outwards towards the opponent? Confusing description, is the vortex like similar to vortex palm where its more like a hurricane of water that rises up blocking the move and then spiralling towards the opponent?

I cant use Samehada haha

Make the handseal and expell a huge amount of water from your mouth, causing it to flood the area. As you do, and create the wave, instead letting is crash down, manipulate the wave and cause it to form into a sphere which im guessing you then launch into the opponent?
 

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My bad!! I'll make up for that lol Now for the questions..
1. Nope, doesn't say it spirals towards the enemy so I'd assume it just follows the description creating it around yourself, mayhaps the latter may be in reference to the enemy running into it. Also, it seems it can be made up to mid range in size, so that may also be what they are referring to, being able to expand it outwards.
2. Pretty sure it's the huge water jutsu Kisame used against Bee, that made a huge amount of water into a giant bubble he was stuck in, hence the giant orb.

Moving on..

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

( Suiton: Tenkyū ) - Water Release: Heavenly Weeping
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

(Takigakure-Ryū: Mizukiri no Yaiba) Hidden Waterfall Style: Water Slicing Blade
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A (up to 60 when used to attack)
Description:
A secret technique of Takigakure that allows the user to manipulate nearby water into the form of a sword, by compressing it to incredible amounts, making it seem solid and sharp, almost crystalline in nature. The sword is very resilient and extremely useful against Fire attacks or Fire enhanced weaponry. The sword, once formed, can be thrown as a projectile or wielded. If thrown, it will do menial damage (C-Rank) but it can be wielded as any other sword and due to its incredible sharpness, can be quite dangerous. It can be used for melee based Kenjutsu attacks.
Note: While the sword is being sustained, the user can only mold Water Techniques.

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.
Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Courtesy of Mathias
 
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