[Suiton] The flowing tides with Geets

Vegeta

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Kagara sits patiently, on a large boulder overlooking a crystal flat lake.
Geets flies in and lands on a boulder not far from Kagara..

OK, now that that's out of the way, I'm gonna need a 4 page thesis on why water is wet, no less that exactly 9001 word, in triplicate...black ink on black paper...


OK, now that that's also out the way...my training method is quite simple, especially since I'm well aware you understand the interactions of elements. So I make it very easy, I post the jutsu, you give me a simple breakdown of it. Enough to let me know you def understand the jutsu. There may be a few here and there that are newer that got added since you last trained (I think the last couple pages of RP updates has about all the info you could really need tbh). OK, lets begin..
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.

( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
 

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Kagara nods and proceeds to do as the man says.

Simple technique. Channel chakra into your hands or an exsisting water source, and pretty much manipulate it how you see fit. Universal manipulation.

Building chakra into your lungs or into a large body of water. Afterwards, you created mist from either your mouth or by raising it up from the water source. The mist is infused with your chakra so that it becomes far denser and thicker than any natural made mist. Also due to the mist being infused with chakra, some sensing techniques like sharingan and rinnegan cant see through it, while byakugan can.

Channel chakra into your hand and manipulate it into the form of a blade, pretty simple.

Same as above, channel chakra into your hand, then release the chakra into a small water shield infront of you.
 

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Excellent, onwards to C ranks
(Suiton: Mizu Hari) - Water Release: Water Needles Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By using their gentle fist chakra control, a hyuga member may condense nearby water and shape them into needles to launch at the target.
Note: Requires a nearby water source.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
 

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Isnt the first a Hyuga technique only? It literally says Hyuga rofl..

But umm...well you condense your chakra around an area inside a water source, you mould that natural water into sharp needles and then force them above the surface with chakra control into your enemy.

Channel your chakra into your hand while performing the three handseals. Once completed, extend your chakra from your hand into a long thin line of water chakra created a whip in your hands. If you have Raiton probably add basic D rank lightning control to the whip to give it +5(or has that changed?)

Building chakra up in your lungs as you make the two handseals, you then expell the chakra from your mouth in a steady stream. The chakra's nature is changed in your lungs to be far more dense and sticky. When its on the ground it can trap someone in their place if they dont walk on it with walking on water technique before getting hit directly.
 

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Isnt the first a Hyuga technique only? It literally says Hyuga rofl..

But umm...well you condense your chakra around an area inside a water source, you mould that natural water into sharp needles and then force them above the surface with chakra control into your enemy.

Channel your chakra into your hand while performing the three handseals. Once completed, extend your chakra from your hand into a long thin line of water chakra created a whip in your hands. If you have Raiton probably add basic D rank lightning control to the whip to give it +5(or has that changed?)

Building chakra up in your lungs as you make the two handseals, you then expell the chakra from your mouth in a steady stream. The chakra's nature is changed in your lungs to be far more dense and sticky. When its on the ground it can trap someone in their place if they dont walk on it with walking on water technique before getting hit directly.
Lmaoo, ah man, my bad. I gotchu..
And yeah I think that's changed. The way it is now I'm not sure how much it would add damage wise.
(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques and requires a water source.

(Suiton: Suigandan) - Water Release: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Note: Requires a water source.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
 

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Basic clone. Make the handseal, spew the water out, give it some chakra, make sure it stays close and doesnt take damage. Better used as a decoy than an offensive manner.

this is new to me. Looks to me like you focus your chakra at a point beneath the surface of the water, then with chakra manipulation you create a sphere, then you bring it up to the surface but as it comes up it has to spin turning it more into a bullet than a blast. Sucks its short range, cool technique.

This technique never made sense. Through chakra manipulation, you move the water particals around so that the sunlight reflects off of them like mirror and blind the opponent. Totally useless at night.

From the description, looks like you channel water to the lower half of your body and then clap your hands releasing it in a spiralling motion around your body. As it spirals you add more chakra to create a wave beneath you.

What i dont ghet about this one is, do you ride the wave towards your opponent, or do you send it at them thus sending you back down to the ground?
 

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I would say both applications could be done with the right wording, sending it forwards or getting to the top of it to ride it forwards. Moving on.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
 

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Make the handseals and channel chakra into the sky above. The chakra forms endless rainclouds which will rain down pretty much forever. Due to the rain being infused with the users chakra, it can alert the user when the raindrops hit something that is not supposed to be there creating a form of sensing.

Make the handseals and spew water around the intended target. Once they're encapsulated, you continiously feed chakra into the sphere to keep its shape and density to help prevent someone from escaping.

If i remember rightly, you turn yourself into a puddle of water to avoid direct non chakra based damage. This wont save you from a chakra based attack though.

Make the handseal and channel chakra into your foot. Stomp your foot and send a powerful blast of water through the ground. The water is just below the earths sruface so it cuts clean through the earth.
 

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Excellent, and yeah you have to be careful with the water replacement one. Moving on..
(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
 

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First one makes no sense "strong water wave" Does mean its a stream or a bullet(as its gun)

Channel chakra into your mouth and spit it out while manipuating, create a bullet of compressed water that you fire at the oppoent?

Weave the handseals while channeling chakra to the lower half of your body. Once done, release it all at once creating a large ammount of water. You can either let the water merely flow out onto the ground, or use chakra manipulation to bring the water up around yourself as a shield or around the opponent to hurt them

I guess you channel chakra through your entire body and constantly expell it enough to push you through water. As you're using water to move through water, you'd create less resistance and thus create less presense.

Compress water chakra into your palm and the release it in a concentrated stream at the opponent.
 

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Seems like it's a wave just more solid than a usual wave? If waves have some standard solidity I guess this must be above average lol. The last one of course s a great situational move in a pinch since it requires no source or seals. Moving on..
(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
 

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Stupid jutsu description rofl



Channel chakra into the water around the opponent and with chakra manipulation, create like tornados or water that launch from the water itself. Good technique to attack from multiple angles.

Channel chakra into water source and create a vortex to drag the opponent into the water, pre simple.

Channeling chakra into the sky while weaving the handseals. With chakra manipulation, change the properties of the suiton chakra to make it flammable and then let the flammable chakra rain down from the sky ontop of your opponent, technique should really say if it lasts the turn or a few turns or what...

This technique honestly makes no sense to me, mind explaining?
 

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Stupid jutsu description rofl



Channel chakra into the water around the opponent and with chakra manipulation, create like tornados or water that launch from the water itself. Good technique to attack from multiple angles.

Channel chakra into water source and create a vortex to drag the opponent into the water, pre simple.

Channeling chakra into the sky while weaving the handseals. With chakra manipulation, change the properties of the suiton chakra to make it flammable and then let the flammable chakra rain down from the sky ontop of your opponent, technique should really say if it lasts the turn or a few turns or what...

This technique honestly makes no sense to me, mind explaining?
Remember when Yamato made that waterfall for Naruto to train on when he was learning the rasenshuriken? Leading up to the fight with Kakuzu. It's that technique. Moving on..
(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.
 

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Yeah, i know the jutsu, just the description doesnt make sense on how its used



Create a clone, break the clone down through chakra manipulation and turn it from a clone to a bunch of spikes, launch the spikes into the opponent, pre useless really

Beat opponent silly, as they're knocked up and disorientated, channel water chakra into your hand and then swing it, releasing a highly compressed arc of water chakra that cuts the opponent up, would be cooler without the tai aspect

Channel suiton chakra into the ground beneath the opponent and then cause it to raise up suddenly, launching them into the air

pre much make a handseal, channel suiton chakra, build it up in your hand and the punch, releasing the chakra and sending it out as a bullet
 

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Yeah, not something I've ever seen used either lol. We are blowing thru these C ranks, which is great cause B ranks are the ***** of th bunch here. So many of them. Moving on..
( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

( Suiton: Kuchi Dangan) - Water Release: Mouth Shot
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A technique where the user spits out a single senbon-shaped droplet of water with high velocity which is hard to avoid. Once the droplet hits anything, it forcefully bursts and hurts the target. While the technique lacks the force to seriously endanger somebody, it can be used to weaken enemies while they are distracted.

(Suiton: Nijū inpakuto) - Water Release: Dual Impact
Rank: C
Type: Attack
Range: Short
Chakra: 15
Damage: 30
Description: After knocking their opponent into the air, the user performs a series of three hand seals Bird→Dog→Snake and proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.
Note: Requires a water source
Note: Courtesy of Yanks
 

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i hate training...



Use the water below you to move you iunto a specific direction and then attack with kenjutsu..

spit a whip like water structure from your mouth and then use it like a weapon to smack your opponents bootay

channel chakra into the air or your hand, then fire it from the target location like needles to skewer the opponent.

channel chakra into your lungs and then fire out a orb of water which you manipulate into a senbon, which will hit the opponent then explode

Kick the opponent into the air, the create two drills from the water below you to smash into the opponent. Does the opponent have to be kicked, can they jump and this technique be used?>
 

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i hate training...



Use the water below you to move you iunto a specific direction and then attack with kenjutsu..

spit a whip like water structure from your mouth and then use it like a weapon to smack your opponents bootay

channel chakra into the air or your hand, then fire it from the target location like needles to skewer the opponent.

channel chakra into your lungs and then fire out a orb of water which you manipulate into a senbon, which will hit the opponent then explode

Kick the opponent into the air, the create two drills from the water below you to smash into the opponent. Does the opponent have to be kicked, can they jump and this technique be used?>
Understandable, that's why I'm trying to make it as quick and painless as possible lol. Remember the days of 1-2 jutsu a month from sensei's? That sucked so hard. Moving on to B ranks
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

Excision

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You missed my question on that last one



Weave handseals and channel water into your palm, the release it into a vortex towards your opponent or to block a jutsu.

WEAVE A SHIT TON OF SEALS and channel chakra into the water, once done, manipulate it into a dragon that can attack the opponent

weave handseal and channel chakra and form a sphere. from the sphere create a bunch of whips to attack the opponent with, like a hentai jellyfish
 

Vegeta

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My bad, doesn't seem like they have to be kicked, just "knocked up into the air". That's a new jutsu Yanks donated (BTW, you can post your cj's in the donation thread. If they get picked as cannon you free up a CJ slot) Moving on..
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
 
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